-added super mario 64 ds port

This commit is contained in:
FIX94 2016-11-16 05:55:00 +01:00
parent c503921eaa
commit a1e732cd70
3 changed files with 59 additions and 3 deletions

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@ -6,7 +6,7 @@ else
ZIP = zip
endif
all: setup brainage kirby mariokartds sfcommand yoshids zeldaph brainage.zip kirby.zip mariokartds.zip sfcommand.zip yoshids.zip zeldaph.zip
all: setup brainage kirby mariokartds sfcommand sm64ds yoshids zeldaph brainage.zip kirby.zip mariokartds.zip sfcommand.zip sm64ds.zip yoshids.zip zeldaph.zip
brainage: setup_brainage brainage.nds
@ -16,6 +16,8 @@ mariokartds: setup_mariokartds mariokartds.nds
sfcommand: setup_sfcommand sfcommand.nds
sm64ds: setup_sm64ds sm64ds.nds
yoshids: setup_yoshids yoshids.nds
zeldaph: setup_zeldaph zeldaph.nds
@ -41,6 +43,10 @@ setup_sfcommand:
@rm -f defines.s haxchi_rop.bin haxchi_rop_hook.bin
@cp -f sfcommand_defs.s defines.s
setup_sm64ds:
@rm -f defines.s haxchi_rop.bin haxchi_rop_hook.bin
@cp -f sm64ds_defs.s defines.s
setup_yoshids:
@rm -f defines.s haxchi_rop.bin haxchi_rop_hook.bin
@cp -f yoshids_defs.s defines.s
@ -70,6 +76,11 @@ sfcommand.nds:
@armips haxchi.s
@mv rom.nds sfcommand.nds
sm64ds.nds:
@armips haxchi_rop.s
@armips haxchi.s
@mv rom.nds sm64ds.nds
yoshids.nds:
@armips haxchi_rop.s
@armips haxchi.s
@ -94,6 +105,9 @@ mariokartds.zip:
sfcommand.zip:
$(ZIP) -JXjq9 sfcommand.zip sfcommand.nds
sm64ds.zip:
$(ZIP) -JXjq9 sm64ds.zip sm64ds.nds
yoshids.zip:
$(ZIP) -JXjq9 yoshids.zip yoshids.nds
$(ZIP) -JXjq9 wwtouched.zip wwtouched.nds
@ -102,8 +116,8 @@ zeldaph.zip:
$(ZIP) -JXjq9 zeldaph.zip zeldaph.nds
clean:
@rm -f *.bin defines.s brainage.nds brainage.zip kirby.nds kirby.zip mariokartds.nds mariokartds.zip \
newsmb.nds newsmb.zip sfcommand.nds sfcommand.zip wwtouched.nds wwtouched.zip yoshids.nds yoshids.zip zeldaph.nds zeldaph.zip
@rm -f *.bin defines.s brainage.nds brainage.zip kirby.nds kirby.zip mariokartds.nds mariokartds.zip newsmb.nds newsmb.zip \
sfcommand.nds sfcommand.zip sm64ds.nds sm64ds.zip wwtouched.nds wwtouched.zip yoshids.nds yoshids.zip zeldaph.nds zeldaph.zip
@cd option_select && make clean && cd ..
@cd hbl_loader && make clean && cd ..
@cd cfw_booter && make clean && cd ..

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@ -47,6 +47,9 @@ make sure to replace YOUR_GAME_TITLE_ID with one of the following:
101AC000 - JPN Star Fox Command
101AC100 - US Star Fox Command
101AC200 - PAL Star Fox Command
101C3300 - JPN Super Mario 64 DS
101C3400 - US Super Mario 64 DS
101C3500 - PAL Super Mario 64 DS
101C3600 - JPN Zelda Phantom Hourglass
101C3700 - US Zelda Phantom Hourglass
101C3800 - PAL Zelda Phantom Hourglass

39
sm64ds_defs.s Normal file
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@ -0,0 +1,39 @@
; game stack return address (note: not ideal here)
HAX_TARGET_ADDRESS equ (0x1079914C)
; application memory pointer
HACHI_APPLICATION_PTR equ (0x10C8F938)
; arm9 rom location address
ARM9_ROM_LOCATION equ (0x16443300)
; constants for position calcs
RPX_OFFSET equ (0x01800000)
ARM7_ROM_MEM2_START equ (0xF0000000 - ARM9_ROM_LOCATION + 0x12000000)
; rop-gadgets part 1 (used for all sorts of different things)
LMW_R21R1xC_LWZ_R0R1x3C_MTLR_R0_ADDI_R1_x38_BLR equ (RPX_OFFSET + 0x02049628)
BCTRL equ (RPX_OFFSET + 0x0200415C)
MTCTR_R27_ADDI_R31x2_MR_R3R31_R4R30_R5R29_R6R28_BCTRL_LMW_R26R1x18_MTLR_R1x34_ADDI_R1x30_BLR equ (RPX_OFFSET + 0x020A6E10)
LWZ_R0xAFC_MTLR_R0_ADDI_R1xAF8_BLR equ (RPX_OFFSET + 0x020A69E8)
LWZ_R0R1x14_LWZ_R30R1x8_R31R1xC_MTLR_R0_ADDI_R1x10_BLR equ (RPX_OFFSET + 0x0200106C)
MR_R11R31_LMW_R26R1x8_LWZ_R0x24_MTLR_R0_ADDI_R1x20_CLRLWI_R3R11x18_BLR equ (RPX_OFFSET + 0x0217C968)
LWZ_R0R11x4_R31R11xM4_MTLR_R0_MR_R1R11_BLR equ (RPX_OFFSET + 0x0227B400)
; rop-gadgets part 2 (only used to set up core 0 thread stack)
LWZ_R3_8_R1_LWZ_R0x14_MTLR_R0_ADDI_R1x10_BLR equ (RPX_OFFSET + 0x0201899C)
MR_R12_R3_CMPLW_R12_R0_LI_R3_0_BEQ_ADDI_R3_R12x10_LWZ_R0_R1x14_MTLR_R0_ADDI_R1x10_BLR equ (RPX_OFFSET + 0x020B2250)
LWZ_R5_R1x8_CMPLW_R5_R31_BNE_MR_R3_R5_LWZ_R0_R1x1C_LWZ_R30_R1x10_MTLR_R0_LWZ_R31_R1x14_ADDI_R1x18_BLR equ (RPX_OFFSET + 0x0200F510)
LWZ_R4_R1xC_STW_R12_R1x8_LWZ_R3_R1x8_LWZ_R0_R1x1C_MTLR_R0_ADDI_R1x18_BLR equ (RPX_OFFSET + 0x02085334)
LWZ_R7_R1x10_LWZ_R8_R1x14_STW_R7_R31x0_STW_R8_R31x0_LWZ_R0_R1x2C_LWZ_R31_R0x24_MTLR_R0_LWZ_R30_R0x20_ADDI_R1x28_BLR equ (RPX_OFFSET + 0x020596A4)
LWZ_R3_4_R3_LWZ_R0xC_MTLR_R0_ADDI_R1x8_BLR equ (RPX_OFFSET + 0x02018A24)
LWZ_R0_R1x1C_LWZ_R30_R1x10_MTLR_R0_LWZ_R31_R1x14_ADDI_R1x18_ADD_R3_R7_BLR equ (RPX_OFFSET + 0x0214CAA4)
MTCTR_R12_BCTRL_LI_R3_0_LWZ_R0_R1x14_LWZ_R31_R1xC_MTLR_R0_ADDI_R1x10_BLR equ (RPX_OFFSET + 0x02024274)
; functions used from game
NERD_CREATETHREAD equ (RPX_OFFSET + 0x02225208)
NERD_STARTTHREAD equ (RPX_OFFSET + 0x02225624)
NERD_JOINTHREAD equ (RPX_OFFSET + 0x022250B4)
HACHI_APPLICATION_SHUTDOWNANDDESTROY equ (RPX_OFFSET + 0x02006D30)
NERD_FASTWIIU_SHUTDOWN equ (RPX_OFFSET + 0x0201FC7C)
CORE_SHUTDOWN equ (RPX_OFFSET + 0x022247D8)
_START_EXIT equ (RPX_OFFSET + 0x02026908)