hid_to_vpad/src/gui/GuiConfigurationScreen.h
Maschell e48fc17615 Now using devkitpro r29, fixed bug with configs, improved logging and changed datatypes
- Finally switching to r29
- Modifed the travis and .pl script to download r29 of devkit pro
- Improved the logging (more information)
- Fixed the bug when you have too many config files on the sd card
(maximum now 24)
- Changed all int to s32
- Some more general code cleanup
2017-04-10 11:07:50 +02:00

34 lines
1.3 KiB
C++

/****************************************************************************
* Copyright (C) 2016 Maschell
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef GUICONFIGURATIONSCREEN_H_
#define GUICONFIGURATIONSCREEN_H_
#include "Gui.h"
#include "sigslot.h"
class GuiConfigurationScreen : public GuiFrame
{
public:
GuiConfigurationScreen(s32 w, s32 h) : GuiFrame(w, h) {}
virtual ~GuiConfigurationScreen() {}
sigslot::signal2<GuiConfigurationScreen *, s32> gameLaunchClicked;
sigslot::signal2<GuiConfigurationScreen *, s32> gameSelectionChanged;
};
#endif /* GUICONFIGURATIONSCREEN_H_ */