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https://github.com/wiiu-env/haxchi.git
synced 2024-11-25 17:36:53 +01:00
-added super mario 64 ds port
This commit is contained in:
parent
c503921eaa
commit
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20
Makefile
20
Makefile
@ -6,7 +6,7 @@ else
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ZIP = zip
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ZIP = zip
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endif
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endif
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all: setup brainage kirby mariokartds sfcommand yoshids zeldaph brainage.zip kirby.zip mariokartds.zip sfcommand.zip yoshids.zip zeldaph.zip
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all: setup brainage kirby mariokartds sfcommand sm64ds yoshids zeldaph brainage.zip kirby.zip mariokartds.zip sfcommand.zip sm64ds.zip yoshids.zip zeldaph.zip
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brainage: setup_brainage brainage.nds
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brainage: setup_brainage brainage.nds
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@ -16,6 +16,8 @@ mariokartds: setup_mariokartds mariokartds.nds
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sfcommand: setup_sfcommand sfcommand.nds
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sfcommand: setup_sfcommand sfcommand.nds
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sm64ds: setup_sm64ds sm64ds.nds
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yoshids: setup_yoshids yoshids.nds
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yoshids: setup_yoshids yoshids.nds
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zeldaph: setup_zeldaph zeldaph.nds
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zeldaph: setup_zeldaph zeldaph.nds
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@ -41,6 +43,10 @@ setup_sfcommand:
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@rm -f defines.s haxchi_rop.bin haxchi_rop_hook.bin
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@rm -f defines.s haxchi_rop.bin haxchi_rop_hook.bin
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@cp -f sfcommand_defs.s defines.s
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@cp -f sfcommand_defs.s defines.s
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setup_sm64ds:
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@rm -f defines.s haxchi_rop.bin haxchi_rop_hook.bin
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@cp -f sm64ds_defs.s defines.s
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setup_yoshids:
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setup_yoshids:
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@rm -f defines.s haxchi_rop.bin haxchi_rop_hook.bin
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@rm -f defines.s haxchi_rop.bin haxchi_rop_hook.bin
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@cp -f yoshids_defs.s defines.s
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@cp -f yoshids_defs.s defines.s
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@ -70,6 +76,11 @@ sfcommand.nds:
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@armips haxchi.s
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@armips haxchi.s
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@mv rom.nds sfcommand.nds
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@mv rom.nds sfcommand.nds
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sm64ds.nds:
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@armips haxchi_rop.s
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@armips haxchi.s
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@mv rom.nds sm64ds.nds
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yoshids.nds:
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yoshids.nds:
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@armips haxchi_rop.s
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@armips haxchi_rop.s
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@armips haxchi.s
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@armips haxchi.s
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@ -94,6 +105,9 @@ mariokartds.zip:
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sfcommand.zip:
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sfcommand.zip:
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$(ZIP) -JXjq9 sfcommand.zip sfcommand.nds
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$(ZIP) -JXjq9 sfcommand.zip sfcommand.nds
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sm64ds.zip:
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$(ZIP) -JXjq9 sm64ds.zip sm64ds.nds
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yoshids.zip:
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yoshids.zip:
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$(ZIP) -JXjq9 yoshids.zip yoshids.nds
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$(ZIP) -JXjq9 yoshids.zip yoshids.nds
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$(ZIP) -JXjq9 wwtouched.zip wwtouched.nds
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$(ZIP) -JXjq9 wwtouched.zip wwtouched.nds
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@ -102,8 +116,8 @@ zeldaph.zip:
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$(ZIP) -JXjq9 zeldaph.zip zeldaph.nds
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$(ZIP) -JXjq9 zeldaph.zip zeldaph.nds
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clean:
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clean:
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@rm -f *.bin defines.s brainage.nds brainage.zip kirby.nds kirby.zip mariokartds.nds mariokartds.zip \
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@rm -f *.bin defines.s brainage.nds brainage.zip kirby.nds kirby.zip mariokartds.nds mariokartds.zip newsmb.nds newsmb.zip \
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newsmb.nds newsmb.zip sfcommand.nds sfcommand.zip wwtouched.nds wwtouched.zip yoshids.nds yoshids.zip zeldaph.nds zeldaph.zip
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sfcommand.nds sfcommand.zip sm64ds.nds sm64ds.zip wwtouched.nds wwtouched.zip yoshids.nds yoshids.zip zeldaph.nds zeldaph.zip
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@cd option_select && make clean && cd ..
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@cd option_select && make clean && cd ..
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@cd hbl_loader && make clean && cd ..
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@cd hbl_loader && make clean && cd ..
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@cd cfw_booter && make clean && cd ..
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@cd cfw_booter && make clean && cd ..
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@ -47,6 +47,9 @@ make sure to replace YOUR_GAME_TITLE_ID with one of the following:
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101AC000 - JPN Star Fox Command
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101AC000 - JPN Star Fox Command
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101AC100 - US Star Fox Command
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101AC100 - US Star Fox Command
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101AC200 - PAL Star Fox Command
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101AC200 - PAL Star Fox Command
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101C3300 - JPN Super Mario 64 DS
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101C3400 - US Super Mario 64 DS
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101C3500 - PAL Super Mario 64 DS
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101C3600 - JPN Zelda Phantom Hourglass
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101C3600 - JPN Zelda Phantom Hourglass
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101C3700 - US Zelda Phantom Hourglass
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101C3700 - US Zelda Phantom Hourglass
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101C3800 - PAL Zelda Phantom Hourglass
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101C3800 - PAL Zelda Phantom Hourglass
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39
sm64ds_defs.s
Normal file
39
sm64ds_defs.s
Normal file
@ -0,0 +1,39 @@
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; game stack return address (note: not ideal here)
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HAX_TARGET_ADDRESS equ (0x1079914C)
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; application memory pointer
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HACHI_APPLICATION_PTR equ (0x10C8F938)
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; arm9 rom location address
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ARM9_ROM_LOCATION equ (0x16443300)
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; constants for position calcs
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RPX_OFFSET equ (0x01800000)
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ARM7_ROM_MEM2_START equ (0xF0000000 - ARM9_ROM_LOCATION + 0x12000000)
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; rop-gadgets part 1 (used for all sorts of different things)
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LMW_R21R1xC_LWZ_R0R1x3C_MTLR_R0_ADDI_R1_x38_BLR equ (RPX_OFFSET + 0x02049628)
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BCTRL equ (RPX_OFFSET + 0x0200415C)
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MTCTR_R27_ADDI_R31x2_MR_R3R31_R4R30_R5R29_R6R28_BCTRL_LMW_R26R1x18_MTLR_R1x34_ADDI_R1x30_BLR equ (RPX_OFFSET + 0x020A6E10)
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LWZ_R0xAFC_MTLR_R0_ADDI_R1xAF8_BLR equ (RPX_OFFSET + 0x020A69E8)
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LWZ_R0R1x14_LWZ_R30R1x8_R31R1xC_MTLR_R0_ADDI_R1x10_BLR equ (RPX_OFFSET + 0x0200106C)
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MR_R11R31_LMW_R26R1x8_LWZ_R0x24_MTLR_R0_ADDI_R1x20_CLRLWI_R3R11x18_BLR equ (RPX_OFFSET + 0x0217C968)
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LWZ_R0R11x4_R31R11xM4_MTLR_R0_MR_R1R11_BLR equ (RPX_OFFSET + 0x0227B400)
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; rop-gadgets part 2 (only used to set up core 0 thread stack)
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LWZ_R3_8_R1_LWZ_R0x14_MTLR_R0_ADDI_R1x10_BLR equ (RPX_OFFSET + 0x0201899C)
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MR_R12_R3_CMPLW_R12_R0_LI_R3_0_BEQ_ADDI_R3_R12x10_LWZ_R0_R1x14_MTLR_R0_ADDI_R1x10_BLR equ (RPX_OFFSET + 0x020B2250)
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LWZ_R5_R1x8_CMPLW_R5_R31_BNE_MR_R3_R5_LWZ_R0_R1x1C_LWZ_R30_R1x10_MTLR_R0_LWZ_R31_R1x14_ADDI_R1x18_BLR equ (RPX_OFFSET + 0x0200F510)
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LWZ_R4_R1xC_STW_R12_R1x8_LWZ_R3_R1x8_LWZ_R0_R1x1C_MTLR_R0_ADDI_R1x18_BLR equ (RPX_OFFSET + 0x02085334)
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LWZ_R7_R1x10_LWZ_R8_R1x14_STW_R7_R31x0_STW_R8_R31x0_LWZ_R0_R1x2C_LWZ_R31_R0x24_MTLR_R0_LWZ_R30_R0x20_ADDI_R1x28_BLR equ (RPX_OFFSET + 0x020596A4)
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LWZ_R3_4_R3_LWZ_R0xC_MTLR_R0_ADDI_R1x8_BLR equ (RPX_OFFSET + 0x02018A24)
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LWZ_R0_R1x1C_LWZ_R30_R1x10_MTLR_R0_LWZ_R31_R1x14_ADDI_R1x18_ADD_R3_R7_BLR equ (RPX_OFFSET + 0x0214CAA4)
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MTCTR_R12_BCTRL_LI_R3_0_LWZ_R0_R1x14_LWZ_R31_R1xC_MTLR_R0_ADDI_R1x10_BLR equ (RPX_OFFSET + 0x02024274)
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; functions used from game
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NERD_CREATETHREAD equ (RPX_OFFSET + 0x02225208)
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NERD_STARTTHREAD equ (RPX_OFFSET + 0x02225624)
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NERD_JOINTHREAD equ (RPX_OFFSET + 0x022250B4)
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HACHI_APPLICATION_SHUTDOWNANDDESTROY equ (RPX_OFFSET + 0x02006D30)
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NERD_FASTWIIU_SHUTDOWN equ (RPX_OFFSET + 0x0201FC7C)
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CORE_SHUTDOWN equ (RPX_OFFSET + 0x022247D8)
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_START_EXIT equ (RPX_OFFSET + 0x02026908)
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