mirror of
https://github.com/Oibaf66/frodo-wii.git
synced 2024-11-22 19:39:24 +01:00
453 lines
9.7 KiB
C++
453 lines
9.7 KiB
C++
#include <SDL_image.h>
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#include <SDL_ttf.h>
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#include <arpa/inet.h>
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#include <utils.hh>
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#include "menu.hh"
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#include "gui.hh"
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#include "menu_messages.hh"
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#include "help_box.hh"
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#include "dialogue_box.hh"
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#include "sdl_ttf_font.hh"
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#include "virtual_keyboard.hh"
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extern SDL_Surface *screen;
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#define THEME_ROOT_PATH "themes"
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#define METADATA_ROOT_PATH "metadata"
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#define GAME_ROOT_PATH "discs"
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#define TMP_ROOT_PATH "tmp"
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#define SAVE_GAME_ROOT_PATH "saves"
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static const char *get_theme_path(const char *dir, const char *what)
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{
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static char buf[255];
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memset(buf, 0, sizeof(buf));
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snprintf(buf, 254, "%s/%s/%s",
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THEME_ROOT_PATH, dir, what);
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return buf;
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}
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/* These are a bit of special cases... */
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#include "disc_menu.cpp"
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#include "save_game_menu.cpp"
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#include "bind_keys_menu.cpp"
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#include "theme_menu.cpp"
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#include "options_menu.cpp"
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#include "network_menu.cpp"
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#include "game_info_menu.cpp"
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#include "main_menu.cpp"
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GuiView::GuiView()
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{
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}
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void GuiView::updateTheme()
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{
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}
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void GuiView::viewPushCallback()
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{
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}
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void GuiView::viewPopCallback()
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{
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}
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Gui::Gui()
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{
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this->is_active = false;
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this->np = NULL;
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this->focus = NULL;
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this->bg_left = NULL;
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this->bg_middle = NULL;
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this->bg_right = NULL;
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this->bg_submenu_left = NULL;
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this->bg_submenu_middle = NULL;
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this->bg_submenu_right = NULL;
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this->background = NULL;
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this->main_menu_bg = NULL;
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this->infobox = NULL;
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this->textbox = NULL;
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this->status_bar_bg = NULL;
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this->keyboard = NULL;
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this->default_font = NULL;
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this->dialogue_bg = NULL;
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this->small_font = NULL;
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this->n_views = 0;
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this->views = NULL;
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this->timerController = new TimerController();
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VirtualKeyboard::kbd = new VirtualKeyboard(NULL);
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this->theme_base_path = THEME_ROOT_PATH;
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this->metadata_base_path = METADATA_ROOT_PATH;
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this->game_base_path = GAME_ROOT_PATH;
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this->tmp_path = TMP_ROOT_PATH;
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this->save_game_path = SAVE_GAME_ROOT_PATH;
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this->cur_gameInfo = new GameInfo();
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this->gameInfoChanged = false;
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this->dlg = NULL;
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this->kbd = NULL;
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this->mv = NULL;
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this->dv = NULL;
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this->sgv = NULL;
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this->ov = NULL;
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this->nv = NULL;
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this->tv = NULL;
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this->giv = NULL;
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this->bkv = NULL;
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}
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Gui::~Gui()
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{
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delete this->mv;
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delete this->dv;
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delete this->sgv;
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delete this->ov;
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delete this->nv;
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delete this->tv;
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delete this->giv;
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delete this->bkv;
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delete this->cur_gameInfo;
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delete this->timerController;
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if (this->status_bar)
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delete this->status_bar;
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if (this->dlg)
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delete this->dlg;
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if (VirtualKeyboard::kbd)
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delete VirtualKeyboard::kbd;
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SDL_FreeSurface(this->bg_left);
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SDL_FreeSurface(this->keyboard);
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SDL_FreeSurface(this->bg_middle);
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SDL_FreeSurface(this->bg_right);
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SDL_FreeSurface(this->bg_submenu_left);
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SDL_FreeSurface(this->bg_submenu_middle);
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SDL_FreeSurface(this->bg_submenu_right);
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SDL_FreeSurface(this->background);
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SDL_FreeSurface(this->main_menu_bg);
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SDL_FreeSurface(this->infobox);
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SDL_FreeSurface(this->dialogue_bg);
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SDL_FreeSurface(this->disc_info);
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SDL_FreeSurface(this->textbox);
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SDL_FreeSurface(this->selected_key);
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SDL_FreeSurface(this->highlighted_key);
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SDL_FreeSurface(this->status_bar_bg);
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if (this->default_font)
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delete this->default_font;
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if (this->small_font)
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delete this->small_font;
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}
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bool Gui::setTheme(const char *path)
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{
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this->bg_left = this->loadThemeImage(path, "bg_left.png");
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this->bg_middle = this->loadThemeImage(path, "bg_middle.png");
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this->bg_right = this->loadThemeImage(path, "bg_right.png");
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this->bg_submenu_left = this->loadThemeImage(path, "bg_submenu_left.png");
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this->bg_submenu_middle = this->loadThemeImage(path, "bg_submenu_middle.png");
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this->bg_submenu_right = this->loadThemeImage(path, "bg_submenu_right.png");
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this->background = this->loadThemeImage(path, "background.png");
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this->main_menu_bg = this->loadThemeImage(path, "main_menu_bg.png");
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this->status_bar_bg = this->loadThemeImage(path, "status_bar.png");
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this->infobox = this->loadThemeImage(path, "infobox.png");
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this->keyboard = this->loadThemeImage(path, "keyboard.png");
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this->textbox = this->loadThemeImage(path, "textbox.png");
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this->dialogue_bg = this->loadThemeImage(path, "dialogue_box.png");
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this->disc_info = this->loadThemeImage(path, "disc_info.png");
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this->highlighted_key = this->loadThemeImage(path, "highlighted_key.png");
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this->selected_key = this->loadThemeImage(path, "selected_key.png");
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this->default_font = this->loadThemeFont(path, "font.ttf", 18);
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this->small_font = this->loadThemeFont(path, "font.ttf", 16);
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if (!this->bg_left || !this->bg_right || !this->bg_middle ||
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!this->bg_submenu_left || !this->bg_submenu_right ||
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!this->bg_submenu_middle ||
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!this->dialogue_bg ||
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!this->disc_info ||
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!this->selected_key ||
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!this->highlighted_key ||
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!this->status_bar_bg ||
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!this->default_font ||
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!this->small_font)
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{
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SDL_FreeSurface(this->bg_left);
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SDL_FreeSurface(this->bg_middle);
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SDL_FreeSurface(this->bg_right);
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SDL_FreeSurface(this->bg_submenu_left);
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SDL_FreeSurface(this->bg_submenu_middle);
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SDL_FreeSurface(this->bg_submenu_right);
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SDL_FreeSurface(this->background);
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SDL_FreeSurface(this->main_menu_bg);
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SDL_FreeSurface(this->infobox);
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SDL_FreeSurface(this->dialogue_bg);
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SDL_FreeSurface(this->disc_info);
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SDL_FreeSurface(this->textbox);
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SDL_FreeSurface(this->selected_key);
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SDL_FreeSurface(this->keyboard);
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SDL_FreeSurface(this->highlighted_key);
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SDL_FreeSurface(this->status_bar_bg);
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if (this->default_font)
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delete this->default_font;
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if (this->small_font)
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delete this->small_font;
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return false;
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}
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/* Create the views */
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if (!this->mv)
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{
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this->status_bar = new StatusBar();
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this->mv = new MainView();
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this->dv = new DiscView();
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this->sgv = new SaveGameView();
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this->ov = new OptionsView();
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this->nv = new NetworkView();
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this->tv = new ThemeView();
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this->bkv = new BindKeysView();
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this->giv = new GameInfoView();
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}
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VirtualKeyboard::kbd->updateTheme();
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return true;
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}
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void Gui::runLogic(void)
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{
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GuiView *cur_view = this->peekView();
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this->status_bar->runLogic();
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this->timerController->tick();
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if (this->kbd)
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this->kbd->runLogic();
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if (!this->is_active || !cur_view)
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return;
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if (this->dlg)
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this->dlg->runLogic();
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else
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cur_view->runLogic();
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}
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void Gui::pushView(GuiView *view)
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{
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int cur = this->n_views;
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this->n_views++;
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this->views = (GuiView**)xrealloc(this->views,
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sizeof(GuiView*) * this->n_views);
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this->views[cur] = view;
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view->viewPushCallback();
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}
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void Gui::pushDialogueBox(DialogueBox *dlg)
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{
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this->dlg = dlg;
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}
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DialogueBox *Gui::popDialogueBox()
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{
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DialogueBox *out = this->dlg;
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this->dlg = NULL;
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return out;
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}
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GuiView *Gui::popView()
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{
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GuiView *cur = this->peekView();
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if (!cur)
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return NULL;
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cur->viewPopCallback();
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this->n_views--;
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if (this->n_views <= 0)
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{
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free(this->views);
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this->views = NULL;
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this->n_views = 0;
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/* Deactivate when no views are left */
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this->is_active = false;
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return NULL;
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}
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this->views = (GuiView**)xrealloc(this->views,
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sizeof(GuiView*) * this->n_views);
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return cur;
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}
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void Gui::exitMenu()
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{
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/* Pop all views */
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while (this->popView())
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;
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TheC64->NewPrefs(this->np);
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ThePrefs = *this->np;
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this->saveGameInfo();
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}
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void Gui::pushEvent(SDL_Event *ev)
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{
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GuiView *cur_view = this->peekView();
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if (!this->is_active || !cur_view)
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{
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if (this->kbd)
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this->kbd->pushEvent(ev);
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return;
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}
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if (ev->type == SDL_QUIT)
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exit(0);
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if (this->dlg)
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this->dlg->pushEvent(ev);
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else if (this->kbd)
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this->kbd->pushEvent(ev);
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else
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cur_view->pushEvent(ev);
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}
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void Gui::draw(SDL_Surface *where)
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{
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GuiView *cur_view = this->peekView();
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if (!this->is_active || !cur_view)
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{
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this->status_bar->draw(where);
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if (this->kbd)
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this->kbd->draw(where);
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return;
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}
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SDL_BlitSurface(this->background, NULL, where, NULL);
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cur_view->draw(where);
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if (this->kbd)
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this->kbd->draw(where);
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if (this->dlg)
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this->dlg->draw(where);
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this->status_bar->draw(where);
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}
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void Gui::activate()
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{
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this->is_active = true;
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this->cur_prefs = ThePrefs;
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this->np = &cur_prefs;
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this->pushView(this->mv);
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}
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SDL_Surface *Gui::loadThemeImage(const char *dir, const char *what)
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{
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SDL_Surface *img = IMG_Load(get_theme_path(dir, what));
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SDL_Surface *out;
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if (!img)
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return NULL;
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out = SDL_DisplayFormatAlpha(img);
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SDL_FreeSurface(img);
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return out;
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}
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Font *Gui::loadThemeFont(const char *dir, const char *what, int size)
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{
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TTF_Font *fnt;
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fnt = read_and_alloc_font(get_theme_path(dir, what), size);
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if (!fnt)
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return NULL;
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return new Font_TTF(fnt, 255,255,255);
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}
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void Gui::updateGameInfo(GameInfo *gi)
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{
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panic_if(!gi, "gi must be set\n");
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/* Store the current game info */
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this->saveGameInfo();
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delete this->cur_gameInfo;
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this->cur_gameInfo = gi;
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this->gameInfoChanged = true;
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}
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void Gui::saveGameInfo()
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{
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/* Don't save unset games */
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if (strcmp(this->cur_gameInfo->filename, "unknown") == 0)
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return;
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struct game_info *p = this->cur_gameInfo->dump();
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if (p)
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{
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size_t sz = ntohl(p->sz);
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char *new_name = (char *)xmalloc(strlen(this->metadata_base_path) +
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8 + strlen(this->cur_gameInfo->filename));
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FILE *fp;
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sprintf(new_name, "%s/%s.lra", this->metadata_base_path,
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this->cur_gameInfo->filename);
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printf("Saving game metadata %s\n", new_name);
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fp = fopen(new_name, "w");
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if (fp)
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{
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int n = fwrite((const void*)p, 1, sz, fp);
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if (ferror(fp))
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warning("Write error on %s\n", new_name);
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else if ((size_t)n != sz)
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warning("Could only write %d bytes of %d for %s\n",
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n, sz, new_name);
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fclose(fp);
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}
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else
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warning("Could not open %s for writing\n", new_name);
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free(new_name);
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}
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free(p);
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this->gameInfoChanged = false;
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}
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/* The singleton/factory stuff */
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Gui *Gui::gui;
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void Gui::init()
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{
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Gui::gui = new Gui();
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/* Set the default theme */
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panic_if(!Gui::gui->setTheme("default"),
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"Setting default theme failed\n");
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}
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