mirror of
https://github.com/wiiu-env/ftpiiu_plugin.git
synced 2024-11-23 05:09:18 +01:00
Refactor as much code out of 3DS backends as possible
This commit is contained in:
parent
e8b62be621
commit
07ebd0d1d1
@ -36,20 +36,6 @@ namespace
|
||||
/// \brief 3DS font glyph ranges
|
||||
std::vector<ImWchar> s_fontRanges;
|
||||
|
||||
/// \brief Clear color
|
||||
constexpr auto CLEAR_COLOR = 0x204B7AFF;
|
||||
|
||||
/// \brief Display transfer flags
|
||||
constexpr auto DISPLAY_TRANSFER_FLAGS =
|
||||
GX_TRANSFER_FLIP_VERT (0) | GX_TRANSFER_OUT_TILED (0) | GX_TRANSFER_RAW_COPY (0) |
|
||||
GX_TRANSFER_IN_FORMAT (GX_TRANSFER_FMT_RGBA8) | GX_TRANSFER_OUT_FORMAT (GX_TRANSFER_FMT_RGB8) |
|
||||
GX_TRANSFER_SCALING (GX_TRANSFER_SCALE_XY);
|
||||
|
||||
/// \brief Top screen render target
|
||||
C3D_RenderTarget *s_top = nullptr;
|
||||
/// \brief Bottom screen render target
|
||||
C3D_RenderTarget *s_bottom = nullptr;
|
||||
|
||||
/// \brief Vertex shader
|
||||
DVLB_s *s_vsh = nullptr;
|
||||
/// \brief Vertex shader program
|
||||
@ -166,22 +152,11 @@ void setupRenderState (gfxScreen_t const screen_)
|
||||
void imgui::citro3d::init ()
|
||||
{
|
||||
// setup back-end capabilities flags
|
||||
ImGuiIO &io = ImGui::GetIO ();
|
||||
auto &io = ImGui::GetIO ();
|
||||
|
||||
io.BackendRendererName = "citro3d";
|
||||
io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset;
|
||||
|
||||
// initialize citro3d
|
||||
C3D_Init (C3D_DEFAULT_CMDBUF_SIZE);
|
||||
|
||||
// create top screen render target
|
||||
s_top = C3D_RenderTargetCreate (480, 800, GPU_RB_RGBA8, GPU_RB_DEPTH24_STENCIL8);
|
||||
C3D_RenderTargetSetOutput (s_top, GFX_TOP, GFX_LEFT, DISPLAY_TRANSFER_FLAGS);
|
||||
|
||||
// create bottom screen render target
|
||||
s_bottom = C3D_RenderTargetCreate (480, 640, GPU_RB_RGBA8, GPU_RB_DEPTH24_STENCIL8);
|
||||
C3D_RenderTargetSetOutput (s_bottom, GFX_BOTTOM, GFX_LEFT, DISPLAY_TRANSFER_FLAGS);
|
||||
|
||||
// load vertex shader
|
||||
s_vsh = DVLB_ParseFile (
|
||||
const_cast<std::uint32_t *> (reinterpret_cast<std::uint32_t const *> (vshader_shbin)),
|
||||
@ -194,10 +169,6 @@ void imgui::citro3d::init ()
|
||||
// get projection matrix uniform location
|
||||
s_projLocation = shaderInstanceGetUniformLocation (s_program.vertexShader, "proj");
|
||||
|
||||
// initialize projection matrices
|
||||
Mtx_OrthoTilt (&s_projTop, 0.0f, 400.0f, 240.0f, 0.0f, -1.0f, 1.0f, false);
|
||||
Mtx_OrthoTilt (&s_projBottom, 40.0f, 360.0f, 480.0f, 240.0f, -1.0f, 1.0f, false);
|
||||
|
||||
// allocate vertex data buffer
|
||||
s_vtxSize = 65536;
|
||||
s_vtxData = reinterpret_cast<ImDrawVert *> (linearAlloc (sizeof (ImDrawVert) * s_vtxSize));
|
||||
@ -421,43 +392,38 @@ void imgui::citro3d::exit ()
|
||||
// free shader program
|
||||
shaderProgramFree (&s_program);
|
||||
DVLB_Free (s_vsh);
|
||||
|
||||
// free render targets
|
||||
C3D_RenderTargetDelete (s_bottom);
|
||||
C3D_RenderTargetDelete (s_top);
|
||||
|
||||
// deinitialize citro3d
|
||||
C3D_Fini ();
|
||||
}
|
||||
|
||||
void imgui::citro3d::newFrame ()
|
||||
void imgui::citro3d::render (C3D_RenderTarget *const top_, C3D_RenderTarget *const bottom_)
|
||||
{
|
||||
}
|
||||
|
||||
void imgui::citro3d::render ()
|
||||
{
|
||||
C3D_FrameBegin (C3D_FRAME_SYNCDRAW);
|
||||
|
||||
// clear frame/depth buffers
|
||||
C3D_RenderTargetClear (s_top, C3D_CLEAR_ALL, CLEAR_COLOR, 0);
|
||||
C3D_RenderTargetClear (s_bottom, C3D_CLEAR_ALL, CLEAR_COLOR, 0);
|
||||
|
||||
// get draw data
|
||||
auto const drawData = ImGui::GetDrawData ();
|
||||
if (drawData->CmdListsCount <= 0)
|
||||
{
|
||||
C3D_FrameEnd (0);
|
||||
return;
|
||||
}
|
||||
|
||||
// get framebuffer dimensions
|
||||
unsigned width = drawData->DisplaySize.x * drawData->FramebufferScale.x;
|
||||
unsigned height = drawData->DisplaySize.y * drawData->FramebufferScale.y;
|
||||
if (width <= 0 || height <= 0)
|
||||
{
|
||||
C3D_FrameEnd (0);
|
||||
return;
|
||||
}
|
||||
|
||||
// initialize projection matrices
|
||||
Mtx_OrthoTilt (&s_projTop,
|
||||
0.0f,
|
||||
drawData->DisplaySize.x,
|
||||
drawData->DisplaySize.y * 0.5f,
|
||||
0.0f,
|
||||
-1.0f,
|
||||
1.0f,
|
||||
false);
|
||||
Mtx_OrthoTilt (&s_projBottom,
|
||||
drawData->DisplaySize.x * 0.1f,
|
||||
drawData->DisplaySize.x * 0.9f,
|
||||
drawData->DisplaySize.y,
|
||||
drawData->DisplaySize.y * 0.5f,
|
||||
-1.0f,
|
||||
1.0f,
|
||||
false);
|
||||
|
||||
// check if we need to grow vertex data buffer
|
||||
if (s_vtxSize < static_cast<std::size_t> (drawData->TotalVtxCount))
|
||||
@ -515,9 +481,9 @@ void imgui::citro3d::render ()
|
||||
for (auto const &screen : {GFX_TOP, GFX_BOTTOM})
|
||||
{
|
||||
if (screen == GFX_TOP)
|
||||
C3D_FrameDrawOn (s_top);
|
||||
C3D_FrameDrawOn (top_);
|
||||
else
|
||||
C3D_FrameDrawOn (s_bottom);
|
||||
C3D_FrameDrawOn (bottom_);
|
||||
|
||||
setupRenderState (screen);
|
||||
|
||||
@ -725,6 +691,4 @@ void imgui::citro3d::render ()
|
||||
offsetIdx += cmdList.IdxBuffer.Size;
|
||||
}
|
||||
}
|
||||
|
||||
C3D_FrameEnd (0);
|
||||
}
|
||||
|
@ -20,6 +20,8 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <citro3d.h>
|
||||
|
||||
namespace imgui
|
||||
{
|
||||
namespace citro3d
|
||||
@ -29,9 +31,7 @@ void init ();
|
||||
/// \brief Deinitialize citro3d
|
||||
void exit ();
|
||||
|
||||
/// \brief Prepare citro3d for a new frame
|
||||
void newFrame ();
|
||||
/// \brief Render ImGui draw list
|
||||
void render ();
|
||||
void render (C3D_RenderTarget *top_, C3D_RenderTarget *bottom_);
|
||||
}
|
||||
}
|
||||
|
@ -36,11 +36,6 @@ using namespace std::chrono_literals;
|
||||
|
||||
namespace
|
||||
{
|
||||
/// \brief Screen width
|
||||
constexpr auto SCREEN_WIDTH = 400.0f;
|
||||
/// \brief Screen height
|
||||
constexpr auto SCREEN_HEIGHT = 480.0f;
|
||||
|
||||
/// \brief Clipboard
|
||||
std::string s_clipboard;
|
||||
|
||||
@ -134,10 +129,7 @@ void updateGamepads (ImGuiIO &io_)
|
||||
|
||||
bool imgui::ctru::init ()
|
||||
{
|
||||
ImGuiIO &io = ImGui::GetIO ();
|
||||
|
||||
// disable imgui.ini file
|
||||
io.IniFilename = nullptr;
|
||||
auto &io = ImGui::GetIO ();
|
||||
|
||||
// setup config flags
|
||||
io.ConfigFlags |= ImGuiConfigFlags_IsTouchScreen;
|
||||
@ -160,17 +152,13 @@ bool imgui::ctru::init ()
|
||||
|
||||
void imgui::ctru::newFrame ()
|
||||
{
|
||||
ImGuiIO &io = ImGui::GetIO ();
|
||||
auto &io = ImGui::GetIO ();
|
||||
|
||||
// check that font was built
|
||||
IM_ASSERT (io.Fonts->IsBuilt () &&
|
||||
"Font atlas not built! It is generally built by the renderer back-end. Missing call "
|
||||
"to renderer _NewFrame() function?");
|
||||
|
||||
// setup display metrics
|
||||
io.DisplaySize = ImVec2 (SCREEN_WIDTH, SCREEN_HEIGHT);
|
||||
io.DisplayFramebufferScale = ImVec2 (2.0f, 2.0f);
|
||||
|
||||
// time step
|
||||
static auto const start = platform::steady_clock::now ();
|
||||
static auto prev = start;
|
||||
@ -182,7 +170,3 @@ void imgui::ctru::newFrame ()
|
||||
updateTouch (io);
|
||||
updateGamepads (io);
|
||||
}
|
||||
|
||||
void imgui::ctru::exit ()
|
||||
{
|
||||
}
|
||||
|
@ -26,8 +26,6 @@ namespace ctru
|
||||
{
|
||||
/// \brief Initialize 3ds platform
|
||||
bool init ();
|
||||
/// \brief Deinitialize 3ds platform
|
||||
void exit ();
|
||||
|
||||
/// \brief Prepare 3ds for a new frame
|
||||
void newFrame ();
|
||||
|
@ -55,6 +55,45 @@ bool s_socuActive = false;
|
||||
/// \brief soc:u buffer
|
||||
u32 *s_socuBuffer = nullptr;
|
||||
|
||||
/// \brief Clear color
|
||||
constexpr auto CLEAR_COLOR = 0x204B7AFF;
|
||||
|
||||
/// \brief Screen width
|
||||
constexpr auto SCREEN_WIDTH = 400.0f;
|
||||
/// \brief Screen height
|
||||
constexpr auto SCREEN_HEIGHT = 480.0f;
|
||||
|
||||
/// \brief Whether to use anti-aliasing
|
||||
#define ANTI_ALIAS 1
|
||||
|
||||
#if ANTI_ALIAS
|
||||
/// \brief Display transfer scaling
|
||||
constexpr auto TRANSFER_SCALING = GX_TRANSFER_SCALE_XY;
|
||||
/// \brief Framebuffer scale
|
||||
constexpr auto FB_SCALE = 2.0f;
|
||||
#else
|
||||
/// \brief Display transfer scaling
|
||||
constexpr auto TRANSFER_SCALING = GX_TRANSFER_SCALE_NO;
|
||||
/// \brief Framebuffer scale
|
||||
constexpr auto FB_SCALE = 1.0f;
|
||||
#endif
|
||||
|
||||
/// \brief Framebuffer width
|
||||
constexpr auto FB_WIDTH = SCREEN_WIDTH * FB_SCALE;
|
||||
/// \brief Framebuffer height
|
||||
constexpr auto FB_HEIGHT = SCREEN_HEIGHT * FB_SCALE;
|
||||
|
||||
/// \brief Display transfer flags
|
||||
constexpr auto DISPLAY_TRANSFER_FLAGS =
|
||||
GX_TRANSFER_FLIP_VERT (0) | GX_TRANSFER_OUT_TILED (0) | GX_TRANSFER_RAW_COPY (0) |
|
||||
GX_TRANSFER_IN_FORMAT (GX_TRANSFER_FMT_RGBA8) | GX_TRANSFER_OUT_FORMAT (GX_TRANSFER_FMT_RGB8) |
|
||||
GX_TRANSFER_SCALING (TRANSFER_SCALING);
|
||||
|
||||
/// \brief Top screen render target
|
||||
C3D_RenderTarget *s_top = nullptr;
|
||||
/// \brief Bottom screen render target
|
||||
C3D_RenderTarget *s_bottom = nullptr;
|
||||
|
||||
/// \brief Texture atlas
|
||||
C3D_Tex s_gfxTexture;
|
||||
/// \brief Texture atlas metadata
|
||||
@ -94,16 +133,16 @@ void drawLogo ()
|
||||
auto subTex = Tex3DS_GetSubTexture (s_gfxT3x, gfx_c3dlogo_idx);
|
||||
|
||||
// get framebuffer metrics
|
||||
ImGuiIO &io = ImGui::GetIO ();
|
||||
auto const &io = ImGui::GetIO ();
|
||||
auto const screenWidth = io.DisplaySize.x;
|
||||
auto const screenHeight = io.DisplaySize.y;
|
||||
auto const logoWidth = subTex->width;
|
||||
auto const logoHeight = subTex->height;
|
||||
|
||||
// calculate top screen coords
|
||||
auto const x1 = (screenWidth - logoWidth) / 2.0f;
|
||||
auto const x1 = (screenWidth - logoWidth) * 0.5f;
|
||||
auto const x2 = x1 + logoWidth;
|
||||
auto const y1 = (screenHeight / 2.0f - logoHeight) / 2.0f;
|
||||
auto const y1 = (screenHeight * 0.5f - logoHeight) * 0.5f;
|
||||
auto const y2 = y1 + logoHeight;
|
||||
|
||||
// calculate uv coords
|
||||
@ -116,8 +155,8 @@ void drawLogo ()
|
||||
|
||||
// draw to bottom screen
|
||||
ImGui::GetBackgroundDrawList ()->AddImage (&s_gfxTexture,
|
||||
ImVec2 (x1, y1 + screenHeight / 2.0f),
|
||||
ImVec2 (x2, y2 + screenHeight / 2.0f),
|
||||
ImVec2 (x1, y1 + screenHeight * 0.5f),
|
||||
ImVec2 (x2, y2 + screenHeight * 0.5f),
|
||||
uv1,
|
||||
uv2);
|
||||
}
|
||||
@ -219,6 +258,19 @@ bool platform::init ()
|
||||
std::setvbuf (stderr, nullptr, _IOLBF, 0);
|
||||
#endif
|
||||
|
||||
// initialize citro3d
|
||||
C3D_Init (C3D_DEFAULT_CMDBUF_SIZE);
|
||||
|
||||
// create top screen render target
|
||||
s_top =
|
||||
C3D_RenderTargetCreate (FB_HEIGHT * 0.5f, FB_WIDTH, GPU_RB_RGBA8, GPU_RB_DEPTH24_STENCIL8);
|
||||
C3D_RenderTargetSetOutput (s_top, GFX_TOP, GFX_LEFT, DISPLAY_TRANSFER_FLAGS);
|
||||
|
||||
// create bottom screen render target
|
||||
s_bottom = C3D_RenderTargetCreate (
|
||||
FB_HEIGHT * 0.5f, FB_WIDTH * 0.8f, GPU_RB_RGBA8, GPU_RB_DEPTH24_STENCIL8);
|
||||
C3D_RenderTargetSetOutput (s_bottom, GFX_BOTTOM, GFX_LEFT, DISPLAY_TRANSFER_FLAGS);
|
||||
|
||||
if (!imgui::ctru::init ())
|
||||
return false;
|
||||
|
||||
@ -237,8 +289,13 @@ bool platform::init ()
|
||||
C3D_TexSetFilter (&s_gfxTexture, GPU_LINEAR, GPU_LINEAR);
|
||||
}
|
||||
|
||||
// citro3d logo doesn't quite show with the default transparency
|
||||
auto &io = ImGui::GetIO ();
|
||||
auto &style = ImGui::GetStyle ();
|
||||
|
||||
// disable imgui.ini file
|
||||
io.IniFilename = nullptr;
|
||||
|
||||
// citro3d logo doesn't quite show with the default transparency
|
||||
style.Colors[ImGuiCol_WindowBg].w = 0.8f;
|
||||
style.ScaleAllSizes (0.5f);
|
||||
|
||||
@ -257,8 +314,13 @@ bool platform::loop ()
|
||||
if (hidKeysDown () & KEY_START)
|
||||
return false;
|
||||
|
||||
auto &io = ImGui::GetIO ();
|
||||
|
||||
// setup display metrics
|
||||
io.DisplaySize = ImVec2 (SCREEN_WIDTH, SCREEN_HEIGHT);
|
||||
io.DisplayFramebufferScale = ImVec2 (FB_SCALE, FB_SCALE);
|
||||
|
||||
imgui::ctru::newFrame ();
|
||||
imgui::citro3d::newFrame ();
|
||||
ImGui::NewFrame ();
|
||||
|
||||
return true;
|
||||
@ -271,16 +333,31 @@ void platform::render ()
|
||||
|
||||
ImGui::Render ();
|
||||
|
||||
imgui::citro3d::render ();
|
||||
C3D_FrameBegin (C3D_FRAME_SYNCDRAW);
|
||||
|
||||
// clear frame/depth buffers
|
||||
C3D_RenderTargetClear (s_top, C3D_CLEAR_ALL, CLEAR_COLOR, 0);
|
||||
C3D_RenderTargetClear (s_bottom, C3D_CLEAR_ALL, CLEAR_COLOR, 0);
|
||||
|
||||
imgui::citro3d::render (s_top, s_bottom);
|
||||
|
||||
C3D_FrameEnd (0);
|
||||
}
|
||||
|
||||
void platform::exit ()
|
||||
{
|
||||
imgui::citro3d::exit ();
|
||||
|
||||
// free graphics
|
||||
Tex3DS_TextureFree (s_gfxT3x);
|
||||
C3D_TexDelete (&s_gfxTexture);
|
||||
|
||||
imgui::citro3d::exit ();
|
||||
imgui::ctru::exit ();
|
||||
// free render targets
|
||||
C3D_RenderTargetDelete (s_bottom);
|
||||
C3D_RenderTargetDelete (s_top);
|
||||
|
||||
// deinitialize citro3d
|
||||
C3D_Fini ();
|
||||
|
||||
if (s_socuActive)
|
||||
socExit ();
|
||||
|
@ -67,7 +67,7 @@ FtpServer::FtpServer (std::uint16_t const port_)
|
||||
|
||||
void FtpServer::draw ()
|
||||
{
|
||||
ImGuiIO &io = ImGui::GetIO ();
|
||||
auto const &io = ImGui::GetIO ();
|
||||
auto const width = io.DisplaySize.x;
|
||||
auto const height = io.DisplaySize.y;
|
||||
|
||||
|
@ -154,8 +154,9 @@ bool platform::init ()
|
||||
ImGui_ImplGlfw_InitForOpenGL (s_mainWindow.get (), true);
|
||||
ImGui_ImplOpenGL3_Init ("#version 150");
|
||||
|
||||
auto &io = ImGui::GetIO ();
|
||||
|
||||
// disable imgui.ini file
|
||||
ImGuiIO &io = ImGui::GetIO ();
|
||||
io.IniFilename = nullptr;
|
||||
|
||||
return true;
|
||||
|
@ -39,6 +39,8 @@ int main (int argc_, char *argv_[])
|
||||
}
|
||||
|
||||
auto &style = ImGui::GetStyle ();
|
||||
|
||||
// turn off window rounding
|
||||
style.WindowRounding = 0.0f;
|
||||
|
||||
auto server = FtpServer::create (5000);
|
||||
|
@ -368,9 +368,9 @@ DkCmdList setupRenderState (int const slot_,
|
||||
|
||||
void imgui::deko3d::init ()
|
||||
{
|
||||
// setup back-end capabilities flags
|
||||
ImGuiIO &io = ImGui::GetIO ();
|
||||
auto &io = ImGui::GetIO ();
|
||||
|
||||
// setup back-end capabilities flags
|
||||
io.BackendRendererName = "deko3d";
|
||||
io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset;
|
||||
|
||||
@ -457,7 +457,7 @@ void imgui::deko3d::newFrame ()
|
||||
.create ();
|
||||
|
||||
// get texture atlas
|
||||
ImGuiIO &io = ImGui::GetIO ();
|
||||
auto &io = ImGui::GetIO ();
|
||||
io.Fonts->SetTexID (nullptr);
|
||||
unsigned char *pixels;
|
||||
int width;
|
||||
|
@ -1589,7 +1589,7 @@ bool saveFontAtlas ()
|
||||
|
||||
bool imgui::nx::init ()
|
||||
{
|
||||
ImGuiIO &io = ImGui::GetIO ();
|
||||
auto &io = ImGui::GetIO ();
|
||||
|
||||
if (!loadFontAtlas ())
|
||||
{
|
||||
@ -1690,7 +1690,7 @@ bool imgui::nx::init ()
|
||||
|
||||
void imgui::nx::newFrame ()
|
||||
{
|
||||
ImGuiIO &io = ImGui::GetIO ();
|
||||
auto &io = ImGui::GetIO ();
|
||||
|
||||
// check that font was built
|
||||
IM_ASSERT (io.Fonts->IsBuilt () &&
|
||||
|
Loading…
Reference in New Issue
Block a user