frodo-wii/Src/gui/gui.cpp

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#include <SDL_image.h>
#include <SDL_ttf.h>
#include <arpa/inet.h>
#include <utils.hh>
#include "menu.hh"
#include "gui.hh"
#include "menu_messages.hh"
#include "help_box.hh"
#include "dialogue_box.hh"
#include "sdl_ttf_font.hh"
#include "virtual_keyboard.hh"
extern SDL_Surface *screen;
#define THEME_ROOT_PATH "themes"
#define METADATA_ROOT_PATH "metadata"
#define GAME_ROOT_PATH "discs"
#define TMP_ROOT_PATH "tmp"
#define SAVE_GAME_ROOT_PATH "saves"
static const char *get_theme_path(const char *dir, const char *what)
{
static char buf[255];
memset(buf, 0, sizeof(buf));
snprintf(buf, 254, "%s/%s/%s",
THEME_ROOT_PATH, dir, what);
return buf;
}
/* These are a bit of special cases... */
#include "disc_menu.cpp"
#include "save_game_menu.cpp"
#include "bind_keys_menu.cpp"
#include "theme_menu.cpp"
#include "options_menu.cpp"
#include "network_menu.cpp"
#include "game_info_menu.cpp"
#include "main_menu.cpp"
GuiView::GuiView()
{
}
void GuiView::updateTheme()
{
}
void GuiView::viewPushCallback()
{
}
void GuiView::viewPopCallback()
{
}
Gui::Gui()
{
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this->is_active = false;
this->np = NULL;
this->focus = NULL;
this->bg_left = NULL;
this->bg_middle = NULL;
this->bg_right = NULL;
this->bg_submenu_left = NULL;
this->bg_submenu_middle = NULL;
this->bg_submenu_right = NULL;
this->background = NULL;
this->main_menu_bg = NULL;
this->infobox = NULL;
this->textbox = NULL;
this->status_bar_bg = NULL;
this->keyboard = NULL;
this->default_font = NULL;
this->dialogue_bg = NULL;
this->small_font = NULL;
this->n_views = 0;
this->views = NULL;
this->timerController = new TimerController();
VirtualKeyboard::kbd = new VirtualKeyboard(NULL);
this->theme_base_path = THEME_ROOT_PATH;
this->metadata_base_path = METADATA_ROOT_PATH;
this->game_base_path = GAME_ROOT_PATH;
this->tmp_path = TMP_ROOT_PATH;
this->save_game_path = SAVE_GAME_ROOT_PATH;
this->cur_gameInfo = new GameInfo();
this->gameInfoChanged = false;
this->dlg = NULL;
this->kbd = NULL;
this->mv = NULL;
this->dv = NULL;
this->sgv = NULL;
this->ov = NULL;
this->nv = NULL;
this->tv = NULL;
this->giv = NULL;
this->bkv = NULL;
}
Gui::~Gui()
{
delete this->mv;
delete this->dv;
delete this->sgv;
delete this->ov;
delete this->nv;
delete this->tv;
delete this->giv;
delete this->bkv;
delete this->cur_gameInfo;
delete this->timerController;
if (this->status_bar)
delete this->status_bar;
if (this->dlg)
delete this->dlg;
if (VirtualKeyboard::kbd)
delete VirtualKeyboard::kbd;
SDL_FreeSurface(this->bg_left);
SDL_FreeSurface(this->keyboard);
SDL_FreeSurface(this->bg_middle);
SDL_FreeSurface(this->bg_right);
SDL_FreeSurface(this->bg_submenu_left);
SDL_FreeSurface(this->bg_submenu_middle);
SDL_FreeSurface(this->bg_submenu_right);
SDL_FreeSurface(this->background);
SDL_FreeSurface(this->main_menu_bg);
SDL_FreeSurface(this->infobox);
SDL_FreeSurface(this->dialogue_bg);
SDL_FreeSurface(this->disc_info);
SDL_FreeSurface(this->textbox);
SDL_FreeSurface(this->selected_key);
SDL_FreeSurface(this->highlighted_key);
SDL_FreeSurface(this->status_bar_bg);
if (this->default_font)
delete this->default_font;
if (this->small_font)
delete this->small_font;
}
bool Gui::setTheme(const char *path)
{
this->bg_left = this->loadThemeImage(path, "bg_left.png");
this->bg_middle = this->loadThemeImage(path, "bg_middle.png");
this->bg_right = this->loadThemeImage(path, "bg_right.png");
this->bg_submenu_left = this->loadThemeImage(path, "bg_submenu_left.png");
this->bg_submenu_middle = this->loadThemeImage(path, "bg_submenu_middle.png");
this->bg_submenu_right = this->loadThemeImage(path, "bg_submenu_right.png");
this->background = this->loadThemeImage(path, "background.png");
this->main_menu_bg = this->loadThemeImage(path, "main_menu_bg.png");
this->status_bar_bg = this->loadThemeImage(path, "status_bar.png");
this->infobox = this->loadThemeImage(path, "infobox.png");
this->keyboard = this->loadThemeImage(path, "keyboard.png");
this->textbox = this->loadThemeImage(path, "textbox.png");
this->dialogue_bg = this->loadThemeImage(path, "dialogue_box.png");
this->disc_info = this->loadThemeImage(path, "disc_info.png");
this->highlighted_key = this->loadThemeImage(path, "highlighted_key.png");
this->selected_key = this->loadThemeImage(path, "selected_key.png");
this->default_font = this->loadThemeFont(path, "font.ttf", 18);
this->small_font = this->loadThemeFont(path, "font.ttf", 16);
if (!this->bg_left || !this->bg_right || !this->bg_middle ||
!this->bg_submenu_left || !this->bg_submenu_right ||
!this->bg_submenu_middle ||
!this->dialogue_bg ||
!this->disc_info ||
!this->selected_key ||
!this->highlighted_key ||
!this->status_bar_bg ||
!this->default_font ||
!this->small_font)
{
SDL_FreeSurface(this->bg_left);
SDL_FreeSurface(this->bg_middle);
SDL_FreeSurface(this->bg_right);
SDL_FreeSurface(this->bg_submenu_left);
SDL_FreeSurface(this->bg_submenu_middle);
SDL_FreeSurface(this->bg_submenu_right);
SDL_FreeSurface(this->background);
SDL_FreeSurface(this->main_menu_bg);
SDL_FreeSurface(this->infobox);
SDL_FreeSurface(this->dialogue_bg);
SDL_FreeSurface(this->disc_info);
SDL_FreeSurface(this->textbox);
SDL_FreeSurface(this->selected_key);
SDL_FreeSurface(this->keyboard);
SDL_FreeSurface(this->highlighted_key);
SDL_FreeSurface(this->status_bar_bg);
if (this->default_font)
delete this->default_font;
if (this->small_font)
delete this->small_font;
return false;
}
/* Create the views */
if (!this->mv)
{
this->status_bar = new StatusBar();
this->mv = new MainView();
this->dv = new DiscView();
this->sgv = new SaveGameView();
this->ov = new OptionsView();
this->nv = new NetworkView();
this->tv = new ThemeView();
this->bkv = new BindKeysView();
this->giv = new GameInfoView();
}
VirtualKeyboard::kbd->updateTheme();
return true;
}
void Gui::runLogic(void)
{
GuiView *cur_view = this->peekView();
this->status_bar->runLogic();
this->timerController->tick();
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if (this->kbd)
this->kbd->runLogic();
if (!this->is_active || !cur_view)
return;
if (this->dlg)
this->dlg->runLogic();
else
cur_view->runLogic();
}
void Gui::pushView(GuiView *view)
{
int cur = this->n_views;
this->n_views++;
this->views = (GuiView**)xrealloc(this->views,
sizeof(GuiView*) * this->n_views);
this->views[cur] = view;
view->viewPushCallback();
}
void Gui::pushDialogueBox(DialogueBox *dlg)
{
this->dlg = dlg;
}
DialogueBox *Gui::popDialogueBox()
{
DialogueBox *out = this->dlg;
this->dlg = NULL;
return out;
}
GuiView *Gui::popView()
{
GuiView *cur = this->peekView();
if (!cur)
return NULL;
cur->viewPopCallback();
this->n_views--;
if (this->n_views <= 0)
{
free(this->views);
this->views = NULL;
this->n_views = 0;
/* Deactivate when no views are left */
this->is_active = false;
return NULL;
}
this->views = (GuiView**)xrealloc(this->views,
sizeof(GuiView*) * this->n_views);
return cur;
}
void Gui::exitMenu()
{
/* Pop all views */
while (this->popView())
;
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TheC64->NewPrefs(this->np);
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ThePrefs = *this->np;
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this->saveGameInfo();
}
void Gui::pushEvent(SDL_Event *ev)
{
GuiView *cur_view = this->peekView();
if (!this->is_active || !cur_view)
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{
if (this->kbd)
this->kbd->pushEvent(ev);
return;
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}
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if (ev->type == SDL_QUIT)
exit(0);
if (this->dlg)
this->dlg->pushEvent(ev);
else if (this->kbd)
this->kbd->pushEvent(ev);
else
cur_view->pushEvent(ev);
}
void Gui::draw(SDL_Surface *where)
{
GuiView *cur_view = this->peekView();
if (!this->is_active || !cur_view)
{
this->status_bar->draw(where);
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if (this->kbd)
this->kbd->draw(where);
return;
}
SDL_BlitSurface(this->background, NULL, where, NULL);
cur_view->draw(where);
if (this->kbd)
this->kbd->draw(where);
if (this->dlg)
this->dlg->draw(where);
this->status_bar->draw(where);
}
void Gui::activate()
{
this->is_active = true;
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this->cur_prefs = ThePrefs;
this->np = &cur_prefs;
this->pushView(this->mv);
}
SDL_Surface *Gui::loadThemeImage(const char *dir, const char *what)
{
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SDL_Surface *img = IMG_Load(get_theme_path(dir, what));
SDL_Surface *out;
if (!img)
return NULL;
out = SDL_DisplayFormatAlpha(img);
SDL_FreeSurface(img);
return out;
}
Font *Gui::loadThemeFont(const char *dir, const char *what, int size)
{
TTF_Font *fnt;
fnt = read_and_alloc_font(get_theme_path(dir, what), size);
if (!fnt)
return NULL;
return new Font_TTF(fnt, 255,255,255);
}
void Gui::updateGameInfo(GameInfo *gi)
{
panic_if(!gi, "gi must be set\n");
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/* Store the current game info */
this->saveGameInfo();
delete this->cur_gameInfo;
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this->cur_gameInfo = gi;
this->gameInfoChanged = true;
}
void Gui::saveGameInfo()
{
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/* Don't save unset games */
if (strcmp(this->cur_gameInfo->filename, "unknown") == 0)
return;
struct game_info *p = this->cur_gameInfo->dump();
if (p)
{
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size_t sz = ntohl(p->sz);
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char *new_name = (char *)xmalloc(strlen(this->metadata_base_path) +
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8 + strlen(this->cur_gameInfo->filename));
FILE *fp;
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sprintf(new_name, "%s/%s.lra", this->metadata_base_path,
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this->cur_gameInfo->filename);
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printf("Saving game metadata %s\n", new_name);
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fp = fopen(new_name, "w");
if (fp)
{
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int n = fwrite((const void*)p, 1, sz, fp);
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if (ferror(fp))
warning("Write error on %s\n", new_name);
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else if ((size_t)n != sz)
warning("Could only write %d bytes of %d for %s\n",
n, sz, new_name);
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fclose(fp);
}
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else
warning("Could not open %s for writing\n", new_name);
free(new_name);
}
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free(p);
this->gameInfoChanged = false;
}
/* The singleton/factory stuff */
Gui *Gui::gui;
void Gui::init()
{
Gui::gui = new Gui();
/* Set the default theme */
panic_if(!Gui::gui->setTheme("default"),
"Setting default theme failed\n");
}