mirror of
https://github.com/wiiu-env/ftpiiu_plugin.git
synced 2024-11-25 14:16:55 +01:00
208 lines
8.0 KiB
Makefile
208 lines
8.0 KiB
Makefile
#---------------------------------------------------------------------------------
|
|
.SUFFIXES:
|
|
#---------------------------------------------------------------------------------
|
|
|
|
ifeq ($(strip $(DEVKITARM)),)
|
|
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
|
|
endif
|
|
|
|
include $(DEVKITARM)/ds_rules
|
|
|
|
#---------------------------------------------------------------------------------
|
|
# TARGET is the name of the output
|
|
# BUILD is the directory where object files & intermediate files will be placed
|
|
# SOURCES is a list of directories containing source code
|
|
# INCLUDES is a list of directories containing extra header files
|
|
# DATA is a list of directories containing binary files embedded using bin2o
|
|
# GRAPHICS is a list of directories containing image files to be converted with grit
|
|
# AUDIO is a list of directories containing audio to be converted by maxmod
|
|
# ICON is the image used to create the game icon, leave blank to use default rule
|
|
# NITRO is a directory that will be accessible via NitroFS
|
|
#---------------------------------------------------------------------------------
|
|
TARGET := nds/ftpd
|
|
BUILD := nds/build
|
|
SOURCES := source source/nds
|
|
INCLUDES := include
|
|
DATA :=
|
|
GRAPHICS :=
|
|
AUDIO :=
|
|
ICON :=
|
|
|
|
# specify a directory which contains the nitro filesystem
|
|
# this is relative to the Makefile
|
|
NITRO :=
|
|
|
|
# These set the information text in the nds file
|
|
GAME_TITLE := ftpd classic
|
|
GAME_SUBTITLE1 := v$(VERSION)
|
|
GAME_SUBTITLE2 := (c) 2014-2020 mtheall
|
|
|
|
#---------------------------------------------------------------------------------
|
|
# options for code generation
|
|
#---------------------------------------------------------------------------------
|
|
OPTIMIZE := -Og
|
|
ARCH := -marm -mthumb-interwork -march=armv5te -mtune=arm946e-s
|
|
|
|
CFLAGS := -g -Wall $(OPTIMIZE) \
|
|
$(ARCH) $(INCLUDE) -DARM9 -DNDS \
|
|
-DSTATUS_STRING="\"ftpd v$(VERSION)\"" \
|
|
-DIMGUI_DISABLE_INCLUDE_IMCONFIG_H=1 \
|
|
-DNO_IPV6 -DCLASSIC -DFTPDCONFIG="\"/config/ftpd/ftpd.cfg\""
|
|
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++17
|
|
ASFLAGS := -g $(ARCH)
|
|
LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map) $(OPTIMIZE)
|
|
|
|
CC := `which ccache 2>/dev/null` $(CC)
|
|
CXX := `which ccache 2>/dev/null` $(CXX)
|
|
|
|
#---------------------------------------------------------------------------------
|
|
# any extra libraries we wish to link with the project (order is important)
|
|
#---------------------------------------------------------------------------------
|
|
LIBS := -lfat -ldswifi9 -lnds9
|
|
|
|
# automatigically add libraries for NitroFS
|
|
ifneq ($(strip $(NITRO)),)
|
|
LIBS := -lfilesystem -lfat $(LIBS)
|
|
endif
|
|
# automagically add maxmod library
|
|
ifneq ($(strip $(AUDIO)),)
|
|
LIBS := -lmm9 $(LIBS)
|
|
endif
|
|
|
|
#---------------------------------------------------------------------------------
|
|
# list of directories containing libraries, this must be the top level containing
|
|
# include and lib
|
|
#---------------------------------------------------------------------------------
|
|
LIBDIRS := $(LIBNDS)
|
|
|
|
#---------------------------------------------------------------------------------
|
|
# no real need to edit anything past this point unless you need to add additional
|
|
# rules for different file extensions
|
|
#---------------------------------------------------------------------------------
|
|
ifneq ($(TOPDIR)/$(BUILD),$(CURDIR))
|
|
#---------------------------------------------------------------------------------
|
|
|
|
export OUTPUT := $(CURDIR)/$(TARGET)
|
|
export TOPDIR := $(CURDIR)
|
|
|
|
export VPATH := $(CURDIR)/$(subst /,,$(dir $(ICON)))\
|
|
$(foreach dir,$(SOURCES),$(CURDIR)/$(dir))\
|
|
$(foreach dir,$(DATA),$(CURDIR)/$(dir))\
|
|
$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir))
|
|
|
|
export DEPSDIR := $(CURDIR)/$(BUILD)
|
|
|
|
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
|
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
|
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
|
PNGFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.png)))
|
|
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
|
|
|
# prepare NitroFS directory
|
|
ifneq ($(strip $(NITRO)),)
|
|
export NITRO_FILES := $(CURDIR)/$(NITRO)
|
|
endif
|
|
|
|
# get audio list for maxmod
|
|
ifneq ($(strip $(AUDIO)),)
|
|
export MODFILES := $(foreach dir,$(notdir $(wildcard $(AUDIO)/*.*)),$(CURDIR)/$(AUDIO)/$(dir))
|
|
|
|
# place the soundbank file in NitroFS if using it
|
|
ifneq ($(strip $(NITRO)),)
|
|
export SOUNDBANK := $(NITRO_FILES)/soundbank.bin
|
|
|
|
# otherwise, needs to be loaded from memory
|
|
else
|
|
export SOUNDBANK := soundbank.bin
|
|
BINFILES += $(SOUNDBANK)
|
|
endif
|
|
endif
|
|
|
|
#---------------------------------------------------------------------------------
|
|
# use CXX for linking C++ projects, CC for standard C
|
|
#---------------------------------------------------------------------------------
|
|
ifeq ($(strip $(CPPFILES)),)
|
|
#---------------------------------------------------------------------------------
|
|
export LD := $(CC)
|
|
#---------------------------------------------------------------------------------
|
|
else
|
|
#---------------------------------------------------------------------------------
|
|
export LD := $(CXX)
|
|
#---------------------------------------------------------------------------------
|
|
endif
|
|
#---------------------------------------------------------------------------------
|
|
|
|
export OFILES := $(addsuffix .o,$(BINFILES))\
|
|
$(PNGFILES:.png=.o)\
|
|
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
|
export INCLUDE := $(foreach dir,$(INCLUDES),-iquote $(CURDIR)/$(dir))\
|
|
$(foreach dir,$(LIBDIRS),-I$(dir)/include)\
|
|
-I$(CURDIR)/$(BUILD)
|
|
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
|
|
|
icons := $(wildcard $(dir $(TARGET))*.bmp)
|
|
|
|
ifneq (,$(findstring $(TARGET).bmp,$(icons)))
|
|
export GAME_ICON := $(CURDIR)/$(TARGET).bmp
|
|
else
|
|
ifneq (,$(findstring $(dir $(TARGET))icon.bmp,$(icons)))
|
|
export GAME_ICON := $(CURDIR)/$(dir $(TARGET))icon.bmp
|
|
endif
|
|
endif
|
|
|
|
.PHONY: $(BUILD) clean dslink
|
|
|
|
#---------------------------------------------------------------------------------
|
|
$(BUILD):
|
|
@mkdir -p $@
|
|
@$(MAKE) -C $(BUILD) -f $(CURDIR)/Makefile.nds
|
|
|
|
dslink: $(BUILD)
|
|
@dslink $(OUTPUT).nds
|
|
|
|
#---------------------------------------------------------------------------------
|
|
clean:
|
|
@echo clean ...
|
|
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(SOUNDBANK)
|
|
|
|
#---------------------------------------------------------------------------------
|
|
else
|
|
|
|
#---------------------------------------------------------------------------------
|
|
# main targets
|
|
#---------------------------------------------------------------------------------
|
|
$(OUTPUT).nds: $(OUTPUT).elf
|
|
$(OUTPUT).elf: $(OFILES)
|
|
|
|
# need to build soundbank first
|
|
$(OFILES): $(SOUNDBANK) $(TOPDIR)/Makefile $(TOPDIR)/Makefile.nds
|
|
|
|
#---------------------------------------------------------------------------------
|
|
# rule to build solution from music files
|
|
#---------------------------------------------------------------------------------
|
|
$(SOUNDBANK) : $(MODFILES)
|
|
#---------------------------------------------------------------------------------
|
|
mmutil $^ -d -o$@ -hsoundbank.h
|
|
|
|
#---------------------------------------------------------------------------------
|
|
%.bin.o: %.bin
|
|
#---------------------------------------------------------------------------------
|
|
@echo $(notdir $<)
|
|
$(bin2o)
|
|
|
|
#---------------------------------------------------------------------------------
|
|
# This rule creates assembly source files using grit
|
|
# grit takes an image file and a .grit describing how the file is to be processed
|
|
# add additional rules like this for each image extension
|
|
# you use in the graphics folders
|
|
#---------------------------------------------------------------------------------
|
|
%.s %.h: %.png %.grit
|
|
#---------------------------------------------------------------------------------
|
|
grit $< -fts -o$*
|
|
|
|
-include $(DEPSDIR)/*.d
|
|
|
|
#---------------------------------------------------------------------------------------
|
|
endif
|
|
#---------------------------------------------------------------------------------------
|