mirror of
https://github.com/wiiu-env/ftpiiu_plugin.git
synced 2024-11-05 04:25:09 +01:00
1f78277254
(cherry picked from commit 1bebc6580455b0c60ceb6e5589c5dfbcc59e3a98)
185 lines
3.2 KiB
C
185 lines
3.2 KiB
C
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#include <errno.h>
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#include <malloc.h>
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#include <stdarg.h>
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#include <stdio.h>
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#include <unistd.h>
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#ifdef _3DS
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#include <3ds.h>
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#elif defined(__SWITCH__)
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#include <switch.h>
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#endif
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#include "console.h"
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#include "ftp.h"
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/*! looping mechanism
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*
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* @param[in] callback function to call during each iteration
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*
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* @returns loop status
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*/
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static loop_status_t
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loop(loop_status_t (*callback)(void))
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{
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loop_status_t status = LOOP_CONTINUE;
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#ifdef _3DS
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while(aptMainLoop())
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{
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status = callback();
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console_render();
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if(status != LOOP_CONTINUE)
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return status;
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}
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return LOOP_EXIT;
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#elif defined(__SWITCH__)
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while(appletMainLoop())
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{
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status = callback();
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console_render();
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if(status != LOOP_CONTINUE)
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return status;
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}
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return LOOP_EXIT;
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#else
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while(status == LOOP_CONTINUE)
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status = callback();
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return status;
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#endif
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}
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#ifdef _3DS
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/*! wait until the B button is pressed
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*
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* @returns loop status
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*/
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static loop_status_t
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wait_for_b(void)
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{
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/* update button state */
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hidScanInput();
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/* check if B was pressed */
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if(hidKeysDown() & KEY_B)
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return LOOP_EXIT;
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/* B was not pressed */
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return LOOP_CONTINUE;
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}
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#elif defined(__SWITCH__)
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/*! wait until the B button is pressed
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*
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* @returns loop status
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*/
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static loop_status_t
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wait_for_b(void)
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{
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/* update button state */
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hidScanInput();
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/* check if B was pressed */
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if(hidKeysDown(CONTROLLER_P1_AUTO) & KEY_B)
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return LOOP_EXIT;
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/* B was not pressed */
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return LOOP_CONTINUE;
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}
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#endif
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/*! entry point
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*
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* @param[in] argc unused
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* @param[in] argv unused
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*
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* returns exit status
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*/
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int
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main(int argc,
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char *argv[])
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{
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loop_status_t status = LOOP_RESTART;
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#ifdef _3DS
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/* initialize needed 3DS services */
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acInit();
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gfxInitDefault();
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gfxSet3D(false);
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sdmcWriteSafe(false);
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/* initialize needed Switch services */
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#elif defined(__SWITCH__)
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//gfxInitResolution(644, 480);
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nifmInitialize();
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gfxInitDefault();
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#endif
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/* initialize console subsystem */
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console_init();
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#ifdef ENABLE_LOGGING
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/* open log file */
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#ifdef _3DS
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FILE *fp = freopen("/ftpd.log", "wb", stderr);
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#else
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FILE *fp = freopen("ftpd.log", "wb", stderr);
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#endif
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if(fp == NULL)
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{
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console_print(RED "freopen: 0x%08X\n" RESET, errno);
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goto log_fail;
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}
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/* truncate log file */
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if(ftruncate(fileno(fp), 0) != 0)
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{
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console_print(RED "ftruncate: 0x%08X\n" RESET, errno);
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goto log_fail;
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}
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#endif
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console_set_status("\n" GREEN STATUS_STRING
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#ifdef ENABLE_LOGGING
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" DEBUG"
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#endif
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RESET);
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while(status == LOOP_RESTART)
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{
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/* initialize ftp subsystem */
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if(ftp_init() == 0)
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{
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/* ftp loop */
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status = loop(ftp_loop);
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/* done with ftp */
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ftp_exit();
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}
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else
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status = LOOP_EXIT;
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}
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#if defined(_3DS) || defined(__SWITCH__)
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console_print("Press B to exit\n");
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#endif
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#ifdef ENABLE_LOGGING
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log_fail:
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if(fclose(stderr) != 0)
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console_print(RED "fclose(%d): 0x%08X\n" RESET, fileno(stderr), errno);
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#endif
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#ifdef _3DS
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loop(wait_for_b);
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/* deinitialize 3DS services */
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gfxExit();
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acExit();
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#elif defined(__SWITCH__)
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loop(wait_for_b);
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/* deinitialize Switch services */
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gfxExit();
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nifmExit();
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#endif
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return 0;
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}
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