mirror of
https://github.com/wiiu-env/ftpiiu_plugin.git
synced 2024-12-23 03:11:49 +01:00
660 lines
15 KiB
C++
660 lines
15 KiB
C++
// ftpd is a server implementation based on the following:
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// - RFC 959 (https://tools.ietf.org/html/rfc959)
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// - RFC 3659 (https://tools.ietf.org/html/rfc3659)
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// - suggested implementation details from https://cr.yp.to/ftp/filesystem.html
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//
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// Copyright (C) 2020 Michael Theall
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include "platform.h"
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#include "fs.h"
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#include "ftpServer.h"
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#include "log.h"
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#include "imgui_citro3d.h"
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#include "imgui_ctru.h"
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#include "imgui.h"
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#include <citro3d.h>
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#include <tex3ds.h>
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#ifndef CLASSIC
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#include "gfx.h"
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#endif
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#include <arpa/inet.h>
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#include <malloc.h>
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#include <atomic>
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#include <cassert>
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#include <chrono>
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#include <cstring>
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#include <ctime>
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#include <mutex>
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#ifdef CLASSIC
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PrintConsole g_statusConsole;
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PrintConsole g_logConsole;
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PrintConsole g_sessionConsole;
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#endif
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namespace
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{
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/// \brief Thread stack size
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constexpr auto STACK_SIZE = 0x8000;
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/// \brief soc:u buffer alignment
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constexpr auto SOCU_ALIGN = 0x1000;
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/// \brief soc:u buffer size
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constexpr auto SOCU_BUFFERSIZE = 0x100000;
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static_assert (SOCU_BUFFERSIZE % SOCU_ALIGN == 0);
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/// \brief Whether soc:u is active
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std::atomic<bool> s_socuActive = false;
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/// \brief soc:u buffer
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u32 *s_socuBuffer = nullptr;
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/// \brief ac:u fence
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platform::Mutex s_acuFence;
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/// \brief Whether to power backlight
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bool s_backlight = true;
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/// \brief Button state for toggling backlight
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unsigned s_buttons = 0;
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/// \brief APT hook cookie
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aptHookCookie s_aptHookCookie;
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#ifdef CLASSIC
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/// \brief Host address
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in_addr_t s_addr = 0;
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#else
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/// \brief Clear color
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constexpr auto CLEAR_COLOR = 0x204B7AFF;
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/// \brief Screen width
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constexpr auto SCREEN_WIDTH = 400.0f;
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/// \brief Screen height
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constexpr auto SCREEN_HEIGHT = 480.0f;
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#if ANTI_ALIAS
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/// \brief Display transfer scaling
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constexpr auto TRANSFER_SCALING = GX_TRANSFER_SCALE_XY;
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/// \brief Framebuffer scale
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constexpr auto FB_SCALE = 2.0f;
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#else
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/// \brief Display transfer scaling
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constexpr auto TRANSFER_SCALING = GX_TRANSFER_SCALE_NO;
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/// \brief Framebuffer scale
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constexpr auto FB_SCALE = 1.0f;
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#endif
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/// \brief Framebuffer width
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constexpr auto FB_WIDTH = SCREEN_WIDTH * FB_SCALE;
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/// \brief Framebuffer height
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constexpr auto FB_HEIGHT = SCREEN_HEIGHT * FB_SCALE;
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/// \brief Display transfer flags
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constexpr auto DISPLAY_TRANSFER_FLAGS =
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GX_TRANSFER_FLIP_VERT (0) | GX_TRANSFER_OUT_TILED (0) | GX_TRANSFER_RAW_COPY (0) |
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GX_TRANSFER_IN_FORMAT (GX_TRANSFER_FMT_RGBA8) | GX_TRANSFER_OUT_FORMAT (GX_TRANSFER_FMT_RGB8) |
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GX_TRANSFER_SCALING (TRANSFER_SCALING);
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/// \brief Top screen render target
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C3D_RenderTarget *s_top = nullptr;
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/// \brief Bottom screen render target
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C3D_RenderTarget *s_bottom = nullptr;
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/// \brief Texture atlas
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C3D_Tex s_gfxTexture;
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/// \brief Texture atlas metadata
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Tex3DS_Texture s_gfxT3x;
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#endif
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/// \brief Enable backlight
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/// \param enable_ Whether to enable backligh
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void enableBacklight (bool const enable_)
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{
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if (R_FAILED (gspLcdInit ()))
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return;
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(enable_ ? GSPLCD_PowerOnBacklight : GSPLCD_PowerOffBacklight) (GSPLCD_SCREEN_BOTH);
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gspLcdExit ();
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}
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/// \brief Handle APT cookie
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/// \param type_ Hook type
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/// \param param_ User param
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void handleAPTHook (APT_HookType const type_, void *const param_)
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{
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switch (type_)
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{
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case APTHOOK_ONSUSPEND:
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case APTHOOK_ONSLEEP:
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// turn on backlight, or you can't see the home menu!
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if (!s_backlight)
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enableBacklight (true);
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break;
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case APTHOOK_ONRESTORE:
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case APTHOOK_ONWAKEUP:
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// restore backlight setting
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enableBacklight (s_backlight);
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break;
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default:
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break;
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}
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}
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/// \brief Get network visibility
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bool getNetworkVisibility ()
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{
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// serialize ac:u access from multiple threads
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auto lock = std::lock_guard (s_acuFence);
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// get wifi status
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std::uint32_t wifi = 0;
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if (R_FAILED (ACU_GetWifiStatus (&wifi)) || !wifi)
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{
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#ifdef CLASSIC
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s_addr = 0;
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#endif
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return false;
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}
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#ifdef CLASSIC
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if (!s_addr)
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s_addr = gethostid ();
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if (s_addr == INADDR_BROADCAST)
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s_addr = 0;
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#endif
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return true;
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}
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/// \brief Start network
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void startNetwork ()
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{
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// check if already active
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if (s_socuActive)
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return;
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if (!getNetworkVisibility ())
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return;
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// allocate soc:u buffer
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if (!s_socuBuffer)
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s_socuBuffer = static_cast<u32 *> (::memalign (SOCU_ALIGN, SOCU_BUFFERSIZE));
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if (!s_socuBuffer)
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return;
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// initialize soc:u service
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if (R_FAILED (socInit (s_socuBuffer, SOCU_BUFFERSIZE)))
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return;
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s_socuActive = true;
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info ("Wifi connected\n");
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}
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/// \brief Draw citro3d logo
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void drawLogo ()
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{
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#ifndef CLASSIC
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// get citro3d logo subtexture
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auto subTex = Tex3DS_GetSubTexture (s_gfxT3x, gfx_c3dlogo_idx);
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// get framebuffer metrics
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auto const &io = ImGui::GetIO ();
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auto const screenWidth = io.DisplaySize.x;
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auto const screenHeight = io.DisplaySize.y;
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auto const logoWidth = subTex->width;
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auto const logoHeight = subTex->height;
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// calculate top screen coords
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auto const x1 = (screenWidth - logoWidth) * 0.5f;
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auto const x2 = x1 + logoWidth;
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auto const y1 = (screenHeight * 0.5f - logoHeight) * 0.5f;
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auto const y2 = y1 + logoHeight;
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// calculate uv coords
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auto const uv1 = ImVec2 (subTex->left, subTex->top);
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auto const uv2 = ImVec2 (subTex->right, subTex->bottom);
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// draw to top screen
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ImGui::GetBackgroundDrawList ()->AddImage (
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&s_gfxTexture, ImVec2 (x1, y1), ImVec2 (x2, y2), uv1, uv2);
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// draw to bottom screen
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ImGui::GetBackgroundDrawList ()->AddImage (&s_gfxTexture,
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ImVec2 (x1, y1 + screenHeight * 0.5f),
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ImVec2 (x2, y2 + screenHeight * 0.5f),
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uv1,
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uv2);
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#endif
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}
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/// \brief Draw status
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void drawStatus ()
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{
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#ifndef CLASSIC
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constexpr unsigned batteryLevels[] = {
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gfx_battery0_idx,
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gfx_battery0_idx,
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gfx_battery1_idx,
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gfx_battery2_idx,
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gfx_battery3_idx,
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gfx_battery4_idx,
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};
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constexpr unsigned wifiLevels[] = {
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gfx_wifiNull_idx,
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gfx_wifi1_idx,
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gfx_wifi2_idx,
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gfx_wifi3_idx,
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};
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// get battery charging state or level
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static u8 charging = 0;
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static u8 level = 5;
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PTMU_GetBatteryChargeState (&charging);
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if (!charging)
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{
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PTMU_GetBatteryLevel (&level);
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if (level >= std::extent_v<decltype (batteryLevels)>)
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svcBreak (USERBREAK_PANIC);
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}
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auto const &io = ImGui::GetIO ();
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auto const &style = ImGui::GetStyle ();
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auto const screenWidth = io.DisplaySize.x;
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// calculate battery icon metrics
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auto const battery =
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Tex3DS_GetSubTexture (s_gfxT3x, charging ? gfx_batteryCharge_idx : batteryLevels[level]);
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auto const batteryWidth = battery->width;
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auto const batteryHeight = battery->height;
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// calculate battery icon position
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auto const p1 = ImVec2 (screenWidth - batteryWidth, 0.0f);
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auto const p2 = ImVec2 (p1.x + batteryWidth, p1.y + batteryHeight);
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// calculate battery icon uv coords
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auto const uv1 = ImVec2 (battery->left, battery->top);
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auto const uv2 = ImVec2 (battery->right, battery->bottom);
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// draw battery icon
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ImGui::GetForegroundDrawList ()->AddImage (
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&s_gfxTexture, p1, p2, uv1, uv2, ImGui::GetColorU32 (ImGuiCol_Text));
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// get wifi strength
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auto const wifiStrength = osGetWifiStrength ();
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// calculate wifi icon metrics
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auto const wifi = Tex3DS_GetSubTexture (s_gfxT3x, wifiLevels[wifiStrength]);
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auto const wifiWidth = wifi->width;
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auto const wifiHeight = wifi->height;
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// calculate wifi icon position
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auto const p3 = ImVec2 (p1.x - wifiWidth - style.FramePadding.x, 0.0f);
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auto const p4 = ImVec2 (p3.x + wifiWidth, p3.y + wifiHeight);
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// calculate wifi icon uv coords
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auto const uv3 = ImVec2 (wifi->left, wifi->top);
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auto const uv4 = ImVec2 (wifi->right, wifi->bottom);
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// draw wifi icon
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ImGui::GetForegroundDrawList ()->AddImage (
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&s_gfxTexture, p3, p4, uv3, uv4, ImGui::GetColorU32 (ImGuiCol_Text));
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// draw current timestamp
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char timeBuffer[16];
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auto const now = std::time (nullptr);
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std::strftime (timeBuffer, sizeof (timeBuffer), "%H:%M:%S", std::localtime (&now));
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// draw free space
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char buffer[64];
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auto const freeSpace = FtpServer::getFreeSpace ();
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std::snprintf (
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buffer, sizeof (buffer), "%s %s", timeBuffer, freeSpace.empty () ? "" : freeSpace.c_str ());
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auto const size = ImGui::CalcTextSize (buffer);
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auto const p5 = ImVec2 (p3.x - size.x - style.FramePadding.x, style.FramePadding.y);
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ImGui::GetForegroundDrawList ()->AddText (p5, ImGui::GetColorU32 (ImGuiCol_Text), buffer);
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#endif
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}
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}
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bool platform::init ()
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{
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// enable New 3DS speedup
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osSetSpeedupEnable (true);
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acInit ();
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ptmuInit ();
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#ifndef CLASSIC
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romfsInit ();
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#endif
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gfxInitDefault ();
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gfxSet3D (false);
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#ifdef CLASSIC
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consoleInit (GFX_TOP, &g_statusConsole);
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consoleInit (GFX_TOP, &g_logConsole);
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consoleInit (GFX_BOTTOM, &g_sessionConsole);
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consoleSetWindow (&g_statusConsole, 0, 0, 50, 1);
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consoleSetWindow (&g_logConsole, 0, 1, 50, 29);
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consoleSetWindow (&g_sessionConsole, 0, 0, 40, 30);
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#endif
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#ifndef NDEBUG
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consoleDebugInit (debugDevice_SVC);
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std::setvbuf (stderr, nullptr, _IOLBF, 0);
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#endif
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aptHook (&s_aptHookCookie, handleAPTHook, nullptr);
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#ifndef CLASSIC
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// initialize citro3d
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C3D_Init (2 * C3D_DEFAULT_CMDBUF_SIZE);
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// create top screen render target
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s_top =
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C3D_RenderTargetCreate (FB_HEIGHT * 0.5f, FB_WIDTH, GPU_RB_RGBA8, GPU_RB_DEPTH24_STENCIL8);
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C3D_RenderTargetSetOutput (s_top, GFX_TOP, GFX_LEFT, DISPLAY_TRANSFER_FLAGS);
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// create bottom screen render target
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s_bottom = C3D_RenderTargetCreate (
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FB_HEIGHT * 0.5f, FB_WIDTH * 0.8f, GPU_RB_RGBA8, GPU_RB_DEPTH24_STENCIL8);
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C3D_RenderTargetSetOutput (s_bottom, GFX_BOTTOM, GFX_LEFT, DISPLAY_TRANSFER_FLAGS);
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if (!imgui::ctru::init ())
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return false;
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imgui::citro3d::init ();
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{
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// load texture atlas
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fs::File file;
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if (!file.open ("romfs:/gfx.t3x"))
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svcBreak (USERBREAK_PANIC);
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s_gfxT3x = Tex3DS_TextureImportStdio (file, &s_gfxTexture, nullptr, true);
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if (!s_gfxT3x)
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svcBreak (USERBREAK_PANIC);
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C3D_TexSetFilter (&s_gfxTexture, GPU_LINEAR, GPU_LINEAR);
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}
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auto &io = ImGui::GetIO ();
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auto &style = ImGui::GetStyle ();
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// disable imgui.ini file
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io.IniFilename = nullptr;
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// citro3d logo doesn't quite show with the default transparency
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style.Colors[ImGuiCol_WindowBg].w = 0.8f;
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style.ScaleAllSizes (0.5f);
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#endif
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return true;
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}
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bool platform::networkVisible ()
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{
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// check if soc:u is active
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if (!s_socuActive)
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return false;
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return getNetworkVisibility ();
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}
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bool platform::networkAddress (SockAddr &addr_)
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{
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struct sockaddr_in addr;
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addr.sin_family = AF_INET;
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addr.sin_addr.s_addr = gethostid ();
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addr_ = addr;
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return true;
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}
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bool platform::loop ()
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{
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if (!aptMainLoop ())
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return false;
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startNetwork ();
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hidScanInput ();
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auto const kDown = hidKeysDown ();
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auto const kHeld = hidKeysHeld ();
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auto const kUp = hidKeysUp ();
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// check if the user wants to exit
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if (kDown & KEY_START)
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return false;
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// check if the user wants to toggle the backlight
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// avoid toggling during the Rosalina menu default combo
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if (kDown == KEY_SELECT && kHeld == KEY_SELECT)
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{
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// SELECT was pressed and no other keys are held, so reset state
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s_buttons = KEY_SELECT;
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}
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else if (kUp & KEY_SELECT)
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{
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// SELECT was released
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if (s_buttons == KEY_SELECT)
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{
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// no other button was held at the same time as SELECT, so toggle
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s_backlight = !s_backlight;
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enableBacklight (s_backlight);
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}
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}
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else
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{
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// add any held buttons
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s_buttons |= kHeld;
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}
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#ifndef CLASSIC
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auto &io = ImGui::GetIO ();
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// setup display metrics
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io.DisplaySize = ImVec2 (SCREEN_WIDTH, SCREEN_HEIGHT);
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io.DisplayFramebufferScale = ImVec2 (FB_SCALE, FB_SCALE);
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imgui::ctru::newFrame ();
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ImGui::NewFrame ();
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#endif
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return true;
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}
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void platform::render ()
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{
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drawLogo ();
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drawStatus ();
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#ifdef CLASSIC
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gfxFlushBuffers ();
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gspWaitForVBlank ();
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gfxSwapBuffers ();
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#else
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ImGui::Render ();
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C3D_FrameBegin (C3D_FRAME_SYNCDRAW);
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// clear frame/depth buffers
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C3D_RenderTargetClear (s_top, C3D_CLEAR_ALL, CLEAR_COLOR, 0);
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C3D_RenderTargetClear (s_bottom, C3D_CLEAR_ALL, CLEAR_COLOR, 0);
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imgui::citro3d::render (s_top, s_bottom);
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C3D_FrameEnd (0);
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#endif
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}
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void platform::exit ()
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{
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#ifndef CLASSIC
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imgui::citro3d::exit ();
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// free graphics
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Tex3DS_TextureFree (s_gfxT3x);
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C3D_TexDelete (&s_gfxTexture);
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// free render targets
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C3D_RenderTargetDelete (s_bottom);
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C3D_RenderTargetDelete (s_top);
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// deinitialize citro3d
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C3D_Fini ();
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#endif
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if (s_socuActive)
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socExit ();
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s_socuActive = false;
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std::free (s_socuBuffer);
|
|
|
|
aptUnhook (&s_aptHookCookie);
|
|
|
|
// turn backlight back on
|
|
if (!s_backlight)
|
|
enableBacklight (true);
|
|
|
|
gfxExit ();
|
|
#ifndef CLASSIC
|
|
romfsExit ();
|
|
#endif
|
|
ptmuExit ();
|
|
acExit ();
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
platform::steady_clock::time_point platform::steady_clock::now () noexcept
|
|
{
|
|
return time_point (duration (svcGetSystemTick ()));
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
/// \brief Platform thread pimpl
|
|
class platform::Thread::privateData_t
|
|
{
|
|
public:
|
|
privateData_t ()
|
|
{
|
|
if (thread)
|
|
threadFree (thread);
|
|
}
|
|
|
|
/// \brief Parameterized constructor
|
|
/// \param func_ Thread entry point
|
|
privateData_t (std::function<void ()> &&func_) : thread (nullptr), func (std::move (func_))
|
|
{
|
|
// use next-lower priority
|
|
s32 priority = 0x30;
|
|
svcGetThreadPriority (&priority, CUR_THREAD_HANDLE);
|
|
priority = std::clamp<s32> (priority, 0x18, 0x3F - 1) + 1;
|
|
|
|
// use appcore
|
|
thread = threadCreate (&privateData_t::threadFunc, this, STACK_SIZE, priority, 0, false);
|
|
assert (thread);
|
|
}
|
|
|
|
/// \brief Underlying thread entry point
|
|
/// \param arg_ Thread pimpl object
|
|
static void threadFunc (void *const arg_)
|
|
{
|
|
// call passed-in entry point
|
|
auto const t = static_cast<privateData_t *> (arg_);
|
|
t->func ();
|
|
}
|
|
|
|
/// \brief Underlying thread
|
|
::Thread thread = nullptr;
|
|
/// \brief Thread entry point
|
|
std::function<void ()> func;
|
|
};
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
platform::Thread::~Thread () = default;
|
|
|
|
platform::Thread::Thread () : m_d (new privateData_t ())
|
|
{
|
|
}
|
|
|
|
platform::Thread::Thread (std::function<void ()> &&func_)
|
|
: m_d (new privateData_t (std::move (func_)))
|
|
{
|
|
}
|
|
|
|
platform::Thread::Thread (Thread &&that_) : m_d (new privateData_t ())
|
|
{
|
|
std::swap (m_d, that_.m_d);
|
|
}
|
|
|
|
platform::Thread &platform::Thread::operator= (Thread &&that_)
|
|
{
|
|
std::swap (m_d, that_.m_d);
|
|
return *this;
|
|
}
|
|
|
|
void platform::Thread::join ()
|
|
{
|
|
threadJoin (m_d->thread, UINT64_MAX);
|
|
}
|
|
|
|
void platform::Thread::sleep (std::chrono::milliseconds const timeout_)
|
|
{
|
|
svcSleepThread (std::chrono::nanoseconds (timeout_).count ());
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
/// \brief Platform mutex pimpl
|
|
class platform::Mutex::privateData_t
|
|
{
|
|
public:
|
|
/// \brief Underlying mutex
|
|
LightLock mutex;
|
|
};
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
platform::Mutex::~Mutex () = default;
|
|
|
|
platform::Mutex::Mutex () : m_d (new privateData_t ())
|
|
{
|
|
LightLock_Init (&m_d->mutex);
|
|
}
|
|
|
|
void platform::Mutex::lock ()
|
|
{
|
|
LightLock_Lock (&m_d->mutex);
|
|
}
|
|
|
|
void platform::Mutex::unlock ()
|
|
{
|
|
LightLock_Unlock (&m_d->mutex);
|
|
}
|