Remove platform specific code for other platform than wii u, remove third party dependencies
34
.github/ISSUE_TEMPLATE/bug_report.md
vendored
@ -1,34 +0,0 @@
|
||||
---
|
||||
name: Bug report
|
||||
about: Create a report to help us improve
|
||||
title: ''
|
||||
labels: ''
|
||||
assignees: ''
|
||||
|
||||
---
|
||||
|
||||
**Describe the bug**
|
||||
A clear and concise description of what the bug is.
|
||||
|
||||
**To Reproduce**
|
||||
Steps to reproduce the behavior:
|
||||
1. Go to '...'
|
||||
2. Click on '....'
|
||||
3. Scroll down to '....'
|
||||
4. See error
|
||||
|
||||
**Expected behavior**
|
||||
A clear and concise description of what you expected to happen.
|
||||
|
||||
**Screenshots**
|
||||
If applicable, add screenshots to help explain your problem.
|
||||
|
||||
**Platform (please complete the following information):**
|
||||
- System [e.g. 3DS]
|
||||
- System version [e.g. 11.13.0-45]
|
||||
- Launch method [e.g. rosalina 2.0.0]
|
||||
- Type [e.g. 3dsx]
|
||||
- Classic? [Yes/No]
|
||||
|
||||
**Additional context**
|
||||
Add any other context about the problem here.
|
20
.github/ISSUE_TEMPLATE/feature_request.md
vendored
@ -1,20 +0,0 @@
|
||||
---
|
||||
name: Feature request
|
||||
about: Suggest an idea for this project
|
||||
title: ''
|
||||
labels: ''
|
||||
assignees: ''
|
||||
|
||||
---
|
||||
|
||||
**Is your feature request related to a problem? Please describe.**
|
||||
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
|
||||
|
||||
**Describe the solution you'd like**
|
||||
A clear and concise description of what you want to happen.
|
||||
|
||||
**Describe alternatives you've considered**
|
||||
A clear and concise description of any alternative solutions or features you've considered.
|
||||
|
||||
**Additional context**
|
||||
Add any other context or screenshots about the feature request here.
|
Before Width: | Height: | Size: 22 KiB |
Before Width: | Height: | Size: 22 KiB |
Before Width: | Height: | Size: 22 KiB |
Before Width: | Height: | Size: 22 KiB |
Before Width: | Height: | Size: 22 KiB |
Before Width: | Height: | Size: 22 KiB |
Before Width: | Height: | Size: 791 B |
@ -1,12 +0,0 @@
|
||||
-f rgba -z auto --atlas
|
||||
battery0.png
|
||||
battery1.png
|
||||
battery2.png
|
||||
battery3.png
|
||||
battery4.png
|
||||
batteryCharge.png
|
||||
c3dlogo.png
|
||||
wifiNull.png
|
||||
wifi1.png
|
||||
wifi2.png
|
||||
wifi3.png
|
Before Width: | Height: | Size: 22 KiB |
Before Width: | Height: | Size: 22 KiB |
Before Width: | Height: | Size: 22 KiB |
Before Width: | Height: | Size: 22 KiB |
@ -1,74 +0,0 @@
|
||||
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||||
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|
||||
-----END CERTIFICATE-----
|
||||
-----BEGIN CERTIFICATE-----
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||||
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|
||||
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|
||||
-----END CERTIFICATE-----
|
||||
-----BEGIN CERTIFICATE-----
|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
R9I4LtD+gdwyah617jzV/OeBHRnDJELqYzmp
|
||||
-----END CERTIFICATE-----
|
253
Makefile
@ -1,133 +1,148 @@
|
||||
.PHONY: all all-classic format clean
|
||||
.PHONY: dslink 3dslink 3dslink-classic nxlink-classic
|
||||
.PHONY: nds 3dsx cia nro linux
|
||||
.PHONY: 3dsx-classic cia-classic nro-classic
|
||||
.PHONY: release release-nds release-3dsx release-cia release-nro
|
||||
.PHONY: release-3dsx-classic release-cia-classic release-nro-classic
|
||||
#-------------------------------------------------------------------------------
|
||||
.SUFFIXES:
|
||||
#-------------------------------------------------------------------------------
|
||||
|
||||
export GITREV := $(shell git rev-parse HEAD 2>/dev/null | cut -c1-6)
|
||||
export VERSION_MAJOR := 3
|
||||
export VERSION_MINOR := 1
|
||||
export VERSION_MICRO := 0
|
||||
export VERSION := $(VERSION_MAJOR).$(VERSION_MINOR).$(VERSION_MICRO)
|
||||
ifeq ($(strip $(DEVKITPRO)),)
|
||||
$(error "Please set DEVKITPRO in your environment. export DEVKITPRO=<path to>/devkitpro")
|
||||
endif
|
||||
|
||||
###########################################################################
|
||||
all: wiiu nds 3dsx nro linux
|
||||
TOPDIR ?= $(CURDIR)
|
||||
|
||||
all-classic: wiiu nds 3dsx-classic nro-classic linux
|
||||
include $(DEVKITPRO)/wups/share/wups_rules
|
||||
|
||||
format:
|
||||
@clang-format -style=file -i $(filter-out \
|
||||
include/imconfig.h \
|
||||
include/imgui.h \
|
||||
source/imgui/imgui.cpp \
|
||||
source/imgui/imgui_draw.cpp \
|
||||
source/imgui/imgui_internal.h \
|
||||
source/imgui/imgui_tables.cpp \
|
||||
source/imgui/imgui_widgets.cpp \
|
||||
source/imgui/imstb_rectpack.h \
|
||||
source/imgui/imstb_textedit.h \
|
||||
source/imgui/imstb_truetype.h \
|
||||
source/linux/imgui_impl_glfw.cpp \
|
||||
source/linux/imgui_impl_glfw.h \
|
||||
source/linux/imgui_impl_opengl3.cpp \
|
||||
source/linux/imgui_impl_opengl3.h \
|
||||
source/linux/imgui_impl_opengl3_loader.h \
|
||||
, $(shell find source include -type f -name \*.c -o -name \*.cpp -o -name \*.h))
|
||||
WUT_ROOT := $(DEVKITPRO)/wut
|
||||
WUPS_ROOT := $(DEVKITPRO)/wups
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# TARGET is the name of the output
|
||||
# BUILD is the directory where object files & intermediate files will be placed
|
||||
# SOURCES is a list of directories containing source code
|
||||
# DATA is a list of directories containing data files
|
||||
# INCLUDES is a list of directories containing header files
|
||||
#-------------------------------------------------------------------------------
|
||||
TARGET := ftpd
|
||||
BUILD := build
|
||||
SOURCES := source source/wiiu
|
||||
DATA := data
|
||||
INCLUDES := source include
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# options for code generation
|
||||
#-------------------------------------------------------------------------------
|
||||
CFLAGS := -Wall -O2 -ffunction-sections \
|
||||
$(MACHDEP)
|
||||
|
||||
CFLAGS += $(INCLUDE) -D__WIIU__ -D__WUT__ -D__WUPS__ -DSTATUS_STRING="\"ftpd v$(VERSION)\"" \
|
||||
-DNO_IPV6 -DCLASSIC -DNO_CONSOLE -DFTPDCONFIG="\"/config/ftpd/ftpd.cfg\""
|
||||
|
||||
CXXFLAGS := $(CFLAGS) -std=gnu++20
|
||||
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -g $(ARCH) $(RPXSPECS) -Wl,-Map,$(notdir $*.map) $(WUPSSPECS)
|
||||
|
||||
ifeq ($(DEBUG),1)
|
||||
CXXFLAGS += -DDEBUG -g
|
||||
CFLAGS += -DDEBUG -g
|
||||
endif
|
||||
|
||||
ifeq ($(DEBUG),VERBOSE)
|
||||
CXXFLAGS += -DDEBUG -DVERBOSE_DEBUG -g
|
||||
CFLAGS += -DDEBUG -DVERBOSE_DEBUG -g
|
||||
endif
|
||||
|
||||
LIBS := -lwups -lwut -lmocha
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# list of directories containing libraries, this must be the top level
|
||||
# containing include and lib
|
||||
#-------------------------------------------------------------------------------
|
||||
LIBDIRS := $(PORTLIBS) $(WUPS_ROOT) $(WUT_ROOT) $(WUT_ROOT)/usr
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# no real need to edit anything past this point unless you need to add additional
|
||||
# rules for different file extensions
|
||||
#-------------------------------------------------------------------------------
|
||||
ifneq ($(BUILD),$(notdir $(CURDIR)))
|
||||
#-------------------------------------------------------------------------------
|
||||
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
export TOPDIR := $(CURDIR)
|
||||
|
||||
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
|
||||
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#-------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
#-------------------------------------------------------------------------------
|
||||
export LD := $(CC)
|
||||
#-------------------------------------------------------------------------------
|
||||
else
|
||||
#-------------------------------------------------------------------------------
|
||||
export LD := $(CXX)
|
||||
#-------------------------------------------------------------------------------
|
||||
endif
|
||||
#-------------------------------------------------------------------------------
|
||||
|
||||
export OFILES_BIN := $(addsuffix .o,$(BINFILES))
|
||||
export OFILES_SRC := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
export OFILES := $(OFILES_BIN) $(OFILES_SRC)
|
||||
export HFILES_BIN := $(addsuffix .h,$(subst .,_,$(BINFILES)))
|
||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
-I$(CURDIR)/$(BUILD)
|
||||
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
|
||||
.PHONY: $(BUILD) clean all
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
all: $(BUILD)
|
||||
|
||||
$(BUILD):
|
||||
@$(shell [ ! -d $(BUILD) ] && mkdir -p $(BUILD))
|
||||
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
clean:
|
||||
@$(MAKE) -f Makefile.wiiu clean
|
||||
@$(MAKE) -f Makefile.nds clean
|
||||
@$(MAKE) -f Makefile.3ds clean
|
||||
@$(MAKE) -f Makefile.3ds clean CLASSIC="-DCLASSIC"
|
||||
@$(MAKE) -f Makefile.switch clean
|
||||
@$(MAKE) -f Makefile.switch clean CLASSIC="-DCLASSIC"
|
||||
@$(MAKE) -f Makefile.linux clean
|
||||
@$(RM) ftpd.nds.xz ftpd*.3dsx.xz ftpd*.cia.xz ftpd*.nro.xz
|
||||
@echo clean ...
|
||||
@rm -fr $(BUILD) $(TARGET).wps $(TARGET).elf
|
||||
|
||||
###########################################################################
|
||||
dslink:
|
||||
@$(MAKE) -f Makefile.nds dslink
|
||||
#-------------------------------------------------------------------------------
|
||||
else
|
||||
.PHONY: all
|
||||
|
||||
3dslink:
|
||||
@$(MAKE) -f Makefile.3ds 3dslink
|
||||
DEPENDS := $(OFILES:.o=.d)
|
||||
|
||||
3dslink-classic:
|
||||
@$(MAKE) -f Makefile.3ds 3dslink CLASSIC="-DCLASSIC"
|
||||
#-------------------------------------------------------------------------------
|
||||
# main targets
|
||||
#-------------------------------------------------------------------------------
|
||||
all : $(OUTPUT).wps
|
||||
|
||||
nxlink:
|
||||
@$(MAKE) -f Makefile.switch nxlink
|
||||
$(OUTPUT).wps : $(OUTPUT).elf
|
||||
$(OUTPUT).elf : $(OFILES)
|
||||
|
||||
nxlink-classic:
|
||||
@$(MAKE) -f Makefile.switch nxlink CLASSIC="-DCLASSIC"
|
||||
$(OFILES_SRC) : $(HFILES_BIN)
|
||||
|
||||
###########################################################################
|
||||
wiiu:
|
||||
@$(MAKE) -f Makefile.wiiu CLASSIC="-DCLASSIC"
|
||||
#-------------------------------------------------------------------------------
|
||||
# you need a rule like this for each extension you use as binary data
|
||||
#-------------------------------------------------------------------------------
|
||||
%.bin.o %_bin.h : %.bin
|
||||
#-------------------------------------------------------------------------------
|
||||
@echo $(notdir $<)
|
||||
@$(bin2o)
|
||||
|
||||
nds:
|
||||
@$(MAKE) -f Makefile.nds CLASSIC="-DCLASSIC"
|
||||
-include $(DEPENDS)
|
||||
|
||||
3dsx:
|
||||
@$(MAKE) -f Makefile.3ds 3dsx
|
||||
|
||||
3dsx-classic:
|
||||
@$(MAKE) -f Makefile.3ds 3dsx CLASSIC="-DCLASSIC"
|
||||
|
||||
cia: 3dsx
|
||||
@$(MAKE) -f Makefile.3ds cia
|
||||
|
||||
cia-classic: 3dsx-classic
|
||||
@$(MAKE) -f Makefile.3ds cia CLASSIC="-DCLASSIC"
|
||||
|
||||
nro:
|
||||
@$(MAKE) -f Makefile.switch all
|
||||
|
||||
nro-classic:
|
||||
@$(MAKE) -f Makefile.switch all CLASSIC="-DCLASSIC"
|
||||
|
||||
linux:
|
||||
@$(MAKE) -f Makefile.linux
|
||||
|
||||
###########################################################################
|
||||
release: release-nds \
|
||||
release-3dsx release-3dsx-classic \
|
||||
release-cia release-cia-classic \
|
||||
release-nro release-nro-classic
|
||||
@$(RM) -r release
|
||||
@mkdir release
|
||||
@xz -c <nds/ftpd.nds >release/ftpd.nds.xz
|
||||
@ln -s ../nds/ftpd.nds release/ftpd.nds
|
||||
@xz -c <3ds/ftpd.3dsx >release/ftpd.3dsx.xz
|
||||
@ln -s ../3ds/ftpd.3dsx release/ftpd.3dsx
|
||||
@xz -c <3ds-classic/ftpd-classic.3dsx >release/ftpd-classic.3dsx.xz
|
||||
@ln -s ../3ds-classic/ftpd-classic.3dsx release/ftpd-classic.3dsx
|
||||
@xz -c <3ds/ftpd.cia >release/ftpd.cia.xz
|
||||
@ln -s ../3ds/ftpd.cia release/ftpd.cia
|
||||
@xz -c <3ds-classic/ftpd-classic.cia >release/ftpd-classic.cia.xz
|
||||
@ln -s ../3ds-classic/ftpd-classic.cia release/ftpd-classic.cia
|
||||
@xz -c <switch/ftpd.nro >release/ftpd.nro.xz
|
||||
@ln -s ../switch/ftpd.nro release/ftpd.nro
|
||||
@xz -c <switch-classic/ftpd-classic.nro >release/ftpd-classic.nro.xz
|
||||
@ln -s ../switch-classic/ftpd-classic.nro release/ftpd-classic.nro
|
||||
|
||||
release-nds:
|
||||
@$(MAKE) -f Makefile.nds DEFINES=-DNDEBUG OPTIMIZE="-O3 -flto"
|
||||
|
||||
release-3dsx:
|
||||
@$(MAKE) -f Makefile.3ds 3dsx DEFINES=-DNDEBUG OPTIMIZE="-O3 -flto"
|
||||
|
||||
release-3dsx-classic:
|
||||
@$(MAKE) -f Makefile.3ds 3dsx DEFINES=-DNDEBUG OPTIMIZE="-O3 -flto" CLASSIC="-DCLASSIC"
|
||||
|
||||
release-cia: release-3dsx
|
||||
@$(MAKE) -f Makefile.3ds cia DEFINES=-DNDEBUG OPTIMIZE="-O3 -flto"
|
||||
|
||||
release-cia-classic: release-3dsx-classic
|
||||
@$(MAKE) -f Makefile.3ds cia DEFINES=-DNDEBUG OPTIMIZE="-O3 -flto" CLASSIC="-DCLASSIC"
|
||||
|
||||
release-nro:
|
||||
@$(MAKE) -f Makefile.switch all DEFINES=-DNDEBUG OPTIMIZE="-O3 -flto"
|
||||
|
||||
release-nro-classic:
|
||||
@$(MAKE) -f Makefile.switch all DEFINES=-DNDEBUG OPTIMIZE="-O3 -flto" CLASSIC="-DCLASSIC"
|
||||
#-------------------------------------------------------------------------------
|
||||
endif
|
||||
#-------------------------------------------------------------------------------
|
||||
|
316
Makefile.3ds
@ -1,316 +0,0 @@
|
||||
#---------------------------------------------------------------------------------
|
||||
.SUFFIXES:
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
ifeq ($(strip $(DEVKITARM)),)
|
||||
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
|
||||
endif
|
||||
|
||||
TOPDIR ?= $(CURDIR)
|
||||
include $(DEVKITARM)/3ds_rules
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# TARGET is the name of the output
|
||||
# BUILD is the directory where object files & intermediate files will be placed
|
||||
# SOURCES is a list of directories containing source code
|
||||
# DATA is a list of directories containing data files
|
||||
# INCLUDES is a list of directories containing header files
|
||||
# GRAPHICS is a list of directories containing graphics files
|
||||
# GFXBUILD is the directory where converted graphics files will be placed
|
||||
# If set to $(BUILD), it will statically link in the converted
|
||||
# files as if they were data files.
|
||||
#
|
||||
# NO_SMDH: if set to anything, no SMDH file is generated.
|
||||
# ROMFS is the directory which contains the RomFS, relative to the Makefile (Optional)
|
||||
# APP_TITLE is the name of the app stored in the SMDH file (Optional)
|
||||
# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional)
|
||||
# APP_AUTHOR is the author of the app stored in the SMDH file (Optional)
|
||||
# ICON is the filename of the icon (.png), relative to the project folder.
|
||||
# If not set, it attempts to use one of the following (in this order):
|
||||
# - <Project name>.png
|
||||
# - icon.png
|
||||
# - <libctru folder>/default_icon.png
|
||||
#---------------------------------------------------------------------------------
|
||||
SOURCES := source source/3ds
|
||||
DATA := data
|
||||
INCLUDES := include
|
||||
|
||||
ifeq ($(strip $(CLASSIC)),)
|
||||
APP_TITLE := ftpd pro
|
||||
TARGET := 3ds/ftpd
|
||||
BUILD := 3ds/build
|
||||
SOURCES += source/imgui
|
||||
GRAPHICS := 3ds/gfx
|
||||
ROMFS := 3ds/romfs
|
||||
GFXBUILD := $(ROMFS)
|
||||
RSF_FILE := meta/ftpd-cia.rsf
|
||||
else
|
||||
APP_TITLE := ftpd classic
|
||||
TARGET := 3ds-classic/ftpd-classic
|
||||
BUILD := 3ds-classic/build
|
||||
RSF_FILE := meta/ftpd-classic-cia.rsf
|
||||
endif
|
||||
|
||||
APP_DESCRIPTION := v$(VERSION)
|
||||
APP_AUTHOR := (c) 2023 Michael Theall, Dave Murphy, TuxSH
|
||||
|
||||
ICON := meta/icon.png
|
||||
BNR_IMAGE := meta/banner.png
|
||||
BNR_AUDIO := meta/audio.wav
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# options for code generation
|
||||
#---------------------------------------------------------------------------------
|
||||
OPTIMIZE := -Og
|
||||
ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft
|
||||
|
||||
CFLAGS := -g -Wall $(OPTIMIZE) -mword-relocations \
|
||||
-fomit-frame-pointer -ffunction-sections -fdata-sections \
|
||||
$(ARCH) $(DEFINES) $(CLASSIC)
|
||||
|
||||
CFLAGS += $(INCLUDE) -DARM11 -D__3DS__ \
|
||||
-DSTATUS_STRING="\"ftpd v$(VERSION)\"" \
|
||||
-DNO_IPV6 -DFTPDCONFIG="\"/config/ftpd/ftpd.cfg\"" \
|
||||
-DANTI_ALIAS=1 \
|
||||
`curl-config --cflags`
|
||||
|
||||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++2a
|
||||
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map) $(OPTIMIZE)
|
||||
|
||||
CC := `which ccache 2>/dev/null` $(CC)
|
||||
CXX := `which ccache 2>/dev/null` $(CXX)
|
||||
|
||||
LIBS := `curl-config --libs` -lcitro3d -lctru -lm
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# list of directories containing libraries, this must be the top level containing
|
||||
# include and lib
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBDIRS := $(CTRULIB)
|
||||
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# no real need to edit anything past this point unless you need to add additional
|
||||
# rules for different file extensions
|
||||
#---------------------------------------------------------------------------------
|
||||
ifneq ($(TOPDIR)/$(BUILD),$(CURDIR))
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
export TOPDIR := $(CURDIR)
|
||||
|
||||
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
|
||||
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
SHLISTFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.shlist)))
|
||||
GFXFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.t3s)))
|
||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||||
|
||||
ifeq ($(strip $(CLASSIC)),)
|
||||
PICAFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.v.pica)))
|
||||
endif
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#---------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
export LD := $(CC)
|
||||
else
|
||||
export LD := $(CXX)
|
||||
endif
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
ifeq ($(GFXBUILD),$(BUILD))
|
||||
#---------------------------------------------------------------------------------
|
||||
export T3XFILES := $(GFXFILES:.t3s=.t3x)
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
#---------------------------------------------------------------------------------
|
||||
export ROMFS_T3XFILES := $(patsubst %.t3s,$(GFXBUILD)/%.t3x,$(GFXFILES))
|
||||
export T3XHFILES := $(patsubst %.t3s,$(BUILD)/%.h,$(GFXFILES))
|
||||
#---------------------------------------------------------------------------------
|
||||
endif
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
|
||||
export OFILES_BIN := $(addsuffix .o,$(BINFILES)) \
|
||||
$(PICAFILES:.v.pica=.shbin.o) $(SHLISTFILES:.shlist=.shbin.o) \
|
||||
$(addsuffix .o,$(T3XFILES))
|
||||
|
||||
export OFILES := $(OFILES_BIN) $(OFILES_SOURCES)
|
||||
|
||||
export HFILES := $(PICAFILES:.v.pica=_shbin.h) $(SHLISTFILES:.shlist=_shbin.h) \
|
||||
$(addsuffix .h,$(subst .,_,$(BINFILES))) \
|
||||
$(GFXFILES:.t3s=.h)
|
||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
-I$(CURDIR)/$(BUILD)
|
||||
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
|
||||
export _3DSXDEPS := $(if $(NO_SMDH),,$(OUTPUT).smdh)
|
||||
|
||||
ifeq ($(strip $(ICON)),)
|
||||
icons := $(wildcard *.png)
|
||||
ifneq (,$(findstring $(TARGET).png,$(icons)))
|
||||
export APP_ICON := $(TOPDIR)/$(TARGET).png
|
||||
else
|
||||
ifneq (,$(findstring icon.png,$(icons)))
|
||||
export APP_ICON := $(TOPDIR)/icon.png
|
||||
endif
|
||||
endif
|
||||
else
|
||||
export APP_ICON := $(TOPDIR)/$(ICON)
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(NO_SMDH)),)
|
||||
export _3DSXFLAGS += --smdh=$(CURDIR)/$(TARGET).smdh
|
||||
endif
|
||||
|
||||
ifneq ($(ROMFS),)
|
||||
export _3DSXFLAGS += --romfs=$(CURDIR)/$(ROMFS)
|
||||
endif
|
||||
|
||||
.PHONY: $(BUILD) clean all 3dsx cia 3dslink
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
all: $(BUILD) $(GFXBUILD) $(DEPSDIR) $(ROMFS_T3XFILES) $(T3XHFILES)
|
||||
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile.3ds
|
||||
|
||||
$(BUILD):
|
||||
@mkdir -p $@
|
||||
|
||||
ifneq ($(GFXBUILD),$(BUILD))
|
||||
$(GFXBUILD):
|
||||
@mkdir -p $@
|
||||
endif
|
||||
|
||||
ifneq ($(DEPSDIR),$(BUILD))
|
||||
$(DEPSDIR):
|
||||
mkdir -p $@
|
||||
endif
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
$(GFXBUILD)/%.t3x $(BUILD)/%.h: %.t3s
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo $(notdir $<)
|
||||
tex3ds -i $< -H $(BUILD)/$*.h -d $(DEPSDIR)/$*.d -o $(GFXBUILD)/$*.t3x
|
||||
|
||||
3dsx: $(BUILD) $(GFXBUILD) $(DEPSDIR) $(ROMFS_T3XFILES) $(T3XHFILES)
|
||||
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile.3ds 3dsx
|
||||
|
||||
cia: $(BUILD) $(GFXBUILD) $(DEPSDIR) $(ROMFS_T3XFILES) $(T3XHFILES)
|
||||
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile.3ds cia
|
||||
|
||||
3dslink: 3dsx
|
||||
@3dslink $(OUTPUT).3dsx
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
clean:
|
||||
@echo clean ...
|
||||
@$(RM) -r $(BUILD) \
|
||||
$(TARGET).3dsx \
|
||||
$(OUTPUT).smdh \
|
||||
$(TARGET).elf \
|
||||
$(TARGET).cia \
|
||||
$(ROMFS_T3XFILES) \
|
||||
output/
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
#---------------------------------------------------------------------------------
|
||||
# main targets
|
||||
#---------------------------------------------------------------------------------
|
||||
all: $(OUTPUT).cia $(OUTPUT).3dsx
|
||||
|
||||
3dsx: $(OUTPUT).3dsx
|
||||
|
||||
cia: $(OUTPUT).cia
|
||||
|
||||
ifeq ($(strip $(NO_SMDH)),)
|
||||
.PHONY: all
|
||||
all: $(OUTPUT).3dsx $(OUTPUT).smdh
|
||||
$(OUTPUT).smdh: $(TOPDIR)/Makefile $(TOPDIR)/Makefile.3ds
|
||||
$(OUTPUT).3dsx: $(OUTPUT).smdh
|
||||
endif
|
||||
|
||||
$(OUTPUT).3dsx: $(OUTPUT).elf $(_3DSXDEPS)
|
||||
|
||||
$(OFILES_SOURCES): $(HFILES)
|
||||
|
||||
$(OUTPUT).elf: $(OFILES)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# you need a rule like this for each extension you use as binary data
|
||||
#---------------------------------------------------------------------------------
|
||||
%.bin.o %_bin.h: %.bin
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo $(notdir $<)
|
||||
@$(bin2o)
|
||||
|
||||
$(OFILES): $(TOPDIR)/Makefile $(TOPDIR)/Makefile.3ds
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
.PRECIOUS: %.t3x
|
||||
#---------------------------------------------------------------------------------
|
||||
%.t3x.o %_t3x.h: %.t3x
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo $(notdir $<)
|
||||
@$(bin2o)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# rules for assembling GPU shaders
|
||||
#---------------------------------------------------------------------------------
|
||||
define shader-as
|
||||
$(eval CURBIN := $*.shbin)
|
||||
$(eval DEPSFILE := $(DEPSDIR)/$*.shbin.d)
|
||||
echo "$(CURBIN).o: $< $1" > $(DEPSFILE)
|
||||
echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(CURBIN) | tr . _)`.h
|
||||
echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(CURBIN) | tr . _)`.h
|
||||
echo "extern const u32" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(CURBIN) | tr . _)`.h
|
||||
picasso -o $(CURBIN) $1
|
||||
bin2s $(CURBIN) | $(AS) -o $*.shbin.o
|
||||
endef
|
||||
|
||||
%.shbin.o %_shbin.h : %.v.pica %.g.pica
|
||||
@echo $(notdir $^)
|
||||
@$(call shader-as,$^)
|
||||
|
||||
%.shbin.o %_shbin.h : %.v.pica
|
||||
@echo $(notdir $<)
|
||||
@$(call shader-as,$<)
|
||||
|
||||
%.shbin.o %_shbin.h : %.shlist
|
||||
@echo $(notdir $<)
|
||||
@$(call shader-as,$(foreach file,$(shell cat $<),$(dir $<)$(file)))
|
||||
|
||||
$(OUTPUT).cia: $(OUTPUT).elf $(OUTPUT).smdh $(TARGET).bnr $(TOPDIR)/$(RSF_FILE)
|
||||
@makerom -f cia -target t -exefslogo -o $@ \
|
||||
-elf $(OUTPUT).elf -rsf $(TOPDIR)/$(RSF_FILE) \
|
||||
-ver "$$(($(VERSION_MAJOR)*1024+$(VERSION_MINOR)*16+$(VERSION_MICRO)))" \
|
||||
-banner $(TARGET).bnr \
|
||||
-icon $(OUTPUT).smdh
|
||||
@echo "built ... $(notdir $@)"
|
||||
|
||||
$(TARGET).bnr: $(TOPDIR)/$(BNR_IMAGE) $(TOPDIR)/$(BNR_AUDIO)
|
||||
@[ -d $(dir $@) ] || mkdir -p $(dir $@)
|
||||
@bannertool makebanner -o $@ -i $(TOPDIR)/$(BNR_IMAGE) -a $(TOPDIR)/$(BNR_AUDIO)
|
||||
@echo "built ... $@"
|
||||
|
||||
|
||||
-include $(DEPSDIR)/*.d
|
||||
|
||||
#---------------------------------------------------------------------------------------
|
||||
endif
|
||||
#---------------------------------------------------------------------------------------
|
@ -1,37 +0,0 @@
|
||||
TARGET := linux/ftpd
|
||||
BUILD := linux/build
|
||||
|
||||
CFILES := $(wildcard source/linux/*.c)
|
||||
CXXFILES := $(wildcard source/*.cpp source/imgui/*.cpp source/linux/*.cpp)
|
||||
|
||||
OFILES := $(patsubst source/%,$(BUILD)/%,$(CFILES:.c=.c.o))
|
||||
OXXFILES := $(patsubst source/%,$(BUILD)/%,$(CXXFILES:.cpp=.cpp.o))
|
||||
|
||||
CPPFLAGS := -g -Wall -pthread -Iinclude -Isource/linux \
|
||||
`pkg-config --cflags gl glfw3` \
|
||||
-DSTATUS_STRING="\"ftpd v$(VERSION)\"" \
|
||||
-DFTPDCONFIG="\"ftpd.cfg\"" \
|
||||
`curl-config --cflags`
|
||||
CFLAGS := $(CPPFLAGS)
|
||||
CXXFLAGS := $(CPPFLAGS) -std=gnu++2a
|
||||
LDFLAGS := -pthread `curl-config --libs` `pkg-config --libs gl glfw3` -ldl
|
||||
|
||||
.PHONY: all clean
|
||||
|
||||
all: $(TARGET)
|
||||
|
||||
$(TARGET): $(OFILES) $(OXXFILES)
|
||||
$(CXX) -o $@ $^ $(LDFLAGS)
|
||||
|
||||
$(OFILES): $(BUILD)/%.c.o : source/%.c
|
||||
@[ -d $(dir $@) ] || mkdir -p $(dir $@)
|
||||
$(CC) -MMD -MP -MF $(BUILD)/$*.c.d $(CFLAGS) -c $< -o $@
|
||||
|
||||
$(OXXFILES): $(BUILD)/%.cpp.o : source/%.cpp
|
||||
@[ -d $(dir $@) ] || mkdir -p $(dir $@)
|
||||
$(CXX) -MMD -MP -MF $(BUILD)/$*.c.d $(CXXFLAGS) -c $< -o $@
|
||||
|
||||
clean:
|
||||
@$(RM) -r $(BUILD) $(TARGET)
|
||||
|
||||
-include $(shell find $(BUILD) -name \*.d 2>/dev/null)
|
206
Makefile.nds
@ -1,206 +0,0 @@
|
||||
#---------------------------------------------------------------------------------
|
||||
.SUFFIXES:
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
ifeq ($(strip $(DEVKITARM)),)
|
||||
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
|
||||
endif
|
||||
|
||||
include $(DEVKITARM)/ds_rules
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# TARGET is the name of the output
|
||||
# BUILD is the directory where object files & intermediate files will be placed
|
||||
# SOURCES is a list of directories containing source code
|
||||
# INCLUDES is a list of directories containing extra header files
|
||||
# DATA is a list of directories containing binary files embedded using bin2o
|
||||
# GRAPHICS is a list of directories containing image files to be converted with grit
|
||||
# AUDIO is a list of directories containing audio to be converted by maxmod
|
||||
# ICON is the image used to create the game icon, leave blank to use default rule
|
||||
# NITRO is a directory that will be accessible via NitroFS
|
||||
#---------------------------------------------------------------------------------
|
||||
TARGET := nds/ftpd
|
||||
BUILD := nds/build
|
||||
SOURCES := source source/nds
|
||||
INCLUDES := include
|
||||
DATA :=
|
||||
GRAPHICS :=
|
||||
AUDIO :=
|
||||
ICON :=
|
||||
|
||||
# specify a directory which contains the nitro filesystem
|
||||
# this is relative to the Makefile
|
||||
NITRO :=
|
||||
|
||||
# These set the information text in the nds file
|
||||
GAME_TITLE := ftpd classic
|
||||
GAME_SUBTITLE1 := v$(VERSION)
|
||||
GAME_SUBTITLE2 := (c) 2023 mtheall
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# options for code generation
|
||||
#---------------------------------------------------------------------------------
|
||||
OPTIMIZE := -Og
|
||||
ARCH := -marm -mthumb-interwork -march=armv5te -mtune=arm946e-s
|
||||
|
||||
CFLAGS := -g -Wall $(OPTIMIZE) \
|
||||
$(ARCH) $(INCLUDE) -DARM9 -DNDS \
|
||||
-DSTATUS_STRING="\"ftpd v$(VERSION)\"" \
|
||||
-DNO_IPV6 -DCLASSIC -DFTPDCONFIG="\"/config/ftpd/ftpd.cfg\""
|
||||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++2a
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map) $(OPTIMIZE)
|
||||
|
||||
CC := `which ccache 2>/dev/null` $(CC)
|
||||
CXX := `which ccache 2>/dev/null` $(CXX)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# any extra libraries we wish to link with the project (order is important)
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBS := -lfat -ldswifi9 -lnds9
|
||||
|
||||
# automatigically add libraries for NitroFS
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
LIBS := -lfilesystem -lfat $(LIBS)
|
||||
endif
|
||||
# automagically add maxmod library
|
||||
ifneq ($(strip $(AUDIO)),)
|
||||
LIBS := -lmm9 $(LIBS)
|
||||
endif
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# list of directories containing libraries, this must be the top level containing
|
||||
# include and lib
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBDIRS := $(LIBNDS)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# no real need to edit anything past this point unless you need to add additional
|
||||
# rules for different file extensions
|
||||
#---------------------------------------------------------------------------------
|
||||
ifneq ($(TOPDIR)/$(BUILD),$(CURDIR))
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
export TOPDIR := $(CURDIR)
|
||||
|
||||
export VPATH := $(CURDIR)/$(subst /,,$(dir $(ICON)))\
|
||||
$(foreach dir,$(SOURCES),$(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(DATA),$(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir))
|
||||
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
PNGFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.png)))
|
||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||||
|
||||
# prepare NitroFS directory
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
export NITRO_FILES := $(CURDIR)/$(NITRO)
|
||||
endif
|
||||
|
||||
# get audio list for maxmod
|
||||
ifneq ($(strip $(AUDIO)),)
|
||||
export MODFILES := $(foreach dir,$(notdir $(wildcard $(AUDIO)/*.*)),$(CURDIR)/$(AUDIO)/$(dir))
|
||||
|
||||
# place the soundbank file in NitroFS if using it
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
export SOUNDBANK := $(NITRO_FILES)/soundbank.bin
|
||||
|
||||
# otherwise, needs to be loaded from memory
|
||||
else
|
||||
export SOUNDBANK := soundbank.bin
|
||||
BINFILES += $(SOUNDBANK)
|
||||
endif
|
||||
endif
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#---------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CC)
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CXX)
|
||||
#---------------------------------------------------------------------------------
|
||||
endif
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OFILES := $(addsuffix .o,$(BINFILES))\
|
||||
$(PNGFILES:.png=.o)\
|
||||
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-iquote $(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include)\
|
||||
-I$(CURDIR)/$(BUILD)
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
|
||||
icons := $(wildcard $(dir $(TARGET))*.bmp)
|
||||
|
||||
ifneq (,$(findstring $(TARGET).bmp,$(icons)))
|
||||
export GAME_ICON := $(CURDIR)/$(TARGET).bmp
|
||||
else
|
||||
ifneq (,$(findstring $(dir $(TARGET))icon.bmp,$(icons)))
|
||||
export GAME_ICON := $(CURDIR)/$(dir $(TARGET))icon.bmp
|
||||
endif
|
||||
endif
|
||||
|
||||
.PHONY: $(BUILD) clean dslink
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
$(BUILD):
|
||||
@mkdir -p $@
|
||||
@$(MAKE) -C $(BUILD) -f $(CURDIR)/Makefile.nds
|
||||
|
||||
dslink: $(BUILD)
|
||||
@dslink $(OUTPUT).nds
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
clean:
|
||||
@echo clean ...
|
||||
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(SOUNDBANK)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# main targets
|
||||
#---------------------------------------------------------------------------------
|
||||
$(OUTPUT).nds: $(OUTPUT).elf
|
||||
$(OUTPUT).elf: $(OFILES)
|
||||
|
||||
# need to build soundbank first
|
||||
$(OFILES): $(SOUNDBANK) $(TOPDIR)/Makefile $(TOPDIR)/Makefile.nds
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# rule to build solution from music files
|
||||
#---------------------------------------------------------------------------------
|
||||
$(SOUNDBANK) : $(MODFILES)
|
||||
#---------------------------------------------------------------------------------
|
||||
mmutil $^ -d -o$@ -hsoundbank.h
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
%.bin.o: %.bin
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo $(notdir $<)
|
||||
$(bin2o)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# This rule creates assembly source files using grit
|
||||
# grit takes an image file and a .grit describing how the file is to be processed
|
||||
# add additional rules like this for each image extension
|
||||
# you use in the graphics folders
|
||||
#---------------------------------------------------------------------------------
|
||||
%.s %.h: %.png %.grit
|
||||
#---------------------------------------------------------------------------------
|
||||
grit $< -fts -o$*
|
||||
|
||||
-include $(DEPSDIR)/*.d
|
||||
|
||||
#---------------------------------------------------------------------------------------
|
||||
endif
|
||||
#---------------------------------------------------------------------------------------
|
317
Makefile.switch
@ -1,317 +0,0 @@
|
||||
#---------------------------------------------------------------------------------
|
||||
.SUFFIXES:
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
ifeq ($(strip $(DEVKITPRO)),)
|
||||
$(error "Please set DEVKITPRO in your environment. export DEVKITPRO=<path to>/devkitpro")
|
||||
endif
|
||||
|
||||
TOPDIR ?= $(CURDIR)
|
||||
include $(DEVKITPRO)/libnx/switch_rules
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# TARGET is the name of the output
|
||||
# BUILD is the directory where object files & intermediate files will be placed
|
||||
# SOURCES is a list of directories containing source code
|
||||
# DATA is a list of directories containing data files
|
||||
# INCLUDES is a list of directories containing header files
|
||||
# ROMFS is the directory containing data to be added to RomFS, relative to the Makefile (Optional)
|
||||
#
|
||||
# NO_ICON: if set to anything, do not use icon.
|
||||
# NO_NACP: if set to anything, no .nacp file is generated.
|
||||
# APP_TITLE is the name of the app stored in the .nacp file (Optional)
|
||||
# APP_AUTHOR is the author of the app stored in the .nacp file (Optional)
|
||||
# APP_VERSION is the version of the app stored in the .nacp file (Optional)
|
||||
# APP_TITLEID is the titleID of the app stored in the .nacp file (Optional)
|
||||
# ICON is the filename of the icon (.jpg), relative to the project folder.
|
||||
# If not set, it attempts to use one of the following (in this order):
|
||||
# - <Project name>.jpg
|
||||
# - icon.jpg
|
||||
# - <libnx folder>/default_icon.jpg
|
||||
#
|
||||
# CONFIG_JSON is the filename of the NPDM config file (.json), relative to the project folder.
|
||||
# If not set, it attempts to use one of the following (in this order):
|
||||
# - <Project name>.json
|
||||
# - config.json
|
||||
# If a JSON file is provided or autodetected, an ExeFS PFS0 (.nsp) is built instead
|
||||
# of a homebrew executable (.nro). This is intended to be used for sysmodules.
|
||||
# NACP building is skipped as well.
|
||||
#---------------------------------------------------------------------------------
|
||||
APP_AUTHOR := (c) 2023 Michael Theall, Dave Murphy, TuxSH
|
||||
ICON := meta/ftpd.jpg
|
||||
APP_VERSION := $(VERSION)
|
||||
|
||||
SOURCES := source source/switch
|
||||
DATA := data
|
||||
INCLUDES := include
|
||||
|
||||
ifeq ($(strip $(CLASSIC)),)
|
||||
APP_TITLE := ftpd pro $(VERSION)
|
||||
TARGET := switch/ftpd
|
||||
BUILD := switch/build
|
||||
SOURCES += source/imgui
|
||||
GRAPHICS := switch/gfx
|
||||
ROMFS := switch/romfs
|
||||
else
|
||||
APP_TITLE := ftpd classic $(VERSION)
|
||||
TARGET := switch-classic/ftpd-classic
|
||||
BUILD := switch-classic/build
|
||||
endif
|
||||
|
||||
# Output folders for autogenerated files in romfs
|
||||
OUT_SHADERS := shaders
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# options for code generation
|
||||
#---------------------------------------------------------------------------------
|
||||
OPTIMIZE:= -Og
|
||||
ARCH := -march=armv8-a+crc+crypto -mtune=cortex-a57 -mtp=soft -fPIE
|
||||
|
||||
CFLAGS := -g -Wall -Wno-narrowing $(OPTIMIZE) \
|
||||
-ffunction-sections -fdata-sections \
|
||||
$(ARCH) $(DEFINES) $(CLASSIC) -DNO_IPV6
|
||||
|
||||
CFLAGS += $(INCLUDE) -D__SWITCH__ \
|
||||
-DSTATUS_STRING="\"ftpd v$(VERSION)\"" \
|
||||
-DFTPDCONFIG="\"/config/ftpd/ftpd.cfg\"" \
|
||||
`$(PREFIX)pkg-config --cflags libzstd` \
|
||||
`curl-config --cflags`
|
||||
|
||||
CXXFLAGS := $(CFLAGS) -std=gnu++2a -fno-exceptions -fno-rtti
|
||||
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -specs=$(DEVKITPRO)/libnx/switch.specs -g $(ARCH) \
|
||||
$(OPTIMIZE) -Wl,-Map,$(notdir $*.map) -Wl,--gc-sections
|
||||
|
||||
CC := `which ccache 2>/dev/null` $(CC)
|
||||
CXX := `which ccache 2>/dev/null` $(CXX)
|
||||
|
||||
LIBS := `curl-config --libs` `$(PREFIX)pkg-config --libs libzstd` -ldeko3d -lnx
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# list of directories containing libraries, this must be the top level containing
|
||||
# include and lib
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBDIRS := $(LIBNX)
|
||||
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# no real need to edit anything past this point unless you need to add additional
|
||||
# rules for different file extensions
|
||||
#---------------------------------------------------------------------------------
|
||||
ifneq ($(TOPDIR)/$(BUILD),$(CURDIR))
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
export TOPDIR := $(CURDIR)
|
||||
|
||||
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
|
||||
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
GLSLFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.glsl)))
|
||||
PNGFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.png)))
|
||||
ASTCFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.astc)))
|
||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#---------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CC)
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CXX)
|
||||
#---------------------------------------------------------------------------------
|
||||
endif
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OFILES_BIN := $(addsuffix .o,$(BINFILES))
|
||||
export OFILES_SRC := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
export OFILES := $(OFILES_BIN) $(OFILES_SRC)
|
||||
export HFILES_BIN := $(addsuffix .h,$(subst .,_,$(BINFILES)))
|
||||
|
||||
ifneq ($(strip $(ROMFS)),)
|
||||
ROMFS_TARGETS :=
|
||||
ROMFS_FOLDERS :=
|
||||
ifneq ($(strip $(OUT_SHADERS)),)
|
||||
ROMFS_SHADERS := $(ROMFS)/$(OUT_SHADERS)
|
||||
ROMFS_TARGETS += $(patsubst %.glsl, $(ROMFS_SHADERS)/%.dksh, $(GLSLFILES))
|
||||
ROMFS_FOLDERS += $(ROMFS_SHADERS)
|
||||
endif
|
||||
|
||||
ROMFS_PNG := $(addprefix $(ROMFS)/,$(PNGFILES:.png=.rgba.zst))
|
||||
ROMFS_ASTC := $(addprefix $(ROMFS)/,$(ASTCFILES:.astc=.astc.zst))
|
||||
ROMFS_GFX := $(ROMFS_PNG) $(ROMFS_ASTC)
|
||||
ROMFS_TARGETS += $(ROMFS_GFX)
|
||||
ROMFS_FOLDERS += $(ROMFS)
|
||||
|
||||
export ROMFS_DEPS := $(foreach file,$(ROMFS_TARGETS),$(CURDIR)/$(file))
|
||||
endif
|
||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
-I$(CURDIR)/$(BUILD)
|
||||
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
|
||||
ifeq ($(strip $(CONFIG_JSON)),)
|
||||
jsons := $(wildcard *.json)
|
||||
ifneq (,$(findstring $(TARGET).json,$(jsons)))
|
||||
export APP_JSON := $(TOPDIR)/$(TARGET).json
|
||||
else
|
||||
ifneq (,$(findstring config.json,$(jsons)))
|
||||
export APP_JSON := $(TOPDIR)/config.json
|
||||
endif
|
||||
endif
|
||||
else
|
||||
export APP_JSON := $(TOPDIR)/$(CONFIG_JSON)
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(ICON)),)
|
||||
icons := $(wildcard *.jpg)
|
||||
ifneq (,$(findstring $(TARGET).jpg,$(icons)))
|
||||
export APP_ICON := $(TOPDIR)/$(TARGET).jpg
|
||||
else
|
||||
ifneq (,$(findstring icon.jpg,$(icons)))
|
||||
export APP_ICON := $(TOPDIR)/icon.jpg
|
||||
endif
|
||||
endif
|
||||
else
|
||||
export APP_ICON := $(TOPDIR)/$(ICON)
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(NO_ICON)),)
|
||||
export NROFLAGS += --icon=$(APP_ICON)
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(NO_NACP)),)
|
||||
export NROFLAGS += --nacp=$(CURDIR)/$(TARGET).nacp
|
||||
endif
|
||||
|
||||
ifneq ($(APP_TITLEID),)
|
||||
export NACPFLAGS += --titleid=$(APP_TITLEID)
|
||||
endif
|
||||
|
||||
ifneq ($(ROMFS),)
|
||||
export NROFLAGS += --romfsdir=$(CURDIR)/$(ROMFS)
|
||||
endif
|
||||
|
||||
.PHONY: all clean
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
all: $(ROMFS_TARGETS) | $(BUILD)
|
||||
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile.switch
|
||||
|
||||
nxlink: all
|
||||
@nxlink -s $(OUTPUT).nro
|
||||
|
||||
$(BUILD):
|
||||
@mkdir -p $@
|
||||
|
||||
ifneq ($(strip $(ROMFS_TARGETS)),)
|
||||
|
||||
$(ROMFS_TARGETS): | $(ROMFS_FOLDERS)
|
||||
|
||||
$(ROMFS_FOLDERS):
|
||||
@mkdir -p $@
|
||||
|
||||
$(BUILD)/%.rgba: $(GRAPHICS)/%.png | $(BUILD)
|
||||
@convert $< $@
|
||||
|
||||
$(ROMFS_PNG): $(ROMFS)/%.rgba.zst: $(BUILD)/%.rgba
|
||||
@zstd -f $< -o $@ --ultra -22
|
||||
|
||||
$(ROMFS_ASTC): $(ROMFS)/%.astc.zst: $(GRAPHICS)/%.astc
|
||||
@zstd -f $< -o $@ --ultra -22
|
||||
|
||||
$(ROMFS_SHADERS)/%_vsh.dksh: %_vsh.glsl
|
||||
@echo {vert} $(notdir $<)
|
||||
@uam -s vert -o $@ $<
|
||||
|
||||
$(ROMFS_SHADERS)/%_tcsh.dksh: %_tcsh.glsl
|
||||
@echo {tess_ctrl} $(notdir $<)
|
||||
@uam -s tess_ctrl -o $@ $<
|
||||
|
||||
$(ROMFS_SHADERS)/%_tesh.dksh: %_tesh.glsl
|
||||
@echo {tess_eval} $(notdir $<)
|
||||
@uam -s tess_eval -o $@ $<
|
||||
|
||||
$(ROMFS_SHADERS)/%_gsh.dksh: %_gsh.glsl
|
||||
@echo {geom} $(notdir $<)
|
||||
@uam -s geom -o $@ $<
|
||||
|
||||
$(ROMFS_SHADERS)/%_fsh.dksh: %_fsh.glsl
|
||||
@echo {frag} $(notdir $<)
|
||||
@uam -s frag -o $@ $<
|
||||
|
||||
$(ROMFS_SHADERS)/%.dksh: %.glsl
|
||||
@echo {comp} $(notdir $<)
|
||||
@uam -s comp -o $@ $<
|
||||
|
||||
endif
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
clean:
|
||||
@echo clean ...
|
||||
ifeq ($(strip $(APP_JSON)),)
|
||||
@$(RM) -r $(BUILD) $(ROMFS)/*.zst $(ROMFS_FOLDERS) $(TARGET).nro $(TARGET).nacp $(TARGET).elf
|
||||
else
|
||||
@$(RM) -r $(BUILD) $(ROMFS_FOLDERS) $(TARGET).nsp $(TARGET).nso $(TARGET).npdm $(TARGET).elf
|
||||
endif
|
||||
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
.PHONY: all
|
||||
|
||||
DEPENDS := $(OFILES:.o=.d)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# main targets
|
||||
#---------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(APP_JSON)),)
|
||||
|
||||
all : $(OUTPUT).nro
|
||||
|
||||
ifeq ($(strip $(NO_NACP)),)
|
||||
$(OUTPUT).nro : $(OUTPUT).elf $(OUTPUT).nacp $(ROMFS_DEPS)
|
||||
else
|
||||
$(OUTPUT).nro : $(OUTPUT).elf $(ROMFS_DEPS)
|
||||
endif
|
||||
|
||||
else
|
||||
|
||||
all : $(OUTPUT).nsp
|
||||
|
||||
$(OUTPUT).nsp : $(OUTPUT).nso $(OUTPUT).npdm
|
||||
|
||||
$(OUTPUT).nso : $(OUTPUT).elf
|
||||
|
||||
endif
|
||||
|
||||
$(OUTPUT).elf : $(OFILES)
|
||||
|
||||
$(OFILES) : $(TOPDIR)/Makefile $(TOPDIR)/Makefile.switch
|
||||
|
||||
$(OFILES_SRC) : $(HFILES_BIN)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# you need a rule like this for each extension you use as binary data
|
||||
#---------------------------------------------------------------------------------
|
||||
%.bin.o %_bin.h : %.bin
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo $(notdir $<)
|
||||
@$(bin2o)
|
||||
|
||||
-include $(DEPENDS)
|
||||
|
||||
#---------------------------------------------------------------------------------------
|
||||
endif
|
||||
#---------------------------------------------------------------------------------------
|
148
Makefile.wiiu
@ -1,148 +0,0 @@
|
||||
#-------------------------------------------------------------------------------
|
||||
.SUFFIXES:
|
||||
#-------------------------------------------------------------------------------
|
||||
|
||||
ifeq ($(strip $(DEVKITPRO)),)
|
||||
$(error "Please set DEVKITPRO in your environment. export DEVKITPRO=<path to>/devkitpro")
|
||||
endif
|
||||
|
||||
TOPDIR ?= $(CURDIR)
|
||||
|
||||
include $(DEVKITPRO)/wups/share/wups_rules
|
||||
|
||||
WUT_ROOT := $(DEVKITPRO)/wut
|
||||
WUPS_ROOT := $(DEVKITPRO)/wups
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# TARGET is the name of the output
|
||||
# BUILD is the directory where object files & intermediate files will be placed
|
||||
# SOURCES is a list of directories containing source code
|
||||
# DATA is a list of directories containing data files
|
||||
# INCLUDES is a list of directories containing header files
|
||||
#-------------------------------------------------------------------------------
|
||||
TARGET := ftpd
|
||||
BUILD := build
|
||||
SOURCES := source source/wiiu
|
||||
DATA := data
|
||||
INCLUDES := source include
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# options for code generation
|
||||
#-------------------------------------------------------------------------------
|
||||
CFLAGS := -Wall -O2 -ffunction-sections \
|
||||
$(MACHDEP)
|
||||
|
||||
CFLAGS += $(INCLUDE) -D__WIIU__ -D__WUT__ -D__WUPS__ -DSTATUS_STRING="\"ftpd v$(VERSION)\"" \
|
||||
-DNO_IPV6 -DCLASSIC -DNO_CONSOLE -DFTPDCONFIG="\"/config/ftpd/ftpd.cfg\""
|
||||
|
||||
CXXFLAGS := $(CFLAGS) -std=gnu++20
|
||||
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -g $(ARCH) $(RPXSPECS) -Wl,-Map,$(notdir $*.map) $(WUPSSPECS)
|
||||
|
||||
ifeq ($(DEBUG),1)
|
||||
CXXFLAGS += -DDEBUG -g
|
||||
CFLAGS += -DDEBUG -g
|
||||
endif
|
||||
|
||||
ifeq ($(DEBUG),VERBOSE)
|
||||
CXXFLAGS += -DDEBUG -DVERBOSE_DEBUG -g
|
||||
CFLAGS += -DDEBUG -DVERBOSE_DEBUG -g
|
||||
endif
|
||||
|
||||
LIBS := -lwups -lwutd -lmocha
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# list of directories containing libraries, this must be the top level
|
||||
# containing include and lib
|
||||
#-------------------------------------------------------------------------------
|
||||
LIBDIRS := $(PORTLIBS) $(WUPS_ROOT) $(WUT_ROOT) $(WUT_ROOT)/usr
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# no real need to edit anything past this point unless you need to add additional
|
||||
# rules for different file extensions
|
||||
#-------------------------------------------------------------------------------
|
||||
ifneq ($(BUILD),$(notdir $(CURDIR)))
|
||||
#-------------------------------------------------------------------------------
|
||||
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
export TOPDIR := $(CURDIR)
|
||||
|
||||
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
|
||||
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#-------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
#-------------------------------------------------------------------------------
|
||||
export LD := $(CC)
|
||||
#-------------------------------------------------------------------------------
|
||||
else
|
||||
#-------------------------------------------------------------------------------
|
||||
export LD := $(CXX)
|
||||
#-------------------------------------------------------------------------------
|
||||
endif
|
||||
#-------------------------------------------------------------------------------
|
||||
|
||||
export OFILES_BIN := $(addsuffix .o,$(BINFILES))
|
||||
export OFILES_SRC := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
export OFILES := $(OFILES_BIN) $(OFILES_SRC)
|
||||
export HFILES_BIN := $(addsuffix .h,$(subst .,_,$(BINFILES)))
|
||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
-I$(CURDIR)/$(BUILD)
|
||||
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
|
||||
.PHONY: $(BUILD) clean all
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
all: $(BUILD)
|
||||
|
||||
$(BUILD):
|
||||
@$(shell [ ! -d $(BUILD) ] && mkdir -p $(BUILD))
|
||||
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile.wiiu
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
clean:
|
||||
@echo clean ...
|
||||
@rm -fr $(BUILD) $(TARGET).wps $(TARGET).elf
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
else
|
||||
.PHONY: all
|
||||
|
||||
DEPENDS := $(OFILES:.o=.d)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# main targets
|
||||
#-------------------------------------------------------------------------------
|
||||
all : $(OUTPUT).wps
|
||||
|
||||
$(OUTPUT).wps : $(OUTPUT).elf
|
||||
$(OUTPUT).elf : $(OFILES)
|
||||
|
||||
$(OFILES_SRC) : $(HFILES_BIN)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# you need a rule like this for each extension you use as binary data
|
||||
#-------------------------------------------------------------------------------
|
||||
%.bin.o %_bin.h : %.bin
|
||||
#-------------------------------------------------------------------------------
|
||||
@echo $(notdir $<)
|
||||
@$(bin2o)
|
||||
|
||||
-include $(DEPENDS)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
endif
|
||||
#-------------------------------------------------------------------------------
|
Before Width: | Height: | Size: 1.0 KiB |
BIN
ftpd-qr.png
Before Width: | Height: | Size: 1.0 KiB |
@ -1,120 +0,0 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
// COMPILE-TIME OPTIONS FOR DEAR IMGUI
|
||||
// Runtime options (clipboard callbacks, enabling various features, etc.) can generally be set via the ImGuiIO structure.
|
||||
// You can use ImGui::SetAllocatorFunctions() before calling ImGui::CreateContext() to rewire memory allocation functions.
|
||||
//-----------------------------------------------------------------------------
|
||||
// A) You may edit imconfig.h (and not overwrite it when updating Dear ImGui, or maintain a patch/rebased branch with your modifications to it)
|
||||
// B) or '#define IMGUI_USER_CONFIG "my_imgui_config.h"' in your project and then add directives in your own file without touching this template.
|
||||
//-----------------------------------------------------------------------------
|
||||
// You need to make sure that configuration settings are defined consistently _everywhere_ Dear ImGui is used, which include the imgui*.cpp
|
||||
// files but also _any_ of your code that uses Dear ImGui. This is because some compile-time options have an affect on data structures.
|
||||
// Defining those options in imconfig.h will ensure every compilation unit gets to see the same data structure layouts.
|
||||
// Call IMGUI_CHECKVERSION() from your .cpp files to verify that the data structures your files are using are matching the ones imgui.cpp is using.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#pragma once
|
||||
|
||||
//---- Define assertion handler. Defaults to calling assert().
|
||||
// If your macro uses multiple statements, make sure is enclosed in a 'do { .. } while (0)' block so it can be used as a single statement.
|
||||
//#define IM_ASSERT(_EXPR) MyAssert(_EXPR)
|
||||
//#define IM_ASSERT(_EXPR) ((void)(_EXPR)) // Disable asserts
|
||||
|
||||
//---- Define attributes of all API symbols declarations, e.g. for DLL under Windows
|
||||
// Using Dear ImGui via a shared library is not recommended, because of function call overhead and because we don't guarantee backward nor forward ABI compatibility.
|
||||
// DLL users: heaps and globals are not shared across DLL boundaries! You will need to call SetCurrentContext() + SetAllocatorFunctions()
|
||||
// for each static/DLL boundary you are calling from. Read "Context and Memory Allocators" section of imgui.cpp for more details.
|
||||
//#define IMGUI_API __declspec( dllexport )
|
||||
//#define IMGUI_API __declspec( dllimport )
|
||||
|
||||
//---- Don't define obsolete functions/enums/behaviors. Consider enabling from time to time after updating to avoid using soon-to-be obsolete function/names.
|
||||
//#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||
//#define IMGUI_DISABLE_OBSOLETE_KEYIO // 1.87: disable legacy io.KeyMap[]+io.KeysDown[] in favor io.AddKeyEvent(). This will be folded into IMGUI_DISABLE_OBSOLETE_FUNCTIONS in a few versions.
|
||||
|
||||
//---- Disable all of Dear ImGui or don't implement standard windows/tools.
|
||||
// It is very strongly recommended to NOT disable the demo windows and debug tool during development. They are extremely useful in day to day work. Please read comments in imgui_demo.cpp.
|
||||
//#define IMGUI_DISABLE // Disable everything: all headers and source files will be empty.
|
||||
//#define IMGUI_DISABLE_DEMO_WINDOWS // Disable demo windows: ShowDemoWindow()/ShowStyleEditor() will be empty.
|
||||
//#define IMGUI_DISABLE_DEBUG_TOOLS // Disable metrics/debugger and other debug tools: ShowMetricsWindow(), ShowDebugLogWindow() and ShowStackToolWindow() will be empty (this was called IMGUI_DISABLE_METRICS_WINDOW before 1.88).
|
||||
|
||||
//---- Don't implement some functions to reduce linkage requirements.
|
||||
//#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS // [Win32] Don't implement default clipboard handler. Won't use and link with OpenClipboard/GetClipboardData/CloseClipboard etc. (user32.lib/.a, kernel32.lib/.a)
|
||||
//#define IMGUI_ENABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] [Default with Visual Studio] Implement default IME handler (require imm32.lib/.a, auto-link for Visual Studio, -limm32 on command-line for MinGW)
|
||||
//#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] [Default with non-Visual Studio compilers] Don't implement default IME handler (won't require imm32.lib/.a)
|
||||
//#define IMGUI_DISABLE_WIN32_FUNCTIONS // [Win32] Won't use and link with any Win32 function (clipboard, ime).
|
||||
//#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS // [OSX] Implement default OSX clipboard handler (need to link with '-framework ApplicationServices', this is why this is not the default).
|
||||
//#define IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS // Don't implement ImFormatString/ImFormatStringV so you can implement them yourself (e.g. if you don't want to link with vsnprintf)
|
||||
//#define IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS // Don't implement ImFabs/ImSqrt/ImPow/ImFmod/ImCos/ImSin/ImAcos/ImAtan2 so you can implement them yourself.
|
||||
//#define IMGUI_DISABLE_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle at all (replace them with dummies)
|
||||
//#define IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle so you can implement them yourself if you don't want to link with fopen/fclose/fread/fwrite. This will also disable the LogToTTY() function.
|
||||
//#define IMGUI_DISABLE_DEFAULT_ALLOCATORS // Don't implement default allocators calling malloc()/free() to avoid linking with them. You will need to call ImGui::SetAllocatorFunctions().
|
||||
//#define IMGUI_DISABLE_SSE // Disable use of SSE intrinsics even if available
|
||||
|
||||
//---- Include imgui_user.h at the end of imgui.h as a convenience
|
||||
//#define IMGUI_INCLUDE_IMGUI_USER_H
|
||||
|
||||
//---- Pack colors to BGRA8 instead of RGBA8 (to avoid converting from one to another)
|
||||
//#define IMGUI_USE_BGRA_PACKED_COLOR
|
||||
|
||||
//---- Use 32-bit for ImWchar (default is 16-bit) to support unicode planes 1-16. (e.g. point beyond 0xFFFF like emoticons, dingbats, symbols, shapes, ancient languages, etc...)
|
||||
//#define IMGUI_USE_WCHAR32
|
||||
|
||||
//---- Avoid multiple STB libraries implementations, or redefine path/filenames to prioritize another version
|
||||
// By default the embedded implementations are declared static and not available outside of Dear ImGui sources files.
|
||||
//#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h"
|
||||
//#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h"
|
||||
//#define IMGUI_STB_SPRINTF_FILENAME "my_folder/stb_sprintf.h" // only used if enabled
|
||||
//#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
|
||||
//#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
|
||||
|
||||
//---- Use stb_sprintf.h for a faster implementation of vsnprintf instead of the one from libc (unless IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS is defined)
|
||||
// Compatibility checks of arguments and formats done by clang and GCC will be disabled in order to support the extra formats provided by stb_sprintf.h.
|
||||
//#define IMGUI_USE_STB_SPRINTF
|
||||
|
||||
//---- Use FreeType to build and rasterize the font atlas (instead of stb_truetype which is embedded by default in Dear ImGui)
|
||||
// Requires FreeType headers to be available in the include path. Requires program to be compiled with 'misc/freetype/imgui_freetype.cpp' (in this repository) + the FreeType library (not provided).
|
||||
// On Windows you may use vcpkg with 'vcpkg install freetype --triplet=x64-windows' + 'vcpkg integrate install'.
|
||||
//#define IMGUI_ENABLE_FREETYPE
|
||||
|
||||
//---- Use stb_truetype to build and rasterize the font atlas (default)
|
||||
// The only purpose of this define is if you want force compilation of the stb_truetype backend ALONG with the FreeType backend.
|
||||
//#define IMGUI_ENABLE_STB_TRUETYPE
|
||||
|
||||
//---- Define constructor and implicit cast operators to convert back<>forth between your math types and ImVec2/ImVec4.
|
||||
// This will be inlined as part of ImVec2 and ImVec4 class declarations.
|
||||
/*
|
||||
#define IM_VEC2_CLASS_EXTRA \
|
||||
constexpr ImVec2(const MyVec2& f) : x(f.x), y(f.y) {} \
|
||||
operator MyVec2() const { return MyVec2(x,y); }
|
||||
|
||||
#define IM_VEC4_CLASS_EXTRA \
|
||||
constexpr ImVec4(const MyVec4& f) : x(f.x), y(f.y), z(f.z), w(f.w) {} \
|
||||
operator MyVec4() const { return MyVec4(x,y,z,w); }
|
||||
*/
|
||||
|
||||
//---- Use 32-bit vertex indices (default is 16-bit) is one way to allow large meshes with more than 64K vertices.
|
||||
// Your renderer backend will need to support it (most example renderer backends support both 16/32-bit indices).
|
||||
// Another way to allow large meshes while keeping 16-bit indices is to handle ImDrawCmd::VtxOffset in your renderer.
|
||||
// Read about ImGuiBackendFlags_RendererHasVtxOffset for details.
|
||||
//#define ImDrawIdx unsigned int
|
||||
|
||||
//---- Override ImDrawCallback signature (will need to modify renderer backends accordingly)
|
||||
//struct ImDrawList;
|
||||
//struct ImDrawCmd;
|
||||
//typedef void (*MyImDrawCallback)(const ImDrawList* draw_list, const ImDrawCmd* cmd, void* my_renderer_user_data);
|
||||
//#define ImDrawCallback MyImDrawCallback
|
||||
|
||||
//---- Debug Tools: Macro to break in Debugger
|
||||
// (use 'Metrics->Tools->Item Picker' to pick widgets with the mouse and break into them for easy debugging.)
|
||||
//#define IM_DEBUG_BREAK IM_ASSERT(0)
|
||||
//#define IM_DEBUG_BREAK __debugbreak()
|
||||
|
||||
//---- Debug Tools: Enable slower asserts
|
||||
//#define IMGUI_DEBUG_PARANOID
|
||||
|
||||
//---- Tip: You can add extra functions within the ImGui:: namespace, here or in your own headers files.
|
||||
/*
|
||||
namespace ImGui
|
||||
{
|
||||
void MyFunction(const char* name, const MyMatrix44& v);
|
||||
}
|
||||
*/
|
3086
include/imgui.h
@ -1,53 +0,0 @@
|
||||
// ftpd is a server implementation based on the following:
|
||||
// - RFC 959 (https://tools.ietf.org/html/rfc959)
|
||||
// - RFC 3659 (https://tools.ietf.org/html/rfc3659)
|
||||
// - suggested implementation details from https://cr.yp.to/ftp/filesystem.html
|
||||
//
|
||||
// Copyright (C) 2020 Michael Theall
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "platform.h"
|
||||
|
||||
extern char const *const g_dearImGuiVersion;
|
||||
extern char const *const g_dearImGuiCopyright;
|
||||
extern char const *const g_mitLicense;
|
||||
|
||||
#ifdef __3DS__
|
||||
extern char const *const g_libctruVersion;
|
||||
extern char const *const g_citro3dVersion;
|
||||
extern char const *const g_citro3dCopyright;
|
||||
#endif
|
||||
|
||||
#ifdef __SWITCH__
|
||||
extern char const *const g_libnxVersion;
|
||||
extern char const *const g_deko3dVersion;
|
||||
extern char const *const g_zstdVersion;
|
||||
extern char const *const g_libnxCopyright;
|
||||
extern char const *const g_deko3dCopyright;
|
||||
extern char const *const g_zstdCopyright;
|
||||
extern char const *const g_libnxLicense;
|
||||
extern char const *const g_bsdLicense;
|
||||
#endif
|
||||
|
||||
#if !defined(NDS)
|
||||
extern char const *const g_zlibLicense;
|
||||
#endif
|
||||
|
||||
#if !defined(NDS) && !defined(__3DS__) && !defined(__SWITCH__)
|
||||
extern char const *const g_glfwVersion;
|
||||
extern char const *const g_glfwCopyright;
|
||||
#endif
|
@ -29,8 +29,8 @@
|
||||
#elif defined(__SWITCH__)
|
||||
#include <switch.h>
|
||||
#elif defined(__WIIU__)
|
||||
#include <wut.h>
|
||||
#include <coreinit/debug.h>
|
||||
#include <wut.h>
|
||||
#endif
|
||||
|
||||
#include <chrono>
|
||||
|
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BasicInfo:
|
||||
Title : "ftpd"
|
||||
ProductCode : "ftpd"
|
||||
Logo : Homebrew # Nintendo / Licensed / Distributed / iQue / iQueForSystem
|
||||
|
||||
RomFs:
|
||||
RootPath : ../romfs
|
||||
|
||||
TitleInfo:
|
||||
Category : Application
|
||||
UniqueId : 0xBEEF5
|
||||
|
||||
Option:
|
||||
UseOnSD : true # true if App is to be installed to SD
|
||||
FreeProductCode : true # Removes limitations on ProductCode
|
||||
MediaFootPadding : false # If true CCI files are created with padding
|
||||
EnableCrypt : false # Enables encryption for NCCH and CIA
|
||||
EnableCompress : true # Compresses where applicable (currently only exefs:/.code)
|
||||
|
||||
AccessControlInfo:
|
||||
CoreVersion : 2
|
||||
|
||||
# Exheader Format Version
|
||||
DescVersion : 2
|
||||
|
||||
# Minimum Required Kernel Version (below is for 4.5.0)
|
||||
ReleaseKernelMajor : "02"
|
||||
ReleaseKernelMinor : "33"
|
||||
|
||||
# ExtData
|
||||
UseExtSaveData : false # enables ExtData
|
||||
#ExtSaveDataId : 0x300 # only set this when the ID is different to the UniqueId
|
||||
|
||||
# FS:USER Archive Access Permissions
|
||||
# Uncomment as required
|
||||
FileSystemAccess:
|
||||
#- CategorySystemApplication
|
||||
#- CategoryHardwareCheck
|
||||
- CategoryFileSystemTool
|
||||
#- Debug
|
||||
#- TwlCardBackup
|
||||
#- TwlNandData
|
||||
#- Boss
|
||||
- DirectSdmc
|
||||
#- Core
|
||||
#- CtrNandRo
|
||||
#- CtrNandRw
|
||||
#- CtrNandRoWrite
|
||||
#- CategorySystemSettings
|
||||
#- CardBoard
|
||||
#- ExportImportIvs
|
||||
#- DirectSdmcWrite
|
||||
#- SwitchCleanup
|
||||
#- SaveDataMove
|
||||
#- Shop
|
||||
#- Shell
|
||||
#- CategoryHomeMenu
|
||||
|
||||
# Process Settings
|
||||
MemoryType : Application # Application/System/Base
|
||||
SystemMode : 64MB # 64MB(Default)/96MB/80MB/72MB/32MB
|
||||
IdealProcessor : 0
|
||||
AffinityMask : 1
|
||||
Priority : 16
|
||||
MaxCpu : 0x9E # Default
|
||||
HandleTableSize : 0x200
|
||||
DisableDebug : false
|
||||
EnableForceDebug : false
|
||||
CanWriteSharedPage : true
|
||||
CanUsePrivilegedPriority : false
|
||||
CanUseNonAlphabetAndNumber : true
|
||||
PermitMainFunctionArgument : true
|
||||
CanShareDeviceMemory : true
|
||||
RunnableOnSleep : false
|
||||
SpecialMemoryArrange : true
|
||||
|
||||
# New3DS Exclusive Process Settings
|
||||
SystemModeExt : Legacy # Legacy(Default)/124MB/178MB Legacy:Use Old3DS SystemMode
|
||||
CpuSpeed : 804MHz # 256MHz(Default)/804MHz
|
||||
EnableL2Cache : true # false(default)/true
|
||||
CanAccessCore2 : true
|
||||
|
||||
# Virtual Address Mappings
|
||||
IORegisterMapping:
|
||||
- 1ff00000-1ff7ffff # DSP memory
|
||||
MemoryMapping:
|
||||
- 1f000000-1f5fffff:r # VRAM
|
||||
|
||||
# Accessible SVCs, <Name>:<ID>
|
||||
SystemCallAccess:
|
||||
ArbitrateAddress: 34
|
||||
Backdoor: 123
|
||||
Break: 60
|
||||
CancelTimer: 28
|
||||
ClearEvent: 25
|
||||
ClearTimer: 29
|
||||
CloseHandle: 35
|
||||
ConnectToPort: 45
|
||||
ControlMemory: 1
|
||||
ControlProcessMemory: 112
|
||||
CreateAddressArbiter: 33
|
||||
CreateEvent: 23
|
||||
CreateMemoryBlock: 30
|
||||
CreateMutex: 19
|
||||
CreateSemaphore: 21
|
||||
CreateThread: 8
|
||||
CreateTimer: 26
|
||||
DuplicateHandle: 39
|
||||
ExitProcess: 3
|
||||
ExitThread: 9
|
||||
GetCurrentProcessorNumber: 17
|
||||
GetHandleInfo: 41
|
||||
GetProcessId: 53
|
||||
GetProcessIdOfThread: 54
|
||||
GetProcessIdealProcessor: 6
|
||||
GetProcessInfo: 43
|
||||
GetResourceLimit: 56
|
||||
GetResourceLimitCurrentValues: 58
|
||||
GetResourceLimitLimitValues: 57
|
||||
GetSystemInfo: 42
|
||||
GetSystemTick: 40
|
||||
GetThreadContext: 59
|
||||
GetThreadId: 55
|
||||
GetThreadIdealProcessor: 15
|
||||
GetThreadInfo: 44
|
||||
GetThreadPriority: 11
|
||||
MapMemoryBlock: 31
|
||||
OutputDebugString: 61
|
||||
QueryMemory: 2
|
||||
ReleaseMutex: 20
|
||||
ReleaseSemaphore: 22
|
||||
SendSyncRequest1: 46
|
||||
SendSyncRequest2: 47
|
||||
SendSyncRequest3: 48
|
||||
SendSyncRequest4: 49
|
||||
SendSyncRequest: 50
|
||||
SetThreadPriority: 12
|
||||
SetTimer: 27
|
||||
SignalEvent: 24
|
||||
SleepThread: 10
|
||||
UnmapMemoryBlock: 32
|
||||
WaitSynchronization1: 36
|
||||
WaitSynchronizationN: 37
|
||||
|
||||
# Service List
|
||||
# Maximum 34 services (32 if firmware is prior to 9.6.0)
|
||||
ServiceAccessControl:
|
||||
- APT:U
|
||||
- ac:u
|
||||
- am:net
|
||||
- boss:U
|
||||
- cam:u
|
||||
- cecd:u
|
||||
- cfg:nor
|
||||
- cfg:u
|
||||
- csnd:SND
|
||||
- dsp::DSP
|
||||
- frd:u
|
||||
- fs:USER
|
||||
- gsp::Gpu
|
||||
- gsp::Lcd
|
||||
- hid:USER
|
||||
- http:C
|
||||
- ir:rst
|
||||
- ir:u
|
||||
- ir:USER
|
||||
- mic:u
|
||||
- ndm:u
|
||||
- news:u
|
||||
- nwm::UDS
|
||||
- ptm:u
|
||||
- pxi:dev
|
||||
- soc:U
|
||||
- ssl:C
|
||||
- y2r:u
|
||||
|
||||
|
||||
SystemControlInfo:
|
||||
SaveDataSize: 0KB # Change if the app uses savedata
|
||||
RemasterVersion: $(VERSION_MAJOR)
|
||||
StackSize: 0x40000
|
||||
|
||||
# Modules that run services listed above should be included below
|
||||
# Maximum 48 dependencies
|
||||
# <module name>:<module titleid>
|
||||
Dependency:
|
||||
ac: 0x0004013000002402
|
||||
#act: 0x0004013000003802
|
||||
am: 0x0004013000001502
|
||||
boss: 0x0004013000003402
|
||||
camera: 0x0004013000001602
|
||||
cecd: 0x0004013000002602
|
||||
cfg: 0x0004013000001702
|
||||
codec: 0x0004013000001802
|
||||
csnd: 0x0004013000002702
|
||||
dlp: 0x0004013000002802
|
||||
dsp: 0x0004013000001a02
|
||||
friends: 0x0004013000003202
|
||||
gpio: 0x0004013000001b02
|
||||
gsp: 0x0004013000001c02
|
||||
hid: 0x0004013000001d02
|
||||
http: 0x0004013000002902
|
||||
i2c: 0x0004013000001e02
|
||||
ir: 0x0004013000003302
|
||||
mcu: 0x0004013000001f02
|
||||
mic: 0x0004013000002002
|
||||
ndm: 0x0004013000002b02
|
||||
news: 0x0004013000003502
|
||||
#nfc: 0x0004013000004002
|
||||
nim: 0x0004013000002c02
|
||||
nwm: 0x0004013000002d02
|
||||
pdn: 0x0004013000002102
|
||||
ps: 0x0004013000003102
|
||||
ptm: 0x0004013000002202
|
||||
#qtm: 0x0004013020004202
|
||||
ro: 0x0004013000003702
|
||||
socket: 0x0004013000002e02
|
||||
spi: 0x0004013000002302
|
||||
ssl: 0x0004013000002f02
|
@ -1,216 +0,0 @@
|
||||
BasicInfo:
|
||||
Title : "ftpd"
|
||||
ProductCode : "ftpd"
|
||||
Logo : Homebrew # Nintendo / Licensed / Distributed / iQue / iQueForSystem
|
||||
|
||||
TitleInfo:
|
||||
Category : Application
|
||||
UniqueId : 0xBEEF5
|
||||
|
||||
Option:
|
||||
UseOnSD : true # true if App is to be installed to SD
|
||||
FreeProductCode : true # Removes limitations on ProductCode
|
||||
MediaFootPadding : false # If true CCI files are created with padding
|
||||
EnableCrypt : false # Enables encryption for NCCH and CIA
|
||||
EnableCompress : true # Compresses where applicable (currently only exefs:/.code)
|
||||
|
||||
AccessControlInfo:
|
||||
CoreVersion : 2
|
||||
|
||||
# Exheader Format Version
|
||||
DescVersion : 2
|
||||
|
||||
# Minimum Required Kernel Version (below is for 4.5.0)
|
||||
ReleaseKernelMajor : "02"
|
||||
ReleaseKernelMinor : "33"
|
||||
|
||||
# ExtData
|
||||
UseExtSaveData : false # enables ExtData
|
||||
#ExtSaveDataId : 0x300 # only set this when the ID is different to the UniqueId
|
||||
|
||||
# FS:USER Archive Access Permissions
|
||||
# Uncomment as required
|
||||
FileSystemAccess:
|
||||
#- CategorySystemApplication
|
||||
#- CategoryHardwareCheck
|
||||
- CategoryFileSystemTool
|
||||
#- Debug
|
||||
#- TwlCardBackup
|
||||
#- TwlNandData
|
||||
#- Boss
|
||||
- DirectSdmc
|
||||
#- Core
|
||||
#- CtrNandRo
|
||||
#- CtrNandRw
|
||||
#- CtrNandRoWrite
|
||||
#- CategorySystemSettings
|
||||
#- CardBoard
|
||||
#- ExportImportIvs
|
||||
#- DirectSdmcWrite
|
||||
#- SwitchCleanup
|
||||
#- SaveDataMove
|
||||
#- Shop
|
||||
#- Shell
|
||||
#- CategoryHomeMenu
|
||||
|
||||
# Process Settings
|
||||
MemoryType : Application # Application/System/Base
|
||||
SystemMode : 64MB # 64MB(Default)/96MB/80MB/72MB/32MB
|
||||
IdealProcessor : 0
|
||||
AffinityMask : 1
|
||||
Priority : 16
|
||||
MaxCpu : 0x9E # Default
|
||||
HandleTableSize : 0x200
|
||||
DisableDebug : false
|
||||
EnableForceDebug : false
|
||||
CanWriteSharedPage : true
|
||||
CanUsePrivilegedPriority : false
|
||||
CanUseNonAlphabetAndNumber : true
|
||||
PermitMainFunctionArgument : true
|
||||
CanShareDeviceMemory : true
|
||||
RunnableOnSleep : false
|
||||
SpecialMemoryArrange : true
|
||||
|
||||
# New3DS Exclusive Process Settings
|
||||
SystemModeExt : Legacy # Legacy(Default)/124MB/178MB Legacy:Use Old3DS SystemMode
|
||||
CpuSpeed : 804MHz # 256MHz(Default)/804MHz
|
||||
EnableL2Cache : true # false(default)/true
|
||||
CanAccessCore2 : true
|
||||
|
||||
# Virtual Address Mappings
|
||||
IORegisterMapping:
|
||||
- 1ff00000-1ff7ffff # DSP memory
|
||||
MemoryMapping:
|
||||
- 1f000000-1f5fffff:r # VRAM
|
||||
|
||||
# Accessible SVCs, <Name>:<ID>
|
||||
SystemCallAccess:
|
||||
ArbitrateAddress: 34
|
||||
Backdoor: 123
|
||||
Break: 60
|
||||
CancelTimer: 28
|
||||
ClearEvent: 25
|
||||
ClearTimer: 29
|
||||
CloseHandle: 35
|
||||
ConnectToPort: 45
|
||||
ControlMemory: 1
|
||||
ControlProcessMemory: 112
|
||||
CreateAddressArbiter: 33
|
||||
CreateEvent: 23
|
||||
CreateMemoryBlock: 30
|
||||
CreateMutex: 19
|
||||
CreateSemaphore: 21
|
||||
CreateThread: 8
|
||||
CreateTimer: 26
|
||||
DuplicateHandle: 39
|
||||
ExitProcess: 3
|
||||
ExitThread: 9
|
||||
GetCurrentProcessorNumber: 17
|
||||
GetHandleInfo: 41
|
||||
GetProcessId: 53
|
||||
GetProcessIdOfThread: 54
|
||||
GetProcessIdealProcessor: 6
|
||||
GetProcessInfo: 43
|
||||
GetResourceLimit: 56
|
||||
GetResourceLimitCurrentValues: 58
|
||||
GetResourceLimitLimitValues: 57
|
||||
GetSystemInfo: 42
|
||||
GetSystemTick: 40
|
||||
GetThreadContext: 59
|
||||
GetThreadId: 55
|
||||
GetThreadIdealProcessor: 15
|
||||
GetThreadInfo: 44
|
||||
GetThreadPriority: 11
|
||||
MapMemoryBlock: 31
|
||||
OutputDebugString: 61
|
||||
QueryMemory: 2
|
||||
ReleaseMutex: 20
|
||||
ReleaseSemaphore: 22
|
||||
SendSyncRequest1: 46
|
||||
SendSyncRequest2: 47
|
||||
SendSyncRequest3: 48
|
||||
SendSyncRequest4: 49
|
||||
SendSyncRequest: 50
|
||||
SetThreadPriority: 12
|
||||
SetTimer: 27
|
||||
SignalEvent: 24
|
||||
SleepThread: 10
|
||||
UnmapMemoryBlock: 32
|
||||
WaitSynchronization1: 36
|
||||
WaitSynchronizationN: 37
|
||||
|
||||
# Service List
|
||||
# Maximum 34 services (32 if firmware is prior to 9.6.0)
|
||||
ServiceAccessControl:
|
||||
- APT:U
|
||||
- ac:u
|
||||
- am:net
|
||||
- boss:U
|
||||
- cam:u
|
||||
- cecd:u
|
||||
- cfg:nor
|
||||
- cfg:u
|
||||
- csnd:SND
|
||||
- dsp::DSP
|
||||
- frd:u
|
||||
- fs:USER
|
||||
- gsp::Gpu
|
||||
- gsp::Lcd
|
||||
- hid:USER
|
||||
- http:C
|
||||
- ir:rst
|
||||
- ir:u
|
||||
- ir:USER
|
||||
- mic:u
|
||||
- ndm:u
|
||||
- news:u
|
||||
- nwm::UDS
|
||||
- ptm:u
|
||||
- pxi:dev
|
||||
- soc:U
|
||||
- ssl:C
|
||||
- y2r:u
|
||||
|
||||
|
||||
SystemControlInfo:
|
||||
SaveDataSize: 0KB # Change if the app uses savedata
|
||||
RemasterVersion: $(VERSION_MAJOR)
|
||||
StackSize: 0x40000
|
||||
|
||||
# Modules that run services listed above should be included below
|
||||
# Maximum 48 dependencies
|
||||
# <module name>:<module titleid>
|
||||
Dependency:
|
||||
ac: 0x0004013000002402
|
||||
#act: 0x0004013000003802
|
||||
am: 0x0004013000001502
|
||||
boss: 0x0004013000003402
|
||||
camera: 0x0004013000001602
|
||||
cecd: 0x0004013000002602
|
||||
cfg: 0x0004013000001702
|
||||
codec: 0x0004013000001802
|
||||
csnd: 0x0004013000002702
|
||||
dlp: 0x0004013000002802
|
||||
dsp: 0x0004013000001a02
|
||||
friends: 0x0004013000003202
|
||||
gpio: 0x0004013000001b02
|
||||
gsp: 0x0004013000001c02
|
||||
hid: 0x0004013000001d02
|
||||
http: 0x0004013000002902
|
||||
i2c: 0x0004013000001e02
|
||||
ir: 0x0004013000003302
|
||||
mcu: 0x0004013000001f02
|
||||
mic: 0x0004013000002002
|
||||
ndm: 0x0004013000002b02
|
||||
news: 0x0004013000003502
|
||||
#nfc: 0x0004013000004002
|
||||
nim: 0x0004013000002c02
|
||||
nwm: 0x0004013000002d02
|
||||
pdn: 0x0004013000002102
|
||||
ps: 0x0004013000003102
|
||||
ptm: 0x0004013000002202
|
||||
#qtm: 0x0004013020004202
|
||||
ro: 0x0004013000003702
|
||||
socket: 0x0004013000002e02
|
||||
spi: 0x0004013000002302
|
||||
ssl: 0x0004013000002f02
|
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meta/icon.png
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xmlns:dc="http://purl.org/dc/elements/1.1/"
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xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
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xmlns:svg="http://www.w3.org/2000/svg"
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xmlns="http://www.w3.org/2000/svg"
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xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
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xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
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inkscape:version="0.91 r13725"
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sodipodi:docname="icon.svg"
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inkscape:export-filename="/home/m45t3r/Source/ftpd/meta/icon.png"
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inkscape:export-xdpi="90"
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inkscape:export-ydpi="90">
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<defs
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id="defs5286" />
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<sodipodi:namedview
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id="base"
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pagecolor="#ffffff"
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bordercolor="#666666"
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borderopacity="1.0"
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inkscape:pageopacity="0"
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||||
inkscape:pageshadow="2"
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inkscape:zoom="4"
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inkscape:cx="-49.859375"
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inkscape:cy="32.884351"
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inkscape:document-units="px"
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inkscape:current-layer="layer1"
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inkscape:window-x="0"
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inkscape:window-y="0"
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inkscape:window-maximized="1"
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<rdf:RDF>
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<cc:Work
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<dc:format>image/svg+xml</dc:format>
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<dc:type
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rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
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<dc:title />
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</cc:Work>
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</rdf:RDF>
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<g
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inkscape:label="Camada 1"
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inkscape:groupmode="layer"
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id="layer1"
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transform="translate(-0.25,-1004.6121)">
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<text
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xml:space="preserve"
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style="font-style:normal;font-weight:normal;font-size:40px;line-height:125%;font-family:sans-serif;letter-spacing:0px;word-spacing:0px;fill:#000000;fill-opacity:1;stroke:none;stroke-width:1px;stroke-linecap:butt;stroke-linejoin:miter;stroke-opacity:1"
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sodipodi:linespacing="125%"><tspan
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sodipodi:role="line"
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id="tspan5849"
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style="font-style:normal;font-variant:normal;font-weight:bold;font-stretch:normal;font-size:15px;font-family:Roboto;-inkscape-font-specification:Roboto;fill:#ffffff">FTPD</tspan></text>
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<text
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xml:space="preserve"
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style="font-style:normal;font-weight:normal;font-size:40px;line-height:125%;font-family:sans-serif;letter-spacing:0px;word-spacing:0px;fill:#00ff00;fill-opacity:1;stroke:none;stroke-width:1px;stroke-linecap:butt;stroke-linejoin:miter;stroke-opacity:1;"
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sodipodi:linespacing="125%"><tspan
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sodipodi:role="line"
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x="5.5549316"
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y="1033.9441"
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style="font-style:normal;font-variant:normal;font-weight:bold;font-stretch:normal;font-size:15px;font-family:Roboto;-inkscape-font-specification:Roboto;fill:#00ff00;">FTPD</tspan></text>
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</g>
|
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</svg>
|
Before Width: | Height: | Size: 3.4 KiB |
BIN
nds/icon.bmp
Before Width: | Height: | Size: 630 B |
@ -1,735 +0,0 @@
|
||||
// ftpd is a server implementation based on the following:
|
||||
// - RFC 959 (https://tools.ietf.org/html/rfc959)
|
||||
// - RFC 3659 (https://tools.ietf.org/html/rfc3659)
|
||||
// - suggested implementation details from https://cr.yp.to/ftp/filesystem.html
|
||||
//
|
||||
// The MIT License (MIT)
|
||||
//
|
||||
// Copyright (C) 2023 Michael Theall
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in all
|
||||
// copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
|
||||
#ifndef CLASSIC
|
||||
#include "imgui_citro3d.h"
|
||||
|
||||
#include <citro3d.h>
|
||||
|
||||
#include "vshader_shbin.h"
|
||||
|
||||
#include "imgui.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <cstdint>
|
||||
#include <cstdlib>
|
||||
#include <cstring>
|
||||
#include <vector>
|
||||
|
||||
namespace
|
||||
{
|
||||
/// \brief 3DS font glyph ranges
|
||||
std::vector<ImWchar> s_fontRanges;
|
||||
|
||||
/// \brief Vertex shader
|
||||
DVLB_s *s_vsh = nullptr;
|
||||
/// \brief Vertex shader program
|
||||
shaderProgram_s s_program;
|
||||
|
||||
/// \brief Projection matrix uniform location
|
||||
int s_projLocation;
|
||||
/// \brief Top screen projection matrix
|
||||
C3D_Mtx s_projTop;
|
||||
/// \brief Bottom screen projection matrix
|
||||
C3D_Mtx s_projBottom;
|
||||
|
||||
/// \brief System font textures
|
||||
std::vector<C3D_Tex> s_fontTextures;
|
||||
/// \brief Text scale
|
||||
float s_textScale;
|
||||
|
||||
/// \brief Scissor test bounds
|
||||
std::uint32_t s_boundScissor[4];
|
||||
/// \brief Currently bound vertex data
|
||||
ImDrawVert *s_boundVtxData;
|
||||
/// \brief Currently bound texture
|
||||
C3D_Tex *s_boundTexture;
|
||||
|
||||
/// \brief Vertex data buffer
|
||||
ImDrawVert *s_vtxData = nullptr;
|
||||
/// \brief Size of vertex data buffer
|
||||
std::size_t s_vtxSize = 0;
|
||||
/// \brief Index data buffer
|
||||
ImDrawIdx *s_idxData = nullptr;
|
||||
/// \brief Size of index data buffer
|
||||
std::size_t s_idxSize = 0;
|
||||
|
||||
/// \brief Get code point from glyph index
|
||||
/// \param font_ Font to search
|
||||
/// \param glyphIndex_ Glyph index
|
||||
std::uint32_t fontCodePointFromGlyphIndex (CFNT_s *const font_, int const glyphIndex_)
|
||||
{
|
||||
for (auto cmap = fontGetInfo (font_)->cmap; cmap; cmap = cmap->next)
|
||||
{
|
||||
switch (cmap->mappingMethod)
|
||||
{
|
||||
case CMAP_TYPE_DIRECT:
|
||||
assert (cmap->codeEnd >= cmap->codeBegin);
|
||||
if (glyphIndex_ >= cmap->indexOffset &&
|
||||
glyphIndex_ <= cmap->codeEnd - cmap->codeBegin + cmap->indexOffset)
|
||||
return glyphIndex_ - cmap->indexOffset + cmap->codeBegin;
|
||||
break;
|
||||
|
||||
case CMAP_TYPE_TABLE:
|
||||
for (int i = 0; i <= cmap->codeEnd - cmap->codeBegin; ++i)
|
||||
{
|
||||
if (cmap->indexTable[i] == glyphIndex_)
|
||||
return cmap->codeBegin + i;
|
||||
}
|
||||
break;
|
||||
|
||||
case CMAP_TYPE_SCAN:
|
||||
for (unsigned i = 0; i < cmap->nScanEntries; ++i)
|
||||
{
|
||||
assert (cmap->scanEntries[i].code >= cmap->codeBegin);
|
||||
assert (cmap->scanEntries[i].code <= cmap->codeEnd);
|
||||
if (glyphIndex_ == cmap->scanEntries[i].glyphIndex)
|
||||
return cmap->scanEntries[i].code;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// \brief Setup render state
|
||||
/// \param screen_ Whether top or bottom screen
|
||||
void setupRenderState (gfxScreen_t const screen_)
|
||||
{
|
||||
// disable face culling
|
||||
C3D_CullFace (GPU_CULL_NONE);
|
||||
|
||||
// configure attributes for user with vertex shader
|
||||
auto const attrInfo = C3D_GetAttrInfo ();
|
||||
AttrInfo_Init (attrInfo);
|
||||
AttrInfo_AddLoader (attrInfo, 0, GPU_FLOAT, 2); // v0 = inPos
|
||||
AttrInfo_AddLoader (attrInfo, 1, GPU_FLOAT, 2); // v1 = inUv
|
||||
AttrInfo_AddLoader (attrInfo, 2, GPU_UNSIGNED_BYTE, 4); // v2 = inColor
|
||||
|
||||
// clear bindings
|
||||
std::memset (s_boundScissor, 0xFF, sizeof (s_boundScissor));
|
||||
s_boundVtxData = nullptr;
|
||||
s_boundTexture = nullptr;
|
||||
|
||||
// bind program
|
||||
C3D_BindProgram (&s_program);
|
||||
|
||||
// enable depth test
|
||||
C3D_DepthTest (true, GPU_GREATER, GPU_WRITE_COLOR);
|
||||
|
||||
// enable alpha blending
|
||||
C3D_AlphaBlend (GPU_BLEND_ADD,
|
||||
GPU_BLEND_ADD,
|
||||
GPU_SRC_ALPHA,
|
||||
GPU_ONE_MINUS_SRC_ALPHA,
|
||||
GPU_SRC_ALPHA,
|
||||
GPU_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
// apply projection matrix
|
||||
if (screen_ == GFX_TOP)
|
||||
C3D_FVUnifMtx4x4 (GPU_VERTEX_SHADER, s_projLocation, &s_projTop);
|
||||
else
|
||||
C3D_FVUnifMtx4x4 (GPU_VERTEX_SHADER, s_projLocation, &s_projBottom);
|
||||
}
|
||||
}
|
||||
|
||||
void imgui::citro3d::init ()
|
||||
{
|
||||
// setup back-end capabilities flags
|
||||
auto &io = ImGui::GetIO ();
|
||||
|
||||
io.BackendRendererName = "citro3d";
|
||||
io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset;
|
||||
|
||||
// load vertex shader
|
||||
s_vsh = DVLB_ParseFile (
|
||||
const_cast<std::uint32_t *> (reinterpret_cast<std::uint32_t const *> (vshader_shbin)),
|
||||
vshader_shbin_size);
|
||||
|
||||
// initialize vertex shader program
|
||||
shaderProgramInit (&s_program);
|
||||
shaderProgramSetVsh (&s_program, &s_vsh->DVLE[0]);
|
||||
|
||||
// get projection matrix uniform location
|
||||
s_projLocation = shaderInstanceGetUniformLocation (s_program.vertexShader, "proj");
|
||||
|
||||
// allocate vertex data buffer
|
||||
s_vtxSize = 65536;
|
||||
s_vtxData = reinterpret_cast<ImDrawVert *> (linearAlloc (sizeof (ImDrawVert) * s_vtxSize));
|
||||
assert (s_vtxData);
|
||||
|
||||
// allocate index data buffer
|
||||
s_idxSize = 65536;
|
||||
s_idxData = reinterpret_cast<ImDrawIdx *> (linearAlloc (sizeof (ImDrawIdx) * s_idxSize));
|
||||
assert (s_idxData);
|
||||
|
||||
// ensure the shared system font is mapped
|
||||
if (R_FAILED (fontEnsureMapped ()))
|
||||
assert (false);
|
||||
|
||||
// load the glyph texture sheets
|
||||
auto const font = fontGetSystemFont ();
|
||||
auto const fontInfo = fontGetInfo (font);
|
||||
auto const glyphInfo = fontGetGlyphInfo (font);
|
||||
assert (s_fontTextures.empty ());
|
||||
s_fontTextures.resize (glyphInfo->nSheets + 1);
|
||||
std::memset (s_fontTextures.data (), 0x00, s_fontTextures.size () * sizeof (s_fontTextures[0]));
|
||||
|
||||
s_textScale = 30.0f / glyphInfo->cellHeight;
|
||||
|
||||
// use system font sheets as citro3d textures
|
||||
for (unsigned i = 0; i < glyphInfo->nSheets; ++i)
|
||||
{
|
||||
auto &tex = s_fontTextures[i];
|
||||
tex.data = fontGetGlyphSheetTex (font, i);
|
||||
assert (tex.data);
|
||||
|
||||
tex.fmt = static_cast<GPU_TEXCOLOR> (glyphInfo->sheetFmt);
|
||||
tex.size = glyphInfo->sheetSize;
|
||||
tex.width = glyphInfo->sheetWidth;
|
||||
tex.height = glyphInfo->sheetHeight;
|
||||
tex.param = GPU_TEXTURE_MAG_FILTER (GPU_LINEAR) | GPU_TEXTURE_MIN_FILTER (GPU_LINEAR) |
|
||||
GPU_TEXTURE_WRAP_S (GPU_REPEAT) | GPU_TEXTURE_WRAP_T (GPU_REPEAT);
|
||||
tex.border = 0xFFFFFFFF;
|
||||
tex.lodParam = 0;
|
||||
}
|
||||
|
||||
{
|
||||
// create texture for ImGui's white pixel
|
||||
auto &tex = s_fontTextures[glyphInfo->nSheets];
|
||||
C3D_TexInit (&tex, 8, 8, GPU_A4);
|
||||
|
||||
// fill texture with full alpha
|
||||
std::uint32_t size;
|
||||
auto data = C3D_Tex2DGetImagePtr (&tex, 0, &size);
|
||||
assert (data);
|
||||
assert (size);
|
||||
std::memset (data, 0xFF, size);
|
||||
}
|
||||
|
||||
// get alternate character glyph
|
||||
ImWchar alterChar = fontCodePointFromGlyphIndex (font, fontInfo->alterCharIndex);
|
||||
if (!alterChar)
|
||||
alterChar = '?';
|
||||
|
||||
// collect character map
|
||||
std::vector<ImWchar> charSet;
|
||||
for (auto cmap = fontInfo->cmap; cmap; cmap = cmap->next)
|
||||
{
|
||||
switch (cmap->mappingMethod)
|
||||
{
|
||||
case CMAP_TYPE_DIRECT:
|
||||
assert (cmap->codeEnd >= cmap->codeBegin);
|
||||
charSet.reserve (charSet.size () + cmap->codeEnd - cmap->codeBegin + 1);
|
||||
for (auto i = cmap->codeBegin; i <= cmap->codeEnd; ++i)
|
||||
{
|
||||
if (cmap->indexOffset + (i - cmap->codeBegin) == 0xFFFF)
|
||||
break;
|
||||
|
||||
charSet.emplace_back (i);
|
||||
}
|
||||
break;
|
||||
|
||||
case CMAP_TYPE_TABLE:
|
||||
assert (cmap->codeEnd >= cmap->codeBegin);
|
||||
charSet.reserve (charSet.size () + cmap->codeEnd - cmap->codeBegin + 1);
|
||||
for (auto i = cmap->codeBegin; i <= cmap->codeEnd; ++i)
|
||||
{
|
||||
if (cmap->indexTable[i - cmap->codeBegin] == 0xFFFF)
|
||||
continue;
|
||||
|
||||
charSet.emplace_back (i);
|
||||
}
|
||||
break;
|
||||
|
||||
case CMAP_TYPE_SCAN:
|
||||
charSet.reserve (charSet.size () + cmap->nScanEntries);
|
||||
for (unsigned i = 0; i < cmap->nScanEntries; ++i)
|
||||
{
|
||||
assert (cmap->scanEntries[i].code >= cmap->codeBegin);
|
||||
assert (cmap->scanEntries[i].code <= cmap->codeEnd);
|
||||
|
||||
if (cmap->scanEntries[i].glyphIndex == 0xFFFF)
|
||||
continue;
|
||||
|
||||
charSet.emplace_back (cmap->scanEntries[i].code);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
assert (!charSet.empty ());
|
||||
|
||||
// deduplicate character map
|
||||
std::sort (std::begin (charSet), std::end (charSet));
|
||||
charSet.erase (std::unique (std::begin (charSet), std::end (charSet)), std::end (charSet));
|
||||
|
||||
// fill in font glyph ranges
|
||||
auto it = std::begin (charSet);
|
||||
ImWchar start = *it++;
|
||||
ImWchar prev = start;
|
||||
while (it != std::end (charSet))
|
||||
{
|
||||
if (*it != prev + 1)
|
||||
{
|
||||
s_fontRanges.emplace_back (start);
|
||||
s_fontRanges.emplace_back (prev);
|
||||
|
||||
start = *it;
|
||||
}
|
||||
|
||||
prev = *it++;
|
||||
}
|
||||
s_fontRanges.emplace_back (start);
|
||||
s_fontRanges.emplace_back (prev);
|
||||
|
||||
// terminate glyph ranges
|
||||
s_fontRanges.emplace_back (0);
|
||||
|
||||
// initialize font atlas
|
||||
auto const atlas = ImGui::GetIO ().Fonts;
|
||||
atlas->Clear ();
|
||||
atlas->TexWidth = glyphInfo->sheetWidth;
|
||||
atlas->TexHeight = glyphInfo->sheetHeight * glyphInfo->nSheets;
|
||||
atlas->TexUvScale = ImVec2 (1.0f / atlas->TexWidth, 1.0f / atlas->TexHeight);
|
||||
atlas->TexUvWhitePixel = ImVec2 (0.5f * 0.125f, glyphInfo->nSheets + 0.5f * 0.125f);
|
||||
atlas->TexPixelsAlpha8 = static_cast<unsigned char *> (IM_ALLOC (1)); // dummy allocation
|
||||
|
||||
// initialize font config
|
||||
ImFontConfig config;
|
||||
config.FontData = nullptr;
|
||||
config.FontDataSize = 0;
|
||||
config.FontDataOwnedByAtlas = true;
|
||||
config.FontNo = 0;
|
||||
config.SizePixels = 14.0f;
|
||||
config.OversampleH = 3;
|
||||
config.OversampleV = 1;
|
||||
config.PixelSnapH = false;
|
||||
config.GlyphExtraSpacing = ImVec2 (0.0f, 0.0f);
|
||||
config.GlyphOffset = ImVec2 (0.0f, fontInfo->ascent);
|
||||
config.GlyphRanges = s_fontRanges.data ();
|
||||
config.GlyphMinAdvanceX = 0.0f;
|
||||
config.GlyphMaxAdvanceX = std::numeric_limits<float>::max ();
|
||||
config.MergeMode = false;
|
||||
config.FontBuilderFlags = 0;
|
||||
config.RasterizerMultiply = 1.0f;
|
||||
config.EllipsisChar = 0x2026;
|
||||
std::memset (config.Name, 0, sizeof (config.Name));
|
||||
|
||||
// create font
|
||||
auto const imFont = IM_NEW (ImFont);
|
||||
config.DstFont = imFont;
|
||||
|
||||
// add config and font to atlas
|
||||
atlas->ConfigData.push_back (config);
|
||||
atlas->Fonts.push_back (imFont);
|
||||
atlas->SetTexID (s_fontTextures.data ());
|
||||
|
||||
// initialize font
|
||||
imFont->FallbackAdvanceX = fontInfo->defaultWidth.charWidth;
|
||||
imFont->FontSize = fontInfo->lineFeed;
|
||||
imFont->ContainerAtlas = atlas;
|
||||
imFont->ConfigData = &atlas->ConfigData[0];
|
||||
imFont->ConfigDataCount = 1;
|
||||
imFont->FallbackChar = alterChar;
|
||||
imFont->EllipsisChar = config.EllipsisChar;
|
||||
imFont->Scale = s_textScale * 0.5f;
|
||||
imFont->Ascent = fontInfo->ascent;
|
||||
imFont->Descent = 0.0f;
|
||||
|
||||
// add glyphs to font
|
||||
fontGlyphPos_s glyphPos;
|
||||
for (auto const &code : charSet)
|
||||
{
|
||||
auto const glyphIndex = fontGlyphIndexFromCodePoint (font, code);
|
||||
assert (glyphIndex >= 0);
|
||||
assert (glyphIndex < 0xFFFF);
|
||||
|
||||
// calculate glyph metrics
|
||||
fontCalcGlyphPos (&glyphPos,
|
||||
font,
|
||||
glyphIndex,
|
||||
GLYPH_POS_CALC_VTXCOORD | GLYPH_POS_AT_BASELINE,
|
||||
1.0f,
|
||||
1.0f);
|
||||
|
||||
assert (glyphPos.sheetIndex >= 0);
|
||||
assert (static_cast<std::size_t> (glyphPos.sheetIndex) < s_fontTextures.size ());
|
||||
|
||||
// add glyph to font
|
||||
imFont->AddGlyph (&config,
|
||||
code,
|
||||
glyphPos.vtxcoord.left,
|
||||
glyphPos.vtxcoord.top + fontInfo->ascent,
|
||||
glyphPos.vtxcoord.right,
|
||||
glyphPos.vtxcoord.bottom + fontInfo->ascent,
|
||||
glyphPos.texcoord.left,
|
||||
glyphPos.sheetIndex + glyphPos.texcoord.top,
|
||||
glyphPos.texcoord.right,
|
||||
glyphPos.sheetIndex + glyphPos.texcoord.bottom,
|
||||
glyphPos.xAdvance);
|
||||
}
|
||||
|
||||
// build lookup table
|
||||
imFont->BuildLookupTable ();
|
||||
|
||||
// tell imgui it is ready
|
||||
atlas->TexReady = true;
|
||||
}
|
||||
|
||||
void imgui::citro3d::exit ()
|
||||
{
|
||||
// free vertex/index data buffers
|
||||
linearFree (s_idxData);
|
||||
linearFree (s_vtxData);
|
||||
|
||||
// delete ImGui white pixel texture
|
||||
assert (!s_fontTextures.empty ());
|
||||
C3D_TexDelete (&s_fontTextures.back ());
|
||||
|
||||
// free shader program
|
||||
shaderProgramFree (&s_program);
|
||||
DVLB_Free (s_vsh);
|
||||
}
|
||||
|
||||
void imgui::citro3d::render (C3D_RenderTarget *const top_, C3D_RenderTarget *const bottom_)
|
||||
{
|
||||
// get draw data
|
||||
auto const drawData = ImGui::GetDrawData ();
|
||||
if (drawData->CmdListsCount <= 0)
|
||||
return;
|
||||
|
||||
// get framebuffer dimensions
|
||||
unsigned width = drawData->DisplaySize.x * drawData->FramebufferScale.x;
|
||||
unsigned height = drawData->DisplaySize.y * drawData->FramebufferScale.y;
|
||||
if (width <= 0 || height <= 0)
|
||||
return;
|
||||
|
||||
// initialize projection matrices
|
||||
Mtx_OrthoTilt (&s_projTop,
|
||||
0.0f,
|
||||
drawData->DisplaySize.x,
|
||||
drawData->DisplaySize.y * 0.5f,
|
||||
0.0f,
|
||||
-1.0f,
|
||||
1.0f,
|
||||
false);
|
||||
Mtx_OrthoTilt (&s_projBottom,
|
||||
drawData->DisplaySize.x * 0.1f,
|
||||
drawData->DisplaySize.x * 0.9f,
|
||||
drawData->DisplaySize.y,
|
||||
drawData->DisplaySize.y * 0.5f,
|
||||
-1.0f,
|
||||
1.0f,
|
||||
false);
|
||||
|
||||
// check if we need to grow vertex data buffer
|
||||
if (s_vtxSize < static_cast<std::size_t> (drawData->TotalVtxCount))
|
||||
{
|
||||
linearFree (s_vtxData);
|
||||
|
||||
// add 10% to avoid growing many frames in a row
|
||||
s_vtxSize = drawData->TotalVtxCount * 1.1f;
|
||||
s_vtxData = reinterpret_cast<ImDrawVert *> (linearAlloc (sizeof (ImDrawVert) * s_vtxSize));
|
||||
assert (s_vtxData);
|
||||
}
|
||||
|
||||
// check if we need to grow index data buffer
|
||||
if (s_idxSize < static_cast<std::size_t> (drawData->TotalIdxCount))
|
||||
{
|
||||
// add 10% to avoid growing many frames in a row
|
||||
s_idxSize = drawData->TotalIdxCount * 1.1f;
|
||||
s_idxData = reinterpret_cast<ImDrawIdx *> (linearAlloc (sizeof (ImDrawIdx) * s_idxSize));
|
||||
assert (s_idxData);
|
||||
}
|
||||
|
||||
// will project scissor/clipping rectangles into framebuffer space
|
||||
// (0,0) unless using multi-viewports
|
||||
auto const clipOff = drawData->DisplayPos;
|
||||
// (1,1) unless using retina display which are often (2,2)
|
||||
auto const clipScale = drawData->FramebufferScale;
|
||||
|
||||
// copy data into vertex/index buffers
|
||||
std::size_t offsetVtx = 0;
|
||||
std::size_t offsetIdx = 0;
|
||||
for (int i = 0; i < drawData->CmdListsCount; ++i)
|
||||
{
|
||||
auto const &cmdList = *drawData->CmdLists[i];
|
||||
|
||||
// double check that we don't overrun vertex/index data buffers
|
||||
assert (s_vtxSize - offsetVtx >= static_cast<std::size_t> (cmdList.VtxBuffer.Size));
|
||||
assert (s_idxSize - offsetIdx >= static_cast<std::size_t> (cmdList.IdxBuffer.Size));
|
||||
|
||||
// copy vertex/index data into buffers
|
||||
std::memcpy (&s_vtxData[offsetVtx],
|
||||
cmdList.VtxBuffer.Data,
|
||||
sizeof (ImDrawVert) * cmdList.VtxBuffer.Size);
|
||||
std::memcpy (&s_idxData[offsetIdx],
|
||||
cmdList.IdxBuffer.Data,
|
||||
sizeof (ImDrawIdx) * cmdList.IdxBuffer.Size);
|
||||
|
||||
offsetVtx += cmdList.VtxBuffer.Size;
|
||||
offsetIdx += cmdList.IdxBuffer.Size;
|
||||
}
|
||||
|
||||
for (auto const &screen : {GFX_TOP, GFX_BOTTOM})
|
||||
{
|
||||
if (screen == GFX_TOP)
|
||||
C3D_FrameDrawOn (top_);
|
||||
else
|
||||
C3D_FrameDrawOn (bottom_);
|
||||
|
||||
setupRenderState (screen);
|
||||
|
||||
offsetVtx = 0;
|
||||
offsetIdx = 0;
|
||||
|
||||
// render command lists
|
||||
for (int i = 0; i < drawData->CmdListsCount; ++i)
|
||||
{
|
||||
auto const &cmdList = *drawData->CmdLists[i];
|
||||
for (auto const &cmd : cmdList.CmdBuffer)
|
||||
{
|
||||
if (cmd.UserCallback)
|
||||
{
|
||||
// user callback, registered via ImDrawList::AddCallback()
|
||||
// (ImDrawCallback_ResetRenderState is a special callback value used by the user
|
||||
// to request the renderer to reset render state.)
|
||||
if (cmd.UserCallback == ImDrawCallback_ResetRenderState)
|
||||
setupRenderState (screen);
|
||||
else
|
||||
cmd.UserCallback (&cmdList, &cmd);
|
||||
}
|
||||
else
|
||||
{
|
||||
// project scissor/clipping rectangles into framebuffer space
|
||||
ImVec4 clip;
|
||||
clip.x = (cmd.ClipRect.x - clipOff.x) * clipScale.x;
|
||||
clip.y = (cmd.ClipRect.y - clipOff.y) * clipScale.y;
|
||||
clip.z = (cmd.ClipRect.z - clipOff.x) * clipScale.x;
|
||||
clip.w = (cmd.ClipRect.w - clipOff.y) * clipScale.y;
|
||||
|
||||
if (clip.x >= width || clip.y >= height || clip.z < 0.0f || clip.w < 0.0f)
|
||||
continue;
|
||||
if (clip.x < 0.0f)
|
||||
clip.x = 0.0f;
|
||||
if (clip.y < 0.0f)
|
||||
clip.y = 0.0f;
|
||||
if (clip.z > width)
|
||||
clip.z = width;
|
||||
if (clip.w > height)
|
||||
clip.z = height;
|
||||
|
||||
if (screen == GFX_TOP)
|
||||
{
|
||||
// check if clip starts on bottom screen
|
||||
if (clip.y > height * 0.5f)
|
||||
continue;
|
||||
|
||||
// convert from framebuffer space to screen space (3DS screen rotation)
|
||||
auto const x1 =
|
||||
std::clamp<unsigned> (height * 0.5f - clip.w, 0, height * 0.5f);
|
||||
auto const y1 = std::clamp<unsigned> (width - clip.z, 0, width);
|
||||
auto const x2 =
|
||||
std::clamp<unsigned> (height * 0.5f - clip.y, 0, height * 0.5f);
|
||||
auto const y2 = std::clamp<unsigned> (width - clip.x, 0, width);
|
||||
|
||||
// check if scissor needs to be updated
|
||||
if (s_boundScissor[0] != x1 || s_boundScissor[1] != y1 ||
|
||||
s_boundScissor[2] != x2 || s_boundScissor[3] != y2)
|
||||
{
|
||||
s_boundScissor[0] = x1;
|
||||
s_boundScissor[1] = y1;
|
||||
s_boundScissor[2] = x2;
|
||||
s_boundScissor[3] = y2;
|
||||
C3D_SetScissor (GPU_SCISSOR_NORMAL, x1, y1, x2, y2);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// check if clip ends on top screen
|
||||
if (clip.w < height * 0.5f)
|
||||
continue;
|
||||
|
||||
// check if clip ends before left edge of bottom screen
|
||||
if (clip.z < width * 0.1f)
|
||||
continue;
|
||||
|
||||
// check if clip starts after right edge of bottom screen
|
||||
if (clip.x > width * 0.9f)
|
||||
continue;
|
||||
|
||||
// convert from framebuffer space to screen space
|
||||
// (3DS screen rotation + bottom screen offset)
|
||||
auto const x1 = std::clamp<unsigned> (height - clip.w, 0, height * 0.5f);
|
||||
auto const y1 =
|
||||
std::clamp<unsigned> (width * 0.9f - clip.z, 0, width * 0.8f);
|
||||
auto const x2 = std::clamp<unsigned> (height - clip.y, 0, height * 0.5f);
|
||||
auto const y2 =
|
||||
std::clamp<unsigned> (width * 0.9f - clip.x, 0, width * 0.8f);
|
||||
|
||||
// check if scissor needs to be updated
|
||||
if (s_boundScissor[0] != x1 || s_boundScissor[1] != y1 ||
|
||||
s_boundScissor[2] != x2 || s_boundScissor[3] != y2)
|
||||
{
|
||||
s_boundScissor[0] = x1;
|
||||
s_boundScissor[1] = y1;
|
||||
s_boundScissor[2] = x2;
|
||||
s_boundScissor[3] = y2;
|
||||
C3D_SetScissor (GPU_SCISSOR_NORMAL, x1, y1, x2, y2);
|
||||
}
|
||||
}
|
||||
|
||||
// check if we need to update vertex data binding
|
||||
auto const vtxData = &s_vtxData[cmd.VtxOffset + offsetVtx];
|
||||
if (vtxData != s_boundVtxData)
|
||||
{
|
||||
s_boundVtxData = vtxData;
|
||||
auto const bufInfo = C3D_GetBufInfo ();
|
||||
BufInfo_Init (bufInfo);
|
||||
BufInfo_Add (bufInfo, vtxData, sizeof (ImDrawVert), 3, 0x210);
|
||||
}
|
||||
|
||||
// check if we need to update texture binding
|
||||
auto tex = static_cast<C3D_Tex *> (cmd.TextureId);
|
||||
if (tex == s_fontTextures.data ())
|
||||
{
|
||||
assert (cmd.ElemCount % 3 == 0);
|
||||
|
||||
// get sheet number from uv coords
|
||||
auto const getSheet = [] (auto const vtx_, auto const idx_) {
|
||||
unsigned const sheet = std::min (
|
||||
{vtx_[idx_[0]].uv.y, vtx_[idx_[1]].uv.y, vtx_[idx_[2]].uv.y});
|
||||
|
||||
// assert that these three vertices use the same sheet
|
||||
for (unsigned i = 0; i < 3; ++i)
|
||||
assert (vtx_[idx_[i]].uv.y - sheet <= 1.0f);
|
||||
|
||||
assert (sheet < s_fontTextures.size ());
|
||||
return sheet;
|
||||
};
|
||||
|
||||
/// \todo avoid repeating this work?
|
||||
for (unsigned i = 0; i < cmd.ElemCount; i += 3)
|
||||
{
|
||||
auto const idx = &cmdList.IdxBuffer.Data[cmd.IdxOffset + i];
|
||||
auto const vtx = &cmdList.VtxBuffer.Data[cmd.VtxOffset];
|
||||
auto drawVtx = &s_vtxData[cmd.VtxOffset + offsetVtx];
|
||||
|
||||
auto const sheet = getSheet (vtx, idx);
|
||||
if (sheet != 0)
|
||||
{
|
||||
float dummy;
|
||||
drawVtx[idx[0]].uv.y = std::modf (drawVtx[idx[0]].uv.y, &dummy);
|
||||
drawVtx[idx[1]].uv.y = std::modf (drawVtx[idx[1]].uv.y, &dummy);
|
||||
drawVtx[idx[2]].uv.y = std::modf (drawVtx[idx[2]].uv.y, &dummy);
|
||||
}
|
||||
}
|
||||
|
||||
// initialize texture binding
|
||||
unsigned boundSheet = getSheet (&cmdList.VtxBuffer.Data[cmd.VtxOffset],
|
||||
&cmdList.IdxBuffer.Data[cmd.IdxOffset]);
|
||||
|
||||
assert (boundSheet < s_fontTextures.size ());
|
||||
C3D_TexBind (0, &s_fontTextures[boundSheet]);
|
||||
|
||||
unsigned offset = 0;
|
||||
|
||||
// update texture environment for non-image drawing
|
||||
auto const env = C3D_GetTexEnv (0);
|
||||
C3D_TexEnvInit (env);
|
||||
C3D_TexEnvSrc (
|
||||
env, C3D_RGB, GPU_PRIMARY_COLOR, GPU_PRIMARY_COLOR, GPU_PRIMARY_COLOR);
|
||||
C3D_TexEnvFunc (env, C3D_RGB, GPU_REPLACE);
|
||||
C3D_TexEnvSrc (
|
||||
env, C3D_Alpha, GPU_TEXTURE0, GPU_PRIMARY_COLOR, GPU_PRIMARY_COLOR);
|
||||
C3D_TexEnvFunc (env, C3D_Alpha, GPU_MODULATE);
|
||||
|
||||
// process one triangle at a time
|
||||
for (unsigned i = 3; i < cmd.ElemCount; i += 3)
|
||||
{
|
||||
// get sheet for this triangle
|
||||
unsigned const sheet = getSheet (&cmdList.VtxBuffer.Data[cmd.VtxOffset],
|
||||
&cmdList.IdxBuffer.Data[cmd.IdxOffset + i]);
|
||||
|
||||
// check if we're changing textures
|
||||
if (boundSheet != sheet)
|
||||
{
|
||||
// draw everything up until now
|
||||
C3D_DrawElements (GPU_TRIANGLES,
|
||||
i - offset,
|
||||
C3D_UNSIGNED_SHORT,
|
||||
&s_idxData[cmd.IdxOffset + offsetIdx + offset]);
|
||||
|
||||
// bind texture for next draw call
|
||||
boundSheet = sheet;
|
||||
offset = i;
|
||||
C3D_TexBind (0, &s_fontTextures[boundSheet]);
|
||||
}
|
||||
}
|
||||
|
||||
// draw the final set of triangles
|
||||
assert ((cmd.ElemCount - offset) % 3 == 0);
|
||||
C3D_DrawElements (GPU_TRIANGLES,
|
||||
cmd.ElemCount - offset,
|
||||
C3D_UNSIGNED_SHORT,
|
||||
&s_idxData[cmd.IdxOffset + offsetIdx + offset]);
|
||||
}
|
||||
else
|
||||
{
|
||||
// drawing an image; check if we need to change texture binding
|
||||
if (tex != s_boundTexture)
|
||||
{
|
||||
// bind new texture
|
||||
C3D_TexBind (0, tex);
|
||||
|
||||
// update texture environment for drawing images
|
||||
auto const env = C3D_GetTexEnv (0);
|
||||
C3D_TexEnvInit (env);
|
||||
C3D_TexEnvSrc (
|
||||
env, C3D_Both, GPU_TEXTURE0, GPU_PRIMARY_COLOR, GPU_PRIMARY_COLOR);
|
||||
C3D_TexEnvFunc (env, C3D_Both, GPU_MODULATE);
|
||||
}
|
||||
|
||||
// draw triangles
|
||||
C3D_DrawElements (GPU_TRIANGLES,
|
||||
cmd.ElemCount,
|
||||
C3D_UNSIGNED_SHORT,
|
||||
&s_idxData[cmd.IdxOffset + offsetIdx]);
|
||||
}
|
||||
|
||||
s_boundTexture = tex;
|
||||
}
|
||||
}
|
||||
|
||||
offsetVtx += cmdList.VtxBuffer.Size;
|
||||
offsetIdx += cmdList.IdxBuffer.Size;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
@ -1,46 +0,0 @@
|
||||
// ftpd is a server implementation based on the following:
|
||||
// - RFC 959 (https://tools.ietf.org/html/rfc959)
|
||||
// - RFC 3659 (https://tools.ietf.org/html/rfc3659)
|
||||
// - suggested implementation details from https://cr.yp.to/ftp/filesystem.html
|
||||
//
|
||||
// The MIT License (MIT)
|
||||
//
|
||||
// Copyright (C) 2020 Michael Theall
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in all
|
||||
// copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef CLASSIC
|
||||
#include <citro3d.h>
|
||||
|
||||
namespace imgui
|
||||
{
|
||||
namespace citro3d
|
||||
{
|
||||
/// \brief Initialize citro3d
|
||||
void init ();
|
||||
/// \brief Deinitialize citro3d
|
||||
void exit ();
|
||||
|
||||
/// \brief Render ImGui draw list
|
||||
void render (C3D_RenderTarget *top_, C3D_RenderTarget *bottom_);
|
||||
}
|
||||
}
|
||||
#endif
|
@ -1,248 +0,0 @@
|
||||
// ftpd is a server implementation based on the following:
|
||||
// - RFC 959 (https://tools.ietf.org/html/rfc959)
|
||||
// - RFC 3659 (https://tools.ietf.org/html/rfc3659)
|
||||
// - suggested implementation details from https://cr.yp.to/ftp/filesystem.html
|
||||
//
|
||||
// The MIT License (MIT)
|
||||
//
|
||||
// Copyright (C) 2023 Michael Theall
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in all
|
||||
// copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
|
||||
#ifndef CLASSIC
|
||||
#include "imgui_ctru.h"
|
||||
|
||||
#include "imgui.h"
|
||||
|
||||
#include "../imgui/imgui_internal.h"
|
||||
|
||||
#include "fs.h"
|
||||
#include "platform.h"
|
||||
|
||||
#include <chrono>
|
||||
#include <cstring>
|
||||
#include <functional>
|
||||
#include <string>
|
||||
#include <tuple>
|
||||
using namespace std::chrono_literals;
|
||||
|
||||
#undef keysDown
|
||||
#undef keysUp
|
||||
|
||||
namespace
|
||||
{
|
||||
/// \brief Clipboard
|
||||
std::string s_clipboard;
|
||||
|
||||
/// \brief Get clipboard text callback
|
||||
/// \param userData_ User data
|
||||
char const *getClipboardText (void *const userData_)
|
||||
{
|
||||
(void)userData_;
|
||||
return s_clipboard.c_str ();
|
||||
}
|
||||
|
||||
/// \brief Set clipboard text callback
|
||||
/// \param userData_ User data
|
||||
/// \param text_ Clipboard text
|
||||
void setClipboardText (void *const userData_, char const *const text_)
|
||||
{
|
||||
(void)userData_;
|
||||
s_clipboard = text_;
|
||||
}
|
||||
|
||||
/// \brief Update touch position
|
||||
/// \param io_ ImGui IO
|
||||
void updateTouch (ImGuiIO &io_)
|
||||
{
|
||||
// check if touchpad was released
|
||||
if (hidKeysUp () & KEY_TOUCH)
|
||||
{
|
||||
// keep mouse position for one frame for release event
|
||||
io_.AddMouseButtonEvent (0, false);
|
||||
return;
|
||||
}
|
||||
|
||||
// check if touchpad is touched
|
||||
if (!(hidKeysHeld () & KEY_TOUCH))
|
||||
{
|
||||
// set mouse cursor off-screen
|
||||
io_.AddMousePosEvent (-10.0f, -10.0f);
|
||||
io_.AddMouseButtonEvent (0, false);
|
||||
return;
|
||||
}
|
||||
|
||||
// read touch position
|
||||
touchPosition pos;
|
||||
hidTouchRead (&pos);
|
||||
|
||||
// transform to bottom-screen space
|
||||
io_.AddMousePosEvent (pos.px + 40.0f, pos.py + 240.0f);
|
||||
io_.AddMouseButtonEvent (0, true);
|
||||
}
|
||||
|
||||
/// \brief Update gamepad inputs
|
||||
/// \param io_ ImGui IO
|
||||
void updateGamepads (ImGuiIO &io_)
|
||||
{
|
||||
auto const buttonMapping = {
|
||||
// clang-format off
|
||||
std::make_pair (KEY_A, ImGuiKey_GamepadFaceDown), // A and B are swapped
|
||||
std::make_pair (KEY_B, ImGuiKey_GamepadFaceRight), // this is more intuitive
|
||||
std::make_pair (KEY_X, ImGuiKey_GamepadFaceUp),
|
||||
std::make_pair (KEY_Y, ImGuiKey_GamepadFaceLeft),
|
||||
std::make_pair (KEY_L, ImGuiKey_GamepadL1),
|
||||
std::make_pair (KEY_ZL, ImGuiKey_GamepadL1),
|
||||
std::make_pair (KEY_R, ImGuiKey_GamepadR1),
|
||||
std::make_pair (KEY_ZR, ImGuiKey_GamepadR1),
|
||||
std::make_pair (KEY_DUP, ImGuiKey_GamepadDpadUp),
|
||||
std::make_pair (KEY_DRIGHT, ImGuiKey_GamepadDpadRight),
|
||||
std::make_pair (KEY_DDOWN, ImGuiKey_GamepadDpadDown),
|
||||
std::make_pair (KEY_DLEFT, ImGuiKey_GamepadDpadLeft),
|
||||
// clang-format on
|
||||
};
|
||||
|
||||
// read buttons from 3DS
|
||||
auto const keysDown = hidKeysDown ();
|
||||
auto const keysUp = hidKeysUp ();
|
||||
for (auto const &[in, out] : buttonMapping)
|
||||
{
|
||||
if (keysUp & in)
|
||||
io_.AddKeyEvent (out, false);
|
||||
else if (keysDown & in)
|
||||
io_.AddKeyEvent (out, true);
|
||||
}
|
||||
|
||||
// update joystick
|
||||
circlePosition cpad;
|
||||
auto const analogMapping = {
|
||||
// clang-format off
|
||||
std::make_tuple (std::ref (cpad.dx), ImGuiKey_GamepadLStickLeft, -0.3f, -0.9f),
|
||||
std::make_tuple (std::ref (cpad.dx), ImGuiKey_GamepadLStickRight, +0.3f, +0.9f),
|
||||
std::make_tuple (std::ref (cpad.dy), ImGuiKey_GamepadLStickUp, +0.3f, +0.9f),
|
||||
std::make_tuple (std::ref (cpad.dy), ImGuiKey_GamepadLStickDown, -0.3f, -0.9f),
|
||||
// clang-format on
|
||||
};
|
||||
|
||||
// read left joystick from circle pad
|
||||
hidCircleRead (&cpad);
|
||||
for (auto const &[in, out, min, max] : analogMapping)
|
||||
{
|
||||
auto const value = std::clamp ((in / 156.0f - min) / (max - min), 0.0f, 1.0f);
|
||||
io_.AddKeyAnalogEvent (out, value > 0.1f, value);
|
||||
}
|
||||
}
|
||||
|
||||
/// \brief Update keyboard inputs
|
||||
/// \param io_ ImGui IO
|
||||
void updateKeyboard (ImGuiIO &io_)
|
||||
{
|
||||
static enum {
|
||||
INACTIVE,
|
||||
KEYBOARD,
|
||||
CLEARED,
|
||||
} state = INACTIVE;
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case INACTIVE:
|
||||
{
|
||||
if (!io_.WantTextInput)
|
||||
return;
|
||||
|
||||
auto &textState = ImGui::GetCurrentContext ()->InputTextState;
|
||||
|
||||
SwkbdState kbd;
|
||||
|
||||
swkbdInit (&kbd, SWKBD_TYPE_NORMAL, 2, -1);
|
||||
swkbdSetButton (&kbd, SWKBD_BUTTON_LEFT, "Cancel", false);
|
||||
swkbdSetButton (&kbd, SWKBD_BUTTON_RIGHT, "OK", true);
|
||||
swkbdSetInitialText (
|
||||
&kbd, std::string (textState.InitialTextA.Data, textState.InitialTextA.Size).c_str ());
|
||||
|
||||
if (textState.Flags & ImGuiInputTextFlags_Password)
|
||||
swkbdSetPasswordMode (&kbd, SWKBD_PASSWORD_HIDE_DELAY);
|
||||
|
||||
char buffer[32] = {0};
|
||||
auto const button = swkbdInputText (&kbd, buffer, sizeof (buffer));
|
||||
if (button == SWKBD_BUTTON_RIGHT)
|
||||
io_.AddInputCharactersUTF8 (buffer);
|
||||
|
||||
state = KEYBOARD;
|
||||
break;
|
||||
}
|
||||
|
||||
case KEYBOARD:
|
||||
// need to skip a frame for active id to really be cleared
|
||||
ImGui::ClearActiveID ();
|
||||
state = CLEARED;
|
||||
break;
|
||||
|
||||
case CLEARED:
|
||||
state = INACTIVE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool imgui::ctru::init ()
|
||||
{
|
||||
auto &io = ImGui::GetIO ();
|
||||
|
||||
// setup config flags
|
||||
io.ConfigFlags |= ImGuiConfigFlags_IsTouchScreen;
|
||||
io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;
|
||||
|
||||
// setup platform backend
|
||||
io.BackendFlags |= ImGuiBackendFlags_HasGamepad;
|
||||
io.BackendPlatformName = "3DS";
|
||||
|
||||
// disable mouse cursor
|
||||
io.MouseDrawCursor = false;
|
||||
|
||||
// clipboard callbacks
|
||||
io.SetClipboardTextFn = setClipboardText;
|
||||
io.GetClipboardTextFn = getClipboardText;
|
||||
io.ClipboardUserData = nullptr;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void imgui::ctru::newFrame ()
|
||||
{
|
||||
auto &io = ImGui::GetIO ();
|
||||
|
||||
// check that font was built
|
||||
IM_ASSERT (io.Fonts->IsBuilt () &&
|
||||
"Font atlas not built! It is generally built by the renderer back-end. Missing call "
|
||||
"to renderer _NewFrame() function?");
|
||||
|
||||
// time step
|
||||
static auto const start = platform::steady_clock::now ();
|
||||
static auto prev = start;
|
||||
auto const now = platform::steady_clock::now ();
|
||||
|
||||
io.DeltaTime = std::chrono::duration<float> (now - prev).count ();
|
||||
prev = now;
|
||||
|
||||
updateTouch (io);
|
||||
updateGamepads (io);
|
||||
updateKeyboard (io);
|
||||
}
|
||||
#endif
|
@ -1,42 +0,0 @@
|
||||
// ftpd is a server implementation based on the following:
|
||||
// - RFC 959 (https://tools.ietf.org/html/rfc959)
|
||||
// - RFC 3659 (https://tools.ietf.org/html/rfc3659)
|
||||
// - suggested implementation details from https://cr.yp.to/ftp/filesystem.html
|
||||
//
|
||||
// The MIT License (MIT)
|
||||
//
|
||||
// Copyright (C) 2020 Michael Theall
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in all
|
||||
// copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef CLASSIC
|
||||
namespace imgui
|
||||
{
|
||||
namespace ctru
|
||||
{
|
||||
/// \brief Initialize 3ds platform
|
||||
bool init ();
|
||||
|
||||
/// \brief Prepare 3ds for a new frame
|
||||
void newFrame ();
|
||||
}
|
||||
}
|
||||
#endif
|
@ -1,689 +0,0 @@
|
||||
// ftpd is a server implementation based on the following:
|
||||
// - RFC 959 (https://tools.ietf.org/html/rfc959)
|
||||
// - RFC 3659 (https://tools.ietf.org/html/rfc3659)
|
||||
// - suggested implementation details from https://cr.yp.to/ftp/filesystem.html
|
||||
//
|
||||
// Copyright (C) 2023 Michael Theall
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
#include "platform.h"
|
||||
|
||||
#include "fs.h"
|
||||
#include "ftpServer.h"
|
||||
#include "log.h"
|
||||
|
||||
#include "imgui_citro3d.h"
|
||||
#include "imgui_ctru.h"
|
||||
|
||||
#include "imgui.h"
|
||||
|
||||
#include <citro3d.h>
|
||||
#include <tex3ds.h>
|
||||
|
||||
#ifndef CLASSIC
|
||||
#include "gfx.h"
|
||||
#endif
|
||||
|
||||
#include <arpa/inet.h>
|
||||
#include <malloc.h>
|
||||
|
||||
#include <atomic>
|
||||
#include <cassert>
|
||||
#include <chrono>
|
||||
#include <cstring>
|
||||
#include <ctime>
|
||||
#include <mutex>
|
||||
|
||||
#ifdef CLASSIC
|
||||
PrintConsole g_statusConsole;
|
||||
PrintConsole g_logConsole;
|
||||
PrintConsole g_sessionConsole;
|
||||
#endif
|
||||
|
||||
namespace
|
||||
{
|
||||
/// \brief Thread stack size
|
||||
constexpr auto STACK_SIZE = 0x8000;
|
||||
/// \brief soc:u buffer alignment
|
||||
constexpr auto SOCU_ALIGN = 0x1000;
|
||||
/// \brief soc:u buffer size
|
||||
constexpr auto SOCU_BUFFERSIZE = 0x100000;
|
||||
|
||||
static_assert (SOCU_BUFFERSIZE % SOCU_ALIGN == 0);
|
||||
|
||||
/// \brief Whether ndm:u is locked
|
||||
bool s_ndmuLocked = false;
|
||||
|
||||
/// \brief Whether soc:u is active
|
||||
std::atomic<bool> s_socuActive = false;
|
||||
/// \brief soc:u buffer
|
||||
u32 *s_socuBuffer = nullptr;
|
||||
/// \brief ac:u fence
|
||||
platform::Mutex s_acuFence;
|
||||
|
||||
/// \brief Whether to power backlight
|
||||
bool s_backlight = true;
|
||||
/// \brief Button state for toggling backlight
|
||||
unsigned s_buttons = 0;
|
||||
|
||||
/// \brief APT hook cookie
|
||||
aptHookCookie s_aptHookCookie;
|
||||
|
||||
#ifdef CLASSIC
|
||||
/// \brief Host address
|
||||
in_addr_t s_addr = 0;
|
||||
#else
|
||||
/// \brief Clear color
|
||||
constexpr auto CLEAR_COLOR = 0x204B7AFF;
|
||||
|
||||
/// \brief Screen width
|
||||
constexpr auto SCREEN_WIDTH = 400.0f;
|
||||
/// \brief Screen height
|
||||
constexpr auto SCREEN_HEIGHT = 480.0f;
|
||||
|
||||
#if ANTI_ALIAS
|
||||
/// \brief Display transfer scaling
|
||||
constexpr auto TRANSFER_SCALING = GX_TRANSFER_SCALE_XY;
|
||||
/// \brief Framebuffer scale
|
||||
constexpr auto FB_SCALE = 2.0f;
|
||||
#else
|
||||
/// \brief Display transfer scaling
|
||||
constexpr auto TRANSFER_SCALING = GX_TRANSFER_SCALE_NO;
|
||||
/// \brief Framebuffer scale
|
||||
constexpr auto FB_SCALE = 1.0f;
|
||||
#endif
|
||||
|
||||
/// \brief Framebuffer width
|
||||
constexpr auto FB_WIDTH = SCREEN_WIDTH * FB_SCALE;
|
||||
/// \brief Framebuffer height
|
||||
constexpr auto FB_HEIGHT = SCREEN_HEIGHT * FB_SCALE;
|
||||
|
||||
/// \brief Display transfer flags
|
||||
constexpr auto DISPLAY_TRANSFER_FLAGS =
|
||||
GX_TRANSFER_FLIP_VERT (0) | GX_TRANSFER_OUT_TILED (0) | GX_TRANSFER_RAW_COPY (0) |
|
||||
GX_TRANSFER_IN_FORMAT (GX_TRANSFER_FMT_RGBA8) | GX_TRANSFER_OUT_FORMAT (GX_TRANSFER_FMT_RGB8) |
|
||||
GX_TRANSFER_SCALING (TRANSFER_SCALING);
|
||||
|
||||
/// \brief Top screen render target
|
||||
C3D_RenderTarget *s_top = nullptr;
|
||||
/// \brief Bottom screen render target
|
||||
C3D_RenderTarget *s_bottom = nullptr;
|
||||
|
||||
/// \brief Texture atlas
|
||||
C3D_Tex s_gfxTexture;
|
||||
/// \brief Texture atlas metadata
|
||||
Tex3DS_Texture s_gfxT3x;
|
||||
#endif
|
||||
|
||||
/// \brief Enable backlight
|
||||
/// \param enable_ Whether to enable backligh
|
||||
void enableBacklight (bool const enable_)
|
||||
{
|
||||
if (R_FAILED (gspLcdInit ()))
|
||||
return;
|
||||
|
||||
(enable_ ? GSPLCD_PowerOnBacklight : GSPLCD_PowerOffBacklight) (GSPLCD_SCREEN_BOTH);
|
||||
|
||||
gspLcdExit ();
|
||||
}
|
||||
|
||||
/// \brief Handle APT cookie
|
||||
/// \param type_ Hook type
|
||||
/// \param param_ User param
|
||||
void handleAPTHook (APT_HookType const type_, void *const param_)
|
||||
{
|
||||
switch (type_)
|
||||
{
|
||||
case APTHOOK_ONSUSPEND:
|
||||
case APTHOOK_ONSLEEP:
|
||||
// turn on backlight, or you can't see the home menu!
|
||||
if (!s_backlight)
|
||||
enableBacklight (true);
|
||||
break;
|
||||
|
||||
case APTHOOK_ONRESTORE:
|
||||
case APTHOOK_ONWAKEUP:
|
||||
// restore backlight setting
|
||||
enableBacklight (s_backlight);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/// \brief Get network visibility
|
||||
bool getNetworkVisibility ()
|
||||
{
|
||||
// serialize ac:u access from multiple threads
|
||||
auto const lock = std::scoped_lock (s_acuFence);
|
||||
|
||||
// get wifi status
|
||||
std::uint32_t wifi = 0;
|
||||
if (R_FAILED (ACU_GetWifiStatus (&wifi)) || !wifi)
|
||||
{
|
||||
#ifdef CLASSIC
|
||||
s_addr = 0;
|
||||
#endif
|
||||
return false;
|
||||
}
|
||||
|
||||
#ifdef CLASSIC
|
||||
if (!s_addr)
|
||||
s_addr = gethostid ();
|
||||
|
||||
if (s_addr == INADDR_BROADCAST)
|
||||
s_addr = 0;
|
||||
#endif
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// \brief Start network
|
||||
void startNetwork ()
|
||||
{
|
||||
// check if already active
|
||||
if (s_socuActive)
|
||||
return;
|
||||
|
||||
if (!getNetworkVisibility ())
|
||||
return;
|
||||
|
||||
// allocate soc:u buffer
|
||||
if (!s_socuBuffer)
|
||||
s_socuBuffer = static_cast<u32 *> (::memalign (SOCU_ALIGN, SOCU_BUFFERSIZE));
|
||||
|
||||
if (!s_socuBuffer)
|
||||
return;
|
||||
|
||||
// initialize soc:u service
|
||||
if (R_FAILED (socInit (s_socuBuffer, SOCU_BUFFERSIZE)))
|
||||
return;
|
||||
|
||||
aptSetSleepAllowed (false);
|
||||
|
||||
Result res;
|
||||
if (R_FAILED (res = NDMU_EnterExclusiveState (NDM_EXCLUSIVE_STATE_INFRASTRUCTURE)))
|
||||
error ("Failed to enter exclusive NDM state: 0x%lx\n", res);
|
||||
else if (R_FAILED (res = NDMU_LockState ()))
|
||||
{
|
||||
error ("Failed to lock NDM: 0x%lx\n", res);
|
||||
NDMU_LeaveExclusiveState ();
|
||||
}
|
||||
else
|
||||
s_ndmuLocked = true;
|
||||
|
||||
s_socuActive = true;
|
||||
info ("Wifi connected\n");
|
||||
return;
|
||||
}
|
||||
|
||||
/// \brief Draw citro3d logo
|
||||
void drawLogo ()
|
||||
{
|
||||
#ifndef CLASSIC
|
||||
// get citro3d logo subtexture
|
||||
auto subTex = Tex3DS_GetSubTexture (s_gfxT3x, gfx_c3dlogo_idx);
|
||||
|
||||
// get framebuffer metrics
|
||||
auto const &io = ImGui::GetIO ();
|
||||
auto const screenWidth = io.DisplaySize.x;
|
||||
auto const screenHeight = io.DisplaySize.y;
|
||||
auto const logoWidth = subTex->width;
|
||||
auto const logoHeight = subTex->height;
|
||||
|
||||
// calculate top screen coords
|
||||
auto const x1 = (screenWidth - logoWidth) * 0.5f;
|
||||
auto const x2 = x1 + logoWidth;
|
||||
auto const y1 = (screenHeight * 0.5f - logoHeight) * 0.5f;
|
||||
auto const y2 = y1 + logoHeight;
|
||||
|
||||
// calculate uv coords
|
||||
auto const uv1 = ImVec2 (subTex->left, subTex->top);
|
||||
auto const uv2 = ImVec2 (subTex->right, subTex->bottom);
|
||||
|
||||
// draw to top screen
|
||||
ImGui::GetBackgroundDrawList ()->AddImage (
|
||||
&s_gfxTexture, ImVec2 (x1, y1), ImVec2 (x2, y2), uv1, uv2);
|
||||
|
||||
// draw to bottom screen
|
||||
ImGui::GetBackgroundDrawList ()->AddImage (&s_gfxTexture,
|
||||
ImVec2 (x1, y1 + screenHeight * 0.5f),
|
||||
ImVec2 (x2, y2 + screenHeight * 0.5f),
|
||||
uv1,
|
||||
uv2);
|
||||
#endif
|
||||
}
|
||||
|
||||
/// \brief Draw status
|
||||
void drawStatus ()
|
||||
{
|
||||
#ifndef CLASSIC
|
||||
constexpr unsigned batteryLevels[] = {
|
||||
gfx_battery0_idx,
|
||||
gfx_battery0_idx,
|
||||
gfx_battery1_idx,
|
||||
gfx_battery2_idx,
|
||||
gfx_battery3_idx,
|
||||
gfx_battery4_idx,
|
||||
};
|
||||
|
||||
constexpr unsigned wifiLevels[] = {
|
||||
gfx_wifiNull_idx,
|
||||
gfx_wifi1_idx,
|
||||
gfx_wifi2_idx,
|
||||
gfx_wifi3_idx,
|
||||
};
|
||||
|
||||
// get battery charging state or level
|
||||
static u8 charging = 0;
|
||||
static u8 level = 5;
|
||||
PTMU_GetBatteryChargeState (&charging);
|
||||
if (!charging)
|
||||
{
|
||||
PTMU_GetBatteryLevel (&level);
|
||||
if (level >= std::extent_v<decltype (batteryLevels)>)
|
||||
svcBreak (USERBREAK_PANIC);
|
||||
}
|
||||
|
||||
auto const &io = ImGui::GetIO ();
|
||||
auto const &style = ImGui::GetStyle ();
|
||||
|
||||
auto const screenWidth = io.DisplaySize.x;
|
||||
|
||||
// calculate battery icon metrics
|
||||
auto const battery =
|
||||
Tex3DS_GetSubTexture (s_gfxT3x, charging ? gfx_batteryCharge_idx : batteryLevels[level]);
|
||||
auto const batteryWidth = battery->width;
|
||||
auto const batteryHeight = battery->height;
|
||||
|
||||
// calculate battery icon position
|
||||
auto const p1 = ImVec2 (screenWidth - batteryWidth, 0.0f);
|
||||
auto const p2 = ImVec2 (p1.x + batteryWidth, p1.y + batteryHeight);
|
||||
|
||||
// calculate battery icon uv coords
|
||||
auto const uv1 = ImVec2 (battery->left, battery->top);
|
||||
auto const uv2 = ImVec2 (battery->right, battery->bottom);
|
||||
|
||||
// draw battery icon
|
||||
ImGui::GetForegroundDrawList ()->AddImage (
|
||||
&s_gfxTexture, p1, p2, uv1, uv2, ImGui::GetColorU32 (ImGuiCol_Text));
|
||||
|
||||
// get wifi strength
|
||||
auto const wifiStrength = osGetWifiStrength ();
|
||||
|
||||
// calculate wifi icon metrics
|
||||
auto const wifi = Tex3DS_GetSubTexture (s_gfxT3x, wifiLevels[wifiStrength]);
|
||||
auto const wifiWidth = wifi->width;
|
||||
auto const wifiHeight = wifi->height;
|
||||
|
||||
// calculate wifi icon position
|
||||
auto const p3 = ImVec2 (p1.x - wifiWidth - style.FramePadding.x, 0.0f);
|
||||
auto const p4 = ImVec2 (p3.x + wifiWidth, p3.y + wifiHeight);
|
||||
|
||||
// calculate wifi icon uv coords
|
||||
auto const uv3 = ImVec2 (wifi->left, wifi->top);
|
||||
auto const uv4 = ImVec2 (wifi->right, wifi->bottom);
|
||||
|
||||
// draw wifi icon
|
||||
ImGui::GetForegroundDrawList ()->AddImage (
|
||||
&s_gfxTexture, p3, p4, uv3, uv4, ImGui::GetColorU32 (ImGuiCol_Text));
|
||||
|
||||
// draw current timestamp
|
||||
char timeBuffer[16];
|
||||
auto const now = std::time (nullptr);
|
||||
std::strftime (timeBuffer, sizeof (timeBuffer), "%H:%M:%S", std::localtime (&now));
|
||||
|
||||
// draw free space
|
||||
char buffer[64];
|
||||
auto const freeSpace = FtpServer::getFreeSpace ();
|
||||
|
||||
std::snprintf (
|
||||
buffer, sizeof (buffer), "%s %s", timeBuffer, freeSpace.empty () ? "" : freeSpace.c_str ());
|
||||
|
||||
auto const size = ImGui::CalcTextSize (buffer);
|
||||
auto const p5 = ImVec2 (p3.x - size.x - style.FramePadding.x, style.FramePadding.y);
|
||||
ImGui::GetForegroundDrawList ()->AddText (p5, ImGui::GetColorU32 (ImGuiCol_Text), buffer);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
bool platform::init ()
|
||||
{
|
||||
// enable New 3DS speedup
|
||||
osSetSpeedupEnable (true);
|
||||
|
||||
acInit ();
|
||||
ndmuInit ();
|
||||
ptmuInit ();
|
||||
#ifndef CLASSIC
|
||||
romfsInit ();
|
||||
#endif
|
||||
gfxInitDefault ();
|
||||
gfxSet3D (false);
|
||||
|
||||
#ifdef CLASSIC
|
||||
consoleInit (GFX_TOP, &g_statusConsole);
|
||||
consoleInit (GFX_TOP, &g_logConsole);
|
||||
consoleInit (GFX_BOTTOM, &g_sessionConsole);
|
||||
|
||||
consoleSetWindow (&g_statusConsole, 0, 0, 50, 1);
|
||||
consoleSetWindow (&g_logConsole, 0, 1, 50, 29);
|
||||
consoleSetWindow (&g_sessionConsole, 0, 0, 40, 30);
|
||||
#endif
|
||||
|
||||
#ifndef NDEBUG
|
||||
consoleDebugInit (debugDevice_SVC);
|
||||
std::setvbuf (stderr, nullptr, _IOLBF, 0);
|
||||
#endif
|
||||
|
||||
aptHook (&s_aptHookCookie, handleAPTHook, nullptr);
|
||||
|
||||
#ifndef CLASSIC
|
||||
// initialize citro3d
|
||||
C3D_Init (2 * C3D_DEFAULT_CMDBUF_SIZE);
|
||||
|
||||
// create top screen render target
|
||||
s_top =
|
||||
C3D_RenderTargetCreate (FB_HEIGHT * 0.5f, FB_WIDTH, GPU_RB_RGBA8, GPU_RB_DEPTH24_STENCIL8);
|
||||
C3D_RenderTargetSetOutput (s_top, GFX_TOP, GFX_LEFT, DISPLAY_TRANSFER_FLAGS);
|
||||
|
||||
// create bottom screen render target
|
||||
s_bottom = C3D_RenderTargetCreate (
|
||||
FB_HEIGHT * 0.5f, FB_WIDTH * 0.8f, GPU_RB_RGBA8, GPU_RB_DEPTH24_STENCIL8);
|
||||
C3D_RenderTargetSetOutput (s_bottom, GFX_BOTTOM, GFX_LEFT, DISPLAY_TRANSFER_FLAGS);
|
||||
|
||||
if (!imgui::ctru::init ())
|
||||
return false;
|
||||
|
||||
imgui::citro3d::init ();
|
||||
|
||||
{
|
||||
// load texture atlas
|
||||
fs::File file;
|
||||
if (!file.open ("romfs:/gfx.t3x"))
|
||||
svcBreak (USERBREAK_PANIC);
|
||||
|
||||
s_gfxT3x = Tex3DS_TextureImportStdio (file, &s_gfxTexture, nullptr, true);
|
||||
if (!s_gfxT3x)
|
||||
svcBreak (USERBREAK_PANIC);
|
||||
|
||||
C3D_TexSetFilter (&s_gfxTexture, GPU_LINEAR, GPU_LINEAR);
|
||||
}
|
||||
|
||||
auto &io = ImGui::GetIO ();
|
||||
auto &style = ImGui::GetStyle ();
|
||||
|
||||
// disable imgui.ini file
|
||||
io.IniFilename = nullptr;
|
||||
|
||||
// citro3d logo doesn't quite show with the default transparency
|
||||
style.Colors[ImGuiCol_WindowBg].w = 0.8f;
|
||||
style.ScaleAllSizes (0.5f);
|
||||
#endif
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool platform::networkVisible ()
|
||||
{
|
||||
// check if soc:u is active
|
||||
if (!s_socuActive)
|
||||
return false;
|
||||
|
||||
return getNetworkVisibility ();
|
||||
}
|
||||
|
||||
bool platform::networkAddress (SockAddr &addr_)
|
||||
{
|
||||
struct sockaddr_in addr;
|
||||
addr.sin_family = AF_INET;
|
||||
addr.sin_addr.s_addr = gethostid ();
|
||||
|
||||
addr_ = addr;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool platform::loop ()
|
||||
{
|
||||
if (!aptMainLoop ())
|
||||
return false;
|
||||
|
||||
startNetwork ();
|
||||
|
||||
hidScanInput ();
|
||||
|
||||
auto const kDown = hidKeysDown ();
|
||||
auto const kHeld = hidKeysHeld ();
|
||||
auto const kUp = hidKeysUp ();
|
||||
|
||||
// check if the user wants to exit
|
||||
if (kDown & KEY_START)
|
||||
return false;
|
||||
|
||||
// check if the user wants to toggle the backlight
|
||||
// avoid toggling during the Rosalina menu default combo
|
||||
if (kDown == KEY_SELECT && kHeld == KEY_SELECT)
|
||||
{
|
||||
// SELECT was pressed and no other keys are held, so reset state
|
||||
s_buttons = KEY_SELECT;
|
||||
}
|
||||
else if (kUp & KEY_SELECT)
|
||||
{
|
||||
// SELECT was released
|
||||
if (s_buttons == KEY_SELECT)
|
||||
{
|
||||
// no other button was held at the same time as SELECT, so toggle
|
||||
s_backlight = !s_backlight;
|
||||
enableBacklight (s_backlight);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// add any held buttons
|
||||
s_buttons |= kHeld;
|
||||
}
|
||||
|
||||
#ifndef CLASSIC
|
||||
auto &io = ImGui::GetIO ();
|
||||
|
||||
// setup display metrics
|
||||
io.DisplaySize = ImVec2 (SCREEN_WIDTH, SCREEN_HEIGHT);
|
||||
io.DisplayFramebufferScale = ImVec2 (FB_SCALE, FB_SCALE);
|
||||
|
||||
imgui::ctru::newFrame ();
|
||||
ImGui::NewFrame ();
|
||||
#endif
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void platform::render ()
|
||||
{
|
||||
drawLogo ();
|
||||
drawStatus ();
|
||||
|
||||
#ifdef CLASSIC
|
||||
gfxFlushBuffers ();
|
||||
gspWaitForVBlank ();
|
||||
gfxSwapBuffers ();
|
||||
#else
|
||||
ImGui::Render ();
|
||||
|
||||
C3D_FrameBegin (C3D_FRAME_SYNCDRAW);
|
||||
|
||||
// clear frame/depth buffers
|
||||
C3D_RenderTargetClear (s_top, C3D_CLEAR_ALL, CLEAR_COLOR, 0);
|
||||
C3D_RenderTargetClear (s_bottom, C3D_CLEAR_ALL, CLEAR_COLOR, 0);
|
||||
|
||||
imgui::citro3d::render (s_top, s_bottom);
|
||||
|
||||
C3D_FrameEnd (0);
|
||||
#endif
|
||||
}
|
||||
|
||||
void platform::exit ()
|
||||
{
|
||||
#ifndef CLASSIC
|
||||
imgui::citro3d::exit ();
|
||||
|
||||
// free graphics
|
||||
Tex3DS_TextureFree (s_gfxT3x);
|
||||
C3D_TexDelete (&s_gfxTexture);
|
||||
|
||||
// free render targets
|
||||
C3D_RenderTargetDelete (s_bottom);
|
||||
C3D_RenderTargetDelete (s_top);
|
||||
|
||||
// deinitialize citro3d
|
||||
C3D_Fini ();
|
||||
#endif
|
||||
|
||||
if (s_ndmuLocked)
|
||||
{
|
||||
NDMU_UnlockState ();
|
||||
NDMU_LeaveExclusiveState ();
|
||||
aptSetSleepAllowed (true);
|
||||
s_ndmuLocked = false;
|
||||
}
|
||||
|
||||
if (s_socuActive)
|
||||
{
|
||||
socExit ();
|
||||
s_socuActive = false;
|
||||
}
|
||||
|
||||
std::free (s_socuBuffer);
|
||||
|
||||
aptUnhook (&s_aptHookCookie);
|
||||
|
||||
// turn backlight back on
|
||||
if (!s_backlight)
|
||||
enableBacklight (true);
|
||||
|
||||
gfxExit ();
|
||||
#ifndef CLASSIC
|
||||
romfsExit ();
|
||||
#endif
|
||||
ptmuExit ();
|
||||
ndmuExit ();
|
||||
acExit ();
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
platform::steady_clock::time_point platform::steady_clock::now () noexcept
|
||||
{
|
||||
return time_point (duration (svcGetSystemTick ()));
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
/// \brief Platform thread pimpl
|
||||
class platform::Thread::privateData_t
|
||||
{
|
||||
public:
|
||||
privateData_t ()
|
||||
{
|
||||
if (thread)
|
||||
threadFree (thread);
|
||||
}
|
||||
|
||||
/// \brief Parameterized constructor
|
||||
/// \param func_ Thread entry point
|
||||
privateData_t (std::function<void ()> &&func_) : thread (nullptr), func (std::move (func_))
|
||||
{
|
||||
// use next-lower priority
|
||||
s32 priority = 0x30;
|
||||
svcGetThreadPriority (&priority, CUR_THREAD_HANDLE);
|
||||
priority = std::clamp<s32> (priority, 0x18, 0x3F - 1) + 1;
|
||||
|
||||
// use appcore
|
||||
thread = threadCreate (&privateData_t::threadFunc, this, STACK_SIZE, priority, 0, false);
|
||||
assert (thread);
|
||||
}
|
||||
|
||||
/// \brief Underlying thread entry point
|
||||
/// \param arg_ Thread pimpl object
|
||||
static void threadFunc (void *const arg_)
|
||||
{
|
||||
// call passed-in entry point
|
||||
auto const t = static_cast<privateData_t *> (arg_);
|
||||
t->func ();
|
||||
}
|
||||
|
||||
/// \brief Underlying thread
|
||||
::Thread thread = nullptr;
|
||||
/// \brief Thread entry point
|
||||
std::function<void ()> func;
|
||||
};
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
platform::Thread::~Thread () = default;
|
||||
|
||||
platform::Thread::Thread () : m_d (new privateData_t ())
|
||||
{
|
||||
}
|
||||
|
||||
platform::Thread::Thread (std::function<void ()> &&func_)
|
||||
: m_d (new privateData_t (std::move (func_)))
|
||||
{
|
||||
}
|
||||
|
||||
platform::Thread::Thread (Thread &&that_) : m_d (new privateData_t ())
|
||||
{
|
||||
std::swap (m_d, that_.m_d);
|
||||
}
|
||||
|
||||
platform::Thread &platform::Thread::operator= (Thread &&that_)
|
||||
{
|
||||
std::swap (m_d, that_.m_d);
|
||||
return *this;
|
||||
}
|
||||
|
||||
void platform::Thread::join ()
|
||||
{
|
||||
threadJoin (m_d->thread, UINT64_MAX);
|
||||
}
|
||||
|
||||
void platform::Thread::sleep (std::chrono::milliseconds const timeout_)
|
||||
{
|
||||
svcSleepThread (std::chrono::nanoseconds (timeout_).count ());
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
/// \brief Platform mutex pimpl
|
||||
class platform::Mutex::privateData_t
|
||||
{
|
||||
public:
|
||||
/// \brief Underlying mutex
|
||||
LightLock mutex;
|
||||
};
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
platform::Mutex::~Mutex () = default;
|
||||
|
||||
platform::Mutex::Mutex () : m_d (new privateData_t ())
|
||||
{
|
||||
LightLock_Init (&m_d->mutex);
|
||||
}
|
||||
|
||||
void platform::Mutex::lock ()
|
||||
{
|
||||
LightLock_Lock (&m_d->mutex);
|
||||
}
|
||||
|
||||
void platform::Mutex::unlock ()
|
||||
{
|
||||
LightLock_Unlock (&m_d->mutex);
|
||||
}
|
@ -1,63 +0,0 @@
|
||||
; ftpd is a server implementation based on the following:
|
||||
; - RFC 959 (https://tools.ietf.org/html/rfc959)
|
||||
; - RFC 3659 (https://tools.ietf.org/html/rfc3659)
|
||||
; - suggested implementation details from https://cr.yp.to/ftp/filesystem.html
|
||||
;
|
||||
; Copyright (C) 2020 Michael Theall
|
||||
;
|
||||
; This program is free software: you can redistribute it and/or modify
|
||||
; it under the terms of the GNU General Public License as published by
|
||||
; the Free Software Foundation, either version 3 of the License, or
|
||||
; (at your option) any later version.
|
||||
;
|
||||
; This program is distributed in the hope that it will be useful,
|
||||
; but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
; GNU General Public License for more details.
|
||||
;
|
||||
; You should have received a copy of the GNU General Public License
|
||||
; along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
; ImGui PICA200 vertex shader
|
||||
|
||||
; uniforms
|
||||
; Projection matrix
|
||||
.fvec proj[4]
|
||||
|
||||
; constants
|
||||
; [1.0, 0.0, 1.0/255.0, 0.0]
|
||||
.constf constants(1.0, 0.0, 0.00392156862745, 0.0)
|
||||
|
||||
; outputs
|
||||
.out outPos position
|
||||
.out outUv texcoord0
|
||||
.out outColor color
|
||||
|
||||
; inputs (defined as aliases for convenience)
|
||||
.alias inPos v0
|
||||
.alias inUv v1
|
||||
.alias inColor v2
|
||||
|
||||
.proc main
|
||||
; force inPos.z = 0.0, inPos.w = 1.0
|
||||
mov r0.xy, inPos.xy
|
||||
mov r0.zw, constants.yx
|
||||
|
||||
; outPos = proj * inPos
|
||||
dp4 outPos.x, proj[0], r0
|
||||
dp4 outPos.y, proj[1], r0
|
||||
dp4 outPos.z, proj[2], r0
|
||||
dp4 outPos.w, proj[3], r0
|
||||
|
||||
; outUv = inUv
|
||||
mov outUv, inUv
|
||||
|
||||
; normalize inColor
|
||||
mul r1, constants.zzzz, inColor
|
||||
|
||||
; outColor = inColor
|
||||
mov outColor, r1
|
||||
|
||||
; we're finished
|
||||
end
|
||||
.end
|
@ -127,14 +127,13 @@ int IOAbstraction::closedir (DIR *dirp)
|
||||
DIR *IOAbstraction::opendir (const char *dirname)
|
||||
{
|
||||
auto convertedPath = convertPath (dirname);
|
||||
auto * res = ::opendir (convertedPath.c_str ());
|
||||
if(res == nullptr)
|
||||
auto *res = ::opendir (convertedPath.c_str ());
|
||||
if (res == nullptr)
|
||||
{
|
||||
if (sVirtualDirs.count (convertedPath) > 0)
|
||||
{
|
||||
return (DIR*) getVirtualDir (sVirtualDirs[convertedPath]);
|
||||
return (DIR *)getVirtualDir (sVirtualDirs[convertedPath]);
|
||||
}
|
||||
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
@ -30,7 +30,11 @@
|
||||
|
||||
namespace
|
||||
{
|
||||
#if defined(__WIIU__) && defined(__WUPS__)
|
||||
constexpr std::uint16_t DEFAULT_PORT = 21;
|
||||
#else
|
||||
constexpr std::uint16_t DEFAULT_PORT = 5000;
|
||||
#endif
|
||||
|
||||
bool mkdirParent (std::string const &path_)
|
||||
{
|
||||
|
@ -21,12 +21,16 @@
|
||||
#include "ftpServer.h"
|
||||
|
||||
#include "fs.h"
|
||||
#ifndef __WIIU__
|
||||
#include "licenses.h"
|
||||
#endif
|
||||
#include "log.h"
|
||||
#include "platform.h"
|
||||
#include "socket.h"
|
||||
|
||||
#ifndef __WIIU__
|
||||
#include "imgui.h"
|
||||
#endif
|
||||
|
||||
#ifdef NDS
|
||||
#include <dswifi9.h>
|
||||
|
@ -25,7 +25,9 @@
|
||||
#include "log.h"
|
||||
#include "platform.h"
|
||||
|
||||
#ifndef __WIIU__
|
||||
#include "imgui.h"
|
||||
#endif
|
||||
|
||||
#include <arpa/inet.h>
|
||||
#include <sys/stat.h>
|
||||
|
14549
source/imgui/imgui.cpp
@ -1,627 +0,0 @@
|
||||
// [DEAR IMGUI]
|
||||
// This is a slightly modified version of stb_rect_pack.h 1.01.
|
||||
// Grep for [DEAR IMGUI] to find the changes.
|
||||
//
|
||||
// stb_rect_pack.h - v1.01 - public domain - rectangle packing
|
||||
// Sean Barrett 2014
|
||||
//
|
||||
// Useful for e.g. packing rectangular textures into an atlas.
|
||||
// Does not do rotation.
|
||||
//
|
||||
// Before #including,
|
||||
//
|
||||
// #define STB_RECT_PACK_IMPLEMENTATION
|
||||
//
|
||||
// in the file that you want to have the implementation.
|
||||
//
|
||||
// Not necessarily the awesomest packing method, but better than
|
||||
// the totally naive one in stb_truetype (which is primarily what
|
||||
// this is meant to replace).
|
||||
//
|
||||
// Has only had a few tests run, may have issues.
|
||||
//
|
||||
// More docs to come.
|
||||
//
|
||||
// No memory allocations; uses qsort() and assert() from stdlib.
|
||||
// Can override those by defining STBRP_SORT and STBRP_ASSERT.
|
||||
//
|
||||
// This library currently uses the Skyline Bottom-Left algorithm.
|
||||
//
|
||||
// Please note: better rectangle packers are welcome! Please
|
||||
// implement them to the same API, but with a different init
|
||||
// function.
|
||||
//
|
||||
// Credits
|
||||
//
|
||||
// Library
|
||||
// Sean Barrett
|
||||
// Minor features
|
||||
// Martins Mozeiko
|
||||
// github:IntellectualKitty
|
||||
//
|
||||
// Bugfixes / warning fixes
|
||||
// Jeremy Jaussaud
|
||||
// Fabian Giesen
|
||||
//
|
||||
// Version history:
|
||||
//
|
||||
// 1.01 (2021-07-11) always use large rect mode, expose STBRP__MAXVAL in public section
|
||||
// 1.00 (2019-02-25) avoid small space waste; gracefully fail too-wide rectangles
|
||||
// 0.99 (2019-02-07) warning fixes
|
||||
// 0.11 (2017-03-03) return packing success/fail result
|
||||
// 0.10 (2016-10-25) remove cast-away-const to avoid warnings
|
||||
// 0.09 (2016-08-27) fix compiler warnings
|
||||
// 0.08 (2015-09-13) really fix bug with empty rects (w=0 or h=0)
|
||||
// 0.07 (2015-09-13) fix bug with empty rects (w=0 or h=0)
|
||||
// 0.06 (2015-04-15) added STBRP_SORT to allow replacing qsort
|
||||
// 0.05: added STBRP_ASSERT to allow replacing assert
|
||||
// 0.04: fixed minor bug in STBRP_LARGE_RECTS support
|
||||
// 0.01: initial release
|
||||
//
|
||||
// LICENSE
|
||||
//
|
||||
// See end of file for license information.
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// INCLUDE SECTION
|
||||
//
|
||||
|
||||
#ifndef STB_INCLUDE_STB_RECT_PACK_H
|
||||
#define STB_INCLUDE_STB_RECT_PACK_H
|
||||
|
||||
#define STB_RECT_PACK_VERSION 1
|
||||
|
||||
#ifdef STBRP_STATIC
|
||||
#define STBRP_DEF static
|
||||
#else
|
||||
#define STBRP_DEF extern
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
typedef struct stbrp_context stbrp_context;
|
||||
typedef struct stbrp_node stbrp_node;
|
||||
typedef struct stbrp_rect stbrp_rect;
|
||||
|
||||
typedef int stbrp_coord;
|
||||
|
||||
#define STBRP__MAXVAL 0x7fffffff
|
||||
// Mostly for internal use, but this is the maximum supported coordinate value.
|
||||
|
||||
STBRP_DEF int stbrp_pack_rects (stbrp_context *context, stbrp_rect *rects, int num_rects);
|
||||
// Assign packed locations to rectangles. The rectangles are of type
|
||||
// 'stbrp_rect' defined below, stored in the array 'rects', and there
|
||||
// are 'num_rects' many of them.
|
||||
//
|
||||
// Rectangles which are successfully packed have the 'was_packed' flag
|
||||
// set to a non-zero value and 'x' and 'y' store the minimum location
|
||||
// on each axis (i.e. bottom-left in cartesian coordinates, top-left
|
||||
// if you imagine y increasing downwards). Rectangles which do not fit
|
||||
// have the 'was_packed' flag set to 0.
|
||||
//
|
||||
// You should not try to access the 'rects' array from another thread
|
||||
// while this function is running, as the function temporarily reorders
|
||||
// the array while it executes.
|
||||
//
|
||||
// To pack into another rectangle, you need to call stbrp_init_target
|
||||
// again. To continue packing into the same rectangle, you can call
|
||||
// this function again. Calling this multiple times with multiple rect
|
||||
// arrays will probably produce worse packing results than calling it
|
||||
// a single time with the full rectangle array, but the option is
|
||||
// available.
|
||||
//
|
||||
// The function returns 1 if all of the rectangles were successfully
|
||||
// packed and 0 otherwise.
|
||||
|
||||
struct stbrp_rect
|
||||
{
|
||||
// reserved for your use:
|
||||
int id;
|
||||
|
||||
// input:
|
||||
stbrp_coord w, h;
|
||||
|
||||
// output:
|
||||
stbrp_coord x, y;
|
||||
int was_packed; // non-zero if valid packing
|
||||
|
||||
}; // 16 bytes, nominally
|
||||
|
||||
|
||||
STBRP_DEF void stbrp_init_target (stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes);
|
||||
// Initialize a rectangle packer to:
|
||||
// pack a rectangle that is 'width' by 'height' in dimensions
|
||||
// using temporary storage provided by the array 'nodes', which is 'num_nodes' long
|
||||
//
|
||||
// You must call this function every time you start packing into a new target.
|
||||
//
|
||||
// There is no "shutdown" function. The 'nodes' memory must stay valid for
|
||||
// the following stbrp_pack_rects() call (or calls), but can be freed after
|
||||
// the call (or calls) finish.
|
||||
//
|
||||
// Note: to guarantee best results, either:
|
||||
// 1. make sure 'num_nodes' >= 'width'
|
||||
// or 2. call stbrp_allow_out_of_mem() defined below with 'allow_out_of_mem = 1'
|
||||
//
|
||||
// If you don't do either of the above things, widths will be quantized to multiples
|
||||
// of small integers to guarantee the algorithm doesn't run out of temporary storage.
|
||||
//
|
||||
// If you do #2, then the non-quantized algorithm will be used, but the algorithm
|
||||
// may run out of temporary storage and be unable to pack some rectangles.
|
||||
|
||||
STBRP_DEF void stbrp_setup_allow_out_of_mem (stbrp_context *context, int allow_out_of_mem);
|
||||
// Optionally call this function after init but before doing any packing to
|
||||
// change the handling of the out-of-temp-memory scenario, described above.
|
||||
// If you call init again, this will be reset to the default (false).
|
||||
|
||||
|
||||
STBRP_DEF void stbrp_setup_heuristic (stbrp_context *context, int heuristic);
|
||||
// Optionally select which packing heuristic the library should use. Different
|
||||
// heuristics will produce better/worse results for different data sets.
|
||||
// If you call init again, this will be reset to the default.
|
||||
|
||||
enum
|
||||
{
|
||||
STBRP_HEURISTIC_Skyline_default=0,
|
||||
STBRP_HEURISTIC_Skyline_BL_sortHeight = STBRP_HEURISTIC_Skyline_default,
|
||||
STBRP_HEURISTIC_Skyline_BF_sortHeight
|
||||
};
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// the details of the following structures don't matter to you, but they must
|
||||
// be visible so you can handle the memory allocations for them
|
||||
|
||||
struct stbrp_node
|
||||
{
|
||||
stbrp_coord x,y;
|
||||
stbrp_node *next;
|
||||
};
|
||||
|
||||
struct stbrp_context
|
||||
{
|
||||
int width;
|
||||
int height;
|
||||
int align;
|
||||
int init_mode;
|
||||
int heuristic;
|
||||
int num_nodes;
|
||||
stbrp_node *active_head;
|
||||
stbrp_node *free_head;
|
||||
stbrp_node extra[2]; // we allocate two extra nodes so optimal user-node-count is 'width' not 'width+2'
|
||||
};
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// IMPLEMENTATION SECTION
|
||||
//
|
||||
|
||||
#ifdef STB_RECT_PACK_IMPLEMENTATION
|
||||
#ifndef STBRP_SORT
|
||||
#include <stdlib.h>
|
||||
#define STBRP_SORT qsort
|
||||
#endif
|
||||
|
||||
#ifndef STBRP_ASSERT
|
||||
#include <assert.h>
|
||||
#define STBRP_ASSERT assert
|
||||
#endif
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#define STBRP__NOTUSED(v) (void)(v)
|
||||
#define STBRP__CDECL __cdecl
|
||||
#else
|
||||
#define STBRP__NOTUSED(v) (void)sizeof(v)
|
||||
#define STBRP__CDECL
|
||||
#endif
|
||||
|
||||
enum
|
||||
{
|
||||
STBRP__INIT_skyline = 1
|
||||
};
|
||||
|
||||
STBRP_DEF void stbrp_setup_heuristic(stbrp_context *context, int heuristic)
|
||||
{
|
||||
switch (context->init_mode) {
|
||||
case STBRP__INIT_skyline:
|
||||
STBRP_ASSERT(heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight || heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight);
|
||||
context->heuristic = heuristic;
|
||||
break;
|
||||
default:
|
||||
STBRP_ASSERT(0);
|
||||
}
|
||||
}
|
||||
|
||||
STBRP_DEF void stbrp_setup_allow_out_of_mem(stbrp_context *context, int allow_out_of_mem)
|
||||
{
|
||||
if (allow_out_of_mem)
|
||||
// if it's ok to run out of memory, then don't bother aligning them;
|
||||
// this gives better packing, but may fail due to OOM (even though
|
||||
// the rectangles easily fit). @TODO a smarter approach would be to only
|
||||
// quantize once we've hit OOM, then we could get rid of this parameter.
|
||||
context->align = 1;
|
||||
else {
|
||||
// if it's not ok to run out of memory, then quantize the widths
|
||||
// so that num_nodes is always enough nodes.
|
||||
//
|
||||
// I.e. num_nodes * align >= width
|
||||
// align >= width / num_nodes
|
||||
// align = ceil(width/num_nodes)
|
||||
|
||||
context->align = (context->width + context->num_nodes-1) / context->num_nodes;
|
||||
}
|
||||
}
|
||||
|
||||
STBRP_DEF void stbrp_init_target(stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes)
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i=0; i < num_nodes-1; ++i)
|
||||
nodes[i].next = &nodes[i+1];
|
||||
nodes[i].next = NULL;
|
||||
context->init_mode = STBRP__INIT_skyline;
|
||||
context->heuristic = STBRP_HEURISTIC_Skyline_default;
|
||||
context->free_head = &nodes[0];
|
||||
context->active_head = &context->extra[0];
|
||||
context->width = width;
|
||||
context->height = height;
|
||||
context->num_nodes = num_nodes;
|
||||
stbrp_setup_allow_out_of_mem(context, 0);
|
||||
|
||||
// node 0 is the full width, node 1 is the sentinel (lets us not store width explicitly)
|
||||
context->extra[0].x = 0;
|
||||
context->extra[0].y = 0;
|
||||
context->extra[0].next = &context->extra[1];
|
||||
context->extra[1].x = (stbrp_coord) width;
|
||||
context->extra[1].y = (1<<30);
|
||||
context->extra[1].next = NULL;
|
||||
}
|
||||
|
||||
// find minimum y position if it starts at x1
|
||||
static int stbrp__skyline_find_min_y(stbrp_context *c, stbrp_node *first, int x0, int width, int *pwaste)
|
||||
{
|
||||
stbrp_node *node = first;
|
||||
int x1 = x0 + width;
|
||||
int min_y, visited_width, waste_area;
|
||||
|
||||
STBRP__NOTUSED(c);
|
||||
|
||||
STBRP_ASSERT(first->x <= x0);
|
||||
|
||||
#if 0
|
||||
// skip in case we're past the node
|
||||
while (node->next->x <= x0)
|
||||
++node;
|
||||
#else
|
||||
STBRP_ASSERT(node->next->x > x0); // we ended up handling this in the caller for efficiency
|
||||
#endif
|
||||
|
||||
STBRP_ASSERT(node->x <= x0);
|
||||
|
||||
min_y = 0;
|
||||
waste_area = 0;
|
||||
visited_width = 0;
|
||||
while (node->x < x1) {
|
||||
if (node->y > min_y) {
|
||||
// raise min_y higher.
|
||||
// we've accounted for all waste up to min_y,
|
||||
// but we'll now add more waste for everything we've visted
|
||||
waste_area += visited_width * (node->y - min_y);
|
||||
min_y = node->y;
|
||||
// the first time through, visited_width might be reduced
|
||||
if (node->x < x0)
|
||||
visited_width += node->next->x - x0;
|
||||
else
|
||||
visited_width += node->next->x - node->x;
|
||||
} else {
|
||||
// add waste area
|
||||
int under_width = node->next->x - node->x;
|
||||
if (under_width + visited_width > width)
|
||||
under_width = width - visited_width;
|
||||
waste_area += under_width * (min_y - node->y);
|
||||
visited_width += under_width;
|
||||
}
|
||||
node = node->next;
|
||||
}
|
||||
|
||||
*pwaste = waste_area;
|
||||
return min_y;
|
||||
}
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int x,y;
|
||||
stbrp_node **prev_link;
|
||||
} stbrp__findresult;
|
||||
|
||||
static stbrp__findresult stbrp__skyline_find_best_pos(stbrp_context *c, int width, int height)
|
||||
{
|
||||
int best_waste = (1<<30), best_x, best_y = (1 << 30);
|
||||
stbrp__findresult fr;
|
||||
stbrp_node **prev, *node, *tail, **best = NULL;
|
||||
|
||||
// align to multiple of c->align
|
||||
width = (width + c->align - 1);
|
||||
width -= width % c->align;
|
||||
STBRP_ASSERT(width % c->align == 0);
|
||||
|
||||
// if it can't possibly fit, bail immediately
|
||||
if (width > c->width || height > c->height) {
|
||||
fr.prev_link = NULL;
|
||||
fr.x = fr.y = 0;
|
||||
return fr;
|
||||
}
|
||||
|
||||
node = c->active_head;
|
||||
prev = &c->active_head;
|
||||
while (node->x + width <= c->width) {
|
||||
int y,waste;
|
||||
y = stbrp__skyline_find_min_y(c, node, node->x, width, &waste);
|
||||
if (c->heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight) { // actually just want to test BL
|
||||
// bottom left
|
||||
if (y < best_y) {
|
||||
best_y = y;
|
||||
best = prev;
|
||||
}
|
||||
} else {
|
||||
// best-fit
|
||||
if (y + height <= c->height) {
|
||||
// can only use it if it first vertically
|
||||
if (y < best_y || (y == best_y && waste < best_waste)) {
|
||||
best_y = y;
|
||||
best_waste = waste;
|
||||
best = prev;
|
||||
}
|
||||
}
|
||||
}
|
||||
prev = &node->next;
|
||||
node = node->next;
|
||||
}
|
||||
|
||||
best_x = (best == NULL) ? 0 : (*best)->x;
|
||||
|
||||
// if doing best-fit (BF), we also have to try aligning right edge to each node position
|
||||
//
|
||||
// e.g, if fitting
|
||||
//
|
||||
// ____________________
|
||||
// |____________________|
|
||||
//
|
||||
// into
|
||||
//
|
||||
// | |
|
||||
// | ____________|
|
||||
// |____________|
|
||||
//
|
||||
// then right-aligned reduces waste, but bottom-left BL is always chooses left-aligned
|
||||
//
|
||||
// This makes BF take about 2x the time
|
||||
|
||||
if (c->heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight) {
|
||||
tail = c->active_head;
|
||||
node = c->active_head;
|
||||
prev = &c->active_head;
|
||||
// find first node that's admissible
|
||||
while (tail->x < width)
|
||||
tail = tail->next;
|
||||
while (tail) {
|
||||
int xpos = tail->x - width;
|
||||
int y,waste;
|
||||
STBRP_ASSERT(xpos >= 0);
|
||||
// find the left position that matches this
|
||||
while (node->next->x <= xpos) {
|
||||
prev = &node->next;
|
||||
node = node->next;
|
||||
}
|
||||
STBRP_ASSERT(node->next->x > xpos && node->x <= xpos);
|
||||
y = stbrp__skyline_find_min_y(c, node, xpos, width, &waste);
|
||||
if (y + height <= c->height) {
|
||||
if (y <= best_y) {
|
||||
if (y < best_y || waste < best_waste || (waste==best_waste && xpos < best_x)) {
|
||||
best_x = xpos;
|
||||
//STBRP_ASSERT(y <= best_y); [DEAR IMGUI]
|
||||
best_y = y;
|
||||
best_waste = waste;
|
||||
best = prev;
|
||||
}
|
||||
}
|
||||
}
|
||||
tail = tail->next;
|
||||
}
|
||||
}
|
||||
|
||||
fr.prev_link = best;
|
||||
fr.x = best_x;
|
||||
fr.y = best_y;
|
||||
return fr;
|
||||
}
|
||||
|
||||
static stbrp__findresult stbrp__skyline_pack_rectangle(stbrp_context *context, int width, int height)
|
||||
{
|
||||
// find best position according to heuristic
|
||||
stbrp__findresult res = stbrp__skyline_find_best_pos(context, width, height);
|
||||
stbrp_node *node, *cur;
|
||||
|
||||
// bail if:
|
||||
// 1. it failed
|
||||
// 2. the best node doesn't fit (we don't always check this)
|
||||
// 3. we're out of memory
|
||||
if (res.prev_link == NULL || res.y + height > context->height || context->free_head == NULL) {
|
||||
res.prev_link = NULL;
|
||||
return res;
|
||||
}
|
||||
|
||||
// on success, create new node
|
||||
node = context->free_head;
|
||||
node->x = (stbrp_coord) res.x;
|
||||
node->y = (stbrp_coord) (res.y + height);
|
||||
|
||||
context->free_head = node->next;
|
||||
|
||||
// insert the new node into the right starting point, and
|
||||
// let 'cur' point to the remaining nodes needing to be
|
||||
// stiched back in
|
||||
|
||||
cur = *res.prev_link;
|
||||
if (cur->x < res.x) {
|
||||
// preserve the existing one, so start testing with the next one
|
||||
stbrp_node *next = cur->next;
|
||||
cur->next = node;
|
||||
cur = next;
|
||||
} else {
|
||||
*res.prev_link = node;
|
||||
}
|
||||
|
||||
// from here, traverse cur and free the nodes, until we get to one
|
||||
// that shouldn't be freed
|
||||
while (cur->next && cur->next->x <= res.x + width) {
|
||||
stbrp_node *next = cur->next;
|
||||
// move the current node to the free list
|
||||
cur->next = context->free_head;
|
||||
context->free_head = cur;
|
||||
cur = next;
|
||||
}
|
||||
|
||||
// stitch the list back in
|
||||
node->next = cur;
|
||||
|
||||
if (cur->x < res.x + width)
|
||||
cur->x = (stbrp_coord) (res.x + width);
|
||||
|
||||
#ifdef _DEBUG
|
||||
cur = context->active_head;
|
||||
while (cur->x < context->width) {
|
||||
STBRP_ASSERT(cur->x < cur->next->x);
|
||||
cur = cur->next;
|
||||
}
|
||||
STBRP_ASSERT(cur->next == NULL);
|
||||
|
||||
{
|
||||
int count=0;
|
||||
cur = context->active_head;
|
||||
while (cur) {
|
||||
cur = cur->next;
|
||||
++count;
|
||||
}
|
||||
cur = context->free_head;
|
||||
while (cur) {
|
||||
cur = cur->next;
|
||||
++count;
|
||||
}
|
||||
STBRP_ASSERT(count == context->num_nodes+2);
|
||||
}
|
||||
#endif
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
static int STBRP__CDECL rect_height_compare(const void *a, const void *b)
|
||||
{
|
||||
const stbrp_rect *p = (const stbrp_rect *) a;
|
||||
const stbrp_rect *q = (const stbrp_rect *) b;
|
||||
if (p->h > q->h)
|
||||
return -1;
|
||||
if (p->h < q->h)
|
||||
return 1;
|
||||
return (p->w > q->w) ? -1 : (p->w < q->w);
|
||||
}
|
||||
|
||||
static int STBRP__CDECL rect_original_order(const void *a, const void *b)
|
||||
{
|
||||
const stbrp_rect *p = (const stbrp_rect *) a;
|
||||
const stbrp_rect *q = (const stbrp_rect *) b;
|
||||
return (p->was_packed < q->was_packed) ? -1 : (p->was_packed > q->was_packed);
|
||||
}
|
||||
|
||||
STBRP_DEF int stbrp_pack_rects(stbrp_context *context, stbrp_rect *rects, int num_rects)
|
||||
{
|
||||
int i, all_rects_packed = 1;
|
||||
|
||||
// we use the 'was_packed' field internally to allow sorting/unsorting
|
||||
for (i=0; i < num_rects; ++i) {
|
||||
rects[i].was_packed = i;
|
||||
}
|
||||
|
||||
// sort according to heuristic
|
||||
STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_height_compare);
|
||||
|
||||
for (i=0; i < num_rects; ++i) {
|
||||
if (rects[i].w == 0 || rects[i].h == 0) {
|
||||
rects[i].x = rects[i].y = 0; // empty rect needs no space
|
||||
} else {
|
||||
stbrp__findresult fr = stbrp__skyline_pack_rectangle(context, rects[i].w, rects[i].h);
|
||||
if (fr.prev_link) {
|
||||
rects[i].x = (stbrp_coord) fr.x;
|
||||
rects[i].y = (stbrp_coord) fr.y;
|
||||
} else {
|
||||
rects[i].x = rects[i].y = STBRP__MAXVAL;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// unsort
|
||||
STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_original_order);
|
||||
|
||||
// set was_packed flags and all_rects_packed status
|
||||
for (i=0; i < num_rects; ++i) {
|
||||
rects[i].was_packed = !(rects[i].x == STBRP__MAXVAL && rects[i].y == STBRP__MAXVAL);
|
||||
if (!rects[i].was_packed)
|
||||
all_rects_packed = 0;
|
||||
}
|
||||
|
||||
// return the all_rects_packed status
|
||||
return all_rects_packed;
|
||||
}
|
||||
#endif
|
||||
|
||||
/*
|
||||
------------------------------------------------------------------------------
|
||||
This software is available under 2 licenses -- choose whichever you prefer.
|
||||
------------------------------------------------------------------------------
|
||||
ALTERNATIVE A - MIT License
|
||||
Copyright (c) 2017 Sean Barrett
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to
|
||||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
of the Software, and to permit persons to whom the Software is furnished to do
|
||||
so, subject to the following conditions:
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
------------------------------------------------------------------------------
|
||||
ALTERNATIVE B - Public Domain (www.unlicense.org)
|
||||
This is free and unencumbered software released into the public domain.
|
||||
Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
|
||||
software, either in source code form or as a compiled binary, for any purpose,
|
||||
commercial or non-commercial, and by any means.
|
||||
In jurisdictions that recognize copyright laws, the author or authors of this
|
||||
software dedicate any and all copyright interest in the software to the public
|
||||
domain. We make this dedication for the benefit of the public at large and to
|
||||
the detriment of our heirs and successors. We intend this dedication to be an
|
||||
overt act of relinquishment in perpetuity of all present and future rights to
|
||||
this software under copyright law.
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
|
||||
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
------------------------------------------------------------------------------
|
||||
*/
|
@ -1,137 +0,0 @@
|
||||
// ftpd is a server implementation based on the following:
|
||||
// - RFC 959 (https://tools.ietf.org/html/rfc959)
|
||||
// - RFC 3659 (https://tools.ietf.org/html/rfc3659)
|
||||
// - suggested implementation details from https://cr.yp.to/ftp/filesystem.html
|
||||
//
|
||||
// Copyright (C) 2023 Michael Theall
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
#include "licenses.h"
|
||||
|
||||
#include "imgui.h"
|
||||
|
||||
#ifdef __SWITCH__
|
||||
#include <zstd.h>
|
||||
#endif
|
||||
|
||||
#if !defined(NDS) && !defined(__3DS__) && !defined(__SWITCH__) && !defined(__WIIU__)
|
||||
#include <GLFW/glfw3.h>
|
||||
#endif
|
||||
|
||||
char const *const g_dearImGuiVersion = "Dear ImGui " IMGUI_VERSION;
|
||||
char const *const g_dearImGuiCopyright = "Copyright (C) 2014-2023 Omar Cornut";
|
||||
|
||||
char const *const g_mitLicense =
|
||||
"The MIT License (MIT)\n"
|
||||
"\n"
|
||||
"Permission is hereby granted, free of charge, to any person obtaining a copy of this software "
|
||||
"and associated documentation files (the \"Software\"), to deal in the Software without "
|
||||
"restriction, including without limitation the rights to use, copy, modify, merge, publish, "
|
||||
"distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the "
|
||||
"Software is furnished to do so, subject to the following conditions:\n"
|
||||
"\n"
|
||||
"The above copyright notice and this permission notice shall be included in all copies or "
|
||||
"substantial portions of the Software.\n"
|
||||
"\n"
|
||||
"THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, "
|
||||
"INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR "
|
||||
"PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR "
|
||||
"ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, "
|
||||
"ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE "
|
||||
"SOFTWARE.";
|
||||
|
||||
#ifdef __3DS__
|
||||
char const *const g_libctruVersion = "libctru";
|
||||
char const *const g_citro3dVersion = "citro3d";
|
||||
|
||||
char const *const g_citro3dCopyright = "Copyright (C) 2014-2020 fincs";
|
||||
#endif
|
||||
|
||||
#ifdef __SWITCH__
|
||||
char const *const g_libnxVersion = "libnx";
|
||||
char const *const g_deko3dVersion = "deko3d";
|
||||
char const *const g_zstdVersion = "zStandard " ZSTD_VERSION_STRING;
|
||||
|
||||
char const *const g_libnxCopyright = "Copyright (C) 2017-2021 libnx Authors";
|
||||
char const *const g_deko3dCopyright = "Copyright (C) 2018-2020 fincs\n";
|
||||
char const *const g_zstdCopyright =
|
||||
"Copyright (C) 2016-present, Facebook, Inc. All rights reserved.";
|
||||
|
||||
char const *const g_libnxLicense =
|
||||
"Permission to use, copy, modify, and/or distribute this software for any purpose with or "
|
||||
"without fee is hereby granted, provided that the above copyright notice and this permission "
|
||||
"notice appear in all copies.\n"
|
||||
"\n"
|
||||
"THE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO "
|
||||
"THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT "
|
||||
"SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY "
|
||||
"DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF "
|
||||
"CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE "
|
||||
"OR PERFORMANCE OF THIS SOFTWARE.";
|
||||
|
||||
char const *const g_bsdLicense =
|
||||
"BSD License\n"
|
||||
"\n"
|
||||
"Redistribution and use in source and binary forms, with or without modification, are "
|
||||
"permitted provided that the following conditions are met:\n"
|
||||
"\n"
|
||||
"* Redistributions of source code must retain the above copyright notice, this list of "
|
||||
"conditions and the following disclaimer.\n"
|
||||
"\n"
|
||||
"* Redistributions in binary form must reproduce the above copyright notice, this list of "
|
||||
"conditions and the following disclaimer in the documentation and/or other materials provided "
|
||||
"with the distribution.\n"
|
||||
"\n"
|
||||
"* Neither the name Facebook nor the names of its contributors may be used to endorse or "
|
||||
"promote products derived from this software without specific prior written permission.\n"
|
||||
"\n"
|
||||
"THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS \"AS IS\" AND ANY EXPRESS "
|
||||
"OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF "
|
||||
"MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE "
|
||||
"COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, "
|
||||
"EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE "
|
||||
"GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED "
|
||||
"AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING "
|
||||
"NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED "
|
||||
"OF THE POSSIBILITY OF SUCH DAMAGE.";
|
||||
#endif
|
||||
|
||||
#if !defined(NDS)
|
||||
char const *const g_zlibLicense =
|
||||
"This software is provided 'as-is', without any express or implied warranty. In no event will "
|
||||
"the authors be held liable for any damages arising from the use of this software.\n"
|
||||
"\n"
|
||||
"Permission is granted to anyone to use this software for any purpose, including commercial "
|
||||
"applications, and to alter it and redistribute it freely, subject to the following "
|
||||
"restrictions:\n"
|
||||
"\n"
|
||||
"1. The origin of this software must not be misrepresented; you must not claim that you wrote "
|
||||
"the original software. If you use this software in a product, an acknowledgment in the "
|
||||
"product documentation would be appreciated but is not required.\n"
|
||||
"2. Altered source versions must be plainly marked as such, and must not be misrepresented as "
|
||||
"being the original software.\n"
|
||||
"3. This notice may not be removed or altered from any source distribution.";
|
||||
#endif
|
||||
|
||||
#if !defined(NDS) && !defined(__3DS__) && !defined(__SWITCH__)
|
||||
#define STR(x) #x
|
||||
#define XSTR(x) STR (x)
|
||||
#define GLFW_VERSION_STRING \
|
||||
XSTR (GLFW_VERSION_MAJOR) "." XSTR (GLFW_VERSION_MINOR) "." XSTR (GLFW_VERSION_REVISION)
|
||||
|
||||
char const *const g_glfwVersion = "glfw " GLFW_VERSION_STRING;
|
||||
char const *const g_glfwCopyright = "Copyright (C) 2002-2006 Marcus Geelnard\n"
|
||||
"Copyright (C) 2006-2019 Camilla Löwy";
|
||||
#endif
|
@ -1,745 +0,0 @@
|
||||
// dear imgui: Platform Backend for GLFW
|
||||
// This needs to be used along with a Renderer (e.g. OpenGL3, Vulkan, WebGPU..)
|
||||
// (Info: GLFW is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan graphics context creation, etc.)
|
||||
// (Requires: GLFW 3.1+. Prefer GLFW 3.3+ or GLFW 3.4+ for full feature support.)
|
||||
|
||||
// Implemented features:
|
||||
// [X] Platform: Clipboard support.
|
||||
// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy GLFW_KEY_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set]
|
||||
// [X] Platform: Gamepad support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
|
||||
// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange' (note: the resizing cursors requires GLFW 3.4+).
|
||||
|
||||
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||||
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
|
||||
// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
|
||||
// Read online: https://github.com/ocornut/imgui/tree/master/docs
|
||||
|
||||
// CHANGELOG
|
||||
// (minor and older changes stripped away, please see git history for details)
|
||||
// 2023-02-03: Emscripten: Registering custom low-level mouse wheel handler to get more accurate scrolling impulses on Emscripten. (#4019, #6096)
|
||||
// 2023-01-04: Inputs: Fixed mods state on Linux when using Alt-GR text input (e.g. German keyboard layout), could lead to broken text input. Revert a 2022/01/17 change were we resumed using mods provided by GLFW, turns out they were faulty.
|
||||
// 2022-11-22: Perform a dummy glfwGetError() read to cancel missing names with glfwGetKeyName(). (#5908)
|
||||
// 2022-10-18: Perform a dummy glfwGetError() read to cancel missing mouse cursors errors. Using GLFW_VERSION_COMBINED directly. (#5785)
|
||||
// 2022-10-11: Using 'nullptr' instead of 'NULL' as per our switch to C++11.
|
||||
// 2022-09-26: Inputs: Renamed ImGuiKey_ModXXX introduced in 1.87 to ImGuiMod_XXX (old names still supported).
|
||||
// 2022-09-01: Inputs: Honor GLFW_CURSOR_DISABLED by not setting mouse position.
|
||||
// 2022-04-30: Inputs: Fixed ImGui_ImplGlfw_TranslateUntranslatedKey() for lower case letters on OSX.
|
||||
// 2022-03-23: Inputs: Fixed a regression in 1.87 which resulted in keyboard modifiers events being reported incorrectly on Linux/X11.
|
||||
// 2022-02-07: Added ImGui_ImplGlfw_InstallCallbacks()/ImGui_ImplGlfw_RestoreCallbacks() helpers to facilitate user installing callbacks after initializing backend.
|
||||
// 2022-01-26: Inputs: replaced short-lived io.AddKeyModsEvent() (added two weeks ago) with io.AddKeyEvent() using ImGuiKey_ModXXX flags. Sorry for the confusion.
|
||||
// 2021-01-20: Inputs: calling new io.AddKeyAnalogEvent() for gamepad support, instead of writing directly to io.NavInputs[].
|
||||
// 2022-01-17: Inputs: calling new io.AddMousePosEvent(), io.AddMouseButtonEvent(), io.AddMouseWheelEvent() API (1.87+).
|
||||
// 2022-01-17: Inputs: always update key mods next and before key event (not in NewFrame) to fix input queue with very low framerates.
|
||||
// 2022-01-12: *BREAKING CHANGE*: Now using glfwSetCursorPosCallback(). If you called ImGui_ImplGlfw_InitXXX() with install_callbacks = false, you MUST install glfwSetCursorPosCallback() and forward it to the backend via ImGui_ImplGlfw_CursorPosCallback().
|
||||
// 2022-01-10: Inputs: calling new io.AddKeyEvent(), io.AddKeyModsEvent() + io.SetKeyEventNativeData() API (1.87+). Support for full ImGuiKey range.
|
||||
// 2022-01-05: Inputs: Converting GLFW untranslated keycodes back to translated keycodes (in the ImGui_ImplGlfw_KeyCallback() function) in order to match the behavior of every other backend, and facilitate the use of GLFW with lettered-shortcuts API.
|
||||
// 2021-08-17: *BREAKING CHANGE*: Now using glfwSetWindowFocusCallback() to calling io.AddFocusEvent(). If you called ImGui_ImplGlfw_InitXXX() with install_callbacks = false, you MUST install glfwSetWindowFocusCallback() and forward it to the backend via ImGui_ImplGlfw_WindowFocusCallback().
|
||||
// 2021-07-29: *BREAKING CHANGE*: Now using glfwSetCursorEnterCallback(). MousePos is correctly reported when the host platform window is hovered but not focused. If you called ImGui_ImplGlfw_InitXXX() with install_callbacks = false, you MUST install glfwSetWindowFocusCallback() callback and forward it to the backend via ImGui_ImplGlfw_CursorEnterCallback().
|
||||
// 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX).
|
||||
// 2020-01-17: Inputs: Disable error callback while assigning mouse cursors because some X11 setup don't have them and it generates errors.
|
||||
// 2019-12-05: Inputs: Added support for new mouse cursors added in GLFW 3.4+ (resizing cursors, not allowed cursor).
|
||||
// 2019-10-18: Misc: Previously installed user callbacks are now restored on shutdown.
|
||||
// 2019-07-21: Inputs: Added mapping for ImGuiKey_KeyPadEnter.
|
||||
// 2019-05-11: Inputs: Don't filter value from character callback before calling AddInputCharacter().
|
||||
// 2019-03-12: Misc: Preserve DisplayFramebufferScale when main window is minimized.
|
||||
// 2018-11-30: Misc: Setting up io.BackendPlatformName so it can be displayed in the About Window.
|
||||
// 2018-11-07: Inputs: When installing our GLFW callbacks, we save user's previously installed ones - if any - and chain call them.
|
||||
// 2018-08-01: Inputs: Workaround for Emscripten which doesn't seem to handle focus related calls.
|
||||
// 2018-06-29: Inputs: Added support for the ImGuiMouseCursor_Hand cursor.
|
||||
// 2018-06-08: Misc: Extracted imgui_impl_glfw.cpp/.h away from the old combined GLFW+OpenGL/Vulkan examples.
|
||||
// 2018-03-20: Misc: Setup io.BackendFlags ImGuiBackendFlags_HasMouseCursors flag + honor ImGuiConfigFlags_NoMouseCursorChange flag.
|
||||
// 2018-02-20: Inputs: Added support for mouse cursors (ImGui::GetMouseCursor() value, passed to glfwSetCursor()).
|
||||
// 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
|
||||
// 2018-02-06: Inputs: Added mapping for ImGuiKey_Space.
|
||||
// 2018-01-25: Inputs: Added gamepad support if ImGuiConfigFlags_NavEnableGamepad is set.
|
||||
// 2018-01-25: Inputs: Honoring the io.WantSetMousePos by repositioning the mouse (when using navigation and ImGuiConfigFlags_NavMoveMouse is set).
|
||||
// 2018-01-20: Inputs: Added Horizontal Mouse Wheel support.
|
||||
// 2018-01-18: Inputs: Added mapping for ImGuiKey_Insert.
|
||||
// 2017-08-25: Inputs: MousePos set to -FLT_MAX,-FLT_MAX when mouse is unavailable/missing (instead of -1,-1).
|
||||
// 2016-10-15: Misc: Added a void* user_data parameter to Clipboard function handlers.
|
||||
|
||||
#include "imgui.h"
|
||||
#include "imgui_impl_glfw.h"
|
||||
|
||||
// Clang warnings with -Weverything
|
||||
#if defined(__clang__)
|
||||
#pragma clang diagnostic push
|
||||
#pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast
|
||||
#pragma clang diagnostic ignored "-Wsign-conversion" // warning: implicit conversion changes signedness
|
||||
#endif
|
||||
|
||||
// GLFW
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
#ifdef _WIN32
|
||||
#undef APIENTRY
|
||||
#define GLFW_EXPOSE_NATIVE_WIN32
|
||||
#include <GLFW/glfw3native.h> // for glfwGetWin32Window()
|
||||
#endif
|
||||
#ifdef __APPLE__
|
||||
#define GLFW_EXPOSE_NATIVE_COCOA
|
||||
#include <GLFW/glfw3native.h> // for glfwGetCocoaWindow()
|
||||
#endif
|
||||
|
||||
#ifdef __EMSCRIPTEN__
|
||||
#include <emscripten.h>
|
||||
#include <emscripten/html5.h>
|
||||
#endif
|
||||
|
||||
// We gather version tests as define in order to easily see which features are version-dependent.
|
||||
#define GLFW_VERSION_COMBINED (GLFW_VERSION_MAJOR * 1000 + GLFW_VERSION_MINOR * 100 + GLFW_VERSION_REVISION)
|
||||
#ifdef GLFW_RESIZE_NESW_CURSOR // Let's be nice to people who pulled GLFW between 2019-04-16 (3.4 define) and 2019-11-29 (cursors defines) // FIXME: Remove when GLFW 3.4 is released?
|
||||
#define GLFW_HAS_NEW_CURSORS (GLFW_VERSION_COMBINED >= 3400) // 3.4+ GLFW_RESIZE_ALL_CURSOR, GLFW_RESIZE_NESW_CURSOR, GLFW_RESIZE_NWSE_CURSOR, GLFW_NOT_ALLOWED_CURSOR
|
||||
#else
|
||||
#define GLFW_HAS_NEW_CURSORS (0)
|
||||
#endif
|
||||
#define GLFW_HAS_GAMEPAD_API (GLFW_VERSION_COMBINED >= 3300) // 3.3+ glfwGetGamepadState() new api
|
||||
#define GLFW_HAS_GETKEYNAME (GLFW_VERSION_COMBINED >= 3200) // 3.2+ glfwGetKeyName()
|
||||
|
||||
// GLFW data
|
||||
enum GlfwClientApi
|
||||
{
|
||||
GlfwClientApi_Unknown,
|
||||
GlfwClientApi_OpenGL,
|
||||
GlfwClientApi_Vulkan
|
||||
};
|
||||
|
||||
struct ImGui_ImplGlfw_Data
|
||||
{
|
||||
GLFWwindow* Window;
|
||||
GlfwClientApi ClientApi;
|
||||
double Time;
|
||||
GLFWwindow* MouseWindow;
|
||||
GLFWcursor* MouseCursors[ImGuiMouseCursor_COUNT];
|
||||
ImVec2 LastValidMousePos;
|
||||
bool InstalledCallbacks;
|
||||
bool CallbacksChainForAllWindows;
|
||||
|
||||
// Chain GLFW callbacks: our callbacks will call the user's previously installed callbacks, if any.
|
||||
GLFWwindowfocusfun PrevUserCallbackWindowFocus;
|
||||
GLFWcursorposfun PrevUserCallbackCursorPos;
|
||||
GLFWcursorenterfun PrevUserCallbackCursorEnter;
|
||||
GLFWmousebuttonfun PrevUserCallbackMousebutton;
|
||||
GLFWscrollfun PrevUserCallbackScroll;
|
||||
GLFWkeyfun PrevUserCallbackKey;
|
||||
GLFWcharfun PrevUserCallbackChar;
|
||||
GLFWmonitorfun PrevUserCallbackMonitor;
|
||||
|
||||
ImGui_ImplGlfw_Data() { memset((void*)this, 0, sizeof(*this)); }
|
||||
};
|
||||
|
||||
// Backend data stored in io.BackendPlatformUserData to allow support for multiple Dear ImGui contexts
|
||||
// It is STRONGLY preferred that you use docking branch with multi-viewports (== single Dear ImGui context + multiple windows) instead of multiple Dear ImGui contexts.
|
||||
// FIXME: multi-context support is not well tested and probably dysfunctional in this backend.
|
||||
// - Because glfwPollEvents() process all windows and some events may be called outside of it, you will need to register your own callbacks
|
||||
// (passing install_callbacks=false in ImGui_ImplGlfw_InitXXX functions), set the current dear imgui context and then call our callbacks.
|
||||
// - Otherwise we may need to store a GLFWWindow* -> ImGuiContext* map and handle this in the backend, adding a little bit of extra complexity to it.
|
||||
// FIXME: some shared resources (mouse cursor shape, gamepad) are mishandled when using multi-context.
|
||||
static ImGui_ImplGlfw_Data* ImGui_ImplGlfw_GetBackendData()
|
||||
{
|
||||
return ImGui::GetCurrentContext() ? (ImGui_ImplGlfw_Data*)ImGui::GetIO().BackendPlatformUserData : nullptr;
|
||||
}
|
||||
|
||||
// Functions
|
||||
static const char* ImGui_ImplGlfw_GetClipboardText(void* user_data)
|
||||
{
|
||||
return glfwGetClipboardString((GLFWwindow*)user_data);
|
||||
}
|
||||
|
||||
static void ImGui_ImplGlfw_SetClipboardText(void* user_data, const char* text)
|
||||
{
|
||||
glfwSetClipboardString((GLFWwindow*)user_data, text);
|
||||
}
|
||||
|
||||
static ImGuiKey ImGui_ImplGlfw_KeyToImGuiKey(int key)
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case GLFW_KEY_TAB: return ImGuiKey_Tab;
|
||||
case GLFW_KEY_LEFT: return ImGuiKey_LeftArrow;
|
||||
case GLFW_KEY_RIGHT: return ImGuiKey_RightArrow;
|
||||
case GLFW_KEY_UP: return ImGuiKey_UpArrow;
|
||||
case GLFW_KEY_DOWN: return ImGuiKey_DownArrow;
|
||||
case GLFW_KEY_PAGE_UP: return ImGuiKey_PageUp;
|
||||
case GLFW_KEY_PAGE_DOWN: return ImGuiKey_PageDown;
|
||||
case GLFW_KEY_HOME: return ImGuiKey_Home;
|
||||
case GLFW_KEY_END: return ImGuiKey_End;
|
||||
case GLFW_KEY_INSERT: return ImGuiKey_Insert;
|
||||
case GLFW_KEY_DELETE: return ImGuiKey_Delete;
|
||||
case GLFW_KEY_BACKSPACE: return ImGuiKey_Backspace;
|
||||
case GLFW_KEY_SPACE: return ImGuiKey_Space;
|
||||
case GLFW_KEY_ENTER: return ImGuiKey_Enter;
|
||||
case GLFW_KEY_ESCAPE: return ImGuiKey_Escape;
|
||||
case GLFW_KEY_APOSTROPHE: return ImGuiKey_Apostrophe;
|
||||
case GLFW_KEY_COMMA: return ImGuiKey_Comma;
|
||||
case GLFW_KEY_MINUS: return ImGuiKey_Minus;
|
||||
case GLFW_KEY_PERIOD: return ImGuiKey_Period;
|
||||
case GLFW_KEY_SLASH: return ImGuiKey_Slash;
|
||||
case GLFW_KEY_SEMICOLON: return ImGuiKey_Semicolon;
|
||||
case GLFW_KEY_EQUAL: return ImGuiKey_Equal;
|
||||
case GLFW_KEY_LEFT_BRACKET: return ImGuiKey_LeftBracket;
|
||||
case GLFW_KEY_BACKSLASH: return ImGuiKey_Backslash;
|
||||
case GLFW_KEY_RIGHT_BRACKET: return ImGuiKey_RightBracket;
|
||||
case GLFW_KEY_GRAVE_ACCENT: return ImGuiKey_GraveAccent;
|
||||
case GLFW_KEY_CAPS_LOCK: return ImGuiKey_CapsLock;
|
||||
case GLFW_KEY_SCROLL_LOCK: return ImGuiKey_ScrollLock;
|
||||
case GLFW_KEY_NUM_LOCK: return ImGuiKey_NumLock;
|
||||
case GLFW_KEY_PRINT_SCREEN: return ImGuiKey_PrintScreen;
|
||||
case GLFW_KEY_PAUSE: return ImGuiKey_Pause;
|
||||
case GLFW_KEY_KP_0: return ImGuiKey_Keypad0;
|
||||
case GLFW_KEY_KP_1: return ImGuiKey_Keypad1;
|
||||
case GLFW_KEY_KP_2: return ImGuiKey_Keypad2;
|
||||
case GLFW_KEY_KP_3: return ImGuiKey_Keypad3;
|
||||
case GLFW_KEY_KP_4: return ImGuiKey_Keypad4;
|
||||
case GLFW_KEY_KP_5: return ImGuiKey_Keypad5;
|
||||
case GLFW_KEY_KP_6: return ImGuiKey_Keypad6;
|
||||
case GLFW_KEY_KP_7: return ImGuiKey_Keypad7;
|
||||
case GLFW_KEY_KP_8: return ImGuiKey_Keypad8;
|
||||
case GLFW_KEY_KP_9: return ImGuiKey_Keypad9;
|
||||
case GLFW_KEY_KP_DECIMAL: return ImGuiKey_KeypadDecimal;
|
||||
case GLFW_KEY_KP_DIVIDE: return ImGuiKey_KeypadDivide;
|
||||
case GLFW_KEY_KP_MULTIPLY: return ImGuiKey_KeypadMultiply;
|
||||
case GLFW_KEY_KP_SUBTRACT: return ImGuiKey_KeypadSubtract;
|
||||
case GLFW_KEY_KP_ADD: return ImGuiKey_KeypadAdd;
|
||||
case GLFW_KEY_KP_ENTER: return ImGuiKey_KeypadEnter;
|
||||
case GLFW_KEY_KP_EQUAL: return ImGuiKey_KeypadEqual;
|
||||
case GLFW_KEY_LEFT_SHIFT: return ImGuiKey_LeftShift;
|
||||
case GLFW_KEY_LEFT_CONTROL: return ImGuiKey_LeftCtrl;
|
||||
case GLFW_KEY_LEFT_ALT: return ImGuiKey_LeftAlt;
|
||||
case GLFW_KEY_LEFT_SUPER: return ImGuiKey_LeftSuper;
|
||||
case GLFW_KEY_RIGHT_SHIFT: return ImGuiKey_RightShift;
|
||||
case GLFW_KEY_RIGHT_CONTROL: return ImGuiKey_RightCtrl;
|
||||
case GLFW_KEY_RIGHT_ALT: return ImGuiKey_RightAlt;
|
||||
case GLFW_KEY_RIGHT_SUPER: return ImGuiKey_RightSuper;
|
||||
case GLFW_KEY_MENU: return ImGuiKey_Menu;
|
||||
case GLFW_KEY_0: return ImGuiKey_0;
|
||||
case GLFW_KEY_1: return ImGuiKey_1;
|
||||
case GLFW_KEY_2: return ImGuiKey_2;
|
||||
case GLFW_KEY_3: return ImGuiKey_3;
|
||||
case GLFW_KEY_4: return ImGuiKey_4;
|
||||
case GLFW_KEY_5: return ImGuiKey_5;
|
||||
case GLFW_KEY_6: return ImGuiKey_6;
|
||||
case GLFW_KEY_7: return ImGuiKey_7;
|
||||
case GLFW_KEY_8: return ImGuiKey_8;
|
||||
case GLFW_KEY_9: return ImGuiKey_9;
|
||||
case GLFW_KEY_A: return ImGuiKey_A;
|
||||
case GLFW_KEY_B: return ImGuiKey_B;
|
||||
case GLFW_KEY_C: return ImGuiKey_C;
|
||||
case GLFW_KEY_D: return ImGuiKey_D;
|
||||
case GLFW_KEY_E: return ImGuiKey_E;
|
||||
case GLFW_KEY_F: return ImGuiKey_F;
|
||||
case GLFW_KEY_G: return ImGuiKey_G;
|
||||
case GLFW_KEY_H: return ImGuiKey_H;
|
||||
case GLFW_KEY_I: return ImGuiKey_I;
|
||||
case GLFW_KEY_J: return ImGuiKey_J;
|
||||
case GLFW_KEY_K: return ImGuiKey_K;
|
||||
case GLFW_KEY_L: return ImGuiKey_L;
|
||||
case GLFW_KEY_M: return ImGuiKey_M;
|
||||
case GLFW_KEY_N: return ImGuiKey_N;
|
||||
case GLFW_KEY_O: return ImGuiKey_O;
|
||||
case GLFW_KEY_P: return ImGuiKey_P;
|
||||
case GLFW_KEY_Q: return ImGuiKey_Q;
|
||||
case GLFW_KEY_R: return ImGuiKey_R;
|
||||
case GLFW_KEY_S: return ImGuiKey_S;
|
||||
case GLFW_KEY_T: return ImGuiKey_T;
|
||||
case GLFW_KEY_U: return ImGuiKey_U;
|
||||
case GLFW_KEY_V: return ImGuiKey_V;
|
||||
case GLFW_KEY_W: return ImGuiKey_W;
|
||||
case GLFW_KEY_X: return ImGuiKey_X;
|
||||
case GLFW_KEY_Y: return ImGuiKey_Y;
|
||||
case GLFW_KEY_Z: return ImGuiKey_Z;
|
||||
case GLFW_KEY_F1: return ImGuiKey_F1;
|
||||
case GLFW_KEY_F2: return ImGuiKey_F2;
|
||||
case GLFW_KEY_F3: return ImGuiKey_F3;
|
||||
case GLFW_KEY_F4: return ImGuiKey_F4;
|
||||
case GLFW_KEY_F5: return ImGuiKey_F5;
|
||||
case GLFW_KEY_F6: return ImGuiKey_F6;
|
||||
case GLFW_KEY_F7: return ImGuiKey_F7;
|
||||
case GLFW_KEY_F8: return ImGuiKey_F8;
|
||||
case GLFW_KEY_F9: return ImGuiKey_F9;
|
||||
case GLFW_KEY_F10: return ImGuiKey_F10;
|
||||
case GLFW_KEY_F11: return ImGuiKey_F11;
|
||||
case GLFW_KEY_F12: return ImGuiKey_F12;
|
||||
default: return ImGuiKey_None;
|
||||
}
|
||||
}
|
||||
|
||||
// X11 does not include current pressed/released modifier key in 'mods' flags submitted by GLFW
|
||||
// See https://github.com/ocornut/imgui/issues/6034 and https://github.com/glfw/glfw/issues/1630
|
||||
static void ImGui_ImplGlfw_UpdateKeyModifiers()
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||
io.AddKeyEvent(ImGuiMod_Ctrl, (glfwGetKey(bd->Window, GLFW_KEY_LEFT_CONTROL) == GLFW_PRESS) || (glfwGetKey(bd->Window, GLFW_KEY_RIGHT_CONTROL) == GLFW_PRESS));
|
||||
io.AddKeyEvent(ImGuiMod_Shift, (glfwGetKey(bd->Window, GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS) || (glfwGetKey(bd->Window, GLFW_KEY_RIGHT_SHIFT) == GLFW_PRESS));
|
||||
io.AddKeyEvent(ImGuiMod_Alt, (glfwGetKey(bd->Window, GLFW_KEY_LEFT_ALT) == GLFW_PRESS) || (glfwGetKey(bd->Window, GLFW_KEY_RIGHT_ALT) == GLFW_PRESS));
|
||||
io.AddKeyEvent(ImGuiMod_Super, (glfwGetKey(bd->Window, GLFW_KEY_LEFT_SUPER) == GLFW_PRESS) || (glfwGetKey(bd->Window, GLFW_KEY_RIGHT_SUPER) == GLFW_PRESS));
|
||||
}
|
||||
|
||||
static bool ImGui_ImplGlfw_ShouldChainCallback(GLFWwindow* window)
|
||||
{
|
||||
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||
return bd->CallbacksChainForAllWindows ? true : (window == bd->Window);
|
||||
}
|
||||
|
||||
void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods)
|
||||
{
|
||||
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||
if (bd->PrevUserCallbackMousebutton != nullptr && ImGui_ImplGlfw_ShouldChainCallback(window))
|
||||
bd->PrevUserCallbackMousebutton(window, button, action, mods);
|
||||
|
||||
ImGui_ImplGlfw_UpdateKeyModifiers();
|
||||
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
if (button >= 0 && button < ImGuiMouseButton_COUNT)
|
||||
io.AddMouseButtonEvent(button, action == GLFW_PRESS);
|
||||
}
|
||||
|
||||
void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset)
|
||||
{
|
||||
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||
if (bd->PrevUserCallbackScroll != nullptr && ImGui_ImplGlfw_ShouldChainCallback(window))
|
||||
bd->PrevUserCallbackScroll(window, xoffset, yoffset);
|
||||
|
||||
#ifdef __EMSCRIPTEN__
|
||||
// Ignore GLFW events: will be processed in ImGui_ImplEmscripten_WheelCallback().
|
||||
return;
|
||||
#endif
|
||||
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
io.AddMouseWheelEvent((float)xoffset, (float)yoffset);
|
||||
}
|
||||
|
||||
static int ImGui_ImplGlfw_TranslateUntranslatedKey(int key, int scancode)
|
||||
{
|
||||
#if GLFW_HAS_GETKEYNAME && !defined(__EMSCRIPTEN__)
|
||||
// GLFW 3.1+ attempts to "untranslate" keys, which goes the opposite of what every other framework does, making using lettered shortcuts difficult.
|
||||
// (It had reasons to do so: namely GLFW is/was more likely to be used for WASD-type game controls rather than lettered shortcuts, but IHMO the 3.1 change could have been done differently)
|
||||
// See https://github.com/glfw/glfw/issues/1502 for details.
|
||||
// Adding a workaround to undo this (so our keys are translated->untranslated->translated, likely a lossy process).
|
||||
// This won't cover edge cases but this is at least going to cover common cases.
|
||||
if (key >= GLFW_KEY_KP_0 && key <= GLFW_KEY_KP_EQUAL)
|
||||
return key;
|
||||
GLFWerrorfun prev_error_callback = glfwSetErrorCallback(nullptr);
|
||||
const char* key_name = glfwGetKeyName(key, scancode);
|
||||
glfwSetErrorCallback(prev_error_callback);
|
||||
#if (GLFW_VERSION_COMBINED >= 3300) // Eat errors (see #5908)
|
||||
(void)glfwGetError(NULL);
|
||||
#endif
|
||||
if (key_name && key_name[0] != 0 && key_name[1] == 0)
|
||||
{
|
||||
const char char_names[] = "`-=[]\\,;\'./";
|
||||
const int char_keys[] = { GLFW_KEY_GRAVE_ACCENT, GLFW_KEY_MINUS, GLFW_KEY_EQUAL, GLFW_KEY_LEFT_BRACKET, GLFW_KEY_RIGHT_BRACKET, GLFW_KEY_BACKSLASH, GLFW_KEY_COMMA, GLFW_KEY_SEMICOLON, GLFW_KEY_APOSTROPHE, GLFW_KEY_PERIOD, GLFW_KEY_SLASH, 0 };
|
||||
IM_ASSERT(IM_ARRAYSIZE(char_names) == IM_ARRAYSIZE(char_keys));
|
||||
if (key_name[0] >= '0' && key_name[0] <= '9') { key = GLFW_KEY_0 + (key_name[0] - '0'); }
|
||||
else if (key_name[0] >= 'A' && key_name[0] <= 'Z') { key = GLFW_KEY_A + (key_name[0] - 'A'); }
|
||||
else if (key_name[0] >= 'a' && key_name[0] <= 'z') { key = GLFW_KEY_A + (key_name[0] - 'a'); }
|
||||
else if (const char* p = strchr(char_names, key_name[0])) { key = char_keys[p - char_names]; }
|
||||
}
|
||||
// if (action == GLFW_PRESS) printf("key %d scancode %d name '%s'\n", key, scancode, key_name);
|
||||
#else
|
||||
IM_UNUSED(scancode);
|
||||
#endif
|
||||
return key;
|
||||
}
|
||||
|
||||
void ImGui_ImplGlfw_KeyCallback(GLFWwindow* window, int keycode, int scancode, int action, int mods)
|
||||
{
|
||||
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||
if (bd->PrevUserCallbackKey != nullptr && ImGui_ImplGlfw_ShouldChainCallback(window))
|
||||
bd->PrevUserCallbackKey(window, keycode, scancode, action, mods);
|
||||
|
||||
if (action != GLFW_PRESS && action != GLFW_RELEASE)
|
||||
return;
|
||||
|
||||
ImGui_ImplGlfw_UpdateKeyModifiers();
|
||||
|
||||
keycode = ImGui_ImplGlfw_TranslateUntranslatedKey(keycode, scancode);
|
||||
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
ImGuiKey imgui_key = ImGui_ImplGlfw_KeyToImGuiKey(keycode);
|
||||
io.AddKeyEvent(imgui_key, (action == GLFW_PRESS));
|
||||
io.SetKeyEventNativeData(imgui_key, keycode, scancode); // To support legacy indexing (<1.87 user code)
|
||||
}
|
||||
|
||||
void ImGui_ImplGlfw_WindowFocusCallback(GLFWwindow* window, int focused)
|
||||
{
|
||||
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||
if (bd->PrevUserCallbackWindowFocus != nullptr && ImGui_ImplGlfw_ShouldChainCallback(window))
|
||||
bd->PrevUserCallbackWindowFocus(window, focused);
|
||||
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
io.AddFocusEvent(focused != 0);
|
||||
}
|
||||
|
||||
void ImGui_ImplGlfw_CursorPosCallback(GLFWwindow* window, double x, double y)
|
||||
{
|
||||
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||
if (bd->PrevUserCallbackCursorPos != nullptr && ImGui_ImplGlfw_ShouldChainCallback(window))
|
||||
bd->PrevUserCallbackCursorPos(window, x, y);
|
||||
if (glfwGetInputMode(window, GLFW_CURSOR) == GLFW_CURSOR_DISABLED)
|
||||
return;
|
||||
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
io.AddMousePosEvent((float)x, (float)y);
|
||||
bd->LastValidMousePos = ImVec2((float)x, (float)y);
|
||||
}
|
||||
|
||||
// Workaround: X11 seems to send spurious Leave/Enter events which would make us lose our position,
|
||||
// so we back it up and restore on Leave/Enter (see https://github.com/ocornut/imgui/issues/4984)
|
||||
void ImGui_ImplGlfw_CursorEnterCallback(GLFWwindow* window, int entered)
|
||||
{
|
||||
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||
if (bd->PrevUserCallbackCursorEnter != nullptr && ImGui_ImplGlfw_ShouldChainCallback(window))
|
||||
bd->PrevUserCallbackCursorEnter(window, entered);
|
||||
if (glfwGetInputMode(window, GLFW_CURSOR) == GLFW_CURSOR_DISABLED)
|
||||
return;
|
||||
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
if (entered)
|
||||
{
|
||||
bd->MouseWindow = window;
|
||||
io.AddMousePosEvent(bd->LastValidMousePos.x, bd->LastValidMousePos.y);
|
||||
}
|
||||
else if (!entered && bd->MouseWindow == window)
|
||||
{
|
||||
bd->LastValidMousePos = io.MousePos;
|
||||
bd->MouseWindow = nullptr;
|
||||
io.AddMousePosEvent(-FLT_MAX, -FLT_MAX);
|
||||
}
|
||||
}
|
||||
|
||||
void ImGui_ImplGlfw_CharCallback(GLFWwindow* window, unsigned int c)
|
||||
{
|
||||
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||
if (bd->PrevUserCallbackChar != nullptr && ImGui_ImplGlfw_ShouldChainCallback(window))
|
||||
bd->PrevUserCallbackChar(window, c);
|
||||
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
io.AddInputCharacter(c);
|
||||
}
|
||||
|
||||
void ImGui_ImplGlfw_MonitorCallback(GLFWmonitor*, int)
|
||||
{
|
||||
// Unused in 'master' branch but 'docking' branch will use this, so we declare it ahead of it so if you have to install callbacks you can install this one too.
|
||||
}
|
||||
|
||||
#ifdef __EMSCRIPTEN__
|
||||
static EM_BOOL ImGui_ImplEmscripten_WheelCallback(int, const EmscriptenWheelEvent* ev, void*)
|
||||
{
|
||||
// Mimic Emscripten_HandleWheel() in SDL.
|
||||
// Corresponding equivalent in GLFW JS emulation layer has incorrect quantizing preventing small values. See #6096
|
||||
float multiplier = 0.0f;
|
||||
if (ev->deltaMode == DOM_DELTA_PIXEL) { multiplier = 1.0f / 100.0f; } // 100 pixels make up a step.
|
||||
else if (ev->deltaMode == DOM_DELTA_LINE) { multiplier = 1.0f / 3.0f; } // 3 lines make up a step.
|
||||
else if (ev->deltaMode == DOM_DELTA_PAGE) { multiplier = 80.0f; } // A page makes up 80 steps.
|
||||
float wheel_x = ev->deltaX * -multiplier;
|
||||
float wheel_y = ev->deltaY * -multiplier;
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
io.AddMouseWheelEvent(wheel_x, wheel_y);
|
||||
//IMGUI_DEBUG_LOG("[Emsc] mode %d dx: %.2f, dy: %.2f, dz: %.2f --> feed %.2f %.2f\n", (int)ev->deltaMode, ev->deltaX, ev->deltaY, ev->deltaZ, wheel_x, wheel_y);
|
||||
return EM_TRUE;
|
||||
}
|
||||
#endif
|
||||
|
||||
void ImGui_ImplGlfw_InstallCallbacks(GLFWwindow* window)
|
||||
{
|
||||
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||
IM_ASSERT(bd->InstalledCallbacks == false && "Callbacks already installed!");
|
||||
IM_ASSERT(bd->Window == window);
|
||||
|
||||
bd->PrevUserCallbackWindowFocus = glfwSetWindowFocusCallback(window, ImGui_ImplGlfw_WindowFocusCallback);
|
||||
bd->PrevUserCallbackCursorEnter = glfwSetCursorEnterCallback(window, ImGui_ImplGlfw_CursorEnterCallback);
|
||||
bd->PrevUserCallbackCursorPos = glfwSetCursorPosCallback(window, ImGui_ImplGlfw_CursorPosCallback);
|
||||
bd->PrevUserCallbackMousebutton = glfwSetMouseButtonCallback(window, ImGui_ImplGlfw_MouseButtonCallback);
|
||||
bd->PrevUserCallbackScroll = glfwSetScrollCallback(window, ImGui_ImplGlfw_ScrollCallback);
|
||||
bd->PrevUserCallbackKey = glfwSetKeyCallback(window, ImGui_ImplGlfw_KeyCallback);
|
||||
bd->PrevUserCallbackChar = glfwSetCharCallback(window, ImGui_ImplGlfw_CharCallback);
|
||||
bd->PrevUserCallbackMonitor = glfwSetMonitorCallback(ImGui_ImplGlfw_MonitorCallback);
|
||||
bd->InstalledCallbacks = true;
|
||||
}
|
||||
|
||||
void ImGui_ImplGlfw_RestoreCallbacks(GLFWwindow* window)
|
||||
{
|
||||
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||
IM_ASSERT(bd->InstalledCallbacks == true && "Callbacks not installed!");
|
||||
IM_ASSERT(bd->Window == window);
|
||||
|
||||
glfwSetWindowFocusCallback(window, bd->PrevUserCallbackWindowFocus);
|
||||
glfwSetCursorEnterCallback(window, bd->PrevUserCallbackCursorEnter);
|
||||
glfwSetCursorPosCallback(window, bd->PrevUserCallbackCursorPos);
|
||||
glfwSetMouseButtonCallback(window, bd->PrevUserCallbackMousebutton);
|
||||
glfwSetScrollCallback(window, bd->PrevUserCallbackScroll);
|
||||
glfwSetKeyCallback(window, bd->PrevUserCallbackKey);
|
||||
glfwSetCharCallback(window, bd->PrevUserCallbackChar);
|
||||
glfwSetMonitorCallback(bd->PrevUserCallbackMonitor);
|
||||
bd->InstalledCallbacks = false;
|
||||
bd->PrevUserCallbackWindowFocus = nullptr;
|
||||
bd->PrevUserCallbackCursorEnter = nullptr;
|
||||
bd->PrevUserCallbackCursorPos = nullptr;
|
||||
bd->PrevUserCallbackMousebutton = nullptr;
|
||||
bd->PrevUserCallbackScroll = nullptr;
|
||||
bd->PrevUserCallbackKey = nullptr;
|
||||
bd->PrevUserCallbackChar = nullptr;
|
||||
bd->PrevUserCallbackMonitor = nullptr;
|
||||
}
|
||||
|
||||
// Set to 'true' to enable chaining installed callbacks for all windows (including secondary viewports created by backends or by user.
|
||||
// This is 'false' by default meaning we only chain callbacks for the main viewport.
|
||||
// We cannot set this to 'true' by default because user callbacks code may be not testing the 'window' parameter of their callback.
|
||||
// If you set this to 'true' your user callback code will need to make sure you are testing the 'window' parameter.
|
||||
void ImGui_ImplGlfw_SetCallbacksChainForAllWindows(bool chain_for_all_windows)
|
||||
{
|
||||
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||
bd->CallbacksChainForAllWindows = chain_for_all_windows;
|
||||
}
|
||||
|
||||
static bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks, GlfwClientApi client_api)
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
IM_ASSERT(io.BackendPlatformUserData == nullptr && "Already initialized a platform backend!");
|
||||
//printf("GLFW_VERSION: %d.%d.%d (%d)", GLFW_VERSION_MAJOR, GLFW_VERSION_MINOR, GLFW_VERSION_REVISION, GLFW_VERSION_COMBINED);
|
||||
|
||||
// Setup backend capabilities flags
|
||||
ImGui_ImplGlfw_Data* bd = IM_NEW(ImGui_ImplGlfw_Data)();
|
||||
io.BackendPlatformUserData = (void*)bd;
|
||||
io.BackendPlatformName = "imgui_impl_glfw";
|
||||
io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() values (optional)
|
||||
io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos; // We can honor io.WantSetMousePos requests (optional, rarely used)
|
||||
|
||||
bd->Window = window;
|
||||
bd->Time = 0.0;
|
||||
|
||||
io.SetClipboardTextFn = ImGui_ImplGlfw_SetClipboardText;
|
||||
io.GetClipboardTextFn = ImGui_ImplGlfw_GetClipboardText;
|
||||
io.ClipboardUserData = bd->Window;
|
||||
|
||||
// Create mouse cursors
|
||||
// (By design, on X11 cursors are user configurable and some cursors may be missing. When a cursor doesn't exist,
|
||||
// GLFW will emit an error which will often be printed by the app, so we temporarily disable error reporting.
|
||||
// Missing cursors will return nullptr and our _UpdateMouseCursor() function will use the Arrow cursor instead.)
|
||||
GLFWerrorfun prev_error_callback = glfwSetErrorCallback(nullptr);
|
||||
bd->MouseCursors[ImGuiMouseCursor_Arrow] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR);
|
||||
bd->MouseCursors[ImGuiMouseCursor_TextInput] = glfwCreateStandardCursor(GLFW_IBEAM_CURSOR);
|
||||
bd->MouseCursors[ImGuiMouseCursor_ResizeNS] = glfwCreateStandardCursor(GLFW_VRESIZE_CURSOR);
|
||||
bd->MouseCursors[ImGuiMouseCursor_ResizeEW] = glfwCreateStandardCursor(GLFW_HRESIZE_CURSOR);
|
||||
bd->MouseCursors[ImGuiMouseCursor_Hand] = glfwCreateStandardCursor(GLFW_HAND_CURSOR);
|
||||
#if GLFW_HAS_NEW_CURSORS
|
||||
bd->MouseCursors[ImGuiMouseCursor_ResizeAll] = glfwCreateStandardCursor(GLFW_RESIZE_ALL_CURSOR);
|
||||
bd->MouseCursors[ImGuiMouseCursor_ResizeNESW] = glfwCreateStandardCursor(GLFW_RESIZE_NESW_CURSOR);
|
||||
bd->MouseCursors[ImGuiMouseCursor_ResizeNWSE] = glfwCreateStandardCursor(GLFW_RESIZE_NWSE_CURSOR);
|
||||
bd->MouseCursors[ImGuiMouseCursor_NotAllowed] = glfwCreateStandardCursor(GLFW_NOT_ALLOWED_CURSOR);
|
||||
#else
|
||||
bd->MouseCursors[ImGuiMouseCursor_ResizeAll] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR);
|
||||
bd->MouseCursors[ImGuiMouseCursor_ResizeNESW] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR);
|
||||
bd->MouseCursors[ImGuiMouseCursor_ResizeNWSE] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR);
|
||||
bd->MouseCursors[ImGuiMouseCursor_NotAllowed] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR);
|
||||
#endif
|
||||
glfwSetErrorCallback(prev_error_callback);
|
||||
#if (GLFW_VERSION_COMBINED >= 3300) // Eat errors (see #5785)
|
||||
(void)glfwGetError(NULL);
|
||||
#endif
|
||||
|
||||
// Chain GLFW callbacks: our callbacks will call the user's previously installed callbacks, if any.
|
||||
if (install_callbacks)
|
||||
ImGui_ImplGlfw_InstallCallbacks(window);
|
||||
// Register Emscripten Wheel callback to workaround issue in Emscripten GLFW Emulation (#6096)
|
||||
// We intentionally do not check 'if (install_callbacks)' here, as some users may set it to false and call GLFW callback themselves.
|
||||
// FIXME: May break chaining in case user registered their own Emscripten callback?
|
||||
#ifdef __EMSCRIPTEN__
|
||||
emscripten_set_wheel_callback(EMSCRIPTEN_EVENT_TARGET_DOCUMENT, NULL, false, ImGui_ImplEmscripten_WheelCallback);
|
||||
#endif
|
||||
|
||||
// Set platform dependent data in viewport
|
||||
ImGuiViewport* main_viewport = ImGui::GetMainViewport();
|
||||
#ifdef _WIN32
|
||||
main_viewport->PlatformHandleRaw = glfwGetWin32Window(bd->Window);
|
||||
#elif defined(__APPLE__)
|
||||
main_viewport->PlatformHandleRaw = (void*)glfwGetCocoaWindow(bd->Window);
|
||||
#else
|
||||
IM_UNUSED(main_viewport);
|
||||
#endif
|
||||
|
||||
bd->ClientApi = client_api;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ImGui_ImplGlfw_InitForOpenGL(GLFWwindow* window, bool install_callbacks)
|
||||
{
|
||||
return ImGui_ImplGlfw_Init(window, install_callbacks, GlfwClientApi_OpenGL);
|
||||
}
|
||||
|
||||
bool ImGui_ImplGlfw_InitForVulkan(GLFWwindow* window, bool install_callbacks)
|
||||
{
|
||||
return ImGui_ImplGlfw_Init(window, install_callbacks, GlfwClientApi_Vulkan);
|
||||
}
|
||||
|
||||
bool ImGui_ImplGlfw_InitForOther(GLFWwindow* window, bool install_callbacks)
|
||||
{
|
||||
return ImGui_ImplGlfw_Init(window, install_callbacks, GlfwClientApi_Unknown);
|
||||
}
|
||||
|
||||
void ImGui_ImplGlfw_Shutdown()
|
||||
{
|
||||
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||
IM_ASSERT(bd != nullptr && "No platform backend to shutdown, or already shutdown?");
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
|
||||
if (bd->InstalledCallbacks)
|
||||
ImGui_ImplGlfw_RestoreCallbacks(bd->Window);
|
||||
|
||||
for (ImGuiMouseCursor cursor_n = 0; cursor_n < ImGuiMouseCursor_COUNT; cursor_n++)
|
||||
glfwDestroyCursor(bd->MouseCursors[cursor_n]);
|
||||
|
||||
io.BackendPlatformName = nullptr;
|
||||
io.BackendPlatformUserData = nullptr;
|
||||
IM_DELETE(bd);
|
||||
}
|
||||
|
||||
static void ImGui_ImplGlfw_UpdateMouseData()
|
||||
{
|
||||
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
|
||||
if (glfwGetInputMode(bd->Window, GLFW_CURSOR) == GLFW_CURSOR_DISABLED)
|
||||
{
|
||||
io.AddMousePosEvent(-FLT_MAX, -FLT_MAX);
|
||||
return;
|
||||
}
|
||||
|
||||
// (those braces are here to reduce diff with multi-viewports support in 'docking' branch)
|
||||
{
|
||||
GLFWwindow* window = bd->Window;
|
||||
|
||||
#ifdef __EMSCRIPTEN__
|
||||
const bool is_window_focused = true;
|
||||
#else
|
||||
const bool is_window_focused = glfwGetWindowAttrib(window, GLFW_FOCUSED) != 0;
|
||||
#endif
|
||||
if (is_window_focused)
|
||||
{
|
||||
// (Optional) Set OS mouse position from Dear ImGui if requested (rarely used, only when ImGuiConfigFlags_NavEnableSetMousePos is enabled by user)
|
||||
if (io.WantSetMousePos)
|
||||
glfwSetCursorPos(window, (double)io.MousePos.x, (double)io.MousePos.y);
|
||||
|
||||
// (Optional) Fallback to provide mouse position when focused (ImGui_ImplGlfw_CursorPosCallback already provides this when hovered or captured)
|
||||
if (bd->MouseWindow == nullptr)
|
||||
{
|
||||
double mouse_x, mouse_y;
|
||||
glfwGetCursorPos(window, &mouse_x, &mouse_y);
|
||||
bd->LastValidMousePos = ImVec2((float)mouse_x, (float)mouse_y);
|
||||
io.AddMousePosEvent((float)mouse_x, (float)mouse_y);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void ImGui_ImplGlfw_UpdateMouseCursor()
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||
if ((io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange) || glfwGetInputMode(bd->Window, GLFW_CURSOR) == GLFW_CURSOR_DISABLED)
|
||||
return;
|
||||
|
||||
ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor();
|
||||
// (those braces are here to reduce diff with multi-viewports support in 'docking' branch)
|
||||
{
|
||||
GLFWwindow* window = bd->Window;
|
||||
if (imgui_cursor == ImGuiMouseCursor_None || io.MouseDrawCursor)
|
||||
{
|
||||
// Hide OS mouse cursor if imgui is drawing it or if it wants no cursor
|
||||
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Show OS mouse cursor
|
||||
// FIXME-PLATFORM: Unfocused windows seems to fail changing the mouse cursor with GLFW 3.2, but 3.3 works here.
|
||||
glfwSetCursor(window, bd->MouseCursors[imgui_cursor] ? bd->MouseCursors[imgui_cursor] : bd->MouseCursors[ImGuiMouseCursor_Arrow]);
|
||||
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Update gamepad inputs
|
||||
static inline float Saturate(float v) { return v < 0.0f ? 0.0f : v > 1.0f ? 1.0f : v; }
|
||||
static void ImGui_ImplGlfw_UpdateGamepads()
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
if ((io.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad) == 0) // FIXME: Technically feeding gamepad shouldn't depend on this now that they are regular inputs.
|
||||
return;
|
||||
|
||||
io.BackendFlags &= ~ImGuiBackendFlags_HasGamepad;
|
||||
#if GLFW_HAS_GAMEPAD_API
|
||||
GLFWgamepadstate gamepad;
|
||||
if (!glfwGetGamepadState(GLFW_JOYSTICK_1, &gamepad))
|
||||
return;
|
||||
#define MAP_BUTTON(KEY_NO, BUTTON_NO, _UNUSED) do { io.AddKeyEvent(KEY_NO, gamepad.buttons[BUTTON_NO] != 0); } while (0)
|
||||
#define MAP_ANALOG(KEY_NO, AXIS_NO, _UNUSED, V0, V1) do { float v = gamepad.axes[AXIS_NO]; v = (v - V0) / (V1 - V0); io.AddKeyAnalogEvent(KEY_NO, v > 0.10f, Saturate(v)); } while (0)
|
||||
#else
|
||||
int axes_count = 0, buttons_count = 0;
|
||||
const float* axes = glfwGetJoystickAxes(GLFW_JOYSTICK_1, &axes_count);
|
||||
const unsigned char* buttons = glfwGetJoystickButtons(GLFW_JOYSTICK_1, &buttons_count);
|
||||
if (axes_count == 0 || buttons_count == 0)
|
||||
return;
|
||||
#define MAP_BUTTON(KEY_NO, _UNUSED, BUTTON_NO) do { io.AddKeyEvent(KEY_NO, (buttons_count > BUTTON_NO && buttons[BUTTON_NO] == GLFW_PRESS)); } while (0)
|
||||
#define MAP_ANALOG(KEY_NO, _UNUSED, AXIS_NO, V0, V1) do { float v = (axes_count > AXIS_NO) ? axes[AXIS_NO] : V0; v = (v - V0) / (V1 - V0); io.AddKeyAnalogEvent(KEY_NO, v > 0.10f, Saturate(v)); } while (0)
|
||||
#endif
|
||||
io.BackendFlags |= ImGuiBackendFlags_HasGamepad;
|
||||
MAP_BUTTON(ImGuiKey_GamepadStart, GLFW_GAMEPAD_BUTTON_START, 7);
|
||||
MAP_BUTTON(ImGuiKey_GamepadBack, GLFW_GAMEPAD_BUTTON_BACK, 6);
|
||||
MAP_BUTTON(ImGuiKey_GamepadFaceLeft, GLFW_GAMEPAD_BUTTON_X, 2); // Xbox X, PS Square
|
||||
MAP_BUTTON(ImGuiKey_GamepadFaceRight, GLFW_GAMEPAD_BUTTON_B, 1); // Xbox B, PS Circle
|
||||
MAP_BUTTON(ImGuiKey_GamepadFaceUp, GLFW_GAMEPAD_BUTTON_Y, 3); // Xbox Y, PS Triangle
|
||||
MAP_BUTTON(ImGuiKey_GamepadFaceDown, GLFW_GAMEPAD_BUTTON_A, 0); // Xbox A, PS Cross
|
||||
MAP_BUTTON(ImGuiKey_GamepadDpadLeft, GLFW_GAMEPAD_BUTTON_DPAD_LEFT, 13);
|
||||
MAP_BUTTON(ImGuiKey_GamepadDpadRight, GLFW_GAMEPAD_BUTTON_DPAD_RIGHT, 11);
|
||||
MAP_BUTTON(ImGuiKey_GamepadDpadUp, GLFW_GAMEPAD_BUTTON_DPAD_UP, 10);
|
||||
MAP_BUTTON(ImGuiKey_GamepadDpadDown, GLFW_GAMEPAD_BUTTON_DPAD_DOWN, 12);
|
||||
MAP_BUTTON(ImGuiKey_GamepadL1, GLFW_GAMEPAD_BUTTON_LEFT_BUMPER, 4);
|
||||
MAP_BUTTON(ImGuiKey_GamepadR1, GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER, 5);
|
||||
MAP_ANALOG(ImGuiKey_GamepadL2, GLFW_GAMEPAD_AXIS_LEFT_TRIGGER, 4, -0.75f, +1.0f);
|
||||
MAP_ANALOG(ImGuiKey_GamepadR2, GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER, 5, -0.75f, +1.0f);
|
||||
MAP_BUTTON(ImGuiKey_GamepadL3, GLFW_GAMEPAD_BUTTON_LEFT_THUMB, 8);
|
||||
MAP_BUTTON(ImGuiKey_GamepadR3, GLFW_GAMEPAD_BUTTON_RIGHT_THUMB, 9);
|
||||
MAP_ANALOG(ImGuiKey_GamepadLStickLeft, GLFW_GAMEPAD_AXIS_LEFT_X, 0, -0.25f, -1.0f);
|
||||
MAP_ANALOG(ImGuiKey_GamepadLStickRight, GLFW_GAMEPAD_AXIS_LEFT_X, 0, +0.25f, +1.0f);
|
||||
MAP_ANALOG(ImGuiKey_GamepadLStickUp, GLFW_GAMEPAD_AXIS_LEFT_Y, 1, -0.25f, -1.0f);
|
||||
MAP_ANALOG(ImGuiKey_GamepadLStickDown, GLFW_GAMEPAD_AXIS_LEFT_Y, 1, +0.25f, +1.0f);
|
||||
MAP_ANALOG(ImGuiKey_GamepadRStickLeft, GLFW_GAMEPAD_AXIS_RIGHT_X, 2, -0.25f, -1.0f);
|
||||
MAP_ANALOG(ImGuiKey_GamepadRStickRight, GLFW_GAMEPAD_AXIS_RIGHT_X, 2, +0.25f, +1.0f);
|
||||
MAP_ANALOG(ImGuiKey_GamepadRStickUp, GLFW_GAMEPAD_AXIS_RIGHT_Y, 3, -0.25f, -1.0f);
|
||||
MAP_ANALOG(ImGuiKey_GamepadRStickDown, GLFW_GAMEPAD_AXIS_RIGHT_Y, 3, +0.25f, +1.0f);
|
||||
#undef MAP_BUTTON
|
||||
#undef MAP_ANALOG
|
||||
}
|
||||
|
||||
void ImGui_ImplGlfw_NewFrame()
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||
IM_ASSERT(bd != nullptr && "Did you call ImGui_ImplGlfw_InitForXXX()?");
|
||||
|
||||
// Setup display size (every frame to accommodate for window resizing)
|
||||
int w, h;
|
||||
int display_w, display_h;
|
||||
glfwGetWindowSize(bd->Window, &w, &h);
|
||||
glfwGetFramebufferSize(bd->Window, &display_w, &display_h);
|
||||
io.DisplaySize = ImVec2((float)w, (float)h);
|
||||
if (w > 0 && h > 0)
|
||||
io.DisplayFramebufferScale = ImVec2((float)display_w / (float)w, (float)display_h / (float)h);
|
||||
|
||||
// Setup time step
|
||||
double current_time = glfwGetTime();
|
||||
io.DeltaTime = bd->Time > 0.0 ? (float)(current_time - bd->Time) : (float)(1.0f / 60.0f);
|
||||
bd->Time = current_time;
|
||||
|
||||
ImGui_ImplGlfw_UpdateMouseData();
|
||||
ImGui_ImplGlfw_UpdateMouseCursor();
|
||||
|
||||
// Update game controllers (if enabled and available)
|
||||
ImGui_ImplGlfw_UpdateGamepads();
|
||||
}
|
||||
|
||||
#if defined(__clang__)
|
||||
#pragma clang diagnostic pop
|
||||
#endif
|
@ -1,46 +0,0 @@
|
||||
// dear imgui: Platform Backend for GLFW
|
||||
// This needs to be used along with a Renderer (e.g. OpenGL3, Vulkan, WebGPU..)
|
||||
// (Info: GLFW is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan graphics context creation, etc.)
|
||||
|
||||
// Implemented features:
|
||||
// [X] Platform: Clipboard support.
|
||||
// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy GLFW_KEY_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set]
|
||||
// [X] Platform: Gamepad support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
|
||||
// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange' (note: the resizing cursors requires GLFW 3.4+).
|
||||
|
||||
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||||
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
|
||||
// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
|
||||
// Read online: https://github.com/ocornut/imgui/tree/master/docs
|
||||
|
||||
#pragma once
|
||||
#include "imgui.h" // IMGUI_IMPL_API
|
||||
|
||||
struct GLFWwindow;
|
||||
struct GLFWmonitor;
|
||||
|
||||
IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForOpenGL(GLFWwindow* window, bool install_callbacks);
|
||||
IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForVulkan(GLFWwindow* window, bool install_callbacks);
|
||||
IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForOther(GLFWwindow* window, bool install_callbacks);
|
||||
IMGUI_IMPL_API void ImGui_ImplGlfw_Shutdown();
|
||||
IMGUI_IMPL_API void ImGui_ImplGlfw_NewFrame();
|
||||
|
||||
// GLFW callbacks install
|
||||
// - When calling Init with 'install_callbacks=true': ImGui_ImplGlfw_InstallCallbacks() is called. GLFW callbacks will be installed for you. They will chain-call user's previously installed callbacks, if any.
|
||||
// - When calling Init with 'install_callbacks=false': GLFW callbacks won't be installed. You will need to call individual function yourself from your own GLFW callbacks.
|
||||
IMGUI_IMPL_API void ImGui_ImplGlfw_InstallCallbacks(GLFWwindow* window);
|
||||
IMGUI_IMPL_API void ImGui_ImplGlfw_RestoreCallbacks(GLFWwindow* window);
|
||||
|
||||
// GFLW callbacks options:
|
||||
// - Set 'chain_for_all_windows=true' to enable chaining callbacks for all windows (including secondary viewports created by backends or by user)
|
||||
IMGUI_IMPL_API void ImGui_ImplGlfw_SetCallbacksChainForAllWindows(bool chain_for_all_windows);
|
||||
|
||||
// GLFW callbacks (individual callbacks to call yourself if you didn't install callbacks)
|
||||
IMGUI_IMPL_API void ImGui_ImplGlfw_WindowFocusCallback(GLFWwindow* window, int focused); // Since 1.84
|
||||
IMGUI_IMPL_API void ImGui_ImplGlfw_CursorEnterCallback(GLFWwindow* window, int entered); // Since 1.84
|
||||
IMGUI_IMPL_API void ImGui_ImplGlfw_CursorPosCallback(GLFWwindow* window, double x, double y); // Since 1.87
|
||||
IMGUI_IMPL_API void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods);
|
||||
IMGUI_IMPL_API void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset);
|
||||
IMGUI_IMPL_API void ImGui_ImplGlfw_KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods);
|
||||
IMGUI_IMPL_API void ImGui_ImplGlfw_CharCallback(GLFWwindow* window, unsigned int c);
|
||||
IMGUI_IMPL_API void ImGui_ImplGlfw_MonitorCallback(GLFWmonitor* monitor, int event);
|
@ -1,899 +0,0 @@
|
||||
// dear imgui: Renderer Backend for modern OpenGL with shaders / programmatic pipeline
|
||||
// - Desktop GL: 2.x 3.x 4.x
|
||||
// - Embedded GL: ES 2.0 (WebGL 1.0), ES 3.0 (WebGL 2.0)
|
||||
// This needs to be used along with a Platform Backend (e.g. GLFW, SDL, Win32, custom..)
|
||||
|
||||
// Implemented features:
|
||||
// [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID!
|
||||
// [x] Renderer: Large meshes support (64k+ vertices) with 16-bit indices (Desktop OpenGL only).
|
||||
|
||||
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||||
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
|
||||
// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
|
||||
// Read online: https://github.com/ocornut/imgui/tree/master/docs
|
||||
|
||||
// CHANGELOG
|
||||
// (minor and older changes stripped away, please see git history for details)
|
||||
// 2022-11-09: OpenGL: Reverted use of glBufferSubData(), too many corruptions issues + old issues seemingly can't be reproed with Intel drivers nowadays (revert 2021-12-15 and 2022-05-23 changes).
|
||||
// 2022-10-11: Using 'nullptr' instead of 'NULL' as per our switch to C++11.
|
||||
// 2022-09-27: OpenGL: Added ability to '#define IMGUI_IMPL_OPENGL_DEBUG'.
|
||||
// 2022-05-23: OpenGL: Reworking 2021-12-15 "Using buffer orphaning" so it only happens on Intel GPU, seems to cause problems otherwise. (#4468, #4825, #4832, #5127).
|
||||
// 2022-05-13: OpenGL: Fix state corruption on OpenGL ES 2.0 due to not preserving GL_ELEMENT_ARRAY_BUFFER_BINDING and vertex attribute states.
|
||||
// 2021-12-15: OpenGL: Using buffer orphaning + glBufferSubData(), seems to fix leaks with multi-viewports with some Intel HD drivers.
|
||||
// 2021-08-23: OpenGL: Fixed ES 3.0 shader ("#version 300 es") use normal precision floats to avoid wobbly rendering at HD resolutions.
|
||||
// 2021-08-19: OpenGL: Embed and use our own minimal GL loader (imgui_impl_opengl3_loader.h), removing requirement and support for third-party loader.
|
||||
// 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX).
|
||||
// 2021-06-25: OpenGL: Use OES_vertex_array extension on Emscripten + backup/restore current state.
|
||||
// 2021-06-21: OpenGL: Destroy individual vertex/fragment shader objects right after they are linked into the main shader.
|
||||
// 2021-05-24: OpenGL: Access GL_CLIP_ORIGIN when "GL_ARB_clip_control" extension is detected, inside of just OpenGL 4.5 version.
|
||||
// 2021-05-19: OpenGL: Replaced direct access to ImDrawCmd::TextureId with a call to ImDrawCmd::GetTexID(). (will become a requirement)
|
||||
// 2021-04-06: OpenGL: Don't try to read GL_CLIP_ORIGIN unless we're OpenGL 4.5 or greater.
|
||||
// 2021-02-18: OpenGL: Change blending equation to preserve alpha in output buffer.
|
||||
// 2021-01-03: OpenGL: Backup, setup and restore GL_STENCIL_TEST state.
|
||||
// 2020-10-23: OpenGL: Backup, setup and restore GL_PRIMITIVE_RESTART state.
|
||||
// 2020-10-15: OpenGL: Use glGetString(GL_VERSION) instead of glGetIntegerv(GL_MAJOR_VERSION, ...) when the later returns zero (e.g. Desktop GL 2.x)
|
||||
// 2020-09-17: OpenGL: Fix to avoid compiling/calling glBindSampler() on ES or pre 3.3 context which have the defines set by a loader.
|
||||
// 2020-07-10: OpenGL: Added support for glad2 OpenGL loader.
|
||||
// 2020-05-08: OpenGL: Made default GLSL version 150 (instead of 130) on OSX.
|
||||
// 2020-04-21: OpenGL: Fixed handling of glClipControl(GL_UPPER_LEFT) by inverting projection matrix.
|
||||
// 2020-04-12: OpenGL: Fixed context version check mistakenly testing for 4.0+ instead of 3.2+ to enable ImGuiBackendFlags_RendererHasVtxOffset.
|
||||
// 2020-03-24: OpenGL: Added support for glbinding 2.x OpenGL loader.
|
||||
// 2020-01-07: OpenGL: Added support for glbinding 3.x OpenGL loader.
|
||||
// 2019-10-25: OpenGL: Using a combination of GL define and runtime GL version to decide whether to use glDrawElementsBaseVertex(). Fix building with pre-3.2 GL loaders.
|
||||
// 2019-09-22: OpenGL: Detect default GL loader using __has_include compiler facility.
|
||||
// 2019-09-16: OpenGL: Tweak initialization code to allow application calling ImGui_ImplOpenGL3_CreateFontsTexture() before the first NewFrame() call.
|
||||
// 2019-05-29: OpenGL: Desktop GL only: Added support for large mesh (64K+ vertices), enable ImGuiBackendFlags_RendererHasVtxOffset flag.
|
||||
// 2019-04-30: OpenGL: Added support for special ImDrawCallback_ResetRenderState callback to reset render state.
|
||||
// 2019-03-29: OpenGL: Not calling glBindBuffer more than necessary in the render loop.
|
||||
// 2019-03-15: OpenGL: Added a GL call + comments in ImGui_ImplOpenGL3_Init() to detect uninitialized GL function loaders early.
|
||||
// 2019-03-03: OpenGL: Fix support for ES 2.0 (WebGL 1.0).
|
||||
// 2019-02-20: OpenGL: Fix for OSX not supporting OpenGL 4.5, we don't try to read GL_CLIP_ORIGIN even if defined by the headers/loader.
|
||||
// 2019-02-11: OpenGL: Projecting clipping rectangles correctly using draw_data->FramebufferScale to allow multi-viewports for retina display.
|
||||
// 2019-02-01: OpenGL: Using GLSL 410 shaders for any version over 410 (e.g. 430, 450).
|
||||
// 2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window.
|
||||
// 2018-11-13: OpenGL: Support for GL 4.5's glClipControl(GL_UPPER_LEFT) / GL_CLIP_ORIGIN.
|
||||
// 2018-08-29: OpenGL: Added support for more OpenGL loaders: glew and glad, with comments indicative that any loader can be used.
|
||||
// 2018-08-09: OpenGL: Default to OpenGL ES 3 on iOS and Android. GLSL version default to "#version 300 ES".
|
||||
// 2018-07-30: OpenGL: Support for GLSL 300 ES and 410 core. Fixes for Emscripten compilation.
|
||||
// 2018-07-10: OpenGL: Support for more GLSL versions (based on the GLSL version string). Added error output when shaders fail to compile/link.
|
||||
// 2018-06-08: Misc: Extracted imgui_impl_opengl3.cpp/.h away from the old combined GLFW/SDL+OpenGL3 examples.
|
||||
// 2018-06-08: OpenGL: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle.
|
||||
// 2018-05-25: OpenGL: Removed unnecessary backup/restore of GL_ELEMENT_ARRAY_BUFFER_BINDING since this is part of the VAO state.
|
||||
// 2018-05-14: OpenGL: Making the call to glBindSampler() optional so 3.2 context won't fail if the function is a nullptr pointer.
|
||||
// 2018-03-06: OpenGL: Added const char* glsl_version parameter to ImGui_ImplOpenGL3_Init() so user can override the GLSL version e.g. "#version 150".
|
||||
// 2018-02-23: OpenGL: Create the VAO in the render function so the setup can more easily be used with multiple shared GL context.
|
||||
// 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback and exposed ImGui_ImplSdlGL3_RenderDrawData() in the .h file so you can call it yourself.
|
||||
// 2018-01-07: OpenGL: Changed GLSL shader version from 330 to 150.
|
||||
// 2017-09-01: OpenGL: Save and restore current bound sampler. Save and restore current polygon mode.
|
||||
// 2017-05-01: OpenGL: Fixed save and restore of current blend func state.
|
||||
// 2017-05-01: OpenGL: Fixed save and restore of current GL_ACTIVE_TEXTURE.
|
||||
// 2016-09-05: OpenGL: Fixed save and restore of current scissor rectangle.
|
||||
// 2016-07-29: OpenGL: Explicitly setting GL_UNPACK_ROW_LENGTH to reduce issues because SDL changes it. (#752)
|
||||
|
||||
//----------------------------------------
|
||||
// OpenGL GLSL GLSL
|
||||
// version version string
|
||||
//----------------------------------------
|
||||
// 2.0 110 "#version 110"
|
||||
// 2.1 120 "#version 120"
|
||||
// 3.0 130 "#version 130"
|
||||
// 3.1 140 "#version 140"
|
||||
// 3.2 150 "#version 150"
|
||||
// 3.3 330 "#version 330 core"
|
||||
// 4.0 400 "#version 400 core"
|
||||
// 4.1 410 "#version 410 core"
|
||||
// 4.2 420 "#version 410 core"
|
||||
// 4.3 430 "#version 430 core"
|
||||
// ES 2.0 100 "#version 100" = WebGL 1.0
|
||||
// ES 3.0 300 "#version 300 es" = WebGL 2.0
|
||||
//----------------------------------------
|
||||
|
||||
#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)
|
||||
#define _CRT_SECURE_NO_WARNINGS
|
||||
#endif
|
||||
|
||||
#include "imgui.h"
|
||||
#include "imgui_impl_opengl3.h"
|
||||
#include <stdio.h>
|
||||
#if defined(_MSC_VER) && _MSC_VER <= 1500 // MSVC 2008 or earlier
|
||||
#include <stddef.h> // intptr_t
|
||||
#else
|
||||
#include <stdint.h> // intptr_t
|
||||
#endif
|
||||
#if defined(__APPLE__)
|
||||
#include <TargetConditionals.h>
|
||||
#endif
|
||||
|
||||
// Clang warnings with -Weverything
|
||||
#if defined(__clang__)
|
||||
#pragma clang diagnostic push
|
||||
#pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast
|
||||
#pragma clang diagnostic ignored "-Wsign-conversion" // warning: implicit conversion changes signedness
|
||||
#endif
|
||||
#if defined(__GNUC__)
|
||||
#pragma GCC diagnostic push
|
||||
#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind
|
||||
#pragma GCC diagnostic ignored "-Wunknown-warning-option" // warning: unknown warning group 'xxx'
|
||||
#pragma GCC diagnostic ignored "-Wcast-function-type" // warning: cast between incompatible function types
|
||||
#endif
|
||||
|
||||
// GL includes
|
||||
#if defined(IMGUI_IMPL_OPENGL_ES2)
|
||||
#if (defined(__APPLE__) && (TARGET_OS_IOS || TARGET_OS_TV))
|
||||
#include <OpenGLES/ES2/gl.h> // Use GL ES 2
|
||||
#else
|
||||
#include <GLES2/gl2.h> // Use GL ES 2
|
||||
#endif
|
||||
#if defined(__EMSCRIPTEN__)
|
||||
#ifndef GL_GLEXT_PROTOTYPES
|
||||
#define GL_GLEXT_PROTOTYPES
|
||||
#endif
|
||||
#include <GLES2/gl2ext.h>
|
||||
#endif
|
||||
#elif defined(IMGUI_IMPL_OPENGL_ES3)
|
||||
#if (defined(__APPLE__) && (TARGET_OS_IOS || TARGET_OS_TV))
|
||||
#include <OpenGLES/ES3/gl.h> // Use GL ES 3
|
||||
#else
|
||||
#include <GLES3/gl3.h> // Use GL ES 3
|
||||
#endif
|
||||
#elif !defined(IMGUI_IMPL_OPENGL_LOADER_CUSTOM)
|
||||
// Modern desktop OpenGL doesn't have a standard portable header file to load OpenGL function pointers.
|
||||
// Helper libraries are often used for this purpose! Here we are using our own minimal custom loader based on gl3w.
|
||||
// In the rest of your app/engine, you can use another loader of your choice (gl3w, glew, glad, glbinding, glext, glLoadGen, etc.).
|
||||
// If you happen to be developing a new feature for this backend (imgui_impl_opengl3.cpp):
|
||||
// - You may need to regenerate imgui_impl_opengl3_loader.h to add new symbols. See https://github.com/dearimgui/gl3w_stripped
|
||||
// - You can temporarily use an unstripped version. See https://github.com/dearimgui/gl3w_stripped/releases
|
||||
// Changes to this backend using new APIs should be accompanied by a regenerated stripped loader version.
|
||||
#define IMGL3W_IMPL
|
||||
#include "imgui_impl_opengl3_loader.h"
|
||||
#endif
|
||||
|
||||
// Vertex arrays are not supported on ES2/WebGL1 unless Emscripten which uses an extension
|
||||
#ifndef IMGUI_IMPL_OPENGL_ES2
|
||||
#define IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY
|
||||
#elif defined(__EMSCRIPTEN__)
|
||||
#define IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY
|
||||
#define glBindVertexArray glBindVertexArrayOES
|
||||
#define glGenVertexArrays glGenVertexArraysOES
|
||||
#define glDeleteVertexArrays glDeleteVertexArraysOES
|
||||
#define GL_VERTEX_ARRAY_BINDING GL_VERTEX_ARRAY_BINDING_OES
|
||||
#endif
|
||||
|
||||
// Desktop GL 2.0+ has glPolygonMode() which GL ES and WebGL don't have.
|
||||
#ifdef GL_POLYGON_MODE
|
||||
#define IMGUI_IMPL_HAS_POLYGON_MODE
|
||||
#endif
|
||||
|
||||
// Desktop GL 3.2+ has glDrawElementsBaseVertex() which GL ES and WebGL don't have.
|
||||
#if !defined(IMGUI_IMPL_OPENGL_ES2) && !defined(IMGUI_IMPL_OPENGL_ES3) && defined(GL_VERSION_3_2)
|
||||
#define IMGUI_IMPL_OPENGL_MAY_HAVE_VTX_OFFSET
|
||||
#endif
|
||||
|
||||
// Desktop GL 3.3+ has glBindSampler()
|
||||
#if !defined(IMGUI_IMPL_OPENGL_ES2) && !defined(IMGUI_IMPL_OPENGL_ES3) && defined(GL_VERSION_3_3)
|
||||
#define IMGUI_IMPL_OPENGL_MAY_HAVE_BIND_SAMPLER
|
||||
#endif
|
||||
|
||||
// Desktop GL 3.1+ has GL_PRIMITIVE_RESTART state
|
||||
#if !defined(IMGUI_IMPL_OPENGL_ES2) && !defined(IMGUI_IMPL_OPENGL_ES3) && defined(GL_VERSION_3_1)
|
||||
#define IMGUI_IMPL_OPENGL_MAY_HAVE_PRIMITIVE_RESTART
|
||||
#endif
|
||||
|
||||
// Desktop GL use extension detection
|
||||
#if !defined(IMGUI_IMPL_OPENGL_ES2) && !defined(IMGUI_IMPL_OPENGL_ES3)
|
||||
#define IMGUI_IMPL_OPENGL_MAY_HAVE_EXTENSIONS
|
||||
#endif
|
||||
|
||||
// [Debugging]
|
||||
//#define IMGUI_IMPL_OPENGL_DEBUG
|
||||
#ifdef IMGUI_IMPL_OPENGL_DEBUG
|
||||
#include <stdio.h>
|
||||
#define GL_CALL(_CALL) do { _CALL; GLenum gl_err = glGetError(); if (gl_err != 0) fprintf(stderr, "GL error 0x%x returned from '%s'.\n", gl_err, #_CALL); } while (0) // Call with error check
|
||||
#else
|
||||
#define GL_CALL(_CALL) _CALL // Call without error check
|
||||
#endif
|
||||
|
||||
// OpenGL Data
|
||||
struct ImGui_ImplOpenGL3_Data
|
||||
{
|
||||
GLuint GlVersion; // Extracted at runtime using GL_MAJOR_VERSION, GL_MINOR_VERSION queries (e.g. 320 for GL 3.2)
|
||||
char GlslVersionString[32]; // Specified by user or detected based on compile time GL settings.
|
||||
GLuint FontTexture;
|
||||
GLuint ShaderHandle;
|
||||
GLint AttribLocationTex; // Uniforms location
|
||||
GLint AttribLocationProjMtx;
|
||||
GLuint AttribLocationVtxPos; // Vertex attributes location
|
||||
GLuint AttribLocationVtxUV;
|
||||
GLuint AttribLocationVtxColor;
|
||||
unsigned int VboHandle, ElementsHandle;
|
||||
GLsizeiptr VertexBufferSize;
|
||||
GLsizeiptr IndexBufferSize;
|
||||
bool HasClipOrigin;
|
||||
bool UseBufferSubData;
|
||||
|
||||
ImGui_ImplOpenGL3_Data() { memset((void*)this, 0, sizeof(*this)); }
|
||||
};
|
||||
|
||||
// Backend data stored in io.BackendRendererUserData to allow support for multiple Dear ImGui contexts
|
||||
// It is STRONGLY preferred that you use docking branch with multi-viewports (== single Dear ImGui context + multiple windows) instead of multiple Dear ImGui contexts.
|
||||
static ImGui_ImplOpenGL3_Data* ImGui_ImplOpenGL3_GetBackendData()
|
||||
{
|
||||
return ImGui::GetCurrentContext() ? (ImGui_ImplOpenGL3_Data*)ImGui::GetIO().BackendRendererUserData : nullptr;
|
||||
}
|
||||
|
||||
// OpenGL vertex attribute state (for ES 1.0 and ES 2.0 only)
|
||||
#ifndef IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY
|
||||
struct ImGui_ImplOpenGL3_VtxAttribState
|
||||
{
|
||||
GLint Enabled, Size, Type, Normalized, Stride;
|
||||
GLvoid* Ptr;
|
||||
|
||||
void GetState(GLint index)
|
||||
{
|
||||
glGetVertexAttribiv(index, GL_VERTEX_ATTRIB_ARRAY_ENABLED, &Enabled);
|
||||
glGetVertexAttribiv(index, GL_VERTEX_ATTRIB_ARRAY_SIZE, &Size);
|
||||
glGetVertexAttribiv(index, GL_VERTEX_ATTRIB_ARRAY_TYPE, &Type);
|
||||
glGetVertexAttribiv(index, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, &Normalized);
|
||||
glGetVertexAttribiv(index, GL_VERTEX_ATTRIB_ARRAY_STRIDE, &Stride);
|
||||
glGetVertexAttribPointerv(index, GL_VERTEX_ATTRIB_ARRAY_POINTER, &Ptr);
|
||||
}
|
||||
void SetState(GLint index)
|
||||
{
|
||||
glVertexAttribPointer(index, Size, Type, (GLboolean)Normalized, Stride, Ptr);
|
||||
if (Enabled) glEnableVertexAttribArray(index); else glDisableVertexAttribArray(index);
|
||||
}
|
||||
};
|
||||
#endif
|
||||
|
||||
// Functions
|
||||
bool ImGui_ImplOpenGL3_Init(const char* glsl_version)
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
IM_ASSERT(io.BackendRendererUserData == nullptr && "Already initialized a renderer backend!");
|
||||
|
||||
// Initialize our loader
|
||||
#if !defined(IMGUI_IMPL_OPENGL_ES2) && !defined(IMGUI_IMPL_OPENGL_ES3) && !defined(IMGUI_IMPL_OPENGL_LOADER_CUSTOM)
|
||||
if (imgl3wInit() != 0)
|
||||
{
|
||||
fprintf(stderr, "Failed to initialize OpenGL loader!\n");
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
|
||||
// Setup backend capabilities flags
|
||||
ImGui_ImplOpenGL3_Data* bd = IM_NEW(ImGui_ImplOpenGL3_Data)();
|
||||
io.BackendRendererUserData = (void*)bd;
|
||||
io.BackendRendererName = "imgui_impl_opengl3";
|
||||
|
||||
// Query for GL version (e.g. 320 for GL 3.2)
|
||||
#if !defined(IMGUI_IMPL_OPENGL_ES2)
|
||||
GLint major = 0;
|
||||
GLint minor = 0;
|
||||
glGetIntegerv(GL_MAJOR_VERSION, &major);
|
||||
glGetIntegerv(GL_MINOR_VERSION, &minor);
|
||||
if (major == 0 && minor == 0)
|
||||
{
|
||||
// Query GL_VERSION in desktop GL 2.x, the string will start with "<major>.<minor>"
|
||||
const char* gl_version = (const char*)glGetString(GL_VERSION);
|
||||
sscanf(gl_version, "%d.%d", &major, &minor);
|
||||
}
|
||||
bd->GlVersion = (GLuint)(major * 100 + minor * 10);
|
||||
|
||||
bd->UseBufferSubData = false;
|
||||
/*
|
||||
// Query vendor to enable glBufferSubData kludge
|
||||
#ifdef _WIN32
|
||||
if (const char* vendor = (const char*)glGetString(GL_VENDOR))
|
||||
if (strncmp(vendor, "Intel", 5) == 0)
|
||||
bd->UseBufferSubData = true;
|
||||
#endif
|
||||
*/
|
||||
#else
|
||||
bd->GlVersion = 200; // GLES 2
|
||||
#endif
|
||||
|
||||
#ifdef IMGUI_IMPL_OPENGL_DEBUG
|
||||
printf("GL_MAJOR_VERSION = %d\nGL_MINOR_VERSION = %d\nGL_VENDOR = '%s'\nGL_RENDERER = '%s'\n", major, minor, (const char*)glGetString(GL_VENDOR), (const char*)glGetString(GL_RENDERER)); // [DEBUG]
|
||||
#endif
|
||||
|
||||
#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_VTX_OFFSET
|
||||
if (bd->GlVersion >= 320)
|
||||
io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes.
|
||||
#endif
|
||||
|
||||
// Store GLSL version string so we can refer to it later in case we recreate shaders.
|
||||
// Note: GLSL version is NOT the same as GL version. Leave this to nullptr if unsure.
|
||||
if (glsl_version == nullptr)
|
||||
{
|
||||
#if defined(IMGUI_IMPL_OPENGL_ES2)
|
||||
glsl_version = "#version 100";
|
||||
#elif defined(IMGUI_IMPL_OPENGL_ES3)
|
||||
glsl_version = "#version 300 es";
|
||||
#elif defined(__APPLE__)
|
||||
glsl_version = "#version 150";
|
||||
#else
|
||||
glsl_version = "#version 130";
|
||||
#endif
|
||||
}
|
||||
IM_ASSERT((int)strlen(glsl_version) + 2 < IM_ARRAYSIZE(bd->GlslVersionString));
|
||||
strcpy(bd->GlslVersionString, glsl_version);
|
||||
strcat(bd->GlslVersionString, "\n");
|
||||
|
||||
// Make an arbitrary GL call (we don't actually need the result)
|
||||
// IF YOU GET A CRASH HERE: it probably means the OpenGL function loader didn't do its job. Let us know!
|
||||
GLint current_texture;
|
||||
glGetIntegerv(GL_TEXTURE_BINDING_2D, ¤t_texture);
|
||||
|
||||
// Detect extensions we support
|
||||
bd->HasClipOrigin = (bd->GlVersion >= 450);
|
||||
#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_EXTENSIONS
|
||||
GLint num_extensions = 0;
|
||||
glGetIntegerv(GL_NUM_EXTENSIONS, &num_extensions);
|
||||
for (GLint i = 0; i < num_extensions; i++)
|
||||
{
|
||||
const char* extension = (const char*)glGetStringi(GL_EXTENSIONS, i);
|
||||
if (extension != nullptr && strcmp(extension, "GL_ARB_clip_control") == 0)
|
||||
bd->HasClipOrigin = true;
|
||||
}
|
||||
#endif
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void ImGui_ImplOpenGL3_Shutdown()
|
||||
{
|
||||
ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData();
|
||||
IM_ASSERT(bd != nullptr && "No renderer backend to shutdown, or already shutdown?");
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
|
||||
ImGui_ImplOpenGL3_DestroyDeviceObjects();
|
||||
io.BackendRendererName = nullptr;
|
||||
io.BackendRendererUserData = nullptr;
|
||||
IM_DELETE(bd);
|
||||
}
|
||||
|
||||
void ImGui_ImplOpenGL3_NewFrame()
|
||||
{
|
||||
ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData();
|
||||
IM_ASSERT(bd != nullptr && "Did you call ImGui_ImplOpenGL3_Init()?");
|
||||
|
||||
if (!bd->ShaderHandle)
|
||||
ImGui_ImplOpenGL3_CreateDeviceObjects();
|
||||
}
|
||||
|
||||
static void ImGui_ImplOpenGL3_SetupRenderState(ImDrawData* draw_data, int fb_width, int fb_height, GLuint vertex_array_object)
|
||||
{
|
||||
ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData();
|
||||
|
||||
// Setup render state: alpha-blending enabled, no face culling, no depth testing, scissor enabled, polygon fill
|
||||
glEnable(GL_BLEND);
|
||||
glBlendEquation(GL_FUNC_ADD);
|
||||
glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glDisable(GL_CULL_FACE);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDisable(GL_STENCIL_TEST);
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_PRIMITIVE_RESTART
|
||||
if (bd->GlVersion >= 310)
|
||||
glDisable(GL_PRIMITIVE_RESTART);
|
||||
#endif
|
||||
#ifdef IMGUI_IMPL_HAS_POLYGON_MODE
|
||||
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
||||
#endif
|
||||
|
||||
// Support for GL 4.5 rarely used glClipControl(GL_UPPER_LEFT)
|
||||
#if defined(GL_CLIP_ORIGIN)
|
||||
bool clip_origin_lower_left = true;
|
||||
if (bd->HasClipOrigin)
|
||||
{
|
||||
GLenum current_clip_origin = 0; glGetIntegerv(GL_CLIP_ORIGIN, (GLint*)¤t_clip_origin);
|
||||
if (current_clip_origin == GL_UPPER_LEFT)
|
||||
clip_origin_lower_left = false;
|
||||
}
|
||||
#endif
|
||||
|
||||
// Setup viewport, orthographic projection matrix
|
||||
// Our visible imgui space lies from draw_data->DisplayPos (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayPos is (0,0) for single viewport apps.
|
||||
GL_CALL(glViewport(0, 0, (GLsizei)fb_width, (GLsizei)fb_height));
|
||||
float L = draw_data->DisplayPos.x;
|
||||
float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x;
|
||||
float T = draw_data->DisplayPos.y;
|
||||
float B = draw_data->DisplayPos.y + draw_data->DisplaySize.y;
|
||||
#if defined(GL_CLIP_ORIGIN)
|
||||
if (!clip_origin_lower_left) { float tmp = T; T = B; B = tmp; } // Swap top and bottom if origin is upper left
|
||||
#endif
|
||||
const float ortho_projection[4][4] =
|
||||
{
|
||||
{ 2.0f/(R-L), 0.0f, 0.0f, 0.0f },
|
||||
{ 0.0f, 2.0f/(T-B), 0.0f, 0.0f },
|
||||
{ 0.0f, 0.0f, -1.0f, 0.0f },
|
||||
{ (R+L)/(L-R), (T+B)/(B-T), 0.0f, 1.0f },
|
||||
};
|
||||
glUseProgram(bd->ShaderHandle);
|
||||
glUniform1i(bd->AttribLocationTex, 0);
|
||||
glUniformMatrix4fv(bd->AttribLocationProjMtx, 1, GL_FALSE, &ortho_projection[0][0]);
|
||||
|
||||
#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_BIND_SAMPLER
|
||||
if (bd->GlVersion >= 330)
|
||||
glBindSampler(0, 0); // We use combined texture/sampler state. Applications using GL 3.3 may set that otherwise.
|
||||
#endif
|
||||
|
||||
(void)vertex_array_object;
|
||||
#ifdef IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY
|
||||
glBindVertexArray(vertex_array_object);
|
||||
#endif
|
||||
|
||||
// Bind vertex/index buffers and setup attributes for ImDrawVert
|
||||
GL_CALL(glBindBuffer(GL_ARRAY_BUFFER, bd->VboHandle));
|
||||
GL_CALL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, bd->ElementsHandle));
|
||||
GL_CALL(glEnableVertexAttribArray(bd->AttribLocationVtxPos));
|
||||
GL_CALL(glEnableVertexAttribArray(bd->AttribLocationVtxUV));
|
||||
GL_CALL(glEnableVertexAttribArray(bd->AttribLocationVtxColor));
|
||||
GL_CALL(glVertexAttribPointer(bd->AttribLocationVtxPos, 2, GL_FLOAT, GL_FALSE, sizeof(ImDrawVert), (GLvoid*)IM_OFFSETOF(ImDrawVert, pos)));
|
||||
GL_CALL(glVertexAttribPointer(bd->AttribLocationVtxUV, 2, GL_FLOAT, GL_FALSE, sizeof(ImDrawVert), (GLvoid*)IM_OFFSETOF(ImDrawVert, uv)));
|
||||
GL_CALL(glVertexAttribPointer(bd->AttribLocationVtxColor, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(ImDrawVert), (GLvoid*)IM_OFFSETOF(ImDrawVert, col)));
|
||||
}
|
||||
|
||||
// OpenGL3 Render function.
|
||||
// Note that this implementation is little overcomplicated because we are saving/setting up/restoring every OpenGL state explicitly.
|
||||
// This is in order to be able to run within an OpenGL engine that doesn't do so.
|
||||
void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data)
|
||||
{
|
||||
// Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates)
|
||||
int fb_width = (int)(draw_data->DisplaySize.x * draw_data->FramebufferScale.x);
|
||||
int fb_height = (int)(draw_data->DisplaySize.y * draw_data->FramebufferScale.y);
|
||||
if (fb_width <= 0 || fb_height <= 0)
|
||||
return;
|
||||
|
||||
ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData();
|
||||
|
||||
// Backup GL state
|
||||
GLenum last_active_texture; glGetIntegerv(GL_ACTIVE_TEXTURE, (GLint*)&last_active_texture);
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
GLuint last_program; glGetIntegerv(GL_CURRENT_PROGRAM, (GLint*)&last_program);
|
||||
GLuint last_texture; glGetIntegerv(GL_TEXTURE_BINDING_2D, (GLint*)&last_texture);
|
||||
#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_BIND_SAMPLER
|
||||
GLuint last_sampler; if (bd->GlVersion >= 330) { glGetIntegerv(GL_SAMPLER_BINDING, (GLint*)&last_sampler); } else { last_sampler = 0; }
|
||||
#endif
|
||||
GLuint last_array_buffer; glGetIntegerv(GL_ARRAY_BUFFER_BINDING, (GLint*)&last_array_buffer);
|
||||
#ifndef IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY
|
||||
// This is part of VAO on OpenGL 3.0+ and OpenGL ES 3.0+.
|
||||
GLint last_element_array_buffer; glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &last_element_array_buffer);
|
||||
ImGui_ImplOpenGL3_VtxAttribState last_vtx_attrib_state_pos; last_vtx_attrib_state_pos.GetState(bd->AttribLocationVtxPos);
|
||||
ImGui_ImplOpenGL3_VtxAttribState last_vtx_attrib_state_uv; last_vtx_attrib_state_uv.GetState(bd->AttribLocationVtxUV);
|
||||
ImGui_ImplOpenGL3_VtxAttribState last_vtx_attrib_state_color; last_vtx_attrib_state_color.GetState(bd->AttribLocationVtxColor);
|
||||
#endif
|
||||
#ifdef IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY
|
||||
GLuint last_vertex_array_object; glGetIntegerv(GL_VERTEX_ARRAY_BINDING, (GLint*)&last_vertex_array_object);
|
||||
#endif
|
||||
#ifdef IMGUI_IMPL_HAS_POLYGON_MODE
|
||||
GLint last_polygon_mode[2]; glGetIntegerv(GL_POLYGON_MODE, last_polygon_mode);
|
||||
#endif
|
||||
GLint last_viewport[4]; glGetIntegerv(GL_VIEWPORT, last_viewport);
|
||||
GLint last_scissor_box[4]; glGetIntegerv(GL_SCISSOR_BOX, last_scissor_box);
|
||||
GLenum last_blend_src_rgb; glGetIntegerv(GL_BLEND_SRC_RGB, (GLint*)&last_blend_src_rgb);
|
||||
GLenum last_blend_dst_rgb; glGetIntegerv(GL_BLEND_DST_RGB, (GLint*)&last_blend_dst_rgb);
|
||||
GLenum last_blend_src_alpha; glGetIntegerv(GL_BLEND_SRC_ALPHA, (GLint*)&last_blend_src_alpha);
|
||||
GLenum last_blend_dst_alpha; glGetIntegerv(GL_BLEND_DST_ALPHA, (GLint*)&last_blend_dst_alpha);
|
||||
GLenum last_blend_equation_rgb; glGetIntegerv(GL_BLEND_EQUATION_RGB, (GLint*)&last_blend_equation_rgb);
|
||||
GLenum last_blend_equation_alpha; glGetIntegerv(GL_BLEND_EQUATION_ALPHA, (GLint*)&last_blend_equation_alpha);
|
||||
GLboolean last_enable_blend = glIsEnabled(GL_BLEND);
|
||||
GLboolean last_enable_cull_face = glIsEnabled(GL_CULL_FACE);
|
||||
GLboolean last_enable_depth_test = glIsEnabled(GL_DEPTH_TEST);
|
||||
GLboolean last_enable_stencil_test = glIsEnabled(GL_STENCIL_TEST);
|
||||
GLboolean last_enable_scissor_test = glIsEnabled(GL_SCISSOR_TEST);
|
||||
#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_PRIMITIVE_RESTART
|
||||
GLboolean last_enable_primitive_restart = (bd->GlVersion >= 310) ? glIsEnabled(GL_PRIMITIVE_RESTART) : GL_FALSE;
|
||||
#endif
|
||||
|
||||
// Setup desired GL state
|
||||
// Recreate the VAO every time (this is to easily allow multiple GL contexts to be rendered to. VAO are not shared among GL contexts)
|
||||
// The renderer would actually work without any VAO bound, but then our VertexAttrib calls would overwrite the default one currently bound.
|
||||
GLuint vertex_array_object = 0;
|
||||
#ifdef IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY
|
||||
GL_CALL(glGenVertexArrays(1, &vertex_array_object));
|
||||
#endif
|
||||
ImGui_ImplOpenGL3_SetupRenderState(draw_data, fb_width, fb_height, vertex_array_object);
|
||||
|
||||
// Will project scissor/clipping rectangles into framebuffer space
|
||||
ImVec2 clip_off = draw_data->DisplayPos; // (0,0) unless using multi-viewports
|
||||
ImVec2 clip_scale = draw_data->FramebufferScale; // (1,1) unless using retina display which are often (2,2)
|
||||
|
||||
// Render command lists
|
||||
for (int n = 0; n < draw_data->CmdListsCount; n++)
|
||||
{
|
||||
const ImDrawList* cmd_list = draw_data->CmdLists[n];
|
||||
|
||||
// Upload vertex/index buffers
|
||||
// - OpenGL drivers are in a very sorry state nowadays....
|
||||
// During 2021 we attempted to switch from glBufferData() to orphaning+glBufferSubData() following reports
|
||||
// of leaks on Intel GPU when using multi-viewports on Windows.
|
||||
// - After this we kept hearing of various display corruptions issues. We started disabling on non-Intel GPU, but issues still got reported on Intel.
|
||||
// - We are now back to using exclusively glBufferData(). So bd->UseBufferSubData IS ALWAYS FALSE in this code.
|
||||
// We are keeping the old code path for a while in case people finding new issues may want to test the bd->UseBufferSubData path.
|
||||
// - See https://github.com/ocornut/imgui/issues/4468 and please report any corruption issues.
|
||||
const GLsizeiptr vtx_buffer_size = (GLsizeiptr)cmd_list->VtxBuffer.Size * (int)sizeof(ImDrawVert);
|
||||
const GLsizeiptr idx_buffer_size = (GLsizeiptr)cmd_list->IdxBuffer.Size * (int)sizeof(ImDrawIdx);
|
||||
if (bd->UseBufferSubData)
|
||||
{
|
||||
if (bd->VertexBufferSize < vtx_buffer_size)
|
||||
{
|
||||
bd->VertexBufferSize = vtx_buffer_size;
|
||||
GL_CALL(glBufferData(GL_ARRAY_BUFFER, bd->VertexBufferSize, nullptr, GL_STREAM_DRAW));
|
||||
}
|
||||
if (bd->IndexBufferSize < idx_buffer_size)
|
||||
{
|
||||
bd->IndexBufferSize = idx_buffer_size;
|
||||
GL_CALL(glBufferData(GL_ELEMENT_ARRAY_BUFFER, bd->IndexBufferSize, nullptr, GL_STREAM_DRAW));
|
||||
}
|
||||
GL_CALL(glBufferSubData(GL_ARRAY_BUFFER, 0, vtx_buffer_size, (const GLvoid*)cmd_list->VtxBuffer.Data));
|
||||
GL_CALL(glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, idx_buffer_size, (const GLvoid*)cmd_list->IdxBuffer.Data));
|
||||
}
|
||||
else
|
||||
{
|
||||
GL_CALL(glBufferData(GL_ARRAY_BUFFER, vtx_buffer_size, (const GLvoid*)cmd_list->VtxBuffer.Data, GL_STREAM_DRAW));
|
||||
GL_CALL(glBufferData(GL_ELEMENT_ARRAY_BUFFER, idx_buffer_size, (const GLvoid*)cmd_list->IdxBuffer.Data, GL_STREAM_DRAW));
|
||||
}
|
||||
|
||||
for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
|
||||
{
|
||||
const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
|
||||
if (pcmd->UserCallback != nullptr)
|
||||
{
|
||||
// User callback, registered via ImDrawList::AddCallback()
|
||||
// (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.)
|
||||
if (pcmd->UserCallback == ImDrawCallback_ResetRenderState)
|
||||
ImGui_ImplOpenGL3_SetupRenderState(draw_data, fb_width, fb_height, vertex_array_object);
|
||||
else
|
||||
pcmd->UserCallback(cmd_list, pcmd);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Project scissor/clipping rectangles into framebuffer space
|
||||
ImVec2 clip_min((pcmd->ClipRect.x - clip_off.x) * clip_scale.x, (pcmd->ClipRect.y - clip_off.y) * clip_scale.y);
|
||||
ImVec2 clip_max((pcmd->ClipRect.z - clip_off.x) * clip_scale.x, (pcmd->ClipRect.w - clip_off.y) * clip_scale.y);
|
||||
if (clip_max.x <= clip_min.x || clip_max.y <= clip_min.y)
|
||||
continue;
|
||||
|
||||
// Apply scissor/clipping rectangle (Y is inverted in OpenGL)
|
||||
GL_CALL(glScissor((int)clip_min.x, (int)((float)fb_height - clip_max.y), (int)(clip_max.x - clip_min.x), (int)(clip_max.y - clip_min.y)));
|
||||
|
||||
// Bind texture, Draw
|
||||
GL_CALL(glBindTexture(GL_TEXTURE_2D, (GLuint)(intptr_t)pcmd->GetTexID()));
|
||||
#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_VTX_OFFSET
|
||||
if (bd->GlVersion >= 320)
|
||||
GL_CALL(glDrawElementsBaseVertex(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, (void*)(intptr_t)(pcmd->IdxOffset * sizeof(ImDrawIdx)), (GLint)pcmd->VtxOffset));
|
||||
else
|
||||
#endif
|
||||
GL_CALL(glDrawElements(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, (void*)(intptr_t)(pcmd->IdxOffset * sizeof(ImDrawIdx))));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Destroy the temporary VAO
|
||||
#ifdef IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY
|
||||
GL_CALL(glDeleteVertexArrays(1, &vertex_array_object));
|
||||
#endif
|
||||
|
||||
// Restore modified GL state
|
||||
glUseProgram(last_program);
|
||||
glBindTexture(GL_TEXTURE_2D, last_texture);
|
||||
#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_BIND_SAMPLER
|
||||
if (bd->GlVersion >= 330)
|
||||
glBindSampler(0, last_sampler);
|
||||
#endif
|
||||
glActiveTexture(last_active_texture);
|
||||
#ifdef IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY
|
||||
glBindVertexArray(last_vertex_array_object);
|
||||
#endif
|
||||
glBindBuffer(GL_ARRAY_BUFFER, last_array_buffer);
|
||||
#ifndef IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, last_element_array_buffer);
|
||||
last_vtx_attrib_state_pos.SetState(bd->AttribLocationVtxPos);
|
||||
last_vtx_attrib_state_uv.SetState(bd->AttribLocationVtxUV);
|
||||
last_vtx_attrib_state_color.SetState(bd->AttribLocationVtxColor);
|
||||
#endif
|
||||
glBlendEquationSeparate(last_blend_equation_rgb, last_blend_equation_alpha);
|
||||
glBlendFuncSeparate(last_blend_src_rgb, last_blend_dst_rgb, last_blend_src_alpha, last_blend_dst_alpha);
|
||||
if (last_enable_blend) glEnable(GL_BLEND); else glDisable(GL_BLEND);
|
||||
if (last_enable_cull_face) glEnable(GL_CULL_FACE); else glDisable(GL_CULL_FACE);
|
||||
if (last_enable_depth_test) glEnable(GL_DEPTH_TEST); else glDisable(GL_DEPTH_TEST);
|
||||
if (last_enable_stencil_test) glEnable(GL_STENCIL_TEST); else glDisable(GL_STENCIL_TEST);
|
||||
if (last_enable_scissor_test) glEnable(GL_SCISSOR_TEST); else glDisable(GL_SCISSOR_TEST);
|
||||
#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_PRIMITIVE_RESTART
|
||||
if (bd->GlVersion >= 310) { if (last_enable_primitive_restart) glEnable(GL_PRIMITIVE_RESTART); else glDisable(GL_PRIMITIVE_RESTART); }
|
||||
#endif
|
||||
|
||||
#ifdef IMGUI_IMPL_HAS_POLYGON_MODE
|
||||
glPolygonMode(GL_FRONT_AND_BACK, (GLenum)last_polygon_mode[0]);
|
||||
#endif
|
||||
glViewport(last_viewport[0], last_viewport[1], (GLsizei)last_viewport[2], (GLsizei)last_viewport[3]);
|
||||
glScissor(last_scissor_box[0], last_scissor_box[1], (GLsizei)last_scissor_box[2], (GLsizei)last_scissor_box[3]);
|
||||
(void)bd; // Not all compilation paths use this
|
||||
}
|
||||
|
||||
bool ImGui_ImplOpenGL3_CreateFontsTexture()
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData();
|
||||
|
||||
// Build texture atlas
|
||||
unsigned char* pixels;
|
||||
int width, height;
|
||||
io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height); // Load as RGBA 32-bit (75% of the memory is wasted, but default font is so small) because it is more likely to be compatible with user's existing shaders. If your ImTextureId represent a higher-level concept than just a GL texture id, consider calling GetTexDataAsAlpha8() instead to save on GPU memory.
|
||||
|
||||
// Upload texture to graphics system
|
||||
// (Bilinear sampling is required by default. Set 'io.Fonts->Flags |= ImFontAtlasFlags_NoBakedLines' or 'style.AntiAliasedLinesUseTex = false' to allow point/nearest sampling)
|
||||
GLint last_texture;
|
||||
GL_CALL(glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture));
|
||||
GL_CALL(glGenTextures(1, &bd->FontTexture));
|
||||
GL_CALL(glBindTexture(GL_TEXTURE_2D, bd->FontTexture));
|
||||
GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
|
||||
GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
|
||||
#ifdef GL_UNPACK_ROW_LENGTH // Not on WebGL/ES
|
||||
GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH, 0));
|
||||
#endif
|
||||
GL_CALL(glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels));
|
||||
|
||||
// Store our identifier
|
||||
io.Fonts->SetTexID((ImTextureID)(intptr_t)bd->FontTexture);
|
||||
|
||||
// Restore state
|
||||
GL_CALL(glBindTexture(GL_TEXTURE_2D, last_texture));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void ImGui_ImplOpenGL3_DestroyFontsTexture()
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData();
|
||||
if (bd->FontTexture)
|
||||
{
|
||||
glDeleteTextures(1, &bd->FontTexture);
|
||||
io.Fonts->SetTexID(0);
|
||||
bd->FontTexture = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// If you get an error please report on github. You may try different GL context version or GLSL version. See GL<>GLSL version table at the top of this file.
|
||||
static bool CheckShader(GLuint handle, const char* desc)
|
||||
{
|
||||
ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData();
|
||||
GLint status = 0, log_length = 0;
|
||||
glGetShaderiv(handle, GL_COMPILE_STATUS, &status);
|
||||
glGetShaderiv(handle, GL_INFO_LOG_LENGTH, &log_length);
|
||||
if ((GLboolean)status == GL_FALSE)
|
||||
fprintf(stderr, "ERROR: ImGui_ImplOpenGL3_CreateDeviceObjects: failed to compile %s! With GLSL: %s\n", desc, bd->GlslVersionString);
|
||||
if (log_length > 1)
|
||||
{
|
||||
ImVector<char> buf;
|
||||
buf.resize((int)(log_length + 1));
|
||||
glGetShaderInfoLog(handle, log_length, nullptr, (GLchar*)buf.begin());
|
||||
fprintf(stderr, "%s\n", buf.begin());
|
||||
}
|
||||
return (GLboolean)status == GL_TRUE;
|
||||
}
|
||||
|
||||
// If you get an error please report on GitHub. You may try different GL context version or GLSL version.
|
||||
static bool CheckProgram(GLuint handle, const char* desc)
|
||||
{
|
||||
ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData();
|
||||
GLint status = 0, log_length = 0;
|
||||
glGetProgramiv(handle, GL_LINK_STATUS, &status);
|
||||
glGetProgramiv(handle, GL_INFO_LOG_LENGTH, &log_length);
|
||||
if ((GLboolean)status == GL_FALSE)
|
||||
fprintf(stderr, "ERROR: ImGui_ImplOpenGL3_CreateDeviceObjects: failed to link %s! With GLSL %s\n", desc, bd->GlslVersionString);
|
||||
if (log_length > 1)
|
||||
{
|
||||
ImVector<char> buf;
|
||||
buf.resize((int)(log_length + 1));
|
||||
glGetProgramInfoLog(handle, log_length, nullptr, (GLchar*)buf.begin());
|
||||
fprintf(stderr, "%s\n", buf.begin());
|
||||
}
|
||||
return (GLboolean)status == GL_TRUE;
|
||||
}
|
||||
|
||||
bool ImGui_ImplOpenGL3_CreateDeviceObjects()
|
||||
{
|
||||
ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData();
|
||||
|
||||
// Backup GL state
|
||||
GLint last_texture, last_array_buffer;
|
||||
glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture);
|
||||
glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &last_array_buffer);
|
||||
#ifdef IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY
|
||||
GLint last_vertex_array;
|
||||
glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &last_vertex_array);
|
||||
#endif
|
||||
|
||||
// Parse GLSL version string
|
||||
int glsl_version = 130;
|
||||
sscanf(bd->GlslVersionString, "#version %d", &glsl_version);
|
||||
|
||||
const GLchar* vertex_shader_glsl_120 =
|
||||
"uniform mat4 ProjMtx;\n"
|
||||
"attribute vec2 Position;\n"
|
||||
"attribute vec2 UV;\n"
|
||||
"attribute vec4 Color;\n"
|
||||
"varying vec2 Frag_UV;\n"
|
||||
"varying vec4 Frag_Color;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" Frag_UV = UV;\n"
|
||||
" Frag_Color = Color;\n"
|
||||
" gl_Position = ProjMtx * vec4(Position.xy,0,1);\n"
|
||||
"}\n";
|
||||
|
||||
const GLchar* vertex_shader_glsl_130 =
|
||||
"uniform mat4 ProjMtx;\n"
|
||||
"in vec2 Position;\n"
|
||||
"in vec2 UV;\n"
|
||||
"in vec4 Color;\n"
|
||||
"out vec2 Frag_UV;\n"
|
||||
"out vec4 Frag_Color;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" Frag_UV = UV;\n"
|
||||
" Frag_Color = Color;\n"
|
||||
" gl_Position = ProjMtx * vec4(Position.xy,0,1);\n"
|
||||
"}\n";
|
||||
|
||||
const GLchar* vertex_shader_glsl_300_es =
|
||||
"precision highp float;\n"
|
||||
"layout (location = 0) in vec2 Position;\n"
|
||||
"layout (location = 1) in vec2 UV;\n"
|
||||
"layout (location = 2) in vec4 Color;\n"
|
||||
"uniform mat4 ProjMtx;\n"
|
||||
"out vec2 Frag_UV;\n"
|
||||
"out vec4 Frag_Color;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" Frag_UV = UV;\n"
|
||||
" Frag_Color = Color;\n"
|
||||
" gl_Position = ProjMtx * vec4(Position.xy,0,1);\n"
|
||||
"}\n";
|
||||
|
||||
const GLchar* vertex_shader_glsl_410_core =
|
||||
"layout (location = 0) in vec2 Position;\n"
|
||||
"layout (location = 1) in vec2 UV;\n"
|
||||
"layout (location = 2) in vec4 Color;\n"
|
||||
"uniform mat4 ProjMtx;\n"
|
||||
"out vec2 Frag_UV;\n"
|
||||
"out vec4 Frag_Color;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" Frag_UV = UV;\n"
|
||||
" Frag_Color = Color;\n"
|
||||
" gl_Position = ProjMtx * vec4(Position.xy,0,1);\n"
|
||||
"}\n";
|
||||
|
||||
const GLchar* fragment_shader_glsl_120 =
|
||||
"#ifdef GL_ES\n"
|
||||
" precision mediump float;\n"
|
||||
"#endif\n"
|
||||
"uniform sampler2D Texture;\n"
|
||||
"varying vec2 Frag_UV;\n"
|
||||
"varying vec4 Frag_Color;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" gl_FragColor = Frag_Color * texture2D(Texture, Frag_UV.st);\n"
|
||||
"}\n";
|
||||
|
||||
const GLchar* fragment_shader_glsl_130 =
|
||||
"uniform sampler2D Texture;\n"
|
||||
"in vec2 Frag_UV;\n"
|
||||
"in vec4 Frag_Color;\n"
|
||||
"out vec4 Out_Color;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" Out_Color = Frag_Color * texture(Texture, Frag_UV.st);\n"
|
||||
"}\n";
|
||||
|
||||
const GLchar* fragment_shader_glsl_300_es =
|
||||
"precision mediump float;\n"
|
||||
"uniform sampler2D Texture;\n"
|
||||
"in vec2 Frag_UV;\n"
|
||||
"in vec4 Frag_Color;\n"
|
||||
"layout (location = 0) out vec4 Out_Color;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" Out_Color = Frag_Color * texture(Texture, Frag_UV.st);\n"
|
||||
"}\n";
|
||||
|
||||
const GLchar* fragment_shader_glsl_410_core =
|
||||
"in vec2 Frag_UV;\n"
|
||||
"in vec4 Frag_Color;\n"
|
||||
"uniform sampler2D Texture;\n"
|
||||
"layout (location = 0) out vec4 Out_Color;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" Out_Color = Frag_Color * texture(Texture, Frag_UV.st);\n"
|
||||
"}\n";
|
||||
|
||||
// Select shaders matching our GLSL versions
|
||||
const GLchar* vertex_shader = nullptr;
|
||||
const GLchar* fragment_shader = nullptr;
|
||||
if (glsl_version < 130)
|
||||
{
|
||||
vertex_shader = vertex_shader_glsl_120;
|
||||
fragment_shader = fragment_shader_glsl_120;
|
||||
}
|
||||
else if (glsl_version >= 410)
|
||||
{
|
||||
vertex_shader = vertex_shader_glsl_410_core;
|
||||
fragment_shader = fragment_shader_glsl_410_core;
|
||||
}
|
||||
else if (glsl_version == 300)
|
||||
{
|
||||
vertex_shader = vertex_shader_glsl_300_es;
|
||||
fragment_shader = fragment_shader_glsl_300_es;
|
||||
}
|
||||
else
|
||||
{
|
||||
vertex_shader = vertex_shader_glsl_130;
|
||||
fragment_shader = fragment_shader_glsl_130;
|
||||
}
|
||||
|
||||
// Create shaders
|
||||
const GLchar* vertex_shader_with_version[2] = { bd->GlslVersionString, vertex_shader };
|
||||
GLuint vert_handle = glCreateShader(GL_VERTEX_SHADER);
|
||||
glShaderSource(vert_handle, 2, vertex_shader_with_version, nullptr);
|
||||
glCompileShader(vert_handle);
|
||||
CheckShader(vert_handle, "vertex shader");
|
||||
|
||||
const GLchar* fragment_shader_with_version[2] = { bd->GlslVersionString, fragment_shader };
|
||||
GLuint frag_handle = glCreateShader(GL_FRAGMENT_SHADER);
|
||||
glShaderSource(frag_handle, 2, fragment_shader_with_version, nullptr);
|
||||
glCompileShader(frag_handle);
|
||||
CheckShader(frag_handle, "fragment shader");
|
||||
|
||||
// Link
|
||||
bd->ShaderHandle = glCreateProgram();
|
||||
glAttachShader(bd->ShaderHandle, vert_handle);
|
||||
glAttachShader(bd->ShaderHandle, frag_handle);
|
||||
glLinkProgram(bd->ShaderHandle);
|
||||
CheckProgram(bd->ShaderHandle, "shader program");
|
||||
|
||||
glDetachShader(bd->ShaderHandle, vert_handle);
|
||||
glDetachShader(bd->ShaderHandle, frag_handle);
|
||||
glDeleteShader(vert_handle);
|
||||
glDeleteShader(frag_handle);
|
||||
|
||||
bd->AttribLocationTex = glGetUniformLocation(bd->ShaderHandle, "Texture");
|
||||
bd->AttribLocationProjMtx = glGetUniformLocation(bd->ShaderHandle, "ProjMtx");
|
||||
bd->AttribLocationVtxPos = (GLuint)glGetAttribLocation(bd->ShaderHandle, "Position");
|
||||
bd->AttribLocationVtxUV = (GLuint)glGetAttribLocation(bd->ShaderHandle, "UV");
|
||||
bd->AttribLocationVtxColor = (GLuint)glGetAttribLocation(bd->ShaderHandle, "Color");
|
||||
|
||||
// Create buffers
|
||||
glGenBuffers(1, &bd->VboHandle);
|
||||
glGenBuffers(1, &bd->ElementsHandle);
|
||||
|
||||
ImGui_ImplOpenGL3_CreateFontsTexture();
|
||||
|
||||
// Restore modified GL state
|
||||
glBindTexture(GL_TEXTURE_2D, last_texture);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, last_array_buffer);
|
||||
#ifdef IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY
|
||||
glBindVertexArray(last_vertex_array);
|
||||
#endif
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void ImGui_ImplOpenGL3_DestroyDeviceObjects()
|
||||
{
|
||||
ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData();
|
||||
if (bd->VboHandle) { glDeleteBuffers(1, &bd->VboHandle); bd->VboHandle = 0; }
|
||||
if (bd->ElementsHandle) { glDeleteBuffers(1, &bd->ElementsHandle); bd->ElementsHandle = 0; }
|
||||
if (bd->ShaderHandle) { glDeleteProgram(bd->ShaderHandle); bd->ShaderHandle = 0; }
|
||||
ImGui_ImplOpenGL3_DestroyFontsTexture();
|
||||
}
|
||||
|
||||
#if defined(__GNUC__)
|
||||
#pragma GCC diagnostic pop
|
||||
#endif
|
||||
#if defined(__clang__)
|
||||
#pragma clang diagnostic pop
|
||||
#endif
|
@ -1,55 +0,0 @@
|
||||
// dear imgui: Renderer Backend for modern OpenGL with shaders / programmatic pipeline
|
||||
// - Desktop GL: 2.x 3.x 4.x
|
||||
// - Embedded GL: ES 2.0 (WebGL 1.0), ES 3.0 (WebGL 2.0)
|
||||
// This needs to be used along with a Platform Backend (e.g. GLFW, SDL, Win32, custom..)
|
||||
|
||||
// Implemented features:
|
||||
// [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID!
|
||||
// [x] Renderer: Large meshes support (64k+ vertices) with 16-bit indices (Desktop OpenGL only).
|
||||
|
||||
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||||
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
|
||||
// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
|
||||
// Read online: https://github.com/ocornut/imgui/tree/master/docs
|
||||
|
||||
// About GLSL version:
|
||||
// The 'glsl_version' initialization parameter should be nullptr (default) or a "#version XXX" string.
|
||||
// On computer platform the GLSL version default to "#version 130". On OpenGL ES 3 platform it defaults to "#version 300 es"
|
||||
// Only override if your GL version doesn't handle this GLSL version. See GLSL version table at the top of imgui_impl_opengl3.cpp.
|
||||
|
||||
#pragma once
|
||||
#include "imgui.h" // IMGUI_IMPL_API
|
||||
|
||||
// Backend API
|
||||
IMGUI_IMPL_API bool ImGui_ImplOpenGL3_Init(const char* glsl_version = nullptr);
|
||||
IMGUI_IMPL_API void ImGui_ImplOpenGL3_Shutdown();
|
||||
IMGUI_IMPL_API void ImGui_ImplOpenGL3_NewFrame();
|
||||
IMGUI_IMPL_API void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data);
|
||||
|
||||
// (Optional) Called by Init/NewFrame/Shutdown
|
||||
IMGUI_IMPL_API bool ImGui_ImplOpenGL3_CreateFontsTexture();
|
||||
IMGUI_IMPL_API void ImGui_ImplOpenGL3_DestroyFontsTexture();
|
||||
IMGUI_IMPL_API bool ImGui_ImplOpenGL3_CreateDeviceObjects();
|
||||
IMGUI_IMPL_API void ImGui_ImplOpenGL3_DestroyDeviceObjects();
|
||||
|
||||
// Specific OpenGL ES versions
|
||||
//#define IMGUI_IMPL_OPENGL_ES2 // Auto-detected on Emscripten
|
||||
//#define IMGUI_IMPL_OPENGL_ES3 // Auto-detected on iOS/Android
|
||||
|
||||
// You can explicitly select GLES2 or GLES3 API by using one of the '#define IMGUI_IMPL_OPENGL_LOADER_XXX' in imconfig.h or compiler command-line.
|
||||
#if !defined(IMGUI_IMPL_OPENGL_ES2) \
|
||||
&& !defined(IMGUI_IMPL_OPENGL_ES3)
|
||||
|
||||
// Try to detect GLES on matching platforms
|
||||
#if defined(__APPLE__)
|
||||
#include <TargetConditionals.h>
|
||||
#endif
|
||||
#if (defined(__APPLE__) && (TARGET_OS_IOS || TARGET_OS_TV)) || (defined(__ANDROID__))
|
||||
#define IMGUI_IMPL_OPENGL_ES3 // iOS, Android -> GL ES 3, "#version 300 es"
|
||||
#elif defined(__EMSCRIPTEN__) || defined(__amigaos4__)
|
||||
#define IMGUI_IMPL_OPENGL_ES2 // Emscripten -> GL ES 2, "#version 100"
|
||||
#else
|
||||
// Otherwise imgui_impl_opengl3_loader.h will be used.
|
||||
#endif
|
||||
|
||||
#endif
|
@ -1,800 +0,0 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
// About imgui_impl_opengl3_loader.h:
|
||||
//
|
||||
// We embed our own OpenGL loader to not require user to provide their own or to have to use ours,
|
||||
// which proved to be endless problems for users.
|
||||
// Our loader is custom-generated, based on gl3w but automatically filtered to only include
|
||||
// enums/functions that we use in our imgui_impl_opengl3.cpp source file in order to be small.
|
||||
//
|
||||
// YOU SHOULD NOT NEED TO INCLUDE/USE THIS DIRECTLY. THIS IS USED BY imgui_impl_opengl3.cpp ONLY.
|
||||
// THE REST OF YOUR APP SHOULD USE A DIFFERENT GL LOADER: ANY GL LOADER OF YOUR CHOICE.
|
||||
//
|
||||
// IF YOU GET BUILD ERRORS IN THIS FILE (commonly macro redefinitions or function redefinitions):
|
||||
// IT LIKELY MEANS THAT YOU ARE BUILDING 'imgui_impl_opengl3.cpp' OR INCUDING 'imgui_impl_opengl3_loader.h'
|
||||
// IN THE SAME COMPILATION UNIT AS ONE OF YOUR FILE WHICH IS USING A THIRD-PARTY OPENGL LOADER.
|
||||
// (e.g. COULD HAPPEN IF YOU ARE DOING A UNITY/JUMBO BUILD, OR INCLUDING .CPP FILES FROM OTHERS)
|
||||
// YOU SHOULD NOT BUILD BOTH IN THE SAME COMPILATION UNIT.
|
||||
// BUT IF YOU REALLY WANT TO, you can '#define IMGUI_IMPL_OPENGL_LOADER_CUSTOM' and imgui_impl_opengl3.cpp
|
||||
// WILL NOT BE USING OUR LOADER, AND INSTEAD EXPECT ANOTHER/YOUR LOADER TO BE AVAILABLE IN THE COMPILATION UNIT.
|
||||
//
|
||||
// Regenerate with:
|
||||
// python gl3w_gen.py --output ../imgui/backends/imgui_impl_opengl3_loader.h --ref ../imgui/backends/imgui_impl_opengl3.cpp ./extra_symbols.txt
|
||||
//
|
||||
// More info:
|
||||
// https://github.com/dearimgui/gl3w_stripped
|
||||
// https://github.com/ocornut/imgui/issues/4445
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
/*
|
||||
* This file was generated with gl3w_gen.py, part of imgl3w
|
||||
* (hosted at https://github.com/dearimgui/gl3w_stripped)
|
||||
*
|
||||
* This is free and unencumbered software released into the public domain.
|
||||
*
|
||||
* Anyone is free to copy, modify, publish, use, compile, sell, or
|
||||
* distribute this software, either in source code form or as a compiled
|
||||
* binary, for any purpose, commercial or non-commercial, and by any
|
||||
* means.
|
||||
*
|
||||
* In jurisdictions that recognize copyright laws, the author or authors
|
||||
* of this software dedicate any and all copyright interest in the
|
||||
* software to the public domain. We make this dedication for the benefit
|
||||
* of the public at large and to the detriment of our heirs and
|
||||
* successors. We intend this dedication to be an overt act of
|
||||
* relinquishment in perpetuity of all present and future rights to this
|
||||
* software under copyright law.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
|
||||
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
|
||||
* OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#ifndef __gl3w_h_
|
||||
#define __gl3w_h_
|
||||
|
||||
// Adapted from KHR/khrplatform.h to avoid including entire file.
|
||||
#ifndef __khrplatform_h_
|
||||
typedef float khronos_float_t;
|
||||
typedef signed char khronos_int8_t;
|
||||
typedef unsigned char khronos_uint8_t;
|
||||
typedef signed short int khronos_int16_t;
|
||||
typedef unsigned short int khronos_uint16_t;
|
||||
#ifdef _WIN64
|
||||
typedef signed long long int khronos_intptr_t;
|
||||
typedef signed long long int khronos_ssize_t;
|
||||
#else
|
||||
typedef signed long int khronos_intptr_t;
|
||||
typedef signed long int khronos_ssize_t;
|
||||
#endif
|
||||
|
||||
#if defined(_MSC_VER) && !defined(__clang__)
|
||||
typedef signed __int64 khronos_int64_t;
|
||||
typedef unsigned __int64 khronos_uint64_t;
|
||||
#elif (defined(__clang__) || defined(__GNUC__)) && (__cplusplus < 201100)
|
||||
#include <stdint.h>
|
||||
typedef int64_t khronos_int64_t;
|
||||
typedef uint64_t khronos_uint64_t;
|
||||
#else
|
||||
typedef signed long long khronos_int64_t;
|
||||
typedef unsigned long long khronos_uint64_t;
|
||||
#endif
|
||||
#endif // __khrplatform_h_
|
||||
|
||||
#ifndef __gl_glcorearb_h_
|
||||
#define __gl_glcorearb_h_ 1
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
/*
|
||||
** Copyright 2013-2020 The Khronos Group Inc.
|
||||
** SPDX-License-Identifier: MIT
|
||||
**
|
||||
** This header is generated from the Khronos OpenGL / OpenGL ES XML
|
||||
** API Registry. The current version of the Registry, generator scripts
|
||||
** used to make the header, and the header can be found at
|
||||
** https://github.com/KhronosGroup/OpenGL-Registry
|
||||
*/
|
||||
#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
|
||||
#ifndef WIN32_LEAN_AND_MEAN
|
||||
#define WIN32_LEAN_AND_MEAN 1
|
||||
#endif
|
||||
#include <windows.h>
|
||||
#endif
|
||||
#ifndef APIENTRY
|
||||
#define APIENTRY
|
||||
#endif
|
||||
#ifndef APIENTRYP
|
||||
#define APIENTRYP APIENTRY *
|
||||
#endif
|
||||
#ifndef GLAPI
|
||||
#define GLAPI extern
|
||||
#endif
|
||||
/* glcorearb.h is for use with OpenGL core profile implementations.
|
||||
** It should should be placed in the same directory as gl.h and
|
||||
** included as <GL/glcorearb.h>.
|
||||
**
|
||||
** glcorearb.h includes only APIs in the latest OpenGL core profile
|
||||
** implementation together with APIs in newer ARB extensions which
|
||||
** can be supported by the core profile. It does not, and never will
|
||||
** include functionality removed from the core profile, such as
|
||||
** fixed-function vertex and fragment processing.
|
||||
**
|
||||
** Do not #include both <GL/glcorearb.h> and either of <GL/gl.h> or
|
||||
** <GL/glext.h> in the same source file.
|
||||
*/
|
||||
/* Generated C header for:
|
||||
* API: gl
|
||||
* Profile: core
|
||||
* Versions considered: .*
|
||||
* Versions emitted: .*
|
||||
* Default extensions included: glcore
|
||||
* Additional extensions included: _nomatch_^
|
||||
* Extensions removed: _nomatch_^
|
||||
*/
|
||||
#ifndef GL_VERSION_1_0
|
||||
typedef void GLvoid;
|
||||
typedef unsigned int GLenum;
|
||||
|
||||
typedef khronos_float_t GLfloat;
|
||||
typedef int GLint;
|
||||
typedef int GLsizei;
|
||||
typedef unsigned int GLbitfield;
|
||||
typedef double GLdouble;
|
||||
typedef unsigned int GLuint;
|
||||
typedef unsigned char GLboolean;
|
||||
typedef khronos_uint8_t GLubyte;
|
||||
#define GL_COLOR_BUFFER_BIT 0x00004000
|
||||
#define GL_FALSE 0
|
||||
#define GL_TRUE 1
|
||||
#define GL_TRIANGLES 0x0004
|
||||
#define GL_ONE 1
|
||||
#define GL_SRC_ALPHA 0x0302
|
||||
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
|
||||
#define GL_FRONT_AND_BACK 0x0408
|
||||
#define GL_POLYGON_MODE 0x0B40
|
||||
#define GL_CULL_FACE 0x0B44
|
||||
#define GL_DEPTH_TEST 0x0B71
|
||||
#define GL_STENCIL_TEST 0x0B90
|
||||
#define GL_VIEWPORT 0x0BA2
|
||||
#define GL_BLEND 0x0BE2
|
||||
#define GL_SCISSOR_BOX 0x0C10
|
||||
#define GL_SCISSOR_TEST 0x0C11
|
||||
#define GL_UNPACK_ROW_LENGTH 0x0CF2
|
||||
#define GL_PACK_ALIGNMENT 0x0D05
|
||||
#define GL_TEXTURE_2D 0x0DE1
|
||||
#define GL_UNSIGNED_BYTE 0x1401
|
||||
#define GL_UNSIGNED_SHORT 0x1403
|
||||
#define GL_UNSIGNED_INT 0x1405
|
||||
#define GL_FLOAT 0x1406
|
||||
#define GL_RGBA 0x1908
|
||||
#define GL_FILL 0x1B02
|
||||
#define GL_VENDOR 0x1F00
|
||||
#define GL_RENDERER 0x1F01
|
||||
#define GL_VERSION 0x1F02
|
||||
#define GL_EXTENSIONS 0x1F03
|
||||
#define GL_LINEAR 0x2601
|
||||
#define GL_TEXTURE_MAG_FILTER 0x2800
|
||||
#define GL_TEXTURE_MIN_FILTER 0x2801
|
||||
typedef void (APIENTRYP PFNGLPOLYGONMODEPROC) (GLenum face, GLenum mode);
|
||||
typedef void (APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
|
||||
typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
|
||||
typedef void (APIENTRYP PFNGLCLEARPROC) (GLbitfield mask);
|
||||
typedef void (APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
||||
typedef void (APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
|
||||
typedef void (APIENTRYP PFNGLENABLEPROC) (GLenum cap);
|
||||
typedef void (APIENTRYP PFNGLFLUSHPROC) (void);
|
||||
typedef void (APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
|
||||
typedef void (APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
|
||||
typedef GLenum (APIENTRYP PFNGLGETERRORPROC) (void);
|
||||
typedef void (APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data);
|
||||
typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
|
||||
typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC) (GLenum cap);
|
||||
typedef void (APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
#ifdef GL_GLEXT_PROTOTYPES
|
||||
GLAPI void APIENTRY glPolygonMode (GLenum face, GLenum mode);
|
||||
GLAPI void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
GLAPI void APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
|
||||
GLAPI void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
|
||||
GLAPI void APIENTRY glClear (GLbitfield mask);
|
||||
GLAPI void APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
||||
GLAPI void APIENTRY glDisable (GLenum cap);
|
||||
GLAPI void APIENTRY glEnable (GLenum cap);
|
||||
GLAPI void APIENTRY glFlush (void);
|
||||
GLAPI void APIENTRY glPixelStorei (GLenum pname, GLint param);
|
||||
GLAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
|
||||
GLAPI GLenum APIENTRY glGetError (void);
|
||||
GLAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *data);
|
||||
GLAPI const GLubyte *APIENTRY glGetString (GLenum name);
|
||||
GLAPI GLboolean APIENTRY glIsEnabled (GLenum cap);
|
||||
GLAPI void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
#endif
|
||||
#endif /* GL_VERSION_1_0 */
|
||||
#ifndef GL_VERSION_1_1
|
||||
typedef khronos_float_t GLclampf;
|
||||
typedef double GLclampd;
|
||||
#define GL_TEXTURE_BINDING_2D 0x8069
|
||||
typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices);
|
||||
typedef void (APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
|
||||
typedef void (APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures);
|
||||
typedef void (APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
|
||||
#ifdef GL_GLEXT_PROTOTYPES
|
||||
GLAPI void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
|
||||
GLAPI void APIENTRY glBindTexture (GLenum target, GLuint texture);
|
||||
GLAPI void APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
|
||||
GLAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures);
|
||||
#endif
|
||||
#endif /* GL_VERSION_1_1 */
|
||||
#ifndef GL_VERSION_1_3
|
||||
#define GL_TEXTURE0 0x84C0
|
||||
#define GL_ACTIVE_TEXTURE 0x84E0
|
||||
typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
|
||||
#ifdef GL_GLEXT_PROTOTYPES
|
||||
GLAPI void APIENTRY glActiveTexture (GLenum texture);
|
||||
#endif
|
||||
#endif /* GL_VERSION_1_3 */
|
||||
#ifndef GL_VERSION_1_4
|
||||
#define GL_BLEND_DST_RGB 0x80C8
|
||||
#define GL_BLEND_SRC_RGB 0x80C9
|
||||
#define GL_BLEND_DST_ALPHA 0x80CA
|
||||
#define GL_BLEND_SRC_ALPHA 0x80CB
|
||||
#define GL_FUNC_ADD 0x8006
|
||||
typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
|
||||
typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
|
||||
#ifdef GL_GLEXT_PROTOTYPES
|
||||
GLAPI void APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
|
||||
GLAPI void APIENTRY glBlendEquation (GLenum mode);
|
||||
#endif
|
||||
#endif /* GL_VERSION_1_4 */
|
||||
#ifndef GL_VERSION_1_5
|
||||
typedef khronos_ssize_t GLsizeiptr;
|
||||
typedef khronos_intptr_t GLintptr;
|
||||
#define GL_ARRAY_BUFFER 0x8892
|
||||
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
|
||||
#define GL_ARRAY_BUFFER_BINDING 0x8894
|
||||
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
|
||||
#define GL_STREAM_DRAW 0x88E0
|
||||
typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
|
||||
typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
|
||||
typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
|
||||
typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
|
||||
typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
|
||||
#ifdef GL_GLEXT_PROTOTYPES
|
||||
GLAPI void APIENTRY glBindBuffer (GLenum target, GLuint buffer);
|
||||
GLAPI void APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
|
||||
GLAPI void APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
|
||||
GLAPI void APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
|
||||
GLAPI void APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
|
||||
#endif
|
||||
#endif /* GL_VERSION_1_5 */
|
||||
#ifndef GL_VERSION_2_0
|
||||
typedef char GLchar;
|
||||
typedef khronos_int16_t GLshort;
|
||||
typedef khronos_int8_t GLbyte;
|
||||
typedef khronos_uint16_t GLushort;
|
||||
#define GL_BLEND_EQUATION_RGB 0x8009
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
|
||||
#define GL_BLEND_EQUATION_ALPHA 0x883D
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
|
||||
#define GL_FRAGMENT_SHADER 0x8B30
|
||||
#define GL_VERTEX_SHADER 0x8B31
|
||||
#define GL_COMPILE_STATUS 0x8B81
|
||||
#define GL_LINK_STATUS 0x8B82
|
||||
#define GL_INFO_LOG_LENGTH 0x8B84
|
||||
#define GL_CURRENT_PROGRAM 0x8B8D
|
||||
#define GL_UPPER_LEFT 0x8CA2
|
||||
typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
|
||||
typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
|
||||
typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
|
||||
typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
|
||||
typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
|
||||
typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
|
||||
typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
|
||||
typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
|
||||
typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
|
||||
typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
|
||||
typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
|
||||
typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
|
||||
typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
|
||||
typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
|
||||
typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
|
||||
typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
|
||||
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
|
||||
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer);
|
||||
typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
|
||||
typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
|
||||
typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
|
||||
typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
|
||||
typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
||||
typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
|
||||
#ifdef GL_GLEXT_PROTOTYPES
|
||||
GLAPI void APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
|
||||
GLAPI void APIENTRY glAttachShader (GLuint program, GLuint shader);
|
||||
GLAPI void APIENTRY glCompileShader (GLuint shader);
|
||||
GLAPI GLuint APIENTRY glCreateProgram (void);
|
||||
GLAPI GLuint APIENTRY glCreateShader (GLenum type);
|
||||
GLAPI void APIENTRY glDeleteProgram (GLuint program);
|
||||
GLAPI void APIENTRY glDeleteShader (GLuint shader);
|
||||
GLAPI void APIENTRY glDetachShader (GLuint program, GLuint shader);
|
||||
GLAPI void APIENTRY glDisableVertexAttribArray (GLuint index);
|
||||
GLAPI void APIENTRY glEnableVertexAttribArray (GLuint index);
|
||||
GLAPI GLint APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
|
||||
GLAPI void APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
|
||||
GLAPI void APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
|
||||
GLAPI void APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
|
||||
GLAPI void APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
|
||||
GLAPI GLint APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
|
||||
GLAPI void APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
|
||||
GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
|
||||
GLAPI void APIENTRY glLinkProgram (GLuint program);
|
||||
GLAPI void APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
|
||||
GLAPI void APIENTRY glUseProgram (GLuint program);
|
||||
GLAPI void APIENTRY glUniform1i (GLint location, GLint v0);
|
||||
GLAPI void APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
||||
GLAPI void APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
|
||||
#endif
|
||||
#endif /* GL_VERSION_2_0 */
|
||||
#ifndef GL_VERSION_3_0
|
||||
typedef khronos_uint16_t GLhalf;
|
||||
#define GL_MAJOR_VERSION 0x821B
|
||||
#define GL_MINOR_VERSION 0x821C
|
||||
#define GL_NUM_EXTENSIONS 0x821D
|
||||
#define GL_FRAMEBUFFER_SRGB 0x8DB9
|
||||
#define GL_VERTEX_ARRAY_BINDING 0x85B5
|
||||
typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data);
|
||||
typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data);
|
||||
typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index);
|
||||
typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array);
|
||||
typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays);
|
||||
typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays);
|
||||
#ifdef GL_GLEXT_PROTOTYPES
|
||||
GLAPI const GLubyte *APIENTRY glGetStringi (GLenum name, GLuint index);
|
||||
GLAPI void APIENTRY glBindVertexArray (GLuint array);
|
||||
GLAPI void APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays);
|
||||
GLAPI void APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays);
|
||||
#endif
|
||||
#endif /* GL_VERSION_3_0 */
|
||||
#ifndef GL_VERSION_3_1
|
||||
#define GL_VERSION_3_1 1
|
||||
#define GL_PRIMITIVE_RESTART 0x8F9D
|
||||
#endif /* GL_VERSION_3_1 */
|
||||
#ifndef GL_VERSION_3_2
|
||||
#define GL_VERSION_3_2 1
|
||||
typedef struct __GLsync *GLsync;
|
||||
typedef khronos_uint64_t GLuint64;
|
||||
typedef khronos_int64_t GLint64;
|
||||
typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
|
||||
typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data);
|
||||
#ifdef GL_GLEXT_PROTOTYPES
|
||||
GLAPI void APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
|
||||
#endif
|
||||
#endif /* GL_VERSION_3_2 */
|
||||
#ifndef GL_VERSION_3_3
|
||||
#define GL_VERSION_3_3 1
|
||||
#define GL_SAMPLER_BINDING 0x8919
|
||||
typedef void (APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler);
|
||||
#ifdef GL_GLEXT_PROTOTYPES
|
||||
GLAPI void APIENTRY glBindSampler (GLuint unit, GLuint sampler);
|
||||
#endif
|
||||
#endif /* GL_VERSION_3_3 */
|
||||
#ifndef GL_VERSION_4_1
|
||||
typedef void (APIENTRYP PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat *data);
|
||||
typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble *data);
|
||||
#endif /* GL_VERSION_4_1 */
|
||||
#ifndef GL_VERSION_4_3
|
||||
typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
|
||||
#endif /* GL_VERSION_4_3 */
|
||||
#ifndef GL_VERSION_4_5
|
||||
#define GL_CLIP_ORIGIN 0x935C
|
||||
typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint *param);
|
||||
typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI64_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint64 *param);
|
||||
#endif /* GL_VERSION_4_5 */
|
||||
#ifndef GL_ARB_bindless_texture
|
||||
typedef khronos_uint64_t GLuint64EXT;
|
||||
#endif /* GL_ARB_bindless_texture */
|
||||
#ifndef GL_ARB_cl_event
|
||||
struct _cl_context;
|
||||
struct _cl_event;
|
||||
#endif /* GL_ARB_cl_event */
|
||||
#ifndef GL_ARB_clip_control
|
||||
#define GL_ARB_clip_control 1
|
||||
#endif /* GL_ARB_clip_control */
|
||||
#ifndef GL_ARB_debug_output
|
||||
typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
|
||||
#endif /* GL_ARB_debug_output */
|
||||
#ifndef GL_EXT_EGL_image_storage
|
||||
typedef void *GLeglImageOES;
|
||||
#endif /* GL_EXT_EGL_image_storage */
|
||||
#ifndef GL_EXT_direct_state_access
|
||||
typedef void (APIENTRYP PFNGLGETFLOATI_VEXTPROC) (GLenum pname, GLuint index, GLfloat *params);
|
||||
typedef void (APIENTRYP PFNGLGETDOUBLEI_VEXTPROC) (GLenum pname, GLuint index, GLdouble *params);
|
||||
typedef void (APIENTRYP PFNGLGETPOINTERI_VEXTPROC) (GLenum pname, GLuint index, void **params);
|
||||
typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint *param);
|
||||
typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, void **param);
|
||||
#endif /* GL_EXT_direct_state_access */
|
||||
#ifndef GL_NV_draw_vulkan_image
|
||||
typedef void (APIENTRY *GLVULKANPROCNV)(void);
|
||||
#endif /* GL_NV_draw_vulkan_image */
|
||||
#ifndef GL_NV_gpu_shader5
|
||||
typedef khronos_int64_t GLint64EXT;
|
||||
#endif /* GL_NV_gpu_shader5 */
|
||||
#ifndef GL_NV_vertex_buffer_unified_memory
|
||||
typedef void (APIENTRYP PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT *result);
|
||||
#endif /* GL_NV_vertex_buffer_unified_memory */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifndef GL3W_API
|
||||
#define GL3W_API
|
||||
#endif
|
||||
|
||||
#ifndef __gl_h_
|
||||
#define __gl_h_
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#define GL3W_OK 0
|
||||
#define GL3W_ERROR_INIT -1
|
||||
#define GL3W_ERROR_LIBRARY_OPEN -2
|
||||
#define GL3W_ERROR_OPENGL_VERSION -3
|
||||
|
||||
typedef void (*GL3WglProc)(void);
|
||||
typedef GL3WglProc (*GL3WGetProcAddressProc)(const char *proc);
|
||||
|
||||
/* gl3w api */
|
||||
GL3W_API int imgl3wInit(void);
|
||||
GL3W_API int imgl3wInit2(GL3WGetProcAddressProc proc);
|
||||
GL3W_API int imgl3wIsSupported(int major, int minor);
|
||||
GL3W_API GL3WglProc imgl3wGetProcAddress(const char *proc);
|
||||
|
||||
/* gl3w internal state */
|
||||
union GL3WProcs {
|
||||
GL3WglProc ptr[58];
|
||||
struct {
|
||||
PFNGLACTIVETEXTUREPROC ActiveTexture;
|
||||
PFNGLATTACHSHADERPROC AttachShader;
|
||||
PFNGLBINDBUFFERPROC BindBuffer;
|
||||
PFNGLBINDSAMPLERPROC BindSampler;
|
||||
PFNGLBINDTEXTUREPROC BindTexture;
|
||||
PFNGLBINDVERTEXARRAYPROC BindVertexArray;
|
||||
PFNGLBLENDEQUATIONPROC BlendEquation;
|
||||
PFNGLBLENDEQUATIONSEPARATEPROC BlendEquationSeparate;
|
||||
PFNGLBLENDFUNCSEPARATEPROC BlendFuncSeparate;
|
||||
PFNGLBUFFERDATAPROC BufferData;
|
||||
PFNGLBUFFERSUBDATAPROC BufferSubData;
|
||||
PFNGLCLEARPROC Clear;
|
||||
PFNGLCLEARCOLORPROC ClearColor;
|
||||
PFNGLCOMPILESHADERPROC CompileShader;
|
||||
PFNGLCREATEPROGRAMPROC CreateProgram;
|
||||
PFNGLCREATESHADERPROC CreateShader;
|
||||
PFNGLDELETEBUFFERSPROC DeleteBuffers;
|
||||
PFNGLDELETEPROGRAMPROC DeleteProgram;
|
||||
PFNGLDELETESHADERPROC DeleteShader;
|
||||
PFNGLDELETETEXTURESPROC DeleteTextures;
|
||||
PFNGLDELETEVERTEXARRAYSPROC DeleteVertexArrays;
|
||||
PFNGLDETACHSHADERPROC DetachShader;
|
||||
PFNGLDISABLEPROC Disable;
|
||||
PFNGLDISABLEVERTEXATTRIBARRAYPROC DisableVertexAttribArray;
|
||||
PFNGLDRAWELEMENTSPROC DrawElements;
|
||||
PFNGLDRAWELEMENTSBASEVERTEXPROC DrawElementsBaseVertex;
|
||||
PFNGLENABLEPROC Enable;
|
||||
PFNGLENABLEVERTEXATTRIBARRAYPROC EnableVertexAttribArray;
|
||||
PFNGLFLUSHPROC Flush;
|
||||
PFNGLGENBUFFERSPROC GenBuffers;
|
||||
PFNGLGENTEXTURESPROC GenTextures;
|
||||
PFNGLGENVERTEXARRAYSPROC GenVertexArrays;
|
||||
PFNGLGETATTRIBLOCATIONPROC GetAttribLocation;
|
||||
PFNGLGETERRORPROC GetError;
|
||||
PFNGLGETINTEGERVPROC GetIntegerv;
|
||||
PFNGLGETPROGRAMINFOLOGPROC GetProgramInfoLog;
|
||||
PFNGLGETPROGRAMIVPROC GetProgramiv;
|
||||
PFNGLGETSHADERINFOLOGPROC GetShaderInfoLog;
|
||||
PFNGLGETSHADERIVPROC GetShaderiv;
|
||||
PFNGLGETSTRINGPROC GetString;
|
||||
PFNGLGETSTRINGIPROC GetStringi;
|
||||
PFNGLGETUNIFORMLOCATIONPROC GetUniformLocation;
|
||||
PFNGLGETVERTEXATTRIBPOINTERVPROC GetVertexAttribPointerv;
|
||||
PFNGLGETVERTEXATTRIBIVPROC GetVertexAttribiv;
|
||||
PFNGLISENABLEDPROC IsEnabled;
|
||||
PFNGLLINKPROGRAMPROC LinkProgram;
|
||||
PFNGLPIXELSTOREIPROC PixelStorei;
|
||||
PFNGLPOLYGONMODEPROC PolygonMode;
|
||||
PFNGLREADPIXELSPROC ReadPixels;
|
||||
PFNGLSCISSORPROC Scissor;
|
||||
PFNGLSHADERSOURCEPROC ShaderSource;
|
||||
PFNGLTEXIMAGE2DPROC TexImage2D;
|
||||
PFNGLTEXPARAMETERIPROC TexParameteri;
|
||||
PFNGLUNIFORM1IPROC Uniform1i;
|
||||
PFNGLUNIFORMMATRIX4FVPROC UniformMatrix4fv;
|
||||
PFNGLUSEPROGRAMPROC UseProgram;
|
||||
PFNGLVERTEXATTRIBPOINTERPROC VertexAttribPointer;
|
||||
PFNGLVIEWPORTPROC Viewport;
|
||||
} gl;
|
||||
};
|
||||
|
||||
GL3W_API extern union GL3WProcs imgl3wProcs;
|
||||
|
||||
/* OpenGL functions */
|
||||
#define glActiveTexture imgl3wProcs.gl.ActiveTexture
|
||||
#define glAttachShader imgl3wProcs.gl.AttachShader
|
||||
#define glBindBuffer imgl3wProcs.gl.BindBuffer
|
||||
#define glBindSampler imgl3wProcs.gl.BindSampler
|
||||
#define glBindTexture imgl3wProcs.gl.BindTexture
|
||||
#define glBindVertexArray imgl3wProcs.gl.BindVertexArray
|
||||
#define glBlendEquation imgl3wProcs.gl.BlendEquation
|
||||
#define glBlendEquationSeparate imgl3wProcs.gl.BlendEquationSeparate
|
||||
#define glBlendFuncSeparate imgl3wProcs.gl.BlendFuncSeparate
|
||||
#define glBufferData imgl3wProcs.gl.BufferData
|
||||
#define glBufferSubData imgl3wProcs.gl.BufferSubData
|
||||
#define glClear imgl3wProcs.gl.Clear
|
||||
#define glClearColor imgl3wProcs.gl.ClearColor
|
||||
#define glCompileShader imgl3wProcs.gl.CompileShader
|
||||
#define glCreateProgram imgl3wProcs.gl.CreateProgram
|
||||
#define glCreateShader imgl3wProcs.gl.CreateShader
|
||||
#define glDeleteBuffers imgl3wProcs.gl.DeleteBuffers
|
||||
#define glDeleteProgram imgl3wProcs.gl.DeleteProgram
|
||||
#define glDeleteShader imgl3wProcs.gl.DeleteShader
|
||||
#define glDeleteTextures imgl3wProcs.gl.DeleteTextures
|
||||
#define glDeleteVertexArrays imgl3wProcs.gl.DeleteVertexArrays
|
||||
#define glDetachShader imgl3wProcs.gl.DetachShader
|
||||
#define glDisable imgl3wProcs.gl.Disable
|
||||
#define glDisableVertexAttribArray imgl3wProcs.gl.DisableVertexAttribArray
|
||||
#define glDrawElements imgl3wProcs.gl.DrawElements
|
||||
#define glDrawElementsBaseVertex imgl3wProcs.gl.DrawElementsBaseVertex
|
||||
#define glEnable imgl3wProcs.gl.Enable
|
||||
#define glEnableVertexAttribArray imgl3wProcs.gl.EnableVertexAttribArray
|
||||
#define glFlush imgl3wProcs.gl.Flush
|
||||
#define glGenBuffers imgl3wProcs.gl.GenBuffers
|
||||
#define glGenTextures imgl3wProcs.gl.GenTextures
|
||||
#define glGenVertexArrays imgl3wProcs.gl.GenVertexArrays
|
||||
#define glGetAttribLocation imgl3wProcs.gl.GetAttribLocation
|
||||
#define glGetError imgl3wProcs.gl.GetError
|
||||
#define glGetIntegerv imgl3wProcs.gl.GetIntegerv
|
||||
#define glGetProgramInfoLog imgl3wProcs.gl.GetProgramInfoLog
|
||||
#define glGetProgramiv imgl3wProcs.gl.GetProgramiv
|
||||
#define glGetShaderInfoLog imgl3wProcs.gl.GetShaderInfoLog
|
||||
#define glGetShaderiv imgl3wProcs.gl.GetShaderiv
|
||||
#define glGetString imgl3wProcs.gl.GetString
|
||||
#define glGetStringi imgl3wProcs.gl.GetStringi
|
||||
#define glGetUniformLocation imgl3wProcs.gl.GetUniformLocation
|
||||
#define glGetVertexAttribPointerv imgl3wProcs.gl.GetVertexAttribPointerv
|
||||
#define glGetVertexAttribiv imgl3wProcs.gl.GetVertexAttribiv
|
||||
#define glIsEnabled imgl3wProcs.gl.IsEnabled
|
||||
#define glLinkProgram imgl3wProcs.gl.LinkProgram
|
||||
#define glPixelStorei imgl3wProcs.gl.PixelStorei
|
||||
#define glPolygonMode imgl3wProcs.gl.PolygonMode
|
||||
#define glReadPixels imgl3wProcs.gl.ReadPixels
|
||||
#define glScissor imgl3wProcs.gl.Scissor
|
||||
#define glShaderSource imgl3wProcs.gl.ShaderSource
|
||||
#define glTexImage2D imgl3wProcs.gl.TexImage2D
|
||||
#define glTexParameteri imgl3wProcs.gl.TexParameteri
|
||||
#define glUniform1i imgl3wProcs.gl.Uniform1i
|
||||
#define glUniformMatrix4fv imgl3wProcs.gl.UniformMatrix4fv
|
||||
#define glUseProgram imgl3wProcs.gl.UseProgram
|
||||
#define glVertexAttribPointer imgl3wProcs.gl.VertexAttribPointer
|
||||
#define glViewport imgl3wProcs.gl.Viewport
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
#ifdef IMGL3W_IMPL
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include <stdlib.h>
|
||||
|
||||
#define ARRAY_SIZE(x) (sizeof(x) / sizeof((x)[0]))
|
||||
|
||||
#if defined(_WIN32)
|
||||
#ifndef WIN32_LEAN_AND_MEAN
|
||||
#define WIN32_LEAN_AND_MEAN 1
|
||||
#endif
|
||||
#include <windows.h>
|
||||
|
||||
static HMODULE libgl;
|
||||
typedef PROC(__stdcall* GL3WglGetProcAddr)(LPCSTR);
|
||||
static GL3WglGetProcAddr wgl_get_proc_address;
|
||||
|
||||
static int open_libgl(void)
|
||||
{
|
||||
libgl = LoadLibraryA("opengl32.dll");
|
||||
if (!libgl)
|
||||
return GL3W_ERROR_LIBRARY_OPEN;
|
||||
wgl_get_proc_address = (GL3WglGetProcAddr)GetProcAddress(libgl, "wglGetProcAddress");
|
||||
return GL3W_OK;
|
||||
}
|
||||
|
||||
static void close_libgl(void) { FreeLibrary(libgl); }
|
||||
static GL3WglProc get_proc(const char *proc)
|
||||
{
|
||||
GL3WglProc res;
|
||||
res = (GL3WglProc)wgl_get_proc_address(proc);
|
||||
if (!res)
|
||||
res = (GL3WglProc)GetProcAddress(libgl, proc);
|
||||
return res;
|
||||
}
|
||||
#elif defined(__APPLE__)
|
||||
#include <dlfcn.h>
|
||||
|
||||
static void *libgl;
|
||||
static int open_libgl(void)
|
||||
{
|
||||
libgl = dlopen("/System/Library/Frameworks/OpenGL.framework/OpenGL", RTLD_LAZY | RTLD_LOCAL);
|
||||
if (!libgl)
|
||||
return GL3W_ERROR_LIBRARY_OPEN;
|
||||
return GL3W_OK;
|
||||
}
|
||||
|
||||
static void close_libgl(void) { dlclose(libgl); }
|
||||
|
||||
static GL3WglProc get_proc(const char *proc)
|
||||
{
|
||||
GL3WglProc res;
|
||||
*(void **)(&res) = dlsym(libgl, proc);
|
||||
return res;
|
||||
}
|
||||
#else
|
||||
#include <dlfcn.h>
|
||||
|
||||
static void *libgl;
|
||||
static GL3WglProc (*glx_get_proc_address)(const GLubyte *);
|
||||
|
||||
static int open_libgl(void)
|
||||
{
|
||||
libgl = dlopen("libGL.so.1", RTLD_LAZY | RTLD_LOCAL);
|
||||
if (!libgl)
|
||||
return GL3W_ERROR_LIBRARY_OPEN;
|
||||
*(void **)(&glx_get_proc_address) = dlsym(libgl, "glXGetProcAddressARB");
|
||||
return GL3W_OK;
|
||||
}
|
||||
|
||||
static void close_libgl(void) { dlclose(libgl); }
|
||||
|
||||
static GL3WglProc get_proc(const char *proc)
|
||||
{
|
||||
GL3WglProc res;
|
||||
res = glx_get_proc_address((const GLubyte *)proc);
|
||||
if (!res)
|
||||
*(void **)(&res) = dlsym(libgl, proc);
|
||||
return res;
|
||||
}
|
||||
#endif
|
||||
|
||||
static struct { int major, minor; } version;
|
||||
|
||||
static int parse_version(void)
|
||||
{
|
||||
if (!glGetIntegerv)
|
||||
return GL3W_ERROR_INIT;
|
||||
glGetIntegerv(GL_MAJOR_VERSION, &version.major);
|
||||
glGetIntegerv(GL_MINOR_VERSION, &version.minor);
|
||||
if (version.major == 0 && version.minor == 0)
|
||||
{
|
||||
// Query GL_VERSION in desktop GL 2.x, the string will start with "<major>.<minor>"
|
||||
const char* gl_version = (const char*)glGetString(GL_VERSION);
|
||||
sscanf(gl_version, "%d.%d", &version.major, &version.minor);
|
||||
}
|
||||
if (version.major < 2)
|
||||
return GL3W_ERROR_OPENGL_VERSION;
|
||||
return GL3W_OK;
|
||||
}
|
||||
|
||||
static void load_procs(GL3WGetProcAddressProc proc);
|
||||
|
||||
int imgl3wInit(void)
|
||||
{
|
||||
int res = open_libgl();
|
||||
if (res)
|
||||
return res;
|
||||
atexit(close_libgl);
|
||||
return imgl3wInit2(get_proc);
|
||||
}
|
||||
|
||||
int imgl3wInit2(GL3WGetProcAddressProc proc)
|
||||
{
|
||||
load_procs(proc);
|
||||
return parse_version();
|
||||
}
|
||||
|
||||
int imgl3wIsSupported(int major, int minor)
|
||||
{
|
||||
if (major < 2)
|
||||
return 0;
|
||||
if (version.major == major)
|
||||
return version.minor >= minor;
|
||||
return version.major >= major;
|
||||
}
|
||||
|
||||
GL3WglProc imgl3wGetProcAddress(const char *proc) { return get_proc(proc); }
|
||||
|
||||
static const char *proc_names[] = {
|
||||
"glActiveTexture",
|
||||
"glAttachShader",
|
||||
"glBindBuffer",
|
||||
"glBindSampler",
|
||||
"glBindTexture",
|
||||
"glBindVertexArray",
|
||||
"glBlendEquation",
|
||||
"glBlendEquationSeparate",
|
||||
"glBlendFuncSeparate",
|
||||
"glBufferData",
|
||||
"glBufferSubData",
|
||||
"glClear",
|
||||
"glClearColor",
|
||||
"glCompileShader",
|
||||
"glCreateProgram",
|
||||
"glCreateShader",
|
||||
"glDeleteBuffers",
|
||||
"glDeleteProgram",
|
||||
"glDeleteShader",
|
||||
"glDeleteTextures",
|
||||
"glDeleteVertexArrays",
|
||||
"glDetachShader",
|
||||
"glDisable",
|
||||
"glDisableVertexAttribArray",
|
||||
"glDrawElements",
|
||||
"glDrawElementsBaseVertex",
|
||||
"glEnable",
|
||||
"glEnableVertexAttribArray",
|
||||
"glFlush",
|
||||
"glGenBuffers",
|
||||
"glGenTextures",
|
||||
"glGenVertexArrays",
|
||||
"glGetAttribLocation",
|
||||
"glGetError",
|
||||
"glGetIntegerv",
|
||||
"glGetProgramInfoLog",
|
||||
"glGetProgramiv",
|
||||
"glGetShaderInfoLog",
|
||||
"glGetShaderiv",
|
||||
"glGetString",
|
||||
"glGetStringi",
|
||||
"glGetUniformLocation",
|
||||
"glGetVertexAttribPointerv",
|
||||
"glGetVertexAttribiv",
|
||||
"glIsEnabled",
|
||||
"glLinkProgram",
|
||||
"glPixelStorei",
|
||||
"glPolygonMode",
|
||||
"glReadPixels",
|
||||
"glScissor",
|
||||
"glShaderSource",
|
||||
"glTexImage2D",
|
||||
"glTexParameteri",
|
||||
"glUniform1i",
|
||||
"glUniformMatrix4fv",
|
||||
"glUseProgram",
|
||||
"glVertexAttribPointer",
|
||||
"glViewport",
|
||||
};
|
||||
|
||||
GL3W_API union GL3WProcs imgl3wProcs;
|
||||
|
||||
static void load_procs(GL3WGetProcAddressProc proc)
|
||||
{
|
||||
size_t i;
|
||||
for (i = 0; i < ARRAY_SIZE(proc_names); i++)
|
||||
imgl3wProcs.ptr[i] = proc(proc_names[i]);
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif
|
@ -1,330 +0,0 @@
|
||||
// ftpd is a server implementation based on the following:
|
||||
// - RFC 959 (https://tools.ietf.org/html/rfc959)
|
||||
// - RFC 3659 (https://tools.ietf.org/html/rfc3659)
|
||||
// - suggested implementation details from https://cr.yp.to/ftp/filesystem.html
|
||||
//
|
||||
// Copyright (C) 2023 Michael Theall
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
#include "platform.h"
|
||||
|
||||
#include "ftpServer.h"
|
||||
|
||||
#include "imgui.h"
|
||||
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
#include "imgui_impl_glfw.h"
|
||||
#include "imgui_impl_opengl3.h"
|
||||
|
||||
#include <cstdio>
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
#include <thread>
|
||||
|
||||
namespace
|
||||
{
|
||||
/// \brief GLFW main window
|
||||
std::unique_ptr<GLFWwindow, void (*) (GLFWwindow *)> s_mainWindow (nullptr, glfwDestroyWindow);
|
||||
|
||||
/// \brief Window resize callback
|
||||
/// \param window_ GLFW window
|
||||
/// \param width_ New window width
|
||||
/// \param height_ New window height
|
||||
void windowResize (GLFWwindow *const window_, int const width_, int const height_)
|
||||
{
|
||||
(void)window_;
|
||||
|
||||
if (!width_ || !height_)
|
||||
return;
|
||||
|
||||
glViewport (0, 0, width_, height_);
|
||||
}
|
||||
|
||||
#ifndef NDEBUG
|
||||
/// \brief GL log callback
|
||||
/// \param source_ Message source
|
||||
/// \param type_ Message type
|
||||
/// \param id_ Message id
|
||||
/// \param severity_ Message severity
|
||||
/// \param length_ Message length
|
||||
/// \param userParam_ User parameter
|
||||
void APIENTRY logCallback (GLenum const source_,
|
||||
GLenum const type_,
|
||||
GLuint const id_,
|
||||
GLenum const severity_,
|
||||
GLsizei const length_,
|
||||
GLchar const *const message_,
|
||||
void const *const userParam_)
|
||||
{
|
||||
if (id_ == 131185)
|
||||
return;
|
||||
|
||||
(void)source_;
|
||||
(void)type_;
|
||||
(void)severity_;
|
||||
(void)length_;
|
||||
(void)userParam_;
|
||||
std::fprintf (stderr, "%s\n", message_);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
bool platform::init ()
|
||||
{
|
||||
// initialize GLFW
|
||||
if (!glfwInit ())
|
||||
{
|
||||
std::fprintf (stderr, "Failed to initialize GLFW\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
// use OpenGL 4.3 Core Profile
|
||||
glfwWindowHint (GLFW_CONTEXT_VERSION_MAJOR, 4);
|
||||
glfwWindowHint (GLFW_CONTEXT_VERSION_MINOR, 3);
|
||||
glfwWindowHint (GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
|
||||
#ifndef NDEBUG
|
||||
glfwWindowHint (GLFW_OPENGL_DEBUG_CONTEXT, GL_TRUE);
|
||||
#endif
|
||||
|
||||
// set depth buffer size
|
||||
glfwWindowHint (GLFW_DEPTH_BITS, 24);
|
||||
glfwWindowHint (GLFW_STENCIL_BITS, 8);
|
||||
|
||||
// create GLFW window
|
||||
s_mainWindow.reset (glfwCreateWindow (1280, 720, STATUS_STRING, nullptr, nullptr));
|
||||
if (!s_mainWindow)
|
||||
{
|
||||
std::fprintf (stderr, "Failed to create window\n");
|
||||
glfwTerminate ();
|
||||
return false;
|
||||
}
|
||||
|
||||
// enable vsync
|
||||
glfwSwapInterval (1);
|
||||
|
||||
// create context
|
||||
glfwMakeContextCurrent (s_mainWindow.get ());
|
||||
glfwSetFramebufferSizeCallback (s_mainWindow.get (), windowResize);
|
||||
|
||||
if (!ImGui_ImplGlfw_InitForOpenGL (s_mainWindow.get (), true))
|
||||
{
|
||||
std::fprintf (stderr, "Failed to init ImGui\n");
|
||||
glfwTerminate ();
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!ImGui_ImplOpenGL3_Init ())
|
||||
{
|
||||
std::fprintf (stderr, "Failed to init ImGui\n");
|
||||
ImGui_ImplGlfw_Shutdown ();
|
||||
glfwTerminate ();
|
||||
return false;
|
||||
}
|
||||
|
||||
#ifndef NDEBUG
|
||||
GLint flags;
|
||||
glGetIntegerv (GL_CONTEXT_FLAGS, &flags);
|
||||
if (flags & GL_CONTEXT_FLAG_DEBUG_BIT)
|
||||
{
|
||||
glEnable (GL_DEBUG_OUTPUT);
|
||||
glEnable (GL_DEBUG_OUTPUT_SYNCHRONOUS);
|
||||
|
||||
using DEBUGPROC = void (APIENTRY *) (
|
||||
GLenum, GLenum, GLuint, GLenum, GLsizei, GLchar const *, void const *);
|
||||
|
||||
using DEBUGMESSAGECALLBACKPROC = void (APIENTRY *) (DEBUGPROC, void const *);
|
||||
|
||||
using DEBUGMESSAGECONTROLPROC =
|
||||
void (APIENTRY *) (GLenum, GLenum, GLenum, GLsizei, GLuint const *, GLboolean);
|
||||
|
||||
auto const glDebugMessageCallback =
|
||||
(DEBUGMESSAGECALLBACKPROC)glfwGetProcAddress ("glDebugMessageCallback");
|
||||
|
||||
auto const glDebugMessageControl =
|
||||
(DEBUGMESSAGECONTROLPROC)glfwGetProcAddress ("glDebugMessageControl");
|
||||
|
||||
if (glDebugMessageCallback && glDebugMessageControl)
|
||||
{
|
||||
glDebugMessageCallback (logCallback, nullptr);
|
||||
glDebugMessageControl (GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, nullptr, GL_TRUE);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
glEnable (GL_CULL_FACE);
|
||||
glFrontFace (GL_CCW);
|
||||
glCullFace (GL_BACK);
|
||||
|
||||
glEnable (GL_DEPTH_TEST);
|
||||
glDepthFunc (GL_LEQUAL);
|
||||
|
||||
glClearColor (104.0f / 255.0f, 176.0f / 255.0f, 216.0f / 255.0f, 1.0f);
|
||||
glEnable (GL_BLEND);
|
||||
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
std::printf ("Renderer: %s\n", glGetString (GL_RENDERER));
|
||||
std::printf ("OpenGL Version: %s\n", glGetString (GL_VERSION));
|
||||
|
||||
auto &io = ImGui::GetIO ();
|
||||
|
||||
// disable imgui.ini file
|
||||
io.IniFilename = nullptr;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool platform::networkVisible ()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool platform::networkAddress (SockAddr &addr_)
|
||||
{
|
||||
struct sockaddr_in addr;
|
||||
addr.sin_family = AF_INET;
|
||||
addr.sin_addr.s_addr = htonl (INADDR_LOOPBACK);
|
||||
|
||||
addr_ = addr;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool platform::loop ()
|
||||
{
|
||||
bool inactive;
|
||||
do
|
||||
{
|
||||
inactive = glfwGetWindowAttrib (s_mainWindow.get (), GLFW_ICONIFIED);
|
||||
(inactive ? glfwWaitEvents : glfwPollEvents) ();
|
||||
|
||||
if (glfwWindowShouldClose (s_mainWindow.get ()))
|
||||
return false;
|
||||
} while (inactive);
|
||||
|
||||
ImGui_ImplOpenGL3_NewFrame ();
|
||||
ImGui_ImplGlfw_NewFrame ();
|
||||
ImGui::NewFrame ();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void platform::render ()
|
||||
{
|
||||
auto const freeSpace = FtpServer::getFreeSpace ();
|
||||
if (!freeSpace.empty ())
|
||||
{
|
||||
auto const &io = ImGui::GetIO ();
|
||||
auto const &style = ImGui::GetStyle ();
|
||||
|
||||
auto const size = ImGui::CalcTextSize (freeSpace.c_str ());
|
||||
auto const x = io.DisplaySize.x - size.x - style.FramePadding.x;
|
||||
ImGui::GetForegroundDrawList ()->AddText (ImVec2 (x, style.FramePadding.y),
|
||||
ImGui::GetColorU32 (ImGuiCol_Text),
|
||||
freeSpace.c_str ());
|
||||
}
|
||||
|
||||
ImGui::Render ();
|
||||
|
||||
glClearColor (0.45f, 0.55f, 0.60f, 1.00f);
|
||||
glClear (GL_COLOR_BUFFER_BIT);
|
||||
|
||||
ImGui_ImplOpenGL3_RenderDrawData (ImGui::GetDrawData ());
|
||||
|
||||
glfwSwapBuffers (s_mainWindow.get ());
|
||||
}
|
||||
|
||||
void platform::exit ()
|
||||
{
|
||||
ImGui_ImplOpenGL3_Shutdown ();
|
||||
ImGui_ImplGlfw_Shutdown ();
|
||||
s_mainWindow.reset ();
|
||||
glfwTerminate ();
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
/// \brief Platform thread pimpl
|
||||
class platform::Thread::privateData_t
|
||||
{
|
||||
public:
|
||||
privateData_t () = default;
|
||||
|
||||
/// \brief Parameterized constructor
|
||||
/// \param func_ Thread entry point
|
||||
privateData_t (std::function<void ()> &&func_) : thread (std::move (func_))
|
||||
{
|
||||
}
|
||||
|
||||
/// \brief Underlying thread object
|
||||
std::thread thread;
|
||||
};
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
platform::Thread::~Thread () = default;
|
||||
|
||||
platform::Thread::Thread () : m_d (new privateData_t ())
|
||||
{
|
||||
}
|
||||
|
||||
platform::Thread::Thread (std::function<void ()> &&func_)
|
||||
: m_d (new privateData_t (std::move (func_)))
|
||||
{
|
||||
}
|
||||
|
||||
platform::Thread::Thread (Thread &&that_) : m_d (new privateData_t ())
|
||||
{
|
||||
std::swap (m_d, that_.m_d);
|
||||
}
|
||||
|
||||
platform::Thread &platform::Thread::operator= (Thread &&that_)
|
||||
{
|
||||
std::swap (m_d, that_.m_d);
|
||||
return *this;
|
||||
}
|
||||
|
||||
void platform::Thread::join ()
|
||||
{
|
||||
m_d->thread.join ();
|
||||
}
|
||||
|
||||
void platform::Thread::sleep (std::chrono::milliseconds const timeout_)
|
||||
{
|
||||
std::this_thread::sleep_for (timeout_);
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
/// \brief Platform mutex pimpl
|
||||
class platform::Mutex::privateData_t
|
||||
{
|
||||
public:
|
||||
/// \brief Underlying mutex
|
||||
std::mutex mutex;
|
||||
};
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
platform::Mutex::~Mutex () = default;
|
||||
|
||||
platform::Mutex::Mutex () : m_d (new privateData_t ())
|
||||
{
|
||||
}
|
||||
|
||||
void platform::Mutex::lock ()
|
||||
{
|
||||
m_d->mutex.lock ();
|
||||
}
|
||||
|
||||
void platform::Mutex::unlock ()
|
||||
{
|
||||
m_d->mutex.unlock ();
|
||||
}
|
@ -22,7 +22,9 @@
|
||||
|
||||
#include "platform.h"
|
||||
|
||||
#ifndef __WIIU__
|
||||
#include "imgui.h"
|
||||
#endif
|
||||
|
||||
#include <mutex>
|
||||
#include <ranges>
|
||||
|
@ -22,8 +22,9 @@
|
||||
|
||||
#include "ftpServer.h"
|
||||
#include "log.h"
|
||||
|
||||
#ifndef __WIIU__
|
||||
#include "imgui.h"
|
||||
#endif
|
||||
|
||||
#ifndef CLASSIC
|
||||
#include <curl/curl.h>
|
||||
@ -63,7 +64,7 @@ int main (int argc_, char *argv_[])
|
||||
server->draw ();
|
||||
platform::render ();
|
||||
#else
|
||||
drawLog();
|
||||
drawLog ();
|
||||
#endif
|
||||
}
|
||||
|
||||
|
@ -1,166 +0,0 @@
|
||||
// ftpd is a server implementation based on the following:
|
||||
// - RFC 959 (https://tools.ietf.org/html/rfc959)
|
||||
// - RFC 3659 (https://tools.ietf.org/html/rfc3659)
|
||||
// - suggested implementation details from https://cr.yp.to/ftp/filesystem.html
|
||||
//
|
||||
// Copyright (C) 2020 Michael Theall
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
#include "platform.h"
|
||||
|
||||
#include "log.h"
|
||||
|
||||
#include <dswifi9.h>
|
||||
#include <fat.h>
|
||||
|
||||
#include <netinet/in.h>
|
||||
|
||||
#include <cstring>
|
||||
|
||||
#ifndef CLASSIC
|
||||
#error "NDS must be built in classic mode"
|
||||
#endif
|
||||
|
||||
PrintConsole g_statusConsole;
|
||||
PrintConsole g_logConsole;
|
||||
PrintConsole g_sessionConsole;
|
||||
|
||||
namespace
|
||||
{
|
||||
/// \brief Host address
|
||||
struct in_addr s_addr = {0};
|
||||
/// \brief Which side of double-buffer we're on
|
||||
bool s_backBuffer = false;
|
||||
/// \brief Whether to power backlight
|
||||
bool s_backlight = true;
|
||||
}
|
||||
|
||||
bool platform::networkVisible ()
|
||||
{
|
||||
switch (Wifi_AssocStatus ())
|
||||
{
|
||||
case ASSOCSTATUS_DISCONNECTED:
|
||||
case ASSOCSTATUS_CANNOTCONNECT:
|
||||
s_addr.s_addr = 0;
|
||||
Wifi_AutoConnect ();
|
||||
break;
|
||||
|
||||
case ASSOCSTATUS_SEARCHING:
|
||||
case ASSOCSTATUS_AUTHENTICATING:
|
||||
case ASSOCSTATUS_ASSOCIATING:
|
||||
case ASSOCSTATUS_ACQUIRINGDHCP:
|
||||
s_addr.s_addr = 0;
|
||||
break;
|
||||
|
||||
case ASSOCSTATUS_ASSOCIATED:
|
||||
if (!s_addr.s_addr)
|
||||
s_addr = Wifi_GetIPInfo (nullptr, nullptr, nullptr, nullptr);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool platform::networkAddress (SockAddr &addr_)
|
||||
{
|
||||
struct sockaddr_in addr;
|
||||
addr.sin_family = AF_INET;
|
||||
addr.sin_addr = Wifi_GetIPInfo (nullptr, nullptr, nullptr, nullptr);
|
||||
|
||||
addr_ = addr;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool platform::init ()
|
||||
{
|
||||
sassert (fatInitDefault (), "Failed to initialize fat");
|
||||
|
||||
// turn off unused arm7 hardware
|
||||
powerOff (PM_SOUND_AMP);
|
||||
powerOn (PM_SOUND_MUTE);
|
||||
|
||||
// turn off unused arm9 hardware
|
||||
powerOff (POWER_MATRIX | POWER_3D_CORE);
|
||||
|
||||
videoSetMode (MODE_0_2D);
|
||||
videoSetModeSub (MODE_0_2D);
|
||||
|
||||
vramSetBankA (VRAM_A_MAIN_BG);
|
||||
vramSetBankC (VRAM_C_SUB_BG);
|
||||
|
||||
consoleInit (&g_statusConsole, 0, BgType_Text4bpp, BgSize_T_256x256, 4, 0, true, true);
|
||||
g_logConsole = g_statusConsole;
|
||||
consoleInit (&g_sessionConsole, 0, BgType_Text4bpp, BgSize_T_256x256, 4, 0, false, true);
|
||||
|
||||
consoleSetWindow (&g_statusConsole, 0, 0, 32, 1);
|
||||
consoleSetWindow (&g_logConsole, 0, 1, 32, 23);
|
||||
consoleSetWindow (&g_sessionConsole, 0, 0, 32, 24);
|
||||
|
||||
consoleDebugInit (DebugDevice_NOCASH);
|
||||
std::setvbuf (stderr, nullptr, _IONBF, 0);
|
||||
|
||||
Wifi_InitDefault (INIT_ONLY);
|
||||
Wifi_AutoConnect ();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool platform::loop ()
|
||||
{
|
||||
scanKeys ();
|
||||
|
||||
// check if the user wants to exit
|
||||
auto const kDown = keysDown ();
|
||||
if (kDown & KEY_START)
|
||||
return false;
|
||||
|
||||
// check if the user wants to toggle the backlight
|
||||
if (kDown & KEY_SELECT)
|
||||
{
|
||||
s_backlight = !s_backlight;
|
||||
(s_backlight ? powerOn : powerOff) (POWER_LCD);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void platform::render ()
|
||||
{
|
||||
// make consoles point to maps being drawn
|
||||
g_statusConsole.fontBgMap = bgGetMapPtr (g_statusConsole.bgId);
|
||||
g_logConsole.fontBgMap = g_statusConsole.fontBgMap;
|
||||
g_sessionConsole.fontBgMap = bgGetMapPtr (g_sessionConsole.bgId);
|
||||
|
||||
swiWaitForVBlank ();
|
||||
|
||||
// point maps to back buffer to draw on next frame
|
||||
bgInit (0, BgType_Text4bpp, BgSize_T_256x256, 4 + s_backBuffer, 0);
|
||||
bgInitSub (0, BgType_Text4bpp, BgSize_T_256x256, 4 + s_backBuffer, 0);
|
||||
|
||||
// initialize back buffer with previous contents
|
||||
dmaCopyWordsAsynch (0, bgGetMapPtr (g_statusConsole.bgId), g_statusConsole.fontBgMap, 0x800);
|
||||
dmaCopyWordsAsynch (1, bgGetMapPtr (g_sessionConsole.bgId), g_sessionConsole.fontBgMap, 0x800);
|
||||
while ((DMA_CR (0) & DMA_BUSY) || (DMA_CR (1) & DMA_BUSY))
|
||||
{
|
||||
}
|
||||
|
||||
// flip buffers
|
||||
s_backBuffer = !s_backBuffer;
|
||||
}
|
||||
|
||||
void platform::exit ()
|
||||
{
|
||||
powerOn (POWER_LCD);
|
||||
}
|
@ -1,539 +0,0 @@
|
||||
// ftpd is a server implementation based on the following:
|
||||
// - RFC 959 (https://tools.ietf.org/html/rfc959)
|
||||
// - RFC 3659 (https://tools.ietf.org/html/rfc3659)
|
||||
// - suggested implementation details from https://cr.yp.to/ftp/filesystem.html
|
||||
//
|
||||
// The MIT License (MIT)
|
||||
//
|
||||
// Copyright (C) 2020 Michael Theall
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in all
|
||||
// copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
|
||||
#ifndef CLASSIC
|
||||
#include "imgui_deko3d.h"
|
||||
|
||||
#include "fs.h"
|
||||
|
||||
#include "imgui.h"
|
||||
|
||||
#include <deko3d.hpp>
|
||||
|
||||
#define GLM_FORCE_DEFAULT_ALIGNED_GENTYPES
|
||||
#define GLM_FORCE_INTRINSICS
|
||||
#include <glm/gtc/matrix_transform.hpp>
|
||||
#include <glm/gtc/type_ptr.hpp>
|
||||
#include <glm/mat4x4.hpp>
|
||||
|
||||
#include <sys/stat.h>
|
||||
#include <unistd.h>
|
||||
|
||||
#include <array>
|
||||
#include <cerrno>
|
||||
#include <cstdio>
|
||||
#include <cstdlib>
|
||||
#include <cstring>
|
||||
#include <numeric>
|
||||
#include <optional>
|
||||
#include <vector>
|
||||
|
||||
namespace
|
||||
{
|
||||
/// \brief Vertex buffer size
|
||||
constexpr auto VTXBUF_SIZE = 1024u * 1024u;
|
||||
/// \brief Index buffer size
|
||||
constexpr auto IDXBUF_SIZE = 1024u * 1024u;
|
||||
|
||||
/// \brief Vertex shader UBO
|
||||
struct VertUBO
|
||||
{
|
||||
/// \brief Projection matrix
|
||||
glm::mat4 projMtx;
|
||||
};
|
||||
|
||||
/// \brief Fragment shader UBO
|
||||
struct FragUBO
|
||||
{
|
||||
/// \brief Whether drawing a font or not
|
||||
std::uint32_t font;
|
||||
};
|
||||
|
||||
/// \brief Vertex attribute state
|
||||
constexpr std::array VERTEX_ATTRIB_STATE = {
|
||||
// clang-format off
|
||||
DkVtxAttribState{0, 0, offsetof (ImDrawVert, pos), DkVtxAttribSize_2x32, DkVtxAttribType_Float, 0},
|
||||
DkVtxAttribState{0, 0, offsetof (ImDrawVert, uv), DkVtxAttribSize_2x32, DkVtxAttribType_Float, 0},
|
||||
DkVtxAttribState{0, 0, offsetof (ImDrawVert, col), DkVtxAttribSize_4x8, DkVtxAttribType_Unorm, 0},
|
||||
// clang-format on
|
||||
};
|
||||
|
||||
/// \brief Vertex buffer state
|
||||
constexpr std::array VERTEX_BUFFER_STATE = {
|
||||
DkVtxBufferState{sizeof (ImDrawVert), 0},
|
||||
};
|
||||
|
||||
/// \brief Shader code memblock
|
||||
dk::UniqueMemBlock s_codeMemBlock;
|
||||
/// \brief Shaders (vertex, fragment)
|
||||
dk::Shader s_shaders[2];
|
||||
|
||||
/// \brief UBO memblock
|
||||
dk::UniqueMemBlock s_uboMemBlock;
|
||||
|
||||
/// \brief Vertex data memblock
|
||||
std::vector<dk::UniqueMemBlock> s_vtxMemBlock;
|
||||
/// \brief Index data memblock
|
||||
std::vector<dk::UniqueMemBlock> s_idxMemBlock;
|
||||
|
||||
/// \brief Font image memblock
|
||||
dk::UniqueMemBlock s_fontImageMemBlock;
|
||||
/// \brief Font texture handle
|
||||
DkResHandle s_fontTextureHandle;
|
||||
|
||||
/// \brief Load shader code
|
||||
void loadShaders (dk::UniqueDevice &device_)
|
||||
{
|
||||
/// \brief Shader file descriptor
|
||||
struct ShaderFile
|
||||
{
|
||||
/// \brief Parameterized constructor
|
||||
/// \param shader_ Shader object
|
||||
/// \param path_ Path to source code
|
||||
ShaderFile (dk::Shader &shader_, char const *const path_)
|
||||
: shader (shader_), path (path_), size (getSize (path_))
|
||||
{
|
||||
}
|
||||
|
||||
/// \brief Get size of a file
|
||||
/// \param path_ Path to file
|
||||
static std::size_t getSize (char const *const path_)
|
||||
{
|
||||
struct stat st;
|
||||
auto const rc = ::stat (path_, &st);
|
||||
if (rc != 0)
|
||||
{
|
||||
std::fprintf (stderr, "stat(%s): %s\n", path_, std::strerror (errno));
|
||||
std::abort ();
|
||||
}
|
||||
|
||||
return st.st_size;
|
||||
}
|
||||
|
||||
/// \brief Shader object
|
||||
dk::Shader &shader;
|
||||
/// \brief Path to source code
|
||||
char const *const path;
|
||||
/// \brief Source code file size
|
||||
std::size_t const size;
|
||||
};
|
||||
|
||||
auto shaderFiles = {ShaderFile{s_shaders[0], "romfs:/shaders/imgui_vsh.dksh"},
|
||||
ShaderFile{s_shaders[1], "romfs:/shaders/imgui_fsh.dksh"}};
|
||||
|
||||
// calculate total size of shaders
|
||||
auto const codeSize = std::accumulate (std::begin (shaderFiles),
|
||||
std::end (shaderFiles),
|
||||
DK_SHADER_CODE_UNUSABLE_SIZE,
|
||||
[] (auto const sum_, auto const &file_) {
|
||||
return sum_ + imgui::deko3d::align (file_.size, DK_SHADER_CODE_ALIGNMENT);
|
||||
});
|
||||
|
||||
// create shader code memblock
|
||||
s_codeMemBlock =
|
||||
dk::MemBlockMaker{device_, imgui::deko3d::align (codeSize, DK_MEMBLOCK_ALIGNMENT)}
|
||||
.setFlags (
|
||||
DkMemBlockFlags_CpuUncached | DkMemBlockFlags_GpuCached | DkMemBlockFlags_Code)
|
||||
.create ();
|
||||
|
||||
auto const addr = static_cast<std::uint8_t *> (s_codeMemBlock.getCpuAddr ());
|
||||
std::size_t offset = 0;
|
||||
|
||||
// read shaders into memblock
|
||||
for (auto &file : shaderFiles)
|
||||
{
|
||||
std::uint32_t const codeOffset = offset;
|
||||
|
||||
fs::File fp;
|
||||
if (!fp.open (file.path))
|
||||
{
|
||||
std::fprintf (stderr, "open(%s): %s\n", file.path, std::strerror (errno));
|
||||
std::abort ();
|
||||
}
|
||||
|
||||
if (!fp.readAll (&addr[offset], file.size))
|
||||
{
|
||||
std::fprintf (stderr, "read(%s): %s\n", file.path, std::strerror (errno));
|
||||
std::abort ();
|
||||
}
|
||||
|
||||
dk::ShaderMaker{s_codeMemBlock, codeOffset}.initialize (file.shader);
|
||||
|
||||
offset = imgui::deko3d::align (offset + file.size, DK_SHADER_CODE_ALIGNMENT);
|
||||
}
|
||||
}
|
||||
|
||||
/// \brief Setup render state
|
||||
/// \param cmdBuf_ Command buffer
|
||||
/// \param drawData_ Data to draw
|
||||
/// \param width_ Framebuffer width
|
||||
/// \param height_ Framebuffer height
|
||||
DkCmdList setupRenderState (dk::UniqueCmdBuf &cmdBuf_,
|
||||
ImDrawData *const drawData_,
|
||||
unsigned const width_,
|
||||
unsigned const height_)
|
||||
{
|
||||
// setup viewport, orthographic projection matrix
|
||||
// our visible imgui space lies from drawData_->DisplayPos (top left) to
|
||||
// drawData_->DisplayPos+data_data->DisplaySize (bottom right). DisplayPos is (0,0) for single
|
||||
// viewport apps.
|
||||
auto const L = drawData_->DisplayPos.x;
|
||||
auto const R = drawData_->DisplayPos.x + drawData_->DisplaySize.x;
|
||||
auto const T = drawData_->DisplayPos.y;
|
||||
auto const B = drawData_->DisplayPos.y + drawData_->DisplaySize.y;
|
||||
|
||||
VertUBO vertUBO;
|
||||
vertUBO.projMtx = glm::orthoRH_ZO (L, R, B, T, -1.0f, 1.0f);
|
||||
|
||||
// create command buffer to initialize/reset render state
|
||||
cmdBuf_.setViewports (0, DkViewport{0.0f, 0.0f, width_, height_});
|
||||
cmdBuf_.bindShaders (DkStageFlag_GraphicsMask, {&s_shaders[0], &s_shaders[1]});
|
||||
cmdBuf_.bindUniformBuffer (DkStage_Vertex,
|
||||
0,
|
||||
s_uboMemBlock.getGpuAddr (),
|
||||
imgui::deko3d::align (sizeof (VertUBO), DK_UNIFORM_BUF_ALIGNMENT));
|
||||
cmdBuf_.pushConstants (s_uboMemBlock.getGpuAddr (),
|
||||
imgui::deko3d::align (sizeof (VertUBO), DK_UNIFORM_BUF_ALIGNMENT),
|
||||
0,
|
||||
sizeof (VertUBO),
|
||||
&vertUBO);
|
||||
cmdBuf_.bindUniformBuffer (DkStage_Fragment,
|
||||
0,
|
||||
s_uboMemBlock.getGpuAddr () +
|
||||
imgui::deko3d::align (sizeof (VertUBO), DK_UNIFORM_BUF_ALIGNMENT),
|
||||
imgui::deko3d::align (sizeof (FragUBO), DK_UNIFORM_BUF_ALIGNMENT));
|
||||
cmdBuf_.bindRasterizerState (dk::RasterizerState{}.setCullMode (DkFace_None));
|
||||
cmdBuf_.bindColorState (dk::ColorState{}.setBlendEnable (0, true));
|
||||
cmdBuf_.bindColorWriteState (dk::ColorWriteState{});
|
||||
cmdBuf_.bindDepthStencilState (dk::DepthStencilState{}.setDepthTestEnable (false));
|
||||
cmdBuf_.bindBlendStates (0,
|
||||
dk::BlendState{}.setFactors (DkBlendFactor_SrcAlpha,
|
||||
DkBlendFactor_InvSrcAlpha,
|
||||
DkBlendFactor_InvSrcAlpha,
|
||||
DkBlendFactor_Zero));
|
||||
cmdBuf_.bindVtxAttribState (VERTEX_ATTRIB_STATE);
|
||||
cmdBuf_.bindVtxBufferState (VERTEX_BUFFER_STATE);
|
||||
|
||||
return cmdBuf_.finishList ();
|
||||
}
|
||||
}
|
||||
|
||||
void imgui::deko3d::init (dk::UniqueDevice &device_,
|
||||
dk::UniqueQueue &queue_,
|
||||
dk::UniqueCmdBuf &cmdBuf_,
|
||||
dk::SamplerDescriptor &samplerDescriptor_,
|
||||
dk::ImageDescriptor &imageDescriptor_,
|
||||
DkResHandle fontTextureHandle_,
|
||||
unsigned const imageCount_)
|
||||
{
|
||||
auto &io = ImGui::GetIO ();
|
||||
|
||||
// setup back-end capabilities flags
|
||||
io.BackendRendererName = "deko3d";
|
||||
io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset;
|
||||
|
||||
// load shader code
|
||||
loadShaders (device_);
|
||||
|
||||
// create UBO memblock
|
||||
s_uboMemBlock = dk::MemBlockMaker{device_,
|
||||
align (align (sizeof (VertUBO), DK_UNIFORM_BUF_ALIGNMENT) +
|
||||
align (sizeof (FragUBO), DK_UNIFORM_BUF_ALIGNMENT),
|
||||
DK_MEMBLOCK_ALIGNMENT)}
|
||||
.setFlags (DkMemBlockFlags_CpuUncached | DkMemBlockFlags_GpuCached)
|
||||
.create ();
|
||||
|
||||
// create memblocks for each image slot
|
||||
for (std::size_t i = 0; i < imageCount_; ++i)
|
||||
{
|
||||
// create vertex data memblock
|
||||
s_vtxMemBlock.emplace_back (
|
||||
dk::MemBlockMaker{device_, align (VTXBUF_SIZE, DK_MEMBLOCK_ALIGNMENT)}
|
||||
.setFlags (DkMemBlockFlags_CpuUncached | DkMemBlockFlags_GpuCached)
|
||||
.create ());
|
||||
|
||||
// create index data memblock
|
||||
s_idxMemBlock.emplace_back (
|
||||
dk::MemBlockMaker{device_, align (IDXBUF_SIZE, DK_MEMBLOCK_ALIGNMENT)}
|
||||
.setFlags (DkMemBlockFlags_CpuUncached | DkMemBlockFlags_GpuCached)
|
||||
.create ());
|
||||
}
|
||||
|
||||
// get texture atlas
|
||||
io.Fonts->SetTexID (makeTextureID (fontTextureHandle_));
|
||||
s_fontTextureHandle = fontTextureHandle_;
|
||||
unsigned char *pixels;
|
||||
int width;
|
||||
int height;
|
||||
io.Fonts->GetTexDataAsAlpha8 (&pixels, &width, &height);
|
||||
|
||||
// create memblock for transfer
|
||||
dk::UniqueMemBlock memBlock =
|
||||
dk::MemBlockMaker{device_, align (width * height, DK_MEMBLOCK_ALIGNMENT)}
|
||||
.setFlags (DkMemBlockFlags_CpuUncached | DkMemBlockFlags_GpuCached)
|
||||
.create ();
|
||||
std::memcpy (memBlock.getCpuAddr (), pixels, width * height);
|
||||
|
||||
// initialize sampler descriptor
|
||||
samplerDescriptor_.initialize (
|
||||
dk::Sampler{}
|
||||
.setFilter (DkFilter_Linear, DkFilter_Linear)
|
||||
.setWrapMode (DkWrapMode_ClampToEdge, DkWrapMode_ClampToEdge, DkWrapMode_ClampToEdge));
|
||||
|
||||
// initialize texture atlas image layout
|
||||
dk::ImageLayout layout;
|
||||
dk::ImageLayoutMaker{device_}
|
||||
.setFlags (0)
|
||||
.setFormat (DkImageFormat_R8_Unorm)
|
||||
.setDimensions (width, height)
|
||||
.initialize (layout);
|
||||
|
||||
auto const fontAlign = layout.getAlignment ();
|
||||
auto const fontSize = layout.getSize ();
|
||||
|
||||
// create image memblock
|
||||
s_fontImageMemBlock = dk::MemBlockMaker{device_,
|
||||
align (fontSize, std::max<unsigned> (fontAlign, DK_MEMBLOCK_ALIGNMENT))}
|
||||
.setFlags (DkMemBlockFlags_GpuCached | DkMemBlockFlags_Image)
|
||||
.create ();
|
||||
|
||||
// initialize font texture atlas image descriptor
|
||||
dk::Image fontTexture;
|
||||
fontTexture.initialize (layout, s_fontImageMemBlock, 0);
|
||||
imageDescriptor_.initialize (fontTexture);
|
||||
|
||||
// copy font texture atlas to image view
|
||||
dk::ImageView imageView{fontTexture};
|
||||
cmdBuf_.copyBufferToImage ({memBlock.getGpuAddr ()}, imageView, {0, 0, 0, width, height, 1});
|
||||
|
||||
// submit commands to transfer font texture
|
||||
queue_.submitCommands (cmdBuf_.finishList ());
|
||||
|
||||
// wait for commands to complete before releasing memblock
|
||||
queue_.waitIdle ();
|
||||
}
|
||||
|
||||
void imgui::deko3d::exit ()
|
||||
{
|
||||
s_fontImageMemBlock = nullptr;
|
||||
|
||||
s_idxMemBlock.clear ();
|
||||
s_vtxMemBlock.clear ();
|
||||
|
||||
s_uboMemBlock = nullptr;
|
||||
s_codeMemBlock = nullptr;
|
||||
}
|
||||
|
||||
void imgui::deko3d::render (dk::UniqueDevice &device_,
|
||||
dk::UniqueQueue &queue_,
|
||||
dk::UniqueCmdBuf &cmdBuf_,
|
||||
unsigned const slot_)
|
||||
{
|
||||
// get ImGui draw data
|
||||
auto const drawData = ImGui::GetDrawData ();
|
||||
if (drawData->CmdListsCount <= 0)
|
||||
return;
|
||||
|
||||
// get framebuffer dimensions
|
||||
unsigned width = drawData->DisplaySize.x * drawData->FramebufferScale.x;
|
||||
unsigned height = drawData->DisplaySize.y * drawData->FramebufferScale.y;
|
||||
if (width <= 0 || height <= 0)
|
||||
return;
|
||||
|
||||
// setup desired render state
|
||||
auto const setupCmd = setupRenderState (cmdBuf_, drawData, width, height);
|
||||
queue_.submitCommands (setupCmd);
|
||||
|
||||
// currently bound texture
|
||||
std::optional<DkResHandle> boundTextureHandle;
|
||||
|
||||
// will project scissor/clipping rectangles into framebuffer space
|
||||
// (0,0) unless using multi-viewports
|
||||
auto const clipOff = drawData->DisplayPos;
|
||||
// (1,1) unless using retina display which are often (2,2)
|
||||
auto const clipScale = drawData->FramebufferScale;
|
||||
|
||||
// check if we need to grow vertex data memblock
|
||||
if (s_vtxMemBlock[slot_].getSize () < drawData->TotalVtxCount * sizeof (ImDrawVert))
|
||||
{
|
||||
// add 10% to avoid growing many frames in a row
|
||||
std::size_t const count = drawData->TotalVtxCount * 1.1f;
|
||||
|
||||
s_vtxMemBlock[slot_] =
|
||||
dk::MemBlockMaker{device_, align (count * sizeof (ImDrawVert), DK_MEMBLOCK_ALIGNMENT)}
|
||||
.setFlags (DkMemBlockFlags_CpuUncached | DkMemBlockFlags_GpuCached)
|
||||
.create ();
|
||||
}
|
||||
|
||||
// check if we need to grow index data memblock
|
||||
if (s_idxMemBlock[slot_].getSize () < drawData->TotalIdxCount * sizeof (ImDrawIdx))
|
||||
{
|
||||
// add 10% to avoid growing many frames in a row
|
||||
std::size_t const count = drawData->TotalIdxCount * 1.1f;
|
||||
|
||||
s_idxMemBlock[slot_] =
|
||||
dk::MemBlockMaker{device_, align (count * sizeof (ImDrawIdx), DK_MEMBLOCK_ALIGNMENT)}
|
||||
.setFlags (DkMemBlockFlags_CpuUncached | DkMemBlockFlags_GpuCached)
|
||||
.create ();
|
||||
}
|
||||
|
||||
// get base cpu addresses
|
||||
auto const cpuVtx = static_cast<std::uint8_t *> (s_vtxMemBlock[slot_].getCpuAddr ());
|
||||
auto const cpuIdx = static_cast<std::uint8_t *> (s_idxMemBlock[slot_].getCpuAddr ());
|
||||
|
||||
// get base gpu addresses
|
||||
auto const gpuVtx = s_vtxMemBlock[slot_].getGpuAddr ();
|
||||
auto const gpuIdx = s_idxMemBlock[slot_].getGpuAddr ();
|
||||
|
||||
// get memblock sizes
|
||||
auto const sizeVtx = s_vtxMemBlock[slot_].getSize ();
|
||||
auto const sizeIdx = s_idxMemBlock[slot_].getSize ();
|
||||
|
||||
// bind vertex/index data memblocks
|
||||
static_assert (sizeof (ImDrawIdx) == sizeof (std::uint16_t));
|
||||
cmdBuf_.bindVtxBuffer (0, gpuVtx, sizeVtx);
|
||||
cmdBuf_.bindIdxBuffer (DkIdxFormat_Uint16, gpuIdx);
|
||||
|
||||
// render command lists
|
||||
std::size_t offsetVtx = 0;
|
||||
std::size_t offsetIdx = 0;
|
||||
for (int i = 0; i < drawData->CmdListsCount; ++i)
|
||||
{
|
||||
auto const &cmdList = *drawData->CmdLists[i];
|
||||
|
||||
auto const vtxSize = cmdList.VtxBuffer.Size * sizeof (ImDrawVert);
|
||||
auto const idxSize = cmdList.IdxBuffer.Size * sizeof (ImDrawIdx);
|
||||
|
||||
// double check that we don't overrun vertex data memblock
|
||||
if (sizeVtx - offsetVtx < vtxSize)
|
||||
{
|
||||
std::fprintf (stderr, "Not enough vertex buffer\n");
|
||||
std::fprintf (stderr, "\t%zu/%u used, need %zu\n", offsetVtx, sizeVtx, vtxSize);
|
||||
continue;
|
||||
}
|
||||
|
||||
// double check that we don't overrun index data memblock
|
||||
if (sizeIdx - offsetIdx < idxSize)
|
||||
{
|
||||
std::fprintf (stderr, "Not enough index buffer\n");
|
||||
std::fprintf (stderr, "\t%zu/%u used, need %zu\n", offsetIdx, sizeIdx, idxSize);
|
||||
continue;
|
||||
}
|
||||
|
||||
// copy vertex/index data into memblocks
|
||||
std::memcpy (cpuVtx + offsetVtx, cmdList.VtxBuffer.Data, vtxSize);
|
||||
std::memcpy (cpuIdx + offsetIdx, cmdList.IdxBuffer.Data, idxSize);
|
||||
|
||||
for (auto const &cmd : cmdList.CmdBuffer)
|
||||
{
|
||||
if (cmd.UserCallback)
|
||||
{
|
||||
// submit commands to preserve ordering
|
||||
queue_.submitCommands (cmdBuf_.finishList ());
|
||||
|
||||
// user callback, registered via ImDrawList::AddCallback()
|
||||
// (ImDrawCallback_ResetRenderState is a special callback value used by the user to
|
||||
// request the renderer to reset render state.)
|
||||
if (cmd.UserCallback == ImDrawCallback_ResetRenderState)
|
||||
queue_.submitCommands (setupCmd);
|
||||
else
|
||||
cmd.UserCallback (&cmdList, &cmd);
|
||||
}
|
||||
else
|
||||
{
|
||||
// project scissor/clipping rectangles into framebuffer space
|
||||
ImVec4 clip;
|
||||
clip.x = (cmd.ClipRect.x - clipOff.x) * clipScale.x;
|
||||
clip.y = (cmd.ClipRect.y - clipOff.y) * clipScale.y;
|
||||
clip.z = (cmd.ClipRect.z - clipOff.x) * clipScale.x;
|
||||
clip.w = (cmd.ClipRect.w - clipOff.y) * clipScale.y;
|
||||
|
||||
// check if clip coordinate are outside of the framebuffer
|
||||
if (clip.x >= width || clip.y >= height || clip.z < 0.0f || clip.w < 0.0f)
|
||||
continue;
|
||||
|
||||
// keep scissor coordinates inside viewport
|
||||
if (clip.x < 0.0f)
|
||||
clip.x = 0.0f;
|
||||
if (clip.y < 0.0f)
|
||||
clip.y = 0.0f;
|
||||
if (clip.z > width)
|
||||
clip.z = width;
|
||||
if (clip.w > height)
|
||||
clip.w = height;
|
||||
|
||||
// apply scissor boundaries
|
||||
cmdBuf_.setScissors (
|
||||
0, DkScissor{clip.x, clip.y, clip.z - clip.x, clip.w - clip.y});
|
||||
|
||||
// get texture handle
|
||||
auto const textureHandle = reinterpret_cast<std::uintptr_t> (cmd.TextureId);
|
||||
|
||||
// check if we need to bind a new texture
|
||||
if (!boundTextureHandle || textureHandle != *boundTextureHandle)
|
||||
{
|
||||
// check if this is the first draw or changing to or from the font texture
|
||||
if (!boundTextureHandle || textureHandle == s_fontTextureHandle ||
|
||||
*boundTextureHandle == s_fontTextureHandle)
|
||||
{
|
||||
FragUBO fragUBO;
|
||||
fragUBO.font = (textureHandle == s_fontTextureHandle);
|
||||
|
||||
// update fragment shader UBO
|
||||
cmdBuf_.pushConstants (
|
||||
s_uboMemBlock.getGpuAddr () +
|
||||
align (sizeof (VertUBO), DK_UNIFORM_BUF_ALIGNMENT),
|
||||
align (sizeof (FragUBO), DK_UNIFORM_BUF_ALIGNMENT),
|
||||
0,
|
||||
sizeof (FragUBO),
|
||||
&fragUBO);
|
||||
}
|
||||
|
||||
boundTextureHandle = textureHandle;
|
||||
|
||||
// bind the new texture
|
||||
cmdBuf_.bindTextures (DkStage_Fragment, 0, textureHandle);
|
||||
}
|
||||
|
||||
// draw the draw list
|
||||
cmdBuf_.drawIndexed (DkPrimitive_Triangles,
|
||||
cmd.ElemCount,
|
||||
1,
|
||||
cmd.IdxOffset + offsetIdx / sizeof (ImDrawIdx),
|
||||
cmd.VtxOffset + offsetVtx / sizeof (ImDrawVert),
|
||||
0);
|
||||
}
|
||||
}
|
||||
|
||||
offsetVtx += vtxSize;
|
||||
offsetIdx += idxSize;
|
||||
}
|
||||
|
||||
// submit final commands
|
||||
queue_.submitCommands (cmdBuf_.finishList ());
|
||||
}
|
||||
#endif
|
@ -1,87 +0,0 @@
|
||||
// ftpd is a server implementation based on the following:
|
||||
// - RFC 959 (https://tools.ietf.org/html/rfc959)
|
||||
// - RFC 3659 (https://tools.ietf.org/html/rfc3659)
|
||||
// - suggested implementation details from https://cr.yp.to/ftp/filesystem.html
|
||||
//
|
||||
// The MIT License (MIT)
|
||||
//
|
||||
// Copyright (C) 2020 Michael Theall
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in all
|
||||
// copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef CLASSIC
|
||||
#include <deko3d.hpp>
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
namespace imgui
|
||||
{
|
||||
namespace deko3d
|
||||
{
|
||||
/// \brief Initialize deko3d
|
||||
/// \param device_ deko3d device (used to allocate vertex/index and font texture buffers)
|
||||
/// \param queue_ deko3d queue (used to run command lists)
|
||||
/// \param cmdBuf_ Command buffer (used to build command lists)
|
||||
/// \param[out] samplerDescriptor_ Sampler descriptor for font texture
|
||||
/// \param[out] imageDescriptor_ Image descriptor for font texture
|
||||
/// \param fontTextureHandle_ Texture handle that references samplerDescriptor_ and imageDescriptor_
|
||||
/// \param imageCount_ Images in the swapchain
|
||||
void init (dk::UniqueDevice &device_,
|
||||
dk::UniqueQueue &queue_,
|
||||
dk::UniqueCmdBuf &cmdBuf_,
|
||||
dk::SamplerDescriptor &samplerDescriptor_,
|
||||
dk::ImageDescriptor &imageDescriptor_,
|
||||
DkResHandle fontTextureHandle_,
|
||||
unsigned imageCount_);
|
||||
|
||||
/// \brief Deinitialize deko3d
|
||||
void exit ();
|
||||
|
||||
/// \brief Render ImGui draw list
|
||||
/// \param device_ deko3d device (used to reallocate vertex/index buffers)
|
||||
/// \param queue_ deko3d queue (used to run command lists)
|
||||
/// \param cmdBuf_ Command buffer (used to build command lists)
|
||||
/// \param slot_ Image slot
|
||||
void render (dk::UniqueDevice &device_,
|
||||
dk::UniqueQueue &queue_,
|
||||
dk::UniqueCmdBuf &cmdBuf_,
|
||||
unsigned slot_);
|
||||
|
||||
/// \brief Make ImGui texture id from deko3d texture handle
|
||||
/// \param handle_ Texture handle
|
||||
inline void *makeTextureID (DkResHandle handle_)
|
||||
{
|
||||
return reinterpret_cast<void *> (static_cast<std::uintptr_t> (handle_));
|
||||
}
|
||||
|
||||
/// \brief Align power-of-two value
|
||||
/// \tparam T Value type
|
||||
/// \tparam U Alignment type
|
||||
/// \param size_ Value to align
|
||||
/// \param align_ Alignment
|
||||
template <typename T, typename U>
|
||||
constexpr inline std::uint32_t align (T const &size_, U const &align_)
|
||||
{
|
||||
return static_cast<std::uint32_t> (size_ + align_ - 1) & ~(align_ - 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
@ -1,48 +0,0 @@
|
||||
// ftpd is a server implementation based on the following:
|
||||
// - RFC 959 (https://tools.ietf.org/html/rfc959)
|
||||
// - RFC 3659 (https://tools.ietf.org/html/rfc3659)
|
||||
// - suggested implementation details from https://cr.yp.to/ftp/filesystem.html
|
||||
//
|
||||
// The MIT License (MIT)
|
||||
//
|
||||
// Copyright (C) 2020 Michael Theall
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in all
|
||||
// copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
|
||||
#version 460
|
||||
|
||||
layout (location = 0) in vec2 vtxUv;
|
||||
layout (location = 1) in vec4 vtxColor;
|
||||
|
||||
layout (binding = 0) uniform sampler2D tex;
|
||||
|
||||
layout (std140, binding = 0) uniform FragUBO {
|
||||
uint font;
|
||||
} ubo;
|
||||
|
||||
layout (location = 0) out vec4 outColor;
|
||||
|
||||
void main()
|
||||
{
|
||||
// font texture is single-channel (alpha)
|
||||
if (ubo.font != 0)
|
||||
outColor = vtxColor * vec4 (vec3 (1.0), texture (tex, vtxUv).r);
|
||||
else
|
||||
outColor = vtxColor * texture (tex, vtxUv);
|
||||
}
|
@ -1,53 +0,0 @@
|
||||
// ftpd is a server implementation based on the following:
|
||||
// - RFC 959 (https://tools.ietf.org/html/rfc959)
|
||||
// - RFC 3659 (https://tools.ietf.org/html/rfc3659)
|
||||
// - suggested implementation details from https://cr.yp.to/ftp/filesystem.html
|
||||
//
|
||||
// The MIT License (MIT)
|
||||
//
|
||||
// Copyright (C) 2020 Michael Theall
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in all
|
||||
// copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef CLASSIC
|
||||
#include <switch.h>
|
||||
|
||||
namespace imgui
|
||||
{
|
||||
namespace nx
|
||||
{
|
||||
/// \brief Initialize switch platform
|
||||
bool init ();
|
||||
/// \brief Deinitialize switch platform
|
||||
void exit ();
|
||||
|
||||
/// \brief Prepare switch for a new frame
|
||||
/// \param padState_ Gamepad state
|
||||
/// \param touchState_ Touch screen state
|
||||
/// \param mouseState_ Mouse state
|
||||
/// \param kbState_ Keyboard state
|
||||
void newFrame (PadState const *padState_,
|
||||
HidTouchScreenState const *touchState_ = nullptr,
|
||||
HidMouseState const *mouseState_ = nullptr,
|
||||
HidKeyboardState const *kbState_ = nullptr);
|
||||
}
|
||||
}
|
||||
#endif
|
@ -1,47 +0,0 @@
|
||||
// ftpd is a server implementation based on the following:
|
||||
// - RFC 959 (https://tools.ietf.org/html/rfc959)
|
||||
// - RFC 3659 (https://tools.ietf.org/html/rfc3659)
|
||||
// - suggested implementation details from https://cr.yp.to/ftp/filesystem.html
|
||||
//
|
||||
// The MIT License (MIT)
|
||||
//
|
||||
// Copyright (C) 2020 Michael Theall
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in all
|
||||
// copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
|
||||
#version 460
|
||||
|
||||
layout (location = 0) in vec2 inPos;
|
||||
layout (location = 1) in vec2 inUv;
|
||||
layout (location = 2) in vec4 inColor;
|
||||
|
||||
layout (location = 0) out vec2 vtxUv;
|
||||
layout (location = 1) out vec4 vtxColor;
|
||||
|
||||
layout (std140, binding = 0) uniform VertUBO
|
||||
{
|
||||
mat4 projMtx;
|
||||
} ubo;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = ubo.projMtx * vec4 (inPos, 0.0, 1.0);
|
||||
vtxUv = inUv;
|
||||
vtxColor = inColor;
|
||||
}
|
@ -1,88 +0,0 @@
|
||||
// ftpd is a server implementation based on the following:
|
||||
// - RFC 959 (https://tools.ietf.org/html/rfc959)
|
||||
// - RFC 3659 (https://tools.ietf.org/html/rfc3659)
|
||||
// - suggested implementation details from https://cr.yp.to/ftp/filesystem.html
|
||||
//
|
||||
// Copyright (C) 2020 Michael Theall
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
#include <switch.h>
|
||||
|
||||
#include <unistd.h>
|
||||
|
||||
#ifndef NDEBUG
|
||||
/// \brief nxlink socket fd
|
||||
static int s_fd = -1;
|
||||
#endif
|
||||
|
||||
/// \brief Socket initialization configuration
|
||||
static SocketInitConfig const s_socketInitConfig = {
|
||||
.bsdsockets_version = 1,
|
||||
|
||||
.tcp_tx_buf_size = 1 * 1024 * 1024,
|
||||
.tcp_rx_buf_size = 1 * 1024 * 1024,
|
||||
.tcp_tx_buf_max_size = 4 * 1024 * 1024,
|
||||
.tcp_rx_buf_max_size = 4 * 1024 * 1024,
|
||||
|
||||
.udp_tx_buf_size = 0x2400,
|
||||
.udp_rx_buf_size = 0xA500,
|
||||
|
||||
.sb_efficiency = 8,
|
||||
|
||||
.num_bsd_sessions = 2,
|
||||
.bsd_service_type = BsdServiceType_User,
|
||||
};
|
||||
|
||||
/// \brief Number of FS sessions
|
||||
u32 __nx_fs_num_sessions = 1;
|
||||
|
||||
/// \brief Called before main ()
|
||||
void userAppInit ()
|
||||
{
|
||||
// disable immediate app close
|
||||
appletLockExit ();
|
||||
// disable auto-sleep
|
||||
appletSetAutoSleepDisabled (true);
|
||||
|
||||
romfsInit ();
|
||||
plInitialize (PlServiceType_User);
|
||||
psmInitialize ();
|
||||
nifmInitialize (NifmServiceType_User);
|
||||
socketInitialize (&s_socketInitConfig);
|
||||
|
||||
#ifndef NDEBUG
|
||||
// s_fd = nxlinkStdioForDebug ();
|
||||
#endif
|
||||
}
|
||||
|
||||
void userAppExit ()
|
||||
{
|
||||
#ifndef NDEBUG
|
||||
if (s_fd >= 0)
|
||||
{
|
||||
close (s_fd);
|
||||
s_fd = -1;
|
||||
}
|
||||
#endif
|
||||
|
||||
socketExit ();
|
||||
nifmExit ();
|
||||
psmExit ();
|
||||
plExit ();
|
||||
romfsExit ();
|
||||
// Restore auto-sleep
|
||||
appletSetAutoSleepDisabled (false);
|
||||
appletUnlockExit ();
|
||||
}
|
@ -1,980 +0,0 @@
|
||||
// ftpd is a server implementation based on the following:
|
||||
// - RFC 959 (https://tools.ietf.org/html/rfc959)
|
||||
// - RFC 3659 (https://tools.ietf.org/html/rfc3659)
|
||||
// - suggested implementation details from https://cr.yp.to/ftp/filesystem.html
|
||||
//
|
||||
// Copyright (C) 2021 Michael Theall
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
#include "platform.h"
|
||||
|
||||
#include "fs.h"
|
||||
#include "ftpServer.h"
|
||||
#include "log.h"
|
||||
|
||||
#include "imgui_deko3d.h"
|
||||
#include "imgui_nx.h"
|
||||
|
||||
#include "imgui.h"
|
||||
|
||||
#include <zstd.h>
|
||||
|
||||
#include <arpa/inet.h>
|
||||
#include <sys/stat.h>
|
||||
|
||||
#include <cerrno>
|
||||
#include <cstdio>
|
||||
#include <cstdlib>
|
||||
#include <cstring>
|
||||
#include <mutex>
|
||||
#include <numeric>
|
||||
#include <thread>
|
||||
|
||||
#ifdef CLASSIC
|
||||
PrintConsole g_statusConsole;
|
||||
PrintConsole g_logConsole;
|
||||
PrintConsole g_sessionConsole;
|
||||
#endif
|
||||
|
||||
namespace
|
||||
{
|
||||
/// \brief Whether to power backlight
|
||||
bool s_backlight = true;
|
||||
|
||||
/// \brief Whether access point is active
|
||||
bool s_activeAP = false;
|
||||
|
||||
/// \brief Access point SSID
|
||||
std::string s_ssid;
|
||||
|
||||
/// \brief Applet hook cookie
|
||||
AppletHookCookie s_appletHookCookie;
|
||||
|
||||
/// \brief Gamepad state
|
||||
PadState s_padState;
|
||||
|
||||
#ifndef CLASSIC
|
||||
/// \brief Texture index
|
||||
enum TextureIndex
|
||||
{
|
||||
DEKO3D_LOGO = 1,
|
||||
BATTERY_ICON,
|
||||
CHARGING_ICON,
|
||||
ETH_NONE_ICON,
|
||||
ETH_ICON,
|
||||
AIRPLANE_ICON,
|
||||
WIFI_NONE_ICON,
|
||||
WIFI1_ICON,
|
||||
WIFI2_ICON,
|
||||
WIFI3_ICON,
|
||||
|
||||
MAX_TEXTURE,
|
||||
};
|
||||
|
||||
/// \brief deko3d logo width
|
||||
constexpr auto LOGO_WIDTH = 504;
|
||||
/// \brief deko3d logo height
|
||||
constexpr auto LOGO_HEIGHT = 504;
|
||||
|
||||
/// \brief icon width
|
||||
constexpr auto ICON_WIDTH = 24;
|
||||
/// \brief icon height
|
||||
constexpr auto ICON_HEIGHT = 24;
|
||||
|
||||
/// \brief Maximum number of samplers
|
||||
constexpr auto MAX_SAMPLERS = 2;
|
||||
/// \brief Maximum number of images
|
||||
constexpr auto MAX_IMAGES = MAX_TEXTURE;
|
||||
|
||||
/// \brief Number of framebuffers
|
||||
constexpr auto FB_NUM = 2u;
|
||||
|
||||
/// \brief Command buffer size
|
||||
constexpr auto CMDBUF_SIZE = 1024 * 1024;
|
||||
|
||||
/// \brief Framebuffer width
|
||||
unsigned s_width = 1920;
|
||||
/// \brief Framebuffer height
|
||||
unsigned s_height = 1080;
|
||||
|
||||
/// \brief Touch screen state
|
||||
HidTouchScreenState s_touchState;
|
||||
/// \brief Mouse state
|
||||
HidMouseState s_mouseState;
|
||||
/// \brief Keyboard state
|
||||
HidKeyboardState s_kbState;
|
||||
|
||||
/// \brief deko3d device
|
||||
dk::UniqueDevice s_device;
|
||||
|
||||
/// \brief Depth buffer memblock
|
||||
dk::UniqueMemBlock s_depthMemBlock;
|
||||
/// \brief Depth buffer image
|
||||
dk::Image s_depthBuffer;
|
||||
|
||||
/// \brief Framebuffer memblock
|
||||
dk::UniqueMemBlock s_fbMemBlock;
|
||||
/// \brief Framebuffer images
|
||||
dk::Image s_frameBuffers[FB_NUM];
|
||||
|
||||
/// \brief Command buffer memblock
|
||||
dk::UniqueMemBlock s_cmdMemBlock[FB_NUM];
|
||||
/// \brief Command buffers
|
||||
dk::UniqueCmdBuf s_cmdBuf[FB_NUM];
|
||||
|
||||
/// \brief Image memblock
|
||||
dk::UniqueMemBlock s_imageMemBlock;
|
||||
|
||||
/// \brief Image/Sampler descriptor memblock
|
||||
dk::UniqueMemBlock s_descriptorMemBlock;
|
||||
/// \brief Sample descriptors
|
||||
dk::SamplerDescriptor *s_samplerDescriptors = nullptr;
|
||||
/// \brief Image descriptors
|
||||
dk::ImageDescriptor *s_imageDescriptors = nullptr;
|
||||
|
||||
/// \brief deko3d queue
|
||||
dk::UniqueQueue s_queue;
|
||||
|
||||
/// \brief deko3d swapchain
|
||||
dk::UniqueSwapchain s_swapchain;
|
||||
|
||||
/// \brief Rebuild swapchain
|
||||
/// \param width_ Framebuffer width
|
||||
/// \param height_ Framebuffer height
|
||||
/// \note This assumes the first call is the largest a framebuffer will ever be
|
||||
void rebuildSwapchain (unsigned const width_, unsigned const height_)
|
||||
{
|
||||
// destroy old swapchain
|
||||
s_swapchain = nullptr;
|
||||
|
||||
// create new depth buffer image layout
|
||||
dk::ImageLayout depthLayout;
|
||||
dk::ImageLayoutMaker{s_device}
|
||||
.setFlags (DkImageFlags_UsageRender | DkImageFlags_HwCompression)
|
||||
.setFormat (DkImageFormat_Z24S8)
|
||||
.setDimensions (width_, height_)
|
||||
.initialize (depthLayout);
|
||||
|
||||
auto const depthAlign = depthLayout.getAlignment ();
|
||||
auto const depthSize = depthLayout.getSize ();
|
||||
|
||||
// create depth buffer memblock
|
||||
if (!s_depthMemBlock)
|
||||
{
|
||||
s_depthMemBlock = dk::MemBlockMaker{s_device,
|
||||
imgui::deko3d::align (
|
||||
depthSize, std::max<unsigned> (depthAlign, DK_MEMBLOCK_ALIGNMENT))}
|
||||
.setFlags (DkMemBlockFlags_GpuCached | DkMemBlockFlags_Image)
|
||||
.create ();
|
||||
}
|
||||
|
||||
s_depthBuffer.initialize (depthLayout, s_depthMemBlock, 0);
|
||||
|
||||
// create framebuffer image layout
|
||||
dk::ImageLayout fbLayout;
|
||||
dk::ImageLayoutMaker{s_device}
|
||||
.setFlags (
|
||||
DkImageFlags_UsageRender | DkImageFlags_UsagePresent | DkImageFlags_HwCompression)
|
||||
.setFormat (DkImageFormat_RGBA8_Unorm)
|
||||
.setDimensions (width_, height_)
|
||||
.initialize (fbLayout);
|
||||
|
||||
auto const fbAlign = fbLayout.getAlignment ();
|
||||
auto const fbSize = fbLayout.getSize ();
|
||||
|
||||
// create framebuffer memblock
|
||||
if (!s_fbMemBlock)
|
||||
{
|
||||
s_fbMemBlock = dk::MemBlockMaker{s_device,
|
||||
imgui::deko3d::align (
|
||||
FB_NUM * fbSize, std::max<unsigned> (fbAlign, DK_MEMBLOCK_ALIGNMENT))}
|
||||
.setFlags (DkMemBlockFlags_GpuCached | DkMemBlockFlags_Image)
|
||||
.create ();
|
||||
}
|
||||
|
||||
// initialize swapchain images
|
||||
std::array<DkImage const *, FB_NUM> swapchainImages;
|
||||
for (unsigned i = 0; i < FB_NUM; ++i)
|
||||
{
|
||||
swapchainImages[i] = &s_frameBuffers[i];
|
||||
s_frameBuffers[i].initialize (fbLayout, s_fbMemBlock, i * fbSize);
|
||||
}
|
||||
|
||||
// create swapchain
|
||||
s_swapchain = dk::SwapchainMaker{s_device, nwindowGetDefault (), swapchainImages}.create ();
|
||||
}
|
||||
|
||||
/// \brief Initialize deko3d
|
||||
void deko3dInit ()
|
||||
{
|
||||
hidInitializeTouchScreen ();
|
||||
hidInitializeMouse ();
|
||||
hidInitializeKeyboard ();
|
||||
|
||||
// create deko3d device
|
||||
s_device = dk::DeviceMaker{}.create ();
|
||||
|
||||
// initialize swapchain with maximum resolution
|
||||
rebuildSwapchain (1920, 1080);
|
||||
|
||||
// create memblocks for each image slot
|
||||
for (std::size_t i = 0; i < FB_NUM; ++i)
|
||||
{
|
||||
// create command buffer memblock
|
||||
s_cmdMemBlock[i] =
|
||||
dk::MemBlockMaker{s_device, imgui::deko3d::align (CMDBUF_SIZE, DK_MEMBLOCK_ALIGNMENT)}
|
||||
.setFlags (DkMemBlockFlags_CpuUncached | DkMemBlockFlags_GpuCached)
|
||||
.create ();
|
||||
|
||||
// create command buffer
|
||||
s_cmdBuf[i] = dk::CmdBufMaker{s_device}.create ();
|
||||
s_cmdBuf[i].addMemory (s_cmdMemBlock[i], 0, s_cmdMemBlock[i].getSize ());
|
||||
}
|
||||
|
||||
// create image/sampler memblock
|
||||
static_assert (sizeof (dk::ImageDescriptor) == DK_IMAGE_DESCRIPTOR_ALIGNMENT);
|
||||
static_assert (sizeof (dk::SamplerDescriptor) == DK_SAMPLER_DESCRIPTOR_ALIGNMENT);
|
||||
static_assert (DK_IMAGE_DESCRIPTOR_ALIGNMENT == DK_SAMPLER_DESCRIPTOR_ALIGNMENT);
|
||||
s_descriptorMemBlock = dk::MemBlockMaker{s_device,
|
||||
imgui::deko3d::align (
|
||||
(MAX_SAMPLERS + MAX_IMAGES) * sizeof (dk::ImageDescriptor), DK_MEMBLOCK_ALIGNMENT)}
|
||||
.setFlags (DkMemBlockFlags_CpuUncached | DkMemBlockFlags_GpuCached)
|
||||
.create ();
|
||||
|
||||
// get cpu address for descriptors
|
||||
s_samplerDescriptors =
|
||||
static_cast<dk::SamplerDescriptor *> (s_descriptorMemBlock.getCpuAddr ());
|
||||
s_imageDescriptors =
|
||||
reinterpret_cast<dk::ImageDescriptor *> (&s_samplerDescriptors[MAX_SAMPLERS]);
|
||||
|
||||
// create queue
|
||||
s_queue = dk::QueueMaker{s_device}.setFlags (DkQueueFlags_Graphics).create ();
|
||||
|
||||
auto &cmdBuf = s_cmdBuf[0];
|
||||
|
||||
// bind image/sampler descriptors
|
||||
cmdBuf.bindSamplerDescriptorSet (s_descriptorMemBlock.getGpuAddr (), MAX_SAMPLERS);
|
||||
cmdBuf.bindImageDescriptorSet (
|
||||
s_descriptorMemBlock.getGpuAddr () + MAX_SAMPLERS * sizeof (dk::SamplerDescriptor),
|
||||
MAX_IMAGES);
|
||||
s_queue.submitCommands (cmdBuf.finishList ());
|
||||
s_queue.waitIdle ();
|
||||
|
||||
cmdBuf.clear ();
|
||||
}
|
||||
|
||||
/// \brief Load textures
|
||||
void loadTextures ()
|
||||
{
|
||||
struct TextureInfo
|
||||
{
|
||||
TextureInfo (char const *const path_,
|
||||
DkImageFormat const format_,
|
||||
unsigned const width_,
|
||||
unsigned const height_)
|
||||
: path (path_), format (format_), width (width_), height (height_)
|
||||
{
|
||||
}
|
||||
|
||||
char const *const path;
|
||||
DkImageFormat const format;
|
||||
unsigned const width;
|
||||
unsigned const height;
|
||||
};
|
||||
|
||||
TextureInfo textureInfos[] = {
|
||||
// clang-format off
|
||||
TextureInfo (
|
||||
"romfs:/deko3d.12x12.astc.zst", DkImageFormat_RGBA_ASTC_12x12, LOGO_WIDTH, LOGO_HEIGHT),
|
||||
TextureInfo (
|
||||
"romfs:/battery_icon.rgba.zst", DkImageFormat_RGBA8_Unorm, ICON_WIDTH, ICON_HEIGHT),
|
||||
TextureInfo (
|
||||
"romfs:/charging_icon.rgba.zst", DkImageFormat_RGBA8_Unorm, ICON_WIDTH, ICON_HEIGHT),
|
||||
TextureInfo (
|
||||
"romfs:/eth_none_icon.rgba.zst", DkImageFormat_RGBA8_Unorm, ICON_WIDTH, ICON_HEIGHT),
|
||||
TextureInfo (
|
||||
"romfs:/eth_icon.rgba.zst", DkImageFormat_RGBA8_Unorm, ICON_WIDTH, ICON_HEIGHT),
|
||||
TextureInfo (
|
||||
"romfs:/airplane_icon.rgba.zst", DkImageFormat_RGBA8_Unorm, ICON_WIDTH, ICON_HEIGHT),
|
||||
TextureInfo (
|
||||
"romfs:/wifi_none_icon.rgba.zst", DkImageFormat_RGBA8_Unorm, ICON_WIDTH, ICON_HEIGHT),
|
||||
TextureInfo (
|
||||
"romfs:/wifi1_icon.rgba.zst", DkImageFormat_RGBA8_Unorm, ICON_WIDTH, ICON_HEIGHT),
|
||||
TextureInfo (
|
||||
"romfs:/wifi2_icon.rgba.zst", DkImageFormat_RGBA8_Unorm, ICON_WIDTH, ICON_HEIGHT),
|
||||
TextureInfo (
|
||||
"romfs:/wifi3_icon.rgba.zst", DkImageFormat_RGBA8_Unorm, ICON_WIDTH, ICON_HEIGHT)
|
||||
// clang-format on
|
||||
};
|
||||
|
||||
// create memblock for transfer (large enough for the largest source file)
|
||||
dk::UniqueMemBlock memBlock =
|
||||
dk::MemBlockMaker{s_device, imgui::deko3d::align (1048576, DK_MEMBLOCK_ALIGNMENT)}
|
||||
.setFlags (DkMemBlockFlags_CpuUncached | DkMemBlockFlags_GpuCached)
|
||||
.create ();
|
||||
|
||||
// create image memblock (large enough to hold all the images)
|
||||
s_imageMemBlock = dk::MemBlockMaker{s_device,
|
||||
imgui::deko3d::align (1048576 + (MAX_TEXTURE - 2) * 4096, DK_MEMBLOCK_ALIGNMENT)}
|
||||
.setFlags (DkMemBlockFlags_GpuCached | DkMemBlockFlags_Image)
|
||||
.create ();
|
||||
|
||||
auto &cmdBuf = s_cmdBuf[0];
|
||||
|
||||
unsigned imageIndex = 1;
|
||||
unsigned imageOffset = 0;
|
||||
for (auto const &textureInfo : textureInfos)
|
||||
{
|
||||
struct stat st;
|
||||
if (::stat (textureInfo.path, &st) != 0)
|
||||
{
|
||||
std::fprintf (stderr, "stat(%s): %s\n", textureInfo.path, std::strerror (errno));
|
||||
std::abort ();
|
||||
}
|
||||
|
||||
fs::File fp;
|
||||
if (!fp.open (textureInfo.path))
|
||||
{
|
||||
std::fprintf (stderr, "open(%s): %s\n", textureInfo.path, std::strerror (errno));
|
||||
std::abort ();
|
||||
}
|
||||
|
||||
// read file into memory
|
||||
std::vector<char> buffer (st.st_size);
|
||||
if (!fp.readAll (buffer.data (), buffer.size ()))
|
||||
{
|
||||
std::fprintf (stderr, "read(%s): %s\n", textureInfo.path, std::strerror (errno));
|
||||
std::abort ();
|
||||
}
|
||||
|
||||
// get uncompressed size
|
||||
auto const size = ZSTD_getFrameContentSize (buffer.data (), buffer.size ());
|
||||
if (ZSTD_isError (size))
|
||||
{
|
||||
std::fprintf (stderr, "ZSTD_getFrameContentSize: %s\n", ZSTD_getErrorName (size));
|
||||
std::abort ();
|
||||
}
|
||||
assert (size <= memBlock.getSize ());
|
||||
|
||||
// wait for previous transfer to complete
|
||||
s_queue.waitIdle ();
|
||||
|
||||
// decompress into transfer memblock
|
||||
auto const decoded =
|
||||
ZSTD_decompress (memBlock.getCpuAddr (), size, buffer.data (), buffer.size ());
|
||||
if (ZSTD_isError (decoded))
|
||||
{
|
||||
std::fprintf (stderr, "ZSTD_decompress: %s\n", ZSTD_getErrorName (decoded));
|
||||
std::abort ();
|
||||
}
|
||||
|
||||
// initialize texture image layout
|
||||
dk::ImageLayout layout;
|
||||
dk::ImageLayoutMaker{s_device}
|
||||
.setFlags (0)
|
||||
.setFormat (textureInfo.format)
|
||||
.setDimensions (textureInfo.width, textureInfo.height)
|
||||
.initialize (layout);
|
||||
|
||||
// calculate image offset
|
||||
imageOffset = imgui::deko3d::align (imageOffset, layout.getAlignment ());
|
||||
assert (imageOffset < s_imageMemBlock.getSize ());
|
||||
assert (s_imageMemBlock.getSize () - imageOffset >= layout.getSize ());
|
||||
|
||||
// initialize image descriptor
|
||||
dk::Image image;
|
||||
image.initialize (layout, s_imageMemBlock, imageOffset);
|
||||
s_imageDescriptors[imageIndex++].initialize (image);
|
||||
|
||||
// copy texture to image
|
||||
dk::ImageView imageView (image);
|
||||
cmdBuf.copyBufferToImage ({memBlock.getGpuAddr ()},
|
||||
imageView,
|
||||
{0, 0, 0, textureInfo.width, textureInfo.height, 1});
|
||||
s_queue.submitCommands (cmdBuf.finishList ());
|
||||
|
||||
imageOffset += imgui::deko3d::align (layout.getSize (), layout.getAlignment ());
|
||||
}
|
||||
|
||||
// initialize sampler descriptor
|
||||
s_samplerDescriptors[1].initialize (
|
||||
dk::Sampler{}
|
||||
.setFilter (DkFilter_Linear, DkFilter_Linear)
|
||||
.setWrapMode (DkWrapMode_ClampToEdge, DkWrapMode_ClampToEdge, DkWrapMode_ClampToEdge));
|
||||
|
||||
// wait for commands to complete before releasing memblocks
|
||||
s_queue.waitIdle ();
|
||||
}
|
||||
|
||||
/// \brief Deinitialize deko3d
|
||||
void deko3dExit ()
|
||||
{
|
||||
// clean up all of the deko3d objects
|
||||
s_imageMemBlock = nullptr;
|
||||
s_descriptorMemBlock = nullptr;
|
||||
|
||||
for (unsigned i = 0; i < FB_NUM; ++i)
|
||||
{
|
||||
s_cmdBuf[i] = nullptr;
|
||||
s_cmdMemBlock[i] = nullptr;
|
||||
}
|
||||
|
||||
s_queue = nullptr;
|
||||
s_swapchain = nullptr;
|
||||
s_fbMemBlock = nullptr;
|
||||
s_depthMemBlock = nullptr;
|
||||
s_device = nullptr;
|
||||
}
|
||||
#endif
|
||||
|
||||
/// \brief Handle applet hook
|
||||
/// \param hook_ Callback reason
|
||||
/// \param param_ User param
|
||||
void handleAppletHook (AppletHookType const hook_, void *const param_)
|
||||
{
|
||||
(void)param_;
|
||||
switch (hook_)
|
||||
{
|
||||
case AppletHookType_OnFocusState:
|
||||
if (appletGetFocusState () == AppletFocusState_InFocus)
|
||||
appletSetLcdBacklightOffEnabled (!s_backlight);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/// \brief Draw status
|
||||
void drawStatus ()
|
||||
{
|
||||
#ifndef CLASSIC
|
||||
auto const &io = ImGui::GetIO ();
|
||||
auto const &style = ImGui::GetStyle ();
|
||||
|
||||
auto pos = ImVec2 (io.DisplaySize.x, style.FramePadding.y);
|
||||
|
||||
{
|
||||
std::uint32_t batteryCharge = 0;
|
||||
psmGetBatteryChargePercentage (&batteryCharge);
|
||||
|
||||
PsmChargerType charger = PsmChargerType_Unconnected;
|
||||
psmGetChargerType (&charger);
|
||||
|
||||
TextureIndex powerIcon = BATTERY_ICON;
|
||||
if (charger != PsmChargerType_Unconnected)
|
||||
powerIcon = CHARGING_ICON;
|
||||
|
||||
// draw battery/charging icon
|
||||
pos.x -= ICON_WIDTH + style.FramePadding.x;
|
||||
ImGui::GetForegroundDrawList ()->AddImage (
|
||||
imgui::deko3d::makeTextureID (dkMakeTextureHandle (powerIcon, 1)),
|
||||
pos,
|
||||
ImVec2 (pos.x + ICON_WIDTH, pos.y + ICON_HEIGHT),
|
||||
ImVec2 (0, 0),
|
||||
ImVec2 (1, 1),
|
||||
ImGui::GetColorU32 (ImGuiCol_Text));
|
||||
|
||||
char buffer[16];
|
||||
std::sprintf (buffer, "%u%%", batteryCharge);
|
||||
|
||||
// draw battery percentage
|
||||
auto const fullWidth = ImGui::CalcTextSize ("100%").x;
|
||||
auto const partWidth = ImGui::CalcTextSize (buffer).x;
|
||||
auto const diffWidth = fullWidth - partWidth;
|
||||
|
||||
// janky right-align
|
||||
pos.x -= partWidth + style.FramePadding.x;
|
||||
ImGui::GetForegroundDrawList ()->AddText (pos, ImGui::GetColorU32 (ImGuiCol_Text), buffer);
|
||||
pos.x -= diffWidth;
|
||||
}
|
||||
|
||||
{
|
||||
TextureIndex netIcon = AIRPLANE_ICON;
|
||||
|
||||
if (s_activeAP)
|
||||
netIcon = WIFI3_ICON;
|
||||
else
|
||||
{
|
||||
NifmInternetConnectionType type;
|
||||
std::uint32_t wifiStrength;
|
||||
NifmInternetConnectionStatus status;
|
||||
if (R_SUCCEEDED (nifmGetInternetConnectionStatus (&type, &wifiStrength, &status)))
|
||||
{
|
||||
if (type == NifmInternetConnectionType_Ethernet)
|
||||
{
|
||||
if (status == NifmInternetConnectionStatus_Connected)
|
||||
netIcon = ETH_ICON;
|
||||
else
|
||||
netIcon = ETH_NONE_ICON;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (wifiStrength >= 3)
|
||||
netIcon = WIFI3_ICON;
|
||||
else if (wifiStrength == 2)
|
||||
netIcon = WIFI3_ICON;
|
||||
else if (wifiStrength == 1)
|
||||
netIcon = WIFI3_ICON;
|
||||
else if (wifiStrength == 0)
|
||||
netIcon = WIFI_NONE_ICON;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// draw network icon
|
||||
pos.x -= ICON_WIDTH + style.FramePadding.x;
|
||||
ImGui::GetForegroundDrawList ()->AddImage (
|
||||
imgui::deko3d::makeTextureID (dkMakeTextureHandle (netIcon, 1)),
|
||||
pos,
|
||||
ImVec2 (pos.x + ICON_WIDTH, pos.y + ICON_HEIGHT),
|
||||
ImVec2 (0, 0),
|
||||
ImVec2 (1, 1),
|
||||
ImGui::GetColorU32 (ImGuiCol_Text));
|
||||
}
|
||||
|
||||
{
|
||||
// draw free space
|
||||
auto const freeSpace = FtpServer::getFreeSpace ();
|
||||
pos.x -= ImGui::CalcTextSize (freeSpace.c_str ()).x + style.FramePadding.x;
|
||||
ImGui::GetForegroundDrawList ()->AddText (
|
||||
pos, ImGui::GetColorU32 (ImGuiCol_Text), freeSpace.c_str ());
|
||||
}
|
||||
|
||||
if (s_activeAP)
|
||||
{
|
||||
auto const size = ImGui::CalcTextSize (s_ssid.c_str ());
|
||||
auto const ssidPos = ImVec2 (
|
||||
io.DisplaySize.x - style.FramePadding.x - size.x, 3 * style.FramePadding.y + size.y);
|
||||
ImGui::GetForegroundDrawList ()->AddText (
|
||||
ssidPos, ImGui::GetColorU32 (ImGuiCol_Text), s_ssid.c_str ());
|
||||
}
|
||||
|
||||
{
|
||||
// get current timestamp
|
||||
char timeBuffer[16];
|
||||
auto const now = std::time (nullptr);
|
||||
std::strftime (timeBuffer, sizeof (timeBuffer), "%H:%M:%S", std::localtime (&now));
|
||||
|
||||
// draw time (centered)
|
||||
pos.x = (io.DisplaySize.x - ImGui::CalcTextSize (timeBuffer).x) / 2.0f;
|
||||
ImGui::GetForegroundDrawList ()->AddText (
|
||||
pos, ImGui::GetColorU32 (ImGuiCol_Text), timeBuffer);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
bool platform::init ()
|
||||
{
|
||||
#ifdef CLASSIC
|
||||
consoleInit (&g_statusConsole);
|
||||
consoleInit (&g_logConsole);
|
||||
consoleInit (&g_sessionConsole);
|
||||
|
||||
consoleSetWindow (&g_statusConsole, 0, 0, 80, 1);
|
||||
consoleSetWindow (&g_logConsole, 0, 1, 80, 36);
|
||||
consoleSetWindow (&g_sessionConsole, 0, 37, 80, 8);
|
||||
#endif
|
||||
|
||||
#ifndef NDEBUG
|
||||
std::setvbuf (stderr, nullptr, _IOLBF, 0);
|
||||
#endif
|
||||
|
||||
padConfigureInput (1, HidNpadStyleSet_NpadFullCtrl);
|
||||
padInitializeDefault (&s_padState);
|
||||
|
||||
#ifndef CLASSIC
|
||||
if (!imgui::nx::init ())
|
||||
return false;
|
||||
|
||||
deko3dInit ();
|
||||
loadTextures ();
|
||||
imgui::deko3d::init (s_device,
|
||||
s_queue,
|
||||
s_cmdBuf[0],
|
||||
s_samplerDescriptors[0],
|
||||
s_imageDescriptors[0],
|
||||
dkMakeTextureHandle (0, 0),
|
||||
FB_NUM);
|
||||
#endif
|
||||
|
||||
appletHook (&s_appletHookCookie, handleAppletHook, nullptr);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool platform::enableAP (bool const enableAP_,
|
||||
std::string const &ssid_,
|
||||
std::string const &passphrase_)
|
||||
{
|
||||
if (s_activeAP == enableAP_)
|
||||
return true;
|
||||
|
||||
if (enableAP_)
|
||||
{
|
||||
auto const ssidError = validateSSID (ssid_);
|
||||
if (ssidError)
|
||||
{
|
||||
error ("Access Point: %s\n", ssidError);
|
||||
return false;
|
||||
}
|
||||
|
||||
auto const passphraseError = validatePassphrase (passphrase_);
|
||||
if (passphraseError)
|
||||
{
|
||||
error ("Access Point: %s\n", passphraseError);
|
||||
return false;
|
||||
}
|
||||
|
||||
auto rc = lp2pInitialize (Lp2pServiceType_App);
|
||||
if (R_FAILED (rc))
|
||||
{
|
||||
error ("lp2pInitialize: 0x%x\n", rc);
|
||||
return false;
|
||||
}
|
||||
|
||||
Lp2pGroupInfo groupInfo;
|
||||
lp2pCreateGroupInfo (&groupInfo);
|
||||
|
||||
// set SSID
|
||||
lp2pGroupInfoSetServiceName (&groupInfo, ssid_.c_str ());
|
||||
|
||||
// enable WPA2-PSK
|
||||
s8 flags = 0;
|
||||
lp2pGroupInfoSetFlags (&groupInfo, &flags, 1);
|
||||
|
||||
// passphrase
|
||||
rc = lp2pGroupInfoSetPassphrase (&groupInfo, passphrase_.c_str ());
|
||||
if (R_FAILED (rc))
|
||||
{
|
||||
error ("lp2pGroupInfoSetPassphrase: 0x%x\n", rc);
|
||||
lp2pExit ();
|
||||
return false;
|
||||
}
|
||||
|
||||
// create group
|
||||
rc = lp2pCreateGroup (&groupInfo);
|
||||
if (R_FAILED (rc))
|
||||
{
|
||||
error ("lp2pCreateGroup: 0x%x\n", rc);
|
||||
lp2pExit ();
|
||||
return false;
|
||||
}
|
||||
|
||||
rc = lp2pGetGroupInfo (&groupInfo);
|
||||
if (R_FAILED (rc))
|
||||
{
|
||||
error ("lp2pGetGroupInfo: 0x%x\n", rc);
|
||||
lp2pDestroyGroup ();
|
||||
lp2pExit ();
|
||||
return false;
|
||||
}
|
||||
|
||||
s_ssid = std::string ("SSID: ") + groupInfo.service_name;
|
||||
|
||||
s_activeAP = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
lp2pDestroyGroup ();
|
||||
lp2pExit ();
|
||||
s_activeAP = false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
char const *platform::validateSSID (std::string const &ssid_)
|
||||
{
|
||||
auto const ssid = std::string_view (ssid_).substr (0, ssid_.find_first_of ('\0'));
|
||||
|
||||
if (ssid.size () > 19)
|
||||
return "SSID too long";
|
||||
|
||||
for (auto const &c : ssid)
|
||||
{
|
||||
if (!std::isalnum (c) && c != '-')
|
||||
return "SSID can only contain alphanumeric and -";
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
char const *platform::validatePassphrase (std::string const &passphrase_)
|
||||
{
|
||||
auto const passphrase =
|
||||
std::string_view (passphrase_).substr (0, passphrase_.find_first_of ('\0'));
|
||||
|
||||
if (passphrase.size () < 8)
|
||||
return "Passphrase too short";
|
||||
else if (passphrase.size () > 63)
|
||||
return "Passphrase too long";
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
bool platform::networkVisible ()
|
||||
{
|
||||
if (s_activeAP)
|
||||
return true;
|
||||
|
||||
NifmInternetConnectionType type;
|
||||
std::uint32_t wifi;
|
||||
NifmInternetConnectionStatus status;
|
||||
if (R_FAILED (nifmGetInternetConnectionStatus (&type, &wifi, &status)))
|
||||
return false;
|
||||
|
||||
return status == NifmInternetConnectionStatus_Connected;
|
||||
}
|
||||
|
||||
bool platform::networkAddress (SockAddr &addr_)
|
||||
{
|
||||
if (s_activeAP)
|
||||
{
|
||||
Lp2pIpConfig ipConfig;
|
||||
auto const rc = lp2pGetIpConfig (&ipConfig);
|
||||
if (R_FAILED (rc))
|
||||
{
|
||||
error ("lp2pGetIpConfig: 0x%x\n", rc);
|
||||
return false;
|
||||
}
|
||||
|
||||
addr_ = *reinterpret_cast<struct sockaddr_in *> (ipConfig.ip_addr);
|
||||
return true;
|
||||
}
|
||||
|
||||
struct sockaddr_in addr;
|
||||
addr.sin_family = AF_INET;
|
||||
addr.sin_addr.s_addr = gethostid ();
|
||||
|
||||
addr_ = addr;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool platform::loop ()
|
||||
{
|
||||
if (!appletMainLoop ())
|
||||
return false;
|
||||
|
||||
padUpdate (&s_padState);
|
||||
|
||||
auto const keys = padGetButtons (&s_padState);
|
||||
|
||||
// check if the user wants to exit
|
||||
if (keys & HidNpadButton_Plus)
|
||||
return false;
|
||||
|
||||
// check if the user wants to toggle the backlight
|
||||
if (keys & HidNpadButton_Minus)
|
||||
{
|
||||
s_backlight = !s_backlight;
|
||||
appletSetLcdBacklightOffEnabled (!s_backlight);
|
||||
}
|
||||
|
||||
#ifndef CLASSIC
|
||||
auto const touchState = hidGetTouchScreenStates (&s_touchState, 1) ? &s_touchState : nullptr;
|
||||
auto const mouseState = hidGetMouseStates (&s_mouseState, 1) ? &s_mouseState : nullptr;
|
||||
auto const kbState = hidGetKeyboardStates (&s_kbState, 1) ? &s_kbState : nullptr;
|
||||
|
||||
imgui::nx::newFrame (&s_padState, touchState, mouseState, kbState);
|
||||
ImGui::NewFrame ();
|
||||
|
||||
auto const &io = ImGui::GetIO ();
|
||||
|
||||
auto const width = io.DisplaySize.x;
|
||||
auto const height = io.DisplaySize.y;
|
||||
|
||||
auto const x1 = (width - LOGO_WIDTH) * 0.5f;
|
||||
auto const x2 = x1 + LOGO_WIDTH;
|
||||
auto const y1 = (height - LOGO_HEIGHT) * 0.5f;
|
||||
auto const y2 = y1 + LOGO_HEIGHT;
|
||||
|
||||
ImGui::GetBackgroundDrawList ()->AddImage (
|
||||
imgui::deko3d::makeTextureID (dkMakeTextureHandle (1, 1)),
|
||||
ImVec2 (x1, y1),
|
||||
ImVec2 (x2, y2));
|
||||
#endif
|
||||
|
||||
drawStatus ();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void platform::render ()
|
||||
{
|
||||
#ifdef CLASSIC
|
||||
consoleUpdate (&g_statusConsole);
|
||||
consoleUpdate (&g_logConsole);
|
||||
consoleUpdate (&g_sessionConsole);
|
||||
#else
|
||||
ImGui::Render ();
|
||||
|
||||
auto const &io = ImGui::GetIO ();
|
||||
|
||||
if (s_width != io.DisplaySize.x || s_height != io.DisplaySize.y)
|
||||
{
|
||||
s_width = io.DisplaySize.x;
|
||||
s_height = io.DisplaySize.y;
|
||||
rebuildSwapchain (s_width, s_height);
|
||||
}
|
||||
|
||||
// get image from queue
|
||||
auto const slot = s_queue.acquireImage (s_swapchain);
|
||||
auto &cmdBuf = s_cmdBuf[slot];
|
||||
|
||||
cmdBuf.clear ();
|
||||
|
||||
// bind frame/depth buffers and clear them
|
||||
dk::ImageView colorTarget{s_frameBuffers[slot]};
|
||||
dk::ImageView depthTarget{s_depthBuffer};
|
||||
cmdBuf.bindRenderTargets (&colorTarget, &depthTarget);
|
||||
cmdBuf.clearColor (0, DkColorMask_RGBA, 0.125f, 0.294f, 0.478f, 1.0f);
|
||||
cmdBuf.clearDepthStencil (true, 1.0f, 0xFF, 0);
|
||||
s_queue.submitCommands (cmdBuf.finishList ());
|
||||
|
||||
imgui::deko3d::render (s_device, s_queue, cmdBuf, slot);
|
||||
|
||||
// wait for fragments to be completed before discarding depth/stencil buffer
|
||||
cmdBuf.barrier (DkBarrier_Fragments, 0);
|
||||
cmdBuf.discardDepthStencil ();
|
||||
|
||||
// present image
|
||||
s_queue.presentImage (s_swapchain, slot);
|
||||
#endif
|
||||
}
|
||||
|
||||
void platform::exit ()
|
||||
{
|
||||
#ifdef CLASSIC
|
||||
consoleExit (&g_sessionConsole);
|
||||
consoleExit (&g_logConsole);
|
||||
consoleExit (&g_statusConsole);
|
||||
#else
|
||||
imgui::nx::exit ();
|
||||
|
||||
// wait for queue to be idle
|
||||
s_queue.waitIdle ();
|
||||
|
||||
imgui::deko3d::exit ();
|
||||
deko3dExit ();
|
||||
#endif
|
||||
|
||||
appletUnhook (&s_appletHookCookie);
|
||||
|
||||
if (!s_backlight)
|
||||
appletSetLcdBacklightOffEnabled (false);
|
||||
|
||||
if (s_activeAP)
|
||||
{
|
||||
lp2pDestroyGroup ();
|
||||
lp2pExit ();
|
||||
s_activeAP = false;
|
||||
}
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
/// \brief Platform thread pimpl
|
||||
class platform::Thread::privateData_t
|
||||
{
|
||||
public:
|
||||
privateData_t () = default;
|
||||
|
||||
/// \brief Parameterized constructor
|
||||
/// \param func_ Thread entry point
|
||||
privateData_t (std::function<void ()> &&func_) : thread (std::move (func_))
|
||||
{
|
||||
}
|
||||
|
||||
/// \brief Underlying thread
|
||||
std::thread thread;
|
||||
};
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
platform::Thread::~Thread () = default;
|
||||
|
||||
platform::Thread::Thread () : m_d (new privateData_t ())
|
||||
{
|
||||
}
|
||||
|
||||
platform::Thread::Thread (std::function<void ()> &&func_)
|
||||
: m_d (new privateData_t (std::move (func_)))
|
||||
{
|
||||
}
|
||||
|
||||
platform::Thread::Thread (Thread &&that_) : m_d (new privateData_t ())
|
||||
{
|
||||
std::swap (m_d, that_.m_d);
|
||||
}
|
||||
|
||||
platform::Thread &platform::Thread::operator= (Thread &&that_)
|
||||
{
|
||||
std::swap (m_d, that_.m_d);
|
||||
return *this;
|
||||
}
|
||||
|
||||
void platform::Thread::join ()
|
||||
{
|
||||
m_d->thread.join ();
|
||||
}
|
||||
|
||||
void platform::Thread::sleep (std::chrono::milliseconds const timeout_)
|
||||
{
|
||||
std::this_thread::sleep_for (timeout_);
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
#define USE_STD_MUTEX 1
|
||||
|
||||
/// \brief Platform mutex pimpl
|
||||
class platform::Mutex::privateData_t
|
||||
{
|
||||
public:
|
||||
#if USE_STD_MUTEX
|
||||
/// \brief Underlying mutex
|
||||
std::mutex mutex;
|
||||
#else
|
||||
/// \brief Underlying mutex
|
||||
::Mutex mutex;
|
||||
#endif
|
||||
};
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
platform::Mutex::~Mutex () = default;
|
||||
|
||||
platform::Mutex::Mutex () : m_d (new privateData_t ())
|
||||
{
|
||||
#if !USE_STD_MUTEX
|
||||
mutexInit (&m_d->mutex);
|
||||
#endif
|
||||
}
|
||||
|
||||
void platform::Mutex::lock ()
|
||||
{
|
||||
#if USE_STD_MUTEX
|
||||
m_d->mutex.lock ();
|
||||
#else
|
||||
mutexLock (&m_d->mutex);
|
||||
#endif
|
||||
}
|
||||
|
||||
void platform::Mutex::unlock ()
|
||||
{
|
||||
#if USE_STD_MUTEX
|
||||
m_d->mutex.unlock ();
|
||||
#else
|
||||
mutexUnlock (&m_d->mutex);
|
||||
#endif
|
||||
}
|
Before Width: | Height: | Size: 4.8 KiB |
Before Width: | Height: | Size: 3.9 KiB |
Before Width: | Height: | Size: 4.3 KiB |
Before Width: | Height: | Size: 520 B |
Before Width: | Height: | Size: 570 B |
Before Width: | Height: | Size: 3.5 KiB |
Before Width: | Height: | Size: 4.8 KiB |
Before Width: | Height: | Size: 6.1 KiB |
Before Width: | Height: | Size: 5.6 KiB |