mirror of
https://github.com/wiiu-env/ftpiiu_plugin.git
synced 2024-11-05 12:35:08 +01:00
704 lines
19 KiB
C++
704 lines
19 KiB
C++
// ftpd is a server implementation based on the following:
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// - RFC 959 (https://tools.ietf.org/html/rfc959)
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// - RFC 3659 (https://tools.ietf.org/html/rfc3659)
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// - suggested implementation details from https://cr.yp.to/ftp/filesystem.html
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//
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// Copyright (C) 2020 Michael Theall
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include "platform.h"
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#include "fs.h"
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#include "imgui_deko3d.h"
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#include "imgui_nx.h"
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#include "imgui.h"
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#include <zstd.h>
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#include <switch.h>
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#include <sys/stat.h>
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#include <cerrno>
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#include <cstdio>
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#include <cstdlib>
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#include <cstring>
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#include <mutex>
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#include <numeric>
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#include <thread>
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namespace
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{
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/// \brief Texture index
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enum TextureIndex
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{
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DEKO3D_LOGO = 1,
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BATTERY_ICON,
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CHARGING_ICON,
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ETH_NONE_ICON,
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ETH_ICON,
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AIRPLANE_ICON,
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WIFI_NONE_ICON,
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WIFI1_ICON,
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WIFI2_ICON,
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WIFI3_ICON,
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MAX_TEXTURE,
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};
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/// \brief deko3d logo width
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constexpr auto LOGO_WIDTH = 500;
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/// \brief deko3d logo height
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constexpr auto LOGO_HEIGHT = 493;
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/// \brief icon width
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constexpr auto ICON_WIDTH = 24;
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/// \brief icon height
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constexpr auto ICON_HEIGHT = 24;
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/// \brief Maximum number of samplers
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constexpr auto MAX_SAMPLERS = 2;
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/// \brief Maximum number of images
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constexpr auto MAX_IMAGES = MAX_TEXTURE;
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/// \brief Number of framebuffers
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constexpr auto FB_NUM = 2u;
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/// \brief Command buffer size
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constexpr auto CMDBUF_SIZE = 1024 * 1024;
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/// \brief Framebuffer width
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unsigned s_width = 1920;
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/// \brief Framebuffer height
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unsigned s_height = 1080;
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/// \brief deko3d device
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dk::UniqueDevice s_device;
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/// \brief Depth buffer memblock
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dk::UniqueMemBlock s_depthMemBlock;
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/// \brief Depth buffer image
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dk::Image s_depthBuffer;
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/// \brief Framebuffer memblock
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dk::UniqueMemBlock s_fbMemBlock;
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/// \brief Framebuffer images
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dk::Image s_frameBuffers[FB_NUM];
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/// \brief Command buffer memblock
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dk::UniqueMemBlock s_cmdMemBlock[FB_NUM];
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/// \brief Command buffers
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dk::UniqueCmdBuf s_cmdBuf[FB_NUM];
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/// \brief Image memblock
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dk::UniqueMemBlock s_imageMemBlock;
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/// \brief Image/Sampler descriptor memblock
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dk::UniqueMemBlock s_descriptorMemBlock;
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/// \brief Sample descriptors
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dk::SamplerDescriptor *s_samplerDescriptors = nullptr;
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/// \brief Image descriptors
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dk::ImageDescriptor *s_imageDescriptors = nullptr;
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/// \brief deko3d queue
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dk::UniqueQueue s_queue;
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/// \brief deko3d swapchain
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dk::UniqueSwapchain s_swapchain;
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/// \brief Rebuild swapchain
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/// \param width_ Framebuffer width
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/// \param height_ Framebuffer height
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/// \note This assumes the first call is the largest a framebuffer will ever be
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void rebuildSwapchain (unsigned const width_, unsigned const height_)
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{
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// destroy old swapchain
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s_swapchain = nullptr;
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// create new depth buffer image layout
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dk::ImageLayout depthLayout;
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dk::ImageLayoutMaker{s_device}
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.setFlags (DkImageFlags_UsageRender | DkImageFlags_HwCompression)
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.setFormat (DkImageFormat_Z24S8)
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.setDimensions (width_, height_)
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.initialize (depthLayout);
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auto const depthAlign = depthLayout.getAlignment ();
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auto const depthSize = depthLayout.getSize ();
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// create depth buffer memblock
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if (!s_depthMemBlock)
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{
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s_depthMemBlock = dk::MemBlockMaker{s_device,
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imgui::deko3d::align (
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depthSize, std::max<unsigned> (depthAlign, DK_MEMBLOCK_ALIGNMENT))}
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.setFlags (DkMemBlockFlags_GpuCached | DkMemBlockFlags_Image)
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.create ();
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}
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s_depthBuffer.initialize (depthLayout, s_depthMemBlock, 0);
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// create framebuffer image layout
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dk::ImageLayout fbLayout;
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dk::ImageLayoutMaker{s_device}
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.setFlags (
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DkImageFlags_UsageRender | DkImageFlags_UsagePresent | DkImageFlags_HwCompression)
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.setFormat (DkImageFormat_RGBA8_Unorm)
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.setDimensions (width_, height_)
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.initialize (fbLayout);
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auto const fbAlign = fbLayout.getAlignment ();
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auto const fbSize = fbLayout.getSize ();
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// create framebuffer memblock
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if (!s_fbMemBlock)
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{
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s_fbMemBlock = dk::MemBlockMaker{s_device,
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imgui::deko3d::align (
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FB_NUM * fbSize, std::max<unsigned> (fbAlign, DK_MEMBLOCK_ALIGNMENT))}
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.setFlags (DkMemBlockFlags_GpuCached | DkMemBlockFlags_Image)
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.create ();
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}
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// initialize swapchain images
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std::array<DkImage const *, FB_NUM> swapchainImages;
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for (unsigned i = 0; i < FB_NUM; ++i)
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{
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swapchainImages[i] = &s_frameBuffers[i];
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s_frameBuffers[i].initialize (fbLayout, s_fbMemBlock, i * fbSize);
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}
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// create swapchain
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s_swapchain = dk::SwapchainMaker{s_device, nwindowGetDefault (), swapchainImages}.create ();
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}
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/// \brief Initialize deko3d
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void deko3dInit ()
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{
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// create deko3d device
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s_device = dk::DeviceMaker{}.create ();
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// initialize swapchain with maximum resolution
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rebuildSwapchain (1920, 1080);
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// create memblocks for each image slot
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for (std::size_t i = 0; i < FB_NUM; ++i)
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{
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// create command buffer memblock
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s_cmdMemBlock[i] =
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dk::MemBlockMaker{s_device, imgui::deko3d::align (CMDBUF_SIZE, DK_MEMBLOCK_ALIGNMENT)}
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.setFlags (DkMemBlockFlags_CpuUncached | DkMemBlockFlags_GpuCached)
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.create ();
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// create command buffer
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s_cmdBuf[i] = dk::CmdBufMaker{s_device}.create ();
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s_cmdBuf[i].addMemory (s_cmdMemBlock[i], 0, s_cmdMemBlock[i].getSize ());
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}
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// create image/sampler memblock
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static_assert (sizeof (dk::ImageDescriptor) == DK_IMAGE_DESCRIPTOR_ALIGNMENT);
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static_assert (sizeof (dk::SamplerDescriptor) == DK_SAMPLER_DESCRIPTOR_ALIGNMENT);
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static_assert (DK_IMAGE_DESCRIPTOR_ALIGNMENT == DK_SAMPLER_DESCRIPTOR_ALIGNMENT);
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s_descriptorMemBlock = dk::MemBlockMaker{s_device,
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imgui::deko3d::align (
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(MAX_SAMPLERS + MAX_IMAGES) * sizeof (dk::ImageDescriptor), DK_MEMBLOCK_ALIGNMENT)}
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.setFlags (DkMemBlockFlags_CpuUncached | DkMemBlockFlags_GpuCached)
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.create ();
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// get cpu address for descriptors
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s_samplerDescriptors =
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static_cast<dk::SamplerDescriptor *> (s_descriptorMemBlock.getCpuAddr ());
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s_imageDescriptors =
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reinterpret_cast<dk::ImageDescriptor *> (&s_samplerDescriptors[MAX_SAMPLERS]);
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// create queue
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s_queue = dk::QueueMaker{s_device}.setFlags (DkQueueFlags_Graphics).create ();
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auto &cmdBuf = s_cmdBuf[0];
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// bind image/sampler descriptors
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cmdBuf.bindSamplerDescriptorSet (s_descriptorMemBlock.getGpuAddr (), MAX_SAMPLERS);
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cmdBuf.bindImageDescriptorSet (
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s_descriptorMemBlock.getGpuAddr () + MAX_SAMPLERS * sizeof (dk::SamplerDescriptor),
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MAX_IMAGES);
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s_queue.submitCommands (cmdBuf.finishList ());
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s_queue.waitIdle ();
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cmdBuf.clear ();
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}
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/// \brief Load textures
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void loadTextures ()
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{
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struct TextureInfo
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{
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TextureInfo (char const *const path_, unsigned const width_, unsigned const height_)
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: path (path_), width (width_), height (height_)
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{
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}
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char const *const path;
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unsigned width;
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unsigned height;
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};
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TextureInfo textureInfos[] = {TextureInfo ("romfs:/deko3d.rgba.zst", LOGO_WIDTH, LOGO_HEIGHT),
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TextureInfo ("romfs:/battery_icon.rgba.zst", ICON_WIDTH, ICON_HEIGHT),
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TextureInfo ("romfs:/charging_icon.rgba.zst", ICON_WIDTH, ICON_HEIGHT),
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TextureInfo ("romfs:/eth_none_icon.rgba.zst", ICON_WIDTH, ICON_HEIGHT),
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TextureInfo ("romfs:/eth_icon.rgba.zst", ICON_WIDTH, ICON_HEIGHT),
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TextureInfo ("romfs:/airplane_icon.rgba.zst", ICON_WIDTH, ICON_HEIGHT),
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TextureInfo ("romfs:/wifi_none_icon.rgba.zst", ICON_WIDTH, ICON_HEIGHT),
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TextureInfo ("romfs:/wifi1_icon.rgba.zst", ICON_WIDTH, ICON_HEIGHT),
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TextureInfo ("romfs:/wifi2_icon.rgba.zst", ICON_WIDTH, ICON_HEIGHT),
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TextureInfo ("romfs:/wifi3_icon.rgba.zst", ICON_WIDTH, ICON_HEIGHT)};
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// create memblock for transfer (large enough for the largest source file)
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dk::UniqueMemBlock memBlock =
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dk::MemBlockMaker{s_device, imgui::deko3d::align (1048576, DK_MEMBLOCK_ALIGNMENT)}
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.setFlags (DkMemBlockFlags_CpuUncached | DkMemBlockFlags_GpuCached)
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.create ();
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// create image memblock (large enough to hold all the images)
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s_imageMemBlock = dk::MemBlockMaker{s_device,
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imgui::deko3d::align (1048576 + (MAX_TEXTURE - 2) * 4096, DK_MEMBLOCK_ALIGNMENT)}
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.setFlags (DkMemBlockFlags_GpuCached | DkMemBlockFlags_Image)
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.create ();
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auto &cmdBuf = s_cmdBuf[0];
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unsigned imageIndex = 1;
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unsigned imageOffset = 0;
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for (auto const &textureInfo : textureInfos)
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{
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struct stat st;
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if (::stat (textureInfo.path, &st) != 0)
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{
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std::fprintf (stderr, "stat(%s): %s\n", textureInfo.path, std::strerror (errno));
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std::abort ();
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}
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fs::File fp;
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if (!fp.open (textureInfo.path))
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{
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std::fprintf (stderr, "open(%s): %s\n", textureInfo.path, std::strerror (errno));
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std::abort ();
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}
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// read file into memory
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std::vector<char> buffer (st.st_size);
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if (!fp.readAll (buffer.data (), buffer.size ()))
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{
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std::fprintf (stderr, "read(%s): %s\n", textureInfo.path, std::strerror (errno));
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std::abort ();
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}
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// get uncompressed size
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auto const size = ZSTD_getFrameContentSize (buffer.data (), buffer.size ());
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if (ZSTD_isError (size))
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{
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std::fprintf (stderr, "ZSTD_getFrameContentSize: %s\n", ZSTD_getErrorName (size));
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std::abort ();
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}
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assert (size <= memBlock.getSize ());
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// wait for previous transfer to complete
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s_queue.waitIdle ();
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// decompress into transfer memblock
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auto const decoded =
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ZSTD_decompress (memBlock.getCpuAddr (), size, buffer.data (), buffer.size ());
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if (ZSTD_isError (decoded))
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{
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std::fprintf (stderr, "ZSTD_decompress: %s\n", ZSTD_getErrorName (decoded));
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std::abort ();
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}
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// initialize texture image layout
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dk::ImageLayout layout;
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dk::ImageLayoutMaker{s_device}
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.setFlags (0)
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.setFormat (DkImageFormat_RGBA8_Unorm)
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.setDimensions (textureInfo.width, textureInfo.height)
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.initialize (layout);
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// calculate image offset
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imageOffset = imgui::deko3d::align (imageOffset, layout.getAlignment ());
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assert (imageOffset < s_imageMemBlock.getSize ());
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assert (s_imageMemBlock.getSize () - imageOffset >= layout.getSize ());
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// initialize image descriptor
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dk::Image image;
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image.initialize (layout, s_imageMemBlock, imageOffset);
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s_imageDescriptors[imageIndex++].initialize (image);
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// copy texture to image
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dk::ImageView imageView (image);
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cmdBuf.copyBufferToImage ({memBlock.getGpuAddr ()},
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imageView,
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{0, 0, 0, textureInfo.width, textureInfo.height, 1});
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s_queue.submitCommands (cmdBuf.finishList ());
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imageOffset += imgui::deko3d::align (layout.getSize (), layout.getAlignment ());
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}
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// initialize sampler descriptor
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s_samplerDescriptors[1].initialize (
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dk::Sampler{}
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.setFilter (DkFilter_Linear, DkFilter_Linear)
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.setWrapMode (DkWrapMode_ClampToEdge, DkWrapMode_ClampToEdge, DkWrapMode_ClampToEdge));
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// wait for commands to complete before releasing memblocks
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s_queue.waitIdle ();
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}
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/// \brief Deinitialize deko3d
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void deko3dExit ()
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{
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// clean up all of the deko3d objects
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s_imageMemBlock = nullptr;
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s_descriptorMemBlock = nullptr;
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for (unsigned i = 0; i < FB_NUM; ++i)
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{
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s_cmdBuf[i] = nullptr;
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s_cmdMemBlock[i] = nullptr;
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}
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s_queue = nullptr;
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s_swapchain = nullptr;
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s_fbMemBlock = nullptr;
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s_depthMemBlock = nullptr;
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s_device = nullptr;
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}
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/// \brief Draw time status
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void drawTimeStatus ()
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{
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auto const &io = ImGui::GetIO ();
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auto const &style = ImGui::GetStyle ();
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// draw current timestamp
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char buffer[64];
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auto const now = std::time (nullptr);
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std::strftime (buffer, sizeof (buffer), "%H:%M:%S", std::localtime (&now));
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ImGui::GetForegroundDrawList ()->AddText (
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ImVec2 (io.DisplaySize.x - 240.0f, style.FramePadding.y),
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ImGui::GetColorU32 (ImGuiCol_Text),
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buffer);
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}
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/// \brief Draw network status
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void drawNetworkStatus ()
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{
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TextureIndex netIcon = AIRPLANE_ICON;
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NifmInternetConnectionType type;
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std::uint32_t wifiStrength;
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NifmInternetConnectionStatus status;
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if (R_SUCCEEDED (nifmGetInternetConnectionStatus (&type, &wifiStrength, &status)))
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{
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if (type == NifmInternetConnectionType_Ethernet)
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{
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if (status == NifmInternetConnectionStatus_Connected)
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netIcon = ETH_ICON;
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else
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netIcon = ETH_NONE_ICON;
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}
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else
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{
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if (wifiStrength >= 3)
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netIcon = WIFI3_ICON;
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else if (wifiStrength == 2)
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netIcon = WIFI3_ICON;
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else if (wifiStrength == 1)
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netIcon = WIFI3_ICON;
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else if (wifiStrength == 0)
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netIcon = WIFI_NONE_ICON;
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}
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}
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auto const &io = ImGui::GetIO ();
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auto const &style = ImGui::GetStyle ();
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auto const x1 = io.DisplaySize.x - ICON_WIDTH - 100.0f;
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auto const x2 = x1 + ICON_WIDTH;
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auto const y1 = style.FramePadding.y;
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auto const y2 = y1 + ICON_HEIGHT;
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ImGui::GetForegroundDrawList ()->AddImage (
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imgui::deko3d::makeTextureID (dkMakeTextureHandle (netIcon, 1)),
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ImVec2 (x1, y1),
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ImVec2 (x2, y2),
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ImVec2 (0, 0),
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ImVec2 (1, 1),
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ImGui::GetColorU32 (ImGuiCol_Text));
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}
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/// \brief Draw power status
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void drawPowerStatus ()
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{
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std::uint32_t batteryCharge = 0;
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psmGetBatteryChargePercentage (&batteryCharge);
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ChargerType charger = ChargerType_None;
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psmGetChargerType (&charger);
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TextureIndex powerIcon = BATTERY_ICON;
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if (charger != ChargerType_None)
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powerIcon = CHARGING_ICON;
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auto const &io = ImGui::GetIO ();
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auto const &style = ImGui::GetStyle ();
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auto const x1 = io.DisplaySize.x - ICON_WIDTH - style.FramePadding.x;
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auto const x2 = x1 + ICON_WIDTH;
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auto const y1 = style.FramePadding.y;
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auto const y2 = y1 + ICON_HEIGHT;
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ImGui::GetForegroundDrawList ()->AddImage (
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imgui::deko3d::makeTextureID (dkMakeTextureHandle (powerIcon, 1)),
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ImVec2 (x1, y1),
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ImVec2 (x2, y2),
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ImVec2 (0, 0),
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ImVec2 (1, 1),
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ImGui::GetColorU32 (ImGuiCol_Text));
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char buffer[16];
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std::sprintf (buffer, "%3u%%", batteryCharge);
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ImGui::GetForegroundDrawList ()->AddText (
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ImVec2 (x1 - 70.0f, y1), ImGui::GetColorU32 (ImGuiCol_Text), buffer);
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}
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/// \brief Draw status
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void drawStatus ()
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{
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drawTimeStatus ();
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drawNetworkStatus ();
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drawPowerStatus ();
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}
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}
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|
bool platform::init ()
|
|
{
|
|
#ifndef NDEBUG
|
|
std::setvbuf (stderr, nullptr, _IOLBF, 0);
|
|
#endif
|
|
|
|
if (!imgui::nx::init ())
|
|
return false;
|
|
|
|
deko3dInit ();
|
|
loadTextures ();
|
|
imgui::deko3d::init (s_device,
|
|
s_queue,
|
|
s_cmdBuf[0],
|
|
s_samplerDescriptors[0],
|
|
s_imageDescriptors[0],
|
|
dkMakeTextureHandle (0, 0),
|
|
FB_NUM);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool platform::networkVisible ()
|
|
{
|
|
NifmInternetConnectionType type;
|
|
std::uint32_t wifi;
|
|
NifmInternetConnectionStatus status;
|
|
if (R_FAILED (nifmGetInternetConnectionStatus (&type, &wifi, &status)))
|
|
return false;
|
|
|
|
return status == NifmInternetConnectionStatus_Connected;
|
|
}
|
|
|
|
bool platform::loop ()
|
|
{
|
|
if (!appletMainLoop ())
|
|
return false;
|
|
|
|
hidScanInput ();
|
|
|
|
auto const keysDown = hidKeysDown (CONTROLLER_P1_AUTO);
|
|
if (keysDown & KEY_PLUS)
|
|
return false;
|
|
|
|
imgui::nx::newFrame ();
|
|
ImGui::NewFrame ();
|
|
|
|
auto const &io = ImGui::GetIO ();
|
|
|
|
auto const width = io.DisplaySize.x;
|
|
auto const height = io.DisplaySize.y;
|
|
|
|
auto const x1 = (width - LOGO_WIDTH) * 0.5f;
|
|
auto const x2 = x1 + LOGO_WIDTH;
|
|
auto const y1 = (height - LOGO_HEIGHT) * 0.5f;
|
|
auto const y2 = y1 + LOGO_HEIGHT;
|
|
|
|
ImGui::GetBackgroundDrawList ()->AddImage (
|
|
imgui::deko3d::makeTextureID (dkMakeTextureHandle (1, 1)),
|
|
ImVec2 (x1, y1),
|
|
ImVec2 (x2, y2));
|
|
|
|
drawStatus ();
|
|
|
|
return true;
|
|
}
|
|
|
|
void platform::render ()
|
|
{
|
|
ImGui::Render ();
|
|
|
|
auto &io = ImGui::GetIO ();
|
|
|
|
if (s_width != io.DisplaySize.x || s_height != io.DisplaySize.y)
|
|
{
|
|
s_width = io.DisplaySize.x;
|
|
s_height = io.DisplaySize.y;
|
|
rebuildSwapchain (s_width, s_height);
|
|
}
|
|
|
|
// get image from queue
|
|
auto const slot = s_queue.acquireImage (s_swapchain);
|
|
auto &cmdBuf = s_cmdBuf[slot];
|
|
|
|
cmdBuf.clear ();
|
|
|
|
// bind frame/depth buffers and clear them
|
|
dk::ImageView colorTarget{s_frameBuffers[slot]};
|
|
dk::ImageView depthTarget{s_depthBuffer};
|
|
cmdBuf.bindRenderTargets (&colorTarget, &depthTarget);
|
|
cmdBuf.clearColor (0, DkColorMask_RGBA, 0.125f, 0.294f, 0.478f, 1.0f);
|
|
cmdBuf.clearDepthStencil (true, 1.0f, 0xFF, 0);
|
|
s_queue.submitCommands (cmdBuf.finishList ());
|
|
|
|
imgui::deko3d::render (s_device, s_queue, cmdBuf, slot);
|
|
|
|
// wait for fragments to be completed before discarding depth/stencil buffer
|
|
cmdBuf.barrier (DkBarrier_Fragments, 0);
|
|
cmdBuf.discardDepthStencil ();
|
|
|
|
// present image
|
|
s_queue.presentImage (s_swapchain, slot);
|
|
}
|
|
|
|
void platform::exit ()
|
|
{
|
|
imgui::nx::exit ();
|
|
|
|
// wait for queue to be idle
|
|
s_queue.waitIdle ();
|
|
|
|
imgui::deko3d::exit ();
|
|
deko3dExit ();
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
/// \brief Platform thread pimpl
|
|
class platform::Thread::privateData_t
|
|
{
|
|
public:
|
|
privateData_t () = default;
|
|
|
|
/// \brief Parameterized constructor
|
|
/// \param func_ Thread entry point
|
|
privateData_t (std::function<void ()> &&func_) : thread (std::move (func_))
|
|
{
|
|
}
|
|
|
|
/// \brief Underlying thread
|
|
std::thread thread;
|
|
};
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
platform::Thread::~Thread () = default;
|
|
|
|
platform::Thread::Thread () : m_d (new privateData_t ())
|
|
{
|
|
}
|
|
|
|
platform::Thread::Thread (std::function<void ()> &&func_)
|
|
: m_d (new privateData_t (std::move (func_)))
|
|
{
|
|
}
|
|
|
|
platform::Thread::Thread (Thread &&that_) : m_d (new privateData_t ())
|
|
{
|
|
std::swap (m_d, that_.m_d);
|
|
}
|
|
|
|
platform::Thread &platform::Thread::operator= (Thread &&that_)
|
|
{
|
|
std::swap (m_d, that_.m_d);
|
|
return *this;
|
|
}
|
|
|
|
void platform::Thread::join ()
|
|
{
|
|
m_d->thread.join ();
|
|
}
|
|
|
|
void platform::Thread::sleep (std::chrono::milliseconds const timeout_)
|
|
{
|
|
std::this_thread::sleep_for (timeout_);
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
#define USE_STD_MUTEX 1
|
|
|
|
/// \brief Platform mutex pimpl
|
|
class platform::Mutex::privateData_t
|
|
{
|
|
public:
|
|
#if USE_STD_MUTEX
|
|
/// \brief Underlying mutex
|
|
std::mutex mutex;
|
|
#else
|
|
/// \brief Underlying mutex
|
|
::Mutex mutex;
|
|
#endif
|
|
};
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
platform::Mutex::~Mutex () = default;
|
|
|
|
platform::Mutex::Mutex () : m_d (new privateData_t ())
|
|
{
|
|
#if !USE_STD_MUTEX
|
|
mutexInit (&m_d->mutex);
|
|
#endif
|
|
}
|
|
|
|
void platform::Mutex::lock ()
|
|
{
|
|
#if USE_STD_MUTEX
|
|
m_d->mutex.lock ();
|
|
#else
|
|
mutexLock (&m_d->mutex);
|
|
#endif
|
|
}
|
|
|
|
void platform::Mutex::unlock ()
|
|
{
|
|
#if USE_STD_MUTEX
|
|
m_d->mutex.unlock ();
|
|
#else
|
|
mutexUnlock (&m_d->mutex);
|
|
#endif
|
|
}
|