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Disable SAM for v11
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@ -9,6 +9,12 @@
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TODO: Handle Run/Stop in virtual keyboard (?)
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TODO: Handle Run/Stop in virtual keyboard (?)
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version 11:
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* Disable SAM (no need for it on the Wii!)
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-- Simon Kagstrom <simon.kagstrom@gmail.com>,
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version 10:
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version 10:
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* Link against Tantrics new SDL build. Improves sound quite a bit.
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* Link against Tantrics new SDL build. Improves sound quite a bit.
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@ -33,7 +39,7 @@ version 10:
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the network to both Linux/Wii (sharing the same sample rate) and
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the network to both Linux/Wii (sharing the same sample rate) and
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lowering the network transfer rate.
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lowering the network transfer rate.
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-- Simon Kagstrom <simon.kagstrom@gmail.com>,
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-- Simon Kagstrom <simon.kagstrom@gmail.com>, Sun Apr 26 10:28:32 CEST 2009
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version 9:
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version 9:
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* Fix a buffer overflow in the network status string...
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* Fix a buffer overflow in the network status string...
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@ -577,10 +577,6 @@ void C64Display::PollKeyboard(uint8 *key_matrix, uint8 *rev_matrix, uint8 *joyst
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case SDL_KEYDOWN:
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case SDL_KEYDOWN:
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switch (event.key.keysym.sym) {
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switch (event.key.keysym.sym) {
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case SDLK_F9: // F9: Invoke SAM
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SAM(TheC64);
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break;
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case SDLK_F10: // F10/ScrLk: Enter text (for network taunts)
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case SDLK_F10: // F10/ScrLk: Enter text (for network taunts)
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case SDLK_SCROLLOCK:
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case SDLK_SCROLLOCK:
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this->entering_text_message = !this->entering_text_message;
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this->entering_text_message = !this->entering_text_message;
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