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https://github.com/Oibaf66/frodo-wii.git
synced 2024-11-22 11:29:24 +01:00
author/filename/name should always be set to something
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parent
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@ -27,9 +27,9 @@ GameInfo::GameInfo(const char *filename,
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const char *name, const char *author,
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SDL_Surface *image)
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{
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this->filename = filename;
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this->name = name;
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this->author = author;
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this->filename = xstrdup(filename);
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this->name = xstrdup(name);
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this->author = xstrdup(author);
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this->screenshot = image;
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}
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@ -37,16 +37,13 @@ GameInfo::GameInfo(GameInfo *gi)
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{
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if (!gi)
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{
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this->filename = NULL;
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this->name = NULL;
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this->author = NULL;
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this->screenshot = NULL;
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this->resetDefaults();
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return;
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}
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this->name = gi->name ? xstrdup(gi->name) : NULL;
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this->author = gi->author ? xstrdup(gi->author) : NULL;
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this->filename = gi->filename ? xstrdup(gi->filename) : NULL;
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this->name = xstrdup(gi->name);
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this->author = xstrdup(gi->author);
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this->filename = xstrdup(gi->filename);
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this->screenshot = NULL;
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if (gi->screenshot)
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@ -62,10 +59,11 @@ void GameInfo::resetDefaults()
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{
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free((void*)this->name);
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free((void*)this->author);
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free((void*)this->filename);
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SDL_FreeSurface(this->screenshot);
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this->name = NULL;
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this->author = NULL;
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this->name = xstrdup(" ");
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this->author = xstrdup(" ");
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this->screenshot = NULL;
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}
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@ -21,8 +21,8 @@ struct game_info
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class GameInfo
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{
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public:
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GameInfo(const char *filename = NULL, const char *name = NULL,
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const char *author = NULL,
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GameInfo(const char *filename = " ", const char *name = " ",
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const char *author = " ",
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SDL_Surface *image = NULL);
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GameInfo(GameInfo *gi);
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