Disable SAM for v11

This commit is contained in:
simon.kagstrom 2009-04-26 09:41:52 +00:00
parent d385071274
commit 51b44d48be
2 changed files with 7 additions and 5 deletions

View File

@ -9,6 +9,12 @@
TODO: Handle Run/Stop in virtual keyboard (?)
version 11:
* Disable SAM (no need for it on the Wii!)
-- Simon Kagstrom <simon.kagstrom@gmail.com>,
version 10:
* Link against Tantrics new SDL build. Improves sound quite a bit.
@ -33,7 +39,7 @@ version 10:
the network to both Linux/Wii (sharing the same sample rate) and
lowering the network transfer rate.
-- Simon Kagstrom <simon.kagstrom@gmail.com>,
-- Simon Kagstrom <simon.kagstrom@gmail.com>, Sun Apr 26 10:28:32 CEST 2009
version 9:
* Fix a buffer overflow in the network status string...

View File

@ -577,10 +577,6 @@ void C64Display::PollKeyboard(uint8 *key_matrix, uint8 *rev_matrix, uint8 *joyst
case SDL_KEYDOWN:
switch (event.key.keysym.sym) {
case SDLK_F9: // F9: Invoke SAM
SAM(TheC64);
break;
case SDLK_F10: // F10/ScrLk: Enter text (for network taunts)
case SDLK_SCROLLOCK:
this->entering_text_message = !this->entering_text_message;