mirror of
https://github.com/wiiu-env/ftpiiu_plugin.git
synced 2024-12-23 11:21:49 +01:00
81 lines
2.8 KiB
C++
81 lines
2.8 KiB
C++
// ftpd is a server implementation based on the following:
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// - RFC 959 (https://tools.ietf.org/html/rfc959)
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// - RFC 3659 (https://tools.ietf.org/html/rfc3659)
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// - suggested implementation details from https://cr.yp.to/ftp/filesystem.html
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//
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// Copyright (C) 2020 Michael Theall
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#pragma once
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#ifndef CLASSIC
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#include <deko3d.hpp>
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#include <cstdint>
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namespace imgui
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{
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namespace deko3d
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{
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/// \brief Initialize deko3d
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/// \param device_ deko3d device (used to allocate vertex/index and font texture buffers)
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/// \param queue_ deko3d queue (used to run command lists)
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/// \param cmdBuf_ Command buffer (used to build command lists)
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/// \param[out] samplerDescriptor_ Sampler descriptor for font texture
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/// \param[out] imageDescriptor_ Image descriptor for font texture
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/// \param fontTextureHandle_ Texture handle that references samplerDescriptor_ and imageDescriptor_
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/// \param imageCount_ Images in the swapchain
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void init (dk::UniqueDevice &device_,
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dk::UniqueQueue &queue_,
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dk::UniqueCmdBuf &cmdBuf_,
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dk::SamplerDescriptor &samplerDescriptor_,
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dk::ImageDescriptor &imageDescriptor_,
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DkResHandle fontTextureHandle_,
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unsigned imageCount_);
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/// \brief Deinitialize deko3d
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void exit ();
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/// \brief Render ImGui draw list
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/// \param device_ deko3d device (used to reallocate vertex/index buffers)
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/// \param queue_ deko3d queue (used to run command lists)
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/// \param cmdBuf_ Command buffer (used to build command lists)
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/// \param slot_ Image slot
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void render (dk::UniqueDevice &device_,
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dk::UniqueQueue &queue_,
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dk::UniqueCmdBuf &cmdBuf_,
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unsigned slot_);
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/// \brief Make ImGui texture id from deko3d texture handle
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/// \param handle_ Texture handle
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inline void *makeTextureID (DkResHandle handle_)
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{
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return reinterpret_cast<void *> (static_cast<std::uintptr_t> (handle_));
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}
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/// \brief Align power-of-two value
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/// \tparam T Value type
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/// \tparam U Alignment type
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/// \param size_ Value to align
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/// \param align_ Alignment
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template <typename T, typename U>
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constexpr inline std::uint32_t align (T const &size_, U const &align_)
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{
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return static_cast<std::uint32_t> (size_ + align_ - 1) & ~(align_ - 1);
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}
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}
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}
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#endif
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