mirror of
https://github.com/wiiu-env/ftpiiu_plugin.git
synced 2024-11-05 20:45:09 +01:00
168 lines
3.3 KiB
C++
168 lines
3.3 KiB
C++
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// ftpd is a server implementation based on the following:
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// - RFC 959 (https://tools.ietf.org/html/rfc959)
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// - RFC 3659 (https://tools.ietf.org/html/rfc3659)
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// - suggested implementation details from https://cr.yp.to/ftp/filesystem.html
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//
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// Copyright (C) 2020 Michael Theall
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include "platform.h"
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#include "imgui_deko3d.h"
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#include "imgui_nx.h"
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#include "imgui.h"
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#include <switch.h>
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#include <mutex>
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#include <thread>
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bool platform::init ()
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{
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IMGUI_CHECKVERSION ();
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ImGui::CreateContext ();
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if (!imgui::nx::init ())
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{
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ImGui::DestroyContext ();
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return false;
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}
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imgui::deko3d::init ();
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return true;
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}
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bool platform::loop ()
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{
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if (!appletMainLoop ())
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return false;
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hidScanInput ();
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auto const keysDown = hidKeysDown (CONTROLLER_P1_AUTO);
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if (keysDown & KEY_PLUS)
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return false;
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imgui::nx::newFrame ();
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imgui::deko3d::newFrame ();
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ImGui::NewFrame ();
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imgui::deko3d::test ();
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return true;
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}
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void platform::render ()
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{
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ImGui::Render ();
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imgui::deko3d::render ();
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}
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void platform::exit ()
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{
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imgui::nx::exit ();
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imgui::deko3d::exit ();
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ImGui::DestroyContext ();
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}
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///////////////////////////////////////////////////////////////////////////
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class platform::Thread::privateData_t
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{
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public:
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privateData_t () = default;
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privateData_t (std::function<void ()> func_) : thread (func_)
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{
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}
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std::thread thread;
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};
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///////////////////////////////////////////////////////////////////////////
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platform::Thread::~Thread () = default;
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platform::Thread::Thread () : m_d (new privateData_t ())
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{
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}
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platform::Thread::Thread (std::function<void ()> func_) : m_d (new privateData_t (func_))
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{
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}
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platform::Thread::Thread (Thread &&that_) : m_d (new privateData_t ())
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{
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std::swap (m_d, that_.m_d);
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}
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platform::Thread &platform::Thread::operator= (Thread &&that_)
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{
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std::swap (m_d, that_.m_d);
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return *this;
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}
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void platform::Thread::join ()
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{
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m_d->thread.join ();
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}
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void platform::Thread::sleep (std::chrono::milliseconds const timeout_)
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{
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std::this_thread::sleep_for (timeout_);
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}
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///////////////////////////////////////////////////////////////////////////
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#define USE_STD_MUTEX 1
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class platform::Mutex::privateData_t
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{
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public:
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#if USE_STD_MUTEX
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std::mutex mutex;
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#else
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::Mutex mutex;
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#endif
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};
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///////////////////////////////////////////////////////////////////////////
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platform::Mutex::~Mutex () = default;
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platform::Mutex::Mutex () : m_d (new privateData_t ())
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{
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#if !USE_STD_MUTEX
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mutexInit (&m_d->mutex);
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#endif
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}
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void platform::Mutex::lock ()
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{
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#if USE_STD_MUTEX
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m_d->mutex.lock ();
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#else
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mutexLock (&m_d->mutex);
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#endif
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}
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void platform::Mutex::unlock ()
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{
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#if USE_STD_MUTEX
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m_d->mutex.unlock ();
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#else
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mutexUnlock (&m_d->mutex);
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#endif
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}
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