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https://github.com/Oibaf66/frodo-wii.git
synced 2024-11-22 19:39:24 +01:00
Removed some printouts
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parent
20d7d7cb87
commit
efb8cbd0a1
@ -97,7 +97,6 @@ void C64::c64_ctor1(void)
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}
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}
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if (fixme_tmp_network_client)
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if (fixme_tmp_network_client)
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{
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{
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printf("Nu blir det åka av!\n");
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strcpy(this->server_hostname, fixme_tmp_network_client);
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strcpy(this->server_hostname, fixme_tmp_network_client);
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this->peer = new Network(this->server_hostname, this->server_port, false);
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this->peer = new Network(this->server_hostname, this->server_port, false);
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this->network_connection_type = CLIENT;
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this->network_connection_type = CLIENT;
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@ -808,7 +808,6 @@ bool Network::WaitForPeerAddress()
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char buf[128];
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char buf[128];
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/* Not sure what to do if this fails */
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/* Not sure what to do if this fails */
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printf("Fläsk: %s:%d\n", pi->peers[0].public_ip, pi->peers[0].public_port);
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this->IpToStr(buf, pi->peers[0].public_ip);
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this->IpToStr(buf, pi->peers[0].public_ip);
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return this->InitSockaddr(&this->connection_addr, buf,
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return this->InitSockaddr(&this->connection_addr, buf,
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pi->peers[0].public_port);
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pi->peers[0].public_port);
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@ -902,7 +901,6 @@ bool Network::ConnectToPeer()
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bool Network::ConnectFSM()
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bool Network::ConnectFSM()
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{
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{
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printf("Konnect: %d\n", this->network_connection_state);
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/* See http://www.brynosaurus.com/pub/net/p2pnat/ for how this works.
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/* See http://www.brynosaurus.com/pub/net/p2pnat/ for how this works.
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*
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*
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* For the server ("master"):
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* For the server ("master"):
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@ -130,8 +130,6 @@ class Peer:
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def addr_to_ip_and_port(self, addr):
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def addr_to_ip_and_port(self, addr):
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ip = struct.unpack("@L", socket.inet_pton(socket.AF_INET, addr[0]))[0]
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ip = struct.unpack("@L", socket.inet_pton(socket.AF_INET, addr[0]))[0]
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port = addr[1]
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port = addr[1]
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print ip, port
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return "%08x" % (ip), port
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return "%08x" % (ip), port
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def handle_packet(self, pkt):
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def handle_packet(self, pkt):
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