mirror of
https://github.com/wiiu-env/ftpiiu_plugin.git
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110 lines
1.7 KiB
C
110 lines
1.7 KiB
C
#include "console.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdarg.h>
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#ifdef _3DS
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#include <3ds.h>
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#endif
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#include "debug.h"
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#include "gfx.h"
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#ifdef _3DS
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#include "banner_bin.h"
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static PrintConsole status_console;
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static PrintConsole main_console;
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/*! initialize console subsystem */
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void
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console_init(void)
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{
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consoleInit(GFX_TOP, &status_console);
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consoleSetWindow(&status_console, 0, 0, 50, 1);
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consoleInit(GFX_TOP, &main_console);
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consoleSetWindow(&main_console, 0, 1, 50, 29);
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consoleSelect(&main_console);
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consoleDebugInit(debugDevice_NULL);
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}
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/*! set status bar contents
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*
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* @param[in] fmt format string
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* @param[in] ... format arguments
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*/
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void
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console_set_status(const char *fmt, ...)
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{
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va_list ap;
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consoleSelect(&status_console);
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va_start(ap, fmt);
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vprintf(fmt, ap);
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vfprintf(stderr, fmt, ap);
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va_end(ap);
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consoleSelect(&main_console);
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}
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/*! add text to the console
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*
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* @param[in] fmt format string
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* @param[in] ... format arguments
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*/
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void
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console_print(const char *fmt, ...)
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{
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va_list ap;
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va_start(ap, fmt);
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vprintf(fmt, ap);
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vfprintf(stderr, fmt, ap);
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va_end(ap);
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}
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/*! draw console to screen */
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void
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console_render(void)
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{
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/* clear all screens */
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gfxDrawSprite(GFX_BOTTOM, GFX_LEFT, (u8*)banner_bin, 240, 320, 0, 0);
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/* flush framebuffer */
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gfxFlushBuffers();
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gspWaitForVBlank();
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gfxSwapBuffers();
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}
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#else
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/* this is a lot easier when you have a real console */
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void
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console_init(void)
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{
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}
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void
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console_set_status(const char *fmt, ...)
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{
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va_list ap;
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va_start(ap, fmt);
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vprintf(fmt, ap);
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va_end(ap);
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fputc('\n', stdout);
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}
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void
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console_print(const char *fmt, ...)
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{
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va_list ap;
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va_start(ap, fmt);
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vprintf(fmt, ap);
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va_end(ap);
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}
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void console_render(void)
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{
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}
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#endif
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