mirror of
https://github.com/wiiu-env/ftpiiu_plugin.git
synced 2024-11-13 00:15:10 +01:00
Minor mouse fixes
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214ab229c6
commit
a313c5c169
@ -20,6 +20,7 @@
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#pragma once
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#pragma once
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#ifndef CLASSIC
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#include <deko3d.hpp>
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#include <deko3d.hpp>
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namespace imgui
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namespace imgui
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@ -74,3 +75,4 @@ constexpr inline std::uint32_t align (T const &size_, U const &align_)
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}
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}
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}
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}
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}
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}
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#endif
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@ -1226,8 +1226,6 @@ void moveMouse (ImGuiIO &io_, ImVec2 const &pos_, bool const force_ = false)
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s_showMouse = true;
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s_showMouse = true;
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s_lastMouseUpdate = now;
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s_lastMouseUpdate = now;
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s_mousePos = pos_;
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s_mousePos = pos_;
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io_.MousePos = s_mousePos;
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}
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}
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/// \brief Update mouse buttons
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/// \brief Update mouse buttons
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@ -1254,8 +1252,15 @@ void updateMousePos (ImGuiIO &io_)
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MousePosition pos;
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MousePosition pos;
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hidMouseRead (&pos);
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hidMouseRead (&pos);
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io_.MouseWheelH += pos.scrollVelocityX;
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if (pos.scrollVelocityX > 0)
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io_.MouseWheel += pos.scrollVelocityY;
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io_.MouseWheel += 1;
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else if (pos.scrollVelocityX < 0)
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io_.MouseWheel -= 1;
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if (pos.scrollVelocityY > 0)
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io_.MouseWheelH += 1;
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else if (pos.scrollVelocityY < 0)
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io_.MouseWheelH -= 1;
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moveMouse (
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moveMouse (
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io_, ImVec2 (s_mousePos.x + 2.0f * pos.velocityX, s_mousePos.y + 2.0f * pos.velocityY));
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io_, ImVec2 (s_mousePos.x + 2.0f * pos.velocityX, s_mousePos.y + 2.0f * pos.velocityY));
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@ -1504,6 +1509,7 @@ void imgui::nx::newFrame ()
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// clamp mouse to screen
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// clamp mouse to screen
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s_mousePos.x = std::clamp (s_mousePos.x, 0.0f, s_width);
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s_mousePos.x = std::clamp (s_mousePos.x, 0.0f, s_width);
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s_mousePos.y = std::clamp (s_mousePos.y, 0.0f, s_height);
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s_mousePos.y = std::clamp (s_mousePos.y, 0.0f, s_height);
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io.MousePos = s_mousePos;
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}
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}
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void imgui::nx::exit ()
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void imgui::nx::exit ()
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@ -20,13 +20,18 @@
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#pragma once
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#pragma once
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#ifndef CLASSIC
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namespace imgui
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namespace imgui
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{
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{
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namespace nx
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namespace nx
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{
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{
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/// \brief Initialize switch platform
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bool init ();
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bool init ();
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/// \brief Deinitialize switch platform
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void exit ();
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void exit ();
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/// \brief Prepare switch for a new frame
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void newFrame ();
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void newFrame ();
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}
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}
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}
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}
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#endif
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