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Fix case when multiple buttons are bound to the same key
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@ -6,6 +6,9 @@
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TODO: Crash on + in "Other" menu
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version 7:
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* Fix bug when multiple buttons are bound to the same keys, we now
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simply skip one of the bindings.
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* Wiimote direction keys and "fire" can now be bound to keyboard
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keys
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@ -249,10 +249,11 @@ void C64::select_disc(Prefs *np)
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char *C64::bind_one_key(Prefs *np, int which)
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{
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static const char *which_to_button_name[] = { "up", "down", "left", "right",
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"fire","A", "B", "+", "-", "1",
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"classic up", "classic down", "classic left", "classic right", "classic fire",
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"classic X", "classic Y", "classic B", "classic L",
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static const char *which_to_button_name[N_WIIMOTE_BINDINGS] = {
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"up", "down", "left", "right",
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"2","A", "B", "+", "-", "1",
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"classic up", "classic down", "classic left", "classic right", "classic a",
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"classic X", "classic Y", "classic b", "classic L",
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"classic R", "classic ZR", "classic ZL" };
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static char strs[N_WIIMOTE_BINDINGS][255];
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char *out = strs[which];
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@ -627,6 +627,9 @@ uint8 C64::poll_joystick(int port)
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if (wpad->exp.type == WPAD_EXP_CLASSIC)
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held_classic = wpad->exp.classic.btns_held;
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if ( (held & WPAD_BUTTON_HOME) || (held_classic & CLASSIC_CTRL_BUTTON_HOME) )
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TheC64->enter_menu();
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extra_keys[WIIMOTE_UP] = held & WPAD_BUTTON_UP;
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extra_keys[WIIMOTE_DOWN] = held & WPAD_BUTTON_DOWN;
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extra_keys[WIIMOTE_LEFT] = held & WPAD_BUTTON_LEFT;
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@ -657,10 +660,29 @@ uint8 C64::poll_joystick(int port)
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extra_keys[WIIMOTE_MINUS] = (held_classic & CLASSIC_CTRL_BUTTON_PLUS) |
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held & WPAD_BUTTON_MINUS;
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/* Merge common keys */
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int active_binded_keys[N_WIIMOTE_BINDINGS];
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memcpy(active_binded_keys, ThePrefs.JoystickKeyBinding, sizeof(active_binded_keys));
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for (int first = 0; first <= N_WIIMOTE_BINDINGS; first++)
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{
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if (!extra_keys[first])
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continue;
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for (int second = 0; second <= N_WIIMOTE_BINDINGS; second++)
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{
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if (first != second &&
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active_binded_keys[first] ==
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active_binded_keys[second]) {
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/* Unbind this */
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extra_keys[second] = 0;
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active_binded_keys[second] = -1;
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}
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}
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}
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for (int i = 0; i < N_WIIMOTE_BINDINGS; i++)
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{
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static bool is_pressed[2][N_WIIMOTE_BINDINGS];
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int kc = ThePrefs.JoystickKeyBinding[i];
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int kc = active_binded_keys[i];
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if ( kc >= 0)
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{
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