mirror of
https://github.com/wiiu-env/ftpiiu_plugin.git
synced 2024-11-25 22:24:17 +01:00
HID refactor
This commit is contained in:
parent
78b257612a
commit
852669818d
@ -114,7 +114,8 @@ CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
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CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
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SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
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GLSLFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.glsl)))
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GFXFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.png)))
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PNGFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.png)))
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ASTCFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.astc)))
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BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
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#---------------------------------------------------------------------------------
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@ -145,7 +146,9 @@ ifneq ($(strip $(ROMFS)),)
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ROMFS_FOLDERS += $(ROMFS_SHADERS)
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endif
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ROMFS_GFX := $(addprefix $(ROMFS)/,$(GFXFILES:.png=.rgba.zst))
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ROMFS_PNG := $(addprefix $(ROMFS)/,$(PNGFILES:.png=.rgba.zst))
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ROMFS_ASTC := $(addprefix $(ROMFS)/,$(ASTCFILES:.astc=.astc.zst))
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ROMFS_GFX := $(ROMFS_PNG) $(ROMFS_ASTC)
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ROMFS_TARGETS += $(ROMFS_GFX)
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ROMFS_FOLDERS += $(ROMFS)
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@ -222,7 +225,10 @@ $(ROMFS_FOLDERS):
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$(BUILD)/%.rgba: $(GRAPHICS)/%.png | $(BUILD)
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@convert $< $@
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$(ROMFS_GFX): $(ROMFS)/%.rgba.zst: $(BUILD)/%.rgba
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$(ROMFS_PNG): $(ROMFS)/%.rgba.zst: $(BUILD)/%.rgba
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@zstd -f $< -o $@ --ultra -22
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$(ROMFS_ASTC): $(ROMFS)/%.astc.zst: $(GRAPHICS)/%.astc
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@zstd -f $< -o $@ --ultra -22
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$(ROMFS_SHADERS)/%_vsh.dksh: %_vsh.glsl
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@ -1238,15 +1238,14 @@ void moveMouse (ImGuiIO &io_, ImVec2 const &pos_, bool const force_ = false)
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}
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/// \brief Update mouse buttons
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/// \param mouseState_ Mouse state
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/// \param io_ ImGui IO
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void updateMouseButtons (ImGuiIO &io_)
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void updateMouseButtons (HidMouseState const &mouseState_, ImGuiIO &io_)
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{
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// read mouse buttons
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auto const buttons = hidMouseButtonsHeld ();
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for (std::size_t i = 0; i < IM_ARRAYSIZE (io_.MouseDown); ++i)
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{
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io_.MouseDown[i] = buttons & BIT (i);
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io_.MouseDown[i] = mouseState_.buttons & BIT (i);
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// force mouse cursor to show on click
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if (io_.MouseDown[i])
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@ -1255,48 +1254,43 @@ void updateMouseButtons (ImGuiIO &io_)
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}
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/// \brief Update mouse position
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/// \param mouseState_ Mouse state
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/// \param io_ ImGui IO
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void updateMousePos (ImGuiIO &io_)
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void updateMousePos (HidMouseState const &mouseState_, ImGuiIO &io_)
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{
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MousePosition pos;
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hidMouseRead (&pos);
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if (pos.scrollVelocityX > 0)
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if (mouseState_.wheel_delta_x > 0)
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io_.MouseWheel += 1;
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else if (pos.scrollVelocityX < 0)
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else if (mouseState_.wheel_delta_x < 0)
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io_.MouseWheel -= 1;
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if (pos.scrollVelocityY > 0)
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if (mouseState_.wheel_delta_y > 0)
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io_.MouseWheelH += 1;
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else if (pos.scrollVelocityY < 0)
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else if (mouseState_.wheel_delta_y < 0)
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io_.MouseWheelH -= 1;
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moveMouse (
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io_, ImVec2 (s_mousePos.x + 2.0f * pos.velocityX, s_mousePos.y + 2.0f * pos.velocityY));
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moveMouse (io_,
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ImVec2 (
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s_mousePos.x + 2.0f * mouseState_.delta_x, s_mousePos.y + 2.0f * mouseState_.delta_y));
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}
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/// \brief Update touch position
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/// \param touchState_ Touch screen state
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/// \param io_ ImGui IO
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void updateTouch (ImGuiIO &io_)
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void updateTouch (HidTouchScreenState const &touchState_, ImGuiIO &io_)
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{
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// read touch positions
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auto const touchCount = hidTouchCount ();
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if (touchCount < 1)
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if (touchState_.count < 1)
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return;
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// use first touch position
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touchPosition pos;
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hidTouchRead (&pos, 0);
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// set mouse position to touch point; force hide mouse cursor
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moveMouse (io_, ImVec2 (pos.px, pos.py));
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moveMouse (io_, ImVec2 (touchState_.touches[0].x, touchState_.touches[0].y));
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io_.MouseDown[0] = true;
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s_showMouse = false;
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}
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/// \brief Update gamepad inputs
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/// \param padState_ Gamepad state
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/// \param io_ ImGui IO
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void updateGamepads (ImGuiIO &io_)
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void updateGamepads (PadState const &padState_, ImGuiIO &io_)
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{
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// clear navigation inputs
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std::memset (io_.NavInputs, 0, sizeof (io_.NavInputs));
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@ -1317,7 +1311,7 @@ void updateGamepads (ImGuiIO &io_)
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};
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// read buttons from primary controller
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auto const keys = hidKeysHeld (CONTROLLER_P1_AUTO);
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auto const keys = padGetButtons (&padState_);
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for (auto const &[in, out] : buttonMapping)
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{
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if (keys & in)
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@ -1337,16 +1331,15 @@ void updateGamepads (ImGuiIO &io_)
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}
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// update joystick
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JoystickPosition js;
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auto const jsLeft = padGetStickPos (&padState_, 0);
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auto const analogMapping = {
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std::make_tuple (std::ref (js.dx), ImGuiNavInput_LStickLeft, -0.3f, -0.9f),
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std::make_tuple (std::ref (js.dx), ImGuiNavInput_LStickRight, +0.3f, +0.9f),
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std::make_tuple (std::ref (js.dy), ImGuiNavInput_LStickUp, +0.3f, +0.9f),
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std::make_tuple (std::ref (js.dy), ImGuiNavInput_LStickDown, -0.3f, -0.9f),
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std::make_tuple (std::ref (jsLeft.x), ImGuiNavInput_LStickLeft, -0.3f, -0.9f),
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std::make_tuple (std::ref (jsLeft.x), ImGuiNavInput_LStickRight, +0.3f, +0.9f),
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std::make_tuple (std::ref (jsLeft.y), ImGuiNavInput_LStickUp, +0.3f, +0.9f),
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std::make_tuple (std::ref (jsLeft.y), ImGuiNavInput_LStickDown, -0.3f, -0.9f),
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};
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// read left joystick from primary controller
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hidJoystickRead (&js, CONTROLLER_P1_AUTO, JOYSTICK_LEFT);
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for (auto const &[in, out, min, max] : analogMapping)
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{
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auto const value = in / static_cast<float> (JOYSTICK_MAX);
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@ -1359,32 +1352,27 @@ void updateGamepads (ImGuiIO &io_)
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scale = 1.0f;
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if (keys & KEY_R)
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scale = 20.0f;
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hidJoystickRead (&js, CONTROLLER_P1_AUTO, JOYSTICK_RIGHT);
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auto const jsRight = padGetStickPos (&padState_, 1);
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// move mouse
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moveMouse (io_,
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ImVec2 (s_mousePos.x + js.dx / static_cast<float> (JOYSTICK_MAX) * scale,
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s_mousePos.y - js.dy / static_cast<float> (JOYSTICK_MAX) * scale));
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ImVec2 (s_mousePos.x + jsRight.x / static_cast<float> (JOYSTICK_MAX) * scale,
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s_mousePos.y - jsRight.y / static_cast<float> (JOYSTICK_MAX) * scale));
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}
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/// \brief Update keyboard inputs
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/// \param kbState_ Keyboard state
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/// \param io_ ImGui IO
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void updateKeyboard (ImGuiIO &io_)
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void updateKeyboard (HidKeyboardState const &kbState_, ImGuiIO &io_)
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{
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io_.KeyCtrl =
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hidKeyboardModifierHeld (static_cast<HidKeyboardModifier> (KBD_MOD_LCTRL | KBD_MOD_RCTRL));
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io_.KeyShift = hidKeyboardModifierHeld (
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static_cast<HidKeyboardModifier> (KBD_MOD_LSHIFT | KBD_MOD_RSHIFT));
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io_.KeyAlt =
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hidKeyboardModifierHeld (static_cast<HidKeyboardModifier> (KBD_MOD_LALT | KBD_MOD_RALT));
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io_.KeySuper =
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hidKeyboardModifierHeld (static_cast<HidKeyboardModifier> (KBD_MOD_LMETA | KBD_MOD_RMETA));
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io_.KeyCtrl = kbState_.modifiers & HidKeyboardModifier_Control;
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io_.KeyShift = kbState_.modifiers & HidKeyboardModifier_Shift;
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io_.KeyAlt = kbState_.modifiers & (HidKeyboardModifier_LeftAlt | HidKeyboardModifier_RightAlt);
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io_.KeySuper = kbState_.modifiers & HidKeyboardModifier_Gui;
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for (int i = 0; i < 256; ++i)
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io_.KeysDown[i] = hidKeyboardHeld (static_cast<HidKeyboardScancode> (i));
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io_.KeysDown[i] = kbState_.keys[i / 64] & (1 << (i % 64));
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static enum {
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INACTIVE,
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@ -1521,7 +1509,10 @@ bool imgui::nx::init ()
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return true;
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}
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void imgui::nx::newFrame ()
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void imgui::nx::newFrame (PadState const *const padState_,
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HidTouchScreenState const *const touchState_,
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HidMouseState const *const mouseState_,
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HidKeyboardState const *const kbState_)
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{
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auto &io = ImGui::GetIO ();
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@ -1545,11 +1536,20 @@ void imgui::nx::newFrame ()
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if (s_focused)
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{
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// update inputs
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updateMouseButtons (io);
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updateMousePos (io);
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updateTouch (io);
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updateGamepads (io);
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updateKeyboard (io);
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if (mouseState_)
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{
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updateMouseButtons (*mouseState_, io);
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updateMousePos (*mouseState_, io);
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}
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if (touchState_)
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updateTouch (*touchState_, io);
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if (padState_)
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updateGamepads (*padState_, io);
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if (kbState_)
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updateKeyboard (*kbState_, io);
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}
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// whether to draw mouse cursor
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@ -28,6 +28,8 @@
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#pragma once
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#ifndef CLASSIC
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#include <switch.h>
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namespace imgui
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{
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namespace nx
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@ -38,7 +40,14 @@ bool init ();
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void exit ();
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/// \brief Prepare switch for a new frame
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void newFrame ();
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/// \param padState_ Gamepad state
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/// \param touchState_ Touch screen state
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/// \param mouseState_ Mouse state
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/// \param kbState_ Keyboard state
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void newFrame (PadState const *padState_,
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HidTouchScreenState const *touchState_ = nullptr,
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HidMouseState const *mouseState_ = nullptr,
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HidKeyboardState const *kbState_ = nullptr);
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}
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}
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#endif
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@ -78,9 +78,9 @@ enum TextureIndex
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};
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/// \brief deko3d logo width
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constexpr auto LOGO_WIDTH = 500;
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constexpr auto LOGO_WIDTH = 504;
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/// \brief deko3d logo height
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constexpr auto LOGO_HEIGHT = 493;
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constexpr auto LOGO_HEIGHT = 504;
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/// \brief icon width
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constexpr auto ICON_WIDTH = 24;
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@ -103,6 +103,15 @@ unsigned s_width = 1920;
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/// \brief Framebuffer height
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unsigned s_height = 1080;
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/// \brief Gamepad state
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PadState s_padState;
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/// \brief Touch screen state
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HidTouchScreenState s_touchState;
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/// \brief Mouse state
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HidMouseState s_mouseState;
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/// \brief Keyboard state
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HidKeyboardState s_kbState;
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/// \brief deko3d device
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dk::UniqueDevice s_device;
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@ -206,6 +215,13 @@ void rebuildSwapchain (unsigned const width_, unsigned const height_)
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/// \brief Initialize deko3d
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void deko3dInit ()
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{
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padConfigureInput (1, HidNpadStyleSet_NpadStandard);
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padInitializeDefault (&s_padState);
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hidInitializeTouchScreen ();
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hidInitializeMouse ();
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hidInitializeKeyboard ();
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// create deko3d device
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s_device = dk::DeviceMaker{}.create ();
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@ -263,26 +279,44 @@ void loadTextures ()
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{
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struct TextureInfo
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{
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TextureInfo (char const *const path_, unsigned const width_, unsigned const height_)
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: path (path_), width (width_), height (height_)
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TextureInfo (char const *const path_,
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DkImageFormat const format_,
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unsigned const width_,
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unsigned const height_)
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: path (path_), format (format_), width (width_), height (height_)
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{
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}
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char const *const path;
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unsigned width;
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unsigned height;
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DkImageFormat const format;
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unsigned const width;
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unsigned const height;
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};
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TextureInfo textureInfos[] = {TextureInfo ("romfs:/deko3d.rgba.zst", LOGO_WIDTH, LOGO_HEIGHT),
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TextureInfo ("romfs:/battery_icon.rgba.zst", ICON_WIDTH, ICON_HEIGHT),
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TextureInfo ("romfs:/charging_icon.rgba.zst", ICON_WIDTH, ICON_HEIGHT),
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TextureInfo ("romfs:/eth_none_icon.rgba.zst", ICON_WIDTH, ICON_HEIGHT),
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TextureInfo ("romfs:/eth_icon.rgba.zst", ICON_WIDTH, ICON_HEIGHT),
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TextureInfo ("romfs:/airplane_icon.rgba.zst", ICON_WIDTH, ICON_HEIGHT),
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TextureInfo ("romfs:/wifi_none_icon.rgba.zst", ICON_WIDTH, ICON_HEIGHT),
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TextureInfo ("romfs:/wifi1_icon.rgba.zst", ICON_WIDTH, ICON_HEIGHT),
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TextureInfo ("romfs:/wifi2_icon.rgba.zst", ICON_WIDTH, ICON_HEIGHT),
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TextureInfo ("romfs:/wifi3_icon.rgba.zst", ICON_WIDTH, ICON_HEIGHT)};
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TextureInfo textureInfos[] = {
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// clang-format off
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TextureInfo (
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"romfs:/deko3d.12x12.astc.zst", DkImageFormat_RGBA_ASTC_12x12, LOGO_WIDTH, LOGO_HEIGHT),
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TextureInfo (
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"romfs:/battery_icon.rgba.zst", DkImageFormat_RGBA8_Unorm, ICON_WIDTH, ICON_HEIGHT),
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TextureInfo (
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"romfs:/charging_icon.rgba.zst", DkImageFormat_RGBA8_Unorm, ICON_WIDTH, ICON_HEIGHT),
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TextureInfo (
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"romfs:/eth_none_icon.rgba.zst", DkImageFormat_RGBA8_Unorm, ICON_WIDTH, ICON_HEIGHT),
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TextureInfo (
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"romfs:/eth_icon.rgba.zst", DkImageFormat_RGBA8_Unorm, ICON_WIDTH, ICON_HEIGHT),
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TextureInfo (
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"romfs:/airplane_icon.rgba.zst", DkImageFormat_RGBA8_Unorm, ICON_WIDTH, ICON_HEIGHT),
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TextureInfo (
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"romfs:/wifi_none_icon.rgba.zst", DkImageFormat_RGBA8_Unorm, ICON_WIDTH, ICON_HEIGHT),
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TextureInfo (
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"romfs:/wifi1_icon.rgba.zst", DkImageFormat_RGBA8_Unorm, ICON_WIDTH, ICON_HEIGHT),
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TextureInfo (
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"romfs:/wifi2_icon.rgba.zst", DkImageFormat_RGBA8_Unorm, ICON_WIDTH, ICON_HEIGHT),
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TextureInfo (
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"romfs:/wifi3_icon.rgba.zst", DkImageFormat_RGBA8_Unorm, ICON_WIDTH, ICON_HEIGHT)
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// clang-format on
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};
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// create memblock for transfer (large enough for the largest source file)
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dk::UniqueMemBlock memBlock =
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@ -349,7 +383,7 @@ void loadTextures ()
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dk::ImageLayout layout;
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dk::ImageLayoutMaker{s_device}
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.setFlags (0)
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.setFormat (DkImageFormat_RGBA8_Unorm)
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.setFormat (textureInfo.format)
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.setDimensions (textureInfo.width, textureInfo.height)
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.initialize (layout);
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@ -585,23 +619,27 @@ bool platform::loop ()
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if (!appletMainLoop ())
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return false;
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hidScanInput ();
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padUpdate (&s_padState);
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auto const keysDown = hidKeysDown (CONTROLLER_P1_AUTO);
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auto const keys = padGetButtons (&s_padState);
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// check if the user wants to exit
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if (keysDown & KEY_PLUS)
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if (keys & HidNpadButton_Plus)
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return false;
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// check if the user wants to toggle the backlight
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if (keysDown & KEY_MINUS)
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if (keys & HidNpadButton_Minus)
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{
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s_backlight = !s_backlight;
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appletSetLcdBacklightOffEnabled (!s_backlight);
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}
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#ifndef CLASSIC
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imgui::nx::newFrame ();
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auto const touchState = hidGetTouchScreenStates (&s_touchState, 1) ? &s_touchState : nullptr;
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auto const mouseState = hidGetMouseStates (&s_mouseState, 1) ? &s_mouseState : nullptr;
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auto const kbState = hidGetKeyboardStates (&s_kbState, 1) ? &s_kbState : nullptr;
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imgui::nx::newFrame (&s_padState, touchState, mouseState, kbState);
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ImGui::NewFrame ();
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auto const &io = ImGui::GetIO ();
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BIN
switch/gfx/deko3d.12x12.astc
Normal file
BIN
switch/gfx/deko3d.12x12.astc
Normal file
Binary file not shown.
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Before Width: | Height: | Size: 54 KiB |
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