mirror of
https://github.com/Oibaf66/frodo-wii.git
synced 2024-11-14 07:35:12 +01:00
182 lines
3.4 KiB
C
182 lines
3.4 KiB
C
#include <stdio.h>
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#include <stdlib.h>
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#include <sys/socket.h>
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#include <netinet/in.h>
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#include <netdb.h>
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/* From glibc docs */
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static int make_socket (uint16_t port)
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{
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struct sockaddr_in name;
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int sock;
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int d = 1;
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/* Create the socket. */
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sock = socket (PF_INET, SOCK_STREAM, 0);
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if (sock < 0)
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{
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perror ("socket");
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exit (EXIT_FAILURE);
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}
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if (setsockopt(sock,SOL_SOCKET,SO_REUSEADDR, &d, sizeof(int)) < 0) {
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perror("setsockopt");
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exit(1);
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}
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/* Give the socket a name. */
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name.sin_family = AF_INET;
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name.sin_port = htons (port);
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name.sin_addr.s_addr = htonl (INADDR_ANY);
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if (bind (sock, (struct sockaddr *) &name, sizeof (name)) < 0)
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{
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perror ("bind");
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exit (1);
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}
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return sock;
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}
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bool init_sockaddr (struct sockaddr_in *name,
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const char *hostname, uint16_t port)
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{
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struct hostent *hostinfo;
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name->sin_family = AF_INET;
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name->sin_port = htons (port);
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hostinfo = gethostbyname (hostname);
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if (hostinfo == NULL)
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{
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fprintf (stderr, "Unknown host %s.\n", hostname);
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return false;
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}
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name->sin_addr = *(struct in_addr *) hostinfo->h_addr;
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return true;
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}
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NetworkServer::NetworkServer(int port) : Network()
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{
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this->n_clients = 0;
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this->listen_sock = make_socket(port);
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if (listen(this->listen_sock, MAX_NETWORK_CLIENTS) < 0)
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{
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perror("listen");
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exit(1);
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}
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}
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bool NetworkServer::CheckNewConnection()
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{
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struct timeval tv;
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struct sockaddr_in client_name;
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size_t size;
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int client_sock;
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fd_set listen_fds;
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/* No more than that thanks... */
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if (this->n_clients >= MAX_NETWORK_CLIENTS)
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return false;
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FD_ZERO(&listen_fds);
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FD_SET(this->listen_sock, &listen_fds);
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/* If something connects, create a new client */
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memset(&tv, 0, sizeof(tv));
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int v = select(this->listen_sock + 1, &listen_fds, NULL, NULL, &tv);
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if ( v < 0)
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{
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perror("select");
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exit(1);
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}
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else if ( v == 0 )
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return false;
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size = sizeof(client_name);
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client_sock = accept(this->listen_sock, (struct sockaddr*)&client_name, &size);
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if (client_sock < 0)
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{
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fprintf(stderr, "Accepting client failed\n");
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return false;
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}
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/* And add the new one! */
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this->AddClient(client_sock);
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return true;
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}
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NetworkClient::NetworkClient(const char *hostname, int port)
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{
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/* Again from glibc docs */
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struct sockaddr_in servername;
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/* Create the socket. */
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this->sock = socket (PF_INET, SOCK_STREAM, 0);
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if (this->sock < 0)
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{
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perror ("socket (client)");
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return;
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}
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/* Connect to the server. */
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init_sockaddr (&servername, hostname, port);
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if (connect(sock, (struct sockaddr *) &servername,
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sizeof (servername)) != 0)
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{
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perror ("connect (client)");
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return;
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}
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this->screen = (Uint8 *)malloc(DISPLAY_X * DISPLAY_Y);
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assert(this->screen);
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/* Assume black screen */
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memset(this->screen, 0, DISPLAY_X * DISPLAY_Y);
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}
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bool Network::ReceiveUpdate(NetworkUpdate *dst, int sock, struct timeval *tv)
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{
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fd_set fds;
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int sz;
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int v;
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FD_ZERO(&fds);
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FD_SET(sock, &fds);
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v = select(sock + 1, &fds, NULL, NULL, tv);
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if (v < 0)
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{
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fprintf(stderr, "Select failed\n");
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return false;
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}
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sz = read(sock, (void*)dst, NETWORK_UPDATE_SIZE);
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if (sz < 0)
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return false;
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/* Byte swap stuff */
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this->DeMarshalData(dst);
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return true;
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}
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bool Network::SendUpdate(int sock)
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{
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NetworkUpdate *src = this->ud;
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int sz = src->size;
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bool out = true;
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this->bytes_sent += sz;
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this->MarshalData(src);
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sz = write(sock, (void*)src, sz);
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if (sz < src->size)
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out = false;
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return out;
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}
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