mirror of
https://github.com/wiiu-env/ftpiiu_plugin.git
synced 2024-11-25 22:24:17 +01:00
Cleaned up a bit, included original banner png.
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parent
36938f6700
commit
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BIN
gfx/banner.png
Executable file
BIN
gfx/banner.png
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After Width: | Height: | Size: 87 KiB |
3
include/gfx.h
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3
include/gfx.h
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@ -0,0 +1,3 @@
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#pragma once
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void gfxDrawSprite(gfxScreen_t screen, gfx3dSide_t side, u8* spriteData, u16 width, u16 height, s16 x, s16 y);
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@ -6,6 +6,7 @@
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#include <3ds.h>
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#endif
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#include "debug.h"
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#include "gfx.h"
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#ifdef _3DS
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#include "sans_8_kerning_bin.h"
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@ -667,34 +668,6 @@ draw_text(gfxScreen_t screen,
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}
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}
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/* Function to draw sprite, from smea/3ds_hb_menu */
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void gfxDrawSprite(gfxScreen_t screen, gfx3dSide_t side, u8* spriteData, u16 width, u16 height, s16 x, s16 y)
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{
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if(!spriteData)return;
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u16 fbWidth, fbHeight;
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u8* fbAdr=gfxGetFramebuffer(screen, side, &fbWidth, &fbHeight);
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if(x+width<0 || x>=fbWidth)return;
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if(y+height<0 || y>=fbHeight)return;
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u16 xOffset=0, yOffset=0;
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u16 widthDrawn=width, heightDrawn=height;
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if(x<0)xOffset=-x;
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if(y<0)yOffset=-y;
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if(x+width>=fbWidth)widthDrawn=fbWidth-x;
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if(y+height>=fbHeight)heightDrawn=fbHeight-y;
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widthDrawn-=xOffset;
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heightDrawn-=yOffset;
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int j;
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for(j=yOffset; j<yOffset+heightDrawn; j++)
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{
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memcpy(&fbAdr[((x+xOffset)+(y+j)*fbWidth)*3], &spriteData[((xOffset)+(j)*width)*3], widthDrawn*3);
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}
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}
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/*! draw console to screen */
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void
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console_render(void)
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31
source/gfx.c
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31
source/gfx.c
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@ -0,0 +1,31 @@
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#ifdef _3DS
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#include <3ds.h>
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#endif
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/* Function to draw sprite, from smea/3ds_hb_menu */
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void gfxDrawSprite(gfxScreen_t screen, gfx3dSide_t side, u8* spriteData, u16 width, u16 height, s16 x, s16 y)
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{
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if(!spriteData)return;
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u16 fbWidth, fbHeight;
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u8* fbAdr=gfxGetFramebuffer(screen, side, &fbWidth, &fbHeight);
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if(x+width<0 || x>=fbWidth)return;
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if(y+height<0 || y>=fbHeight)return;
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u16 xOffset=0, yOffset=0;
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u16 widthDrawn=width, heightDrawn=height;
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if(x<0)xOffset=-x;
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if(y<0)yOffset=-y;
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if(x+width>=fbWidth)widthDrawn=fbWidth-x;
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if(y+height>=fbHeight)heightDrawn=fbHeight-y;
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widthDrawn-=xOffset;
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heightDrawn-=yOffset;
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int j;
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for(j=yOffset; j<yOffset+heightDrawn; j++)
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{
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memcpy(&fbAdr[((x+xOffset)+(y+j)*fbWidth)*3], &spriteData[((xOffset)+(j)*width)*3], widthDrawn*3);
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}
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}
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