frodo-wii/Src/NetworkUnix.h
2009-01-19 06:44:19 +00:00

116 lines
2.0 KiB
C

#include <stdio.h>
#include <stdlib.h>
#include <sys/socket.h>
#include <netinet/in.h>
/* From glibc docs */
static int make_socket (uint16_t port)
{
int sock;
struct sockaddr_in name;
/* Create the socket. */
sock = socket (PF_INET, SOCK_STREAM, 0);
if (sock < 0)
{
perror ("socket");
exit (EXIT_FAILURE);
}
/* Give the socket a name. */
name.sin_family = AF_INET;
name.sin_port = htons (port);
name.sin_addr.s_addr = htonl (INADDR_ANY);
if (bind (sock, (struct sockaddr *) &name, sizeof (name)) < 0)
{
perror ("bind");
exit (1);
}
return sock;
}
NetworkServer::NetworkServer()
{
this->n_clients = 0;
this->listen_sock = make_socket(27697);
FD_ZERO(&this->listen_fds);
FD_SET(this->listen_sock, &this->listen_fds);
if (listen(this->listen_sock, 4) < 0)
{
perror("listen");
exit(1);
}
}
NetworkClient *NetworkServer::CheckNewConnection()
{
struct timeval tv;
struct sockaddr_in client_name;
size_t size;
int client_sock;
/* If something connects, create a new client */
memset(&tv, 0, sizeof(tv));
if (select(1, &this->listen_fds, NULL, NULL, &tv) <= 0)
return NULL;
client_sock = accept(this->listen_sock, (struct sockaddr*)&client_name, &size);
if (client_sock < 0)
{
fprintf(stderr, "Accepting client failed\n");
return NULL;
}
return new NetworkClient(client_sock);
}
NetworkClient::NetworkClient(int sock)
{
this->sock = sock;
/* Assume black screen */
memset(this->screen, 0, DISPLAY_X * DISPLAY_Y);
}
bool Network::ReceiveUpdate(NetworkUpdate *dst, int sock, struct timeval *tv)
{
fd_set fds;
int sz;
int v;
FD_ZERO(&fds);
FD_SET(sock, &fds);
v = select(1, &fds, NULL, NULL, tv);
if (v < 0)
{
fprintf(stderr, "Select failed\n");
return false;
}
sz = read(sock, (void*)dst, NETWORK_UPDATE_SIZE);
if (sz < 0)
return false;
/* Byte swap stuff */
this->DeMarshalData(dst);
return true;
}
bool Network::SendUpdate(NetworkUpdate *src, int sock)
{
int sz = src->size;
this->MarshalData(src);
sz = write(sock, (void*)src, sz);
if (sz < src->size)
return false;
return true;
}