mirror of
https://github.com/wiiu-env/ftpiiu_plugin.git
synced 2024-12-23 03:11:49 +01:00
Use mulitply instead of divide where feasible
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ffa6195182
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@ -290,7 +290,7 @@ void imgui::citro3d::init ()
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atlas->TexWidth = glyphInfo->sheetWidth;
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atlas->TexWidth = glyphInfo->sheetWidth;
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atlas->TexHeight = glyphInfo->sheetHeight * glyphInfo->nSheets;
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atlas->TexHeight = glyphInfo->sheetHeight * glyphInfo->nSheets;
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atlas->TexUvScale = ImVec2 (1.0f / atlas->TexWidth, 1.0f / atlas->TexHeight);
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atlas->TexUvScale = ImVec2 (1.0f / atlas->TexWidth, 1.0f / atlas->TexHeight);
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atlas->TexUvWhitePixel = ImVec2 (0.5f / 8.0f, glyphInfo->nSheets + 0.5f / 8.0f);
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atlas->TexUvWhitePixel = ImVec2 (0.5f * 0.125f, glyphInfo->nSheets + 0.5f * 0.125f);
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atlas->TexPixelsAlpha8 = static_cast<unsigned char *> (IM_ALLOC (1)); // dummy allocation
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atlas->TexPixelsAlpha8 = static_cast<unsigned char *> (IM_ALLOC (1)); // dummy allocation
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// initialize font config
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// initialize font config
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@ -74,7 +74,7 @@ void FtpServer::draw ()
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ImGui::SetNextWindowPos (ImVec2 (0, 0), ImGuiCond_FirstUseEver);
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ImGui::SetNextWindowPos (ImVec2 (0, 0), ImGuiCond_FirstUseEver);
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#ifdef _3DS
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#ifdef _3DS
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// top screen
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// top screen
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ImGui::SetNextWindowSize (ImVec2 (width, height / 2.0f));
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ImGui::SetNextWindowSize (ImVec2 (width, height * 0.5f));
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#else
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#else
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ImGui::SetNextWindowSize (ImVec2 (width, height));
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ImGui::SetNextWindowSize (ImVec2 (width, height));
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#endif
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#endif
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@ -123,8 +123,8 @@ void FtpServer::draw ()
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ImGui::End ();
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ImGui::End ();
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// bottom screen
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// bottom screen
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ImGui::SetNextWindowSize (ImVec2 (width * 0.8f, height / 2.0f));
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ImGui::SetNextWindowSize (ImVec2 (width * 0.8f, height * 0.5f));
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ImGui::SetNextWindowPos (ImVec2 (width * 0.1f, height / 2.0f), ImGuiCond_FirstUseEver);
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ImGui::SetNextWindowPos (ImVec2 (width * 0.1f, height * 0.5f), ImGuiCond_FirstUseEver);
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ImGui::Begin ("Sessions",
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ImGui::Begin ("Sessions",
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nullptr,
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nullptr,
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ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize);
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ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize);
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@ -809,9 +809,9 @@ void imgui::deko3d::render ()
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void imgui::deko3d::test ()
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void imgui::deko3d::test ()
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{
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{
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auto const x1 = (s_width - LOGO_WIDTH) / 2.0f;
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auto const x1 = (s_width - LOGO_WIDTH) * 0.5f;
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auto const x2 = x1 + LOGO_WIDTH;
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auto const x2 = x1 + LOGO_WIDTH;
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auto const y1 = (s_height - LOGO_HEIGHT) / 2.0f;
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auto const y1 = (s_height - LOGO_HEIGHT) * 0.5f;
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auto const y2 = y1 + LOGO_HEIGHT;
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auto const y2 = y1 + LOGO_HEIGHT;
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ImGui::GetBackgroundDrawList ()->AddImage (
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ImGui::GetBackgroundDrawList ()->AddImage (
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