mirror of
https://github.com/wiiu-env/ftpiiu_plugin.git
synced 2024-12-23 11:21:49 +01:00
277 lines
5.3 KiB
C
277 lines
5.3 KiB
C
#include "console.h"
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#include <arpa/inet.h>
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#include <errno.h>
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#include <stdarg.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#ifdef _3DS
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#include <3ds.h>
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#define CONSOLE_WIDTH 50
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#define CONSOLE_HEIGHT 30
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#elif defined(__SWITCH__)
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#include <switch.h>
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#define CONSOLE_WIDTH 80
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#define CONSOLE_HEIGHT 45
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#endif
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#if defined(_3DS) || defined (__SWITCH__)
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static PrintConsole status_console;
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static PrintConsole main_console;
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#endif
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#if ENABLE_LOGGING
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static bool disable_logging = false;
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#endif
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#if defined(_3DS)
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static PrintConsole tcp_console;
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/*! initialize console subsystem */
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void
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console_init(void)
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{
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consoleInit(GFX_TOP, &status_console);
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consoleSetWindow(&status_console, 0, 0, 50, 1);
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consoleInit(GFX_TOP, &main_console);
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consoleSetWindow(&main_console, 0, 1, 50, 29);
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consoleInit(GFX_BOTTOM, &tcp_console);
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consoleSelect(&main_console);
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}
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/*! print tcp tables */
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static void
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print_tcp_table(void)
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{
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static SOCU_TCPTableEntry tcp_entries[32];
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socklen_t optlen;
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size_t i;
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int rc, lines = 0;
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#ifdef ENABLE_LOGGING
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disable_logging = true;
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#endif
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consoleSelect(&tcp_console);
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console_print("\x1b[0;0H\x1b[K");
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optlen = sizeof(tcp_entries);
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rc = SOCU_GetNetworkOpt(SOL_CONFIG, NETOPT_TCP_TABLE, tcp_entries, &optlen);
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if(rc != 0 && errno != ENODEV)
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console_print(RED "tcp table: %d %s\n\x1b[J\n" RESET, errno, strerror(errno));
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else if(rc == 0)
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{
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for(i = 0; lines < 30 && i < optlen / sizeof(SOCU_TCPTableEntry); ++i)
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{
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SOCU_TCPTableEntry *entry = &tcp_entries[i];
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struct sockaddr_in *local = (struct sockaddr_in*)&entry->local;
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struct sockaddr_in *remote = (struct sockaddr_in*)&entry->remote;
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console_print(GREEN "%stcp[%zu]: ", i == 0 ? "" : "\n", i);
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switch(entry->state)
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{
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case TCP_STATE_CLOSED:
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console_print("CLOSED\x1b[K");
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local = remote = NULL;
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break;
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case TCP_STATE_LISTEN:
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console_print("LISTEN\x1b[K");
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remote = NULL;
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break;
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case TCP_STATE_ESTABLISHED:
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console_print("ESTABLISHED\x1b[K");
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break;
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case TCP_STATE_FINWAIT1:
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console_print("FINWAIT1\x1b[K");
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break;
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case TCP_STATE_FINWAIT2:
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console_print("FINWAIT2\x1b[K");
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break;
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case TCP_STATE_CLOSE_WAIT:
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console_print("CLOSE_WAIT\x1b[K");
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break;
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case TCP_STATE_LAST_ACK:
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console_print("LAST_ACK\x1b[K");
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break;
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case TCP_STATE_TIME_WAIT:
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console_print("TIME_WAIT\x1b[K");
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break;
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default:
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console_print("State %lu\x1b[K", entry->state);
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break;
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}
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++lines;
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if(local && (lines++ < 30))
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console_print("\n Local %s:%u\x1b[K", inet_ntoa(local->sin_addr),
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ntohs(local->sin_port));
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if(remote && (lines++ < 30))
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console_print("\n Peer %s:%u\x1b[K", inet_ntoa(remote->sin_addr),
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ntohs(remote->sin_port));
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}
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console_print(RESET "\x1b[J");
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}
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else
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console_print("\x1b[2J");
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consoleSelect(&main_console);
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#ifdef ENABLE_LOGGING
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disable_logging = false;
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#endif
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}
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#elif defined(__SWITCH__)
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/*! initialize console subsystem */
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void
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console_init(void)
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{
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consoleInit(&status_console);
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consoleSetWindow(&status_console, 0, 0, CONSOLE_WIDTH, 1);
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consoleInit( &main_console);
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consoleSetWindow(&main_console, 0, 1, CONSOLE_WIDTH, CONSOLE_HEIGHT-1);
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consoleSelect(&main_console);
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}
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#endif
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#if defined(_3DS) || defined(__SWITCH__)
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/*! set status bar contents
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*
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* @param[in] fmt format string
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* @param[in] ... format arguments
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*/
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void
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console_set_status(const char *fmt, ...)
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{
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va_list ap;
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consoleSelect(&status_console);
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va_start(ap, fmt);
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vprintf(fmt, ap);
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#ifdef ENABLE_LOGGING
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vfprintf(stderr, fmt, ap);
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#endif
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va_end(ap);
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consoleSelect(&main_console);
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}
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/*! add text to the console
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*
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* @param[in] fmt format string
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* @param[in] ... format arguments
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*/
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void
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console_print(const char *fmt, ...)
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{
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va_list ap;
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va_start(ap, fmt);
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vprintf(fmt, ap);
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#ifdef ENABLE_LOGGING
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if(!disable_logging)
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vfprintf(stderr, fmt, ap);
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#endif
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va_end(ap);
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}
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/*! print debug message
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*
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* @param[in] fmt format string
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* @param[in] ... format arguments
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*/
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void
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debug_print(const char *fmt, ...)
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{
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#ifdef ENABLE_LOGGING
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va_list ap;
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va_start(ap, fmt);
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vfprintf(stderr, fmt, ap);
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va_end(ap);
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#endif
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}
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/*! draw console to screen */
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void
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console_render(void)
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{
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/* print tcp table */
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#ifdef _3DS
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print_tcp_table();
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#endif
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/* flush framebuffer */
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#ifdef _3DS
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gfxFlushBuffers();
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gspWaitForVBlank();
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gfxSwapBuffers();
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#endif
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#ifdef __SWITCH__
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consoleUpdate(NULL);
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#endif
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}
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#else
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/* this is a lot easier when you have a real console */
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void
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console_init(void)
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{
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}
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void
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console_set_status(const char *fmt, ...)
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{
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va_list ap;
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va_start(ap, fmt);
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vprintf(fmt, ap);
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va_end(ap);
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fputc('\n', stdout);
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}
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void
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console_print(const char *fmt, ...)
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{
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va_list ap;
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va_start(ap, fmt);
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vprintf(fmt, ap);
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va_end(ap);
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}
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void
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debug_print(const char *fmt, ...)
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{
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#ifdef ENABLE_LOGGING
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va_list ap;
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va_start(ap, fmt);
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vfprintf(stderr, fmt, ap);
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va_end(ap);
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#endif
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}
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void console_render(void)
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{
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}
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#endif
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