frodo-wii/gui.hh
simon.kagstrom c9c6b0f365 Refactor handling of the virtual keyboard to have it on top of the
current view. Makes things a bit nicer but unfortunately makes the
keyboard a special case.
2010-01-02 12:28:18 +00:00

109 lines
1.8 KiB
C++

#ifndef __GUI_HH__
#define __GUI_HH__
#include <SDL.h>
#include "menu.hh"
#include "font.hh"
#include "timer.hh"
#include "gui_view.hh"
/* Frodo stuff */
#include <Prefs.h>
class MainView;
class DialogueBox;
class DiscView;
class OptionsView;
class NetworkView;
class VirtualKeyboard;
class Gui
{
public:
Gui();
~Gui();
bool setTheme(const char *path);
void activate();
void deActivate();
void runLogic(void);
void pushEvent(SDL_Event *ev);
void draw(SDL_Surface *where);
void pushView(GuiView *view);
void pushVirtualKeyboard(VirtualKeyboard *kbd);
void pushDialogueBox(DialogueBox *dlg);
DialogueBox *popDialogueBox();
GuiView *popView();
GuiView *peekView()
{
if (!this->views)
return NULL;
return this->views[this->n_views-1];
}
void exitMenu();
/* These are private, keep off! */
const char *getThemePath(const char *dir, const char *what);
SDL_Surface *loadThemeImage(const char *dir, const char *what);
Font *loadThemeFont(const char *dir, const char *what, int size);
bool is_active;
Menu *focus; /* Where the focus goes */
Menu *main_menu;
SDL_Surface *background;
SDL_Surface *main_menu_bg;
SDL_Surface *infobox;
SDL_Surface *textbox;
SDL_Surface *dialogue_bg;
SDL_Surface *disc_info;
SDL_Surface *bg_left, *bg_right, *bg_middle,
*bg_submenu_left, *bg_submenu_right, *bg_submenu_middle;
SDL_Surface *highlighted_key;
SDL_Surface *selected_key;
Font *default_font;
Font *small_font;
TimerController *timerController;
/* Handled specially */
VirtualKeyboard *kbd;
DialogueBox *dlg;
MainView *mv;
DiscView *dv;
OptionsView *ov;
NetworkView *nv;
GuiView **views;
int n_views;
const char *metadata_base_path;
const char *theme_base_path;
const char *game_base_path;
/* New preferences */
Prefs *np;
/* Singleton */
static void init();
static Gui *gui;
};
#endif /* GUI_HH */