29 Commits

Author SHA1 Message Date
Konrad Beckmann
605d73a504 gui: Remove references to logos
The logos are not rendered, so by removing them
we make sure they are not included in the build.

This saves up to 32kB of external flash usage.
2021-12-20 06:10:39 +01:00
Konrad Beckmann
290a9402c4 Add option to disable save state support (STATE_SAVING=0) 2021-10-10 15:28:18 +02:00
ludo
3514fb8613 Add GW support 2021-08-09 20:20:17 +02:00
Konrad Beckmann
c73bd95d74 Suspend after idling in the main menu
Default timeout is 10 minutes.

Also adds a configurable timeout for this.

Closes #80
2021-07-03 01:45:02 +02:00
Konrad Beckmann
4be407159f emulators: Render frames and pause on power resume
When the user presses the power button from the off
state, the last played game will load. A few frames
will be rendered and the emulator will be paused.

Closes #10
2021-07-01 21:02:16 +02:00
Konrad Beckmann
559e2fc6ec Resume last played game when booting
Closes #38
2021-07-01 00:24:01 +02:00
ludo
711052daf7 - Add SG-1000 support 2021-06-30 00:21:12 +02:00
ludo
c01ee42360 Add support of Colecovision 2021-06-30 00:21:05 +02:00
GaryZ88
3df1e0a0c0 Adding PC Engine (TurboGrafx-16) Emulation (#78)
Adding PC Engine (TurboGrafx-16) Emulation
2021-02-18 08:16:32 +01:00
Jan Dumon
8b5dd9aca6 reduce memory usage of listbox_item_t
Instead of using a fixed-length buffer, the user of listbox_item_t is
responsible for the memory. Most of the items are titles of roms and
those are static.
2021-01-22 19:11:10 +01:00
Jan Dumon
39377661f8 parse_roms: generate a const struct of the roms
This avoids using malloc for the menu structure of the roms.
2021-01-21 17:26:34 +01:00
Konrad Beckmann
62ceaefa87 Include gui in internal flash
This makes it possible to program only the internal flash without any roms loaded and get a menu that loads without crashing.
2021-01-09 23:14:51 +01:00
Konrad Beckmann
3b50f7a1cd Generate emulator configuration based on roms
Closes #57
2021-01-09 06:35:26 +01:00
Jan Dumon
b656959c4d Integrate smsplusgx 2021-01-08 16:27:21 +01:00
Konrad Beckmann
edef752123 Don't copy strings, reduces heap usage 2021-01-06 02:32:17 +01:00
Jan Dumon
0b553b87da Load emulators from flash into memory
This was originally written by Thomas Roth <code@stacksmashing.net> to
make it possible to support more emulators than what fits into memory at
the same time (commit c13aa09b).

Instead of generating a monolithic binary, the different emulators are
stored in flash and loaded into ram right before they are launched.

This is the basis for adding more emulators e.g. smsplusgx.
2021-01-04 17:20:48 +01:00
Raúl Mora
5ef7292aa5 GUI updated similar to the Famicom Classic Mini title selection screen 2021-01-04 14:02:45 +01:00
Konrad Beckmann
59b841ac7a Include region in rom parsing 2020-12-28 21:59:47 +01:00
Konrad Beckmann
bd02b964fe Fix some additional warnings 2020-12-27 22:01:33 +01:00
Konrad Beckmann
250d9c8253 Support deleting of saves 2020-12-27 16:22:03 +01:00
Konrad Beckmann
c01f51ff57 Finalize state save/load for gb and nes 2020-12-27 16:21:59 +01:00
Konrad Beckmann
72ebd229e2 Add _t suffix and get rid of some warnings 2020-12-27 16:21:55 +01:00
Konrad Beckmann
0a93f7752f Control volume correctly 2020-12-27 16:21:48 +01:00
Konrad Beckmann
0b5784d963 nes: Detect PAL/NTSC correctly 2020-12-27 16:21:32 +01:00
Konrad Beckmann
179ba9bc6b Fix loading of nes roms 2020-12-27 16:20:44 +01:00
Thomas Roth
8bb62c2af8 Working NES and GB switching 2020-12-27 16:20:14 +01:00
Konrad Beckmann
b400da4967 Add rg_alloc tracker and enable it by default 2020-12-27 16:19:02 +01:00
Thomas Roth
da2df65684 Working GB ROM selection 2020-12-27 16:18:04 +01:00
Konrad Beckmann
d4854c7310 Add initial GUI hack 2020-12-27 16:17:27 +01:00