Don't add logs to the message queue on wii u because they never get cleared

This commit is contained in:
Maschell 2024-07-12 13:23:21 +02:00
parent 5d3436b069
commit de6f657c3d

View File

@ -41,7 +41,7 @@ namespace
constexpr auto MAX_LOGS = 250;
#else
/// \brief Maximum number of log messages to keep
constexpr auto MAX_LOGS = 10000;
constexpr auto MAX_LOGS = 100;
#endif
#ifdef CLASSIC
@ -97,9 +97,7 @@ void drawLog ()
#endif
auto const maxLogs =
#ifdef __WIIU__
1000;
#elif defined(CLASSIC)
#if defined(CLASSIC) && !defined(__WIIU__)
g_logConsole.windowHeight;
#else
MAX_LOGS;
@ -247,6 +245,10 @@ void response (char const *const fmt_, ...)
void addLog (LogLevel const level_, char const *const fmt_, va_list ap_)
{
#ifdef __WIIU__
// the plugin is currently never calling drawLogs
return;
#endif
#ifdef NDEBUG
if (level_ == DEBUGLOG)
return;
@ -277,6 +279,10 @@ void addLog (LogLevel const level_, char const *const fmt_, va_list ap_)
void addLog (LogLevel const level_, std::string_view const message_)
{
#ifdef __WIIU__
// the plugin is currently never calling drawLogs
return;
#endif
#ifdef NDEBUG
if (level_ == DEBUGLOG)
return;