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Aargh. The reason network display updates arent drawn on the client is that
32 bit screen updates always used the local screen. Fixed.
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@ -354,7 +354,7 @@ void C64Display::Update(uint8 *src_pixels)
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case 24:
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case 32:
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default:
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this->Update_32((Uint8*)screen); break;
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this->Update_32((Uint8*)src_pixels); break;
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}
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}
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Gui::gui->draw(real_screen);
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