2021-06-02 03:14:38 +02:00
// dear imgui: Platform Backend for GLFW
// This needs to be used along with a Renderer (e.g. OpenGL3, Vulkan, WebGPU..)
2020-04-23 00:04:01 +02:00
// (Info: GLFW is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan graphics context creation, etc.)
// Implemented features:
// [X] Platform: Clipboard support.
// [X] Platform: Gamepad support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
// [x] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. FIXME: 3 cursors types are missing from GLFW.
// [X] Platform: Keyboard arrays indexed using GLFW_KEY_* codes, e.g. ImGui::IsKeyPressed(GLFW_KEY_SPACE).
2021-06-02 03:14:38 +02:00
// You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
// Read online: https://github.com/ocornut/imgui/tree/master/docs
2020-04-23 00:04:01 +02:00
// About GLSL version:
// The 'glsl_version' initialization parameter defaults to "#version 150" if NULL.
// Only override if your GL version doesn't handle this GLSL version. Keep NULL if unsure!
# pragma once
2020-04-23 08:17:44 +02:00
# include "imgui.h" // IMGUI_IMPL_API
2020-04-23 00:04:01 +02:00
struct GLFWwindow ;
IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForOpenGL ( GLFWwindow * window , bool install_callbacks ) ;
IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForVulkan ( GLFWwindow * window , bool install_callbacks ) ;
2021-06-02 03:14:38 +02:00
IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForOther ( GLFWwindow * window , bool install_callbacks ) ;
2020-04-23 00:04:01 +02:00
IMGUI_IMPL_API void ImGui_ImplGlfw_Shutdown ( ) ;
IMGUI_IMPL_API void ImGui_ImplGlfw_NewFrame ( ) ;
2020-04-23 08:17:44 +02:00
// GLFW callbacks
// - When calling Init with 'install_callbacks=true': GLFW callbacks will be installed for you. They will call user's previously installed callbacks, if any.
// - When calling Init with 'install_callbacks=false': GLFW callbacks won't be installed. You will need to call those function yourself from your own GLFW callbacks.
2020-04-23 00:04:01 +02:00
IMGUI_IMPL_API void ImGui_ImplGlfw_MouseButtonCallback ( GLFWwindow * window , int button , int action , int mods ) ;
IMGUI_IMPL_API void ImGui_ImplGlfw_ScrollCallback ( GLFWwindow * window , double xoffset , double yoffset ) ;
IMGUI_IMPL_API void ImGui_ImplGlfw_KeyCallback ( GLFWwindow * window , int key , int scancode , int action , int mods ) ;
IMGUI_IMPL_API void ImGui_ImplGlfw_CharCallback ( GLFWwindow * window , unsigned int c ) ;