Aargh. The reason network display updates arent drawn on the client is that

32 bit screen updates always used the local screen. Fixed.
This commit is contained in:
simon.kagstrom 2010-02-20 14:52:20 +00:00
parent 845b3f4311
commit b3f89c8f5d

View File

@ -354,7 +354,7 @@ void C64Display::Update(uint8 *src_pixels)
case 24:
case 32:
default:
this->Update_32((Uint8*)screen); break;
this->Update_32((Uint8*)src_pixels); break;
}
}
Gui::gui->draw(real_screen);