mirror of
https://github.com/wiiu-env/ftpiiu_plugin.git
synced 2024-11-05 12:35:08 +01:00
49 lines
1.8 KiB
GLSL
49 lines
1.8 KiB
GLSL
// ftpd is a server implementation based on the following:
|
|
// - RFC 959 (https://tools.ietf.org/html/rfc959)
|
|
// - RFC 3659 (https://tools.ietf.org/html/rfc3659)
|
|
// - suggested implementation details from https://cr.yp.to/ftp/filesystem.html
|
|
//
|
|
// The MIT License (MIT)
|
|
//
|
|
// Copyright (C) 2020 Michael Theall
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to deal
|
|
// in the Software without restriction, including without limitation the rights
|
|
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
// copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in all
|
|
// copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
// SOFTWARE.
|
|
|
|
#version 460
|
|
|
|
layout (location = 0) in vec2 vtxUv;
|
|
layout (location = 1) in vec4 vtxColor;
|
|
|
|
layout (binding = 0) uniform sampler2D tex;
|
|
|
|
layout (std140, binding = 0) uniform FragUBO {
|
|
uint font;
|
|
} ubo;
|
|
|
|
layout (location = 0) out vec4 outColor;
|
|
|
|
void main()
|
|
{
|
|
// font texture is single-channel (alpha)
|
|
if (ubo.font != 0)
|
|
outColor = vtxColor * vec4 (vec3 (1.0), texture (tex, vtxUv).r);
|
|
else
|
|
outColor = vtxColor * texture (tex, vtxUv);
|
|
}
|