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https://github.com/wiiu-env/ftpiiu_plugin.git
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Fix nds flickering
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parent
5ceecc0f36
commit
4eefb9c576
@ -41,6 +41,8 @@ namespace
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{
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/// \brief Host address
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struct in_addr s_addr = {0};
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/// \brief Which side of double-buffer we're on
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bool s_backBuffer = false;
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/// \brief Whether to power backlight
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bool s_backlight = true;
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}
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@ -126,7 +128,26 @@ bool platform::loop ()
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void platform::render ()
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{
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// make consoles point to maps being drawn
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g_statusConsole.fontBgMap = bgGetMapPtr (g_statusConsole.bgId);
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g_logConsole.fontBgMap = g_statusConsole.fontBgMap;
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g_sessionConsole.fontBgMap = bgGetMapPtr (g_sessionConsole.bgId);
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swiWaitForVBlank ();
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// point maps to back buffer to draw on next frame
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bgInit (0, BgType_Text4bpp, BgSize_T_256x256, 4 + s_backBuffer, 0);
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bgInitSub (0, BgType_Text4bpp, BgSize_T_256x256, 4 + s_backBuffer, 0);
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// initialize back buffer with previous contents
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dmaCopyWordsAsynch (0, bgGetMapPtr (g_statusConsole.bgId), g_statusConsole.fontBgMap, 0x800);
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dmaCopyWordsAsynch (1, bgGetMapPtr (g_sessionConsole.bgId), g_sessionConsole.fontBgMap, 0x800);
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while ((DMA_CR (0) & DMA_BUSY) || (DMA_CR (1) & DMA_BUSY))
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{
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}
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// flip buffers
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s_backBuffer = !s_backBuffer;
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}
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void platform::exit ()
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