Add basic rendering of a screen with particles

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Maschell 2020-02-19 20:19:46 +01:00
commit 3d2ef7aa6a
37 changed files with 3837 additions and 0 deletions

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#-------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITPRO)),)
$(error "Please set DEVKITPRO in your environment. export DEVKITPRO=<path to>/devkitpro")
endif
TOPDIR ?= $(CURDIR)
include $(DEVKITPRO)/wut/share/wut_rules
#-------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# DATA is a list of directories containing data files
# INCLUDES is a list of directories containing header files
#-------------------------------------------------------------------------------
TARGET := $(notdir $(CURDIR))
BUILD := build
SOURCES := src \
src/fs \
src/gui \
src/menu \
src/resources \
src/system \
src/utils
DATA := data \
data/images \
data/sounds \
data/fonts
INCLUDES := src
#-------------------------------------------------------------------------------
# options for code generation
#-------------------------------------------------------------------------------
CFLAGS := -g -Wall -O2 -ffunction-sections \
$(MACHDEP)
CFLAGS += $(INCLUDE) -D__WIIU__ -D__WUT__
CXXFLAGS := $(CFLAGS)
ASFLAGS := -g $(ARCH)
LDFLAGS = -g $(ARCH) $(RPXSPECS) -Wl,-Map,$(notdir $*.map)
LIBS := -lgui -lfreetype -lgd -lpng -ljpeg -lz -lmad -lvorbisidec -logg -lbz2 -lwut
#-------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level
# containing include and lib
#-------------------------------------------------------------------------------
LIBDIRS := $(PORTLIBS) $(WUT_ROOT) $(WUT_ROOT)/usr
#-------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#-------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#-------------------------------------------------------------------------------
FILELIST := $(shell bash ./filelist.sh)
export OUTPUT := $(CURDIR)/$(TARGET)
export TOPDIR := $(CURDIR)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
#-------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#-------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#-------------------------------------------------------------------------------
export LD := $(CC)
#-------------------------------------------------------------------------------
else
#-------------------------------------------------------------------------------
export LD := $(CXX)
#-------------------------------------------------------------------------------
endif
#-------------------------------------------------------------------------------
export OFILES_BIN := $(addsuffix .o,$(BINFILES))
export OFILES_SRC := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
export OFILES := $(OFILES_BIN) $(OFILES_SRC)
export HFILES_BIN := $(addsuffix .h,$(subst .,_,$(BINFILES)))
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD) -I$(PORTLIBS_PATH)/ppc/include/freetype2
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
.PHONY: $(BUILD) clean all
#-------------------------------------------------------------------------------
all: $(BUILD)
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#-------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(TARGET).rpx $(TARGET).elf
#-------------------------------------------------------------------------------
else
.PHONY: all
DEPENDS := $(OFILES:.o=.d)
#-------------------------------------------------------------------------------
# main targets
#-------------------------------------------------------------------------------
all : $(OUTPUT).rpx
$(OUTPUT).rpx : $(OUTPUT).elf
$(OUTPUT).elf : $(OFILES)
$(OFILES_SRC) : $(HFILES_BIN)
#-------------------------------------------------------------------------------
# you need a rule like this for each extension you use as binary data
#-------------------------------------------------------------------------------
%.bin.o %_bin.h : %.bin
@echo $(notdir $<)
@$(bin2o)
%.png.o %_png.h : %.png
@echo $(notdir $<)
@$(bin2o)
%.jpg.o %_jpg.h : %.jpg
@echo $(notdir $<)
@$(bin2o)
%.ogg.o %_ogg.h : %.ogg
@echo $(notdir $<)
@$(bin2o)
%.mp3.o %_mp3.h : %.mp3
@echo $(notdir $<)
@$(bin2o)
%.ttf.o %_ttf.h : %.ttf
@echo $(notdir $<)
@$(bin2o)
-include $(DEPENDS)
#-------------------------------------------------------------------------------
endif
#-------------------------------------------------------------------------------

BIN
data/fonts/font.ttf Normal file

Binary file not shown.

BIN
data/sounds/bgMusic.ogg Normal file

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#! /bin/bash
#
# Automatic resource file list generation
# Created by Dimok
outFile="./src/resources/filelist.h"
count_old=$(cat $outFile 2>/dev/null | tr -d '\n\n' | sed 's/[^0-9]*\([0-9]*\).*/\1/')
count=0
if [[ $OSTYPE == darwin* ]];
then
for i in $(gfind ./data/images/ ./data/sounds/ ./data/fonts/ -maxdepth 1 -type f \( ! -printf "%f\n" \) | sort -f)
do
files[count]=$i
count=$((count+1))
done
else
for i in $(find ./data/images/ ./data/sounds/ ./data/fonts/ -maxdepth 1 -type f \( ! -printf "%f\n" \) | sort -f)
do
files[count]=$i
count=$((count+1))
done
fi
if [ "$count_old" != "$count" ] || [ ! -f $outFile ]
then
echo "Generating filelist.h for $count files." >&2
cat <<EOF > $outFile
/****************************************************************************
* Loadiine resource files.
* This file is generated automatically.
* Includes $count files.
*
* NOTE:
* Any manual modification of this file will be overwriten by the generation.
****************************************************************************/
#ifndef _FILELIST_H_
#define _FILELIST_H_
typedef struct _RecourceFile
{
const char *filename;
const unsigned char *DefaultFile;
const unsigned int &DefaultFileSize;
unsigned char *CustomFile;
unsigned int CustomFileSize;
} RecourceFile;
EOF
for i in ${files[@]}
do
filename=${i%.*}
extension=${i##*.}
echo 'extern const unsigned char '$filename'_'$extension'[];' >> $outFile
echo 'extern const unsigned int '$filename'_'$extension'_size;' >> $outFile
echo '' >> $outFile
done
echo 'static RecourceFile RecourceList[] =' >> $outFile
echo '{' >> $outFile
for i in ${files[@]}
do
filename=${i%.*}
extension=${i##*.}
echo -e '\t{"'$i'", '$filename'_'$extension', '$filename'_'$extension'_size, NULL, 0},' >> $outFile
done
echo -e '\t{NULL, NULL, 0, NULL, 0}' >> $outFile
echo '};' >> $outFile
echo '' >> $outFile
echo '#endif' >> $outFile
fi

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/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include <coreinit/core.h>
#include <coreinit/foreground.h>
#include <coreinit/title.h>
#include <proc_ui/procui.h>
#include <sysapp/launch.h>
#include "Application.h"
#include "common/common.h"
#include <gui/FreeTypeGX.h>
#include <gui/VPadController.h>
#include <gui/WPadController.h>
#include "resources/Resources.h"
#include <gui/sounds/SoundHandler.hpp>
#include <gui/memory.h>
#include "utils/logger.h"
#include "utils/AsyncExecutor.h"
#include <thread>
#define HBL_TITLE_ID (0x0005000013374842)
#define MII_MAKER_JPN_TITLE_ID (0x000500101004A000)
#define MII_MAKER_USA_TITLE_ID (0x000500101004A100)
#define MII_MAKER_EUR_TITLE_ID (0x000500101004A200)
Application *Application::applicationInstance = NULL;
bool Application::exitApplication = false;
bool Application::quitRequest = false;
Application::Application()
: CThread(CThread::eAttributeAffCore1 | CThread::eAttributePinnedAff, 0, 0x20000)
, bgMusic(NULL)
, video(NULL)
, mainWindow(NULL)
, fontSystem(NULL)
, exitCode(0) {
controller[0] = new VPadController(GuiTrigger::CHANNEL_1);
controller[1] = new WPadController(GuiTrigger::CHANNEL_2);
controller[2] = new WPadController(GuiTrigger::CHANNEL_3);
controller[3] = new WPadController(GuiTrigger::CHANNEL_4);
controller[4] = new WPadController(GuiTrigger::CHANNEL_5);
//! create bgMusic
bgMusic = new GuiSound(Resources::GetFile("bgMusic.ogg"), Resources::GetFileSize("bgMusic.ogg"));
bgMusic->SetLoop(true);
bgMusic->Play();
bgMusic->SetVolume(50);
exitApplication = false;
uint64_t titleID = OSGetTitleID();
// Homebrew Launcher does not like the standard ProcUI application loop,
// so instead we disable the home buttom menu and use the home button
// to trigger an exit.
if (titleID == HBL_TITLE_ID ||
titleID == MII_MAKER_JPN_TITLE_ID ||
titleID == MII_MAKER_USA_TITLE_ID ||
titleID == MII_MAKER_EUR_TITLE_ID) {
// Important: OSEnableHomeButtonMenu must come before ProcUIInitEx.
OSEnableHomeButtonMenu(FALSE);
sFromHBL = TRUE;
}
ProcUIInit(OSSavesDone_ReadyToRelease);
}
Application::~Application() {
DEBUG_FUNCTION_LINE("Destroy music\n");
delete bgMusic;
DEBUG_FUNCTION_LINE("Destroy controller\n");
for(int32_t i = 0; i < 5; i++)
delete controller[i];
DEBUG_FUNCTION_LINE("Clear resources\n");
Resources::Clear();
DEBUG_FUNCTION_LINE("Stop sound handler\n");
SoundHandler::DestroyInstance();
DEBUG_FUNCTION_LINE("Clear AsyncExecutor\n");
AsyncExecutor::destroyInstance();
ProcUIShutdown();
}
int32_t Application::exec() {
//! start main GX2 thread
resumeThread();
//! now wait for thread to finish
shutdownThread();
return exitCode;
}
void Application::quit(int32_t code) {
exitCode = code;
exitApplication = true;
quitRequest = true;
}
void Application::fadeOut() {
GuiImage fadeOut(video->getTvWidth(), video->getTvHeight(), (GX2Color) {
0, 0, 0, 255
});
for(int32_t i = 0; i < 255; i += 10) {
if(i > 255)
i = 255;
fadeOut.setAlpha(i / 255.0f);
//! start rendering DRC
video->prepareDrcRendering();
mainWindow->drawDrc(video);
GX2SetDepthOnlyControl(GX2_DISABLE, GX2_DISABLE, GX2_COMPARE_FUNC_ALWAYS);
fadeOut.draw(video);
GX2SetDepthOnlyControl(GX2_ENABLE, GX2_ENABLE, GX2_COMPARE_FUNC_LEQUAL);
video->drcDrawDone();
//! start rendering TV
video->prepareTvRendering();
mainWindow->drawTv(video);
GX2SetDepthOnlyControl(GX2_DISABLE, GX2_DISABLE, GX2_COMPARE_FUNC_ALWAYS);
fadeOut.draw(video);
GX2SetDepthOnlyControl(GX2_ENABLE, GX2_ENABLE, GX2_COMPARE_FUNC_LEQUAL);
video->tvDrawDone();
//! as last point update the effects as it can drop elements
mainWindow->updateEffects();
video->waitForVSync();
}
//! one last cleared black screen
video->prepareDrcRendering();
video->drcDrawDone();
video->prepareTvRendering();
video->tvDrawDone();
video->waitForVSync();
video->tvEnable(false);
video->drcEnable(false);
}
bool Application::procUI(void) {
bool executeProcess = false;
switch(ProcUIProcessMessages(true)) {
case PROCUI_STATUS_EXITING: {
DEBUG_FUNCTION_LINE("PROCUI_STATUS_EXITING\n");
exitCode = EXIT_SUCCESS;
exitApplication = true;
break;
}
case PROCUI_STATUS_RELEASE_FOREGROUND: {
DEBUG_FUNCTION_LINE("PROCUI_STATUS_RELEASE_FOREGROUND\n");
if(video != NULL) {
// we can turn of the screen but we don't need to and it will display the last image
video->tvEnable(true);
video->drcEnable(true);
DEBUG_FUNCTION_LINE("delete fontSystem\n");
delete fontSystem;
fontSystem = NULL;
DEBUG_FUNCTION_LINE("delete video\n");
delete video;
video = NULL;
DEBUG_FUNCTION_LINE("deinitialze memory\n");
libgui_memoryRelease();
ProcUIDrawDoneRelease();
} else {
ProcUIDrawDoneRelease();
}
break;
}
case PROCUI_STATUS_IN_FOREGROUND: {
if(!quitRequest) {
if(video == NULL) {
DEBUG_FUNCTION_LINE("PROCUI_STATUS_IN_FOREGROUND\n");
DEBUG_FUNCTION_LINE("initialze memory\n");
libgui_memoryInitialize();
DEBUG_FUNCTION_LINE("Initialize video\n");
video = new CVideo(GX2_TV_SCAN_MODE_720P, GX2_DRC_RENDER_MODE_SINGLE);
DEBUG_FUNCTION_LINE("Video size %i x %i\n", video->getTvWidth(), video->getTvHeight());
//! setup default Font
DEBUG_FUNCTION_LINE("Initialize main font system\n");
FreeTypeGX *fontSystem = new FreeTypeGX(Resources::GetFile("font.ttf"), Resources::GetFileSize("font.ttf"), true);
GuiText::setPresetFont(fontSystem);
if(mainWindow == NULL) {
DEBUG_FUNCTION_LINE("Initialize main window\n");
mainWindow = new MainWindow(video->getTvWidth(), video->getTvHeight());
}
}
executeProcess = true;
}
break;
}
case PROCUI_STATUS_IN_BACKGROUND:
default:
break;
}
return executeProcess;
}
void Application::executeThread(void) {
DEBUG_FUNCTION_LINE("Entering main loop\n");
//! main GX2 loop (60 Hz cycle with max priority on core 1)
while(!exitApplication) {
if(procUI() == false) {
continue;
}
mainWindow->lockGUI();
mainWindow->process();
//! Read out inputs
for(int32_t i = 0; i < 5; i++) {
if(controller[i]->update(video->getTvWidth(), video->getTvHeight()) == false)
continue;
//! update controller states
mainWindow->update(controller[i]);
if(controller[i]->data.buttons_d & VPAD_BUTTON_HOME) {
if (sFromHBL) {
SYSRelaunchTitle(0, NULL);
}
}
}
//! start rendering DRC
video->prepareDrcRendering();
mainWindow->drawDrc(video);
video->drcDrawDone();
//! start rendering TV
video->prepareTvRendering();
mainWindow->drawTv(video);
video->tvDrawDone();
//! enable screen after first frame render
if(video->getFrameCount() == 0) {
video->tvEnable(true);
video->drcEnable(true);
}
//! as last point update the effects as it can drop elements
mainWindow->updateEffects();
mainWindow->unlockGUI();
video->waitForVSync();
}
//! in case we exit to a homebrew let's smoothly fade out
if(video) {
fadeOut();
}
DEBUG_FUNCTION_LINE("delete mainWindow\n");
delete mainWindow;
mainWindow = NULL;
DEBUG_FUNCTION_LINE("delete fontSystem\n");
delete fontSystem;
fontSystem = NULL;
DEBUG_FUNCTION_LINE("delete video\n");
delete video;
video = NULL;
DEBUG_FUNCTION_LINE("deinitialize memory\n");
libgui_memoryRelease();
}

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/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef _APPLICATION_H
#define _APPLICATION_H
#include "menu/MainWindow.h"
#include <gui/video/CVideo.h>
#include "system/CThread.h"
// forward declaration
class FreeTypeGX;
class Application : public CThread {
public:
static Application * instance() {
if(!applicationInstance)
applicationInstance = new Application();
return applicationInstance;
}
static void destroyInstance() {
if(applicationInstance) {
delete applicationInstance;
applicationInstance = NULL;
}
}
CVideo *getVideo(void) const {
return video;
}
MainWindow *getMainWindow(void) const {
return mainWindow;
}
GuiSound *getBgMusic(void) const {
return bgMusic;
}
int exec(void);
void fadeOut(void);
void quit(int code);
private:
Application();
virtual ~Application();
bool procUI(void);
static Application *applicationInstance;
static bool exitApplication;
static bool quitRequest;
void executeThread(void);
GuiSound *bgMusic;
CVideo *video;
MainWindow *mainWindow;
FreeTypeGX *fontSystem;
GuiController *controller[5];
int exitCode;
BOOL sFromHBL = FALSE;
};
#endif //_APPLICATION_H

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#ifndef COMMON_H
#define COMMON_H
#ifdef __cplusplus
extern "C" {
#endif
#define LAUNCHIINE_VERSION "v0.1"
#ifdef __cplusplus
}
#endif
#endif /* COMMON_H */

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#include <string.h>
#include <nsysnet/socket.h>
#include "utils/logger.h"
#include "common/common.h"
#include "Application.h"
int32_t main(int32_t argc, char **argv) {
socket_lib_init();
log_init();
DEBUG_FUNCTION_LINE("Starting launchiine " LAUNCHIINE_VERSION "\n");
DEBUG_FUNCTION_LINE("Start main application\n");
Application::instance()->exec();
DEBUG_FUNCTION_LINE("Main application stopped\n");
Application::destroyInstance();
DEBUG_FUNCTION_LINE("Peace out...\n");
return 0;
}

175
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#include <stdarg.h>
#include <stdlib.h>
#include <stdio.h>
#include <strings.h>
#include <fs/CFile.hpp>
CFile::CFile() {
iFd = -1;
mem_file = NULL;
filesize = 0;
pos = 0;
}
CFile::CFile(const std::string & filepath, eOpenTypes mode) {
iFd = -1;
this->open(filepath, mode);
}
CFile::CFile(const uint8_t * mem, int32_t size) {
iFd = -1;
this->open(mem, size);
}
CFile::~CFile() {
this->close();
}
int32_t CFile::open(const std::string & filepath, eOpenTypes mode) {
this->close();
int32_t openMode = 0;
// This depend on the devoptab implementation.
// see https://github.com/devkitPro/wut/blob/master/libraries/wutdevoptab/devoptab_fs_open.c#L21 fpr reference
switch(mode) {
default:
case ReadOnly: // file must exist
openMode = O_RDONLY;
break;
case WriteOnly: // file will be created / zerod
openMode = O_TRUNC | O_CREAT | O_WRONLY;
break;
case ReadWrite: // file must exist
openMode = O_RDWR;
break;
case Append: // append to file, file will be created if missing. write only
openMode = O_CREAT | O_APPEND | O_WRONLY;
break;
}
//! Using fopen works only on the first launch as expected
//! on the second launch it causes issues because we don't overwrite
//! the .data sections which is needed for a normal application to re-init
//! this will be added with launching as RPX
iFd = ::open(filepath.c_str(), openMode);
if(iFd < 0)
return iFd;
filesize = ::lseek(iFd, 0, SEEK_END);
::lseek(iFd, 0, SEEK_SET);
return 0;
}
int32_t CFile::open(const uint8_t * mem, int32_t size) {
this->close();
mem_file = mem;
filesize = size;
return 0;
}
void CFile::close() {
if(iFd >= 0)
::close(iFd);
iFd = -1;
mem_file = NULL;
filesize = 0;
pos = 0;
}
int32_t CFile::read(uint8_t * ptr, size_t size) {
if(iFd >= 0) {
int32_t ret = ::read(iFd, ptr,size);
if(ret > 0)
pos += ret;
return ret;
}
int32_t readsize = size;
if(readsize > (int64_t) (filesize-pos))
readsize = filesize-pos;
if(readsize <= 0)
return readsize;
if(mem_file != NULL) {
memcpy(ptr, mem_file+pos, readsize);
pos += readsize;
return readsize;
}
return -1;
}
int32_t CFile::write(const uint8_t * ptr, size_t size) {
if(iFd >= 0) {
size_t done = 0;
while(done < size) {
int32_t ret = ::write(iFd, ptr, size - done);
if(ret <= 0)
return ret;
ptr += ret;
done += ret;
pos += ret;
}
return done;
}
return -1;
}
int32_t CFile::seek(long int offset, int32_t origin) {
int32_t ret = 0;
int64_t newPos = pos;
if(origin == SEEK_SET) {
newPos = offset;
} else if(origin == SEEK_CUR) {
newPos += offset;
} else if(origin == SEEK_END) {
newPos = filesize+offset;
}
if(newPos < 0) {
pos = 0;
} else {
pos = newPos;
}
if(iFd >= 0)
ret = ::lseek(iFd, pos, SEEK_SET);
if(mem_file != NULL) {
if(pos > filesize) {
pos = filesize;
}
}
return ret;
}
int32_t CFile::fwrite(const char *format, ...) {
char tmp[512];
tmp[0] = 0;
int32_t result = -1;
va_list va;
va_start(va, format);
if((vsprintf(tmp, format, va) >= 0)) {
result = this->write((uint8_t *)tmp, strlen(tmp));
}
va_end(va);
return result;
}

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#ifndef CFILE_HPP_
#define CFILE_HPP_
#include <stdio.h>
#include <string>
#include <string.h>
#include <fcntl.h>
#include <unistd.h>
#include <wut_types.h>
class CFile {
public:
enum eOpenTypes {
ReadOnly,
WriteOnly,
ReadWrite,
Append
};
CFile();
CFile(const std::string & filepath, eOpenTypes mode);
CFile(const uint8_t * memory, int32_t memsize);
virtual ~CFile();
int32_t open(const std::string & filepath, eOpenTypes mode);
int32_t open(const uint8_t * memory, int32_t memsize);
BOOL isOpen() const {
if(iFd >= 0)
return true;
if(mem_file)
return true;
return false;
}
void close();
int32_t read(uint8_t * ptr, size_t size);
int32_t write(const uint8_t * ptr, size_t size);
int32_t fwrite(const char *format, ...);
int32_t seek(long int offset, int32_t origin);
uint64_t tell() {
return pos;
};
uint64_t size() {
return filesize;
};
void rewind() {
this->seek(0, SEEK_SET);
};
protected:
int32_t iFd;
const uint8_t * mem_file;
uint64_t filesize;
uint64_t pos;
};
#endif

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/****************************************************************************
* Copyright (C) 2010
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*
* DirList Class
* for WiiXplorer 2010
***************************************************************************/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <string>
#include <strings.h>
#include <algorithm>
#include <sys/stat.h>
#include <sys/dirent.h>
#include <fs/DirList.h>
#include <utils/StringTools.h>
DirList::DirList() {
Flags = 0;
Filter = 0;
Depth = 0;
}
DirList::DirList(const std::string & path, const char *filter, uint32_t flags, uint32_t maxDepth) {
this->LoadPath(path, filter, flags, maxDepth);
this->SortList();
}
DirList::~DirList() {
ClearList();
}
BOOL DirList::LoadPath(const std::string & folder, const char *filter, uint32_t flags, uint32_t maxDepth) {
if(folder.empty())
return false;
Flags = flags;
Filter = filter;
Depth = maxDepth;
std::string folderpath(folder);
uint32_t length = folderpath.size();
//! clear path of double slashes
StringTools::RemoveDoubleSlashs(folderpath);
//! remove last slash if exists
if(length > 0 && folderpath[length-1] == '/')
folderpath.erase(length-1);
//! add root slash if missing
if(folderpath.find('/') == std::string::npos) {
folderpath += '/';
}
return InternalLoadPath(folderpath);
}
BOOL DirList::InternalLoadPath(std::string &folderpath) {
if(folderpath.size() < 3)
return false;
struct dirent *dirent = NULL;
DIR *dir = NULL;
dir = opendir(folderpath.c_str());
if (dir == NULL)
return false;
while ((dirent = readdir(dir)) != 0) {
BOOL isDir = dirent->d_type & DT_DIR;
const char *filename = dirent->d_name;
if(isDir) {
if(strcmp(filename,".") == 0 || strcmp(filename,"..") == 0)
continue;
if((Flags & CheckSubfolders) && (Depth > 0)) {
int32_t length = folderpath.size();
if(length > 2 && folderpath[length-1] != '/') {
folderpath += '/';
}
folderpath += filename;
Depth--;
InternalLoadPath(folderpath);
folderpath.erase(length);
Depth++;
}
if(!(Flags & Dirs))
continue;
} else if(!(Flags & Files)) {
continue;
}
if(Filter) {
char * fileext = strrchr(filename, '.');
if(!fileext)
continue;
if(StringTools::strtokcmp(fileext, Filter, ",") == 0)
AddEntrie(folderpath, filename, isDir);
} else {
AddEntrie(folderpath, filename, isDir);
}
}
closedir(dir);
return true;
}
void DirList::AddEntrie(const std::string &filepath, const char * filename, BOOL isDir) {
if(!filename)
return;
int32_t pos = FileInfo.size();
FileInfo.resize(pos+1);
FileInfo[pos].FilePath = (char *) malloc(filepath.size()+strlen(filename)+2);
if(!FileInfo[pos].FilePath) {
FileInfo.resize(pos);
return;
}
sprintf(FileInfo[pos].FilePath, "%s/%s", filepath.c_str(), filename);
FileInfo[pos].isDir = isDir;
}
void DirList::ClearList() {
for(uint32_t i = 0; i < FileInfo.size(); ++i) {
if(FileInfo[i].FilePath) {
free(FileInfo[i].FilePath);
FileInfo[i].FilePath = NULL;
}
}
FileInfo.clear();
std::vector<DirEntry>().swap(FileInfo);
}
const char * DirList::GetFilename(int32_t ind) const {
if (!valid(ind))
return "";
return StringTools::FullpathToFilename(FileInfo[ind].FilePath);
}
static BOOL SortCallback(const DirEntry & f1, const DirEntry & f2) {
if(f1.isDir && !(f2.isDir))
return true;
if(!(f1.isDir) && f2.isDir)
return false;
if(f1.FilePath && !f2.FilePath)
return true;
if(!f1.FilePath)
return false;
if(strcasecmp(f1.FilePath, f2.FilePath) > 0)
return false;
return true;
}
void DirList::SortList() {
if(FileInfo.size() > 1)
std::sort(FileInfo.begin(), FileInfo.end(), SortCallback);
}
void DirList::SortList(BOOL (*SortFunc)(const DirEntry &a, const DirEntry &b)) {
if(FileInfo.size() > 1)
std::sort(FileInfo.begin(), FileInfo.end(), SortFunc);
}
uint64_t DirList::GetFilesize(int32_t index) const {
struct stat st;
const char *path = GetFilepath(index);
if(!path || stat(path, &st) != 0)
return 0;
return st.st_size;
}
int32_t DirList::GetFileIndex(const char *filename) const {
if(!filename)
return -1;
for (uint32_t i = 0; i < FileInfo.size(); ++i) {
if (strcasecmp(GetFilename(i), filename) == 0)
return i;
}
return -1;
}

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/****************************************************************************
* Copyright (C) 2010
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*
* DirList Class
* for WiiXplorer 2010
***************************************************************************/
#ifndef ___DIRLIST_H_
#define ___DIRLIST_H_
#include <vector>
#include <string>
#include <wut_types.h>
typedef struct {
char * FilePath;
BOOL isDir;
} DirEntry;
class DirList {
public:
//!Constructor
DirList(void);
//!\param path Path from where to load the filelist of all files
//!\param filter A fileext that needs to be filtered
//!\param flags search/filter flags from the enum
DirList(const std::string & path, const char *filter = NULL, uint32_t flags = Files | Dirs, uint32_t maxDepth = 0xffffffff);
//!Destructor
virtual ~DirList();
//! Load all the files from a directory
BOOL LoadPath(const std::string & path, const char *filter = NULL, uint32_t flags = Files | Dirs, uint32_t maxDepth = 0xffffffff);
//! Get a filename of the list
//!\param list index
const char * GetFilename(int32_t index) const;
//! Get the a filepath of the list
//!\param list index
const char *GetFilepath(int32_t index) const {
if (!valid(index))
return "";
else
return FileInfo[index].FilePath;
}
//! Get the a filesize of the list
//!\param list index
uint64_t GetFilesize(int32_t index) const;
//! Is index a dir or a file
//!\param list index
BOOL IsDir(int32_t index) const {
if(!valid(index))
return false;
return FileInfo[index].isDir;
};
//! Get the filecount of the whole list
int32_t GetFilecount() const {
return FileInfo.size();
};
//! Sort list by filepath
void SortList();
//! Custom sort command for custom sort functions definitions
void SortList(BOOL (*SortFunc)(const DirEntry &a, const DirEntry &b));
//! Get the index of the specified filename
int32_t GetFileIndex(const char *filename) const;
//! Enum for search/filter flags
enum {
Files = 0x01,
Dirs = 0x02,
CheckSubfolders = 0x08,
};
protected:
// Internal parser
BOOL InternalLoadPath(std::string &path);
//!Add a list entrie
void AddEntrie(const std::string &filepath, const char * filename, BOOL isDir);
//! Clear the list
void ClearList();
//! Check if valid pos is requested
inline BOOL valid(uint32_t pos) const {
return (pos < FileInfo.size());
};
uint32_t Flags;
uint32_t Depth;
const char *Filter;
std::vector<DirEntry> FileInfo;
};
#endif

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#include <malloc.h>
#include <string.h>
#include <stdio.h>
#include <unistd.h>
#include <fcntl.h>
#include "fs/FSUtils.h"
#include "fs/CFile.hpp"
#include "utils/logger.h"
int32_t FSUtils::LoadFileToMem(const char *filepath, uint8_t **inbuffer, uint32_t *size) {
//! always initialze input
*inbuffer = NULL;
if(size)
*size = 0;
int32_t iFd = open(filepath, O_RDONLY);
if (iFd < 0)
return -1;
uint32_t filesize = lseek(iFd, 0, SEEK_END);
lseek(iFd, 0, SEEK_SET);
uint8_t *buffer = (uint8_t *) malloc(filesize);
if (buffer == NULL) {
close(iFd);
return -2;
}
uint32_t blocksize = 0x4000;
uint32_t done = 0;
int32_t readBytes = 0;
while(done < filesize) {
if(done + blocksize > filesize) {
blocksize = filesize - done;
}
readBytes = read(iFd, buffer + done, blocksize);
if(readBytes <= 0)
break;
done += readBytes;
}
close(iFd);
if (done != filesize) {
free(buffer);
buffer = NULL;
return -3;
}
*inbuffer = buffer;
//! sign is optional input
if(size) {
*size = filesize;
}
return filesize;
}
int32_t FSUtils::CheckFile(const char * filepath) {
if(!filepath)
return 0;
struct stat filestat;
char dirnoslash[strlen(filepath)+2];
snprintf(dirnoslash, sizeof(dirnoslash), "%s", filepath);
while(dirnoslash[strlen(dirnoslash)-1] == '/')
dirnoslash[strlen(dirnoslash)-1] = '\0';
char * notRoot = strrchr(dirnoslash, '/');
if(!notRoot) {
strcat(dirnoslash, "/");
}
if (stat(dirnoslash, &filestat) == 0)
return 1;
return 0;
}
int32_t FSUtils::CreateSubfolder(const char * fullpath) {
if(!fullpath)
return 0;
int32_t result = 0;
char dirnoslash[strlen(fullpath)+1];
strcpy(dirnoslash, fullpath);
int32_t pos = strlen(dirnoslash)-1;
while(dirnoslash[pos] == '/') {
dirnoslash[pos] = '\0';
pos--;
}
if(CheckFile(dirnoslash)) {
return 1;
} else {
char parentpath[strlen(dirnoslash)+2];
strcpy(parentpath, dirnoslash);
char * ptr = strrchr(parentpath, '/');
if(!ptr) {
//!Device root directory (must be with '/')
strcat(parentpath, "/");
struct stat filestat;
if (stat(parentpath, &filestat) == 0)
return 1;
return 0;
}
ptr++;
ptr[0] = '\0';
result = CreateSubfolder(parentpath);
}
if(!result)
return 0;
if (mkdir(dirnoslash, 0777) == -1) {
return 0;
}
return 1;
}
int32_t FSUtils::saveBufferToFile(const char * path, void * buffer, uint32_t size) {
CFile file(path, CFile::WriteOnly);
if (!file.isOpen()) {
DEBUG_FUNCTION_LINE("Failed to open %s\n",path);
return 0;
}
int32_t written = file.write((const uint8_t*) buffer, size);
file.close();
return written;
}

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#ifndef __FS_UTILS_H_
#define __FS_UTILS_H_
#include <wut_types.h>
class FSUtils {
public:
static int32_t LoadFileToMem(const char *filepath, uint8_t **inbuffer, uint32_t *size);
//! todo: C++ class
static int32_t CreateSubfolder(const char * fullpath);
static int32_t CheckFile(const char * filepath);
static int32_t saveBufferToFile(const char * path, void * buffer, uint32_t size);
};
#endif // __FS_UTILS_H_

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/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include <gui/GuiIconGrid.h>
#include <gui/GuiController.h>
#include "common/common.h"
#include "Application.h"
#include <gui/video/CVideo.h>
GuiIconGrid::GuiIconGrid(int32_t w, int32_t h, int32_t GameIndex)
: GuiTitleBrowser(w, h, GameIndex),
particleBgImage(w, h, 50, 60.0f, 90.0f, 0.6f, 1.0f) {
append(&particleBgImage);
}
GuiIconGrid::~GuiIconGrid() {
}
void GuiIconGrid::setSelectedGame(int32_t idx) {
this->selectedGame = idx;
}
int32_t GuiIconGrid::getSelectedGame(void) {
return selectedGame;
}
void GuiIconGrid::process() {
GuiFrame::process();
}
void GuiIconGrid::update(GuiController * c) {
GuiFrame::update(c);
}
void GuiIconGrid::draw(CVideo *pVideo) {
GuiFrame::draw(pVideo);
}

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/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#pragma once
#include <map>
#include "gui/GuiTitleBrowser.h"
#include <gui/GuiParticleImage.h>
class GuiIconGrid : public GuiTitleBrowser, public sigslot::has_slots<> {
public:
GuiIconGrid(int32_t w, int32_t h, int32_t GameIndex);
virtual ~GuiIconGrid();
void setSelectedGame(int32_t idx);
int32_t getSelectedGame(void);
void update(GuiController * t);
void draw(CVideo *pVideo);
void process();
private:
static const int32_t MAX_ROWS = 3;
static const int32_t MAX_COLS = 5;
GuiSound *buttonClickSound;
int32_t selectedGame = 0;
GuiParticleImage particleBgImage;
};

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#pragma once
#include <gui/Gui.h>
#include <gui/sigslot.h>
class GuiTitleBrowser : public GuiFrame {
public:
GuiTitleBrowser(int32_t w, int32_t h, int32_t GameIndex) : GuiFrame(w, h) {}
virtual ~GuiTitleBrowser() {}
virtual void setSelectedGame(int32_t idx) = 0;
virtual int32_t getSelectedGame(void) = 0;
sigslot::signal2<GuiTitleBrowser *, int32_t> gameLaunchClicked;
sigslot::signal2<GuiTitleBrowser *, int32_t> gameSelectionChanged;
};

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/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef _MAIN_DRC_BUTTONS_FRAME_H_
#define _MAIN_DRC_BUTTONS_FRAME_H_
#include "gui/Gui.h"
#include "resources/Resources.h"
class MainDrcButtonsFrame : public GuiFrame, public sigslot::has_slots<>
{
public:
MainDrcButtonsFrame(int32_t w, int32_t h)
: GuiFrame(w, h)
, buttonClickSound(Resources::GetSound("settings_click_2.mp3"))
, screenSwitchSound(Resources::GetSound("screenSwitchSound.mp3"))
, switchIconData(Resources::GetImageData("layoutSwitchButton.png"))
, settingsIconData(Resources::GetImageData("settingsButton.png"))
, switchIcon(switchIconData)
, settingsIcon(settingsIconData)
, switchLayoutButton(switchIcon.getWidth(), switchIcon.getHeight())
, settingsButton(settingsIcon.getWidth(), settingsIcon.getHeight())
, gameImageDownloadButton(w, h)
, touchTrigger(GuiTrigger::CHANNEL_1, GuiTrigger::VPAD_TOUCH)
, wpadTouchTrigger(GuiTrigger::CHANNEL_2 | GuiTrigger::CHANNEL_3 | GuiTrigger::CHANNEL_4 | GuiTrigger::CHANNEL_5, GuiTrigger::BUTTON_A)
, settingsTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_ZL, true)
, switchLayoutTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_ZR, true)
, plusTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_PLUS, true)
{
settingsButton.setClickable(true);
settingsButton.setImage(&settingsIcon);
settingsButton.setTrigger(&touchTrigger);
settingsButton.setTrigger(&wpadTouchTrigger);
settingsButton.setTrigger(&settingsTrigger);
settingsButton.setAlignment(ALIGN_LEFT | ALIGN_BOTTOM);
settingsButton.setSoundClick(buttonClickSound);
settingsButton.setEffectGrow();
settingsButton.clicked.connect(this, &MainDrcButtonsFrame::OnSettingsButtonClick);
append(&settingsButton);
switchLayoutButton.setClickable(true);
switchLayoutButton.setImage(&switchIcon);
switchLayoutButton.setTrigger(&touchTrigger);
switchLayoutButton.setTrigger(&wpadTouchTrigger);
switchLayoutButton.setTrigger(&switchLayoutTrigger);
switchLayoutButton.setAlignment(ALIGN_RIGHT | ALIGN_BOTTOM);
switchLayoutButton.setSoundClick(screenSwitchSound);
switchLayoutButton.setEffectGrow();
switchLayoutButton.clicked.connect(this, &MainDrcButtonsFrame::OnLayoutSwithClick);
append(&switchLayoutButton);
gameImageDownloadButton.setClickable(true);
gameImageDownloadButton.setSoundClick(buttonClickSound);
gameImageDownloadButton.setTrigger(&plusTrigger);
gameImageDownloadButton.clicked.connect(this, &MainDrcButtonsFrame::OnGameImageDownloadButtonClicked);
append(&gameImageDownloadButton);
}
virtual ~MainDrcButtonsFrame()
{
Resources::RemoveImageData(switchIconData);
Resources::RemoveImageData(settingsIconData);
Resources::RemoveSound(buttonClickSound);
Resources::RemoveSound(screenSwitchSound);
}
sigslot::signal1<GuiElement *> settingsButtonClicked;
sigslot::signal1<GuiElement *> layoutSwitchClicked;
sigslot::signal1<GuiElement *> gameImageDownloadClicked;
private:
void OnSettingsButtonClick(GuiButton *button, const GuiController *controller, GuiTrigger *) {
settingsButtonClicked(this);
}
void OnLayoutSwithClick(GuiButton *button, const GuiController *controller, GuiTrigger *) {
layoutSwitchClicked(this);
}
void OnGameImageDownloadButtonClicked(GuiButton *button, const GuiController *controller, GuiTrigger *) {
gameImageDownloadClicked(this);
}
GuiSound *buttonClickSound;
GuiSound *screenSwitchSound;
GuiImageData *switchIconData;
GuiImageData *settingsIconData;
GuiImage switchIcon;
GuiImage settingsIcon;
GuiButton switchLayoutButton;
GuiButton settingsButton;
GuiButton gameImageDownloadButton;
GuiTrigger touchTrigger;
GuiTrigger wpadTouchTrigger;
GuiTrigger settingsTrigger;
GuiTrigger switchLayoutTrigger;
GuiTrigger plusTrigger;
};
#endif //_SETTINGS_WINDOW_H_

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/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include "MainWindow.h"
#include "Application.h"
#include "utils/logger.h"
#include "utils/StringTools.h"
#include "resources/Resources.h"
#include "gui/GuiTitleBrowser.h"
#include "gui/GuiIconGrid.h"
#include <sysapp/launch.h>
#include <future>
#include "utils/AsyncExecutor.h"
MainWindow::MainWindow(int32_t w, int32_t h)
: width(w)
, height(h)
, gameClickSound(Resources::GetSound("game_click.mp3"))
, mainSwitchButtonFrame(NULL)
, currentTvFrame(NULL)
, currentDrcFrame(NULL) {
for(int32_t i = 0; i < 4; i++) {
std::string filename = StringTools::strfmt("player%i_point.png", i+1);
pointerImgData[i] = Resources::GetImageData(filename.c_str());
pointerImg[i] = new GuiImage(pointerImgData[i]);
pointerImg[i]->setScale(1.5f);
pointerValid[i] = false;
}
SetupMainView();
}
MainWindow::~MainWindow() {
while(!tvElements.empty()) {
delete tvElements[0];
remove(tvElements[0]);
}
while(!drcElements.empty()) {
delete drcElements[0];
remove(drcElements[0]);
}
for(int32_t i = 0; i < 4; i++) {
delete pointerImg[i];
Resources::RemoveImageData(pointerImgData[i]);
}
Resources::RemoveSound(gameClickSound);
}
void MainWindow::updateEffects() {
//! dont read behind the initial elements in case one was added
uint32_t tvSize = tvElements.size();
uint32_t drcSize = drcElements.size();
for(uint32_t i = 0; (i < drcSize) && (i < drcElements.size()); ++i) {
drcElements[i]->updateEffects();
}
//! only update TV elements that are not updated yet because they are on DRC
for(uint32_t i = 0; (i < tvSize) && (i < tvElements.size()); ++i) {
uint32_t n;
for(n = 0; (n < drcSize) && (n < drcElements.size()); n++) {
if(tvElements[i] == drcElements[n])
break;
}
if(n == drcElements.size()) {
tvElements[i]->updateEffects();
}
}
}
void MainWindow::process() {
//! dont read behind the initial elements in case one was added
uint32_t tvSize = tvElements.size();
uint32_t drcSize = drcElements.size();
for(uint32_t i = 0; (i < drcSize) && (i < drcElements.size()); ++i) {
drcElements[i]->process();
}
//! only update TV elements that are not updated yet because they are on DRC
for(uint32_t i = 0; (i < tvSize) && (i < tvElements.size()); ++i) {
uint32_t n;
for(n = 0; (n < drcSize) && (n < drcElements.size()); n++) {
if(tvElements[i] == drcElements[n])
break;
}
if(n == drcElements.size()) {
tvElements[i]->process();
}
}
}
void MainWindow::update(GuiController *controller) {
//! dont read behind the initial elements in case one was added
//uint32_t tvSize = tvElements.size();
if(controller->chan & GuiTrigger::CHANNEL_1) {
uint32_t drcSize = drcElements.size();
for(uint32_t i = 0; (i < drcSize) && (i < drcElements.size()); ++i) {
drcElements[i]->update(controller);
}
} else {
uint32_t tvSize = tvElements.size();
for(uint32_t i = 0; (i < tvSize) && (i < tvElements.size()); ++i) {
tvElements[i]->update(controller);
}
}
// //! only update TV elements that are not updated yet because they are on DRC
// for(uint32_t i = 0; (i < tvSize) && (i < tvElements.size()); ++i)
// {
// uint32_t n;
// for(n = 0; (n < drcSize) && (n < drcElements.size()); n++)
// {
// if(tvElements[i] == drcElements[n])
// break;
// }
// if(n == drcElements.size())
// {
// tvElements[i]->update(controller);
// }
// }
if(controller->chanIdx >= 1 && controller->chanIdx <= 4 && controller->data.validPointer) {
int32_t wpadIdx = controller->chanIdx - 1;
float posX = controller->data.x;
float posY = controller->data.y;
pointerImg[wpadIdx]->setPosition(posX, posY);
pointerImg[wpadIdx]->setAngle(controller->data.pointerAngle);
pointerValid[wpadIdx] = true;
}
}
void MainWindow::drawDrc(CVideo *video) {
for(uint32_t i = 0; i < drcElements.size(); ++i) {
drcElements[i]->draw(video);
}
for(int32_t i = 0; i < 4; i++) {
if(pointerValid[i]) {
pointerImg[i]->setAlpha(0.5f);
pointerImg[i]->draw(video);
pointerImg[i]->setAlpha(1.0f);
}
}
}
void MainWindow::drawTv(CVideo *video) {
for(uint32_t i = 0; i < tvElements.size(); ++i) {
tvElements[i]->draw(video);
}
for(int32_t i = 0; i < 4; i++) {
if(pointerValid[i]) {
pointerImg[i]->draw(video);
pointerValid[i] = false;
}
}
}
void MainWindow::SetupMainView() {
currentTvFrame = new GuiIconGrid(width, height,0);
currentTvFrame->setEffect(EFFECT_FADE, 10, 255);
currentTvFrame->setState(GuiElement::STATE_DISABLED);
currentTvFrame->effectFinished.connect(this, &MainWindow::OnOpenEffectFinish);
appendTv(currentTvFrame);
currentDrcFrame = currentTvFrame;
if(currentTvFrame != currentDrcFrame) {
currentDrcFrame->setEffect(EFFECT_FADE, 10, 255);
currentDrcFrame->setState(GuiElement::STATE_DISABLED);
currentDrcFrame->effectFinished.connect(this, &MainWindow::OnOpenEffectFinish);
}
//! reconnect only to DRC game selection change
currentTvFrame->gameSelectionChanged.disconnect(this);
currentDrcFrame->gameSelectionChanged.disconnect(this);
currentTvFrame->gameLaunchClicked.disconnect(this);
currentDrcFrame->gameLaunchClicked.disconnect(this);
if(currentTvFrame != currentDrcFrame) {
currentTvFrame->gameSelectionChanged.connect(this, &MainWindow::OnGameSelectionChange);
currentTvFrame->gameLaunchClicked.connect(this, &MainWindow::OnGameLaunch);
}
currentDrcFrame->gameSelectionChanged.connect(this, &MainWindow::OnGameSelectionChange);
currentDrcFrame->gameLaunchClicked.connect(this, &MainWindow::OnGameLaunch);
mainSwitchButtonFrame = new MainDrcButtonsFrame(width, height);
mainSwitchButtonFrame->setState(GuiElement::STATE_DISABLED);
mainSwitchButtonFrame->setEffect(EFFECT_FADE, 10, 255);
mainSwitchButtonFrame->setState(GuiElement::STATE_DISABLED);
mainSwitchButtonFrame->effectFinished.connect(this, &MainWindow::OnOpenEffectFinish);
appendDrc(currentDrcFrame);
append(mainSwitchButtonFrame);
}
void MainWindow::OnOpenEffectFinish(GuiElement *element) {
//! once the menu is open reset its state and allow it to be "clicked/hold"
element->effectFinished.disconnect(this);
element->clearState(GuiElement::STATE_DISABLED);
}
void MainWindow::OnCloseEffectFinish(GuiElement *element) {
//! remove element from draw list and push to delete queue
remove(element);
AsyncExecutor::pushForDelete(element);
}
void MainWindow::OnGameSelectionChange(GuiTitleBrowser *element, int32_t selectedIdx) {
if(!currentDrcFrame || !currentTvFrame)
return;
if(element == currentDrcFrame && currentDrcFrame != currentTvFrame) {
currentTvFrame->setSelectedGame(selectedIdx);
} else if(element == currentTvFrame && currentDrcFrame != currentTvFrame) {
currentDrcFrame->setSelectedGame(selectedIdx);
}
}
void MainWindow::OnGameLaunch(GuiTitleBrowser *element, int32_t selectedIdx) {
}

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/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef _MAIN_WINDOW_H_
#define _MAIN_WINDOW_H_
#include <vector>
#include <queue>
#include <gui/Gui.h>
#include "system/CMutex.h"
#include "gui/GuiTitleBrowser.h"
#include "MainDrcButtonsFrame.h"
class CVideo;
class MainWindow : public sigslot::has_slots<> {
public:
MainWindow(int32_t w, int32_t h);
virtual ~MainWindow();
void appendTv(GuiElement *e) {
if(!e)
return;
removeTv(e);
tvElements.push_back(e);
}
void appendDrc(GuiElement *e) {
if(!e)
return;
removeDrc(e);
drcElements.push_back(e);
}
void append(GuiElement *e) {
appendTv(e);
appendDrc(e);
}
void insertTv(uint32_t pos, GuiElement *e) {
if(!e)
return;
removeTv(e);
tvElements.insert(tvElements.begin() + pos, e);
}
void insertDrc(uint32_t pos, GuiElement *e) {
if(!e)
return;
removeDrc(e);
drcElements.insert(drcElements.begin() + pos, e);
}
void insert(uint32_t pos, GuiElement *e) {
insertTv(pos, e);
insertDrc(pos, e);
}
void removeTv(GuiElement *e) {
for(uint32_t i = 0; i < tvElements.size(); ++i) {
if(e == tvElements[i]) {
tvElements.erase(tvElements.begin() + i);
break;
}
}
}
void removeDrc(GuiElement *e) {
for(uint32_t i = 0; i < drcElements.size(); ++i) {
if(e == drcElements[i]) {
drcElements.erase(drcElements.begin() + i);
break;
}
}
}
void remove(GuiElement *e) {
removeTv(e);
removeDrc(e);
}
void removeAll() {
tvElements.clear();
drcElements.clear();
}
void drawDrc(CVideo *video);
void drawTv(CVideo *video);
void update(GuiController *controller);
void updateEffects();
void process();
void lockGUI() {
guiMutex.lock();
}
void unlockGUI() {
guiMutex.unlock();
}
private:
void SetupMainView(void);
void OnOpenEffectFinish(GuiElement *element);
void OnCloseEffectFinish(GuiElement *element);
void OnGameLaunch(GuiTitleBrowser *element, int32_t gameIdx);
void OnGameSelectionChange(GuiTitleBrowser *element, int32_t selectedIdx);
int32_t width, height;
std::vector<GuiElement *> drcElements;
std::vector<GuiElement *> tvElements;
GuiSound *gameClickSound;
MainDrcButtonsFrame *mainSwitchButtonFrame;
GuiTitleBrowser * currentTvFrame;
GuiTitleBrowser * currentDrcFrame;
GuiImageData *pointerImgData[4];
GuiImage *pointerImg[4];
bool pointerValid[4];
CMutex guiMutex;
};
#endif //_MAIN_WINDOW_H_

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#include <malloc.h>
#include <string.h>
#include "Resources.h"
#include "filelist.h"
#include <gui/GuiSound.h>
#include <gui/GuiImageData.h>
#include "fs/FSUtils.h"
#include "utils/AsyncExecutor.h"
#include <chrono>
#include <future>
#include <iostream>
#include <thread>
Resources * Resources::instance = NULL;
void Resources::Clear() {
for(int32_t i = 0; RecourceList[i].filename != NULL; ++i) {
if(RecourceList[i].CustomFile) {
free(RecourceList[i].CustomFile);
RecourceList[i].CustomFile = NULL;
}
if(RecourceList[i].CustomFileSize != 0)
RecourceList[i].CustomFileSize = 0;
}
if(instance)
delete instance;
instance = NULL;
}
bool Resources::LoadFiles(const char * path) {
if(!path)
return false;
bool result = false;
Clear();
for(int32_t i = 0; RecourceList[i].filename != NULL; ++i) {
std::string fullpath(path);
fullpath += "/";
fullpath += RecourceList[i].filename;
uint8_t * buffer = NULL;
uint32_t filesize = 0;
FSUtils::LoadFileToMem(fullpath.c_str(), &buffer, &filesize);
RecourceList[i].CustomFile = buffer;
RecourceList[i].CustomFileSize = (uint32_t) filesize;
result |= (buffer != 0);
}
return result;
}
const uint8_t * Resources::GetFile(const char * filename) {
for(int32_t i = 0; RecourceList[i].filename != NULL; ++i) {
if(strcasecmp(filename, RecourceList[i].filename) == 0) {
return (RecourceList[i].CustomFile ? RecourceList[i].CustomFile : RecourceList[i].DefaultFile);
}
}
return NULL;
}
uint32_t Resources::GetFileSize(const char * filename) {
for(int32_t i = 0; RecourceList[i].filename != NULL; ++i) {
if(strcasecmp(filename, RecourceList[i].filename) == 0) {
return (RecourceList[i].CustomFile ? RecourceList[i].CustomFileSize : RecourceList[i].DefaultFileSize);
}
}
return 0;
}
GuiImageData * Resources::GetImageData(const char * filename) {
if(!instance)
instance = new Resources;
std::map<std::string, std::pair<uint32_t, GuiImageData *> >::iterator itr = instance->imageDataMap.find(std::string(filename));
if(itr != instance->imageDataMap.end()) {
itr->second.first++;
return itr->second.second;
}
for(int32_t i = 0; RecourceList[i].filename != NULL; ++i) {
if(strcasecmp(filename, RecourceList[i].filename) == 0) {
const uint8_t * buff = RecourceList[i].CustomFile ? RecourceList[i].CustomFile : RecourceList[i].DefaultFile;
const uint32_t size = RecourceList[i].CustomFile ? RecourceList[i].CustomFileSize : RecourceList[i].DefaultFileSize;
if(buff == NULL)
return NULL;
GuiImageData * image = new GuiImageData(buff, size);
instance->imageDataMap[std::string(filename)].first = 1;
instance->imageDataMap[std::string(filename)].second = image;
return image;
}
}
return NULL;
}
void Resources::RemoveImageData(GuiImageData * image) {
std::map<std::string, std::pair<uint32_t, GuiImageData *> >::iterator itr;
for(itr = instance->imageDataMap.begin(); itr != instance->imageDataMap.end(); itr++) {
if(itr->second.second == image) {
itr->second.first--;
if(itr->second.first == 0) {
AsyncExecutor::pushForDelete(itr->second.second);
instance->imageDataMap.erase(itr);
}
break;
}
}
}
GuiSound * Resources::GetSound(const char * filename) {
if(!instance)
instance = new Resources;
std::map<std::string, std::pair<uint32_t, GuiSound *> >::iterator itr = instance->soundDataMap.find(std::string(filename));
if(itr != instance->soundDataMap.end()) {
itr->second.first++;
return itr->second.second;
}
for(int32_t i = 0; RecourceList[i].filename != NULL; ++i) {
if(strcasecmp(filename, RecourceList[i].filename) == 0) {
const uint8_t * buff = RecourceList[i].CustomFile ? RecourceList[i].CustomFile : RecourceList[i].DefaultFile;
const uint32_t size = RecourceList[i].CustomFile ? RecourceList[i].CustomFileSize : RecourceList[i].DefaultFileSize;
if(buff == NULL)
return NULL;
GuiSound * sound = new GuiSound(buff, size);
instance->soundDataMap[std::string(filename)].first = 1;
instance->soundDataMap[std::string(filename)].second = sound;
return sound;
}
}
return NULL;
}
void Resources::RemoveSound(GuiSound * sound) {
std::map<std::string, std::pair<uint32_t, GuiSound *> >::iterator itr;
for(itr = instance->soundDataMap.begin(); itr != instance->soundDataMap.end(); itr++) {
if(itr->second.second == sound) {
itr->second.first--;
if(itr->second.first == 0) {
AsyncExecutor::pushForDelete(itr->second.second);
instance->soundDataMap.erase(itr);
}
break;
}
}
}

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#ifndef RECOURCES_H_
#define RECOURCES_H_
#include <map>
#include <stdint.h>
//! forward declaration
class GuiImageData;
class GuiSound;
class Resources {
public:
static void Clear();
static bool LoadFiles(const char * path);
static const uint8_t * GetFile(const char * filename);
static uint32_t GetFileSize(const char * filename);
static GuiImageData * GetImageData(const char * filename);
static void RemoveImageData(GuiImageData * image);
static GuiSound * GetSound(const char * filename);
static void RemoveSound(GuiSound * sound);
private:
static Resources *instance;
Resources() {}
~Resources() {}
std::map<std::string, std::pair<uint32_t, GuiImageData *> > imageDataMap;
std::map<std::string, std::pair<uint32_t, GuiSound *> > soundDataMap;
};
#endif

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/****************************************************************************
* Loadiine resource files.
* This file is generated automatically.
* Includes 2 files.
*
* NOTE:
* Any manual modification of this file will be overwriten by the generation.
****************************************************************************/
#ifndef _FILELIST_H_
#define _FILELIST_H_
typedef struct _RecourceFile
{
const char *filename;
const unsigned char *DefaultFile;
const unsigned int &DefaultFileSize;
unsigned char *CustomFile;
unsigned int CustomFileSize;
} RecourceFile;
extern const unsigned char bgMusic_ogg[];
extern const unsigned int bgMusic_ogg_size;
extern const unsigned char font_ttf[];
extern const unsigned int font_ttf_size;
static RecourceFile RecourceList[] =
{
{"bgMusic.ogg", bgMusic_ogg, bgMusic_ogg_size, NULL, 0},
{"font.ttf", font_ttf, font_ttf_size, NULL, 0},
{NULL, NULL, 0, NULL, 0}
};
#endif

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/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef _CMUTEX_H_
#define _CMUTEX_H_
#include <malloc.h>
#include <coreinit/mutex.h>
class CMutex {
public:
CMutex() {
pMutex = (OSMutex*) malloc(sizeof(OSMutex));
if(!pMutex)
return;
OSInitMutex(pMutex);
}
virtual ~CMutex() {
if(pMutex)
free(pMutex);
}
void lock(void) {
if(pMutex)
OSLockMutex(pMutex);
}
void unlock(void) {
if(pMutex)
OSUnlockMutex(pMutex);
}
bool tryLock(void) {
if(!pMutex)
return false;
return (OSTryLockMutex(pMutex) != 0);
}
private:
OSMutex *pMutex;
};
class CMutexLock {
public:
CMutexLock() {
mutex.lock();
}
virtual ~CMutexLock() {
mutex.unlock();
}
private:
CMutex mutex;
};
#endif // _CMUTEX_H_

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/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef CTHREAD_H_
#define CTHREAD_H_
#include <malloc.h>
#include <unistd.h>
#include <coreinit/thread.h>
class CThread {
public:
typedef void (* Callback)(CThread *thread, void *arg);
//! constructor
CThread(int32_t iAttr, int32_t iPriority = 16, int32_t iStackSize = 0x8000, CThread::Callback callback = NULL, void *callbackArg = NULL)
: pThread(NULL)
, pThreadStack(NULL)
, pCallback(callback)
, pCallbackArg(callbackArg) {
//! save attribute assignment
iAttributes = iAttr;
//! allocate the thread
pThread = (OSThread*)memalign(8, sizeof(OSThread));
//! allocate the stack
pThreadStack = (uint8_t *) memalign(0x20, iStackSize);
//! create the thread
if(pThread && pThreadStack)
OSCreateThread(pThread, &CThread::threadCallback, 1, (char*)this, pThreadStack+iStackSize, iStackSize, iPriority, iAttributes);
}
//! destructor
virtual ~CThread() {
shutdownThread();
}
static CThread *create(CThread::Callback callback, void *callbackArg, int32_t iAttr = eAttributeNone, int32_t iPriority = 16, int32_t iStackSize = 0x8000) {
return ( new CThread(iAttr, iPriority, iStackSize, callback, callbackArg) );
}
//! Get thread ID
virtual void* getThread() const {
return pThread;
}
//! Thread entry function
virtual void executeThread(void) {
if(pCallback)
pCallback(this, pCallbackArg);
}
//! Suspend thread
virtual void suspendThread(void) {
if(isThreadSuspended())
return;
if(pThread)
OSSuspendThread(pThread);
}
//! Resume thread
virtual void resumeThread(void) {
if(!isThreadSuspended())
return;
if(pThread)
OSResumeThread(pThread);
}
//! Set thread priority
virtual void setThreadPriority(int32_t prio) {
if(pThread)
OSSetThreadPriority(pThread, prio);
}
//! Check if thread is suspended
virtual bool isThreadSuspended(void) const {
if(pThread)
return OSIsThreadSuspended(pThread);
return false;
}
//! Check if thread is terminated
virtual bool isThreadTerminated(void) const {
if(pThread)
return OSIsThreadTerminated(pThread);
return false;
}
//! Check if thread is running
virtual bool isThreadRunning(void) const {
return !isThreadSuspended() && !isThreadRunning();
}
//! Shutdown thread
virtual void shutdownThread(void) {
//! wait for thread to finish
if(pThread && !(iAttributes & eAttributeDetach)) {
if(isThreadSuspended())
resumeThread();
OSJoinThread(pThread, NULL);
}
//! free the thread stack buffer
if(pThreadStack)
free(pThreadStack);
if(pThread)
free(pThread);
pThread = NULL;
pThreadStack = NULL;
}
//! Thread attributes
enum eCThreadAttributes {
eAttributeNone = 0x07,
eAttributeAffCore0 = 0x01,
eAttributeAffCore1 = 0x02,
eAttributeAffCore2 = 0x04,
eAttributeDetach = 0x08,
eAttributePinnedAff = 0x10
};
private:
static int32_t threadCallback(int32_t argc, const char **argv) {
//! After call to start() continue with the internal function
((CThread *) argv)->executeThread();
return 0;
}
int32_t iAttributes;
OSThread *pThread;
uint8_t *pThreadStack;
Callback pCallback;
void *pCallbackArg;
};
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#include "AsyncExecutor.h"
#include "utils/logger.h"
AsyncExecutor * AsyncExecutor::instance = NULL;
void AsyncExecutor::pushForDelete(GuiElement * ptr) {
execute([ptr] {delete ptr;});
}
void AsyncExecutor::execute(std::function<void()> func) {
if(!instance) {
instance = new AsyncExecutor();
}
instance->elements.push_back(std::async(std::launch::async,func));
}

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#pragma once
#include <vector>
#include <future>
#include <gui/GuiElement.h>
class AsyncExecutor {
public:
static void pushForDelete(GuiElement * element);
static void execute(std::function<void()> func);
static void destroyInstance() {
if(instance) {
delete instance;
instance = NULL;
}
}
private:
static AsyncExecutor *instance;
AsyncExecutor() {}
~AsyncExecutor() {}
std::vector<std::future<void>> elements;
};

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/***************************************************************************
* Copyright (C) 2010
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*
* for WiiXplorer 2010
***************************************************************************/
#include <vector>
#include <string>
#include <string.h>
#include <stdarg.h>
#include <stdlib.h>
#include <stdio.h>
#include <wchar.h>
#include <strings.h>
#include <wut_types.h>
#include <stdio.h>
#include <utils/StringTools.h>
BOOL StringTools::EndsWith(const std::string& a, const std::string& b) {
if (b.size() > a.size())
return false;
return std::equal(a.begin() + a.size() - b.size(), a.end(), b.begin());
}
const char * StringTools::byte_to_binary(int32_t x) {
static char b[9];
b[0] = '\0';
int32_t z;
for (z = 128; z > 0; z >>= 1) {
strcat(b, ((x & z) == z) ? "1" : "0");
}
return b;
}
std::string StringTools::removeCharFromString(std::string& input,char toBeRemoved) {
std::string output = input;
size_t position;
while(1) {
position = output.find(toBeRemoved);
if(position == std::string::npos)
break;
output.erase(position, 1);
}
return output;
}
const char * StringTools::fmt(const char * format, ...) {
static char strChar[512];
strChar[0] = 0;
va_list va;
va_start(va, format);
if((vsprintf(strChar, format, va) >= 0)) {
va_end(va);
return (const char *) strChar;
}
va_end(va);
return NULL;
}
const wchar_t * StringTools::wfmt(const char * format, ...) {
static char tmp[512];
static wchar_t strWChar[512];
strWChar[0] = 0;
tmp[0] = 0;
if(!format)
return (const wchar_t *) strWChar;
if(strcmp(format, "") == 0)
return (const wchar_t *) strWChar;
va_list va;
va_start(va, format);
if((vsprintf(tmp, format, va) >= 0)) {
int32_t bt;
int32_t strlength = strlen(tmp);
bt = mbstowcs(strWChar, tmp, (strlength < 512) ? strlength : 512 );
if(bt > 0) {
strWChar[bt] = 0;
return (const wchar_t *) strWChar;
}
}
va_end(va);
return NULL;
}
int32_t StringTools::strprintf(std::string &str, const char * format, ...) {
static char tmp[512];
tmp[0] = 0;
int32_t result = 0;
va_list va;
va_start(va, format);
if((vsprintf(tmp, format, va) >= 0)) {
str = tmp;
result = str.size();
}
va_end(va);
return result;
}
std::string StringTools::strfmt(const char * format, ...) {
std::string str;
static char tmp[512];
tmp[0] = 0;
va_list va;
va_start(va, format);
if((vsprintf(tmp, format, va) >= 0)) {
str = tmp;
}
va_end(va);
return str;
}
BOOL StringTools::char2wchar_t(const char * strChar, wchar_t * dest) {
if(!strChar || !dest)
return false;
int32_t bt;
bt = mbstowcs(dest, strChar, strlen(strChar));
if (bt > 0) {
dest[bt] = 0;
return true;
}
return false;
}
int32_t StringTools::strtokcmp(const char * string, const char * compare, const char * separator) {
if(!string || !compare)
return -1;
char TokCopy[512];
strncpy(TokCopy, compare, sizeof(TokCopy));
TokCopy[511] = '\0';
char * strTok = strtok(TokCopy, separator);
while (strTok != NULL) {
if (strcasecmp(string, strTok) == 0) {
return 0;
}
strTok = strtok(NULL,separator);
}
return -1;
}
int32_t StringTools::strextcmp(const char * string, const char * extension, char seperator) {
if(!string || !extension)
return -1;
char *ptr = strrchr(string, seperator);
if(!ptr)
return -1;
return strcasecmp(ptr + 1, extension);
}
std::vector<std::string> StringTools::stringSplit(const std::string & inValue, const std::string & splitter) {
std::string value = inValue;
std::vector<std::string> result;
while (true) {
uint32_t index = value.find(splitter);
if (index == std::string::npos) {
result.push_back(value);
break;
}
std::string first = value.substr(0, index);
result.push_back(first);
if (index + splitter.size() == value.length()) {
result.push_back("");
break;
}
if(index + splitter.size() > value.length()) {
break;
}
value = value.substr(index + splitter.size(), value.length());
}
return result;
}

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/***************************************************************************
* Copyright (C) 2010
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*
* for WiiXplorer 2010
***************************************************************************/
#ifndef __STRING_TOOLS_H
#define __STRING_TOOLS_H
#include <vector>
#include <string>
#include <wut_types.h>
class StringTools {
public:
static BOOL EndsWith(const std::string& a, const std::string& b);
static const char * byte_to_binary(int32_t x);
static std::string removeCharFromString(std::string& input,char toBeRemoved);
static const char * fmt(const char * format, ...);
static const wchar_t * wfmt(const char * format, ...);
static int32_t strprintf(std::string &str, const char * format, ...);
static std::string strfmt(const char * format, ...);
static BOOL char2wchar_t(const char * src, wchar_t * dest);
static int32_t strtokcmp(const char * string, const char * compare, const char * separator);
static int32_t strextcmp(const char * string, const char * extension, char seperator);
static const char * FullpathToFilename(const char *path) {
if(!path)
return path;
const char * ptr = path;
const char * Filename = ptr;
while(*ptr != '\0') {
if(ptr[0] == '/' && ptr[1] != '\0')
Filename = ptr+1;
++ptr;
}
return Filename;
}
static void RemoveDoubleSlashs(std::string &str) {
uint32_t length = str.size();
//! clear path of double slashes
for(uint32_t i = 1; i < length; ++i) {
if(str[i-1] == '/' && str[i] == '/') {
str.erase(i, 1);
i--;
length--;
}
}
}
static std::vector<std::string> stringSplit(const std::string & value, const std::string & splitter);
};
#endif /* __STRING_TOOLS_H */

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#include <stdarg.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <errno.h>
#include <utils/logger.h>
#include <nsysnet/socket.h>
#include <coreinit/debug.h>
#include <coreinit/systeminfo.h>
#include <coreinit/thread.h>
static int32_t log_socket __attribute__((section(".data")))= -1;
static struct sockaddr_in connect_addr __attribute__((section(".data")));
static volatile int32_t log_lock __attribute__((section(".data"))) = 0;
void log_init_() {
int32_t broadcastEnable = 1;
log_socket = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
if (log_socket < 0)
return;
setsockopt(log_socket, SOL_SOCKET, SO_BROADCAST, &broadcastEnable, sizeof(broadcastEnable));
memset(&connect_addr, 0, sizeof(struct sockaddr_in));
connect_addr.sin_family = AF_INET;
connect_addr.sin_port = 4405;
connect_addr.sin_addr.s_addr = htonl(INADDR_BROADCAST);
}
void log_print_(const char *str) {
// socket is always 0 initially as it is in the BSS
if(log_socket < 0) {
return;
}
while(log_lock)
OSSleepTicks(OSMicrosecondsToTicks(1000));
log_lock = 1;
int32_t len = strlen(str);
int32_t ret;
while (len > 0) {
int32_t block = len < 1400 ? len : 1400; // take max 1400 bytes per UDP packet
ret = sendto(log_socket, str, block, 0, (struct sockaddr *)&connect_addr, sizeof(struct sockaddr_in));
if(ret < 0)
break;
len -= ret;
str += ret;
}
log_lock = 0;
}
void OSFatal_printf(const char *format, ...) {
char tmp[512];
tmp[0] = 0;
va_list va;
va_start(va, format);
if((vsprintf(tmp, format, va) >= 0)) {
OSFatal(tmp);
}
va_end(va);
}
void log_printf_(const char *format, ...) {
if(log_socket < 0) {
return;
}
char tmp[512];
tmp[0] = 0;
va_list va;
va_start(va, format);
if((vsprintf(tmp, format, va) >= 0)) {
log_print_(tmp);
}
va_end(va);
}

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#ifndef __LOGGER_H_
#define __LOGGER_H_
#ifdef __cplusplus
extern "C" {
#endif
#include <string.h>
void log_init_();
//void log_deinit_(void);
void log_print_(const char *str);
void log_printf_(const char *format, ...);
void OSFatal_printf(const char *format, ...);
#define __FILENAME_X__ (strrchr(__FILE__, '\\') ? strrchr(__FILE__, '\\') + 1 : __FILE__)
#define __FILENAME__ (strrchr(__FILE__, '/') ? strrchr(__FILE__, '/') + 1 : __FILENAME_X__)
#define OSFATAL_FUNCTION_LINE(FMT, ARGS...)do { \
OSFatal_printf("[%s]%s@L%04d: " FMT "",__FILENAME__,__FUNCTION__, __LINE__, ## ARGS); \
} while (0)
#define log_init() log_init_()
//#define log_deinit() log_deinit_()
#define log_print(str) log_print_(str)
#define log_printf(FMT, ARGS...) log_printf_(FMT, ## ARGS);
#define DEBUG_FUNCTION_LINE(FMT, ARGS...)do { \
log_printf("[%23s]%30s@L%04d: " FMT "",__FILENAME__,__FUNCTION__, __LINE__, ## ARGS); \
} while (0)
#ifdef __cplusplus
}
#endif
#endif

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#include "strings.h"
void* m_memcpy(void *dst, const void *src, uint32_t len) {
const unsigned char *src_ptr = (const unsigned char *)src;
unsigned char *dst_ptr = (unsigned char *)dst;
while(len) {
*dst_ptr++ = *src_ptr++;
--len;
}
return dst;
}
void* m_memset(void *dst, int32_t val, uint32_t bytes) {
unsigned char *dst_ptr = (unsigned char *)dst;
uint32_t i = 0;
while(i < bytes) {
dst_ptr[i] = val;
++i;
}
return dst;
}
int32_t m_memcmp(const void * ptr1, const void * ptr2, uint32_t num) {
const unsigned char *ptr1_cpy = (const unsigned char *)ptr1;
const unsigned char *ptr2_cpy = (const unsigned char *)ptr2;
while(num) {
int32_t diff = (int32_t)*ptr1_cpy - (int32_t)*ptr2_cpy;
if(diff != 0) {
return diff;
}
ptr1_cpy++;
ptr2_cpy++;
--num;
}
return 0;
}
int32_t m_strnlen(const char* str, uint32_t max_len) {
uint32_t i = 0;
while (str[i] && (i < max_len)) {
i++;
}
return i;
}
int32_t m_strlen(const char* str) {
uint32_t i = 0;
while (str[i]) {
i++;
}
return i;
}
int32_t m_strlcpy(char *s1, const char *s2, uint32_t max_size) {
if(!s1 || !s2 || !max_size)
return 0;
uint32_t len = 0;
while(s2[len] && (len < (max_size-1))) {
s1[len] = s2[len];
len++;
}
s1[len] = 0;
return len;
}
int32_t m_strncpy(char *dst, const char *src, uint32_t max_size) {
return m_strlcpy(dst, src, max_size); // this is not correct, but mostly we need a terminating zero
}
int32_t m_strncasecmp(const char *s1, const char *s2, uint32_t max_len) {
if(!s1 || !s2) {
return -1;
}
uint32_t len = 0;
while(*s1 && *s2 && len < max_len) {
int32_t diff = m_toupper(*s1) - m_toupper(*s2);
if(diff != 0) {
return diff;
}
s1++;
s2++;
len++;
}
if(len == max_len) {
return 0;
}
int32_t diff = m_toupper(*s1) - m_toupper(*s2);
if(diff != 0) {
return diff;
}
return 0;
}
int32_t m_strncmp(const char *s1, const char *s2, uint32_t max_len) {
if(!s1 || !s2) {
return -1;
}
uint32_t len = 0;
while(*s1 && *s2 && len < max_len) {
int32_t diff = *s1 - *s2;
if(diff != 0) {
return diff;
}
s1++;
s2++;
len++;
}
if(len == max_len) {
return 0;
}
int32_t diff = *s1 - *s2;
if(diff != 0) {
return diff;
}
return 0;
}
const char *m_strcasestr(const char *str, const char *pattern) {
if(!str || !pattern) {
return 0;
}
int32_t len = m_strnlen(pattern, 0x1000);
while(*str) {
if(m_strncasecmp(str, pattern, len) == 0) {
return str;
}
str++;
}
return 0;
}
long long m_strtoll(const char *str, char **end, int32_t base) {
long long value = 0;
int32_t sign = 1;
// skip initial spaces only
while(*str == ' ')
str++;
if(*str == '-') {
sign = -1;
str++;
}
while(*str) {
if(base == 16 && m_toupper(*str) == 'X') {
str++;
continue;
}
if(!(*str >= '0' && *str <= '9') && !(base == 16 && m_toupper(*str) >= 'A' && m_toupper(*str) <= 'F'))
break;
value *= base;
if(m_toupper(*str) >= 'A' && m_toupper(*str) <= 'F')
value += m_toupper(*str) - 'A' + 10;
else
value += *str - '0';
str++;
}
if(end)
*end = (char*) str;
return value * sign;
}

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#ifndef __STRINGS_H_
#define __STRINGS_H_
#include <stdint.h>
static inline int32_t m_toupper(int32_t c) {
return (c >= 'a' && c <= 'z') ? (c - 0x20) : c;
}
void* m_memcpy(void *dst, const void *src, uint32_t len);
void* m_memset(void *dst, int32_t val, uint32_t len);
int32_t m_memcmp (const void * ptr1, const void * ptr2, uint32_t num);
/* string functions */
int32_t m_strncasecmp(const char *s1, const char *s2, uint32_t max_len);
int32_t m_strncmp(const char *s1, const char *s2, uint32_t max_len);
int32_t m_strncpy(char *dst, const char *src, uint32_t max_size);
int32_t m_strlcpy(char *s1, const char *s2, uint32_t max_size);
int32_t m_strnlen(const char* str, uint32_t max_size);
int32_t m_strlen(const char* str);
const char *m_strcasestr(const char *str, const char *pattern);
long long m_strtoll(const char *str, char **end, int32_t base);
#endif // __STRINGS_H_

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#include <string.h>
#include <stdlib.h>
#include <stdarg.h>
#include <stddef.h>
#include <stdio.h>
#include <malloc.h>
#include <utils/logger.h>
// https://gist.github.com/ccbrown/9722406
void dumpHex(const void* data, size_t size) {
char ascii[17];
size_t i, j;
ascii[16] = '\0';
DEBUG_FUNCTION_LINE("0x%08X (0x0000): ", data);
for (i = 0; i < size; ++i) {
log_printf("%02X ", ((unsigned char*)data)[i]);
if (((unsigned char*)data)[i] >= ' ' && ((unsigned char*)data)[i] <= '~') {
ascii[i % 16] = ((unsigned char*)data)[i];
} else {
ascii[i % 16] = '.';
}
if ((i+1) % 8 == 0 || i+1 == size) {
log_printf(" ");
if ((i+1) % 16 == 0) {
log_printf("| %s \n", ascii);
if(i + 1 < size) {
DEBUG_FUNCTION_LINE("0x%08X (0x%04X); ", data + i + 1,i+1);
}
} else if (i+1 == size) {
ascii[(i+1) % 16] = '\0';
if ((i+1) % 16 <= 8) {
log_printf(" ");
}
for (j = (i+1) % 16; j < 16; ++j) {
log_printf(" ");
}
log_printf("| %s \n", ascii);
}
}
}
}

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#ifndef __UTILS_H_
#define __UTILS_H_
#include <malloc.h>
#ifdef __cplusplus
extern "C" {
#endif
#define LIMIT(x, min, max) \
({ \
typeof( x ) _x = x; \
typeof( min ) _min = min; \
typeof( max ) _max = max; \
( ( ( _x ) < ( _min ) ) ? ( _min ) : ( ( _x ) > ( _max ) ) ? ( _max) : ( _x ) ); \
})
#define DegToRad(a) ( (a) * 0.01745329252f )
#define RadToDeg(a) ( (a) * 57.29577951f )
#define ALIGN4(x) (((x) + 3) & ~3)
#define ALIGN32(x) (((x) + 31) & ~31)
#define le16(i) ((((uint16_t) ((i) & 0xFF)) << 8) | ((uint16_t) (((i) & 0xFF00) >> 8)))
#define le32(i) ((((uint32_t)le16((i) & 0xFFFF)) << 16) | ((uint32_t)le16(((i) & 0xFFFF0000) >> 16)))
#define le64(i) ((((uint64_t)le32((i) & 0xFFFFFFFFLL)) << 32) | ((uint64_t)le32(((i) & 0xFFFFFFFF00000000LL) >> 32)))
//Needs to have log_init() called beforehand.
void dumpHex(const void* data, size_t size);
#ifdef __cplusplus
}
#endif
#endif // __UTILS_H_