Files
Konrad Beckmann 20d7fefaf9 Import mikmod
2021-08-02 02:19:41 +02:00

426 lines
11 KiB
C

/* MikMod sound library
(c) 1998-2005 Miodrag Vallat and others - see file AUTHORS for
complete list.
This library is free software; you can redistribute it and/or modify
it under the terms of the GNU Library General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
02111-1307, USA.
*/
/*==============================================================================
Driver for output on win32 platforms using DirectSound
==============================================================================*/
/*
Written by Brian McKinney <Brian.McKinney@colorado.edu>
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "mikmod_internals.h"
#ifdef DRV_DS
#include <memory.h>
#include <string.h>
/* Including dsound.h breaks in MSYS2 unless windows.h is
* explicitly included first (without WIN32_LEAN_AND_MEAN).
*/
#include <windows.h>
#define INITGUID
#if defined(__WATCOMC__)
#include <guiddef.h>
#else
#include <basetyps.h> /* guiddef.h not in all SDKs, e.g. mingw.org */
#endif
#if !defined(__cplusplus) && !defined(CINTERFACE)
#define CINTERFACE
#endif
#include <dsound.h>
#ifdef __WATCOMC__
/* If you encounter build failures from Open Watcom's dsound.h,
* see: https://github.com/open-watcom/open-watcom-v2/pull/313
*/
/* Open Watcom has broken __cdecl (leading underscore) name mangling for Windows
* internal var names. It is fixed in Open Watcom V2 fork as of May/2014:
* https://github.com/open-watcom/open-watcom-v2/commit/961ef1ff756f3ec5a7248cefcae00a6ecaa97ff4
* Therefore, we define and use a local copy of IID_IDirectSoundNotify here.
*/
DEFINE_GUID(IID_IDirectSoundNotify,0xB0210783,0x89cd,0x11d0,0xAF,0x08,0x00,0xA0,0xC9,0x25,0xCD,0x16);
#endif
/* PF_XMMI64_INSTRUCTIONS_AVAILABLE not in all SDKs */
#ifndef PF_XMMI64_INSTRUCTIONS_AVAILABLE
#define PF_XMMI64_INSTRUCTIONS_AVAILABLE 10
#endif
/* DSBCAPS_CTRLALL is not defined anymore with DirectX 7. Of course DirectSound
is a coherent, backwards compatible API... */
#ifndef DSBCAPS_CTRLALL
#define DSBCAPS_CTRLALL ( DSBCAPS_CTRLPOSITIONNOTIFY | DSBCAPS_CTRLVOLUME | \
DSBCAPS_CTRLPAN | DSBCAPS_CTRLFREQUENCY | \
DSBCAPS_CTRL3D )
#endif
#ifndef WAVE_FORMAT_IEEE_FLOAT
#define WAVE_FORMAT_IEEE_FLOAT 0x0003
#endif
/* size of each buffer */
#define FRAGSIZE 16
/* buffer count */
#define UPDATES 2
static LPDIRECTSOUND pSoundCard = NULL;
static LPDIRECTSOUNDBUFFER pPrimarySoundBuffer = NULL, pSoundBuffer = NULL;
static LPDIRECTSOUNDNOTIFY pSoundBufferNotify = NULL;
static HANDLE notifyUpdateHandle = NULL, updateBufferHandle = NULL;
static BOOL threadInUse = FALSE;
static int fragsize=1<<FRAGSIZE;
static DWORD controlflags = DSBCAPS_CTRLALL & ~DSBCAPS_GLOBALFOCUS;
static DWORD WINAPI updateBufferProc(LPVOID lpParameter)
{
LPVOID pBlock1 = NULL, pBlock2 = NULL;
DWORD soundBufferCurrentPosition, blockBytes1, blockBytes2;
DWORD start;
while (threadInUse) {
if (WaitForSingleObject(notifyUpdateHandle,INFINITE)==WAIT_OBJECT_0) {
if (!threadInUse) break;
IDirectSoundBuffer_GetCurrentPosition
(pSoundBuffer,&soundBufferCurrentPosition,NULL);
if (soundBufferCurrentPosition < fragsize)
start = fragsize;
else
start = 0;
if (IDirectSoundBuffer_Lock
(pSoundBuffer,start,fragsize,&pBlock1,&blockBytes1,
&pBlock2,&blockBytes2,0)==DSERR_BUFFERLOST) {
IDirectSoundBuffer_Restore(pSoundBuffer);
IDirectSoundBuffer_Lock
(pSoundBuffer,start,fragsize,&pBlock1,&blockBytes1,
&pBlock2,&blockBytes2,0);
}
MUTEX_LOCK(vars);
if (Player_Paused_internal()) {
VC_SilenceBytes((SBYTE*)pBlock1,(ULONG)blockBytes1);
if (pBlock2)
VC_SilenceBytes((SBYTE*)pBlock2,(ULONG)blockBytes2);
} else {
VC_WriteBytes((SBYTE*)pBlock1,(ULONG)blockBytes1);
if (pBlock2)
VC_WriteBytes((SBYTE*)pBlock2,(ULONG)blockBytes2);
}
MUTEX_UNLOCK(vars);
IDirectSoundBuffer_Unlock
(pSoundBuffer,pBlock1,blockBytes1,pBlock2,blockBytes2);
}
}
return 0;
}
static void DS_CommandLine(const CHAR *cmdline)
{
CHAR *ptr=MD_GetAtom("buffer",cmdline,0);
if (ptr) {
int buf=atoi(ptr);
if ((buf<12)||(buf>19)) buf=FRAGSIZE;
fragsize=1<<buf;
MikMod_free(ptr);
}
ptr=MD_GetAtom("globalfocus",cmdline,1);
if (ptr) {
controlflags |= DSBCAPS_GLOBALFOCUS;
MikMod_free(ptr);
} else
controlflags &= ~DSBCAPS_GLOBALFOCUS;
}
static BOOL DS_IsPresent(void)
{
if(DirectSoundCreate(NULL,&pSoundCard,NULL)!=DS_OK)
return 0;
if (pSoundCard) {
IDirectSound_Release(pSoundCard);
pSoundCard = NULL;
}
return 1;
}
static int DS_Init(void)
{
DSBUFFERDESC soundBufferFormat;
WAVEFORMATEX pcmwf;
DSBPOSITIONNOTIFY positionNotifications[2];
DWORD updateBufferThreadID;
LPVOID p = NULL;
if (DirectSoundCreate(NULL,&pSoundCard,NULL)!=DS_OK) {
_mm_errno=MMERR_OPENING_AUDIO;
return 1;
}
if (IDirectSound_SetCooperativeLevel
(pSoundCard,GetForegroundWindow(),DSSCL_PRIORITY)!=DS_OK) {
_mm_errno=MMERR_DS_PRIORITY;
return 1;
}
memset(&soundBufferFormat,0,sizeof(DSBUFFERDESC));
soundBufferFormat.dwSize = sizeof(DSBUFFERDESC);
soundBufferFormat.dwFlags = DSBCAPS_PRIMARYBUFFER;
soundBufferFormat.dwBufferBytes = 0;
soundBufferFormat.lpwfxFormat = NULL;
if (IDirectSound_CreateSoundBuffer
(pSoundCard,&soundBufferFormat,&pPrimarySoundBuffer,NULL)!=DS_OK) {
_mm_errno=MMERR_DS_BUFFER;
return 1;
}
memset(&pcmwf,0,sizeof(WAVEFORMATEX));
pcmwf.wFormatTag =(md_mode&DMODE_FLOAT)? WAVE_FORMAT_IEEE_FLOAT : WAVE_FORMAT_PCM;
pcmwf.nChannels =(md_mode&DMODE_STEREO)?2:1;
pcmwf.nSamplesPerSec =md_mixfreq;
pcmwf.wBitsPerSample =(md_mode&DMODE_FLOAT)?32:(md_mode&DMODE_16BITS)?16:8;
pcmwf.nBlockAlign =(pcmwf.wBitsPerSample * pcmwf.nChannels) / 8;
pcmwf.nAvgBytesPerSec=pcmwf.nSamplesPerSec*pcmwf.nBlockAlign;
if (IDirectSoundBuffer_SetFormat(pPrimarySoundBuffer,&pcmwf)!=DS_OK) {
_mm_errno=MMERR_DS_FORMAT;
return 1;
}
IDirectSoundBuffer_Play(pPrimarySoundBuffer,0,0,DSBPLAY_LOOPING);
memset(&soundBufferFormat,0,sizeof(DSBUFFERDESC));
soundBufferFormat.dwSize =sizeof(DSBUFFERDESC);
soundBufferFormat.dwFlags =controlflags|DSBCAPS_GETCURRENTPOSITION2 ;
soundBufferFormat.dwBufferBytes =fragsize*UPDATES;
soundBufferFormat.lpwfxFormat =&pcmwf;
if (IDirectSound_CreateSoundBuffer
(pSoundCard,&soundBufferFormat,&pSoundBuffer,NULL)!=DS_OK) {
_mm_errno=MMERR_DS_BUFFER;
return 1;
}
#ifdef __cplusplus
IDirectSoundBuffer_QueryInterface(pSoundBuffer, IID_IDirectSoundNotify,&p);
#else
IDirectSoundBuffer_QueryInterface(pSoundBuffer,&IID_IDirectSoundNotify,&p);
#endif
if (!p) {
_mm_errno=MMERR_DS_NOTIFY;
return 1;
}
pSoundBufferNotify = (LPDIRECTSOUNDNOTIFY) p;
notifyUpdateHandle=CreateEvent
(NULL,FALSE,FALSE,TEXT("libmikmod DirectSound Driver positionNotify Event"));
if (!notifyUpdateHandle) {
_mm_errno=MMERR_DS_EVENT;
return 1;
}
updateBufferHandle=CreateThread
(NULL,0,updateBufferProc,NULL,CREATE_SUSPENDED,&updateBufferThreadID);
if (!updateBufferHandle) {
_mm_errno=MMERR_DS_THREAD;
return 1;
}
memset(positionNotifications,0,2*sizeof(DSBPOSITIONNOTIFY));
positionNotifications[0].dwOffset =0;
positionNotifications[0].hEventNotify=notifyUpdateHandle;
positionNotifications[1].dwOffset =fragsize;
positionNotifications[1].hEventNotify=notifyUpdateHandle;
if (IDirectSoundNotify_SetNotificationPositions
(pSoundBufferNotify,2,positionNotifications) != DS_OK) {
_mm_errno=MMERR_DS_UPDATE;
return 1;
}
#if defined HAVE_SSE2
/* this test only works on Windows XP or later */
if (IsProcessorFeaturePresent(PF_XMMI64_INSTRUCTIONS_AVAILABLE)) {
md_mode|=DMODE_SIMDMIXER;
}
#endif
return VC_Init();
}
static void DS_Exit(void)
{
DWORD statusInfo;
if(updateBufferHandle) {
/* Signal thread to exit and wait for the exit */
if (threadInUse) {
threadInUse = 0;
MUTEX_UNLOCK(vars);
SetEvent (notifyUpdateHandle);
WaitForSingleObject (updateBufferHandle, INFINITE);
MUTEX_LOCK(vars);
}
CloseHandle(updateBufferHandle),
updateBufferHandle = NULL;
}
if (notifyUpdateHandle) {
CloseHandle(notifyUpdateHandle),
notifyUpdateHandle = NULL;
}
if (pSoundBufferNotify) {
IDirectSoundNotify_Release(pSoundBufferNotify);
pSoundBufferNotify = NULL;
}
if(pSoundBuffer) {
if(IDirectSoundBuffer_GetStatus(pSoundBuffer,&statusInfo)==DS_OK)
if(statusInfo&DSBSTATUS_PLAYING)
IDirectSoundBuffer_Stop(pSoundBuffer);
IDirectSoundBuffer_Release(pSoundBuffer);
pSoundBuffer = NULL;
}
if(pPrimarySoundBuffer) {
if(IDirectSoundBuffer_GetStatus(pPrimarySoundBuffer,&statusInfo)==DS_OK)
if(statusInfo&DSBSTATUS_PLAYING)
IDirectSoundBuffer_Stop(pPrimarySoundBuffer);
IDirectSoundBuffer_Release(pPrimarySoundBuffer);
pPrimarySoundBuffer = NULL;
}
if (pSoundCard) {
IDirectSound_Release(pSoundCard);
pSoundCard = NULL;
}
VC_Exit();
}
static BOOL do_update = 0;
static void DS_Update(void)
{
LPVOID block;
DWORD bBytes;
/* Do first update in DS_Update() to be consistent with other
non threaded drivers. */
if (do_update && pSoundBuffer) {
do_update = 0;
if (IDirectSoundBuffer_Lock(pSoundBuffer, 0, fragsize, &block, &bBytes, NULL, NULL, 0)
== DSERR_BUFFERLOST) {
IDirectSoundBuffer_Restore (pSoundBuffer);
IDirectSoundBuffer_Lock (pSoundBuffer, 0, fragsize, &block, &bBytes, NULL, NULL, 0);
}
if (Player_Paused_internal()) {
VC_SilenceBytes ((SBYTE *)block, (ULONG)bBytes);
} else {
VC_WriteBytes ((SBYTE *)block, (ULONG)bBytes);
}
IDirectSoundBuffer_Unlock (pSoundBuffer, block, bBytes, NULL, 0);
IDirectSoundBuffer_SetCurrentPosition(pSoundBuffer, 0);
IDirectSoundBuffer_Play(pSoundBuffer, 0, 0, DSBPLAY_LOOPING);
threadInUse=1;
ResumeThread (updateBufferHandle);
}
}
static void DS_PlayStop(void)
{
do_update = 0;
if (pSoundBuffer)
IDirectSoundBuffer_Stop(pSoundBuffer);
VC_PlayStop();
}
static int DS_PlayStart(void)
{
do_update = 1;
return VC_PlayStart();
}
MIKMODAPI MDRIVER drv_ds=
{
NULL,
"DirectSound",
"DirectSound Driver (DX6+) v0.6",
0,255,
"ds",
"buffer:r:12,19,16:Audio buffer log2 size\n"
"globalfocus:b:0:Play if window does not have the focus\n",
DS_CommandLine,
DS_IsPresent,
VC_SampleLoad,
VC_SampleUnload,
VC_SampleSpace,
VC_SampleLength,
DS_Init,
DS_Exit,
NULL,
VC_SetNumVoices,
DS_PlayStart,
DS_PlayStop,
DS_Update,
NULL,
VC_VoiceSetVolume,
VC_VoiceGetVolume,
VC_VoiceSetFrequency,
VC_VoiceGetFrequency,
VC_VoiceSetPanning,
VC_VoiceGetPanning,
VC_VoicePlay,
VC_VoiceStop,
VC_VoiceStopped,
VC_VoiceGetPosition,
VC_VoiceRealVolume
};
#else
MISSING(drv_ds);
#endif
/* ex:set ts=4: */