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Add NDS icon
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parent
2f668bd7c2
commit
f46efc9286
24
Makefile.nds
24
Makefile.nds
@ -140,21 +140,13 @@ export INCLUDE := $(foreach dir,$(INCLUDES),-iquote $(CURDIR)/$(dir))\
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-I$(CURDIR)/$(BUILD)
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export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
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ifeq ($(strip $(ICON)),)
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icons := $(wildcard *.bmp)
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icons := $(wildcard $(dir $(TARGET))*.bmp)
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ifneq (,$(findstring $(TARGET).bmp,$(icons)))
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export GAME_ICON := $(CURDIR)/$(TARGET).bmp
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else
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ifneq (,$(findstring icon.bmp,$(icons)))
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export GAME_ICON := $(CURDIR)/icon.bmp
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endif
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endif
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else
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ifeq ($(suffix $(ICON)), .grf)
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export GAME_ICON := $(CURDIR)/$(ICON)
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else
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export GAME_ICON := $(CURDIR)/$(BUILD)/$(notdir $(basename $(ICON))).grf
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ifneq (,$(findstring $(dir $(TARGET))icon.bmp,$(icons)))
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export GAME_ICON := $(CURDIR)/$(dir $(TARGET))icon.bmp
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endif
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endif
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@ -179,7 +171,7 @@ else
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#---------------------------------------------------------------------------------
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# main targets
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#---------------------------------------------------------------------------------
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$(OUTPUT).nds: $(OUTPUT).elf $(GAME_ICON)
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$(OUTPUT).nds: $(OUTPUT).elf
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$(OUTPUT).elf: $(OFILES)
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# need to build soundbank first
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@ -208,14 +200,6 @@ $(SOUNDBANK) : $(MODFILES)
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#---------------------------------------------------------------------------------
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grit $< -fts -o$*
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#---------------------------------------------------------------------------------
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# Convert non-GRF game icon to GRF if needed
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#---------------------------------------------------------------------------------
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$(GAME_ICON): $(notdir $(ICON))
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#---------------------------------------------------------------------------------
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@echo convert $(notdir $<)
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@grit $< -g -gt -gB4 -gT FF00FF -m! -p -pe 16 -fh! -ftr
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-include $(DEPSDIR)/*.d
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#---------------------------------------------------------------------------------------
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BIN
nds/icon.bmp
Normal file
BIN
nds/icon.bmp
Normal file
Binary file not shown.
After Width: | Height: | Size: 630 B |
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