8.6 KiB
c64-network.org, v2.4.1:
- Fixed Restore key
- (build) Compiled against libogc 1.8.11 and SDL-Wii r101
- Fixed full resolution in 576i video mode
– Oibaf, fabio.olimpieri@tin.it, Dec 27 CEST 2012
c64-network.org, v2.4:
- Added SMB support
– Oibaf, fabio.olimpieri@tin.it,
c64-network.org, v2.3:
- Added usb fat support
- Added wiimote rumble support
– Oibaf, fabio.olimpieri@tin.it,
c64-network.org,v2.2:
- Several bug fixes
- Window zooming
- General preferences saved manually
- Added items in info menu
- Option to emulate joystick with arrows keys
– Oibaf, fabio.olimpieri@tin.it,
c64-network.org, v2.1:
- Compiled with libogc 1.8.6
- Fix option menu
– Oibaf, fabio.olimpieri@tin.it,
c64-network.org, v2:
- Fix sound when paused
- Fix nunchuk/classic controller joystick controls
- Auto pause on menu enter
- Automatically save game info on screenshot timeout
- Fix multiple bindings to the same key
- Fix joystick input on the virtual keyboard
– Simon Kagstrom simon.kagstrom@gmail.com,
c64-network.org, v1:
-
Sound is transferred in network play now
- Joystick support is now SDL-based
- Fix all warnings
- Run/Stop handled
- Redesign the GUI completely
- Only one type of network connections now - no need to specify client or master
- Fix handling of network disconnects (also display a helpful message!)
- Don't display the network traffic string when connections close
- Fix handling of packets > 4096 bytes
- New SDL with GX graphics (although the impact for Frodo is
quite minimal!)
- Disable SAM (no need for it on the Wii!)
– Simon Kagstrom <simon.kagstrom@gmail.com>,
version 10:
- Link against Tantrics new SDL build. Improves sound quite a bit.
- Quit to the homebrew menu unless networking has been enabled ("hard"
quit fixes a networking issue)
- Added ability to recurse into directories (partly by Holger Eilts)
- Large redesign of menu layout and colors (Holger Eilts)
- Implemented sending text messages over the network to "taunt"
the other player (obviously a very important feature). Pressing F10 enables this.
- Rearranged menus (networking is more promptly displayed)
- Sound transfer for network play has been implemented, but is not
active
- Use 32KHz sound samplerate. This improves the cracking sound
problems from v9 a bit. It also allows sound to be transferred via the network to both Linux/Wii (sharing the same sample rate) and lowering the network transfer rate.
– Simon Kagstrom <simon.kagstrom@gmail.com>, Sun Apr 26 10:28:32 CEST 2009
version 9:
- Fix a buffer overflow in the network status string…
- Add network version field and display an error message if
an un-matching network version is connected
- Select with zero timeout when waiting for peer addresses
- Don't block the server when connecting and instead draw a status
string to indicate that we're waiting for a connection
- Networking support now works (but without sound being transferred). A
broker is installed on c64-network.game-host.org.
- Link with Yohanes port of SDL, modified by Danny Milo to get USB
keyboards working while still having the Home key do what it should
– Simon Kagstrom <simon.kagstrom@gmail.com>, Sat Apr 4 15:02:05 CEST 2009
version 8:
- Lots of networking code which will not work yet
- Also add the analog part of the classic controller
- Make it possible to control the game with the Nunchuk (Aaron Morris)
- Correct binding of shifted keys (thanks to Bob Forgan)
- Fix binding keys without the classic controller (plus etc were missing) – Simon Kagstrom <simon.kagstrom@gmail.com>, Wed Mar 11 19:46:11 CET 2009
version 7:
- Exit with SYS_RETURNTOMENU to make WAD's work
- Fix bug when multiple buttons are bound to the same keys, we now simply skip one of the bindings.
- Wiimote direction keys and "fire" can now be bound to keyboard keys
- Allow binding 1 and other extra buttons to joystick directions and fire
- Simplify menu code even more – Simon Kagstrom <simon.kagstrom@gmail.com>, Mon Feb 23 19:30:09 CET 2009
version 6:
- Handle reset button (back to menu)
- General code cleanup, e.g., simplified menu system and reduced the amount of code for that and some other things
- Increase key delay (should hopefully avoid the LOQD problem)
- Implemented a virtual keyboard which is used to select key bindings and also to type in strings
- Don't load files with zero-size (allows .d64 files where the first file is not a PRG to load correctly). Thanks to Dominik Reichardt for pointing this out – Simon Kagstrom <simon.kagstrom@gmail.com>, Sat Jan 24 11:48:01 CET 2009
version 5:
- Some wiimote sanity checks
- (Binary only) don't link with Yohanes SDL version anymore. It causes the home button in the menu to quit the emulator. I'll investigate why it happens, not sure right now. – Simon Kagstrom <simon.kagstrom@gmail.com>, Fri Jan 16 20:26:12 CET 2009
version 4:
- (Binary only) link with Yohanes version of SDL (http://wiiapple.googlecode.com). This might bring USB keyboard support, but that's untested.
-
Fixed + and - bindings on the wiimote and a keybinding bug which caused keypresses to go unnoticed.
- Build the SC version of frodo, which makes some more games work or some work better. For example, I think that the sound in Exploding fist is now correct
-
Added arrow up/down/left/right and some other keys as bindable
- Some more "auto load" options, and rearranged the top menu order to help with this
- Store preferences together with save games and reload those when the saved state is restored again
- Corrected file extension matching
- Show current key binding in the menu
- Added ability to turn on 1541 CPU emulation in the "other options" menu (hint from Vermeylen Schoonakker)
- Make menu delay a bit shorter (looks better with the classic controller)
- Merged with the Frodo CVS trunk. This changes a number of things, most visibly the palette – Simon Kagstrom <simon.kagstrom@gmail.com>, Fri Jan 16 17:58:51 CET 2009
version 3:
- Various cleanup of the code
- Fixed a bug in the menu code which was triggered when there is more than one submenu
- Make speed configurable (basically fast/normal/slow) and change the menus a bit
- Skip SDL_Delay and SDL_GetTicks() which seem to give strange results. Use gettime and usleep instead.
- Improve performance a bit more by doing a custom blit-to-double-size implementation
- Fixed changelog format
- Bought a Classic controller and fixed so that it actually works…
- Allow controlling the joystick via the keyboard for the host (basically to ease debugging)
– Simon Kagstrom <simon.kagstrom@gmail.com>, Sun Jan 11 19:46:01 CET 2009
version 2:
- Also support the .prg and p00, s00 formats. Only .prg has been tested.
- Added support for classic controllers. NOTE: This is untested since I don't have a classic controller!
- Fixed some corner-cases in the prefs setting to avoid loosing key bindings etc
- Improve keyboard bindings to handle press and release correctly and also both controllers at the same time (key is released when the last controller releases it)
- Handle keycode 0 and therefore make del work
- Remove the 1-1 graphics option and make stretched the default. Should avoid "helpful and constructive" messages such as http://wiinewz.com/forums/nintendo-news/91829-frodo-v1-0-a.html#post580580
- Improved speed just a bit (by enabling compiler optimization!)
- Only save prefs on exit
- Pause sound in the menu
- Handle very long filenames better (thanks Corey89 for pointing this out)
- Corrected file sorting
- Better Makefile
- More keycodes added (C= etc)
– Simon Kagstrom <simon.kagstrom@gmail.com>, Sat Jan 10 17:26:32 CET 2009
version 1:
- Initial release