mirror of
https://github.com/marian-m12l/game-and-watch-zelda3.git
synced 2025-12-17 07:16:05 +01:00
126 lines
3.6 KiB
C
126 lines
3.6 KiB
C
/* USER CODE BEGIN Header */
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/**
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******************************************************************************
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* @file : main.h
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* @brief : Header for main.c file.
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* This file contains the common defines of the application.
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******************************************************************************
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* @attention
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*
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* <h2><center>© Copyright (c) 2020 STMicroelectronics.
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* All rights reserved.</center></h2>
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*
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* This software component is licensed by ST under BSD 3-Clause license,
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* the "License"; You may not use this file except in compliance with the
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* License. You may obtain a copy of the License at:
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* opensource.org/licenses/BSD-3-Clause
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*
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******************************************************************************
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*/
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/* USER CODE END Header */
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/* Define to prevent recursive inclusion -------------------------------------*/
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#ifndef __MAIN_H
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#define __MAIN_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* Includes ------------------------------------------------------------------*/
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#include "stm32h7xx_hal.h"
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/* Private includes ----------------------------------------------------------*/
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/* USER CODE BEGIN Includes */
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/* USER CODE END Includes */
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/* Exported types ------------------------------------------------------------*/
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/* USER CODE BEGIN ET */
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typedef enum {
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BSOD_ABORT,
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BSOD_HARDFAULT,
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BSOD_MEMFAULT,
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BSOD_BUSFAULT,
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BSOD_USAGEFAULT,
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BSOD_WATCHDOG,
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BSOD_OTHER,
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BSOD_COUNT,
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} BSOD_t;
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/* USER CODE END ET */
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/* Exported constants --------------------------------------------------------*/
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/* USER CODE BEGIN EC */
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/* USER CODE END EC */
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/* Exported macro ------------------------------------------------------------*/
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/* USER CODE BEGIN EM */
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/* USER CODE END EM */
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/* Exported functions prototypes ---------------------------------------------*/
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void Error_Handler(void);
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void BSOD(BSOD_t fault, uint32_t pc, uint32_t lr) __attribute__((noreturn));
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/* USER CODE BEGIN EFP */
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/* USER CODE END EFP */
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/* Private defines -----------------------------------------------------------*/
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#define GPIO_Speaker_enable_Pin GPIO_PIN_3
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#define GPIO_Speaker_enable_GPIO_Port GPIOE
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#define BTN_PAUSE_Pin GPIO_PIN_13
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#define BTN_PAUSE_GPIO_Port GPIOC
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#define BTN_GAME_Pin GPIO_PIN_1
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#define BTN_GAME_GPIO_Port GPIOC
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#define BTN_PWR_Pin GPIO_PIN_0
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#define BTN_PWR_GPIO_Port GPIOA
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#define BTN_TIME_Pin GPIO_PIN_5
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#define BTN_TIME_GPIO_Port GPIOC
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#define BTN_A_Pin GPIO_PIN_9
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#define BTN_A_GPIO_Port GPIOD
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#define BTN_Left_Pin GPIO_PIN_11
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#define BTN_Left_GPIO_Port GPIOD
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#define BTN_Down_Pin GPIO_PIN_14
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#define BTN_Down_GPIO_Port GPIOD
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#define BTN_Right_Pin GPIO_PIN_15
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#define BTN_Right_GPIO_Port GPIOD
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#define BTN_Up_Pin GPIO_PIN_0
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#define BTN_Up_GPIO_Port GPIOD
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#define BTN_B_Pin GPIO_PIN_5
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#define BTN_B_GPIO_Port GPIOD
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// Zelda only buttons; they are not connected on mario.
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#define BTN_START_Pin GPIO_PIN_11
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#define BTN_START_GPIO_Port GPIOC
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#define BTN_SELECT_Pin GPIO_PIN_12
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#define BTN_SELECT_GPIO_Port GPIOC
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/* USER CODE BEGIN Private defines */
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#define BOOT_MAGIC_STANDBY 0xfedebeda
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#define BOOT_MAGIC_RESET 0x1fa1afe1
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#define BOOT_MAGIC_WATCHDOG 0xd066cafe
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#define BOOT_MAGIC_BSOD 0xbad00000
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#define BOOT_MAGIC_FLASHAPP 0xf1a5f1a5
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#define BOOT_MAGIC_BSOD_MASK 0xffff0000
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#define PERSISTENT __attribute__((used)) __attribute__((section (".persistent")))
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/* USER CODE END Private defines */
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#ifdef __cplusplus
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}
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#endif
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#endif /* __MAIN_H */
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/************************ (C) COPYRIGHT STMicroelectronics *****END OF FILE****/
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