mirror of
https://github.com/wiiu-env/ftpiiu_plugin.git
synced 2024-12-23 03:11:49 +01:00
Refactor as much code out of 3DS backends as possible
This commit is contained in:
parent
e8b62be621
commit
07ebd0d1d1
@ -36,20 +36,6 @@ namespace
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/// \brief 3DS font glyph ranges
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std::vector<ImWchar> s_fontRanges;
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/// \brief Clear color
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constexpr auto CLEAR_COLOR = 0x204B7AFF;
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/// \brief Display transfer flags
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constexpr auto DISPLAY_TRANSFER_FLAGS =
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GX_TRANSFER_FLIP_VERT (0) | GX_TRANSFER_OUT_TILED (0) | GX_TRANSFER_RAW_COPY (0) |
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GX_TRANSFER_IN_FORMAT (GX_TRANSFER_FMT_RGBA8) | GX_TRANSFER_OUT_FORMAT (GX_TRANSFER_FMT_RGB8) |
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GX_TRANSFER_SCALING (GX_TRANSFER_SCALE_XY);
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/// \brief Top screen render target
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C3D_RenderTarget *s_top = nullptr;
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/// \brief Bottom screen render target
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C3D_RenderTarget *s_bottom = nullptr;
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/// \brief Vertex shader
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DVLB_s *s_vsh = nullptr;
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/// \brief Vertex shader program
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@ -166,22 +152,11 @@ void setupRenderState (gfxScreen_t const screen_)
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void imgui::citro3d::init ()
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{
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// setup back-end capabilities flags
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ImGuiIO &io = ImGui::GetIO ();
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auto &io = ImGui::GetIO ();
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io.BackendRendererName = "citro3d";
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io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset;
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// initialize citro3d
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C3D_Init (C3D_DEFAULT_CMDBUF_SIZE);
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// create top screen render target
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s_top = C3D_RenderTargetCreate (480, 800, GPU_RB_RGBA8, GPU_RB_DEPTH24_STENCIL8);
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C3D_RenderTargetSetOutput (s_top, GFX_TOP, GFX_LEFT, DISPLAY_TRANSFER_FLAGS);
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// create bottom screen render target
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s_bottom = C3D_RenderTargetCreate (480, 640, GPU_RB_RGBA8, GPU_RB_DEPTH24_STENCIL8);
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C3D_RenderTargetSetOutput (s_bottom, GFX_BOTTOM, GFX_LEFT, DISPLAY_TRANSFER_FLAGS);
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// load vertex shader
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s_vsh = DVLB_ParseFile (
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const_cast<std::uint32_t *> (reinterpret_cast<std::uint32_t const *> (vshader_shbin)),
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@ -194,10 +169,6 @@ void imgui::citro3d::init ()
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// get projection matrix uniform location
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s_projLocation = shaderInstanceGetUniformLocation (s_program.vertexShader, "proj");
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// initialize projection matrices
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Mtx_OrthoTilt (&s_projTop, 0.0f, 400.0f, 240.0f, 0.0f, -1.0f, 1.0f, false);
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Mtx_OrthoTilt (&s_projBottom, 40.0f, 360.0f, 480.0f, 240.0f, -1.0f, 1.0f, false);
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// allocate vertex data buffer
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s_vtxSize = 65536;
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s_vtxData = reinterpret_cast<ImDrawVert *> (linearAlloc (sizeof (ImDrawVert) * s_vtxSize));
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@ -421,43 +392,38 @@ void imgui::citro3d::exit ()
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// free shader program
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shaderProgramFree (&s_program);
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DVLB_Free (s_vsh);
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// free render targets
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C3D_RenderTargetDelete (s_bottom);
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C3D_RenderTargetDelete (s_top);
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// deinitialize citro3d
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C3D_Fini ();
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}
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void imgui::citro3d::newFrame ()
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void imgui::citro3d::render (C3D_RenderTarget *const top_, C3D_RenderTarget *const bottom_)
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{
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}
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void imgui::citro3d::render ()
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{
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C3D_FrameBegin (C3D_FRAME_SYNCDRAW);
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// clear frame/depth buffers
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C3D_RenderTargetClear (s_top, C3D_CLEAR_ALL, CLEAR_COLOR, 0);
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C3D_RenderTargetClear (s_bottom, C3D_CLEAR_ALL, CLEAR_COLOR, 0);
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// get draw data
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auto const drawData = ImGui::GetDrawData ();
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if (drawData->CmdListsCount <= 0)
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{
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C3D_FrameEnd (0);
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return;
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}
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// get framebuffer dimensions
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unsigned width = drawData->DisplaySize.x * drawData->FramebufferScale.x;
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unsigned height = drawData->DisplaySize.y * drawData->FramebufferScale.y;
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if (width <= 0 || height <= 0)
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{
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C3D_FrameEnd (0);
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return;
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}
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// initialize projection matrices
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Mtx_OrthoTilt (&s_projTop,
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0.0f,
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drawData->DisplaySize.x,
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drawData->DisplaySize.y * 0.5f,
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0.0f,
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-1.0f,
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1.0f,
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false);
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Mtx_OrthoTilt (&s_projBottom,
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drawData->DisplaySize.x * 0.1f,
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drawData->DisplaySize.x * 0.9f,
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drawData->DisplaySize.y,
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drawData->DisplaySize.y * 0.5f,
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-1.0f,
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1.0f,
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false);
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// check if we need to grow vertex data buffer
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if (s_vtxSize < static_cast<std::size_t> (drawData->TotalVtxCount))
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@ -515,9 +481,9 @@ void imgui::citro3d::render ()
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for (auto const &screen : {GFX_TOP, GFX_BOTTOM})
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{
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if (screen == GFX_TOP)
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C3D_FrameDrawOn (s_top);
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C3D_FrameDrawOn (top_);
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else
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C3D_FrameDrawOn (s_bottom);
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C3D_FrameDrawOn (bottom_);
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setupRenderState (screen);
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@ -725,6 +691,4 @@ void imgui::citro3d::render ()
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offsetIdx += cmdList.IdxBuffer.Size;
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}
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}
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C3D_FrameEnd (0);
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}
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@ -20,6 +20,8 @@
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#pragma once
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#include <citro3d.h>
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namespace imgui
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{
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namespace citro3d
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@ -29,9 +31,7 @@ void init ();
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/// \brief Deinitialize citro3d
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void exit ();
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/// \brief Prepare citro3d for a new frame
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void newFrame ();
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/// \brief Render ImGui draw list
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void render ();
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void render (C3D_RenderTarget *top_, C3D_RenderTarget *bottom_);
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}
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}
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@ -36,11 +36,6 @@ using namespace std::chrono_literals;
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namespace
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{
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/// \brief Screen width
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constexpr auto SCREEN_WIDTH = 400.0f;
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/// \brief Screen height
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constexpr auto SCREEN_HEIGHT = 480.0f;
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/// \brief Clipboard
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std::string s_clipboard;
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@ -134,10 +129,7 @@ void updateGamepads (ImGuiIO &io_)
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bool imgui::ctru::init ()
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{
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ImGuiIO &io = ImGui::GetIO ();
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// disable imgui.ini file
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io.IniFilename = nullptr;
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auto &io = ImGui::GetIO ();
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// setup config flags
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io.ConfigFlags |= ImGuiConfigFlags_IsTouchScreen;
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@ -160,17 +152,13 @@ bool imgui::ctru::init ()
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void imgui::ctru::newFrame ()
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{
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ImGuiIO &io = ImGui::GetIO ();
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auto &io = ImGui::GetIO ();
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// check that font was built
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IM_ASSERT (io.Fonts->IsBuilt () &&
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"Font atlas not built! It is generally built by the renderer back-end. Missing call "
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"to renderer _NewFrame() function?");
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// setup display metrics
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io.DisplaySize = ImVec2 (SCREEN_WIDTH, SCREEN_HEIGHT);
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io.DisplayFramebufferScale = ImVec2 (2.0f, 2.0f);
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// time step
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static auto const start = platform::steady_clock::now ();
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static auto prev = start;
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@ -182,7 +170,3 @@ void imgui::ctru::newFrame ()
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updateTouch (io);
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updateGamepads (io);
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}
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void imgui::ctru::exit ()
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{
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}
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@ -26,8 +26,6 @@ namespace ctru
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{
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/// \brief Initialize 3ds platform
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bool init ();
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/// \brief Deinitialize 3ds platform
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void exit ();
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/// \brief Prepare 3ds for a new frame
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void newFrame ();
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@ -55,6 +55,45 @@ bool s_socuActive = false;
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/// \brief soc:u buffer
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u32 *s_socuBuffer = nullptr;
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/// \brief Clear color
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constexpr auto CLEAR_COLOR = 0x204B7AFF;
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/// \brief Screen width
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constexpr auto SCREEN_WIDTH = 400.0f;
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/// \brief Screen height
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constexpr auto SCREEN_HEIGHT = 480.0f;
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/// \brief Whether to use anti-aliasing
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#define ANTI_ALIAS 1
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#if ANTI_ALIAS
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/// \brief Display transfer scaling
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constexpr auto TRANSFER_SCALING = GX_TRANSFER_SCALE_XY;
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/// \brief Framebuffer scale
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constexpr auto FB_SCALE = 2.0f;
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#else
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/// \brief Display transfer scaling
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constexpr auto TRANSFER_SCALING = GX_TRANSFER_SCALE_NO;
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/// \brief Framebuffer scale
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constexpr auto FB_SCALE = 1.0f;
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#endif
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/// \brief Framebuffer width
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constexpr auto FB_WIDTH = SCREEN_WIDTH * FB_SCALE;
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/// \brief Framebuffer height
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constexpr auto FB_HEIGHT = SCREEN_HEIGHT * FB_SCALE;
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/// \brief Display transfer flags
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constexpr auto DISPLAY_TRANSFER_FLAGS =
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GX_TRANSFER_FLIP_VERT (0) | GX_TRANSFER_OUT_TILED (0) | GX_TRANSFER_RAW_COPY (0) |
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GX_TRANSFER_IN_FORMAT (GX_TRANSFER_FMT_RGBA8) | GX_TRANSFER_OUT_FORMAT (GX_TRANSFER_FMT_RGB8) |
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GX_TRANSFER_SCALING (TRANSFER_SCALING);
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/// \brief Top screen render target
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C3D_RenderTarget *s_top = nullptr;
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/// \brief Bottom screen render target
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C3D_RenderTarget *s_bottom = nullptr;
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/// \brief Texture atlas
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C3D_Tex s_gfxTexture;
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/// \brief Texture atlas metadata
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@ -94,16 +133,16 @@ void drawLogo ()
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auto subTex = Tex3DS_GetSubTexture (s_gfxT3x, gfx_c3dlogo_idx);
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// get framebuffer metrics
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ImGuiIO &io = ImGui::GetIO ();
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auto const &io = ImGui::GetIO ();
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auto const screenWidth = io.DisplaySize.x;
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auto const screenHeight = io.DisplaySize.y;
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auto const logoWidth = subTex->width;
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auto const logoHeight = subTex->height;
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// calculate top screen coords
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auto const x1 = (screenWidth - logoWidth) / 2.0f;
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auto const x1 = (screenWidth - logoWidth) * 0.5f;
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auto const x2 = x1 + logoWidth;
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auto const y1 = (screenHeight / 2.0f - logoHeight) / 2.0f;
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auto const y1 = (screenHeight * 0.5f - logoHeight) * 0.5f;
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auto const y2 = y1 + logoHeight;
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// calculate uv coords
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@ -116,8 +155,8 @@ void drawLogo ()
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// draw to bottom screen
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ImGui::GetBackgroundDrawList ()->AddImage (&s_gfxTexture,
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ImVec2 (x1, y1 + screenHeight / 2.0f),
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ImVec2 (x2, y2 + screenHeight / 2.0f),
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ImVec2 (x1, y1 + screenHeight * 0.5f),
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ImVec2 (x2, y2 + screenHeight * 0.5f),
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uv1,
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uv2);
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}
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@ -219,6 +258,19 @@ bool platform::init ()
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std::setvbuf (stderr, nullptr, _IOLBF, 0);
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#endif
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// initialize citro3d
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C3D_Init (C3D_DEFAULT_CMDBUF_SIZE);
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// create top screen render target
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s_top =
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C3D_RenderTargetCreate (FB_HEIGHT * 0.5f, FB_WIDTH, GPU_RB_RGBA8, GPU_RB_DEPTH24_STENCIL8);
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C3D_RenderTargetSetOutput (s_top, GFX_TOP, GFX_LEFT, DISPLAY_TRANSFER_FLAGS);
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// create bottom screen render target
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s_bottom = C3D_RenderTargetCreate (
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FB_HEIGHT * 0.5f, FB_WIDTH * 0.8f, GPU_RB_RGBA8, GPU_RB_DEPTH24_STENCIL8);
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C3D_RenderTargetSetOutput (s_bottom, GFX_BOTTOM, GFX_LEFT, DISPLAY_TRANSFER_FLAGS);
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if (!imgui::ctru::init ())
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return false;
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@ -237,8 +289,13 @@ bool platform::init ()
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C3D_TexSetFilter (&s_gfxTexture, GPU_LINEAR, GPU_LINEAR);
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}
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auto &io = ImGui::GetIO ();
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auto &style = ImGui::GetStyle ();
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// disable imgui.ini file
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io.IniFilename = nullptr;
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// citro3d logo doesn't quite show with the default transparency
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auto &style = ImGui::GetStyle ();
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style.Colors[ImGuiCol_WindowBg].w = 0.8f;
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style.ScaleAllSizes (0.5f);
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@ -257,8 +314,13 @@ bool platform::loop ()
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if (hidKeysDown () & KEY_START)
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return false;
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auto &io = ImGui::GetIO ();
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// setup display metrics
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io.DisplaySize = ImVec2 (SCREEN_WIDTH, SCREEN_HEIGHT);
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io.DisplayFramebufferScale = ImVec2 (FB_SCALE, FB_SCALE);
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imgui::ctru::newFrame ();
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imgui::citro3d::newFrame ();
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ImGui::NewFrame ();
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return true;
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@ -271,16 +333,31 @@ void platform::render ()
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ImGui::Render ();
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imgui::citro3d::render ();
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C3D_FrameBegin (C3D_FRAME_SYNCDRAW);
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// clear frame/depth buffers
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C3D_RenderTargetClear (s_top, C3D_CLEAR_ALL, CLEAR_COLOR, 0);
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C3D_RenderTargetClear (s_bottom, C3D_CLEAR_ALL, CLEAR_COLOR, 0);
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imgui::citro3d::render (s_top, s_bottom);
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C3D_FrameEnd (0);
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}
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void platform::exit ()
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{
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imgui::citro3d::exit ();
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// free graphics
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Tex3DS_TextureFree (s_gfxT3x);
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C3D_TexDelete (&s_gfxTexture);
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imgui::citro3d::exit ();
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imgui::ctru::exit ();
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// free render targets
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C3D_RenderTargetDelete (s_bottom);
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C3D_RenderTargetDelete (s_top);
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// deinitialize citro3d
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C3D_Fini ();
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if (s_socuActive)
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socExit ();
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@ -67,7 +67,7 @@ FtpServer::FtpServer (std::uint16_t const port_)
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void FtpServer::draw ()
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{
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ImGuiIO &io = ImGui::GetIO ();
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auto const &io = ImGui::GetIO ();
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auto const width = io.DisplaySize.x;
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auto const height = io.DisplaySize.y;
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@ -154,8 +154,9 @@ bool platform::init ()
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ImGui_ImplGlfw_InitForOpenGL (s_mainWindow.get (), true);
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ImGui_ImplOpenGL3_Init ("#version 150");
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auto &io = ImGui::GetIO ();
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// disable imgui.ini file
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ImGuiIO &io = ImGui::GetIO ();
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io.IniFilename = nullptr;
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return true;
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@ -38,7 +38,9 @@ int main (int argc_, char *argv_[])
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return EXIT_FAILURE;
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}
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auto &style = ImGui::GetStyle ();
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auto &style = ImGui::GetStyle ();
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// turn off window rounding
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style.WindowRounding = 0.0f;
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auto server = FtpServer::create (5000);
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@ -368,9 +368,9 @@ DkCmdList setupRenderState (int const slot_,
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void imgui::deko3d::init ()
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{
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// setup back-end capabilities flags
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ImGuiIO &io = ImGui::GetIO ();
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auto &io = ImGui::GetIO ();
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// setup back-end capabilities flags
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io.BackendRendererName = "deko3d";
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io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset;
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@ -457,7 +457,7 @@ void imgui::deko3d::newFrame ()
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.create ();
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// get texture atlas
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ImGuiIO &io = ImGui::GetIO ();
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auto &io = ImGui::GetIO ();
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io.Fonts->SetTexID (nullptr);
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unsigned char *pixels;
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int width;
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@ -1589,7 +1589,7 @@ bool saveFontAtlas ()
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bool imgui::nx::init ()
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{
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ImGuiIO &io = ImGui::GetIO ();
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auto &io = ImGui::GetIO ();
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if (!loadFontAtlas ())
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{
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@ -1690,7 +1690,7 @@ bool imgui::nx::init ()
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void imgui::nx::newFrame ()
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{
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ImGuiIO &io = ImGui::GetIO ();
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auto &io = ImGui::GetIO ();
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// check that font was built
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IM_ASSERT (io.Fonts->IsBuilt () &&
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