Commit Graph

20 Commits

Author SHA1 Message Date
simon.kagstrom
9fc781c55e Only try once 2010-03-06 15:58:38 +00:00
simon.kagstrom
775227f24c Some network handling optimization 2010-03-06 15:34:44 +00:00
simon.kagstrom
ac2cf3d847 Messages for network 2010-03-06 15:21:44 +00:00
simon.kagstrom
5d6c55d4c7 Cleanup old unused stuff and use GUI status string 2010-02-21 07:31:28 +00:00
simon.kagstrom
7ab4f8f443 Separate server and peer addresses 2010-02-14 08:57:55 +00:00
simon.kagstrom
f2a9185cc0 Rename connection_addr -> peer_addr (thanks again eclipse) 2010-02-14 08:28:40 +00:00
simon.kagstrom
8a7c6eee24 Try getting DHCP twice 2010-01-10 17:23:27 +00:00
simon.kagstrom
c730b2b185 No need to call net_init 2009-03-29 17:42:12 +00:00
simon.kagstrom
2cc9a827c3 Even more dead code 2009-03-29 17:31:48 +00:00
simon.kagstrom
70ad18ab1d Remove some dead code 2009-03-29 17:31:04 +00:00
simon.kagstrom
d7b06cdbef Forgot to use define :-) 2009-03-29 17:23:27 +00:00
simon.kagstrom
98b6ad2e55 No need to use net_bind 2009-03-29 16:46:55 +00:00
simon.kagstrom
2536022038 Correct quit when the wii is using networking, move network init to Network.cpp 2009-03-28 09:34:31 +00:00
simon.kagstrom
d18dd25eb6 Use poll instead of select 2009-03-28 07:59:20 +00:00
simon.kagstrom
0916f0025d Send at most 4096 bytes so that wii networking *can* work. The Wii can now
connect at least, but the connection (through the broker) still doesn't
work. Well, well, might be some other problem.
2009-03-16 20:56:04 +00:00
simon.kagstrom
0298df2061 Lots of wii network fixes, updated changelog 2009-03-08 19:02:19 +00:00
simon.kagstrom
2bbbe035ff Make the stuff compile for Wii, removed some cruft and correct the network key 2009-03-01 15:47:50 +00:00
simon.kagstrom
ae2a0a2fb2 Network cleanup (merge some stuff into the wii part) 2009-03-01 14:41:18 +00:00
simon.kagstrom
ed13ce7073 Re-fix Wii compile 2009-02-21 07:59:45 +00:00
simon.kagstrom
1f1c7da4ef Unbreak Wii again 2009-02-07 11:28:29 +00:00