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Don't add logs to the message queue on wii u because they never get cleared
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@ -41,7 +41,7 @@ namespace
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constexpr auto MAX_LOGS = 250;
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#else
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/// \brief Maximum number of log messages to keep
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constexpr auto MAX_LOGS = 10000;
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constexpr auto MAX_LOGS = 100;
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#endif
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#ifdef CLASSIC
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@ -97,9 +97,7 @@ void drawLog ()
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#endif
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auto const maxLogs =
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#ifdef __WIIU__
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1000;
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#elif defined(CLASSIC)
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#if defined(CLASSIC) && !defined(__WIIU__)
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g_logConsole.windowHeight;
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#else
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MAX_LOGS;
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@ -247,6 +245,10 @@ void response (char const *const fmt_, ...)
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void addLog (LogLevel const level_, char const *const fmt_, va_list ap_)
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{
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#ifdef __WIIU__
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// the plugin is currently never calling drawLogs
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return;
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#endif
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#ifdef NDEBUG
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if (level_ == DEBUGLOG)
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return;
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@ -277,6 +279,10 @@ void addLog (LogLevel const level_, char const *const fmt_, va_list ap_)
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void addLog (LogLevel const level_, std::string_view const message_)
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{
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#ifdef __WIIU__
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// the plugin is currently never calling drawLogs
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return;
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#endif
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#ifdef NDEBUG
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if (level_ == DEBUGLOG)
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return;
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