simon.kagstrom
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30b1d1601d
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Implemented text coding (but actual transfer doesn't work yet)
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2009-04-13 08:57:31 +00:00 |
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simon.kagstrom
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41433858cc
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Use SDL_GetTicks for message time keeping
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2009-04-04 11:28:22 +00:00 |
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simon.kagstrom
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0c563eb137
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Make the network server be non-blocking, i.e., allow continuing to play
while waiting for someone to connect. Also fix a buffer overflow in the
network transfer string...
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2009-04-04 08:23:51 +00:00 |
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simon.kagstrom
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1a29531f81
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Added binding of joystick directions, add throttling info to the traffic meter
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2009-01-31 07:51:23 +00:00 |
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simon.kagstrom
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c2a49cde0f
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Add display string for the transfer speed
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2009-01-25 07:22:44 +00:00 |
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simon.kagstrom
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83d797ede3
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Somewhat working networking (hey - hardcoding!)
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2009-01-24 20:57:23 +00:00 |
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simon.kagstrom
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a063dfe18d
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Simplified faking key sequences and do this through the virtual keyboard
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2009-01-24 07:30:06 +00:00 |
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simon.kagstrom
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2f24529488
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Make frodo CVS the current trunk
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2009-01-13 18:46:42 +00:00 |
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