mirror of
https://github.com/wiiu-env/launchiine.git
synced 2024-11-22 17:59:16 +01:00
Directly use files from libgui
This commit is contained in:
parent
485d339c51
commit
69c3327ad5
@ -1,5 +1,3 @@
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FROM wiiuenv/devkitppc:20211229
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COPY --from=wiiuenv/libgui:20220109 /artifacts $DEVKITPRO
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FROM ghcr.io/wiiu-env/devkitppc:20240704
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WORKDIR project
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9
Makefile
9
Makefile
@ -25,8 +25,11 @@ SOURCES := src \
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src/gui \
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src/menu \
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src/resources \
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src/sounds \
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src/system \
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src/utils
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src/utils \
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src/video \
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src/video/shaders
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DATA := data \
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data/images \
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data/sounds \
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@ -46,7 +49,7 @@ CXXFLAGS := $(CFLAGS)
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ASFLAGS := -g $(ARCH)
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LDFLAGS = -g $(ARCH) $(RPXSPECS) -Wl,-Map,$(notdir $*.map)
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LIBS := -lgui -lfreetype -lgd -lpng -ljpeg -lz -lmad -lvorbisidec -logg -lbz2 -lwut
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LIBS := -lfreetype -lgd -lpng -ljpeg -lz -lmad -lvorbisidec -logg -lbz2 -lwut
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#-------------------------------------------------------------------------------
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# list of directories containing libraries, this must be the top level
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@ -105,7 +108,7 @@ export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
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all: $(BUILD)
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$(BUILD):
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@[ -d $@ ] || mkdir -p $@
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@$(shell [ ! -d $(BUILD) ] && mkdir -p $(BUILD))
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@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
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#-------------------------------------------------------------------------------
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@ -25,8 +25,8 @@
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#include <gui/VPadController.h>
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#include <gui/WPadController.h>
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#include "resources/Resources.h"
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#include <gui/sounds/SoundHandler.hpp>
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#include <gui/memory.h>
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#include <sounds/SoundHandler.hpp>
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#include "system/memory.h"
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#include "utils/logger.h"
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#include "utils/AsyncExecutor.h"
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#include <thread>
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@ -18,7 +18,7 @@
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#define _APPLICATION_H
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#include "menu/MainWindow.h"
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#include <gui/video/CVideo.h>
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#include <video/CVideo.h>
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#include "system/CThread.h"
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// forward declaration
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143
src/StorageUtils.cpp
Normal file
143
src/StorageUtils.cpp
Normal file
@ -0,0 +1,143 @@
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#include <cstdlib>
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#include <malloc.h>
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#include "utils/logger.h"
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#include "StorageUtils.h"
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#include <coreinit/thread.h>
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#include <coreinit/title.h>
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#include <nn/acp/save.h>
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#include <nn/spm.h>
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#include <nsysuhs/uhs.h>
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#include <sysapp/title.h>
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static void InitEmptyExternalStorage() {
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DEBUG_FUNCTION_LINE("Fallback to empty ExtendedStorage");
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nn::spm::VolumeId empty{};
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nn::spm::SetDefaultExtendedStorageVolumeId(empty);
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nn::spm::StorageIndex storageIndex = 0;
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nn::spm::SetExtendedStorage(&storageIndex);
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}
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static int numberUSBStorageDevicesConnected() {
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DEBUG_FUNCTION_LINE("Check if USB Storage is connected");
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auto *handle = (UhsHandle *) memalign(0x40, sizeof(UhsHandle));
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if (!handle) {
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return -1;
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}
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memset(handle, 0, sizeof(UhsHandle));
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auto *config = (UhsConfig *) memalign(0x40, sizeof(UhsConfig));
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if (!config) {
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free(handle);
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return -2;
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}
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memset(config, 0, sizeof(UhsConfig));
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config->controller_num = 0;
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uint32_t size = 5120;
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void *buffer = memalign(0x40, size);
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if (!buffer) {
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free(handle);
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free(config);
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return -3;
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}
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memset(buffer, 0, size);
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config->buffer = buffer;
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config->buffer_size = size;
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if (UhsClientOpen(handle, config) != UHS_STATUS_OK) {
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DEBUG_FUNCTION_LINE("UhsClient failed");
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free(handle);
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free(config);
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free(buffer);
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return -4;
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}
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UhsInterfaceProfile profiles[10];
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UhsInterfaceFilter filter = {
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.match_params = MATCH_ANY};
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UHSStatus result;
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if ((result = UhsQueryInterfaces(handle, &filter, profiles, 10)) <= UHS_STATUS_OK) {
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DEBUG_FUNCTION_LINE("UhsQueryInterfaces failed");
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UhsClientClose(handle);
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free(handle);
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free(config);
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free(buffer);
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return -5;
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}
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auto found = 0;
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for (int i = 0; i < (int) result; i++) {
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if (profiles[i].if_desc.bInterfaceClass == USBCLASS_STORAGE) {
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DEBUG_FUNCTION_LINE("Found USBCLASS_STORAGE");
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found++;
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}
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}
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UhsClientClose(handle);
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free(handle);
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free(config);
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free(buffer);
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return found;
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}
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void initExternalStorage() {
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if (OSGetTitleID() == _SYSGetSystemApplicationTitleId(SYSTEM_APP_ID_MII_MAKER)) {
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// nn::spm functions always call OSFatal when they fail, so we make sure have permission to use
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// the lib before actually using it.
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return;
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}
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int connectedStorage = 0;
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if ((connectedStorage = numberUSBStorageDevicesConnected()) <= 0) {
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nn::spm::Initialize();
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InitEmptyExternalStorage();
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nn::spm::Finalize();
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return;
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}
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DEBUG_FUNCTION_LINE("Connected StorageDevices = %d", connectedStorage);
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nn::spm::Initialize();
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nn::spm::StorageListItem items[0x20];
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int tries = 0;
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bool found = false;
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while (tries < 1200) { // Wait up to 20 seconds, like the Wii U Menu
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int32_t numItems = nn::spm::GetStorageList(items, 0x20);
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DEBUG_FUNCTION_LINE("Number of items: %d", numItems);
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for (int32_t i = 0; i < numItems; i++) {
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if (items[i].type == nn::spm::STORAGE_TYPE_WFS) {
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nn::spm::StorageInfo info{};
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if (nn::spm::GetStorageInfo(&info, &items[i].index) == 0) {
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DEBUG_FUNCTION_LINE("Using %s for extended storage", info.path);
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nn::spm::SetExtendedStorage(&items[i].index);
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ACPMountExternalStorage();
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nn::spm::SetDefaultExtendedStorageVolumeId(info.volumeId);
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found = true;
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break;
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}
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}
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}
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if (found || (connectedStorage == numItems)) {
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DEBUG_FUNCTION_LINE("Found all expected items, breaking.");
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break;
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}
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OSSleepTicks(OSMillisecondsToTicks(16));
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tries++;
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}
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if (!found) {
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DEBUG_FUNCTION_LINE("USB Storage is connected but either it doesn't have a WFS partition or we ran into a timeout.");
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InitEmptyExternalStorage();
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}
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nn::spm::Finalize();
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}
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3
src/StorageUtils.h
Normal file
3
src/StorageUtils.h
Normal file
@ -0,0 +1,3 @@
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#pragma once
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void initExternalStorage();
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@ -4,6 +4,7 @@
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#include <whb/log_module.h>
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#include "utils/logger.h"
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#include "Application.h"
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#include "StorageUtils.h"
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int32_t main(int32_t argc, char **argv) {
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bool moduleInit;
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@ -14,8 +15,11 @@ int32_t main(int32_t argc, char **argv) {
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cafeInit = WHBLogCafeInit();
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udpInit = WHBLogUdpInit();
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}
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DEBUG_FUNCTION_LINE("Starting launchiine " LAUNCHIINE_VERSION "");
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initExternalStorage();
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DEBUG_FUNCTION_LINE("Start main application");
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Application::instance()->exec();
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@ -1,13 +1,13 @@
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#include <stdarg.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <strings.h>
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#include <fs/CFile.hpp>
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#include <stdarg.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <strings.h>
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CFile::CFile() {
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iFd = -1;
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mem_file = nullptr;
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mem_file = NULL;
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filesize = 0;
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pos = 0;
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}
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@ -54,8 +54,9 @@ int32_t CFile::open(const std::string &filepath, eOpenTypes mode) {
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//! the .data sections which is needed for a normal application to re-init
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//! this will be added with launching as RPX
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iFd = ::open(filepath.c_str(), openMode);
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if (iFd < 0)
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if (iFd < 0) {
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return iFd;
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}
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filesize = ::lseek(iFd, 0, SEEK_END);
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@ -74,11 +75,12 @@ int32_t CFile::open(const uint8_t *mem, int32_t size) {
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}
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void CFile::close() {
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if (iFd >= 0)
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if (iFd >= 0) {
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::close(iFd);
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}
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iFd = -1;
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mem_file = nullptr;
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mem_file = NULL;
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filesize = 0;
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pos = 0;
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}
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@ -86,20 +88,23 @@ void CFile::close() {
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int32_t CFile::read(uint8_t *ptr, size_t size) {
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if (iFd >= 0) {
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int32_t ret = ::read(iFd, ptr, size);
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if (ret > 0)
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if (ret > 0) {
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pos += ret;
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}
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return ret;
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}
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int32_t readsize = size;
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if (readsize > (int64_t) (filesize - pos))
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if (readsize > (int64_t) (filesize - pos)) {
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readsize = filesize - pos;
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}
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if (readsize <= 0)
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if (readsize <= 0) {
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return readsize;
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}
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if (mem_file != nullptr) {
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if (mem_file != NULL) {
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memcpy(ptr, mem_file + pos, readsize);
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pos += readsize;
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return readsize;
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@ -113,8 +118,9 @@ int32_t CFile::write(const uint8_t *ptr, size_t size) {
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size_t done = 0;
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while (done < size) {
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int32_t ret = ::write(iFd, ptr, size - done);
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if (ret <= 0)
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if (ret <= 0) {
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return ret;
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}
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ptr += ret;
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done += ret;
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@ -144,10 +150,11 @@ int32_t CFile::seek(long int offset, int32_t origin) {
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pos = newPos;
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}
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if (iFd >= 0)
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if (iFd >= 0) {
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ret = ::lseek(iFd, pos, SEEK_SET);
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}
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if (mem_file != nullptr) {
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if (mem_file != NULL) {
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if (pos > filesize) {
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pos = filesize;
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}
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@ -171,5 +178,3 @@ int32_t CFile::fwrite(const char *format, ...) {
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return result;
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}
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@ -1,10 +1,10 @@
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#ifndef CFILE_HPP_
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#define CFILE_HPP_
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#include <stdio.h>
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#include <string>
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#include <string.h>
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#include <fcntl.h>
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#include <stdio.h>
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#include <string.h>
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#include <string>
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#include <unistd.h>
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#include <wut_types.h>
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@ -30,11 +30,13 @@ public:
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int32_t open(const uint8_t *memory, int32_t memsize);
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BOOL isOpen() const {
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if (iFd >= 0)
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if (iFd >= 0) {
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return true;
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}
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if (mem_file)
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if (mem_file) {
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return true;
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}
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return false;
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}
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569
src/gui/FreeTypeGX.cpp
Normal file
569
src/gui/FreeTypeGX.cpp
Normal file
@ -0,0 +1,569 @@
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/*
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* FreeTypeGX is a wrapper class for libFreeType which renders a compiled
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* FreeType parsable font so a GX texture for Wii homebrew development.
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* Copyright (C) 2008 Armin Tamzarian
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* Modified by Dimok, 2015 for WiiU GX2
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*
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* This file is part of FreeTypeGX.
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*
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* FreeTypeGX is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published
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* by the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* FreeTypeGX is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with FreeTypeGX. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <gui/FreeTypeGX.h>
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#include <video/CVideo.h>
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#include <video/shaders/Texture2DShader.h>
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using namespace std;
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#define ALIGN4(x) (((x) + 3) & ~3)
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/**
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* Default constructor for the FreeTypeGX class.
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*/
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FreeTypeGX::FreeTypeGX(const uint8_t *fontBuffer, FT_Long bufferSize, bool lastFace) {
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int32_t faceIndex = 0;
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GX2InitSampler(&ftSampler, GX2_TEX_CLAMP_MODE_CLAMP_BORDER, GX2_TEX_XY_FILTER_MODE_LINEAR);
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FT_Init_FreeType(&ftLibrary);
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faceMutex.lock();
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if (lastFace) {
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FT_New_Memory_Face(ftLibrary, (FT_Byte *) fontBuffer, bufferSize, -1, &ftFace);
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faceIndex = ftFace->num_faces - 1; // Use the last face
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FT_Done_Face(ftFace);
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ftFace = NULL;
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}
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FT_New_Memory_Face(ftLibrary, (FT_Byte *) fontBuffer, bufferSize, faceIndex, &ftFace);
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ftKerningEnabled = FT_HAS_KERNING(ftFace);
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faceMutex.unlock();
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}
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/**
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* Default destructor for the FreeTypeGX class.
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*/
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FreeTypeGX::~FreeTypeGX() {
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unloadFont();
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|
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faceMutex.lock();
|
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FT_Done_Face(ftFace);
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faceMutex.unlock();
|
||||
FT_Done_FreeType(ftLibrary);
|
||||
}
|
||||
|
||||
/**
|
||||
* Convert a short char string to a wide char string.
|
||||
*
|
||||
* This routine converts a supplied short character string into a wide character string.
|
||||
* Note that it is the user's responsibility to clear the returned buffer once it is no longer needed.
|
||||
*
|
||||
* @param strChar Character string to be converted.
|
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* @return Wide character representation of supplied character string.
|
||||
*/
|
||||
|
||||
wchar_t *FreeTypeGX::charToWideChar(const char *strChar) {
|
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if (!strChar) { return NULL; }
|
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|
||||
size_t len = strlen(strChar) + 1;
|
||||
wchar_t *strWChar = new (std::nothrow) wchar_t[len];
|
||||
if (!strWChar) { return NULL; }
|
||||
|
||||
size_t bt = mbstowcs(strWChar, strChar, len);
|
||||
if (bt == (size_t) -1) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (bt < --len) {
|
||||
strWChar[bt] = 0;
|
||||
}
|
||||
|
||||
return strWChar;
|
||||
}
|
||||
|
||||
char *FreeTypeGX::wideCharToUTF8(const wchar_t *strChar) {
|
||||
if (!strChar) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
size_t len = 0;
|
||||
wchar_t wc;
|
||||
|
||||
for (size_t i = 0; strChar[i]; ++i) {
|
||||
wc = strChar[i];
|
||||
if (wc < 0x80) {
|
||||
++len;
|
||||
} else if (wc < 0x800) {
|
||||
len += 2;
|
||||
} else if (wc < 0x10000) {
|
||||
len += 3;
|
||||
} else {
|
||||
len += 4;
|
||||
}
|
||||
}
|
||||
|
||||
char *pOut = new (std::nothrow) char[len];
|
||||
if (!pOut) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
size_t n = 0;
|
||||
|
||||
for (size_t i = 0; strChar[i]; ++i) {
|
||||
wc = strChar[i];
|
||||
if (wc < 0x80) {
|
||||
pOut[n++] = (char) wc;
|
||||
} else if (wc < 0x800) {
|
||||
pOut[n++] = (char) ((wc >> 6) | 0xC0);
|
||||
pOut[n++] = (char) ((wc & 0x3F) | 0x80);
|
||||
} else if (wc < 0x10000) {
|
||||
pOut[n++] = (char) ((wc >> 12) | 0xE0);
|
||||
pOut[n++] = (char) (((wc >> 6) & 0x3F) | 0x80);
|
||||
pOut[n++] = (char) ((wc & 0x3F) | 0x80);
|
||||
} else {
|
||||
pOut[n++] = (char) (((wc >> 18) & 0x07) | 0xF0);
|
||||
pOut[n++] = (char) (((wc >> 12) & 0x3F) | 0x80);
|
||||
pOut[n++] = (char) (((wc >> 6) & 0x3F) | 0x80);
|
||||
pOut[n++] = (char) ((wc & 0x3F) | 0x80);
|
||||
}
|
||||
}
|
||||
pOut[n] = '\0';
|
||||
return pOut;
|
||||
}
|
||||
|
||||
/**
|
||||
* Clears all loaded font glyph data.
|
||||
*
|
||||
* This routine clears all members of the font map structure and frees all allocated memory back to the system.
|
||||
*/
|
||||
void FreeTypeGX::unloadFont() {
|
||||
map<int16_t, ftGX2Data>::iterator itr;
|
||||
map<wchar_t, ftgxCharData>::iterator itr2;
|
||||
|
||||
fontDataMutex.lock();
|
||||
for (itr = fontData.begin(); itr != fontData.end(); itr++) {
|
||||
for (itr2 = itr->second.ftgxCharMap.begin(); itr2 != itr->second.ftgxCharMap.end(); itr2++) {
|
||||
if (itr2->second.texture) {
|
||||
if (itr2->second.texture->surface.image) {
|
||||
free(itr2->second.texture->surface.image);
|
||||
}
|
||||
delete itr2->second.texture;
|
||||
itr2->second.texture = NULL;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fontData.clear();
|
||||
fontDataMutex.unlock();
|
||||
}
|
||||
|
||||
/**
|
||||
* Caches the given font glyph in the instance font texture buffer.
|
||||
*
|
||||
* This routine renders and stores the requested glyph's bitmap and relevant information into its own quickly addressible
|
||||
* structure within an instance-specific map.
|
||||
*
|
||||
* @param charCode The requested glyph's character code.
|
||||
* @return A pointer to the allocated font structure.
|
||||
*/
|
||||
ftgxCharData *FreeTypeGX::cacheGlyphData(wchar_t charCode, int16_t pixelSize) {
|
||||
fontDataMutex.lock();
|
||||
auto itr = fontData.find(pixelSize);
|
||||
if (itr != fontData.end()) {
|
||||
auto itr2 = itr->second.ftgxCharMap.find(charCode);
|
||||
if (itr2 != itr->second.ftgxCharMap.end()) {
|
||||
// Used cached value;
|
||||
fontDataMutex.unlock();
|
||||
return &itr2->second;
|
||||
}
|
||||
}
|
||||
|
||||
ftGX2Data *ftData = &fontData[pixelSize];
|
||||
|
||||
faceMutex.lock();
|
||||
|
||||
FT_Set_Pixel_Sizes(ftFace, 0, pixelSize);
|
||||
|
||||
ftData->ftgxAlign.ascender = (int16_t) ftFace->size->metrics.ascender >> 6;
|
||||
ftData->ftgxAlign.descender = (int16_t) ftFace->size->metrics.descender >> 6;
|
||||
|
||||
FT_UInt gIndex;
|
||||
uint16_t textureWidth = 0, textureHeight = 0;
|
||||
|
||||
gIndex = FT_Get_Char_Index(ftFace, (FT_ULong) charCode);
|
||||
if (gIndex != 0 && FT_Load_Glyph(ftFace, gIndex, FT_LOAD_DEFAULT | FT_LOAD_RENDER) == 0) {
|
||||
if (ftFace->glyph->format == FT_GLYPH_FORMAT_BITMAP) {
|
||||
FT_Bitmap *glyphBitmap = &ftFace->glyph->bitmap;
|
||||
|
||||
textureWidth = ALIGN4(glyphBitmap->width);
|
||||
textureHeight = ALIGN4(glyphBitmap->rows);
|
||||
if (textureWidth == 0) {
|
||||
textureWidth = 4;
|
||||
}
|
||||
if (textureHeight == 0) {
|
||||
textureHeight = 4;
|
||||
}
|
||||
|
||||
ftgxCharData *charData = &ftData->ftgxCharMap[charCode];
|
||||
charData->renderOffsetX = (int16_t) ftFace->glyph->bitmap_left;
|
||||
charData->glyphAdvanceX = (uint16_t) (ftFace->glyph->advance.x >> 6);
|
||||
charData->glyphAdvanceY = (uint16_t) (ftFace->glyph->advance.y >> 6);
|
||||
charData->glyphIndex = (uint32_t) gIndex;
|
||||
charData->renderOffsetY = (int16_t) ftFace->glyph->bitmap_top;
|
||||
charData->renderOffsetMax = (int16_t) ftFace->glyph->bitmap_top;
|
||||
charData->renderOffsetMin = (int16_t) glyphBitmap->rows - ftFace->glyph->bitmap_top;
|
||||
|
||||
int16_t oldMax = ftData->ftgxAlign.max;
|
||||
ftData->ftgxAlign.max = charData->renderOffsetMax > oldMax ? charData->renderOffsetMax : oldMax;
|
||||
|
||||
int16_t oldMin = ftData->ftgxAlign.min;
|
||||
ftData->ftgxAlign.min = charData->renderOffsetMin > oldMin ? charData->renderOffsetMin : oldMin;
|
||||
|
||||
//! Initialize texture
|
||||
charData->texture = new GX2Texture;
|
||||
if (charData->texture) {
|
||||
GX2InitTexture(charData->texture, textureWidth, textureHeight, 1, 0, GX2_SURFACE_FORMAT_UNORM_R5_G5_B5_A1, GX2_SURFACE_DIM_TEXTURE_2D, GX2_TILE_MODE_LINEAR_ALIGNED);
|
||||
|
||||
if (!loadGlyphData(glyphBitmap, charData)) {
|
||||
delete charData->texture;
|
||||
ftData->ftgxCharMap.erase(charCode);
|
||||
charData = NULL;
|
||||
}
|
||||
} else {
|
||||
charData = NULL;
|
||||
}
|
||||
faceMutex.unlock();
|
||||
fontDataMutex.unlock();
|
||||
return charData;
|
||||
}
|
||||
}
|
||||
faceMutex.unlock();
|
||||
fontDataMutex.unlock();
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/**
|
||||
* Locates each character in this wrapper's configured font face and proccess them.
|
||||
*
|
||||
* This routine locates each character in the configured font face and renders the glyph's bitmap.
|
||||
* Each bitmap and relevant information is loaded into its own quickly addressible structure within an instance-specific map.
|
||||
*/
|
||||
uint16_t FreeTypeGX::cacheGlyphDataComplete(int16_t pixelSize) {
|
||||
uint32_t i = 0;
|
||||
FT_UInt gIndex;
|
||||
|
||||
faceMutex.lock();
|
||||
FT_ULong charCode = FT_Get_First_Char(ftFace, &gIndex);
|
||||
while (gIndex != 0) {
|
||||
if (cacheGlyphData(charCode, pixelSize) != NULL) { ++i; }
|
||||
charCode = FT_Get_Next_Char(ftFace, charCode, &gIndex);
|
||||
}
|
||||
faceMutex.unlock();
|
||||
return (uint16_t) (i);
|
||||
}
|
||||
|
||||
/**
|
||||
* Loads the rendered bitmap into the relevant structure's data buffer.
|
||||
*
|
||||
* This routine does a simple byte-wise copy of the glyph's rendered 8-bit grayscale bitmap into the structure's buffer.
|
||||
* Each byte is converted from the bitmap's intensity value into the a uint32_t RGBA value.
|
||||
*
|
||||
* @param bmp A pointer to the most recently rendered glyph's bitmap.
|
||||
* @param charData A pointer to an allocated ftgxCharData structure whose data represent that of the last rendered glyph.
|
||||
*/
|
||||
|
||||
bool FreeTypeGX::loadGlyphData(FT_Bitmap *bmp, ftgxCharData *charData) {
|
||||
charData->texture->surface.image = (uint8_t *) memalign(charData->texture->surface.alignment, charData->texture->surface.imageSize);
|
||||
if (!charData->texture->surface.image) {
|
||||
return false;
|
||||
}
|
||||
|
||||
memset(charData->texture->surface.image, 0x00, charData->texture->surface.imageSize);
|
||||
|
||||
uint8_t *src = (uint8_t *) bmp->buffer;
|
||||
uint16_t *dst = (uint16_t *) charData->texture->surface.image;
|
||||
uint32_t x, y;
|
||||
|
||||
for (y = 0; y < bmp->rows; y++) {
|
||||
for (x = 0; x < bmp->width; x++) {
|
||||
uint8_t intensity = src[y * bmp->width + x] >> 3;
|
||||
dst[y * charData->texture->surface.pitch + x] = intensity ? ((intensity << 11) | (intensity << 6) | (intensity << 1) | 1) : 0;
|
||||
}
|
||||
}
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_TEXTURE, charData->texture->surface.image, charData->texture->surface.imageSize);
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines the x offset of the rendered string.
|
||||
*
|
||||
* This routine calculates the x offset of the rendered string based off of a supplied positional format parameter.
|
||||
*
|
||||
* @param width Current pixel width of the string.
|
||||
* @param format Positional format of the string.
|
||||
*/
|
||||
int16_t FreeTypeGX::getStyleOffsetWidth(uint16_t width, uint16_t format) {
|
||||
if (format & FTGX_JUSTIFY_LEFT) {
|
||||
return 0;
|
||||
} else if (format & FTGX_JUSTIFY_CENTER) {
|
||||
return -(width >> 1);
|
||||
} else if (format & FTGX_JUSTIFY_RIGHT) {
|
||||
return -width;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines the y offset of the rendered string.
|
||||
*
|
||||
* This routine calculates the y offset of the rendered string based off of a supplied positional format parameter.
|
||||
*
|
||||
* @param offset Current pixel offset data of the string.
|
||||
* @param format Positional format of the string.
|
||||
*/
|
||||
int16_t FreeTypeGX::getStyleOffsetHeight(int16_t format, uint16_t pixelSize) {
|
||||
fontDataMutex.lock();
|
||||
auto itr = fontData.find(pixelSize);
|
||||
if (itr == fontData.end()) {
|
||||
fontDataMutex.unlock();
|
||||
return 0;
|
||||
}
|
||||
int16_t res = 0;
|
||||
switch (format & FTGX_ALIGN_MASK) {
|
||||
case FTGX_ALIGN_TOP:
|
||||
res = itr->second.ftgxAlign.descender;
|
||||
break;
|
||||
case FTGX_ALIGN_MIDDLE:
|
||||
default:
|
||||
res = (itr->second.ftgxAlign.ascender + itr->second.ftgxAlign.descender + 1) >> 1;
|
||||
break;
|
||||
case FTGX_ALIGN_BOTTOM:
|
||||
res = itr->second.ftgxAlign.ascender;
|
||||
break;
|
||||
case FTGX_ALIGN_BASELINE:
|
||||
res = 0;
|
||||
break;
|
||||
case FTGX_ALIGN_GLYPH_TOP:
|
||||
res = itr->second.ftgxAlign.max;
|
||||
break;
|
||||
case FTGX_ALIGN_GLYPH_MIDDLE:
|
||||
res = (itr->second.ftgxAlign.max + itr->second.ftgxAlign.min + 1) >> 1;
|
||||
break;
|
||||
case FTGX_ALIGN_GLYPH_BOTTOM:
|
||||
res = itr->second.ftgxAlign.min;
|
||||
break;
|
||||
}
|
||||
|
||||
fontDataMutex.unlock();
|
||||
return res;
|
||||
}
|
||||
|
||||
/**
|
||||
* Processes the supplied text string and prints the results at the specified coordinates.
|
||||
*
|
||||
* This routine processes each character of the supplied text string, loads the relevant preprocessed bitmap buffer,
|
||||
* a texture from said buffer, and loads the resultant texture into the EFB.
|
||||
*
|
||||
* @param x Screen X coordinate at which to output the text.
|
||||
* @param y Screen Y coordinate at which to output the text. Note that this value corresponds to the text string origin and not the top or bottom of the glyphs.
|
||||
* @param text NULL terminated string to output.
|
||||
* @param color Optional color to apply to the text characters. If not specified default value is ftgxWhite: (GXColor){0xff, 0xff, 0xff, 0xff}
|
||||
* @param textStyle Flags which specify any styling which should be applied to the rendered string.
|
||||
* @return The number of characters printed.
|
||||
*/
|
||||
|
||||
uint16_t FreeTypeGX::drawText(CVideo *video, int16_t x, int16_t y, int16_t z, const wchar_t *text, int16_t pixelSize, const glm::vec4 &color, uint16_t textStyle, uint16_t textWidth, const float &textBlur, const float &colorBlurIntensity,
|
||||
const glm::vec4 &blurColor, const float &superSamplingScale) {
|
||||
if (!text) { return 0; }
|
||||
|
||||
uint16_t fullTextWidth = (textWidth > 0) ? textWidth : getWidth(text, pixelSize);
|
||||
uint16_t x_pos = x, printed = 0;
|
||||
uint16_t x_offset = 0, y_offset = 0;
|
||||
FT_Vector pairDelta;
|
||||
|
||||
if (textStyle & FTGX_JUSTIFY_MASK) {
|
||||
x_offset = getStyleOffsetWidth(fullTextWidth, textStyle);
|
||||
}
|
||||
if (textStyle & FTGX_ALIGN_MASK) {
|
||||
y_offset = getStyleOffsetHeight(textStyle, pixelSize);
|
||||
}
|
||||
|
||||
int32_t i = 0;
|
||||
while (text[i]) {
|
||||
ftgxCharData *glyphData = cacheGlyphData(text[i], pixelSize);
|
||||
|
||||
if (glyphData != NULL) {
|
||||
if (ftKerningEnabled && i > 0) {
|
||||
fontDataMutex.lock();
|
||||
faceMutex.lock();
|
||||
FT_Get_Kerning(ftFace, fontData[pixelSize].ftgxCharMap[text[i - 1]].glyphIndex, glyphData->glyphIndex, FT_KERNING_DEFAULT, &pairDelta);
|
||||
faceMutex.unlock();
|
||||
fontDataMutex.unlock();
|
||||
x_pos += (pairDelta.x >> 6);
|
||||
}
|
||||
copyTextureToFramebuffer(video, glyphData->texture, x_pos + glyphData->renderOffsetX + x_offset, y + glyphData->renderOffsetY - y_offset, z, color, textBlur, colorBlurIntensity, blurColor, superSamplingScale);
|
||||
|
||||
x_pos += glyphData->glyphAdvanceX;
|
||||
++printed;
|
||||
}
|
||||
++i;
|
||||
}
|
||||
|
||||
return printed;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Processes the supplied string and return the width of the string in pixels.
|
||||
*
|
||||
* This routine processes each character of the supplied text string and calculates the width of the entire string.
|
||||
* Note that if precaching of the entire font set is not enabled any uncached glyph will be cached after the call to this function.
|
||||
*
|
||||
* @param text NULL terminated string to calculate.
|
||||
* @return The width of the text string in pixels.
|
||||
*/
|
||||
uint16_t FreeTypeGX::getWidth(const wchar_t *text, int16_t pixelSize) {
|
||||
if (!text) { return 0; }
|
||||
|
||||
uint16_t strWidth = 0;
|
||||
int32_t i = 0;
|
||||
while (text[i]) {
|
||||
strWidth += getCharWidth(text[i], pixelSize, i > 0 ? text[i - 1] : 0);
|
||||
++i;
|
||||
}
|
||||
return strWidth;
|
||||
}
|
||||
|
||||
/**
|
||||
* Single char width
|
||||
*/
|
||||
uint16_t FreeTypeGX::getCharWidth(const wchar_t wChar, int16_t pixelSize, const wchar_t prevChar) {
|
||||
uint16_t strWidth = 0;
|
||||
ftgxCharData *glyphData = cacheGlyphData(wChar, pixelSize);
|
||||
|
||||
if (glyphData != NULL) {
|
||||
if (ftKerningEnabled && prevChar != 0x0000) {
|
||||
FT_Vector pairDelta;
|
||||
faceMutex.lock();
|
||||
fontDataMutex.lock();
|
||||
FT_Get_Kerning(ftFace, fontData[pixelSize].ftgxCharMap[prevChar].glyphIndex, glyphData->glyphIndex, FT_KERNING_DEFAULT, &pairDelta);
|
||||
fontDataMutex.unlock();
|
||||
faceMutex.unlock();
|
||||
strWidth += pairDelta.x >> 6;
|
||||
}
|
||||
strWidth += glyphData->glyphAdvanceX;
|
||||
}
|
||||
|
||||
return strWidth;
|
||||
}
|
||||
|
||||
/**
|
||||
* Processes the supplied string and return the height of the string in pixels.
|
||||
*
|
||||
* This routine processes each character of the supplied text string and calculates the height of the entire string.
|
||||
* Note that if precaching of the entire font set is not enabled any uncached glyph will be cached after the call to this function.
|
||||
*
|
||||
* @param text NULL terminated string to calculate.
|
||||
* @return The height of the text string in pixels.
|
||||
*/
|
||||
uint16_t FreeTypeGX::getHeight(const wchar_t *text, int16_t pixelSize) {
|
||||
if (text == NULL) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
int16_t strMax = 0, strMin = 0;
|
||||
int32_t i = 0;
|
||||
while (text[i]) {
|
||||
ftgxCharData *glyphData = cacheGlyphData(text[i], pixelSize);
|
||||
|
||||
if (glyphData != NULL) {
|
||||
strMax = glyphData->renderOffsetMax > strMax ? glyphData->renderOffsetMax : strMax;
|
||||
strMin = glyphData->renderOffsetMin > strMin ? glyphData->renderOffsetMin : strMin;
|
||||
}
|
||||
|
||||
++i;
|
||||
}
|
||||
|
||||
return strMax + strMin;
|
||||
}
|
||||
|
||||
/**
|
||||
* Copies the supplied texture quad to the EFB.
|
||||
*
|
||||
* This routine uses the in-built GX quad builder functions to define the texture bounds and location on the EFB target.
|
||||
*
|
||||
* @param texObj A pointer to the glyph's initialized texture object.
|
||||
* @param texWidth The pixel width of the texture object.
|
||||
* @param texHeight The pixel height of the texture object.
|
||||
* @param screenX The screen X coordinate at which to output the rendered texture.
|
||||
* @param screenY The screen Y coordinate at which to output the rendered texture.
|
||||
* @param color Color to apply to the texture.
|
||||
*/
|
||||
void FreeTypeGX::copyTextureToFramebuffer(CVideo *pVideo, GX2Texture *texture, int16_t x, int16_t y, int16_t z, const glm::vec4 &color, const float &defaultBlur, const float &blurIntensity, const glm::vec4 &blurColor,
|
||||
const float &superSamplingScale) {
|
||||
static const float imageAngle = 0.0f;
|
||||
static const float blurScale = (2.0f);
|
||||
|
||||
float offsetLeft = blurScale * (1.0f / superSamplingScale) * ((float) x + 0.5f * (float) texture->surface.width) * (float) pVideo->getWidthScaleFactor();
|
||||
float offsetTop = blurScale * (1.0f / superSamplingScale) * ((float) y - 0.5f * (float) texture->surface.height) * (float) pVideo->getHeightScaleFactor();
|
||||
|
||||
float widthScale = blurScale * (1.0f / superSamplingScale) * (float) texture->surface.width * pVideo->getWidthScaleFactor();
|
||||
float heightScale = blurScale * (1.0f / superSamplingScale) * (float) texture->surface.height * pVideo->getHeightScaleFactor();
|
||||
|
||||
glm::vec3 positionOffsets(offsetLeft, offsetTop, (float) z);
|
||||
|
||||
//! blur doubles due to blur we have to scale the texture
|
||||
glm::vec3 scaleFactor(widthScale, heightScale, 1.0f);
|
||||
|
||||
glm::vec3 blurDirection;
|
||||
blurDirection[2] = 1.0f;
|
||||
|
||||
Texture2DShader::instance()->setShaders();
|
||||
Texture2DShader::instance()->setAttributeBuffer();
|
||||
Texture2DShader::instance()->setAngle(imageAngle);
|
||||
Texture2DShader::instance()->setOffset(positionOffsets);
|
||||
Texture2DShader::instance()->setScale(scaleFactor);
|
||||
Texture2DShader::instance()->setTextureAndSampler(texture, &ftSampler);
|
||||
|
||||
if (blurIntensity > 0.0f) {
|
||||
//! glow blur color
|
||||
Texture2DShader::instance()->setColorIntensity(blurColor);
|
||||
|
||||
//! glow blur horizontal
|
||||
blurDirection[0] = blurIntensity;
|
||||
blurDirection[1] = 0.0f;
|
||||
Texture2DShader::instance()->setBlurring(blurDirection);
|
||||
Texture2DShader::instance()->draw();
|
||||
|
||||
//! glow blur vertical
|
||||
blurDirection[0] = 0.0f;
|
||||
blurDirection[1] = blurIntensity;
|
||||
Texture2DShader::instance()->setBlurring(blurDirection);
|
||||
Texture2DShader::instance()->draw();
|
||||
}
|
||||
|
||||
//! set text color
|
||||
Texture2DShader::instance()->setColorIntensity(color);
|
||||
|
||||
//! blur horizontal
|
||||
blurDirection[0] = defaultBlur;
|
||||
blurDirection[1] = 0.0f;
|
||||
Texture2DShader::instance()->setBlurring(blurDirection);
|
||||
Texture2DShader::instance()->draw();
|
||||
|
||||
//! blur vertical
|
||||
blurDirection[0] = 0.0f;
|
||||
blurDirection[1] = defaultBlur;
|
||||
Texture2DShader::instance()->setBlurring(blurDirection);
|
||||
Texture2DShader::instance()->draw();
|
||||
}
|
163
src/gui/FreeTypeGX.h
Normal file
163
src/gui/FreeTypeGX.h
Normal file
@ -0,0 +1,163 @@
|
||||
/*
|
||||
* FreeTypeGX is a wrapper class for libFreeType which renders a compiled
|
||||
* FreeType parsable font into a GX texture for Wii homebrew development.
|
||||
* Copyright (C) 2008 Armin Tamzarian
|
||||
* Modified by Dimok, 2015 for WiiU GX2
|
||||
*
|
||||
* This file is part of FreeTypeGX.
|
||||
*
|
||||
* FreeTypeGX is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published
|
||||
* by the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* FreeTypeGX is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with FreeTypeGX. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <ft2build.h>
|
||||
#include <string>
|
||||
#include FT_FREETYPE_H
|
||||
#include FT_BITMAP_H
|
||||
|
||||
#include <malloc.h>
|
||||
#include <map>
|
||||
#include <mutex>
|
||||
#include <string.h>
|
||||
#include <wchar.h>
|
||||
|
||||
|
||||
#include <gui/gx2_ext.h>
|
||||
|
||||
#include <gx2/sampler.h>
|
||||
#include <gx2/texture.h>
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/gtc/matrix_transform.hpp>
|
||||
|
||||
/*! \struct ftgxCharData_
|
||||
*
|
||||
* Font face character glyph relevant data structure.
|
||||
*/
|
||||
typedef struct ftgxCharData_ {
|
||||
int16_t renderOffsetX; /**< Texture X axis bearing offset. */
|
||||
uint16_t glyphAdvanceX; /**< Character glyph X coordinate advance in pixels. */
|
||||
uint16_t glyphAdvanceY; /**< Character glyph Y coordinate advance in pixels. */
|
||||
uint32_t glyphIndex; /**< Charachter glyph index in the font face. */
|
||||
|
||||
int16_t renderOffsetY; /**< Texture Y axis bearing offset. */
|
||||
int16_t renderOffsetMax; /**< Texture Y axis bearing maximum value. */
|
||||
int16_t renderOffsetMin; /**< Texture Y axis bearing minimum value. */
|
||||
|
||||
GX2Texture *texture;
|
||||
} ftgxCharData;
|
||||
|
||||
/*! \struct ftgxDataOffset_
|
||||
*
|
||||
* Offset structure which hold both a maximum and minimum value.
|
||||
*/
|
||||
typedef struct ftgxDataOffset_ {
|
||||
int16_t ascender; /**< Maximum data offset. */
|
||||
int16_t descender; /**< Minimum data offset. */
|
||||
int16_t max; /**< Maximum data offset. */
|
||||
int16_t min; /**< Minimum data offset. */
|
||||
} ftgxDataOffset;
|
||||
|
||||
typedef struct ftgxCharData_ ftgxCharData;
|
||||
typedef struct ftgxDataOffset_ ftgxDataOffset;
|
||||
#define _TEXT(t) L##t /**< Unicode helper macro. */
|
||||
|
||||
#define FTGX_NULL 0x0000
|
||||
#define FTGX_JUSTIFY_LEFT 0x0001
|
||||
#define FTGX_JUSTIFY_CENTER 0x0002
|
||||
#define FTGX_JUSTIFY_RIGHT 0x0004
|
||||
#define FTGX_JUSTIFY_MASK 0x000f
|
||||
|
||||
#define FTGX_ALIGN_TOP 0x0010
|
||||
#define FTGX_ALIGN_MIDDLE 0x0020
|
||||
#define FTGX_ALIGN_BOTTOM 0x0040
|
||||
#define FTGX_ALIGN_BASELINE 0x0080
|
||||
#define FTGX_ALIGN_GLYPH_TOP 0x0100
|
||||
#define FTGX_ALIGN_GLYPH_MIDDLE 0x0200
|
||||
#define FTGX_ALIGN_GLYPH_BOTTOM 0x0400
|
||||
#define FTGX_ALIGN_MASK 0x0ff0
|
||||
|
||||
#define FTGX_STYLE_UNDERLINE 0x1000
|
||||
#define FTGX_STYLE_STRIKE 0x2000
|
||||
#define FTGX_STYLE_MASK 0xf000
|
||||
|
||||
/**< Constant color value used only to sanitize Doxygen documentation. */
|
||||
static const GX2ColorF32 ftgxWhite = (GX2ColorF32){
|
||||
1.0f, 1.0f, 1.0f, 1.0f};
|
||||
|
||||
|
||||
//! forward declaration
|
||||
class CVideo;
|
||||
|
||||
/*! \class FreeTypeGX
|
||||
* \brief Wrapper class for the libFreeType library with GX rendering.
|
||||
* \author Armin Tamzarian
|
||||
* \version 0.2.4
|
||||
*
|
||||
* FreeTypeGX acts as a wrapper class for the libFreeType library. It supports precaching of transformed glyph data into
|
||||
* a specified texture format. Rendering of the data to the EFB is accomplished through the application of high performance
|
||||
* GX texture functions resulting in high throughput of string rendering.
|
||||
*/
|
||||
class FreeTypeGX {
|
||||
private:
|
||||
FT_Library ftLibrary; /**< FreeType FT_Library instance. */
|
||||
FT_Face ftFace; /**< FreeType reusable FT_Face typographic object. */
|
||||
bool ftKerningEnabled; /**< Flag indicating the availability of font kerning data. */
|
||||
uint8_t vertexIndex; /**< Vertex format descriptor index. */
|
||||
GX2Sampler ftSampler;
|
||||
std::recursive_mutex faceMutex;
|
||||
std::recursive_mutex fontDataMutex;
|
||||
|
||||
typedef struct _ftGX2Data {
|
||||
ftgxDataOffset ftgxAlign;
|
||||
std::map<wchar_t, ftgxCharData> ftgxCharMap;
|
||||
} ftGX2Data;
|
||||
|
||||
std::map<int16_t, ftGX2Data> fontData; /**< Map which holds the glyph data structures for the corresponding characters in one size. */
|
||||
|
||||
int16_t getStyleOffsetWidth(uint16_t width, uint16_t format);
|
||||
|
||||
int16_t getStyleOffsetHeight(int16_t format, uint16_t pixelSize);
|
||||
|
||||
void unloadFont();
|
||||
|
||||
ftgxCharData *cacheGlyphData(wchar_t charCode, int16_t pixelSize);
|
||||
|
||||
uint16_t cacheGlyphDataComplete(int16_t pixelSize);
|
||||
|
||||
bool loadGlyphData(FT_Bitmap *bmp, ftgxCharData *charData);
|
||||
|
||||
void copyTextureToFramebuffer(CVideo *pVideo, GX2Texture *tex, int16_t screenX, int16_t screenY, int16_t screenZ, const glm::vec4 &color, const float &textBlur, const float &colorBlurIntensity, const glm::vec4 &blurColor,
|
||||
const float &superSamplingScale);
|
||||
|
||||
public:
|
||||
FreeTypeGX(const uint8_t *fontBuffer, FT_Long bufferSize, bool lastFace = false);
|
||||
|
||||
~FreeTypeGX();
|
||||
|
||||
uint16_t drawText(CVideo *pVideo, int16_t x, int16_t y, int16_t z, const wchar_t *text, int16_t pixelSize, const glm::vec4 &color,
|
||||
uint16_t textStyling, uint16_t textWidth, const float &textBlur, const float &colorBlurIntensity, const glm::vec4 &blurColor, const float &superSamplingScale);
|
||||
|
||||
|
||||
uint16_t getWidth(const wchar_t *text, int16_t pixelSize);
|
||||
|
||||
uint16_t getCharWidth(const wchar_t wChar, int16_t pixelSize, const wchar_t prevChar = 0x0000);
|
||||
|
||||
uint16_t getHeight(const wchar_t *text, int16_t pixelSize);
|
||||
|
||||
static wchar_t *charToWideChar(const char *p);
|
||||
|
||||
static char *wideCharToUTF8(const wchar_t *strChar);
|
||||
};
|
40
src/gui/GameBgImage.cpp
Normal file
40
src/gui/GameBgImage.cpp
Normal file
@ -0,0 +1,40 @@
|
||||
#include <gui/GameBgImage.h>
|
||||
#include <video/CVideo.h>
|
||||
#include <video/shaders/Shader3D.h>
|
||||
|
||||
GameBgImage::GameBgImage(const std::string &filename, GuiImageData *preloadImage)
|
||||
: GuiImageAsync(filename, preloadImage) {
|
||||
identity = glm::mat4(1.0f);
|
||||
alphaFadeOut = glm::vec4(1.0f, 0.075f, 5.305f, 2.0f);
|
||||
}
|
||||
|
||||
GameBgImage::~GameBgImage() {
|
||||
}
|
||||
|
||||
void GameBgImage::draw(CVideo *pVideo) {
|
||||
if (!getImageData() || !getImageData()->getTexture()) {
|
||||
return;
|
||||
}
|
||||
|
||||
//! first setup 2D GUI positions
|
||||
float currPosX = getCenterX();
|
||||
float currPosY = getCenterY();
|
||||
float currPosZ = getDepth();
|
||||
float currScaleX = getScaleX() * (float) getWidth() * pVideo->getWidthScaleFactor();
|
||||
float currScaleY = getScaleY() * (float) getHeight() * pVideo->getHeightScaleFactor();
|
||||
float currScaleZ = getScaleZ() * (float) getWidth() * pVideo->getDepthScaleFactor();
|
||||
|
||||
glm::mat4 m_modelView = glm::translate(identity, glm::vec3(currPosX, currPosY, currPosZ));
|
||||
m_modelView = glm::scale(m_modelView, glm::vec3(currScaleX, currScaleY, currScaleZ));
|
||||
|
||||
Shader3D::instance()->setShaders();
|
||||
Shader3D::instance()->setProjectionMtx(identity);
|
||||
Shader3D::instance()->setViewMtx(identity);
|
||||
Shader3D::instance()->setModelViewMtx(m_modelView);
|
||||
Shader3D::instance()->setTextureAndSampler(getImageData()->getTexture(), getImageData()->getSampler());
|
||||
Shader3D::instance()->setAlphaFadeOut(alphaFadeOut);
|
||||
Shader3D::instance()->setDistanceFadeOut(0.0f);
|
||||
Shader3D::instance()->setColorIntensity(glm::vec4(1.0f, 1.0f, 1.0f, getAlpha()));
|
||||
Shader3D::instance()->setAttributeBuffer();
|
||||
Shader3D::instance()->draw();
|
||||
}
|
24
src/gui/GameBgImage.h
Normal file
24
src/gui/GameBgImage.h
Normal file
@ -0,0 +1,24 @@
|
||||
#ifndef _GAME_BG_IMAGE_H_
|
||||
#define _GAME_BG_IMAGE_H_
|
||||
|
||||
#include <gui/GuiImageAsync.h>
|
||||
#include <video/shaders/Shader3D.h>
|
||||
|
||||
class GameBgImage : public GuiImageAsync {
|
||||
public:
|
||||
GameBgImage(const std::string &filename, GuiImageData *preloadImage);
|
||||
|
||||
virtual ~GameBgImage();
|
||||
|
||||
void setAlphaFadeOut(const glm::vec4 &a) {
|
||||
alphaFadeOut = a;
|
||||
}
|
||||
|
||||
void draw(CVideo *pVideo) override;
|
||||
|
||||
private:
|
||||
glm::mat4 identity;
|
||||
glm::vec4 alphaFadeOut;
|
||||
};
|
||||
|
||||
#endif // _GAME_BG_IMAGE_H_
|
@ -1,9 +1,9 @@
|
||||
#include "GameIcon.h"
|
||||
#include "GameIconModel.h"
|
||||
#include "Application.h"
|
||||
#include <gui/video/CVideo.h>
|
||||
#include <gui/video/shaders/Shader3D.h>
|
||||
#include <gui/video/shaders/ShaderFractalColor.h>
|
||||
#include <video/CVideo.h>
|
||||
#include <video/shaders/Shader3D.h>
|
||||
#include <video/shaders/ShaderFractalColor.h>
|
||||
#include "utils/utils.h"
|
||||
#include "utils/logger.h"
|
||||
|
||||
|
@ -2,7 +2,7 @@
|
||||
#define _GAME_ICON_H_
|
||||
|
||||
#include <gui/GuiImageAsync.h>
|
||||
#include <gui/video/shaders/Shader3D.h>
|
||||
#include <video/shaders/Shader3D.h>
|
||||
|
||||
class GameIcon : public GuiImage {
|
||||
public:
|
||||
|
104
src/gui/GridBackground.cpp
Normal file
104
src/gui/GridBackground.cpp
Normal file
@ -0,0 +1,104 @@
|
||||
#include "utils/utils.h"
|
||||
#include <gui/GridBackground.h>
|
||||
#include <video/CVideo.h>
|
||||
#include <video/shaders/Shader3D.h>
|
||||
|
||||
static const float bgRepeat = 1000.0f;
|
||||
static const float bgTexRotate = 39.0f;
|
||||
|
||||
GridBackground::GridBackground(GuiImageData *img)
|
||||
: GuiImage(img) {
|
||||
colorIntensity = glm::vec4(1.0f, 1.0f, 1.0f, 0.9f);
|
||||
alphaFadeOut = glm::vec4(0.0f);
|
||||
distanceFadeOut = 0.15f;
|
||||
|
||||
vtxCount = 4;
|
||||
|
||||
//! texture and vertex coordinates
|
||||
float *m_posVtxs = (float *) memalign(GX2_VERTEX_BUFFER_ALIGNMENT, vtxCount * Shader3D::cuVertexAttrSize);
|
||||
float *m_texCoords = (float *) memalign(GX2_VERTEX_BUFFER_ALIGNMENT, vtxCount * Shader3D::cuTexCoordAttrSize);
|
||||
|
||||
if (m_posVtxs) {
|
||||
int32_t i = 0;
|
||||
m_posVtxs[i++] = -1.0f;
|
||||
m_posVtxs[i++] = 0.0f;
|
||||
m_posVtxs[i++] = 1.0f;
|
||||
m_posVtxs[i++] = 1.0f;
|
||||
m_posVtxs[i++] = 0.0f;
|
||||
m_posVtxs[i++] = 1.0f;
|
||||
m_posVtxs[i++] = 1.0f;
|
||||
m_posVtxs[i++] = 0.0f;
|
||||
m_posVtxs[i++] = -1.0f;
|
||||
m_posVtxs[i++] = -1.0f;
|
||||
m_posVtxs[i++] = 0.0f;
|
||||
m_posVtxs[i++] = -1.0f;
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, m_posVtxs, vtxCount * Shader3D::cuVertexAttrSize);
|
||||
}
|
||||
|
||||
if (m_texCoords) {
|
||||
glm::vec2 texCoordVec[4];
|
||||
texCoordVec[0][0] = -0.5f * bgRepeat;
|
||||
texCoordVec[0][1] = 0.5f * bgRepeat;
|
||||
texCoordVec[1][0] = 0.5f * bgRepeat;
|
||||
texCoordVec[1][1] = 0.5f * bgRepeat;
|
||||
texCoordVec[2][0] = 0.5f * bgRepeat;
|
||||
texCoordVec[2][1] = -0.5f * bgRepeat;
|
||||
texCoordVec[3][0] = -0.5f * bgRepeat;
|
||||
texCoordVec[3][1] = -0.5f * bgRepeat;
|
||||
|
||||
const float cosRot = cosf(DegToRad(bgTexRotate));
|
||||
const float sinRot = sinf(DegToRad(bgTexRotate));
|
||||
|
||||
glm::mat2 texRotateMtx({cosRot, -sinRot,
|
||||
sinRot, cosRot});
|
||||
|
||||
for (int32_t i = 0; i < 4; i++) {
|
||||
texCoordVec[i] = texRotateMtx * texCoordVec[i];
|
||||
m_texCoords[i * 2 + 0] = texCoordVec[i][0];
|
||||
m_texCoords[i * 2 + 1] = texCoordVec[i][1];
|
||||
}
|
||||
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, m_texCoords, vtxCount * Shader3D::cuTexCoordAttrSize);
|
||||
}
|
||||
|
||||
//! assign to internal variables which are const but oh well
|
||||
posVtxs = m_posVtxs;
|
||||
texCoords = m_texCoords;
|
||||
}
|
||||
|
||||
GridBackground::~GridBackground() {
|
||||
//! remove image so it can not be drawn anymore from this point on
|
||||
imageData = nullptr;
|
||||
|
||||
//! main image vertexes
|
||||
if (posVtxs) {
|
||||
free((void *) posVtxs);
|
||||
posVtxs = NULL;
|
||||
}
|
||||
if (texCoords) {
|
||||
free((void *) texCoords);
|
||||
texCoords = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void GridBackground::drawModel(CVideo *pVideo, const glm::mat4 &modelView) {
|
||||
//! first setup 2D GUI positions
|
||||
float currScaleX = bgRepeat * scaleX * (float) getWidth() * pVideo->getWidthScaleFactor();
|
||||
float currScaleY = 1.0f;
|
||||
float currScaleZ = bgRepeat * scaleZ * (float) getHeight() * pVideo->getDepthScaleFactor();
|
||||
|
||||
m_modelView = glm::scale(modelView, glm::vec3(currScaleX, currScaleY, currScaleZ));
|
||||
|
||||
colorIntensity[3] = getAlpha();
|
||||
|
||||
Shader3D::instance()->setShaders();
|
||||
Shader3D::instance()->setTextureAndSampler(imageData->getTexture(), imageData->getSampler());
|
||||
Shader3D::instance()->setProjectionMtx(pVideo->getProjectionMtx());
|
||||
Shader3D::instance()->setViewMtx(pVideo->getViewMtx());
|
||||
Shader3D::instance()->setModelViewMtx(m_modelView);
|
||||
Shader3D::instance()->setDistanceFadeOut(distanceFadeOut);
|
||||
Shader3D::instance()->setAlphaFadeOut(alphaFadeOut);
|
||||
Shader3D::instance()->setColorIntensity(colorIntensity);
|
||||
Shader3D::instance()->setAttributeBuffer(vtxCount, posVtxs, texCoords);
|
||||
Shader3D::instance()->draw(GX2_PRIMITIVE_MODE_QUADS, vtxCount);
|
||||
}
|
33
src/gui/GridBackground.h
Normal file
33
src/gui/GridBackground.h
Normal file
@ -0,0 +1,33 @@
|
||||
#ifndef _GRID_BACKGROUND_H_
|
||||
#define _GRID_BACKGROUND_H_
|
||||
|
||||
#include <gui/GuiImage.h>
|
||||
|
||||
class GridBackground : public GuiImage {
|
||||
public:
|
||||
GridBackground(GuiImageData *imgData);
|
||||
|
||||
virtual ~GridBackground();
|
||||
|
||||
void setColorIntensity(const glm::vec4 &color) {
|
||||
colorIntensity = color;
|
||||
}
|
||||
|
||||
const glm::vec4 &getColorIntensity() const {
|
||||
return colorIntensity;
|
||||
}
|
||||
|
||||
void setDistanceFadeOut(const float &a) {
|
||||
distanceFadeOut = a;
|
||||
}
|
||||
|
||||
void drawModel(CVideo *pVideo, const glm::mat4 &modelView);
|
||||
|
||||
private:
|
||||
glm::mat4 m_modelView;
|
||||
glm::vec4 colorIntensity;
|
||||
glm::vec4 alphaFadeOut;
|
||||
float distanceFadeOut;
|
||||
};
|
||||
|
||||
#endif // _GRID_BACKGROUND_H_
|
43
src/gui/Gui.h
Normal file
43
src/gui/Gui.h
Normal file
@ -0,0 +1,43 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2015 Dimok
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#ifndef __GUI_H
|
||||
#define __GUI_H
|
||||
|
||||
#include <gui/FreeTypeGX.h>
|
||||
#include <gui/GameBgImage.h>
|
||||
#include <gui/GridBackground.h>
|
||||
#include <gui/GuiButton.h>
|
||||
#include <gui/GuiCheckBox.h>
|
||||
#include <gui/GuiController.h>
|
||||
#include <gui/GuiDragListener.h>
|
||||
#include <gui/GuiElement.h>
|
||||
#include <gui/GuiFrame.h>
|
||||
#include <gui/GuiImage.h>
|
||||
#include <gui/GuiImageAsync.h>
|
||||
#include <gui/GuiImageData.h>
|
||||
#include <gui/GuiParticleImage.h>
|
||||
#include <gui/GuiScrollbar.h>
|
||||
#include <gui/GuiSelectBox.h>
|
||||
#include <gui/GuiSound.h>
|
||||
#include <gui/GuiSwitch.h>
|
||||
#include <gui/GuiText.h>
|
||||
#include <gui/GuiToggle.h>
|
||||
#include <gui/GuiTrigger.h>
|
||||
#include <gui/VPadController.h>
|
||||
#include <gui/WPadController.h>
|
||||
|
||||
#endif
|
275
src/gui/GuiButton.cpp
Normal file
275
src/gui/GuiButton.cpp
Normal file
@ -0,0 +1,275 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2015 Dimok
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#include <gui/GuiButton.h>
|
||||
#include <gui/GuiController.h>
|
||||
#include <gui/GuiTrigger.h>
|
||||
|
||||
/**
|
||||
* Constructor for the GuiButton class.
|
||||
*/
|
||||
|
||||
GuiButton::GuiButton(float w, float h) {
|
||||
width = w;
|
||||
height = h;
|
||||
image = NULL;
|
||||
imageOver = NULL;
|
||||
imageHold = NULL;
|
||||
imageClick = NULL;
|
||||
icon = NULL;
|
||||
iconOver = NULL;
|
||||
|
||||
for (int32_t i = 0; i < 4; i++) {
|
||||
label[i] = NULL;
|
||||
labelOver[i] = NULL;
|
||||
labelHold[i] = NULL;
|
||||
labelClick[i] = NULL;
|
||||
}
|
||||
for (int32_t i = 0; i < iMaxGuiTriggers; i++) {
|
||||
trigger[i] = NULL;
|
||||
}
|
||||
|
||||
soundOver = NULL;
|
||||
soundHold = NULL;
|
||||
soundClick = NULL;
|
||||
clickedTrigger = NULL;
|
||||
heldTrigger = NULL;
|
||||
selectable = true;
|
||||
holdable = false;
|
||||
clickable = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Destructor for the GuiButton class.
|
||||
*/
|
||||
GuiButton::~GuiButton() {
|
||||
}
|
||||
|
||||
void GuiButton::setImage(GuiImage *img) {
|
||||
image = img;
|
||||
if (img) { img->setParent(this); }
|
||||
}
|
||||
|
||||
void GuiButton::setImageOver(GuiImage *img) {
|
||||
imageOver = img;
|
||||
if (img) { img->setParent(this); }
|
||||
}
|
||||
|
||||
void GuiButton::setImageHold(GuiImage *img) {
|
||||
imageHold = img;
|
||||
if (img) { img->setParent(this); }
|
||||
}
|
||||
|
||||
void GuiButton::setImageClick(GuiImage *img) {
|
||||
imageClick = img;
|
||||
if (img) { img->setParent(this); }
|
||||
}
|
||||
|
||||
void GuiButton::setIcon(GuiImage *img) {
|
||||
icon = img;
|
||||
if (img) { img->setParent(this); }
|
||||
}
|
||||
|
||||
void GuiButton::setIconOver(GuiImage *img) {
|
||||
iconOver = img;
|
||||
if (img) { img->setParent(this); }
|
||||
}
|
||||
|
||||
void GuiButton::setLabel(GuiText *txt, int32_t n) {
|
||||
label[n] = txt;
|
||||
if (txt) { txt->setParent(this); }
|
||||
}
|
||||
|
||||
void GuiButton::setLabelOver(GuiText *txt, int32_t n) {
|
||||
labelOver[n] = txt;
|
||||
if (txt) { txt->setParent(this); }
|
||||
}
|
||||
|
||||
void GuiButton::setLabelHold(GuiText *txt, int32_t n) {
|
||||
labelHold[n] = txt;
|
||||
if (txt) { txt->setParent(this); }
|
||||
}
|
||||
|
||||
void GuiButton::setLabelClick(GuiText *txt, int32_t n) {
|
||||
labelClick[n] = txt;
|
||||
if (txt) { txt->setParent(this); }
|
||||
}
|
||||
|
||||
void GuiButton::setSoundOver(GuiSound *snd) {
|
||||
soundOver = snd;
|
||||
}
|
||||
|
||||
void GuiButton::setSoundHold(GuiSound *snd) {
|
||||
soundHold = snd;
|
||||
}
|
||||
|
||||
void GuiButton::setSoundClick(GuiSound *snd) {
|
||||
soundClick = snd;
|
||||
}
|
||||
|
||||
void GuiButton::setTrigger(GuiTrigger *t, int32_t idx) {
|
||||
if (idx >= 0 && idx < iMaxGuiTriggers) {
|
||||
trigger[idx] = t;
|
||||
} else {
|
||||
for (int32_t i = 0; i < iMaxGuiTriggers; i++) {
|
||||
if (!trigger[i]) {
|
||||
trigger[i] = t;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GuiButton::resetState(void) {
|
||||
clickedTrigger = NULL;
|
||||
heldTrigger = NULL;
|
||||
GuiElement::resetState();
|
||||
}
|
||||
|
||||
/**
|
||||
* Draw the button on screen
|
||||
*/
|
||||
void GuiButton::draw(CVideo *v) {
|
||||
if (!this->isVisible()) {
|
||||
return;
|
||||
}
|
||||
|
||||
// draw image
|
||||
if ((isDrawOverOnlyWhenSelected() && (isStateSet(STATE_SELECTED) && imageOver)) ||
|
||||
(!isDrawOverOnlyWhenSelected() && (isStateSet(STATE_OVER | STATE_SELECTED | STATE_CLICKED | STATE_HELD) && imageOver))) {
|
||||
imageOver->draw(v);
|
||||
} else if (image) {
|
||||
image->draw(v);
|
||||
}
|
||||
|
||||
if ((isDrawOverOnlyWhenSelected() && (isStateSet(STATE_SELECTED) && iconOver)) ||
|
||||
(!isDrawOverOnlyWhenSelected() && (isStateSet(STATE_OVER | STATE_SELECTED | STATE_CLICKED | STATE_HELD) && iconOver))) {
|
||||
iconOver->draw(v);
|
||||
} else if (icon) {
|
||||
icon->draw(v);
|
||||
}
|
||||
|
||||
// draw text
|
||||
for (int32_t i = 0; i < 4; i++) {
|
||||
if (isStateSet(STATE_OVER | STATE_SELECTED | STATE_CLICKED | STATE_HELD) && labelOver[i]) {
|
||||
labelOver[i]->draw(v);
|
||||
} else if (label[i]) {
|
||||
label[i]->draw(v);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GuiButton::update(GuiController *c) {
|
||||
if (!c || isStateSet(STATE_DISABLED | STATE_HIDDEN | STATE_DISABLE_INPUT, c->chanIdx)) {
|
||||
return;
|
||||
} else if (parentElement && (parentElement->isStateSet(STATE_DISABLED | STATE_HIDDEN | STATE_DISABLE_INPUT, c->chanIdx))) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (selectable) {
|
||||
if (c->data.validPointer && this->isInside(c->data.x, c->data.y)) {
|
||||
if (!isStateSet(STATE_OVER, c->chanIdx)) {
|
||||
setState(STATE_OVER, c->chanIdx);
|
||||
|
||||
//if(this->isRumbleActive())
|
||||
// this->rumble(t->chan);
|
||||
|
||||
if (soundOver) {
|
||||
soundOver->Play();
|
||||
}
|
||||
|
||||
if (effectsOver && !effects) {
|
||||
// initiate effects
|
||||
effects = effectsOver;
|
||||
effectAmount = effectAmountOver;
|
||||
effectTarget = effectTargetOver;
|
||||
}
|
||||
|
||||
pointedOn(this, c);
|
||||
}
|
||||
} else if (isStateSet(STATE_OVER, c->chanIdx)) {
|
||||
this->clearState(STATE_OVER, c->chanIdx);
|
||||
pointedOff(this, c);
|
||||
|
||||
if (effectTarget == effectTargetOver && effectAmount == effectAmountOver) {
|
||||
// initiate effects (in reverse)
|
||||
effects = effectsOver;
|
||||
effectAmount = -effectAmountOver;
|
||||
effectTarget = 100;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (int32_t i = 0; i < iMaxGuiTriggers; i++) {
|
||||
if (!trigger[i]) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// button triggers
|
||||
if (clickable) {
|
||||
|
||||
int32_t isClicked = trigger[i]->clicked(c);
|
||||
|
||||
if (!clickedTrigger && (isClicked != GuiTrigger::CLICKED_NONE) && (trigger[i]->isClickEverywhere() || (isStateSet(STATE_SELECTED | STATE_OVER, c->chanIdx) && trigger[i]->isSelectionClickEverywhere()) || this->isInside(c->data.x, c->data.y))) {
|
||||
if (soundClick) {
|
||||
soundClick->Play();
|
||||
}
|
||||
|
||||
clickedTrigger = trigger[i];
|
||||
|
||||
if (!isStateSet(STATE_CLICKED, c->chanIdx)) {
|
||||
if (isClicked == GuiTrigger::CLICKED_TOUCH) {
|
||||
setState(STATE_CLICKED_TOUCH, c->chanIdx);
|
||||
} else {
|
||||
setState(STATE_CLICKED, c->chanIdx);
|
||||
}
|
||||
}
|
||||
|
||||
clicked(this, c, trigger[i]);
|
||||
} else if ((isStateSet(STATE_CLICKED, c->chanIdx) || isStateSet(STATE_CLICKED_TOUCH, c->chanIdx)) && (clickedTrigger == trigger[i]) && !isStateSet(STATE_HELD, c->chanIdx) && !trigger[i]->held(c) &&
|
||||
((isClicked == GuiTrigger::CLICKED_NONE) || trigger[i]->released(c))) {
|
||||
if ((isStateSet(STATE_CLICKED_TOUCH, c->chanIdx) && this->isInside(c->data.x, c->data.y)) || (isStateSet(STATE_CLICKED, c->chanIdx))) {
|
||||
clickedTrigger = NULL;
|
||||
clearState(STATE_CLICKED, c->chanIdx);
|
||||
released(this, c, trigger[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (holdable) {
|
||||
bool isHeld = trigger[i]->held(c);
|
||||
|
||||
if ((!heldTrigger || heldTrigger == trigger[i]) && isHeld && (trigger[i]->isHoldEverywhere() || (isStateSet(STATE_SELECTED | STATE_OVER, c->chanIdx) && trigger[i]->isSelectionClickEverywhere()) || this->isInside(c->data.x, c->data.y))) {
|
||||
heldTrigger = trigger[i];
|
||||
|
||||
if (!isStateSet(STATE_HELD, c->chanIdx)) {
|
||||
setState(STATE_HELD, c->chanIdx);
|
||||
}
|
||||
|
||||
held(this, c, trigger[i]);
|
||||
} else if (isStateSet(STATE_HELD, c->chanIdx) && (heldTrigger == trigger[i]) && (!isHeld || trigger[i]->released(c))) {
|
||||
//! click is removed at this point and converted to held
|
||||
if (clickedTrigger == trigger[i]) {
|
||||
clickedTrigger = NULL;
|
||||
clearState(STATE_CLICKED, c->chanIdx);
|
||||
}
|
||||
heldTrigger = NULL;
|
||||
clearState(STATE_HELD, c->chanIdx);
|
||||
released(this, c, trigger[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
135
src/gui/GuiButton.h
Normal file
135
src/gui/GuiButton.h
Normal file
@ -0,0 +1,135 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2015 Dimok
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#ifndef GUI_BUTTON_H_
|
||||
#define GUI_BUTTON_H_
|
||||
|
||||
#include <gui/GuiController.h>
|
||||
#include <gui/GuiElement.h>
|
||||
#include <gui/GuiImage.h>
|
||||
#include <gui/GuiSound.h>
|
||||
#include <gui/GuiText.h>
|
||||
#include <gui/GuiTrigger.h>
|
||||
#include <gui/gx2_ext.h>
|
||||
|
||||
//!Display, manage, and manipulate buttons in the GUI. Buttons can have images, icons, text, and sound set (all of which are optional)
|
||||
class GuiButton : public GuiElement {
|
||||
public:
|
||||
//!Constructor
|
||||
//!\param w Width
|
||||
//!\param h Height
|
||||
GuiButton(float w, float h);
|
||||
|
||||
//!Destructor
|
||||
virtual ~GuiButton();
|
||||
|
||||
//!Sets the button's image
|
||||
//!\param i Pointer to GuiImage object
|
||||
void setImage(GuiImage *i);
|
||||
|
||||
//!Sets the button's image on over
|
||||
//!\param i Pointer to GuiImage object
|
||||
void setImageOver(GuiImage *i);
|
||||
|
||||
void setIcon(GuiImage *i);
|
||||
|
||||
void setIconOver(GuiImage *i);
|
||||
|
||||
//!Sets the button's image on hold
|
||||
//!\param i Pointer to GuiImage object
|
||||
void setImageHold(GuiImage *i);
|
||||
|
||||
//!Sets the button's image on click
|
||||
//!\param i Pointer to GuiImage object
|
||||
void setImageClick(GuiImage *i);
|
||||
|
||||
//!Sets the button's label
|
||||
//!\param t Pointer to GuiText object
|
||||
//!\param n Index of label to set (optional, default is 0)
|
||||
void setLabel(GuiText *t, int32_t n = 0);
|
||||
|
||||
//!Sets the button's label on over (eg: different colored text)
|
||||
//!\param t Pointer to GuiText object
|
||||
//!\param n Index of label to set (optional, default is 0)
|
||||
void setLabelOver(GuiText *t, int32_t n = 0);
|
||||
|
||||
//!Sets the button's label on hold
|
||||
//!\param t Pointer to GuiText object
|
||||
//!\param n Index of label to set (optional, default is 0)
|
||||
void setLabelHold(GuiText *t, int32_t n = 0);
|
||||
|
||||
//!Sets the button's label on click
|
||||
//!\param t Pointer to GuiText object
|
||||
//!\param n Index of label to set (optional, default is 0)
|
||||
void setLabelClick(GuiText *t, int32_t n = 0);
|
||||
|
||||
//!Sets the sound to play on over
|
||||
//!\param s Pointer to GuiSound object
|
||||
void setSoundOver(GuiSound *s);
|
||||
|
||||
//!Sets the sound to play on hold
|
||||
//!\param s Pointer to GuiSound object
|
||||
void setSoundHold(GuiSound *s);
|
||||
|
||||
//!Sets the sound to play on click
|
||||
//!\param s Pointer to GuiSound object
|
||||
void setSoundClick(GuiSound *s);
|
||||
|
||||
//!Set a new GuiTrigger for the element
|
||||
//!\param i Index of trigger array to set
|
||||
//!\param t Pointer to GuiTrigger
|
||||
void setTrigger(GuiTrigger *t, int32_t idx = -1);
|
||||
|
||||
//!
|
||||
void resetState(void);
|
||||
|
||||
//!Constantly called to draw the GuiButton
|
||||
void draw(CVideo *video) override;
|
||||
|
||||
//!Constantly called to allow the GuiButton to respond to updated input data
|
||||
//!\param t Pointer to a GuiTrigger, containing the current input data from PAD/WPAD
|
||||
void update(GuiController *c);
|
||||
|
||||
sigslot::signal2<GuiButton *, const GuiController *> selected;
|
||||
sigslot::signal2<GuiButton *, const GuiController *> deSelected;
|
||||
sigslot::signal2<GuiButton *, const GuiController *> pointedOn;
|
||||
sigslot::signal2<GuiButton *, const GuiController *> pointedOff;
|
||||
sigslot::signal3<GuiButton *, const GuiController *, GuiTrigger *> clicked;
|
||||
sigslot::signal3<GuiButton *, const GuiController *, GuiTrigger *> held;
|
||||
sigslot::signal3<GuiButton *, const GuiController *, GuiTrigger *> released;
|
||||
|
||||
protected:
|
||||
static const int32_t iMaxGuiTriggers = 10;
|
||||
|
||||
GuiImage *image; //!< Button image (default)
|
||||
GuiImage *imageOver; //!< Button image for STATE_SELECTED
|
||||
GuiImage *imageHold; //!< Button image for STATE_HELD
|
||||
GuiImage *imageClick; //!< Button image for STATE_CLICKED
|
||||
GuiImage *icon;
|
||||
GuiImage *iconOver;
|
||||
GuiText *label[4]; //!< Label(s) to display (default)
|
||||
GuiText *labelOver[4]; //!< Label(s) to display for STATE_SELECTED
|
||||
GuiText *labelHold[4]; //!< Label(s) to display for STATE_HELD
|
||||
GuiText *labelClick[4]; //!< Label(s) to display for STATE_CLICKED
|
||||
GuiSound *soundOver; //!< Sound to play for STATE_SELECTED
|
||||
GuiSound *soundHold; //!< Sound to play for STATE_HELD
|
||||
GuiSound *soundClick; //!< Sound to play for STATE_CLICKED
|
||||
GuiTrigger *trigger[iMaxGuiTriggers]; //!< GuiTriggers (input actions) that this element responds to
|
||||
GuiTrigger *clickedTrigger;
|
||||
GuiTrigger *heldTrigger;
|
||||
};
|
||||
|
||||
#endif
|
68
src/gui/GuiCheckBox.cpp
Normal file
68
src/gui/GuiCheckBox.cpp
Normal file
@ -0,0 +1,68 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2016,2017 Maschell
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#include <gui/GuiCheckBox.h>
|
||||
#include <gui/GuiImage.h>
|
||||
#include <gui/GuiImageData.h>
|
||||
|
||||
/**
|
||||
* Constructor for the GuiCheckBox class.
|
||||
*/
|
||||
|
||||
GuiCheckBox::GuiCheckBox(GuiImage *background, bool checked, float width, float height)
|
||||
: GuiToggle(checked, width, height) {
|
||||
setImageBackground(background);
|
||||
}
|
||||
|
||||
/**
|
||||
* Destructor for the GuiCheckBox class.
|
||||
*/
|
||||
GuiCheckBox::~GuiCheckBox() {
|
||||
}
|
||||
|
||||
void GuiCheckBox::setImageBackground(GuiImage *img) {
|
||||
backgroundImg = img;
|
||||
if (img) {
|
||||
img->setParent(this);
|
||||
}
|
||||
}
|
||||
|
||||
void GuiCheckBox::setImageSelected(GuiImage *img) {
|
||||
selectedImg = img;
|
||||
if (img) {
|
||||
img->setParent(this);
|
||||
}
|
||||
}
|
||||
|
||||
void GuiCheckBox::setImageHighlighted(GuiImage *img) {
|
||||
highlightedImg = img;
|
||||
if (img) {
|
||||
img->setParent(this);
|
||||
}
|
||||
setIconOver(img);
|
||||
}
|
||||
|
||||
void GuiCheckBox::update(GuiController *c) {
|
||||
if (bChanged) {
|
||||
if (selected) {
|
||||
GuiButton::setImage(selectedImg);
|
||||
} else {
|
||||
GuiButton::setImage(backgroundImg);
|
||||
}
|
||||
bChanged = false;
|
||||
}
|
||||
GuiToggle::update(c);
|
||||
}
|
48
src/gui/GuiCheckBox.h
Normal file
48
src/gui/GuiCheckBox.h
Normal file
@ -0,0 +1,48 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2016,2017 Maschell
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#ifndef GUI_CHECKBOX_H_
|
||||
#define GUI_CHECKBOX_H_
|
||||
|
||||
#include <gui/GuiImage.h>
|
||||
#include <gui/GuiImageData.h>
|
||||
#include <gui/GuiToggle.h>
|
||||
|
||||
//!A simple CheckBox
|
||||
class GuiCheckBox : public GuiToggle {
|
||||
public:
|
||||
//!Constructor
|
||||
//!\param checked Checked
|
||||
GuiCheckBox(GuiImage *background, bool checked, float width = 0.0f, float height = 0.0f);
|
||||
|
||||
//!Destructor
|
||||
virtual ~GuiCheckBox();
|
||||
|
||||
void setImageBackground(GuiImage *img);
|
||||
|
||||
void setImageSelected(GuiImage *img);
|
||||
|
||||
void setImageHighlighted(GuiImage *img);
|
||||
|
||||
protected:
|
||||
GuiImage *backgroundImg = NULL;
|
||||
GuiImage *selectedImg = NULL;
|
||||
GuiImage *highlightedImg = NULL;
|
||||
|
||||
void update(GuiController *c);
|
||||
};
|
||||
|
||||
#endif
|
73
src/gui/GuiController.h
Normal file
73
src/gui/GuiController.h
Normal file
@ -0,0 +1,73 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2015 Dimok
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#ifndef GUI_CONTROLLER_H_
|
||||
#define GUI_CONTROLLER_H_
|
||||
|
||||
#include <gui/GuiTrigger.h>
|
||||
#include <string.h>
|
||||
|
||||
class GuiController {
|
||||
public:
|
||||
//!Constructor
|
||||
GuiController(int32_t channel)
|
||||
: chan(channel) {
|
||||
memset(&lastData, 0, sizeof(lastData));
|
||||
memset(&data, 0, sizeof(data));
|
||||
|
||||
switch (chan) {
|
||||
default:
|
||||
case GuiTrigger::CHANNEL_1:
|
||||
chanIdx = 0;
|
||||
break;
|
||||
case GuiTrigger::CHANNEL_2:
|
||||
chanIdx = 1;
|
||||
break;
|
||||
case GuiTrigger::CHANNEL_3:
|
||||
chanIdx = 2;
|
||||
break;
|
||||
case GuiTrigger::CHANNEL_4:
|
||||
chanIdx = 3;
|
||||
break;
|
||||
case GuiTrigger::CHANNEL_5:
|
||||
chanIdx = 4;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//!Destructor
|
||||
virtual ~GuiController() {}
|
||||
|
||||
virtual bool update(int32_t width, int32_t height) = 0;
|
||||
|
||||
typedef struct {
|
||||
uint32_t buttons_h;
|
||||
uint32_t buttons_d;
|
||||
uint32_t buttons_r;
|
||||
bool validPointer;
|
||||
bool touched;
|
||||
float pointerAngle;
|
||||
int32_t x;
|
||||
int32_t y;
|
||||
} PadData;
|
||||
|
||||
int32_t chan;
|
||||
int32_t chanIdx;
|
||||
PadData data;
|
||||
PadData lastData;
|
||||
};
|
||||
|
||||
#endif
|
80
src/gui/GuiDragListener.cpp
Normal file
80
src/gui/GuiDragListener.cpp
Normal file
@ -0,0 +1,80 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2016 Maschell
|
||||
* based on GuiButton by dimok
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#include <gui/GuiController.h>
|
||||
#include <gui/GuiDragListener.h>
|
||||
|
||||
/**
|
||||
* Constructor for the GuiDragListener class.
|
||||
*/
|
||||
|
||||
GuiDragListener::GuiDragListener(float w, float h) {
|
||||
width = w;
|
||||
height = h;
|
||||
for (int32_t i = 0; i < iMaxGuiTriggers; i++) {
|
||||
trigger[i] = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Destructor for the GuiDragListener class.
|
||||
*/
|
||||
GuiDragListener::~GuiDragListener() {
|
||||
}
|
||||
|
||||
void GuiDragListener::setState(int32_t i, int32_t c) {
|
||||
GuiElement::setState(i, c);
|
||||
}
|
||||
|
||||
void GuiDragListener::setTrigger(GuiTrigger *t, int32_t idx) {
|
||||
if (idx >= 0 && idx < iMaxGuiTriggers) {
|
||||
trigger[idx] = t;
|
||||
} else {
|
||||
for (int32_t i = 0; i < iMaxGuiTriggers; i++) {
|
||||
if (!trigger[i]) {
|
||||
trigger[i] = t;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GuiDragListener::update(GuiController *c) {
|
||||
if (!c || isStateSet(STATE_DISABLED | STATE_HIDDEN | STATE_DISABLE_INPUT, c->chanIdx)) {
|
||||
return;
|
||||
} else if (parentElement && (parentElement->isStateSet(STATE_DISABLED | STATE_HIDDEN | STATE_DISABLE_INPUT, c->chanIdx))) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (int32_t i = 0; i < iMaxGuiTriggers; i++) {
|
||||
if (!trigger[i]) {
|
||||
continue;
|
||||
}
|
||||
|
||||
bool isHeld = trigger[i]->held(c);
|
||||
|
||||
|
||||
if (isHeld && this->isInside(c->data.x, c->data.y)) {
|
||||
int32_t dx = c->data.x - c->lastData.x;
|
||||
int32_t dy = c->data.y - c->lastData.y;
|
||||
|
||||
if (dx == 0 && dy == 0) { continue; }
|
||||
|
||||
dragged(this, c, trigger[i], dx, dy);
|
||||
}
|
||||
}
|
||||
}
|
54
src/gui/GuiDragListener.h
Normal file
54
src/gui/GuiDragListener.h
Normal file
@ -0,0 +1,54 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2016 Maschell
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#ifndef GUI_DRAG_LISTENER_H_
|
||||
#define GUI_DRAG_LISTENER_H_
|
||||
|
||||
#include <gui/GuiButton.h>
|
||||
#include <gui/GuiController.h>
|
||||
#include <gui/GuiElement.h>
|
||||
#include <gui/GuiTrigger.h>
|
||||
|
||||
class GuiDragListener : public GuiElement {
|
||||
public:
|
||||
//!Constructor
|
||||
//!\param w Width
|
||||
//!\param h Height
|
||||
GuiDragListener(float w, float h);
|
||||
|
||||
//!Destructor
|
||||
virtual ~GuiDragListener();
|
||||
|
||||
void setState(int32_t i, int32_t c);
|
||||
|
||||
//!Set a new GuiTrigger for the element
|
||||
//!\param i Index of trigger array to set
|
||||
//!\param t Pointer to GuiTrigger
|
||||
void setTrigger(GuiTrigger *t, int32_t idx = -1);
|
||||
|
||||
//!Constantly called to allow the GuiDragListener to respond to updated input data
|
||||
//!\param t Pointer to a GuiTrigger, containing the current input data from PAD/WPAD
|
||||
void update(GuiController *c);
|
||||
|
||||
sigslot::signal5<GuiDragListener *, const GuiController *, GuiTrigger *, int32_t, int32_t> dragged;
|
||||
|
||||
protected:
|
||||
static const int32_t iMaxGuiTriggers = 10;
|
||||
|
||||
GuiTrigger *trigger[iMaxGuiTriggers]; //!< GuiTriggers (input actions) that this element responds to
|
||||
};
|
||||
|
||||
#endif
|
289
src/gui/GuiElement.cpp
Normal file
289
src/gui/GuiElement.cpp
Normal file
@ -0,0 +1,289 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2015 Dimok
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#include <gui/GuiElement.h>
|
||||
|
||||
//! TODO remove this!
|
||||
static int32_t screenwidth = 1280;
|
||||
static int32_t screenheight = 720;
|
||||
|
||||
/**
|
||||
* Constructor for the Object class.
|
||||
*/
|
||||
GuiElement::GuiElement() {
|
||||
xoffset = 0.0f;
|
||||
yoffset = 0.0f;
|
||||
zoffset = 0.0f;
|
||||
width = 0.0f;
|
||||
height = 0.0f;
|
||||
alpha = 1.0f;
|
||||
scaleX = 1.0f;
|
||||
scaleY = 1.0f;
|
||||
scaleZ = 1.0f;
|
||||
for (int32_t i = 0; i < 5; i++) {
|
||||
state[i] = STATE_DEFAULT;
|
||||
}
|
||||
stateChan = -1;
|
||||
parentElement = NULL;
|
||||
rumble = true;
|
||||
selectable = false;
|
||||
clickable = false;
|
||||
holdable = false;
|
||||
drawOverOnlyWhenSelected = false;
|
||||
visible = true;
|
||||
yoffsetDyn = 0;
|
||||
xoffsetDyn = 0;
|
||||
alphaDyn = -1;
|
||||
scaleDyn = 1;
|
||||
effects = EFFECT_NONE;
|
||||
effectAmount = 0;
|
||||
effectTarget = 0;
|
||||
effectsOver = EFFECT_NONE;
|
||||
effectAmountOver = 0;
|
||||
effectTargetOver = 0;
|
||||
angle = 0.0f;
|
||||
|
||||
// default alignment - align to top left
|
||||
alignment = (ALIGN_CENTER | ALIGN_MIDDLE);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the left position of the GuiElement.
|
||||
* @see SetLeft()
|
||||
* @return Left position in pixel.
|
||||
*/
|
||||
float GuiElement::getLeft() {
|
||||
float pWidth = 0;
|
||||
float pLeft = 0;
|
||||
float pScaleX = 1.0f;
|
||||
|
||||
if (parentElement) {
|
||||
pWidth = parentElement->getWidth();
|
||||
pLeft = parentElement->getLeft();
|
||||
pScaleX = parentElement->getScaleX();
|
||||
}
|
||||
|
||||
pLeft += xoffsetDyn;
|
||||
|
||||
float x = pLeft;
|
||||
|
||||
//! TODO: the conversion from int to float and back to int is bad for performance, change that
|
||||
if (alignment & ALIGN_CENTER) {
|
||||
x = pLeft + pWidth * 0.5f * pScaleX - width * 0.5f * getScaleX();
|
||||
} else if (alignment & ALIGN_RIGHT) {
|
||||
x = pLeft + pWidth * pScaleX - width * getScaleX();
|
||||
}
|
||||
|
||||
return x + xoffset;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the top position of the GuiElement.
|
||||
* @see SetTop()
|
||||
* @return Top position in pixel.
|
||||
*/
|
||||
float GuiElement::getTop() {
|
||||
float pHeight = 0;
|
||||
float pTop = 0;
|
||||
float pScaleY = 1.0f;
|
||||
|
||||
if (parentElement) {
|
||||
pHeight = parentElement->getHeight();
|
||||
pTop = parentElement->getTop();
|
||||
pScaleY = parentElement->getScaleY();
|
||||
}
|
||||
|
||||
pTop += yoffsetDyn;
|
||||
|
||||
float y = pTop;
|
||||
|
||||
//! TODO: the conversion from int to float and back to int is bad for performance, change that
|
||||
if (alignment & ALIGN_MIDDLE) {
|
||||
y = pTop + pHeight * 0.5f * pScaleY - getHeight() * 0.5f * getScaleY();
|
||||
} else if (alignment & ALIGN_BOTTOM) {
|
||||
y = pTop + pHeight * pScaleY - getHeight() * getScaleY();
|
||||
}
|
||||
|
||||
return y + yoffset;
|
||||
}
|
||||
|
||||
void GuiElement::setEffect(int32_t eff, int32_t amount, int32_t target) {
|
||||
if (eff & EFFECT_SLIDE_IN) {
|
||||
// these calculations overcompensate a little
|
||||
if (eff & EFFECT_SLIDE_TOP) {
|
||||
if (eff & EFFECT_SLIDE_FROM) {
|
||||
yoffsetDyn = (int32_t) -getHeight() * scaleY;
|
||||
} else {
|
||||
yoffsetDyn = -screenheight;
|
||||
}
|
||||
} else if (eff & EFFECT_SLIDE_LEFT) {
|
||||
if (eff & EFFECT_SLIDE_FROM) {
|
||||
xoffsetDyn = (int32_t) -getWidth() * scaleX;
|
||||
} else {
|
||||
xoffsetDyn = -screenwidth;
|
||||
}
|
||||
} else if (eff & EFFECT_SLIDE_BOTTOM) {
|
||||
if (eff & EFFECT_SLIDE_FROM) {
|
||||
yoffsetDyn = (int32_t) getHeight() * scaleY;
|
||||
} else {
|
||||
yoffsetDyn = screenheight;
|
||||
}
|
||||
} else if (eff & EFFECT_SLIDE_RIGHT) {
|
||||
if (eff & EFFECT_SLIDE_FROM) {
|
||||
xoffsetDyn = (int32_t) getWidth() * scaleX;
|
||||
} else {
|
||||
xoffsetDyn = screenwidth;
|
||||
}
|
||||
}
|
||||
}
|
||||
if ((eff & EFFECT_FADE) && amount > 0) {
|
||||
alphaDyn = 0;
|
||||
} else if ((eff & EFFECT_FADE) && amount < 0) {
|
||||
alphaDyn = alpha;
|
||||
}
|
||||
effects |= eff;
|
||||
effectAmount = amount;
|
||||
effectTarget = target;
|
||||
}
|
||||
|
||||
//!Sets an effect to be enabled on wiimote cursor over
|
||||
//!\param e Effect to enable
|
||||
//!\param a Amount of the effect (usage varies on effect)
|
||||
//!\param t Target amount of the effect (usage varies on effect)
|
||||
void GuiElement::setEffectOnOver(int32_t e, int32_t a, int32_t t) {
|
||||
effectsOver |= e;
|
||||
effectAmountOver = a;
|
||||
effectTargetOver = t;
|
||||
}
|
||||
|
||||
void GuiElement::resetEffects() {
|
||||
yoffsetDyn = 0;
|
||||
xoffsetDyn = 0;
|
||||
alphaDyn = -1;
|
||||
scaleDyn = 1;
|
||||
effects = EFFECT_NONE;
|
||||
effectAmount = 0;
|
||||
effectTarget = 0;
|
||||
effectsOver = EFFECT_NONE;
|
||||
effectAmountOver = 0;
|
||||
effectTargetOver = 0;
|
||||
}
|
||||
|
||||
void GuiElement::updateEffects() {
|
||||
if (!this->isVisible() && parentElement) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (effects & (EFFECT_SLIDE_IN | EFFECT_SLIDE_OUT | EFFECT_SLIDE_FROM)) {
|
||||
if (effects & EFFECT_SLIDE_IN) {
|
||||
if (effects & EFFECT_SLIDE_LEFT) {
|
||||
xoffsetDyn += effectAmount;
|
||||
|
||||
if (xoffsetDyn >= 0) {
|
||||
xoffsetDyn = 0;
|
||||
effects = 0;
|
||||
effectFinished(this);
|
||||
}
|
||||
} else if (effects & EFFECT_SLIDE_RIGHT) {
|
||||
xoffsetDyn -= effectAmount;
|
||||
|
||||
if (xoffsetDyn <= 0) {
|
||||
xoffsetDyn = 0;
|
||||
effects = 0;
|
||||
effectFinished(this);
|
||||
}
|
||||
} else if (effects & EFFECT_SLIDE_TOP) {
|
||||
yoffsetDyn += effectAmount;
|
||||
|
||||
if (yoffsetDyn >= 0) {
|
||||
yoffsetDyn = 0;
|
||||
effects = 0;
|
||||
effectFinished(this);
|
||||
}
|
||||
} else if (effects & EFFECT_SLIDE_BOTTOM) {
|
||||
yoffsetDyn -= effectAmount;
|
||||
|
||||
if (yoffsetDyn <= 0) {
|
||||
yoffsetDyn = 0;
|
||||
effects = 0;
|
||||
effectFinished(this);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (effects & EFFECT_SLIDE_LEFT) {
|
||||
xoffsetDyn -= effectAmount;
|
||||
|
||||
if (xoffsetDyn <= -screenwidth) {
|
||||
effects = 0; // shut off effect
|
||||
effectFinished(this);
|
||||
} else if ((effects & EFFECT_SLIDE_FROM) && xoffsetDyn <= -getWidth()) {
|
||||
effects = 0; // shut off effect
|
||||
effectFinished(this);
|
||||
}
|
||||
} else if (effects & EFFECT_SLIDE_RIGHT) {
|
||||
xoffsetDyn += effectAmount;
|
||||
|
||||
if (xoffsetDyn >= screenwidth) {
|
||||
effects = 0; // shut off effect
|
||||
effectFinished(this);
|
||||
} else if ((effects & EFFECT_SLIDE_FROM) && xoffsetDyn >= getWidth() * scaleX) {
|
||||
effects = 0; // shut off effect
|
||||
effectFinished(this);
|
||||
}
|
||||
} else if (effects & EFFECT_SLIDE_TOP) {
|
||||
yoffsetDyn -= effectAmount;
|
||||
|
||||
if (yoffsetDyn <= -screenheight) {
|
||||
effects = 0; // shut off effect
|
||||
effectFinished(this);
|
||||
} else if ((effects & EFFECT_SLIDE_FROM) && yoffsetDyn <= -getHeight()) {
|
||||
effects = 0; // shut off effect
|
||||
effectFinished(this);
|
||||
}
|
||||
} else if (effects & EFFECT_SLIDE_BOTTOM) {
|
||||
yoffsetDyn += effectAmount;
|
||||
|
||||
if (yoffsetDyn >= screenheight) {
|
||||
effects = 0; // shut off effect
|
||||
effectFinished(this);
|
||||
} else if ((effects & EFFECT_SLIDE_FROM) && yoffsetDyn >= getHeight()) {
|
||||
effects = 0; // shut off effect
|
||||
effectFinished(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
} else if (effects & EFFECT_FADE) {
|
||||
alphaDyn += effectAmount * (1.0f / 255.0f);
|
||||
|
||||
if (effectAmount < 0 && alphaDyn <= 0) {
|
||||
alphaDyn = 0;
|
||||
effects = 0; // shut off effect
|
||||
effectFinished(this);
|
||||
} else if (effectAmount > 0 && alphaDyn >= alpha) {
|
||||
alphaDyn = alpha;
|
||||
effects = 0; // shut off effect
|
||||
effectFinished(this);
|
||||
}
|
||||
} else if (effects & EFFECT_SCALE) {
|
||||
scaleDyn += effectAmount * 0.01f;
|
||||
|
||||
if ((effectAmount < 0 && scaleDyn <= (effectTarget * 0.01f)) || (effectAmount > 0 && scaleDyn >= (effectTarget * 0.01f))) {
|
||||
scaleDyn = effectTarget * 0.01f;
|
||||
effects = 0; // shut off effect
|
||||
effectFinished(this);
|
||||
}
|
||||
}
|
||||
}
|
610
src/gui/GuiElement.h
Normal file
610
src/gui/GuiElement.h
Normal file
@ -0,0 +1,610 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2015 Dimok
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#ifndef GUI_ELEMENT_H_
|
||||
#define GUI_ELEMENT_H_
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include <malloc.h>
|
||||
#include <math.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <unistd.h>
|
||||
#include <wchar.h>
|
||||
|
||||
#include <gui/gx2_ext.h>
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/gtc/matrix_transform.hpp>
|
||||
#include <gui/sigslot.h>
|
||||
|
||||
|
||||
enum {
|
||||
EFFECT_NONE = 0x00,
|
||||
EFFECT_SLIDE_TOP = 0x01,
|
||||
EFFECT_SLIDE_BOTTOM = 0x02,
|
||||
EFFECT_SLIDE_RIGHT = 0x04,
|
||||
EFFECT_SLIDE_LEFT = 0x08,
|
||||
EFFECT_SLIDE_IN = 0x10,
|
||||
EFFECT_SLIDE_OUT = 0x20,
|
||||
EFFECT_SLIDE_FROM = 0x40,
|
||||
EFFECT_FADE = 0x80,
|
||||
EFFECT_SCALE = 0x100,
|
||||
EFFECT_COLOR_TRANSITION = 0x200
|
||||
};
|
||||
|
||||
enum {
|
||||
ALIGN_LEFT = 0x01,
|
||||
ALIGN_CENTER = 0x02,
|
||||
ALIGN_RIGHT = 0x04,
|
||||
ALIGN_TOP = 0x10,
|
||||
ALIGN_MIDDLE = 0x20,
|
||||
ALIGN_BOTTOM = 0x40,
|
||||
ALIGN_TOP_LEFT = ALIGN_LEFT | ALIGN_TOP,
|
||||
ALIGN_TOP_CENTER = ALIGN_CENTER | ALIGN_TOP,
|
||||
ALIGN_TOP_RIGHT = ALIGN_RIGHT | ALIGN_TOP,
|
||||
ALIGN_CENTERED = ALIGN_CENTER | ALIGN_MIDDLE,
|
||||
};
|
||||
|
||||
//!Forward declaration
|
||||
class GuiController;
|
||||
|
||||
class CVideo;
|
||||
|
||||
//!Primary GUI class. Most other classes inherit from this class.
|
||||
class GuiElement {
|
||||
public:
|
||||
//!Constructor
|
||||
GuiElement();
|
||||
|
||||
//!Destructor
|
||||
virtual ~GuiElement() {}
|
||||
|
||||
//!Set the element's parent
|
||||
//!\param e Pointer to parent element
|
||||
virtual void setParent(GuiElement *e) {
|
||||
parentElement = e;
|
||||
}
|
||||
|
||||
//!Gets the element's parent
|
||||
//!\return Pointer to parent element
|
||||
virtual GuiElement *getParent() {
|
||||
return parentElement;
|
||||
}
|
||||
|
||||
//!Gets the current leftmost coordinate of the element
|
||||
//!Considers horizontal alignment, x offset, width, and parent element's GetLeft() / GetWidth() values
|
||||
//!\return left coordinate
|
||||
virtual float getLeft();
|
||||
|
||||
//!Gets the current topmost coordinate of the element
|
||||
//!Considers vertical alignment, y offset, height, and parent element's GetTop() / GetHeight() values
|
||||
//!\return top coordinate
|
||||
virtual float getTop();
|
||||
|
||||
//!Gets the current Z coordinate of the element
|
||||
//!\return Z coordinate
|
||||
virtual float getDepth() {
|
||||
float zParent = 0.0f;
|
||||
|
||||
if (parentElement) {
|
||||
zParent = parentElement->getDepth();
|
||||
}
|
||||
|
||||
return zParent + zoffset;
|
||||
}
|
||||
|
||||
virtual float getCenterX(void) {
|
||||
float pCenterX = 0.0f;
|
||||
|
||||
if (parentElement) {
|
||||
pCenterX = parentElement->getCenterX();
|
||||
}
|
||||
|
||||
pCenterX += xoffset + xoffsetDyn;
|
||||
|
||||
if (alignment & ALIGN_LEFT) {
|
||||
float pWidth = 0.0f;
|
||||
float pScale = 0.0f;
|
||||
|
||||
if (parentElement) {
|
||||
pWidth = parentElement->getWidth();
|
||||
pScale = parentElement->getScaleX();
|
||||
}
|
||||
|
||||
pCenterX -= pWidth * 0.5f * pScale - width * 0.5f * getScaleX();
|
||||
} else if (alignment & ALIGN_RIGHT) {
|
||||
float pWidth = 0.0f;
|
||||
float pScale = 0.0f;
|
||||
|
||||
if (parentElement) {
|
||||
pWidth = parentElement->getWidth();
|
||||
pScale = parentElement->getScaleX();
|
||||
}
|
||||
|
||||
pCenterX += pWidth * 0.5f * pScale - width * 0.5f * getScaleX();
|
||||
}
|
||||
return pCenterX;
|
||||
}
|
||||
|
||||
virtual float getCenterY(void) {
|
||||
float pCenterY = 0.0f;
|
||||
|
||||
if (parentElement) {
|
||||
pCenterY = parentElement->getCenterY();
|
||||
}
|
||||
|
||||
pCenterY += yoffset + yoffsetDyn;
|
||||
|
||||
if (alignment & ALIGN_TOP) {
|
||||
float pHeight = 0.0f;
|
||||
float pScale = 0.0f;
|
||||
|
||||
if (parentElement) {
|
||||
pHeight = parentElement->getHeight();
|
||||
pScale = parentElement->getScaleY();
|
||||
}
|
||||
|
||||
pCenterY += pHeight * 0.5f * pScale - getHeight() * 0.5f * getScaleY();
|
||||
} else if (alignment & ALIGN_BOTTOM) {
|
||||
float pHeight = 0.0f;
|
||||
float pScale = 0.0f;
|
||||
|
||||
if (parentElement) {
|
||||
pHeight = parentElement->getHeight();
|
||||
pScale = parentElement->getScaleY();
|
||||
}
|
||||
|
||||
pCenterY -= pHeight * 0.5f * pScale - getHeight() * 0.5f * getScaleY();
|
||||
}
|
||||
return pCenterY;
|
||||
}
|
||||
|
||||
//!Gets elements xoffset
|
||||
virtual float getOffsetX() {
|
||||
return xoffset;
|
||||
}
|
||||
|
||||
//!Gets elements yoffset
|
||||
virtual float getOffsetY() {
|
||||
return yoffset;
|
||||
}
|
||||
|
||||
//!Gets the current width of the element. Does not currently consider the scale
|
||||
//!\return width
|
||||
virtual float getWidth() {
|
||||
return width;
|
||||
};
|
||||
|
||||
//!Gets the height of the element. Does not currently consider the scale
|
||||
//!\return height
|
||||
virtual float getHeight() {
|
||||
return height;
|
||||
}
|
||||
|
||||
//!Sets the size (width/height) of the element
|
||||
//!\param w Width of element
|
||||
//!\param h Height of element
|
||||
virtual void setSize(float w, float h) {
|
||||
width = w;
|
||||
height = h;
|
||||
}
|
||||
|
||||
//!Sets the element's visibility
|
||||
//!\param v Visibility (true = visible)
|
||||
virtual void setVisible(bool v) {
|
||||
visible = v;
|
||||
visibleChanged(this, v);
|
||||
}
|
||||
|
||||
//!Checks whether or not the element is visible
|
||||
//!\return true if visible, false otherwise
|
||||
virtual bool isVisible() const {
|
||||
return !isStateSet(STATE_HIDDEN) && visible;
|
||||
};
|
||||
|
||||
//!Checks whether or not the element is selectable
|
||||
//!\return true if selectable, false otherwise
|
||||
virtual bool isSelectable() {
|
||||
return !isStateSet(STATE_DISABLED) && selectable;
|
||||
}
|
||||
|
||||
virtual bool isDrawOverOnlyWhenSelected() {
|
||||
return drawOverOnlyWhenSelected;
|
||||
}
|
||||
|
||||
virtual void setdrawOverOnlyWhenSelected(bool s) {
|
||||
drawOverOnlyWhenSelected = s;
|
||||
}
|
||||
|
||||
//!Checks whether or not the element is clickable
|
||||
//!\return true if clickable, false otherwise
|
||||
virtual bool isClickable() {
|
||||
return !isStateSet(STATE_DISABLED) && clickable;
|
||||
}
|
||||
|
||||
//!Checks whether or not the element is holdable
|
||||
//!\return true if holdable, false otherwise
|
||||
virtual bool isHoldable() {
|
||||
return !isStateSet(STATE_DISABLED) && holdable;
|
||||
}
|
||||
|
||||
//!Sets whether or not the element is selectable
|
||||
//!\param s Selectable
|
||||
virtual void setSelectable(bool s) {
|
||||
selectable = s;
|
||||
}
|
||||
|
||||
//!Sets whether or not the element is clickable
|
||||
//!\param c Clickable
|
||||
virtual void setClickable(bool c) {
|
||||
clickable = c;
|
||||
}
|
||||
|
||||
//!Sets whether or not the element is holdable
|
||||
//!\param c Holdable
|
||||
virtual void setHoldable(bool d) {
|
||||
holdable = d;
|
||||
}
|
||||
|
||||
//!Sets the element's state
|
||||
//!\param s State (STATE_DEFAULT, STATE_SELECTED, STATE_CLICKED, STATE_DISABLED)
|
||||
//!\param c Controller channel (0-3, -1 = none)
|
||||
virtual void setState(int32_t s, int32_t c = -1) {
|
||||
if (c >= 0 && c < 5) {
|
||||
state[c] |= s;
|
||||
} else {
|
||||
for (int32_t i = 0; i < 5; i++) {
|
||||
state[i] |= s;
|
||||
}
|
||||
}
|
||||
stateChan = c;
|
||||
stateChanged(this, s, c);
|
||||
}
|
||||
|
||||
virtual void clearState(int32_t s, int32_t c = -1) {
|
||||
if (c >= 0 && c < 5) {
|
||||
state[c] &= ~s;
|
||||
} else {
|
||||
for (int32_t i = 0; i < 5; i++) {
|
||||
state[i] &= ~s;
|
||||
}
|
||||
}
|
||||
stateChan = c;
|
||||
stateChanged(this, s, c);
|
||||
}
|
||||
|
||||
virtual bool isStateSet(int32_t s, int32_t c = -1) const {
|
||||
if (c >= 0 && c < 5) {
|
||||
return (state[c] & s) != 0;
|
||||
} else {
|
||||
for (int32_t i = 0; i < 5; i++) {
|
||||
if ((state[i] & s) != 0) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
//!Gets the element's current state
|
||||
//!\return state
|
||||
virtual int32_t getState(int32_t c = 0) {
|
||||
return state[c];
|
||||
};
|
||||
|
||||
//!Gets the controller channel that last changed the element's state
|
||||
//!\return Channel number (0-3, -1 = no channel)
|
||||
virtual int32_t getStateChan() {
|
||||
return stateChan;
|
||||
};
|
||||
|
||||
//!Resets the element's state to STATE_DEFAULT
|
||||
virtual void resetState() {
|
||||
for (int32_t i = 0; i < 5; i++) {
|
||||
state[i] = STATE_DEFAULT;
|
||||
}
|
||||
stateChan = -1;
|
||||
}
|
||||
|
||||
//!Sets the element's alpha value
|
||||
//!\param a alpha value
|
||||
virtual void setAlpha(float a) {
|
||||
alpha = a;
|
||||
}
|
||||
|
||||
//!Gets the element's alpha value
|
||||
//!Considers alpha, alphaDyn, and the parent element's getAlpha() value
|
||||
//!\return alpha
|
||||
virtual float getAlpha() {
|
||||
float a;
|
||||
|
||||
if (alphaDyn >= 0) {
|
||||
a = alphaDyn;
|
||||
} else {
|
||||
a = alpha;
|
||||
}
|
||||
|
||||
if (parentElement) {
|
||||
a = (a * parentElement->getAlpha());
|
||||
}
|
||||
|
||||
return a;
|
||||
}
|
||||
|
||||
//!Sets the element's scale
|
||||
//!\param s scale (1 is 100%)
|
||||
virtual void setScale(float s) {
|
||||
scaleX = s;
|
||||
scaleY = s;
|
||||
scaleZ = s;
|
||||
}
|
||||
|
||||
//!Sets the element's scale
|
||||
//!\param s scale (1 is 100%)
|
||||
virtual void setScaleX(float s) {
|
||||
scaleX = s;
|
||||
}
|
||||
|
||||
//!Sets the element's scale
|
||||
//!\param s scale (1 is 100%)
|
||||
virtual void setScaleY(float s) {
|
||||
scaleY = s;
|
||||
}
|
||||
|
||||
//!Sets the element's scale
|
||||
//!\param s scale (1 is 100%)
|
||||
virtual void setScaleZ(float s) {
|
||||
scaleZ = s;
|
||||
}
|
||||
|
||||
//!Gets the element's current scale
|
||||
//!Considers scale, scaleDyn, and the parent element's getScale() value
|
||||
virtual float getScale() {
|
||||
float s = 0.5f * (scaleX + scaleY) * scaleDyn;
|
||||
|
||||
if (parentElement) {
|
||||
s *= parentElement->getScale();
|
||||
}
|
||||
|
||||
return s;
|
||||
}
|
||||
|
||||
//!Gets the element's current scale
|
||||
//!Considers scale, scaleDyn, and the parent element's getScale() value
|
||||
virtual float getScaleX() {
|
||||
float s = scaleX * scaleDyn;
|
||||
|
||||
if (parentElement) {
|
||||
s *= parentElement->getScaleX();
|
||||
}
|
||||
|
||||
return s;
|
||||
}
|
||||
|
||||
//!Gets the element's current scale
|
||||
//!Considers scale, scaleDyn, and the parent element's getScale() value
|
||||
virtual float getScaleY() {
|
||||
float s = scaleY * scaleDyn;
|
||||
|
||||
if (parentElement) {
|
||||
s *= parentElement->getScaleY();
|
||||
}
|
||||
|
||||
return s;
|
||||
}
|
||||
|
||||
//!Gets the element's current scale
|
||||
//!Considers scale, scaleDyn, and the parent element's getScale() value
|
||||
virtual float getScaleZ() {
|
||||
float s = scaleZ;
|
||||
|
||||
if (parentElement) {
|
||||
s *= parentElement->getScaleZ();
|
||||
}
|
||||
|
||||
return s;
|
||||
}
|
||||
|
||||
//!Checks whether rumble was requested by the element
|
||||
//!\return true is rumble was requested, false otherwise
|
||||
virtual bool isRumbleActive() {
|
||||
return rumble;
|
||||
}
|
||||
|
||||
//!Sets whether or not the element is requesting a rumble event
|
||||
//!\param r true if requesting rumble, false if not
|
||||
virtual void setRumble(bool r) {
|
||||
rumble = r;
|
||||
}
|
||||
|
||||
//!Set an effect for the element
|
||||
//!\param e Effect to enable
|
||||
//!\param a Amount of the effect (usage varies on effect)
|
||||
//!\param t Target amount of the effect (usage varies on effect)
|
||||
virtual void setEffect(int32_t e, int32_t a, int32_t t = 0);
|
||||
|
||||
//!Sets an effect to be enabled on wiimote cursor over
|
||||
//!\param e Effect to enable
|
||||
//!\param a Amount of the effect (usage varies on effect)
|
||||
//!\param t Target amount of the effect (usage varies on effect)
|
||||
virtual void setEffectOnOver(int32_t e, int32_t a, int32_t t = 0);
|
||||
|
||||
//!Shortcut to SetEffectOnOver(EFFECT_SCALE, 4, 110)
|
||||
virtual void setEffectGrow() {
|
||||
setEffectOnOver(EFFECT_SCALE, 4, 110);
|
||||
}
|
||||
|
||||
//!Reset all applied effects
|
||||
virtual void resetEffects();
|
||||
|
||||
//!Gets the current element effects
|
||||
//!\return element effects
|
||||
virtual int32_t getEffect() const {
|
||||
return effects;
|
||||
}
|
||||
|
||||
//!\return true if element animation is on going
|
||||
virtual bool isAnimated() const {
|
||||
return (parentElement != 0) && (getEffect() > 0);
|
||||
}
|
||||
|
||||
//!Checks whether the specified coordinates are within the element's boundaries
|
||||
//!\param x X coordinate
|
||||
//!\param y Y coordinate
|
||||
//!\return true if contained within, false otherwise
|
||||
virtual bool isInside(float x, float y) {
|
||||
return (x > (this->getCenterX() - getScaleX() * getWidth() * 0.5f) && x < (this->getCenterX() + getScaleX() * getWidth() * 0.5f) && y > (this->getCenterY() - getScaleY() * getHeight() * 0.5f) && y < (this->getCenterY() + getScaleY() * getHeight() * 0.5f));
|
||||
}
|
||||
|
||||
//!Sets the element's position
|
||||
//!\param x X coordinate
|
||||
//!\param y Y coordinate
|
||||
virtual void setPosition(float x, float y) {
|
||||
xoffset = x;
|
||||
yoffset = y;
|
||||
}
|
||||
|
||||
//!Sets the element's position
|
||||
//!\param x X coordinate
|
||||
//!\param y Y coordinate
|
||||
//!\param z Z coordinate
|
||||
virtual void setPosition(float x, float y, float z) {
|
||||
xoffset = x;
|
||||
yoffset = y;
|
||||
zoffset = z;
|
||||
}
|
||||
|
||||
//!Gets whether or not the element is in STATE_SELECTED
|
||||
//!\return true if selected, false otherwise
|
||||
virtual int32_t getSelected() {
|
||||
return -1;
|
||||
}
|
||||
|
||||
//!Sets the element's alignment respective to its parent element
|
||||
//!Bitwise ALIGN_LEFT | ALIGN_RIGHT | ALIGN_CENTRE, ALIGN_TOP, ALIGN_BOTTOM, ALIGN_MIDDLE)
|
||||
//!\param align Alignment
|
||||
virtual void setAlignment(int32_t a) {
|
||||
alignment = a;
|
||||
}
|
||||
|
||||
//!Gets the element's alignment
|
||||
virtual int32_t getAlignment() const {
|
||||
return alignment;
|
||||
}
|
||||
|
||||
//!Angle of the object
|
||||
virtual void setAngle(float a) {
|
||||
angle = a;
|
||||
}
|
||||
|
||||
//!Angle of the object
|
||||
virtual float getAngle() const {
|
||||
float r_angle = angle;
|
||||
if (parentElement) { r_angle += parentElement->getAngle(); }
|
||||
return r_angle;
|
||||
}
|
||||
|
||||
//!Called constantly to allow the element to respond to the current input data
|
||||
//!\param t Pointer to a GuiController, containing the current input data from PAD/WPAD/VPAD
|
||||
virtual void update(GuiController *t) {}
|
||||
|
||||
//!Called constantly to redraw the element
|
||||
virtual void draw(CVideo *v) {}
|
||||
|
||||
//!Called constantly to process stuff in the element
|
||||
virtual void process() {}
|
||||
|
||||
//!Updates the element's effects (dynamic values)
|
||||
//!Called by Draw(), used for animation purposes
|
||||
virtual void updateEffects();
|
||||
|
||||
typedef struct _POINT {
|
||||
int32_t x;
|
||||
int32_t y;
|
||||
} POINT;
|
||||
|
||||
enum {
|
||||
STATE_DEFAULT = 0,
|
||||
STATE_SELECTED = 0x01,
|
||||
STATE_CLICKED = 0x02,
|
||||
STATE_HELD = 0x04,
|
||||
STATE_OVER = 0x08,
|
||||
STATE_HIDDEN = 0x10,
|
||||
STATE_DISABLE_INPUT = 0x20,
|
||||
STATE_CLICKED_TOUCH = 0x40,
|
||||
STATE_DISABLED = 0x80
|
||||
};
|
||||
|
||||
//! Switch pointer from control to screen position
|
||||
POINT PtrToScreen(POINT p) {
|
||||
//! TODO for 3D
|
||||
//POINT r = { p.x + getLeft(), p.y + getTop() };
|
||||
return p;
|
||||
}
|
||||
|
||||
//! Switch pointer screen to control position
|
||||
POINT PtrToControl(POINT p) {
|
||||
//! TODO for 3D
|
||||
//POINT r = { p.x - getLeft(), p.y - getTop() };
|
||||
return p;
|
||||
}
|
||||
|
||||
//! Signals
|
||||
sigslot::signal2<GuiElement *, bool> visibleChanged;
|
||||
sigslot::signal3<GuiElement *, int32_t, int32_t> stateChanged;
|
||||
sigslot::signal1<GuiElement *> effectFinished;
|
||||
|
||||
protected:
|
||||
bool rumble; //!< Wiimote rumble (on/off) - set to on when this element requests a rumble event
|
||||
bool visible; //!< Visibility of the element. If false, Draw() is skipped
|
||||
bool selectable; //!< Whether or not this element selectable (can change to SELECTED state)
|
||||
bool clickable; //!< Whether or not this element is clickable (can change to CLICKED state)
|
||||
bool holdable; //!< Whether or not this element is holdable (can change to HELD state)
|
||||
bool drawOverOnlyWhenSelected; //!< Whether or not this element is holdable (can change to HELD state)
|
||||
float width; //!< Element width
|
||||
float height; //!< Element height
|
||||
float xoffset; //!< Element X offset
|
||||
float yoffset; //!< Element Y offset
|
||||
float zoffset; //!< Element Z offset
|
||||
float alpha; //!< Element alpha value (0-255)
|
||||
float angle; //!< Angle of the object (0-360)
|
||||
float scaleX; //!< Element scale (1 = 100%)
|
||||
float scaleY; //!< Element scale (1 = 100%)
|
||||
float scaleZ; //!< Element scale (1 = 100%)
|
||||
int32_t alignment; //!< Horizontal element alignment, respective to parent element
|
||||
int32_t state[5]; //!< Element state (DEFAULT, SELECTED, CLICKED, DISABLED)
|
||||
int32_t stateChan; //!< Which controller channel is responsible for the last change in state
|
||||
GuiElement *parentElement; //!< Parent element
|
||||
|
||||
//! TODO: Move me to some Animator class
|
||||
int32_t xoffsetDyn; //!< Element X offset, dynamic (added to xoffset value for animation effects)
|
||||
int32_t yoffsetDyn; //!< Element Y offset, dynamic (added to yoffset value for animation effects)
|
||||
float alphaDyn; //!< Element alpha, dynamic (multiplied by alpha value for blending/fading effects)
|
||||
float scaleDyn; //!< Element scale, dynamic (multiplied by alpha value for blending/fading effects)
|
||||
int32_t effects; //!< Currently enabled effect(s). 0 when no effects are enabled
|
||||
int32_t effectAmount; //!< Effect amount. Used by different effects for different purposes
|
||||
int32_t effectTarget; //!< Effect target amount. Used by different effects for different purposes
|
||||
int32_t effectsOver; //!< Effects to enable when wiimote cursor is over this element. Copied to effects variable on over event
|
||||
int32_t effectAmountOver; //!< EffectAmount to set when wiimote cursor is over this element
|
||||
int32_t effectTargetOver; //!< EffectTarget to set when wiimote cursor is over this element
|
||||
};
|
||||
|
||||
#endif
|
234
src/gui/GuiFrame.cpp
Normal file
234
src/gui/GuiFrame.cpp
Normal file
@ -0,0 +1,234 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2015 Dimok
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#include <gui/GuiFrame.h>
|
||||
|
||||
GuiFrame::GuiFrame(GuiFrame *p) {
|
||||
parent = p;
|
||||
width = 0;
|
||||
height = 0;
|
||||
dim = false;
|
||||
|
||||
if (parent) {
|
||||
parent->append(this);
|
||||
}
|
||||
}
|
||||
|
||||
GuiFrame::GuiFrame(float w, float h, GuiFrame *p) {
|
||||
parent = p;
|
||||
width = w;
|
||||
height = h;
|
||||
dim = false;
|
||||
|
||||
if (parent) {
|
||||
parent->append(this);
|
||||
}
|
||||
}
|
||||
|
||||
GuiFrame::~GuiFrame() {
|
||||
closing(this);
|
||||
|
||||
if (parent) {
|
||||
parent->remove(this);
|
||||
}
|
||||
}
|
||||
|
||||
void GuiFrame::append(GuiElement *e) {
|
||||
if (e == NULL) {
|
||||
return;
|
||||
}
|
||||
|
||||
remove(e);
|
||||
mutex.lock();
|
||||
elements.push_back(e);
|
||||
e->setParent(this);
|
||||
mutex.unlock();
|
||||
}
|
||||
|
||||
void GuiFrame::insert(GuiElement *e, uint32_t index) {
|
||||
if (e == NULL || (index >= elements.size())) {
|
||||
return;
|
||||
}
|
||||
|
||||
remove(e);
|
||||
mutex.lock();
|
||||
elements.insert(elements.begin() + index, e);
|
||||
e->setParent(this);
|
||||
mutex.unlock();
|
||||
}
|
||||
|
||||
void GuiFrame::remove(GuiElement *e) {
|
||||
if (e == NULL) {
|
||||
return;
|
||||
}
|
||||
|
||||
mutex.lock();
|
||||
for (uint32_t i = 0; i < elements.size(); ++i) {
|
||||
if (e == elements[i]) {
|
||||
elements.erase(elements.begin() + i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
mutex.unlock();
|
||||
}
|
||||
|
||||
void GuiFrame::removeAll() {
|
||||
mutex.lock();
|
||||
elements.clear();
|
||||
mutex.unlock();
|
||||
}
|
||||
|
||||
void GuiFrame::close() {
|
||||
//Application::instance()->pushForDelete(this);
|
||||
}
|
||||
|
||||
void GuiFrame::dimBackground(bool d) {
|
||||
dim = d;
|
||||
}
|
||||
|
||||
GuiElement *GuiFrame::getGuiElementAt(uint32_t index) const {
|
||||
if (index >= elements.size()) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return elements[index];
|
||||
}
|
||||
|
||||
uint32_t GuiFrame::getSize() {
|
||||
return elements.size();
|
||||
}
|
||||
|
||||
void GuiFrame::resetState() {
|
||||
GuiElement::resetState();
|
||||
|
||||
mutex.lock();
|
||||
for (uint32_t i = 0; i < elements.size(); ++i) {
|
||||
elements[i]->resetState();
|
||||
}
|
||||
mutex.unlock();
|
||||
}
|
||||
|
||||
void GuiFrame::setState(int32_t s, int32_t c) {
|
||||
GuiElement::setState(s, c);
|
||||
mutex.lock();
|
||||
for (uint32_t i = 0; i < elements.size(); ++i) {
|
||||
elements[i]->setState(s, c);
|
||||
}
|
||||
mutex.unlock();
|
||||
}
|
||||
|
||||
void GuiFrame::clearState(int32_t s, int32_t c) {
|
||||
GuiElement::clearState(s, c);
|
||||
|
||||
mutex.lock();
|
||||
for (uint32_t i = 0; i < elements.size(); ++i) {
|
||||
elements[i]->clearState(s, c);
|
||||
}
|
||||
mutex.unlock();
|
||||
}
|
||||
|
||||
void GuiFrame::setVisible(bool v) {
|
||||
visible = v;
|
||||
|
||||
mutex.lock();
|
||||
for (uint32_t i = 0; i < elements.size(); ++i) {
|
||||
elements[i]->setVisible(v);
|
||||
}
|
||||
mutex.unlock();
|
||||
}
|
||||
|
||||
int32_t GuiFrame::getSelected() {
|
||||
// find selected element
|
||||
int32_t found = -1;
|
||||
mutex.lock();
|
||||
for (uint32_t i = 0; i < elements.size(); ++i) {
|
||||
if (elements[i]->isStateSet(STATE_SELECTED | STATE_OVER)) {
|
||||
found = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
mutex.unlock();
|
||||
return found;
|
||||
}
|
||||
|
||||
void GuiFrame::draw(CVideo *v) {
|
||||
if (!this->isVisible() && parentElement) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (parentElement && dim == true) {
|
||||
//GXColor dimColor = (GXColor){0, 0, 0, 0x70};
|
||||
//Menu_DrawRectangle(0, 0, GetZPosition(), screenwidth,screenheight, &dimColor, false, true);
|
||||
}
|
||||
|
||||
mutex.lock();
|
||||
//! render appended items next frame but allow stop of render if size is reached
|
||||
uint32_t size = elements.size();
|
||||
|
||||
for (uint32_t i = 0; i < size && i < elements.size(); ++i) {
|
||||
elements[i]->draw(v);
|
||||
}
|
||||
mutex.unlock();
|
||||
}
|
||||
|
||||
void GuiFrame::updateEffects() {
|
||||
if (!this->isVisible() && parentElement) {
|
||||
return;
|
||||
}
|
||||
|
||||
GuiElement::updateEffects();
|
||||
|
||||
mutex.lock();
|
||||
//! render appended items next frame but allow stop of render if size is reached
|
||||
uint32_t size = elements.size();
|
||||
|
||||
for (uint32_t i = 0; i < size && i < elements.size(); ++i) {
|
||||
elements[i]->updateEffects();
|
||||
}
|
||||
mutex.unlock();
|
||||
}
|
||||
|
||||
void GuiFrame::process() {
|
||||
if (!this->isVisible() && parentElement) {
|
||||
return;
|
||||
}
|
||||
|
||||
GuiElement::process();
|
||||
|
||||
mutex.lock();
|
||||
//! render appended items next frame but allow stop of render if size is reached
|
||||
uint32_t size = elements.size();
|
||||
|
||||
for (uint32_t i = 0; i < size && i < elements.size(); ++i) {
|
||||
elements[i]->process();
|
||||
}
|
||||
mutex.unlock();
|
||||
}
|
||||
|
||||
void GuiFrame::update(GuiController *c) {
|
||||
if (isStateSet(STATE_DISABLED) && parentElement) {
|
||||
return;
|
||||
}
|
||||
|
||||
mutex.lock();
|
||||
//! update appended items next frame
|
||||
uint32_t size = elements.size();
|
||||
|
||||
for (uint32_t i = 0; i < size && i < elements.size(); ++i) {
|
||||
elements[i]->update(c);
|
||||
}
|
||||
mutex.unlock();
|
||||
}
|
127
src/gui/GuiFrame.h
Normal file
127
src/gui/GuiFrame.h
Normal file
@ -0,0 +1,127 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2015 Dimok
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#ifndef GUI_FRAME_H_
|
||||
#define GUI_FRAME_H_
|
||||
|
||||
#include <gui/GuiElement.h>
|
||||
#include <gui/sigslot.h>
|
||||
#include <mutex>
|
||||
#include <vector>
|
||||
|
||||
//!Allows GuiElements to be grouped together into a "window"
|
||||
class GuiFrame : public GuiElement {
|
||||
public:
|
||||
//!Constructor
|
||||
GuiFrame(GuiFrame *parent = 0);
|
||||
|
||||
//!\overload
|
||||
//!\param w Width of window
|
||||
//!\param h Height of window
|
||||
GuiFrame(float w, float h, GuiFrame *parent = 0);
|
||||
|
||||
//!Destructor
|
||||
virtual ~GuiFrame();
|
||||
|
||||
//!Appends a GuiElement to the GuiFrame
|
||||
//!\param e The GuiElement to append. If it is already in the GuiFrame, it is removed first
|
||||
void append(GuiElement *e);
|
||||
|
||||
//!Inserts a GuiElement into the GuiFrame at the specified index
|
||||
//!\param e The GuiElement to insert. If it is already in the GuiFrame, it is removed first
|
||||
//!\param i Index in which to insert the element
|
||||
void insert(GuiElement *e, uint32_t i);
|
||||
|
||||
//!Removes the specified GuiElement from the GuiFrame
|
||||
//!\param e GuiElement to be removed
|
||||
void remove(GuiElement *e);
|
||||
|
||||
//!Removes all GuiElements
|
||||
void removeAll();
|
||||
|
||||
//!Bring element to front of the window
|
||||
void bringToFront(GuiElement *e) {
|
||||
remove(e);
|
||||
append(e);
|
||||
}
|
||||
|
||||
//!Returns the GuiElement at the specified index
|
||||
//!\param index The index of the element
|
||||
//!\return A pointer to the element at the index, NULL on error (eg: out of bounds)
|
||||
GuiElement *getGuiElementAt(uint32_t index) const;
|
||||
|
||||
//!Returns the size of the list of elements
|
||||
//!\return The size of the current element list
|
||||
uint32_t getSize();
|
||||
|
||||
//!Sets the visibility of the window
|
||||
//!\param v visibility (true = visible)
|
||||
void setVisible(bool v);
|
||||
|
||||
//!Resets the window's state to STATE_DEFAULT
|
||||
void resetState();
|
||||
|
||||
//!Sets the window's state
|
||||
//!\param s State
|
||||
void setState(int32_t s, int32_t c = -1);
|
||||
|
||||
void clearState(int32_t s, int32_t c = -1);
|
||||
|
||||
//!Gets the index of the GuiElement inside the window that is currently selected
|
||||
//!\return index of selected GuiElement
|
||||
int32_t getSelected();
|
||||
|
||||
//!Dim the Window's background
|
||||
void dimBackground(bool d);
|
||||
|
||||
//!Draws all the elements in this GuiFrame
|
||||
void draw(CVideo *v) override;
|
||||
|
||||
//!Updates the window and all elements contains within
|
||||
//!Allows the GuiFrame and all elements to respond to the input data specified
|
||||
//!\param t Pointer to a GuiTrigger, containing the current input data from PAD/WPAD
|
||||
void update(GuiController *t);
|
||||
|
||||
//!virtual Close Window - this will put the object on the delete queue in MainWindow
|
||||
virtual void close();
|
||||
|
||||
//!virtual show window function
|
||||
virtual void show() {}
|
||||
|
||||
//!virtual hide window function
|
||||
virtual void hide() {}
|
||||
|
||||
//!virtual enter main loop function (blocking)
|
||||
virtual void exec() {}
|
||||
|
||||
//!virtual updateEffects which is called by the main loop
|
||||
virtual void updateEffects();
|
||||
|
||||
//!virtual process which is called by the main loop
|
||||
virtual void process();
|
||||
|
||||
//! Signals
|
||||
//! On Closing
|
||||
sigslot::signal1<GuiFrame *> closing;
|
||||
|
||||
protected:
|
||||
bool dim; //! Enable/disable dim of a window only
|
||||
GuiFrame *parent; //!< Parent Window
|
||||
std::vector<GuiElement *> elements; //!< Contains all elements within the GuiFrame
|
||||
std::recursive_mutex mutex;
|
||||
};
|
||||
|
||||
#endif
|
@ -21,7 +21,7 @@
|
||||
#include <coreinit/cache.h>
|
||||
#include "common/common.h"
|
||||
#include "Application.h"
|
||||
#include <gui/video/CVideo.h>
|
||||
#include <video/CVideo.h>
|
||||
#include "utils/logger.h"
|
||||
#include "gui/GameIcon.h"
|
||||
|
||||
|
@ -36,7 +36,7 @@ public:
|
||||
|
||||
void update(GuiController *t);
|
||||
|
||||
void draw(CVideo *pVideo);
|
||||
void draw(CVideo *pVideo) override;
|
||||
|
||||
void process();
|
||||
|
||||
|
270
src/gui/GuiImage.cpp
Normal file
270
src/gui/GuiImage.cpp
Normal file
@ -0,0 +1,270 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2015 Dimok
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#include "utils/utils.h"
|
||||
#include <gui/GuiImage.h>
|
||||
#include <video/CVideo.h>
|
||||
#include <video/shaders/ColorShader.h>
|
||||
#include <video/shaders/Texture2DShader.h>
|
||||
|
||||
static const float fPiDiv180 = ((float) M_PI / 180.0f);
|
||||
|
||||
GuiImage::GuiImage(GuiImageData *img) {
|
||||
if (img && img->getTexture()) {
|
||||
width = img->getWidth();
|
||||
height = img->getHeight();
|
||||
}
|
||||
|
||||
internalInit(width, height);
|
||||
imageData = img;
|
||||
}
|
||||
|
||||
GuiImage::GuiImage(int32_t w, int32_t h, const GX2Color &c, int32_t type) {
|
||||
internalInit(w, h);
|
||||
imgType = type;
|
||||
colorCount = ColorShader::cuColorVtxsSize / ColorShader::cuColorAttrSize;
|
||||
|
||||
colorVtxs = (uint8_t *) memalign(GX2_VERTEX_BUFFER_ALIGNMENT, colorCount * ColorShader::cuColorAttrSize);
|
||||
if (colorVtxs) {
|
||||
for (uint32_t i = 0; i < colorCount; i++) {
|
||||
setImageColor(c, i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
GuiImage::GuiImage(int32_t w, int32_t h, const GX2Color *c, uint32_t color_count, int32_t type) {
|
||||
internalInit(w, h);
|
||||
imgType = type;
|
||||
colorCount = ColorShader::cuColorVtxsSize / ColorShader::cuColorAttrSize;
|
||||
if (colorCount < color_count) {
|
||||
colorCount = color_count;
|
||||
}
|
||||
|
||||
colorVtxs = (uint8_t *) memalign(GX2_VERTEX_BUFFER_ALIGNMENT, colorCount * ColorShader::cuColorAttrSize);
|
||||
if (colorVtxs) {
|
||||
for (uint32_t i = 0; i < colorCount; i++) {
|
||||
// take the last as reference if not enough colors defined
|
||||
int32_t idx = (i < color_count) ? i : (color_count - 1);
|
||||
setImageColor(c[idx], i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Destructor for the GuiImage class.
|
||||
*/
|
||||
GuiImage::~GuiImage() {
|
||||
if (colorVtxs) {
|
||||
free(colorVtxs);
|
||||
colorVtxs = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void GuiImage::internalInit(int32_t w, int32_t h) {
|
||||
imageData = NULL;
|
||||
width = w;
|
||||
height = h;
|
||||
tileHorizontal = -1;
|
||||
tileVertical = -1;
|
||||
imgType = IMAGE_TEXTURE;
|
||||
colorVtxsDirty = false;
|
||||
colorVtxs = NULL;
|
||||
colorCount = 0;
|
||||
posVtxs = NULL;
|
||||
texCoords = NULL;
|
||||
vtxCount = 4;
|
||||
primitive = GX2_PRIMITIVE_MODE_QUADS;
|
||||
|
||||
imageAngle = 0.0f;
|
||||
blurDirection = glm::vec3(0.0f);
|
||||
positionOffsets = glm::vec3(0.0f);
|
||||
scaleFactor = glm::vec3(1.0f);
|
||||
colorIntensity = glm::vec4(1.0f);
|
||||
}
|
||||
|
||||
void GuiImage::setImageData(GuiImageData *img) {
|
||||
imageData = img;
|
||||
width = 0;
|
||||
height = 0;
|
||||
if (img && img->getTexture()) {
|
||||
width = img->getWidth();
|
||||
height = img->getHeight();
|
||||
}
|
||||
imgType = IMAGE_TEXTURE;
|
||||
}
|
||||
|
||||
GX2Color GuiImage::getPixel(int32_t x, int32_t y) {
|
||||
if (!imageData || this->getWidth() <= 0 || x < 0 || y < 0 || x >= this->getWidth() || y >= this->getHeight()) {
|
||||
return (GX2Color){
|
||||
0, 0, 0, 0};
|
||||
}
|
||||
|
||||
uint32_t pitch = imageData->getTexture()->surface.pitch;
|
||||
uint32_t *imagePtr = (uint32_t *) imageData->getTexture()->surface.image;
|
||||
|
||||
uint32_t color_u32 = imagePtr[y * pitch + x];
|
||||
GX2Color color;
|
||||
color.r = (color_u32 >> 24) & 0xFF;
|
||||
color.g = (color_u32 >> 16) & 0xFF;
|
||||
color.b = (color_u32 >> 8) & 0xFF;
|
||||
color.a = (color_u32 >> 0) & 0xFF;
|
||||
return color;
|
||||
}
|
||||
|
||||
void GuiImage::setPixel(int32_t x, int32_t y, const GX2Color &color) {
|
||||
if (!imageData || this->getWidth() <= 0 || x < 0 || y < 0 || x >= this->getWidth() || y >= this->getHeight()) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
uint32_t pitch = imageData->getTexture()->surface.pitch;
|
||||
uint32_t *imagePtr = (uint32_t *) imageData->getTexture()->surface.image;
|
||||
imagePtr[y * pitch + x] = (color.r << 24) | (color.g << 16) | (color.b << 8) | (color.a << 0);
|
||||
}
|
||||
|
||||
void GuiImage::setImageColor(const GX2Color &c, int32_t idx) {
|
||||
if (!colorVtxs) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (idx >= 0 && idx < (int32_t) colorCount) {
|
||||
colorVtxs[(idx << 2) + 0] = c.r;
|
||||
colorVtxs[(idx << 2) + 1] = c.g;
|
||||
colorVtxs[(idx << 2) + 2] = c.b;
|
||||
colorVtxs[(idx << 2) + 3] = c.a;
|
||||
colorVtxsDirty = true;
|
||||
} else if (colorVtxs) {
|
||||
for (uint32_t i = 0; i < (ColorShader::cuColorVtxsSize / sizeof(uint8_t)); i += 4) {
|
||||
colorVtxs[i + 0] = c.r;
|
||||
colorVtxs[i + 1] = c.g;
|
||||
colorVtxs[i + 2] = c.b;
|
||||
colorVtxs[i + 3] = c.a;
|
||||
}
|
||||
colorVtxsDirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
void GuiImage::setSize(int32_t w, int32_t h) {
|
||||
width = w;
|
||||
height = h;
|
||||
}
|
||||
|
||||
void GuiImage::setPrimitiveVertex(int32_t prim, const float *posVtx, const float *texCoord, uint32_t vtxcount) {
|
||||
primitive = prim;
|
||||
vtxCount = vtxcount;
|
||||
posVtxs = posVtx;
|
||||
texCoords = texCoord;
|
||||
|
||||
if (imgType == IMAGE_COLOR) {
|
||||
uint8_t *newColorVtxs = (uint8_t *) memalign(0x40, ColorShader::cuColorAttrSize * vtxCount);
|
||||
|
||||
for (uint32_t i = 0; i < vtxCount; i++) {
|
||||
int32_t newColorIdx = (i << 2);
|
||||
int32_t colorIdx = (i < colorCount) ? (newColorIdx) : ((colorCount - 1) << 2);
|
||||
|
||||
newColorVtxs[newColorIdx + 0] = colorVtxs[colorIdx + 0];
|
||||
newColorVtxs[newColorIdx + 1] = colorVtxs[colorIdx + 1];
|
||||
newColorVtxs[newColorIdx + 2] = colorVtxs[colorIdx + 2];
|
||||
newColorVtxs[newColorIdx + 3] = colorVtxs[colorIdx + 3];
|
||||
}
|
||||
|
||||
free(colorVtxs);
|
||||
colorVtxs = newColorVtxs;
|
||||
colorCount = vtxCount;
|
||||
colorVtxsDirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
void GuiImage::draw(CVideo *pVideo) {
|
||||
if (!this->isVisible() || tileVertical == 0 || tileHorizontal == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
float currScaleX = getScaleX();
|
||||
float currScaleY = getScaleY();
|
||||
|
||||
positionOffsets[0] = getCenterX() * pVideo->getWidthScaleFactor() * 2.0f;
|
||||
positionOffsets[1] = getCenterY() * pVideo->getHeightScaleFactor() * 2.0f;
|
||||
positionOffsets[2] = getDepth() * pVideo->getDepthScaleFactor() * 2.0f;
|
||||
|
||||
scaleFactor[0] = currScaleX * getWidth() * pVideo->getWidthScaleFactor();
|
||||
scaleFactor[1] = currScaleY * getHeight() * pVideo->getHeightScaleFactor();
|
||||
scaleFactor[2] = getScaleZ();
|
||||
|
||||
//! add other colors intensities parameters
|
||||
colorIntensity[3] = getAlpha();
|
||||
|
||||
//! angle of the object
|
||||
imageAngle = DegToRad(getAngle());
|
||||
|
||||
// if(image && tileHorizontal > 0 && tileVertical > 0)
|
||||
// {
|
||||
// for(int32_t n=0; n<tileVertical; n++)
|
||||
// for(int32_t i=0; i<tileHorizontal; i++)
|
||||
// {
|
||||
// if(bUnCut)
|
||||
// Menu_DrawImg(image, width, height, format, currLeft+width*i, currTop+width*n, currZ, imageangle, currScaleX, currScaleY, currAlpha);
|
||||
// else
|
||||
// Menu_DrawImgCut(image, width, height, format, currLeft+width*i, currTop+width*n, currZ, imageangle, currScaleX, currScaleY, currAlpha, cutBoundsRect.x1(), cutBoundsRect.x2(), cutBoundsRect.y1(), cutBoundsRect.y2());
|
||||
// }
|
||||
// }
|
||||
// else if(image && tileHorizontal > 0)
|
||||
// {
|
||||
// for(int32_t i=0; i<tileHorizontal; i++)
|
||||
// {
|
||||
// int32_t widthTile = (imageangle == 90 || imageangle == 270) ? height : width;
|
||||
// if(bUnCut)
|
||||
// Menu_DrawImg(image, width, height, format, currLeft+widthTile*i, currTop, currZ, imageangle, currScaleX, currScaleY, currAlpha);
|
||||
// else
|
||||
// Menu_DrawImgCut(image, width, height, format, currLeft+widthTile*i, currTop, currZ, imageangle, currScaleX, currScaleY, currAlpha, cutBoundsRect.x1(), cutBoundsRect.x2(), cutBoundsRect.y1(), cutBoundsRect.y2());
|
||||
// }
|
||||
// }
|
||||
// else if(image && tileVertical > 0)
|
||||
// {
|
||||
// for(int32_t i=0; i<tileVertical; i++)
|
||||
// {
|
||||
// if(bUnCut)
|
||||
// Menu_DrawImg(image, width, height, format, currLeft, currTop+height*i, currZ, imageangle, currScaleX, currScaleY, currAlpha);
|
||||
// else
|
||||
// Menu_DrawImgCut(image, width, height, format, currLeft, currTop+height*i, currZ, imageangle, currScaleX, currScaleY, currAlpha, cutBoundsRect.x1(), cutBoundsRect.x2(), cutBoundsRect.y1(), cutBoundsRect.y2());
|
||||
// }
|
||||
// }
|
||||
if (colorVtxsDirty && colorVtxs) {
|
||||
//! flush color vertex only on main GX2 thread
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, colorVtxs, colorCount * ColorShader::cuColorAttrSize);
|
||||
colorVtxsDirty = false;
|
||||
}
|
||||
|
||||
if (imgType == IMAGE_COLOR && colorVtxs) {
|
||||
ColorShader::instance()->setShaders();
|
||||
ColorShader::instance()->setAttributeBuffer(colorVtxs, posVtxs, vtxCount);
|
||||
ColorShader::instance()->setAngle(imageAngle);
|
||||
ColorShader::instance()->setOffset(positionOffsets);
|
||||
ColorShader::instance()->setScale(scaleFactor);
|
||||
ColorShader::instance()->setColorIntensity(colorIntensity);
|
||||
ColorShader::instance()->draw(primitive, vtxCount);
|
||||
} else if (imageData) {
|
||||
Texture2DShader::instance()->setShaders();
|
||||
Texture2DShader::instance()->setAttributeBuffer(texCoords, posVtxs, vtxCount);
|
||||
Texture2DShader::instance()->setAngle(imageAngle);
|
||||
Texture2DShader::instance()->setOffset(positionOffsets);
|
||||
Texture2DShader::instance()->setScale(scaleFactor);
|
||||
Texture2DShader::instance()->setColorIntensity(colorIntensity);
|
||||
Texture2DShader::instance()->setBlurring(blurDirection);
|
||||
Texture2DShader::instance()->setTextureAndSampler(imageData->getTexture(), imageData->getSampler());
|
||||
Texture2DShader::instance()->draw(primitive, vtxCount);
|
||||
}
|
||||
}
|
127
src/gui/GuiImage.h
Normal file
127
src/gui/GuiImage.h
Normal file
@ -0,0 +1,127 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2015 Dimok
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#ifndef GUI_IMAGE_H_
|
||||
#define GUI_IMAGE_H_
|
||||
|
||||
#include <gui/GuiElement.h>
|
||||
#include <gui/GuiImageData.h>
|
||||
#include <gui/gx2_ext.h>
|
||||
#include <video/shaders/Shader.h>
|
||||
|
||||
//!Display, manage, and manipulate images in the GUI
|
||||
class GuiImage : public GuiElement {
|
||||
public:
|
||||
enum ImageTypes {
|
||||
IMAGE_TEXTURE,
|
||||
IMAGE_COLOR
|
||||
};
|
||||
|
||||
//!\overload
|
||||
//!\param img Pointer to GuiImageData element
|
||||
explicit GuiImage(GuiImageData *img);
|
||||
|
||||
//!\overload
|
||||
//!Creates an image filled with the specified color
|
||||
//!\param w Image width
|
||||
//!\param h Image height
|
||||
//!\param c Array with 4 x image color (BL, BR, TL, TR)
|
||||
GuiImage(int32_t w, int32_t h, const GX2Color &c, int32_t imgType = IMAGE_COLOR);
|
||||
|
||||
GuiImage(int32_t w, int32_t h, const GX2Color *c, uint32_t colorCount = 1, int32_t imgType = IMAGE_COLOR);
|
||||
|
||||
//!Destructor
|
||||
~GuiImage() override;
|
||||
|
||||
//!Sets the number of times to draw the image horizontally
|
||||
//!\param t Number of times to draw the image
|
||||
void setTileHorizontal(int32_t t) {
|
||||
tileHorizontal = t;
|
||||
}
|
||||
|
||||
//!Sets the number of times to draw the image vertically
|
||||
//!\param t Number of times to draw the image
|
||||
void setTileVertical(int32_t t) {
|
||||
tileVertical = t;
|
||||
}
|
||||
|
||||
//!Constantly called to draw the image
|
||||
void draw(CVideo *pVideo) override;
|
||||
|
||||
//!Gets the image data
|
||||
//!\return pointer to image data
|
||||
[[nodiscard]] GuiImageData *getImageData() const {
|
||||
return imageData;
|
||||
}
|
||||
|
||||
//!Sets up a new image using the GuiImageData object specified
|
||||
//!\param img Pointer to GuiImageData object
|
||||
void setImageData(GuiImageData *img);
|
||||
|
||||
//!Gets the pixel color at the specified coordinates of the image
|
||||
//!\param x X coordinate
|
||||
//!\param y Y coordinate
|
||||
GX2Color getPixel(int32_t x, int32_t y);
|
||||
|
||||
//!Sets the pixel color at the specified coordinates of the image
|
||||
//!\param x X coordinate
|
||||
//!\param y Y coordinate
|
||||
//!\param color Pixel color
|
||||
void setPixel(int32_t x, int32_t y, const GX2Color &color);
|
||||
|
||||
//!Change ImageColor
|
||||
void setImageColor(const GX2Color &c, int32_t idx = -1);
|
||||
|
||||
//!Change ImageColor
|
||||
void setSize(int32_t w, int32_t h);
|
||||
|
||||
void setPrimitiveVertex(int32_t prim, const float *pos, const float *tex, uint32_t count);
|
||||
|
||||
void setBlurDirection(uint8_t dir, float value) {
|
||||
if (dir < 2) {
|
||||
blurDirection[dir] = value;
|
||||
}
|
||||
}
|
||||
|
||||
void setColorIntensity(const glm::vec4 &col) {
|
||||
colorIntensity = col;
|
||||
}
|
||||
|
||||
protected:
|
||||
void internalInit(int32_t w, int32_t h);
|
||||
|
||||
int32_t imgType; //!< Type of image data (IMAGE_TEXTURE, IMAGE_COLOR, IMAGE_DATA)
|
||||
GuiImageData *imageData; //!< Poiner to image data. May be shared with GuiImageData data
|
||||
int32_t tileHorizontal; //!< Number of times to draw (tile) the image horizontally
|
||||
int32_t tileVertical; //!< Number of times to draw (tile) the image vertically
|
||||
|
||||
//! Internally used variables for rendering
|
||||
uint8_t *colorVtxs;
|
||||
uint32_t colorCount;
|
||||
bool colorVtxsDirty;
|
||||
glm::vec3 positionOffsets;
|
||||
glm::vec3 scaleFactor;
|
||||
glm::vec4 colorIntensity;
|
||||
float imageAngle;
|
||||
glm::vec3 blurDirection;
|
||||
|
||||
const float *posVtxs;
|
||||
const float *texCoords;
|
||||
uint32_t vtxCount;
|
||||
int32_t primitive;
|
||||
};
|
||||
|
||||
#endif
|
173
src/gui/GuiImageAsync.cpp
Normal file
173
src/gui/GuiImageAsync.cpp
Normal file
@ -0,0 +1,173 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2015 Dimok
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#include "../fs/CFile.hpp"
|
||||
#include <gui/GuiImageAsync.h>
|
||||
#include <unistd.h>
|
||||
|
||||
std::vector<GuiImageAsync *> GuiImageAsync::imageQueue;
|
||||
CThread *GuiImageAsync::pThread = NULL;
|
||||
std::recursive_mutex *GuiImageAsync::pMutex = NULL;
|
||||
uint32_t GuiImageAsync::threadRefCounter = 0;
|
||||
bool GuiImageAsync::bExitRequested = false;
|
||||
GuiImageAsync *GuiImageAsync::pInUse = NULL;
|
||||
|
||||
GuiImageAsync::GuiImageAsync(const uint8_t *imageBuffer, const uint32_t &imageBufferSize, GuiImageData *preloadImg)
|
||||
: GuiImage(preloadImg), imgData(NULL), imgBuffer(imageBuffer), imgBufferSize(imageBufferSize) {
|
||||
threadInit();
|
||||
threadAddImage(this);
|
||||
}
|
||||
|
||||
GuiImageAsync::GuiImageAsync(const std::string &file, GuiImageData *preloadImg)
|
||||
: GuiImage(preloadImg), imgData(NULL), filename(file), imgBuffer(NULL), imgBufferSize(0) {
|
||||
threadInit();
|
||||
threadAddImage(this);
|
||||
}
|
||||
|
||||
GuiImageAsync::~GuiImageAsync() {
|
||||
threadRemoveImage(this);
|
||||
while (pInUse == this)
|
||||
OSSleepTicks(OSMicrosecondsToTicks(1000));
|
||||
|
||||
if (imgData) {
|
||||
delete imgData;
|
||||
}
|
||||
|
||||
//threadExit();
|
||||
}
|
||||
|
||||
void GuiImageAsync::threadAddImage(GuiImageAsync *Image) {
|
||||
pMutex->lock();
|
||||
imageQueue.push_back(Image);
|
||||
pMutex->unlock();
|
||||
pThread->resumeThread();
|
||||
}
|
||||
|
||||
void GuiImageAsync::threadRemoveImage(GuiImageAsync *image) {
|
||||
pMutex->lock();
|
||||
for (uint32_t i = 0; i < imageQueue.size(); ++i) {
|
||||
if (imageQueue[i] == image) {
|
||||
imageQueue.erase(imageQueue.begin() + i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
pMutex->unlock();
|
||||
}
|
||||
|
||||
void GuiImageAsync::clearQueue() {
|
||||
pMutex->lock();
|
||||
imageQueue.clear();
|
||||
pMutex->unlock();
|
||||
}
|
||||
|
||||
void GuiImageAsync::guiImageAsyncThread(CThread *thread, void *arg) {
|
||||
while (!bExitRequested) {
|
||||
if (imageQueue.empty() && !bExitRequested) {
|
||||
pThread->suspendThread();
|
||||
}
|
||||
|
||||
if (!imageQueue.empty() && !bExitRequested) {
|
||||
pMutex->lock();
|
||||
pInUse = imageQueue.front();
|
||||
imageQueue.erase(imageQueue.begin());
|
||||
pMutex->unlock();
|
||||
|
||||
if (!pInUse) {
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
if (pInUse->imgBuffer && pInUse->imgBufferSize) {
|
||||
pInUse->imgData = new GuiImageData(pInUse->imgBuffer, pInUse->imgBufferSize);
|
||||
} else {
|
||||
uint8_t *buffer = NULL;
|
||||
uint64_t bufferSize = 0;
|
||||
|
||||
CFile file(pInUse->filename, CFile::ReadOnly);
|
||||
if (file.isOpen()) {
|
||||
uint64_t filesize = file.size();
|
||||
buffer = (uint8_t *) malloc(filesize);
|
||||
if (buffer != NULL) {
|
||||
uint32_t blocksize = 0x4000;
|
||||
uint32_t done = 0;
|
||||
int32_t readBytes = 0;
|
||||
while (done < filesize) {
|
||||
if (done + blocksize > filesize) {
|
||||
blocksize = filesize - done;
|
||||
}
|
||||
readBytes = file.read(buffer + done, blocksize);
|
||||
if (readBytes <= 0) {
|
||||
break;
|
||||
}
|
||||
done += readBytes;
|
||||
}
|
||||
if (done == filesize) {
|
||||
bufferSize = filesize;
|
||||
} else {
|
||||
free(buffer);
|
||||
}
|
||||
}
|
||||
file.close();
|
||||
}
|
||||
|
||||
if (buffer != NULL && bufferSize > 0) {
|
||||
pInUse->imgData = new GuiImageData(buffer, bufferSize, GX2_TEX_CLAMP_MODE_MIRROR);
|
||||
|
||||
//! free original image buffer which is converted to texture now and not needed anymore
|
||||
free(buffer);
|
||||
}
|
||||
}
|
||||
|
||||
if (pInUse->imgData) {
|
||||
if (pInUse->imgData->getTexture()) {
|
||||
pInUse->width = pInUse->imgData->getWidth();
|
||||
pInUse->height = pInUse->imgData->getHeight();
|
||||
pInUse->imageData = pInUse->imgData;
|
||||
} else {
|
||||
delete pInUse->imgData;
|
||||
pInUse->imgData = NULL;
|
||||
}
|
||||
}
|
||||
pInUse->imageLoaded(pInUse);
|
||||
pInUse = NULL;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GuiImageAsync::threadInit() {
|
||||
if (pThread == NULL) {
|
||||
bExitRequested = false;
|
||||
pMutex = new std::recursive_mutex();
|
||||
pThread = CThread::create(GuiImageAsync::guiImageAsyncThread, NULL, CThread::eAttributeAffCore1 | CThread::eAttributePinnedAff, 10);
|
||||
pThread->resumeThread();
|
||||
}
|
||||
|
||||
++threadRefCounter;
|
||||
}
|
||||
|
||||
void GuiImageAsync::threadExit() {
|
||||
if (threadRefCounter) {
|
||||
--threadRefCounter;
|
||||
}
|
||||
|
||||
if (/*(threadRefCounter == 0) &&*/ (pThread != NULL)) {
|
||||
bExitRequested = true;
|
||||
delete pThread;
|
||||
delete pMutex;
|
||||
pThread = NULL;
|
||||
pMutex = NULL;
|
||||
}
|
||||
}
|
66
src/gui/GuiImageAsync.h
Normal file
66
src/gui/GuiImageAsync.h
Normal file
@ -0,0 +1,66 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2015 Dimok
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#ifndef _GUIIMAGEASYNC_H_
|
||||
#define _GUIIMAGEASYNC_H_
|
||||
|
||||
#include <gui/GuiImage.h>
|
||||
#include <system/CThread.h>
|
||||
#include <mutex>
|
||||
#include <vector>
|
||||
|
||||
class GuiImageAsync : public GuiImage {
|
||||
public:
|
||||
GuiImageAsync(const uint8_t *imageBuffer, const uint32_t &imageBufferSize, GuiImageData *preloadImg);
|
||||
|
||||
GuiImageAsync(const std::string &filename, GuiImageData *preloadImg);
|
||||
|
||||
virtual ~GuiImageAsync();
|
||||
|
||||
static void clearQueue();
|
||||
|
||||
static void removeFromQueue(GuiImageAsync *image) {
|
||||
threadRemoveImage(image);
|
||||
}
|
||||
|
||||
//! don't forget to LOCK GUI if using this asynchron call
|
||||
sigslot::signal1<GuiImageAsync *> imageLoaded;
|
||||
|
||||
static void threadExit();
|
||||
|
||||
private:
|
||||
static void threadInit();
|
||||
|
||||
GuiImageData *imgData;
|
||||
std::string filename;
|
||||
const uint8_t *imgBuffer;
|
||||
const uint32_t imgBufferSize;
|
||||
|
||||
static void guiImageAsyncThread(CThread *thread, void *arg);
|
||||
|
||||
static void threadAddImage(GuiImageAsync *Image);
|
||||
|
||||
static void threadRemoveImage(GuiImageAsync *Image);
|
||||
|
||||
static std::vector<GuiImageAsync *> imageQueue;
|
||||
static CThread *pThread;
|
||||
static std::recursive_mutex *pMutex;
|
||||
static uint32_t threadRefCounter;
|
||||
static GuiImageAsync *pInUse;
|
||||
static bool bExitRequested;
|
||||
};
|
||||
|
||||
#endif /*_GUIIMAGEASYNC_H_*/
|
191
src/gui/GuiImageData.cpp
Normal file
191
src/gui/GuiImageData.cpp
Normal file
@ -0,0 +1,191 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2015 Dimok
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#include <gui/GuiImageData.h>
|
||||
#include "system/memory.h"
|
||||
#include <malloc.h>
|
||||
#include <stdint.h>
|
||||
#include <string.h>
|
||||
|
||||
/**
|
||||
* Constructor for the GuiImageData class.
|
||||
*/
|
||||
GuiImageData::GuiImageData() {
|
||||
texture = NULL;
|
||||
sampler = NULL;
|
||||
memoryType = eMemTypeMEM2;
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructor for the GuiImageData class.
|
||||
*/
|
||||
GuiImageData::GuiImageData(const uint8_t *img, int32_t imgSize, GX2TexClampMode textureClamp, GX2SurfaceFormat textureFormat) {
|
||||
texture = NULL;
|
||||
sampler = NULL;
|
||||
loadImage(img, imgSize, textureClamp, textureFormat);
|
||||
}
|
||||
|
||||
/**
|
||||
* Destructor for the GuiImageData class.
|
||||
*/
|
||||
GuiImageData::~GuiImageData() {
|
||||
releaseData();
|
||||
}
|
||||
|
||||
void GuiImageData::releaseData(void) {
|
||||
if (texture) {
|
||||
if (texture->surface.image) {
|
||||
switch (memoryType) {
|
||||
default:
|
||||
case eMemTypeMEM2:
|
||||
free(texture->surface.image);
|
||||
break;
|
||||
case eMemTypeMEM1:
|
||||
MEM1_free(texture->surface.image);
|
||||
break;
|
||||
case eMemTypeMEMBucket:
|
||||
MEMBucket_free(texture->surface.image);
|
||||
break;
|
||||
}
|
||||
}
|
||||
delete texture;
|
||||
texture = NULL;
|
||||
}
|
||||
if (sampler) {
|
||||
delete sampler;
|
||||
sampler = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void GuiImageData::loadImage(const uint8_t *img, int32_t imgSize, GX2TexClampMode textureClamp, GX2SurfaceFormat textureFormat) {
|
||||
if (!img || (imgSize < 8)) {
|
||||
return;
|
||||
}
|
||||
|
||||
releaseData();
|
||||
gdImagePtr gdImg = 0;
|
||||
|
||||
if (img[0] == 0xFF && img[1] == 0xD8) {
|
||||
//! not needed for now therefore comment out to safe ELF size
|
||||
//! if needed uncomment, adds 200 kb to the ELF size
|
||||
// IMAGE_JPEG
|
||||
gdImg = gdImageCreateFromJpegPtr(imgSize, (uint8_t *) img);
|
||||
} else if (img[0] == 'B' && img[1] == 'M') {
|
||||
// IMAGE_BMP
|
||||
gdImg = gdImageCreateFromBmpPtr(imgSize, (uint8_t *) img);
|
||||
} else if (img[0] == 0x89 && img[1] == 'P' && img[2] == 'N' && img[3] == 'G') {
|
||||
// IMAGE_PNG
|
||||
gdImg = gdImageCreateFromPngPtr(imgSize, (uint8_t *) img);
|
||||
}
|
||||
//!This must be last since it can also intefere with outher formats
|
||||
else if (img[0] == 0x00) {
|
||||
// Try loading TGA image
|
||||
gdImg = gdImageCreateFromTgaPtr(imgSize, (uint8_t *) img);
|
||||
}
|
||||
|
||||
if (gdImg == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
uint32_t width = (gdImageSX(gdImg));
|
||||
uint32_t height = (gdImageSY(gdImg));
|
||||
|
||||
//! Initialize texture
|
||||
texture = new GX2Texture;
|
||||
GX2InitTexture(texture, width, height, 1, 0, textureFormat, GX2_SURFACE_DIM_TEXTURE_2D, GX2_TILE_MODE_LINEAR_ALIGNED);
|
||||
|
||||
//! if this fails something went horribly wrong
|
||||
if (texture->surface.imageSize == 0) {
|
||||
delete texture;
|
||||
texture = NULL;
|
||||
gdImageDestroy(gdImg);
|
||||
return;
|
||||
}
|
||||
|
||||
//! allocate memory for the surface
|
||||
memoryType = eMemTypeMEM2;
|
||||
texture->surface.image = memalign(texture->surface.alignment, texture->surface.imageSize);
|
||||
//! try MEM1 on failure
|
||||
if (!texture->surface.image) {
|
||||
memoryType = eMemTypeMEM1;
|
||||
texture->surface.image = MEM1_alloc(texture->surface.imageSize, texture->surface.alignment);
|
||||
}
|
||||
//! try MEM bucket on failure
|
||||
if (!texture->surface.image) {
|
||||
memoryType = eMemTypeMEMBucket;
|
||||
texture->surface.image = MEMBucket_alloc(texture->surface.imageSize, texture->surface.alignment);
|
||||
}
|
||||
//! check if memory is available for image
|
||||
if (!texture->surface.image) {
|
||||
gdImageDestroy(gdImg);
|
||||
delete texture;
|
||||
texture = NULL;
|
||||
return;
|
||||
}
|
||||
//! set mip map data pointer
|
||||
texture->surface.mipmaps = NULL;
|
||||
//! convert image to texture
|
||||
switch (textureFormat) {
|
||||
default:
|
||||
case GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8:
|
||||
gdImageToUnormR8G8B8A8(gdImg, (uint32_t *) texture->surface.image, texture->surface.width, texture->surface.height, texture->surface.pitch);
|
||||
break;
|
||||
case GX2_SURFACE_FORMAT_UNORM_R5_G6_B5:
|
||||
gdImageToUnormR5G6B5(gdImg, (uint16_t *) texture->surface.image, texture->surface.width, texture->surface.height, texture->surface.pitch);
|
||||
break;
|
||||
}
|
||||
|
||||
//! free memory of image as its not needed anymore
|
||||
gdImageDestroy(gdImg);
|
||||
|
||||
//! invalidate the memory
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_TEXTURE, texture->surface.image, texture->surface.imageSize);
|
||||
//! initialize the sampler
|
||||
sampler = new GX2Sampler;
|
||||
GX2InitSampler(sampler, textureClamp, GX2_TEX_XY_FILTER_MODE_LINEAR);
|
||||
}
|
||||
|
||||
void GuiImageData::gdImageToUnormR8G8B8A8(gdImagePtr gdImg, uint32_t *imgBuffer, uint32_t width, uint32_t height, uint32_t pitch) {
|
||||
for (uint32_t y = 0; y < height; ++y) {
|
||||
for (uint32_t x = 0; x < width; ++x) {
|
||||
uint32_t pixel = gdImageGetPixel(gdImg, x, y);
|
||||
|
||||
uint8_t a = 254 - 2 * ((uint8_t) gdImageAlpha(gdImg, pixel));
|
||||
if (a == 254) { a++; }
|
||||
|
||||
uint8_t r = gdImageRed(gdImg, pixel);
|
||||
uint8_t g = gdImageGreen(gdImg, pixel);
|
||||
uint8_t b = gdImageBlue(gdImg, pixel);
|
||||
|
||||
imgBuffer[y * pitch + x] = (r << 24) | (g << 16) | (b << 8) | (a);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//! TODO: figure out why this seems to not work correct yet
|
||||
void GuiImageData::gdImageToUnormR5G6B5(gdImagePtr gdImg, uint16_t *imgBuffer, uint32_t width, uint32_t height, uint32_t pitch) {
|
||||
for (uint32_t y = 0; y < height; ++y) {
|
||||
for (uint32_t x = 0; x < width; ++x) {
|
||||
uint32_t pixel = gdImageGetPixel(gdImg, x, y);
|
||||
|
||||
uint8_t r = gdImageRed(gdImg, pixel);
|
||||
uint8_t g = gdImageGreen(gdImg, pixel);
|
||||
uint8_t b = gdImageBlue(gdImg, pixel);
|
||||
|
||||
imgBuffer[y * pitch + x] = ((r >> 3) << 11) | ((g >> 2) << 5) | (b >> 3);
|
||||
}
|
||||
}
|
||||
}
|
91
src/gui/GuiImageData.h
Normal file
91
src/gui/GuiImageData.h
Normal file
@ -0,0 +1,91 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2015 Dimok
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#ifndef GUI_IMAGEDATA_H_
|
||||
#define GUI_IMAGEDATA_H_
|
||||
|
||||
#include <gd.h>
|
||||
#include <gui/GuiElement.h>
|
||||
#include <gui/gx2_ext.h>
|
||||
#include <gx2/texture.h>
|
||||
|
||||
class GuiImageData : public GuiElement {
|
||||
public:
|
||||
//!Constructor
|
||||
GuiImageData();
|
||||
|
||||
//!\param img Image data
|
||||
//!\param imgSize The image size
|
||||
GuiImageData(const uint8_t *img, int32_t imgSize, GX2TexClampMode textureClamp = GX2_TEX_CLAMP_MODE_CLAMP, GX2SurfaceFormat textureFormat = GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8);
|
||||
|
||||
//!Destructor
|
||||
virtual ~GuiImageData();
|
||||
|
||||
//!Load image from buffer
|
||||
//!\param img Image data
|
||||
//!\param imgSize The image size
|
||||
void loadImage(const uint8_t *img, int32_t imgSize, GX2TexClampMode textureClamp = GX2_TEX_CLAMP_MODE_CLAMP, GX2SurfaceFormat textureFormat = GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8);
|
||||
|
||||
//! getter functions
|
||||
virtual const GX2Texture *getTexture() const {
|
||||
return texture;
|
||||
};
|
||||
|
||||
virtual const GX2Sampler *getSampler() const {
|
||||
return sampler;
|
||||
};
|
||||
|
||||
//!Gets the image width
|
||||
//!\return image width
|
||||
float getWidth() override {
|
||||
if (texture) {
|
||||
return texture->surface.width;
|
||||
} else {
|
||||
return 0;
|
||||
}
|
||||
};
|
||||
|
||||
//!Gets the image height
|
||||
//!\return image height
|
||||
float getHeight() override {
|
||||
if (texture) {
|
||||
return texture->surface.height;
|
||||
} else {
|
||||
return 0;
|
||||
}
|
||||
};
|
||||
|
||||
//! release memory of the image data
|
||||
void releaseData();
|
||||
|
||||
private:
|
||||
void gdImageToUnormR8G8B8A8(gdImagePtr gdImg, uint32_t *imgBuffer, uint32_t width, uint32_t height, uint32_t pitch);
|
||||
|
||||
void gdImageToUnormR5G6B5(gdImagePtr gdImg, uint16_t *imgBuffer, uint32_t width, uint32_t height, uint32_t pitch);
|
||||
|
||||
GX2Texture *texture;
|
||||
GX2Sampler *sampler;
|
||||
|
||||
enum eMemoryTypes {
|
||||
eMemTypeMEM2,
|
||||
eMemTypeMEM1,
|
||||
eMemTypeMEMBucket
|
||||
};
|
||||
|
||||
uint8_t memoryType;
|
||||
};
|
||||
|
||||
#endif
|
124
src/gui/GuiParticleImage.cpp
Normal file
124
src/gui/GuiParticleImage.cpp
Normal file
@ -0,0 +1,124 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2015 Dimok
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#include "utils/utils.h"
|
||||
#include <gui/GuiParticleImage.h>
|
||||
#include <video/CVideo.h>
|
||||
#include <video/shaders/ColorShader.h>
|
||||
|
||||
#define CIRCLE_VERTEX_COUNT 36
|
||||
|
||||
static inline float getRandZeroToOneF32() {
|
||||
return (rand() % 10000) * 0.0001f;
|
||||
}
|
||||
|
||||
static inline float getRandMinusOneToOneF32() {
|
||||
return getRandZeroToOneF32() * 2.0f - 1.0f;
|
||||
}
|
||||
|
||||
GuiParticleImage::GuiParticleImage(int32_t w, int32_t h, uint32_t particleCount, float minRadius, float maxRadius, float minSpeed, float maxSpeed)
|
||||
: GuiImage(NULL) {
|
||||
width = w;
|
||||
height = h;
|
||||
imgType = IMAGE_COLOR;
|
||||
this->minRadius = minRadius;
|
||||
this->maxRadius = maxRadius;
|
||||
this->minSpeed = minSpeed;
|
||||
this->maxSpeed = maxSpeed;
|
||||
|
||||
posVertexs = (float *) memalign(GX2_VERTEX_BUFFER_ALIGNMENT, ColorShader::cuVertexAttrSize * CIRCLE_VERTEX_COUNT);
|
||||
colorVertexs = (uint8_t *) memalign(GX2_VERTEX_BUFFER_ALIGNMENT, ColorShader::cuColorAttrSize * CIRCLE_VERTEX_COUNT);
|
||||
|
||||
for (uint32_t i = 0; i < CIRCLE_VERTEX_COUNT; i++) {
|
||||
posVertexs[i * 3 + 0] = cosf(DegToRad(i * 360.0f / CIRCLE_VERTEX_COUNT));
|
||||
posVertexs[i * 3 + 1] = sinf(DegToRad(i * 360.0f / CIRCLE_VERTEX_COUNT));
|
||||
posVertexs[i * 3 + 2] = 0.0f;
|
||||
|
||||
colorVertexs[i * 4 + 0] = 0xff;
|
||||
colorVertexs[i * 4 + 1] = 0xff;
|
||||
colorVertexs[i * 4 + 2] = 0xff;
|
||||
colorVertexs[i * 4 + 3] = 0xff;
|
||||
}
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, posVertexs, ColorShader::cuVertexAttrSize * CIRCLE_VERTEX_COUNT);
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, colorVertexs, ColorShader::cuColorAttrSize * CIRCLE_VERTEX_COUNT);
|
||||
|
||||
particles.resize(particleCount);
|
||||
|
||||
for (uint32_t i = 0; i < particleCount; i++) {
|
||||
particles[i].position.x = getRandMinusOneToOneF32() * getWidth() * 0.5f;
|
||||
particles[i].position.y = getRandMinusOneToOneF32() * getHeight() * 0.5f;
|
||||
particles[i].position.z = 0.0f;
|
||||
particles[i].colors = glm::vec4(1.0f, 1.0f, 1.0f, (getRandZeroToOneF32() * 0.6f) + 0.05f);
|
||||
particles[i].radius = getRandZeroToOneF32() * (maxRadius - minRadius) + minRadius;
|
||||
particles[i].speed = (getRandZeroToOneF32() * (maxSpeed - minSpeed)) + minSpeed;
|
||||
particles[i].direction = getRandMinusOneToOneF32();
|
||||
}
|
||||
}
|
||||
|
||||
GuiParticleImage::~GuiParticleImage() {
|
||||
free(posVertexs);
|
||||
free(colorVertexs);
|
||||
}
|
||||
|
||||
void GuiParticleImage::draw(CVideo *pVideo) {
|
||||
if (!this->isVisible()) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
float currScaleX = getScaleX();
|
||||
float currScaleY = getScaleY();
|
||||
|
||||
positionOffsets[2] = getDepth() * pVideo->getDepthScaleFactor() * 2.0f;
|
||||
|
||||
scaleFactor[2] = getScaleZ();
|
||||
|
||||
//! add other colors intensities parameters
|
||||
colorIntensity[3] = getAlpha();
|
||||
|
||||
for (uint32_t i = 0; i < particles.size(); ++i) {
|
||||
if (particles[i].position.y > (getHeight() * 0.5f + 30.0f)) {
|
||||
particles[i].position.x = getRandMinusOneToOneF32() * getWidth() * 0.5f;
|
||||
particles[i].position.y = -getHeight() * 0.5f - 30.0f;
|
||||
particles[i].colors = glm::vec4(1.0f, 1.0f, 1.0f, (getRandZeroToOneF32() * 0.6f) + 0.05f);
|
||||
particles[i].radius = getRandZeroToOneF32() * (maxRadius - minRadius) + minRadius;
|
||||
particles[i].speed = (getRandZeroToOneF32() * (maxSpeed - minSpeed)) + minSpeed;
|
||||
particles[i].direction = getRandMinusOneToOneF32();
|
||||
}
|
||||
if (particles[i].position.x < (-getWidth() * 0.5f - 50.0f)) {
|
||||
particles[i].position.x = -particles[i].position.x;
|
||||
}
|
||||
|
||||
|
||||
particles[i].direction += getRandMinusOneToOneF32() * 0.03f;
|
||||
particles[i].position.x += particles[i].speed * particles[i].direction;
|
||||
particles[i].position.y += particles[i].speed;
|
||||
|
||||
positionOffsets[0] = (getCenterX() + particles[i].position.x) * pVideo->getWidthScaleFactor() * 2.0f;
|
||||
positionOffsets[1] = (getCenterY() + particles[i].position.y) * pVideo->getHeightScaleFactor() * 2.0f;
|
||||
|
||||
scaleFactor[0] = currScaleX * particles[i].radius * pVideo->getWidthScaleFactor();
|
||||
scaleFactor[1] = currScaleY * particles[i].radius * pVideo->getHeightScaleFactor();
|
||||
|
||||
ColorShader::instance()->setShaders();
|
||||
ColorShader::instance()->setAttributeBuffer(colorVertexs, posVertexs, CIRCLE_VERTEX_COUNT);
|
||||
ColorShader::instance()->setAngle(0.0f);
|
||||
ColorShader::instance()->setOffset(positionOffsets);
|
||||
ColorShader::instance()->setScale(scaleFactor);
|
||||
ColorShader::instance()->setColorIntensity(colorIntensity * particles[i].colors);
|
||||
ColorShader::instance()->draw(GX2_PRIMITIVE_MODE_TRIANGLE_FAN, CIRCLE_VERTEX_COUNT);
|
||||
}
|
||||
}
|
50
src/gui/GuiParticleImage.h
Normal file
50
src/gui/GuiParticleImage.h
Normal file
@ -0,0 +1,50 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2015 Dimok
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#ifndef _GUI_PARTICLE_IMAGE_H_
|
||||
#define _GUI_PARTICLE_IMAGE_H_
|
||||
|
||||
#include <gui/GuiImage.h>
|
||||
|
||||
class GuiParticleImage : public GuiImage, public sigslot::has_slots<> {
|
||||
public:
|
||||
GuiParticleImage(int32_t w, int32_t h, uint32_t particleCount, float minRadius, float maxRadius, float minSpeed, float maxSpeed);
|
||||
|
||||
virtual ~GuiParticleImage();
|
||||
|
||||
void draw(CVideo *pVideo) override;
|
||||
|
||||
private:
|
||||
float *posVertexs;
|
||||
uint8_t *colorVertexs;
|
||||
|
||||
float minRadius;
|
||||
float maxRadius;
|
||||
float minSpeed;
|
||||
float maxSpeed;
|
||||
|
||||
typedef struct {
|
||||
glm::vec3 position;
|
||||
glm::vec4 colors;
|
||||
float radius;
|
||||
float speed;
|
||||
float direction;
|
||||
} Particle;
|
||||
|
||||
std::vector<Particle> particles;
|
||||
};
|
||||
|
||||
#endif // _GUI_ICON_GRID_H_
|
221
src/gui/GuiScrollbar.cpp
Normal file
221
src/gui/GuiScrollbar.cpp
Normal file
@ -0,0 +1,221 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2011
|
||||
* by Dimok
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any
|
||||
* damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any
|
||||
* purpose, including commercial applications, and to alter it and
|
||||
* redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you
|
||||
* must not claim that you wrote the original software. If you use
|
||||
* this software in a product, an acknowledgment in the product
|
||||
* documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and
|
||||
* must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
***************************************************************************/
|
||||
#include "utils/utils.h"
|
||||
#include <gui/GuiScrollbar.h>
|
||||
|
||||
GuiScrollbar::GuiScrollbar(int32_t h)
|
||||
: touchTrigger(GuiTrigger::CHANNEL_1, GuiTrigger::VPAD_TOUCH), wpadTouchTrigger(GuiTrigger::CHANNEL_2 | GuiTrigger::CHANNEL_3 | GuiTrigger::CHANNEL_4 | GuiTrigger::CHANNEL_5, GuiTrigger::BUTTON_A) {
|
||||
SelItem = 0;
|
||||
SelInd = 0;
|
||||
PageSize = 0;
|
||||
EntrieCount = 0;
|
||||
SetScrollSpeed(15);
|
||||
ScrollState = 0;
|
||||
|
||||
listChanged.connect(this, &GuiScrollbar::setScrollboxPosition);
|
||||
|
||||
height = h;
|
||||
|
||||
arrowUpBtn = new GuiButton(50, 50);
|
||||
arrowUpBtn->setParent(this);
|
||||
arrowUpBtn->setAlignment(ALIGN_CENTER | ALIGN_TOP);
|
||||
arrowUpBtn->setPosition(0, 0);
|
||||
arrowUpBtn->setTrigger(&touchTrigger, 0);
|
||||
arrowUpBtn->setTrigger(&wpadTouchTrigger, 1);
|
||||
arrowUpBtn->setEffectGrow();
|
||||
arrowUpBtn->clicked.connect(this, &GuiScrollbar::OnUpButtonClick);
|
||||
|
||||
arrowDownBtn = new GuiButton(50, 50);
|
||||
arrowDownBtn->setParent(this);
|
||||
arrowDownBtn->setAlignment(ALIGN_CENTER | ALIGN_BOTTOM);
|
||||
arrowDownBtn->setPosition(0, 0);
|
||||
arrowDownBtn->setTrigger(&touchTrigger, 0);
|
||||
arrowDownBtn->setTrigger(&wpadTouchTrigger, 1);
|
||||
arrowDownBtn->setEffectGrow();
|
||||
arrowDownBtn->clicked.connect(this, &GuiScrollbar::OnDownButtonClick);
|
||||
|
||||
scrollbarBoxBtn = new GuiButton(50, height);
|
||||
scrollbarBoxBtn->setParent(this);
|
||||
scrollbarBoxBtn->setAlignment(ALIGN_CENTER | ALIGN_TOP);
|
||||
scrollbarBoxBtn->setPosition(0, MaxHeight);
|
||||
scrollbarBoxBtn->setHoldable(true);
|
||||
scrollbarBoxBtn->setTrigger(&touchTrigger, 0);
|
||||
scrollbarBoxBtn->setTrigger(&wpadTouchTrigger, 1);
|
||||
scrollbarBoxBtn->setEffectGrow();
|
||||
scrollbarBoxBtn->held.connect(this, &GuiScrollbar::OnBoxButtonHold);
|
||||
}
|
||||
|
||||
GuiScrollbar::~GuiScrollbar() {
|
||||
delete arrowUpBtn;
|
||||
delete arrowDownBtn;
|
||||
delete scrollbarBoxBtn;
|
||||
}
|
||||
|
||||
void GuiScrollbar::ScrollOneUp() {
|
||||
if (SelItem == 0 && SelInd > 0) {
|
||||
// move list up by 1
|
||||
--SelInd;
|
||||
} else if (SelInd + SelItem > 0) {
|
||||
--SelItem;
|
||||
}
|
||||
}
|
||||
|
||||
void GuiScrollbar::ScrollOneDown() {
|
||||
if (SelInd + SelItem + 1 < EntrieCount) {
|
||||
if (SelItem == PageSize - 1) {
|
||||
// move list down by 1
|
||||
SelInd++;
|
||||
} else {
|
||||
SelItem++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GuiScrollbar::OnUpButtonClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger) {
|
||||
if (ScrollState < ScrollSpeed) {
|
||||
return;
|
||||
}
|
||||
|
||||
ScrollOneUp();
|
||||
|
||||
ScrollState = 0;
|
||||
listChanged(SelItem, SelInd);
|
||||
}
|
||||
|
||||
void GuiScrollbar::OnDownButtonClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger) {
|
||||
if (ScrollState < ScrollSpeed) {
|
||||
return;
|
||||
}
|
||||
|
||||
ScrollOneDown();
|
||||
|
||||
ScrollState = 0;
|
||||
listChanged(SelItem, SelInd);
|
||||
}
|
||||
|
||||
void GuiScrollbar::OnBoxButtonHold(GuiButton *button, const GuiController *controller, GuiTrigger *trigger) {
|
||||
if (EntrieCount == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!controller->data.validPointer) {
|
||||
return;
|
||||
}
|
||||
|
||||
int32_t y = controller->data.y - this->getCenterY();
|
||||
|
||||
int32_t positionWiimote = LIMIT(y - MinHeight, 0, MaxHeight - MinHeight);
|
||||
|
||||
int32_t newSelected = (EntrieCount - 1) - (int32_t) ((float) positionWiimote / (float) (MaxHeight - MinHeight) * (float) (EntrieCount - 1));
|
||||
|
||||
int32_t diff = newSelected - SelInd - SelItem;
|
||||
|
||||
if (newSelected <= 0) {
|
||||
SelItem = 0;
|
||||
SelInd = 0;
|
||||
} else if (newSelected >= EntrieCount - 1) {
|
||||
SelItem = (PageSize - 1 < EntrieCount - 1) ? PageSize - 1 : EntrieCount - 1;
|
||||
SelInd = EntrieCount - PageSize;
|
||||
} else if (newSelected < PageSize && SelInd == 0 && diff < 0) {
|
||||
SelItem = std::max(SelItem + diff, (int32_t) 0);
|
||||
} else if (EntrieCount - newSelected < PageSize && SelInd == EntrieCount - PageSize && diff > 0) {
|
||||
SelItem = std::min(SelItem + diff, PageSize - 1);
|
||||
} else {
|
||||
SelInd = LIMIT(SelInd + diff, 0, ((EntrieCount - PageSize < 0) ? 0 : EntrieCount - PageSize));
|
||||
}
|
||||
|
||||
ScrollState = 0;
|
||||
listChanged(SelItem, SelInd);
|
||||
}
|
||||
|
||||
void GuiScrollbar::SetPageSize(int32_t size) {
|
||||
if (PageSize == size) {
|
||||
return;
|
||||
}
|
||||
|
||||
PageSize = size;
|
||||
listChanged(SelItem, SelInd);
|
||||
}
|
||||
|
||||
void GuiScrollbar::SetSelectedItem(int32_t pos) {
|
||||
if (SelItem == pos) {
|
||||
return;
|
||||
}
|
||||
|
||||
SelItem = LIMIT(pos, 0, EntrieCount - 1);
|
||||
listChanged(SelItem, SelInd);
|
||||
}
|
||||
|
||||
void GuiScrollbar::SetSelectedIndex(int32_t pos) {
|
||||
if (SelInd == pos) {
|
||||
return;
|
||||
}
|
||||
|
||||
SelInd = pos;
|
||||
listChanged(SelItem, SelInd);
|
||||
}
|
||||
|
||||
void GuiScrollbar::SetEntrieCount(int32_t cnt) {
|
||||
if (EntrieCount == cnt) {
|
||||
return;
|
||||
}
|
||||
|
||||
EntrieCount = cnt;
|
||||
listChanged(SelItem, SelInd);
|
||||
}
|
||||
|
||||
void GuiScrollbar::setScrollboxPosition(int32_t SelItem, int32_t SelInd) {
|
||||
int32_t position = MaxHeight - (MaxHeight - MinHeight) * (SelInd + SelItem) / (EntrieCount - 1);
|
||||
|
||||
if (position < MinHeight || (SelInd + SelItem >= EntrieCount - 1)) {
|
||||
position = MinHeight;
|
||||
} else if (position > MaxHeight || (SelInd + SelItem) == 0) {
|
||||
position = MaxHeight;
|
||||
}
|
||||
|
||||
scrollbarBoxBtn->setPosition(0, position);
|
||||
}
|
||||
|
||||
void GuiScrollbar::draw(CVideo *video) {
|
||||
if (scrollbarLineImage) {
|
||||
scrollbarLineImage->draw(video);
|
||||
}
|
||||
arrowUpBtn->draw(video);
|
||||
arrowDownBtn->draw(video);
|
||||
scrollbarBoxBtn->draw(video);
|
||||
|
||||
updateEffects();
|
||||
}
|
||||
|
||||
void GuiScrollbar::update(GuiController *t) {
|
||||
if (this->isStateSet(STATE_DISABLED)) {
|
||||
return;
|
||||
}
|
||||
|
||||
arrowUpBtn->update(t);
|
||||
arrowDownBtn->update(t);
|
||||
scrollbarBoxBtn->update(t);
|
||||
|
||||
++ScrollState;
|
||||
}
|
150
src/gui/GuiScrollbar.h
Normal file
150
src/gui/GuiScrollbar.h
Normal file
@ -0,0 +1,150 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2011
|
||||
* by Dimok
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any
|
||||
* damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any
|
||||
* purpose, including commercial applications, and to alter it and
|
||||
* redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you
|
||||
* must not claim that you wrote the original software. If you use
|
||||
* this software in a product, an acknowledgment in the product
|
||||
* documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and
|
||||
* must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
***************************************************************************/
|
||||
#ifndef GUI_SCROLLBAR_HPP_
|
||||
#define GUI_SCROLLBAR_HPP_
|
||||
|
||||
#include <gui/GuiButton.h>
|
||||
#include <gui/GuiElement.h>
|
||||
|
||||
class GuiScrollbar : public GuiElement, public sigslot::has_slots<> {
|
||||
public:
|
||||
GuiScrollbar(int32_t height);
|
||||
|
||||
virtual ~GuiScrollbar();
|
||||
|
||||
void ScrollOneUp();
|
||||
|
||||
void ScrollOneDown();
|
||||
|
||||
int32_t GetSelectedItem() {
|
||||
return SelItem;
|
||||
}
|
||||
|
||||
int32_t GetSelectedIndex() {
|
||||
return SelInd;
|
||||
}
|
||||
|
||||
void draw(CVideo *video) override;
|
||||
|
||||
void update(GuiController *t);
|
||||
|
||||
//! Signals
|
||||
sigslot::signal2<int32_t, int32_t> listChanged;
|
||||
|
||||
//! Slots
|
||||
void SetScrollSpeed(int32_t speed) {
|
||||
ScrollSpeed = speed;
|
||||
};
|
||||
|
||||
void SetPageSize(int32_t size);
|
||||
|
||||
void SetRowSize(int32_t size);
|
||||
|
||||
void SetSelectedItem(int32_t pos);
|
||||
|
||||
void SetSelectedIndex(int32_t pos);
|
||||
|
||||
void SetEntrieCount(int32_t cnt);
|
||||
|
||||
void setSoundClick(GuiSound *snd) {
|
||||
clickSound = snd;
|
||||
arrowUpBtn->setSoundClick(snd);
|
||||
arrowDownBtn->setSoundClick(snd);
|
||||
}
|
||||
|
||||
void setImageScrollbarLine(GuiImage *img) {
|
||||
if (img) {
|
||||
scrollbarLineImage = img;
|
||||
scrollbarLineImage->setParent(this);
|
||||
scrollbarLineImage->setParent(this);
|
||||
scrollbarLineImage->setAlignment(ALIGN_CENTER | ALIGN_MIDDLE);
|
||||
scrollbarLineImage->setPosition(0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
void setImageArrowDown(GuiImage *img) {
|
||||
if (img) {
|
||||
arrowDownImage = img;
|
||||
arrowDownBtn->setSize(img->getWidth(), img->getHeight());
|
||||
arrowDownBtn->setImage(img);
|
||||
}
|
||||
}
|
||||
|
||||
void setImageArrowUp(GuiImage *img) {
|
||||
if (img) {
|
||||
arrowUpImage = img;
|
||||
arrowUpBtn->setSize(img->getWidth(), img->getHeight());
|
||||
arrowUpBtn->setImage(img);
|
||||
}
|
||||
}
|
||||
|
||||
void setImageScrollbarBox(GuiImage *img) {
|
||||
if (img) {
|
||||
scrollbarBoxImage = img;
|
||||
scrollbarBoxBtn->setSize(img->getWidth(), height);
|
||||
scrollbarBoxBtn->setImage(img);
|
||||
|
||||
width = img->getWidth();
|
||||
|
||||
MaxHeight = height * 0.5f - (img ? (img->getHeight() * 0.5f) : 0) - (arrowUpImage ? arrowUpImage->getHeight() : 0);
|
||||
MinHeight = -height * 0.5f + (img ? (img->getHeight() * 0.5f) : 0) + (arrowDownImage ? arrowDownImage->getHeight() : 0);
|
||||
}
|
||||
}
|
||||
|
||||
protected:
|
||||
void setScrollboxPosition(int32_t SelItem, int32_t SelInd);
|
||||
|
||||
void OnUpButtonClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
|
||||
|
||||
void OnDownButtonClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
|
||||
|
||||
void OnBoxButtonHold(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
|
||||
|
||||
uint32_t ScrollState;
|
||||
uint16_t ScrollSpeed;
|
||||
|
||||
int32_t MinHeight;
|
||||
int32_t MaxHeight;
|
||||
int32_t SelItem;
|
||||
int32_t SelInd;
|
||||
int32_t PageSize;
|
||||
int32_t EntrieCount;
|
||||
int32_t pressedChan;
|
||||
|
||||
GuiButton *arrowUpBtn;
|
||||
GuiButton *arrowDownBtn;
|
||||
GuiButton *scrollbarBoxBtn;
|
||||
|
||||
GuiSound *clickSound = NULL;
|
||||
|
||||
GuiImage *scrollbarLineImage = NULL;
|
||||
GuiImage *arrowDownImage = NULL;
|
||||
GuiImage *arrowUpImage = NULL;
|
||||
GuiImage *scrollbarBoxImage = NULL;
|
||||
|
||||
GuiTrigger touchTrigger;
|
||||
GuiTrigger wpadTouchTrigger;
|
||||
};
|
||||
|
||||
#endif
|
289
src/gui/GuiSelectBox.cpp
Normal file
289
src/gui/GuiSelectBox.cpp
Normal file
@ -0,0 +1,289 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2016 Maschell
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include <gui/GuiImage.h>
|
||||
#include <gui/GuiImageData.h>
|
||||
#include <gui/GuiSelectBox.h>
|
||||
#include <gui/GuiTrigger.h>
|
||||
|
||||
/**
|
||||
* Constructor for the GuiCheckBox class.
|
||||
*/
|
||||
|
||||
GuiSelectBox::GuiSelectBox(GuiImage *background, std::string caption, float width, float height, GuiFrame *parent)
|
||||
: GuiFrame(width, height, parent), selected(0), captionText(caption), topValueButton(0, 0), touchTrigger(GuiTrigger::CHANNEL_1, GuiTrigger::VPAD_TOUCH),
|
||||
wpadTouchTrigger(GuiTrigger::CHANNEL_2 | GuiTrigger::CHANNEL_3 | GuiTrigger::CHANNEL_4 | GuiTrigger::CHANNEL_5, GuiTrigger::BUTTON_A), buttonATrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_A, true),
|
||||
buttonBTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_B, true), buttonUpTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_UP | GuiTrigger::STICK_L_UP, true),
|
||||
buttonDownTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_DOWN | GuiTrigger::STICK_L_DOWN, true), DPADButtons(0, 0) {
|
||||
setImageTopBackground(background);
|
||||
showValues = false;
|
||||
bChanged = false;
|
||||
bSelectedChanged = false;
|
||||
opened = false;
|
||||
topValueText.setFontSize(32);
|
||||
topValueText.setAlignment(ALIGN_LEFT);
|
||||
topValueText.setPosition(10, -7);
|
||||
topValueButton.setLabel(&topValueText);
|
||||
topValueButton.setTrigger(&touchTrigger);
|
||||
topValueButton.setTrigger(&wpadTouchTrigger);
|
||||
topValueButton.clicked.connect(this, &GuiSelectBox::OnTopValueClicked);
|
||||
|
||||
valuesFrame.setState(STATE_HIDDEN);
|
||||
|
||||
DPADButtons.setTrigger(&buttonBTrigger);
|
||||
DPADButtons.setTrigger(&buttonATrigger);
|
||||
DPADButtons.setTrigger(&buttonDownTrigger);
|
||||
DPADButtons.setTrigger(&buttonUpTrigger);
|
||||
DPADButtons.clicked.connect(this, &GuiSelectBox::OnDPADClick);
|
||||
DPADButtons.setState(STATE_DISABLE_INPUT);
|
||||
|
||||
append(&DPADButtons);
|
||||
append(&valuesFrame);
|
||||
append(&topValueButton);
|
||||
|
||||
showValues = false;
|
||||
bChanged = true;
|
||||
}
|
||||
|
||||
void GuiSelectBox::setSize(float width, float height) {
|
||||
GuiFrame::setSize(width, height);
|
||||
topValueButton.setSize(width, height);
|
||||
}
|
||||
|
||||
void GuiSelectBox::OnValueClicked(GuiButton *button, const GuiController *controller, GuiTrigger *trigger) {
|
||||
for (uint32_t i = 0; i < valueButtons.size(); ++i) {
|
||||
if (valueButtons[i].valueButton == button) {
|
||||
selected = i;
|
||||
SelectValue(i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GuiSelectBox::SelectValue(uint32_t value) {
|
||||
if (value < valueButtons.size()) {
|
||||
const wchar_t *w_text = valueButtons[value].valueButtonText->getText();
|
||||
std::wstring ws(w_text);
|
||||
std::string text(ws.begin(), ws.end());
|
||||
topValueText.setText(text.c_str());
|
||||
|
||||
std::string real_value = buttonToValue[valueButtons[value].valueButton];
|
||||
if (real_value.compare(std::string()) == 0) { real_value = "<error>"; }
|
||||
|
||||
valueChanged(this, real_value);
|
||||
ShowHideValues(false);
|
||||
}
|
||||
}
|
||||
|
||||
void GuiSelectBox::OnTopValueClicked(GuiButton *button, const GuiController *controller, GuiTrigger *trigger) {
|
||||
ShowHideValues(!showValues);
|
||||
}
|
||||
|
||||
void GuiSelectBox::ShowHideValues(bool showhide) {
|
||||
showValues = showhide;
|
||||
bChanged = true;
|
||||
}
|
||||
|
||||
void GuiSelectBox::OnDPADClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger) {
|
||||
if (opened == true) {
|
||||
if (trigger == &buttonATrigger) {
|
||||
//! do not auto launch when wiimote is pointing to screen and presses A
|
||||
if ((controller->chan & (GuiTrigger::CHANNEL_2 | GuiTrigger::CHANNEL_3 | GuiTrigger::CHANNEL_4 | GuiTrigger::CHANNEL_5)) && controller->data.validPointer) {
|
||||
return;
|
||||
}
|
||||
SelectValue(selected);
|
||||
} else if (trigger == &buttonBTrigger) {
|
||||
if (button == &DPADButtons) {
|
||||
ShowHideValues(false);
|
||||
} else {
|
||||
}
|
||||
} else if (trigger == &buttonUpTrigger) {
|
||||
if (selected > 0) { selected--; }
|
||||
bSelectedChanged = true;
|
||||
} else if (trigger == &buttonDownTrigger) {
|
||||
selected++;
|
||||
if (selected >= valueButtons.size()) { selected = valueButtons.size() - 1; }
|
||||
bSelectedChanged = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GuiSelectBox::Init(std::map<std::string, std::string> values, int32_t valueID) {
|
||||
if ((uint32_t) valueID >= values.size()) {
|
||||
valueID = 0;
|
||||
}
|
||||
|
||||
selected = valueID;
|
||||
bSelectedChanged = true;
|
||||
|
||||
DeleteValueData();
|
||||
|
||||
if (valueImageData == NULL || valueSelectedImageData == NULL || valueHighlightedImageData == NULL) {
|
||||
return;
|
||||
}
|
||||
|
||||
valueButtons.resize(values.size());
|
||||
|
||||
int32_t i = 0;
|
||||
float imgScale = 1.0f;
|
||||
std::map<std::string, std::string>::iterator itr;
|
||||
for (itr = values.begin(); itr != values.end(); itr++) {
|
||||
if (i == valueID) {
|
||||
topValueText.setText(itr->first.c_str());
|
||||
}
|
||||
|
||||
valueButtons[i].valueButtonImg = new GuiImage(valueImageData);
|
||||
valueButtons[i].valueButtonCheckedImg = new GuiImage(valueSelectedImageData);
|
||||
valueButtons[i].valueButtonHighlightedImg = new GuiImage(valueHighlightedImageData);
|
||||
|
||||
valueButtons[i].valueButton = new GuiButton(valueButtons[i].valueButtonImg->getWidth() * imgScale, valueButtons[i].valueButtonImg->getHeight() * imgScale);
|
||||
valueButtons[i].valueButtonText = new GuiText(itr->first.c_str(), 32, glm::vec4(1.0f, 1.0f, 1.0f, 1.0f));
|
||||
|
||||
valueButtons[i].valueButtonText->setMaxWidth(valueButtons[i].valueButtonImg->getWidth() * imgScale - 20.0f, GuiText::WRAP);
|
||||
valueButtons[i].valueButtonText->setPosition(0, 0);
|
||||
|
||||
valueButtons[i].valueButtonImg->setScale(imgScale);
|
||||
valueButtons[i].valueButtonCheckedImg->setScale(imgScale);
|
||||
|
||||
valueButtons[i].valueButton->setImage(valueButtons[i].valueButtonImg);
|
||||
valueButtons[i].valueButton->setIconOver(valueButtons[i].valueButtonHighlightedImg);
|
||||
valueButtons[i].valueButton->setTrigger(&touchTrigger);
|
||||
valueButtons[i].valueButton->setTrigger(&wpadTouchTrigger);
|
||||
valueButtons[i].valueButton->clicked.connect(this, &GuiSelectBox::OnValueClicked);
|
||||
valueButtons[i].valueButton->setSoundClick(buttonClickSound);
|
||||
valueButtons[i].valueButton->setLabel(valueButtons[i].valueButtonText);
|
||||
|
||||
//valueButtons[i].valueButton->setState(STATE_HIDDEN); //Wont get disabled soon enough
|
||||
|
||||
buttonToValue[valueButtons[i].valueButton] = itr->second;
|
||||
|
||||
float topHeight = 0;
|
||||
if (topBackgroundImg != NULL) {
|
||||
topHeight = topBackgroundImg->getHeight();
|
||||
}
|
||||
|
||||
int32_t ypos = (((valueButtons[i].valueButtonImg->getHeight() * getScale()) * (i)) + (topHeight - 5) * getScale()) * -1.0f;
|
||||
valueButtons[i].valueButton->setPosition(0, ypos);
|
||||
valuesFrame.append(valueButtons[i].valueButton);
|
||||
|
||||
i++;
|
||||
}
|
||||
|
||||
//Collapse the thing!
|
||||
showValues = false;
|
||||
bChanged = true;
|
||||
}
|
||||
|
||||
void GuiSelectBox::DeleteValueData() {
|
||||
for (uint32_t i = 0; i < valueButtons.size(); ++i) {
|
||||
valuesFrame.remove(valueButtons[i].valueButton);
|
||||
delete valueButtons[i].valueButtonImg;
|
||||
delete valueButtons[i].valueButtonCheckedImg;
|
||||
delete valueButtons[i].valueButtonHighlightedImg;
|
||||
delete valueButtons[i].valueButton;
|
||||
delete valueButtons[i].valueButtonText;
|
||||
}
|
||||
buttonToValue.clear();
|
||||
valueButtons.clear();
|
||||
}
|
||||
|
||||
/**
|
||||
* Destructor for the GuiButton class.
|
||||
*/
|
||||
GuiSelectBox::~GuiSelectBox() {
|
||||
DeleteValueData();
|
||||
bChanged = false;
|
||||
selected = 0;
|
||||
showValues = false;
|
||||
}
|
||||
|
||||
|
||||
void GuiSelectBox::setState(int32_t s, int32_t c) {
|
||||
GuiElement::setState(s, c);
|
||||
}
|
||||
|
||||
void GuiSelectBox::OnValueCloseEffectFinish(GuiElement *element) {
|
||||
valuesFrame.effectFinished.disconnect(this);
|
||||
}
|
||||
|
||||
float GuiSelectBox::getTopValueHeight() {
|
||||
if (topBackgroundImg == NULL) {
|
||||
return 0.0f;
|
||||
}
|
||||
return topBackgroundImg->getHeight();
|
||||
}
|
||||
|
||||
float GuiSelectBox::getTopValueWidth() {
|
||||
if (topBackgroundImg == NULL) {
|
||||
return 0.0f;
|
||||
}
|
||||
return topBackgroundImg->getWidth();
|
||||
}
|
||||
|
||||
float GuiSelectBox::getHeight() {
|
||||
return getTopValueHeight();
|
||||
}
|
||||
|
||||
float GuiSelectBox::getWidth() {
|
||||
return getTopValueWidth();
|
||||
}
|
||||
|
||||
|
||||
void GuiSelectBox::OnValueOpenEffectFinish(GuiElement *element) {
|
||||
valuesFrame.effectFinished.disconnect(this);
|
||||
opened = true;
|
||||
}
|
||||
|
||||
void GuiSelectBox::update(GuiController *c) {
|
||||
if (bChanged) {
|
||||
showhide(this, showValues);
|
||||
if (showValues) {
|
||||
for (uint32_t i = 0; i < valueButtons.size(); ++i) { //TODO: only set when it really changed
|
||||
if (i == selected) {
|
||||
valueButtons[i].valueButton->setImage(valueButtons[i].valueButtonCheckedImg);
|
||||
} else {
|
||||
valueButtons[i].valueButton->setImage(valueButtons[i].valueButtonImg);
|
||||
}
|
||||
}
|
||||
valuesFrame.clearState(STATE_HIDDEN);
|
||||
DPADButtons.clearState(STATE_DISABLE_INPUT);
|
||||
valuesFrame.setEffect(EFFECT_FADE, 10, 255);
|
||||
valuesFrame.effectFinished.connect(this, &GuiSelectBox::OnValueCloseEffectFinish);
|
||||
} else {
|
||||
opened = false;
|
||||
valuesFrame.setState(STATE_HIDDEN);
|
||||
DPADButtons.setState(STATE_DISABLE_INPUT);
|
||||
valuesFrame.setEffect(EFFECT_FADE, -10, 0);
|
||||
valuesFrame.effectFinished.connect(this, &GuiSelectBox::OnValueOpenEffectFinish);
|
||||
}
|
||||
|
||||
bChanged = false;
|
||||
}
|
||||
if (bSelectedChanged) {
|
||||
for (uint32_t i = 0; i < valueButtons.size(); ++i) {
|
||||
if (i == selected) {
|
||||
valueButtons[i].valueButton->setState(STATE_SELECTED);
|
||||
} else {
|
||||
valueButtons[i].valueButton->clearState(STATE_SELECTED);
|
||||
}
|
||||
}
|
||||
}
|
||||
topValueButton.setState(getState());
|
||||
GuiFrame::update(c);
|
||||
}
|
139
src/gui/GuiSelectBox.h
Normal file
139
src/gui/GuiSelectBox.h
Normal file
@ -0,0 +1,139 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2016 Maschell
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#ifndef GUI_SELECTBOX_H_
|
||||
#define GUI_SELECTBOX_H_
|
||||
|
||||
#include <gui/Gui.h>
|
||||
#include <gui/GuiImage.h>
|
||||
#include <gui/GuiImageData.h>
|
||||
|
||||
//!A simple CheckBox
|
||||
class GuiSelectBox : public GuiFrame, public sigslot::has_slots<> {
|
||||
public:
|
||||
//!Constructor
|
||||
//!\param checked Checked
|
||||
GuiSelectBox(GuiImage *background, std::string caption, float width = 0.0f, float height = 0.0f, GuiFrame *parent = 0);
|
||||
|
||||
//!Destructor
|
||||
virtual ~GuiSelectBox();
|
||||
|
||||
sigslot::signal2<GuiSelectBox *, std::string> valueChanged;
|
||||
sigslot::signal2<GuiSelectBox *, bool> showhide;
|
||||
|
||||
void setImageTopBackground(GuiImage *img) {
|
||||
topBackgroundImg = img;
|
||||
topValueButton.setImage(img);
|
||||
}
|
||||
|
||||
void setImageTopHighlighted(GuiImage *img) {
|
||||
topHighlightedImg = img;
|
||||
topValueButton.setIconOver(img);
|
||||
}
|
||||
|
||||
void setImageValueBackground(GuiImageData *img) {
|
||||
valueImageData = img;
|
||||
}
|
||||
|
||||
void setImageValueHighlighted(GuiImageData *img) {
|
||||
valueHighlightedImageData = img;
|
||||
}
|
||||
|
||||
void setImageValueSelected(GuiImageData *img) {
|
||||
valueSelectedImageData = img;
|
||||
}
|
||||
|
||||
void setSoundClick(GuiSound *snd) {
|
||||
buttonClickSound = snd;
|
||||
topValueButton.setSoundClick(snd);
|
||||
}
|
||||
|
||||
void OnTopValueClicked(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
|
||||
|
||||
void Init(std::map<std::string, std::string> values, int32_t valueID);
|
||||
|
||||
void setState(int32_t s, int32_t c = -1);
|
||||
|
||||
virtual void setSize(float width, float height);
|
||||
|
||||
virtual float getTopValueHeight();
|
||||
|
||||
virtual float getTopValueWidth();
|
||||
|
||||
virtual float getHeight();
|
||||
|
||||
virtual float getWidth();
|
||||
|
||||
protected:
|
||||
void DeleteValueData();
|
||||
|
||||
void update(GuiController *c);
|
||||
|
||||
void OnValueClicked(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
|
||||
|
||||
void OnDPADClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
|
||||
|
||||
void OnValueOpenEffectFinish(GuiElement *element);
|
||||
|
||||
void OnValueCloseEffectFinish(GuiElement *element);
|
||||
|
||||
void ShowHideValues(bool showhide);
|
||||
|
||||
void SelectValue(uint32_t value);
|
||||
|
||||
uint32_t selected;
|
||||
bool bChanged;
|
||||
bool bSelectedChanged;
|
||||
bool showValues;
|
||||
bool opened;
|
||||
std::string captionText;
|
||||
GuiFrame valuesFrame;
|
||||
GuiImage *topBackgroundImg = NULL;
|
||||
GuiImage *topHighlightedImg = NULL;
|
||||
|
||||
GuiButton topValueButton;
|
||||
GuiImageData *valueImageData = NULL;
|
||||
GuiImageData *valueSelectedImageData = NULL;
|
||||
GuiImageData *valueHighlightedImageData = NULL;
|
||||
GuiText topValueText;
|
||||
|
||||
GuiTrigger touchTrigger;
|
||||
GuiTrigger wpadTouchTrigger;
|
||||
|
||||
GuiTrigger buttonATrigger;
|
||||
GuiTrigger buttonBTrigger;
|
||||
GuiTrigger buttonLeftTrigger;
|
||||
GuiTrigger buttonRightTrigger;
|
||||
GuiTrigger buttonUpTrigger;
|
||||
GuiTrigger buttonDownTrigger;
|
||||
|
||||
GuiButton DPADButtons;
|
||||
|
||||
GuiSound *buttonClickSound;
|
||||
|
||||
typedef struct {
|
||||
GuiImage *valueButtonImg;
|
||||
GuiImage *valueButtonCheckedImg;
|
||||
GuiImage *valueButtonHighlightedImg;
|
||||
GuiButton *valueButton;
|
||||
GuiText *valueButtonText;
|
||||
} SelectBoxValueButton;
|
||||
|
||||
std::map<GuiButton *, std::string> buttonToValue;
|
||||
std::vector<SelectBoxValueButton> valueButtons;
|
||||
};
|
||||
|
||||
#endif
|
180
src/gui/GuiSound.cpp
Normal file
180
src/gui/GuiSound.cpp
Normal file
@ -0,0 +1,180 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2015 Dimok
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#include <gui/GuiSound.h>
|
||||
#include <sounds/SoundHandler.hpp>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include <string>
|
||||
|
||||
GuiSound::GuiSound(const char *filepath) {
|
||||
voice = -1;
|
||||
Load(filepath);
|
||||
}
|
||||
|
||||
GuiSound::GuiSound(const uint8_t *snd, int32_t length) {
|
||||
voice = -1;
|
||||
Load(snd, length);
|
||||
}
|
||||
|
||||
GuiSound::~GuiSound() {
|
||||
if (voice >= 0) {
|
||||
SoundHandler::instance()->RemoveDecoder(voice);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
bool GuiSound::Load(const char *filepath) {
|
||||
if (voice >= 0) {
|
||||
SoundHandler::instance()->RemoveDecoder(voice);
|
||||
voice = -1;
|
||||
}
|
||||
|
||||
//! find next free decoder
|
||||
for (int32_t i = 0; i < MAX_DECODERS; i++) {
|
||||
SoundDecoder *decoder = SoundHandler::instance()->getDecoder(i);
|
||||
if (decoder == NULL) {
|
||||
SoundHandler::instance()->AddDecoder(i, filepath);
|
||||
decoder = SoundHandler::instance()->getDecoder(i);
|
||||
if (decoder) {
|
||||
voice = i;
|
||||
SoundHandler::instance()->ThreadSignal();
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (voice < 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GuiSound::Load(const uint8_t *snd, int32_t len) {
|
||||
if (voice >= 0) {
|
||||
SoundHandler::instance()->RemoveDecoder(voice);
|
||||
voice = -1;
|
||||
}
|
||||
|
||||
if (!snd) {
|
||||
return false;
|
||||
}
|
||||
|
||||
//! find next free decoder
|
||||
for (int32_t i = 0; i < MAX_DECODERS; i++) {
|
||||
SoundDecoder *decoder = SoundHandler::instance()->getDecoder(i);
|
||||
if (decoder == NULL) {
|
||||
SoundHandler::instance()->AddDecoder(i, snd, len);
|
||||
decoder = SoundHandler::instance()->getDecoder(i);
|
||||
if (decoder) {
|
||||
voice = i;
|
||||
SoundHandler::instance()->ThreadSignal();
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (voice < 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void GuiSound::Play() {
|
||||
Stop();
|
||||
|
||||
Voice *v = SoundHandler::instance()->getVoice(voice);
|
||||
if (v) {
|
||||
v->setState(Voice::STATE_START);
|
||||
}
|
||||
}
|
||||
|
||||
void GuiSound::Stop() {
|
||||
Voice *v = SoundHandler::instance()->getVoice(voice);
|
||||
if (v) {
|
||||
if ((v->getState() != Voice::STATE_STOP) && (v->getState() != Voice::STATE_STOPPED)) {
|
||||
v->setState(Voice::STATE_STOP);
|
||||
}
|
||||
|
||||
while (v->getState() != Voice::STATE_STOPPED)
|
||||
OSSleepTicks(OSMicrosecondsToTicks(1000));
|
||||
}
|
||||
|
||||
SoundDecoder *decoder = SoundHandler::instance()->getDecoder(voice);
|
||||
if (decoder) {
|
||||
decoder->Lock();
|
||||
decoder->Rewind();
|
||||
decoder->ClearBuffer();
|
||||
SoundHandler::instance()->ThreadSignal();
|
||||
decoder->Unlock();
|
||||
}
|
||||
}
|
||||
|
||||
void GuiSound::Pause() {
|
||||
if (!IsPlaying()) {
|
||||
return;
|
||||
}
|
||||
|
||||
Voice *v = SoundHandler::instance()->getVoice(voice);
|
||||
if (v) {
|
||||
v->setState(Voice::STATE_STOP);
|
||||
}
|
||||
}
|
||||
|
||||
void GuiSound::Resume() {
|
||||
if (IsPlaying()) {
|
||||
return;
|
||||
}
|
||||
|
||||
Voice *v = SoundHandler::instance()->getVoice(voice);
|
||||
if (v) {
|
||||
v->setState(Voice::STATE_START);
|
||||
}
|
||||
}
|
||||
|
||||
bool GuiSound::IsPlaying() {
|
||||
Voice *v = SoundHandler::instance()->getVoice(voice);
|
||||
if (v) {
|
||||
return v->getState() == Voice::STATE_PLAYING;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void GuiSound::SetVolume(uint32_t vol) {
|
||||
if (vol > 100) {
|
||||
vol = 100;
|
||||
}
|
||||
|
||||
uint32_t volumeConv = ((0x8000 * vol) / 100) << 16;
|
||||
|
||||
Voice *v = SoundHandler::instance()->getVoice(voice);
|
||||
if (v) {
|
||||
v->setVolume(volumeConv);
|
||||
}
|
||||
}
|
||||
|
||||
void GuiSound::SetLoop(bool l) {
|
||||
SoundDecoder *decoder = SoundHandler::instance()->getDecoder(voice);
|
||||
if (decoder) {
|
||||
decoder->SetLoop(l);
|
||||
}
|
||||
}
|
||||
|
||||
void GuiSound::Rewind() {
|
||||
Stop();
|
||||
}
|
71
src/gui/GuiSound.h
Normal file
71
src/gui/GuiSound.h
Normal file
@ -0,0 +1,71 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2015 Dimok
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#ifndef GUI_SOUND_H_
|
||||
#define GUI_SOUND_H_
|
||||
|
||||
#include <gui/GuiElement.h>
|
||||
|
||||
//!Sound conversion and playback. A wrapper for other sound libraries - ASND, libmad, ltremor, etc
|
||||
class GuiSound : public GuiElement {
|
||||
public:
|
||||
//!Constructor
|
||||
//!\param sound Pointer to the sound data
|
||||
//!\param filesize Length of sound data
|
||||
GuiSound(const char *filepath);
|
||||
|
||||
GuiSound(const uint8_t *sound, int32_t length);
|
||||
|
||||
//!Destructor
|
||||
virtual ~GuiSound();
|
||||
|
||||
//!Load a file and replace the old one
|
||||
bool Load(const char *filepath);
|
||||
|
||||
//!Load a file and replace the old one
|
||||
bool Load(const uint8_t *snd, int32_t len);
|
||||
|
||||
//!Start sound playback
|
||||
void Play();
|
||||
|
||||
//!Stop sound playback
|
||||
void Stop();
|
||||
|
||||
//!Pause sound playback
|
||||
void Pause();
|
||||
|
||||
//!Resume sound playback
|
||||
void Resume();
|
||||
|
||||
//!Checks if the sound is currently playing
|
||||
//!\return true if sound is playing, false otherwise
|
||||
bool IsPlaying();
|
||||
|
||||
//!Rewind the music
|
||||
void Rewind();
|
||||
|
||||
//!Set sound volume
|
||||
//!\param v Sound volume (0-100)
|
||||
void SetVolume(uint32_t v);
|
||||
|
||||
//!\param l Loop (true to loop)
|
||||
void SetLoop(bool l);
|
||||
|
||||
protected:
|
||||
int32_t voice; //!< Currently assigned ASND voice channel
|
||||
};
|
||||
|
||||
#endif
|
80
src/gui/GuiSwitch.cpp
Normal file
80
src/gui/GuiSwitch.cpp
Normal file
@ -0,0 +1,80 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2016,2017 Maschell
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#include <gui/GuiImage.h>
|
||||
#include <gui/GuiImageData.h>
|
||||
#include <gui/GuiSwitch.h>
|
||||
|
||||
/**
|
||||
* Constructor for the GuiSwitch class.
|
||||
*/
|
||||
|
||||
GuiSwitch::GuiSwitch(GuiImage *background, bool checked, float w, float h)
|
||||
: GuiToggle(checked, w, h) {
|
||||
setImageBackground(background);
|
||||
}
|
||||
|
||||
/**
|
||||
* Destructor for the GuiSwitch class.
|
||||
*/
|
||||
GuiSwitch::~GuiSwitch() {
|
||||
}
|
||||
|
||||
void GuiSwitch::setImageBackground(GuiImage *img) {
|
||||
backgroundImg = img;
|
||||
if (img) {
|
||||
img->setParent(this);
|
||||
}
|
||||
setImage(img);
|
||||
}
|
||||
|
||||
void GuiSwitch::setImageOn(GuiImage *img) {
|
||||
onImg = img;
|
||||
if (img) {
|
||||
img->setParent(this);
|
||||
img->setAlignment(ALIGN_RIGHT);
|
||||
}
|
||||
}
|
||||
|
||||
void GuiSwitch::setImageOff(GuiImage *img) {
|
||||
offImg = img;
|
||||
if (img) {
|
||||
img->setParent(this);
|
||||
img->setAlignment(ALIGN_LEFT);
|
||||
}
|
||||
}
|
||||
|
||||
void GuiSwitch::setImageHighlighted(GuiImage *img) {
|
||||
highlightedImg = img;
|
||||
setIconOver(img);
|
||||
}
|
||||
|
||||
void GuiSwitch::draw(CVideo *v) {
|
||||
if (!this->isVisible()) {
|
||||
return;
|
||||
}
|
||||
|
||||
GuiToggle::draw(v);
|
||||
if (getValue()) {
|
||||
if (onImg != NULL) {
|
||||
onImg->draw(v);
|
||||
}
|
||||
} else {
|
||||
if (offImg != NULL) {
|
||||
offImg->draw(v);
|
||||
}
|
||||
}
|
||||
}
|
51
src/gui/GuiSwitch.h
Normal file
51
src/gui/GuiSwitch.h
Normal file
@ -0,0 +1,51 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2016,2017 Maschell
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#ifndef GUI_SWTICH_H_
|
||||
#define GUI_SWTICH_H_
|
||||
|
||||
#include <gui/GuiImage.h>
|
||||
#include <gui/GuiImageData.h>
|
||||
#include <gui/GuiToggle.h>
|
||||
|
||||
//!A simple switch
|
||||
class GuiSwitch : public GuiToggle {
|
||||
public:
|
||||
//!Constructor
|
||||
//!\param checked Checked
|
||||
GuiSwitch(GuiImage *background, bool checked, float w = 0.0f, float h = 0.0f);
|
||||
|
||||
//!Destructor
|
||||
virtual ~GuiSwitch();
|
||||
|
||||
void setImageBackground(GuiImage *img);
|
||||
|
||||
void setImageOn(GuiImage *img);
|
||||
|
||||
void setImageOff(GuiImage *img);
|
||||
|
||||
void setImageHighlighted(GuiImage *img);
|
||||
|
||||
protected:
|
||||
GuiImage *backgroundImg = NULL;
|
||||
GuiImage *onImg = NULL;
|
||||
GuiImage *offImg = NULL;
|
||||
GuiImage *highlightedImg = NULL;
|
||||
|
||||
void draw(CVideo *v) override;
|
||||
};
|
||||
|
||||
#endif
|
704
src/gui/GuiText.cpp
Normal file
704
src/gui/GuiText.cpp
Normal file
@ -0,0 +1,704 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2015 Dimok
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#include <gui/FreeTypeGX.h>
|
||||
#include <gui/GuiText.h>
|
||||
#include <video/CVideo.h>
|
||||
|
||||
FreeTypeGX *GuiText::presentFont = NULL;
|
||||
int32_t GuiText::presetSSAA = 2;
|
||||
int32_t GuiText::presetSize = 28;
|
||||
int32_t GuiText::presetMaxWidth = 0xFFFF;
|
||||
int32_t GuiText::presetAlignment = ALIGN_CENTER | ALIGN_MIDDLE;
|
||||
GX2ColorF32 GuiText::presetColor = (GX2ColorF32){
|
||||
1.0f, 1.0f, 1.0f, 1.0f};
|
||||
|
||||
#define TEXT_SCROLL_DELAY 6
|
||||
#define TEXT_SCROLL_INITIAL_DELAY 10
|
||||
#define MAX_LINES_TO_DRAW 10
|
||||
|
||||
/**
|
||||
* Constructor for the GuiText class.
|
||||
*/
|
||||
|
||||
GuiText::GuiText() {
|
||||
text = NULL;
|
||||
currentSize = presetSize;
|
||||
color = glm::vec4(presetColor.r, presetColor.g, presetColor.b, presetColor.a);
|
||||
alpha = presetColor.a;
|
||||
alignment = presetAlignment;
|
||||
maxWidth = presetMaxWidth;
|
||||
internalSSAA = presetSSAA;
|
||||
wrapMode = 0;
|
||||
font = presentFont;
|
||||
linestodraw = MAX_LINES_TO_DRAW;
|
||||
textScrollPos = 0;
|
||||
textScrollInitialDelay = TEXT_SCROLL_INITIAL_DELAY;
|
||||
textScrollDelay = TEXT_SCROLL_DELAY;
|
||||
defaultBlur = 4.0f;
|
||||
blurGlowIntensity = 0.0f;
|
||||
blurAlpha = 0.0f;
|
||||
blurGlowColor = glm::vec4(0.0f);
|
||||
width = 0;
|
||||
height = 0;
|
||||
}
|
||||
|
||||
GuiText::GuiText(const char *t, int32_t s, const glm::vec4 &c) {
|
||||
text = NULL;
|
||||
currentSize = s;
|
||||
color = c;
|
||||
alpha = c[3];
|
||||
alignment = ALIGN_CENTER | ALIGN_MIDDLE;
|
||||
maxWidth = presetMaxWidth;
|
||||
internalSSAA = presetSSAA;
|
||||
wrapMode = 0;
|
||||
font = presentFont;
|
||||
linestodraw = MAX_LINES_TO_DRAW;
|
||||
textScrollPos = 0;
|
||||
textScrollInitialDelay = TEXT_SCROLL_INITIAL_DELAY;
|
||||
textScrollDelay = TEXT_SCROLL_DELAY;
|
||||
defaultBlur = 4.0f;
|
||||
blurGlowIntensity = 0.0f;
|
||||
blurAlpha = 0.0f;
|
||||
blurGlowColor = glm::vec4(0.0f);
|
||||
width = 0;
|
||||
height = 0;
|
||||
|
||||
if (t) {
|
||||
textMutex.lock();
|
||||
text = FreeTypeGX::charToWideChar(t);
|
||||
textMutex.unlock();
|
||||
}
|
||||
}
|
||||
|
||||
GuiText::GuiText(const wchar_t *t, int32_t s, const glm::vec4 &c) {
|
||||
text = NULL;
|
||||
currentSize = s;
|
||||
color = c;
|
||||
alpha = c[3];
|
||||
alignment = ALIGN_CENTER | ALIGN_MIDDLE;
|
||||
maxWidth = presetMaxWidth;
|
||||
internalSSAA = presetSSAA;
|
||||
wrapMode = 0;
|
||||
font = presentFont;
|
||||
linestodraw = MAX_LINES_TO_DRAW;
|
||||
textScrollPos = 0;
|
||||
textScrollInitialDelay = TEXT_SCROLL_INITIAL_DELAY;
|
||||
textScrollDelay = TEXT_SCROLL_DELAY;
|
||||
defaultBlur = 4.0f;
|
||||
blurGlowIntensity = 0.0f;
|
||||
blurAlpha = 0.0f;
|
||||
blurGlowColor = glm::vec4(0.0f);
|
||||
width = 0;
|
||||
height = 0;
|
||||
|
||||
if (t) {
|
||||
textMutex.lock();
|
||||
text = new (std::nothrow) wchar_t[wcslen(t) + 1];
|
||||
if (!text) {
|
||||
textMutex.unlock();
|
||||
return;
|
||||
}
|
||||
|
||||
wcscpy(text, t);
|
||||
textMutex.unlock();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructor for the GuiText class, uses presets
|
||||
*/
|
||||
GuiText::GuiText(const char *t) {
|
||||
text = NULL;
|
||||
currentSize = presetSize;
|
||||
color = glm::vec4(presetColor.r, presetColor.g, presetColor.b, presetColor.a);
|
||||
alpha = presetColor.a;
|
||||
alignment = presetAlignment;
|
||||
maxWidth = presetMaxWidth;
|
||||
internalSSAA = presetSSAA;
|
||||
wrapMode = 0;
|
||||
font = presentFont;
|
||||
linestodraw = MAX_LINES_TO_DRAW;
|
||||
textScrollPos = 0;
|
||||
textScrollInitialDelay = TEXT_SCROLL_INITIAL_DELAY;
|
||||
textScrollDelay = TEXT_SCROLL_DELAY;
|
||||
defaultBlur = 4.0f;
|
||||
blurGlowIntensity = 0.0f;
|
||||
blurAlpha = 0.0f;
|
||||
blurGlowColor = glm::vec4(0.0f);
|
||||
width = 0;
|
||||
height = 0;
|
||||
|
||||
if (t) {
|
||||
textMutex.lock();
|
||||
text = FreeTypeGX::charToWideChar(t);
|
||||
textMutex.unlock();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Destructor for the GuiText class.
|
||||
*/
|
||||
GuiText::~GuiText() {
|
||||
textMutex.lock();
|
||||
if (text) {
|
||||
delete[] text;
|
||||
}
|
||||
text = NULL;
|
||||
textMutex.unlock();
|
||||
|
||||
clearDynamicText();
|
||||
}
|
||||
|
||||
void GuiText::setText(const char *t) {
|
||||
textMutex.lock();
|
||||
if (text) {
|
||||
delete[] text;
|
||||
}
|
||||
text = NULL;
|
||||
|
||||
clearDynamicText();
|
||||
|
||||
textScrollPos = 0;
|
||||
textScrollInitialDelay = TEXT_SCROLL_INITIAL_DELAY;
|
||||
|
||||
if (t) {
|
||||
text = FreeTypeGX::charToWideChar(t);
|
||||
}
|
||||
textMutex.unlock();
|
||||
}
|
||||
|
||||
void GuiText::setTextf(const char *format, ...) {
|
||||
if (!format) {
|
||||
setText((char *) NULL);
|
||||
return;
|
||||
}
|
||||
|
||||
int32_t max_len = strlen(format) + 8192;
|
||||
char *tmp = new (std::nothrow) char[max_len];
|
||||
va_list va;
|
||||
va_start(va, format);
|
||||
if ((vsnprintf(tmp, max_len, format, va) >= 0) && tmp) {
|
||||
setText(tmp);
|
||||
}
|
||||
va_end(va);
|
||||
|
||||
if (tmp) {
|
||||
delete[] tmp;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void GuiText::setText(const wchar_t *t) {
|
||||
textMutex.lock();
|
||||
if (text) {
|
||||
delete[] text;
|
||||
}
|
||||
text = NULL;
|
||||
|
||||
clearDynamicText();
|
||||
|
||||
textScrollPos = 0;
|
||||
textScrollInitialDelay = TEXT_SCROLL_INITIAL_DELAY;
|
||||
|
||||
if (t) {
|
||||
text = new (std::nothrow) wchar_t[wcslen(t) + 1];
|
||||
if (!text) {
|
||||
textMutex.unlock();
|
||||
return;
|
||||
}
|
||||
|
||||
wcscpy(text, t);
|
||||
}
|
||||
textMutex.unlock();
|
||||
}
|
||||
|
||||
void GuiText::clearDynamicText() {
|
||||
textMutex.lock();
|
||||
for (uint32_t i = 0; i < textDyn.size(); i++) {
|
||||
if (textDyn[i]) {
|
||||
delete[] textDyn[i];
|
||||
}
|
||||
}
|
||||
textDyn.clear();
|
||||
textDynWidth.clear();
|
||||
textMutex.unlock();
|
||||
}
|
||||
|
||||
void GuiText::setPresets(int32_t sz, const glm::vec4 &c, int32_t w, int32_t a) {
|
||||
presetSize = sz;
|
||||
presetColor = (GX2ColorF32){
|
||||
(float) c.r / 255.0f, (float) c.g / 255.0f, (float) c.b / 255.0f, (float) c.a / 255.0f};
|
||||
presetMaxWidth = w;
|
||||
presetAlignment = a;
|
||||
}
|
||||
|
||||
void GuiText::setPresetFont(FreeTypeGX *f) {
|
||||
presentFont = f;
|
||||
}
|
||||
|
||||
void GuiText::setFontSize(int32_t s) {
|
||||
currentSize = s;
|
||||
}
|
||||
|
||||
void GuiText::setMaxWidth(int32_t width, int32_t w) {
|
||||
maxWidth = width;
|
||||
wrapMode = w;
|
||||
|
||||
if (w == SCROLL_HORIZONTAL) {
|
||||
textScrollPos = 0;
|
||||
textScrollInitialDelay = TEXT_SCROLL_INITIAL_DELAY;
|
||||
textScrollDelay = TEXT_SCROLL_DELAY;
|
||||
}
|
||||
|
||||
clearDynamicText();
|
||||
}
|
||||
|
||||
void GuiText::setColor(const glm::vec4 &c) {
|
||||
color = c;
|
||||
alpha = c[3];
|
||||
}
|
||||
|
||||
void GuiText::setBlurGlowColor(float blur, const glm::vec4 &c) {
|
||||
blurGlowColor = c;
|
||||
blurGlowIntensity = blur;
|
||||
blurAlpha = c[3];
|
||||
}
|
||||
|
||||
int32_t GuiText::getTextWidth(int32_t ind) {
|
||||
textMutex.lock();
|
||||
int32_t res;
|
||||
if (ind < 0 || ind >= (int32_t) textDyn.size()) {
|
||||
res = this->getTextWidth();
|
||||
} else {
|
||||
res = font->getWidth(textDyn[ind], currentSize);
|
||||
}
|
||||
textMutex.unlock();
|
||||
return res;
|
||||
}
|
||||
|
||||
//!Get the Horizontal Size of Text
|
||||
int32_t GuiText::getTextWidth() {
|
||||
textMutex.lock();
|
||||
auto res = font->getWidth(text, currentSize);
|
||||
res = res > maxWidth && maxWidth > 0 ? maxWidth : res;
|
||||
textMutex.unlock();
|
||||
return res;
|
||||
}
|
||||
|
||||
float GuiText::getTextHeight() {
|
||||
textMutex.lock();
|
||||
if (wrapMode == GuiText::WRAP && textDyn.empty()) {
|
||||
if (maxWidth > 0 && font->getWidth(text, currentSize)) {
|
||||
wrapText();
|
||||
}
|
||||
}
|
||||
|
||||
auto res = textDyn.empty() ? getLineHeight() : getLineHeight() * textDyn.size();
|
||||
textMutex.unlock();
|
||||
return res;
|
||||
}
|
||||
|
||||
const wchar_t *GuiText::getDynText(int32_t ind) {
|
||||
textMutex.lock();
|
||||
const wchar_t *result;
|
||||
if (ind < 0 || ind >= (int32_t) textDyn.size()) {
|
||||
result = text;
|
||||
} else {
|
||||
result = textDyn[ind];
|
||||
}
|
||||
textMutex.unlock();
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* Change font
|
||||
*/
|
||||
bool GuiText::setFont(FreeTypeGX *f) {
|
||||
if (!f) {
|
||||
return false;
|
||||
}
|
||||
|
||||
font = f;
|
||||
return true;
|
||||
}
|
||||
|
||||
std::string GuiText::toUTF8(void) const {
|
||||
textMutex.lock();
|
||||
if (!text) {
|
||||
textMutex.unlock();
|
||||
return std::string();
|
||||
}
|
||||
|
||||
char *pUtf8 = FreeTypeGX::wideCharToUTF8(text);
|
||||
textMutex.unlock();
|
||||
if (!pUtf8) {
|
||||
return std::string();
|
||||
}
|
||||
|
||||
std::string strOutput(pUtf8);
|
||||
|
||||
delete[] pUtf8;
|
||||
|
||||
return strOutput;
|
||||
}
|
||||
|
||||
void GuiText::makeDottedText() {
|
||||
textMutex.lock();
|
||||
int32_t pos = textDyn.size();
|
||||
textDyn.resize(pos + 1);
|
||||
|
||||
int32_t i = 0, currentWidth = 0;
|
||||
textDyn[pos] = new (std::nothrow) wchar_t[maxWidth];
|
||||
if (!textDyn[pos]) {
|
||||
textDyn.resize(pos);
|
||||
textMutex.unlock();
|
||||
return;
|
||||
}
|
||||
|
||||
while (text[i]) {
|
||||
currentWidth += font->getCharWidth(text[i], currentSize, i > 0 ? text[i - 1] : 0);
|
||||
if (currentWidth >= maxWidth && i > 2) {
|
||||
textDyn[pos][i - 2] = '.';
|
||||
textDyn[pos][i - 1] = '.';
|
||||
textDyn[pos][i] = '.';
|
||||
i++;
|
||||
break;
|
||||
}
|
||||
|
||||
textDyn[pos][i] = text[i];
|
||||
|
||||
i++;
|
||||
}
|
||||
textDyn[pos][i] = 0;
|
||||
textMutex.unlock();
|
||||
}
|
||||
|
||||
void GuiText::scrollText(uint32_t frameCount) {
|
||||
textMutex.lock();
|
||||
if (textDyn.size() == 0) {
|
||||
int32_t pos = textDyn.size();
|
||||
int32_t i = 0, currentWidth = 0;
|
||||
textDyn.resize(pos + 1);
|
||||
|
||||
textDyn[pos] = new (std::nothrow) wchar_t[maxWidth];
|
||||
if (!textDyn[pos]) {
|
||||
textDyn.resize(pos);
|
||||
textMutex.unlock();
|
||||
return;
|
||||
}
|
||||
|
||||
while (text[i] && currentWidth < maxWidth) {
|
||||
textDyn[pos][i] = text[i];
|
||||
|
||||
currentWidth += font->getCharWidth(text[i], currentSize, i > 0 ? text[i - 1] : 0);
|
||||
|
||||
++i;
|
||||
}
|
||||
textDyn[pos][i] = 0;
|
||||
textMutex.unlock();
|
||||
return;
|
||||
}
|
||||
|
||||
if (frameCount % textScrollDelay != 0) {
|
||||
textMutex.unlock();
|
||||
return;
|
||||
}
|
||||
|
||||
if (textScrollInitialDelay) {
|
||||
--textScrollInitialDelay;
|
||||
textMutex.unlock();
|
||||
return;
|
||||
}
|
||||
|
||||
int32_t stringlen = wcslen(text);
|
||||
|
||||
++textScrollPos;
|
||||
if (textScrollPos > stringlen) {
|
||||
textScrollPos = 0;
|
||||
textScrollInitialDelay = TEXT_SCROLL_INITIAL_DELAY;
|
||||
}
|
||||
|
||||
int32_t ch = textScrollPos;
|
||||
int32_t pos = textDyn.size() - 1;
|
||||
|
||||
if (!textDyn[pos]) {
|
||||
textDyn[pos] = new (std::nothrow) wchar_t[maxWidth];
|
||||
}
|
||||
|
||||
if (!textDyn[pos]) {
|
||||
textDyn.resize(pos);
|
||||
textMutex.unlock();
|
||||
return;
|
||||
}
|
||||
|
||||
int32_t i = 0, currentWidth = 0;
|
||||
|
||||
while (currentWidth < maxWidth) {
|
||||
if (ch > stringlen - 1) {
|
||||
textDyn[pos][i++] = ' ';
|
||||
currentWidth += font->getCharWidth(L' ', currentSize, ch > 0 ? text[ch - 1] : 0);
|
||||
textDyn[pos][i++] = ' ';
|
||||
currentWidth += font->getCharWidth(L' ', currentSize, L' ');
|
||||
textDyn[pos][i++] = ' ';
|
||||
currentWidth += font->getCharWidth(L' ', currentSize, L' ');
|
||||
ch = 0;
|
||||
|
||||
if (currentWidth >= maxWidth) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
textDyn[pos][i] = text[ch];
|
||||
currentWidth += font->getCharWidth(text[ch], currentSize, ch > 0 ? text[ch - 1] : 0);
|
||||
++ch;
|
||||
++i;
|
||||
}
|
||||
textDyn[pos][i] = 0;
|
||||
textMutex.unlock();
|
||||
}
|
||||
|
||||
void GuiText::wrapText() {
|
||||
textMutex.lock();
|
||||
if (!text || textDyn.size() > 0) {
|
||||
textMutex.unlock();
|
||||
return;
|
||||
}
|
||||
|
||||
int32_t i = 0;
|
||||
int32_t ch = 0;
|
||||
int32_t linenum = 0;
|
||||
int32_t lastSpace = -1;
|
||||
int32_t lastSpaceIndex = -1;
|
||||
int32_t currentWidth = 0;
|
||||
|
||||
while (text[ch] && linenum < linestodraw) {
|
||||
if (linenum >= (int32_t) textDyn.size()) {
|
||||
textDyn.resize(linenum + 1);
|
||||
textDyn[linenum] = new (std::nothrow) wchar_t[maxWidth];
|
||||
if (!textDyn[linenum]) {
|
||||
textDyn.resize(linenum);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
textDyn[linenum][i] = text[ch];
|
||||
textDyn[linenum][i + 1] = 0;
|
||||
|
||||
currentWidth += font->getCharWidth(text[ch], currentSize, ch > 0 ? text[ch - 1] : 0x0000);
|
||||
|
||||
if (currentWidth >= maxWidth || (text[ch] == '\n')) {
|
||||
if (text[ch] == '\n') {
|
||||
lastSpace = -1;
|
||||
lastSpaceIndex = -1;
|
||||
} else if (lastSpace >= 0) {
|
||||
textDyn[linenum][lastSpaceIndex] = 0; // discard space, and everything after
|
||||
ch = lastSpace; // go backwards to the last space
|
||||
lastSpace = -1; // we have used this space
|
||||
lastSpaceIndex = -1;
|
||||
}
|
||||
|
||||
if (linenum + 1 == linestodraw && text[ch + 1] != 0x0000) {
|
||||
if (i < 2) {
|
||||
i = 2;
|
||||
}
|
||||
|
||||
textDyn[linenum][i - 2] = '.';
|
||||
textDyn[linenum][i - 1] = '.';
|
||||
textDyn[linenum][i] = '.';
|
||||
textDyn[linenum][i + 1] = 0;
|
||||
}
|
||||
|
||||
currentWidth = 0;
|
||||
++linenum;
|
||||
i = -1;
|
||||
}
|
||||
if (text[ch] == ' ' && i >= 0) {
|
||||
lastSpace = ch;
|
||||
lastSpaceIndex = i;
|
||||
}
|
||||
++ch;
|
||||
++i;
|
||||
}
|
||||
textMutex.unlock();
|
||||
}
|
||||
|
||||
/**
|
||||
* We need to redefine this, because we don't want to use our width.
|
||||
*/
|
||||
float GuiText::getCenterX(void) {
|
||||
float pCenterX = 0.0f;
|
||||
|
||||
if (parentElement) {
|
||||
pCenterX = parentElement->getCenterX();
|
||||
}
|
||||
|
||||
pCenterX += xoffset + xoffsetDyn;
|
||||
|
||||
if (alignment & ALIGN_LEFT) {
|
||||
float pWidth = 0.0f;
|
||||
float pScale = 0.0f;
|
||||
|
||||
if (parentElement) {
|
||||
pWidth = parentElement->getWidth();
|
||||
pScale = parentElement->getScaleX();
|
||||
}
|
||||
|
||||
pCenterX -= pWidth * 0.5f * pScale;
|
||||
} else if (alignment & ALIGN_RIGHT) {
|
||||
float pWidth = 0.0f;
|
||||
float pScale = 0.0f;
|
||||
|
||||
if (parentElement) {
|
||||
pWidth = parentElement->getWidth();
|
||||
pScale = parentElement->getScaleX();
|
||||
}
|
||||
|
||||
pCenterX += pWidth * 0.5f * pScale;
|
||||
}
|
||||
return pCenterX;
|
||||
}
|
||||
|
||||
/**
|
||||
* We need to redefine this, because we don't want to use our height.
|
||||
*/
|
||||
float GuiText::getCenterY(void) {
|
||||
float pCenterY = 0.0f;
|
||||
|
||||
if (parentElement) {
|
||||
pCenterY = parentElement->getCenterY();
|
||||
}
|
||||
|
||||
pCenterY += yoffset + yoffsetDyn;
|
||||
|
||||
if (alignment & ALIGN_TOP) {
|
||||
float pHeight = 0.0f;
|
||||
float pScale = 0.0f;
|
||||
|
||||
if (parentElement) {
|
||||
pHeight = parentElement->getHeight();
|
||||
pScale = parentElement->getScaleY();
|
||||
}
|
||||
|
||||
pCenterY += pHeight * 0.5f * pScale;
|
||||
} else if (alignment & ALIGN_BOTTOM) {
|
||||
float pHeight = 0.0f;
|
||||
float pScale = 0.0f;
|
||||
|
||||
if (parentElement) {
|
||||
pHeight = parentElement->getHeight();
|
||||
pScale = parentElement->getScaleY();
|
||||
}
|
||||
|
||||
pCenterY -= pHeight * 0.5f * pScale;
|
||||
}
|
||||
return pCenterY;
|
||||
}
|
||||
|
||||
/**
|
||||
* Draw the text on screen
|
||||
*/
|
||||
void GuiText::draw(CVideo *pVideo) {
|
||||
textMutex.lock();
|
||||
if (!text) {
|
||||
textMutex.unlock();
|
||||
return;
|
||||
}
|
||||
|
||||
if (!isVisible()) {
|
||||
textMutex.unlock();
|
||||
return;
|
||||
}
|
||||
|
||||
color[3] = getAlpha();
|
||||
blurGlowColor[3] = blurAlpha * getAlpha();
|
||||
|
||||
auto internalRenderingScale = internalSSAA == 0 ? 1 : internalSSAA << 1;
|
||||
|
||||
int32_t normal_size = currentSize * getScale();
|
||||
int32_t internalRenderingSize = normal_size * internalRenderingScale;
|
||||
|
||||
auto textWidth = font->getWidth(text, normal_size);
|
||||
|
||||
float x_pos = getCenterX() * internalRenderingScale;
|
||||
float y_pos = getCenterY() * internalRenderingScale;
|
||||
|
||||
if (alignment & ALIGN_TOP) {
|
||||
y_pos -= getLineHeight() * getScale() * internalRenderingScale;
|
||||
} else if (alignment & ALIGN_BOTTOM) {
|
||||
y_pos += getLineHeight() * getScale() * internalRenderingScale;
|
||||
}
|
||||
|
||||
if (maxWidth > 0 && maxWidth <= textWidth) {
|
||||
if (wrapMode == DOTTED) { // text dotted
|
||||
if (textDyn.size() == 0) {
|
||||
makeDottedText();
|
||||
}
|
||||
|
||||
if (textDynWidth.size() != textDyn.size()) {
|
||||
textDynWidth.resize(textDyn.size());
|
||||
|
||||
for (uint32_t i = 0; i < textDynWidth.size(); i++) {
|
||||
textDynWidth[i] = font->getWidth(textDyn[i], internalRenderingSize);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (textDyn.size() > 0) {
|
||||
font->drawText(pVideo, x_pos, y_pos, getDepth(), textDyn[textDyn.size() - 1], internalRenderingSize, color, alignment, textDynWidth[textDyn.size() - 1], defaultBlur, blurGlowIntensity, blurGlowColor, internalRenderingScale);
|
||||
}
|
||||
textMutex.unlock();
|
||||
return;
|
||||
} else if (wrapMode == SCROLL_HORIZONTAL) {
|
||||
scrollText(pVideo->getFrameCount());
|
||||
|
||||
if (textDyn.size() > 0) {
|
||||
font->drawText(pVideo, x_pos, y_pos, getDepth(), textDyn[textDyn.size() - 1], internalRenderingSize, color, alignment, maxWidth * internalRenderingScale * getScale(), defaultBlur, blurGlowIntensity, blurGlowColor,
|
||||
internalRenderingScale);
|
||||
}
|
||||
textMutex.unlock();
|
||||
return;
|
||||
} else if (wrapMode == WRAP) {
|
||||
if (textDyn.size() == 0) {
|
||||
wrapText();
|
||||
}
|
||||
|
||||
if (textDynWidth.size() != textDyn.size()) {
|
||||
textDynWidth.resize(textDyn.size());
|
||||
|
||||
for (uint32_t i = 0; i < textDynWidth.size(); i++) {
|
||||
textDynWidth[i] = font->getWidth(textDyn[i], internalRenderingSize);
|
||||
}
|
||||
}
|
||||
|
||||
float voffset = 0.0f;
|
||||
if (alignment & ALIGN_MIDDLE) {
|
||||
voffset = (float) (((int32_t) getLineHeight() * (textDyn.size() - 1)) >> 1) * internalRenderingScale;
|
||||
}
|
||||
float y_offset = 0.0f;
|
||||
for (uint32_t i = 0; i < textDyn.size(); i++) {
|
||||
font->drawText(pVideo, x_pos, y_pos + y_offset + voffset, getDepth(), textDyn[i], internalRenderingSize, color, alignment, textDynWidth[i], defaultBlur, blurGlowIntensity, blurGlowColor, internalRenderingScale);
|
||||
y_offset -= getLineHeight() * getScale() * internalRenderingScale;
|
||||
}
|
||||
textMutex.unlock();
|
||||
return;
|
||||
}
|
||||
}
|
||||
auto newTextWidth = font->getWidth(text, internalRenderingSize);
|
||||
font->drawText(pVideo, x_pos, y_pos, getDepth(), text, internalRenderingSize, color, alignment, newTextWidth, defaultBlur, blurGlowIntensity, blurGlowColor, internalRenderingScale);
|
||||
textMutex.unlock();
|
||||
}
|
213
src/gui/GuiText.h
Normal file
213
src/gui/GuiText.h
Normal file
@ -0,0 +1,213 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2015 Dimok
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#ifndef GUI_TEXT_H_
|
||||
#define GUI_TEXT_H_
|
||||
|
||||
#include <gui/GuiElement.h>
|
||||
#include <mutex>
|
||||
|
||||
//!Forward declaration
|
||||
class FreeTypeGX;
|
||||
|
||||
//!Display, manage, and manipulate text in the GUI
|
||||
class GuiText : public GuiElement {
|
||||
public:
|
||||
//!Constructor
|
||||
GuiText();
|
||||
|
||||
//!\param t Text
|
||||
//!\param s Font size
|
||||
//!\param c Font color
|
||||
GuiText(const char *t, int32_t s, const glm::vec4 &c);
|
||||
|
||||
//!\overload
|
||||
//!\param t Text
|
||||
//!\param s Font size
|
||||
//!\param c Font color
|
||||
GuiText(const wchar_t *t, int32_t s, const glm::vec4 &c);
|
||||
|
||||
//!\overload
|
||||
//!\Assumes SetPresets() has been called to setup preferred text attributes
|
||||
//!\param t Text
|
||||
GuiText(const char *t);
|
||||
|
||||
//!Destructor
|
||||
virtual ~GuiText();
|
||||
|
||||
//!Sets the text of the GuiText element
|
||||
//!\param t Text
|
||||
virtual void setText(const char *t);
|
||||
|
||||
virtual void setText(const wchar_t *t);
|
||||
|
||||
virtual void setTextf(const char *format, ...) __attribute__((format(printf, 2, 3)));
|
||||
|
||||
//!Sets up preset values to be used by GuiText(t)
|
||||
//!Useful when printing multiple text elements, all with the same attributes set
|
||||
//!\param sz Font size
|
||||
//!\param c Font color
|
||||
//!\param w Maximum width of texture image (for text wrapping)
|
||||
//!\param wrap Wrapmode when w>0
|
||||
//!\param a Text alignment
|
||||
static void setPresets(int32_t sz, const glm::vec4 &c, int32_t w, int32_t a);
|
||||
|
||||
static void setPresetFont(FreeTypeGX *font);
|
||||
|
||||
//!Sets the font size
|
||||
//!\param s Font size
|
||||
void setFontSize(int32_t s);
|
||||
|
||||
//!Sets the maximum width of the drawn texture image
|
||||
//!If the text exceeds this, it is wrapped to the next line
|
||||
//!\param w Maximum width
|
||||
//!\param m WrapMode
|
||||
void setMaxWidth(int32_t w = 0, int32_t m = WRAP);
|
||||
|
||||
//!Sets the font color
|
||||
//!\param c Font color
|
||||
void setColor(const glm::vec4 &c);
|
||||
|
||||
void setBlurGlowColor(float blurIntensity, const glm::vec4 &c);
|
||||
|
||||
void setTextBlur(float blur) {
|
||||
defaultBlur = blur;
|
||||
}
|
||||
|
||||
//!Get the original text as char
|
||||
virtual const wchar_t *getText() const {
|
||||
return text;
|
||||
}
|
||||
|
||||
virtual std::string toUTF8(void) const;
|
||||
|
||||
//!Get the Horizontal Size of Text
|
||||
int32_t getTextWidth();
|
||||
|
||||
int32_t getTextWidth(int32_t ind);
|
||||
|
||||
//!Get the max textwidth
|
||||
int32_t getTextMaxWidth() {
|
||||
return maxWidth;
|
||||
}
|
||||
|
||||
float getLineHeight() {
|
||||
return (float) currentSize;
|
||||
}
|
||||
|
||||
float getTextHeight();
|
||||
|
||||
void setSSAA(int32_t ssaa) {
|
||||
this->internalSSAA = ssaa;
|
||||
};
|
||||
|
||||
//!Get fontsize
|
||||
int32_t getFontSize() {
|
||||
return currentSize;
|
||||
};
|
||||
|
||||
//!Set max lines to draw
|
||||
void setLinesToDraw(int32_t l) {
|
||||
linestodraw = l;
|
||||
}
|
||||
|
||||
//!Get current Textline (for position calculation)
|
||||
const wchar_t *getDynText(int32_t ind = 0);
|
||||
|
||||
virtual const wchar_t *getTextLine(int32_t ind) {
|
||||
return getDynText(ind);
|
||||
};
|
||||
|
||||
//!Change the font
|
||||
bool setFont(FreeTypeGX *font);
|
||||
|
||||
//! virtual function used in child classes
|
||||
virtual int32_t getStartWidth() {
|
||||
return 0;
|
||||
};
|
||||
|
||||
//!Constantly called to draw the text
|
||||
void draw(CVideo *pVideo) override;
|
||||
|
||||
virtual float getWidth() {
|
||||
return getTextWidth();
|
||||
}
|
||||
|
||||
virtual float getHeight() {
|
||||
return getTextHeight();
|
||||
}
|
||||
|
||||
virtual void setSize(float w, float h) {
|
||||
//! We calculate the size based on the text.
|
||||
this->width = 0;
|
||||
this->height = 0;
|
||||
}
|
||||
|
||||
virtual float getCenterY(void);
|
||||
|
||||
virtual float getCenterX(void);
|
||||
|
||||
//! text enums
|
||||
enum {
|
||||
WRAP,
|
||||
DOTTED,
|
||||
SCROLL_HORIZONTAL,
|
||||
SCROLL_NONE
|
||||
};
|
||||
|
||||
protected:
|
||||
static FreeTypeGX *presentFont;
|
||||
static int32_t presetSSAA;
|
||||
static int32_t presetSize;
|
||||
static int32_t presetMaxWidth;
|
||||
static float presetInternalRenderingScale;
|
||||
static int32_t presetAlignment;
|
||||
static GX2ColorF32 presetColor;
|
||||
|
||||
//!Clear the dynamic text
|
||||
void clearDynamicText();
|
||||
|
||||
//!Create a dynamic dotted text if the text is too long
|
||||
void makeDottedText();
|
||||
|
||||
//!Scroll the text once
|
||||
void scrollText(uint32_t frameCount);
|
||||
|
||||
//!Wrap the text to several lines
|
||||
void wrapText();
|
||||
|
||||
mutable std::recursive_mutex textMutex;
|
||||
|
||||
wchar_t *text;
|
||||
std::vector<wchar_t *> textDyn;
|
||||
std::vector<uint16_t> textDynWidth;
|
||||
int32_t wrapMode; //!< Wrapping toggle
|
||||
int32_t textScrollPos; //!< Current starting index of text string for scrolling
|
||||
int32_t textScrollInitialDelay; //!< Delay to wait before starting to scroll
|
||||
int32_t textScrollDelay; //!< Scrolling speed
|
||||
int32_t maxWidth; //!< Maximum width of the generated text object (for text wrapping)
|
||||
FreeTypeGX *font;
|
||||
int32_t currentSize;
|
||||
int32_t linestodraw;
|
||||
glm::vec4 color;
|
||||
float defaultBlur;
|
||||
float blurGlowIntensity;
|
||||
float blurAlpha;
|
||||
glm::vec4 blurGlowColor;
|
||||
int32_t internalSSAA;
|
||||
};
|
||||
|
||||
#endif
|
50
src/gui/GuiToggle.cpp
Normal file
50
src/gui/GuiToggle.cpp
Normal file
@ -0,0 +1,50 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2016 Maschell
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#include <gui/GuiToggle.h>
|
||||
|
||||
/**
|
||||
* Constructor for the GuiToggle class.
|
||||
*/
|
||||
|
||||
GuiToggle::GuiToggle(bool checked, float width, float height)
|
||||
: GuiButton(width, height) {
|
||||
bChanged = false;
|
||||
selected = checked;
|
||||
clicked.connect(this, &GuiToggle::OnToggleClick);
|
||||
}
|
||||
|
||||
/**
|
||||
* Destructor for the GuiButton class.
|
||||
*/
|
||||
GuiToggle::~GuiToggle() {
|
||||
bChanged = false;
|
||||
selected = false;
|
||||
}
|
||||
|
||||
void GuiToggle::OnToggleClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger) {
|
||||
if (!isStateSet(STATE_DISABLED | STATE_HIDDEN | STATE_DISABLE_INPUT)) {
|
||||
if (selected) {
|
||||
setUnchecked();
|
||||
} else {
|
||||
setChecked();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GuiToggle::update(GuiController *c) {
|
||||
GuiButton::update(c);
|
||||
}
|
64
src/gui/GuiToggle.h
Normal file
64
src/gui/GuiToggle.h
Normal file
@ -0,0 +1,64 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2016 Maschell
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#ifndef GUI_TOGGLE_H_
|
||||
#define GUI_TOGGLE_H_
|
||||
|
||||
#include <gui/GuiButton.h>
|
||||
#include <gui/GuiFrame.h>
|
||||
|
||||
//!A simple CheckBox
|
||||
class GuiToggle : public GuiButton, public sigslot::has_slots<> {
|
||||
public:
|
||||
//!Constructor
|
||||
//!\param checked Checked
|
||||
GuiToggle(bool checked, float width, float height);
|
||||
|
||||
//!Destructor
|
||||
virtual ~GuiToggle();
|
||||
|
||||
void setValue(bool checked) {
|
||||
if (selected != checked) {
|
||||
selected = checked;
|
||||
bChanged = true;
|
||||
valueChanged(this, selected);
|
||||
}
|
||||
}
|
||||
|
||||
void setChecked() {
|
||||
setValue(true);
|
||||
}
|
||||
|
||||
void setUnchecked() {
|
||||
setValue(false);
|
||||
}
|
||||
|
||||
bool getValue() {
|
||||
return selected;
|
||||
}
|
||||
|
||||
sigslot::signal2<GuiToggle *, bool> valueChanged;
|
||||
|
||||
void OnToggleClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
|
||||
|
||||
protected:
|
||||
bool selected;
|
||||
bool bChanged;
|
||||
|
||||
void update(GuiController *c);
|
||||
};
|
||||
|
||||
#endif
|
143
src/gui/GuiTrigger.cpp
Normal file
143
src/gui/GuiTrigger.cpp
Normal file
@ -0,0 +1,143 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2015 Dimok
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#include <gui/GuiController.h>
|
||||
#include <gui/GuiElement.h>
|
||||
#include <gui/GuiTrigger.h>
|
||||
|
||||
/**
|
||||
* Constructor for the GuiTrigger class.
|
||||
*/
|
||||
GuiTrigger::GuiTrigger()
|
||||
: chan(CHANNEL_ALL), btns(BUTTON_NONE), bClickEverywhere(false), bHoldEverywhere(false), bSelectionClickEverywhere(false), bLastTouched(false) {
|
||||
}
|
||||
|
||||
GuiTrigger::GuiTrigger(uint32_t ch, uint32_t btn, bool clickEverywhere, bool holdEverywhere, bool selectionClickEverywhere)
|
||||
: chan(ch), btns(btn), bClickEverywhere(clickEverywhere), bHoldEverywhere(holdEverywhere), bSelectionClickEverywhere(selectionClickEverywhere), bLastTouched(false) {
|
||||
}
|
||||
|
||||
/**
|
||||
* Destructor for the GuiTrigger class.
|
||||
*/
|
||||
GuiTrigger::~GuiTrigger() {
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets a simple trigger. Requires:
|
||||
* - Element is selected
|
||||
* - Trigger button is pressed
|
||||
*/
|
||||
void GuiTrigger::setTrigger(uint32_t ch, uint32_t btn) {
|
||||
chan = ch;
|
||||
btns = btn;
|
||||
}
|
||||
|
||||
bool GuiTrigger::left(const GuiController *controller) const {
|
||||
if ((controller->chan & chan) == 0) {
|
||||
return false;
|
||||
}
|
||||
if ((controller->data.buttons_h | controller->data.buttons_d) & (BUTTON_LEFT | STICK_L_LEFT)) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool GuiTrigger::right(const GuiController *controller) const {
|
||||
if ((controller->chan & chan) == 0) {
|
||||
return false;
|
||||
}
|
||||
if ((controller->data.buttons_h | controller->data.buttons_d) & (BUTTON_RIGHT | STICK_L_RIGHT)) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool GuiTrigger::up(const GuiController *controller) const {
|
||||
if ((controller->chan & chan) == 0) {
|
||||
return false;
|
||||
}
|
||||
if ((controller->data.buttons_h | controller->data.buttons_d) & (BUTTON_UP | STICK_L_UP)) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool GuiTrigger::down(const GuiController *controller) const {
|
||||
if ((controller->chan & chan) == 0) {
|
||||
return false;
|
||||
}
|
||||
if ((controller->data.buttons_h | controller->data.buttons_d) & (BUTTON_DOWN | STICK_L_DOWN)) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
int32_t GuiTrigger::clicked(const GuiController *controller) const {
|
||||
if ((controller->chan & chan) == 0) {
|
||||
return CLICKED_NONE;
|
||||
}
|
||||
|
||||
int32_t bResult = CLICKED_NONE;
|
||||
|
||||
if (controller->data.touched && controller->data.validPointer && (btns & VPAD_TOUCH) && !controller->lastData.touched) {
|
||||
bResult = CLICKED_TOUCH;
|
||||
}
|
||||
|
||||
if (controller->data.buttons_d & btns) {
|
||||
bResult = CLICKED_BUTTON;
|
||||
}
|
||||
return bResult;
|
||||
}
|
||||
|
||||
bool GuiTrigger::held(const GuiController *controller) const {
|
||||
if ((controller->chan & chan) == 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool bResult = false;
|
||||
|
||||
if (controller->data.touched && (btns & VPAD_TOUCH) && controller->data.validPointer && controller->lastData.touched && controller->lastData.validPointer) {
|
||||
bResult = true;
|
||||
}
|
||||
|
||||
if (controller->data.buttons_h & btns) {
|
||||
bResult = true;
|
||||
}
|
||||
|
||||
return bResult;
|
||||
}
|
||||
|
||||
bool GuiTrigger::released(const GuiController *controller) const {
|
||||
if ((controller->chan & chan) == 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (clicked(controller) || held(controller)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool bResult = false;
|
||||
|
||||
if (!controller->data.touched && (btns & VPAD_TOUCH) && controller->lastData.touched && controller->lastData.validPointer) {
|
||||
bResult = true;
|
||||
}
|
||||
|
||||
if (controller->data.buttons_r & btns) {
|
||||
bResult = true;
|
||||
}
|
||||
|
||||
return bResult;
|
||||
}
|
132
src/gui/GuiTrigger.h
Normal file
132
src/gui/GuiTrigger.h
Normal file
@ -0,0 +1,132 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2015 Dimok
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#ifndef GUI_TRIGGER_H_
|
||||
#define GUI_TRIGGER_H_
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
class GuiController;
|
||||
|
||||
//!Menu input trigger management. Determine if action is neccessary based on input data by comparing controller input data to a specific trigger element.
|
||||
class GuiTrigger {
|
||||
public:
|
||||
enum eClicked {
|
||||
CLICKED_NONE = 0x00,
|
||||
CLICKED_TOUCH = 0x01,
|
||||
CLICKED_BUTTON = 0x02,
|
||||
};
|
||||
enum eChannels {
|
||||
CHANNEL_1 = 0x01,
|
||||
CHANNEL_2 = 0x02,
|
||||
CHANNEL_3 = 0x04,
|
||||
CHANNEL_4 = 0x08,
|
||||
CHANNEL_5 = 0x10,
|
||||
CHANNEL_ALL = 0xFF
|
||||
};
|
||||
enum eButtons {
|
||||
BUTTON_NONE = 0x0000,
|
||||
VPAD_TOUCH = 0x80000000,
|
||||
BUTTON_Z = 0x20000,
|
||||
BUTTON_C = 0x10000,
|
||||
BUTTON_A = 0x8000,
|
||||
BUTTON_B = 0x4000,
|
||||
BUTTON_X = 0x2000,
|
||||
BUTTON_Y = 0x1000,
|
||||
BUTTON_1 = BUTTON_Y,
|
||||
BUTTON_2 = BUTTON_X,
|
||||
BUTTON_LEFT = 0x0800,
|
||||
BUTTON_RIGHT = 0x0400,
|
||||
BUTTON_UP = 0x0200,
|
||||
BUTTON_DOWN = 0x0100,
|
||||
BUTTON_ZL = 0x0080,
|
||||
BUTTON_ZR = 0x0040,
|
||||
BUTTON_L = 0x0020,
|
||||
BUTTON_R = 0x0010,
|
||||
BUTTON_PLUS = 0x0008,
|
||||
BUTTON_MINUS = 0x0004,
|
||||
BUTTON_HOME = 0x0002,
|
||||
BUTTON_SYNC = 0x0001,
|
||||
STICK_R_LEFT = 0x04000000,
|
||||
STICK_R_RIGHT = 0x02000000,
|
||||
STICK_R_UP = 0x01000000,
|
||||
STICK_R_DOWN = 0x00800000,
|
||||
STICK_L_LEFT = 0x40000000,
|
||||
STICK_L_RIGHT = 0x20000000,
|
||||
STICK_L_UP = 0x10000000,
|
||||
STICK_L_DOWN = 0x08000000
|
||||
};
|
||||
|
||||
//!Constructor
|
||||
GuiTrigger();
|
||||
|
||||
//!Constructor
|
||||
GuiTrigger(uint32_t ch, uint32_t btns, bool clickEverywhere = false, bool holdEverywhere = false, bool selectionClickEverywhere = false);
|
||||
|
||||
//!Destructor
|
||||
virtual ~GuiTrigger();
|
||||
|
||||
//!Sets a simple trigger. Requires: element is selected, and trigger button is pressed
|
||||
void setTrigger(uint32_t ch, uint32_t btns);
|
||||
|
||||
void setClickEverywhere(bool b) {
|
||||
bClickEverywhere = b;
|
||||
}
|
||||
|
||||
void setHoldOnly(bool b) {
|
||||
bHoldEverywhere = b;
|
||||
}
|
||||
|
||||
void setSelectionClickEverywhere(bool b) {
|
||||
bSelectionClickEverywhere = b;
|
||||
}
|
||||
|
||||
bool isClickEverywhere() const {
|
||||
return bClickEverywhere;
|
||||
}
|
||||
|
||||
bool isHoldEverywhere() const {
|
||||
return bHoldEverywhere;
|
||||
}
|
||||
|
||||
bool isSelectionClickEverywhere() const {
|
||||
return bSelectionClickEverywhere;
|
||||
}
|
||||
|
||||
bool left(const GuiController *controller) const;
|
||||
|
||||
bool right(const GuiController *controller) const;
|
||||
|
||||
bool up(const GuiController *controller) const;
|
||||
|
||||
bool down(const GuiController *controller) const;
|
||||
|
||||
int32_t clicked(const GuiController *controller) const;
|
||||
|
||||
bool held(const GuiController *controller) const;
|
||||
|
||||
bool released(const GuiController *controller) const;
|
||||
|
||||
private:
|
||||
uint32_t chan;
|
||||
uint32_t btns;
|
||||
bool bClickEverywhere;
|
||||
bool bHoldEverywhere;
|
||||
bool bSelectionClickEverywhere;
|
||||
bool bLastTouched;
|
||||
};
|
||||
|
||||
#endif
|
63
src/gui/VPadController.h
Normal file
63
src/gui/VPadController.h
Normal file
@ -0,0 +1,63 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2015 Dimok
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#ifndef VPAD_CONTROLLER_H_
|
||||
#define VPAD_CONTROLLER_H_
|
||||
|
||||
#include <gui/GuiController.h>
|
||||
#include <vpad/input.h>
|
||||
|
||||
class VPadController : public GuiController {
|
||||
public:
|
||||
//!Constructor
|
||||
VPadController(int32_t channel)
|
||||
: GuiController(channel) {
|
||||
memset(&vpad, 0, sizeof(vpad));
|
||||
}
|
||||
|
||||
//!Destructor
|
||||
virtual ~VPadController() {}
|
||||
|
||||
bool update(int32_t width, int32_t height) {
|
||||
lastData = data;
|
||||
|
||||
VPADReadError vpadError = VPAD_READ_NO_SAMPLES;
|
||||
VPADRead(VPAD_CHAN_0, &vpad, 1, &vpadError);
|
||||
|
||||
if (vpadError == VPAD_READ_SUCCESS) {
|
||||
data.buttons_r = vpad.release;
|
||||
data.buttons_h = vpad.hold;
|
||||
data.buttons_d = vpad.trigger;
|
||||
data.validPointer = !vpad.tpNormal.validity;
|
||||
data.touched = vpad.tpNormal.touched;
|
||||
|
||||
VPADGetTPCalibratedPoint(VPAD_CHAN_0, &tpCalib, &vpad.tpFiltered1);
|
||||
|
||||
//! calculate the screen offsets
|
||||
data.x = -(width >> 1) + (int32_t) (((float) tpCalib.x / 1280.0f) * (float) width);
|
||||
data.y = -(height >> 1) + (int32_t) (float) height - (((float) tpCalib.y / 720.0f) * (float) height);
|
||||
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private:
|
||||
VPADStatus vpad;
|
||||
VPADTouchData tpCalib;
|
||||
};
|
||||
|
||||
#endif
|
217
src/gui/WPadController.h
Normal file
217
src/gui/WPadController.h
Normal file
@ -0,0 +1,217 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2015 Dimok
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#ifndef WPAD_CONTROLLER_H_
|
||||
#define WPAD_CONTROLLER_H_
|
||||
|
||||
#include <gui/GuiController.h>
|
||||
#include <padscore/kpad.h>
|
||||
#include <padscore/wpad.h>
|
||||
|
||||
class WPadController : public GuiController {
|
||||
public:
|
||||
//!Constructor
|
||||
WPadController(int32_t channel)
|
||||
: GuiController(channel) {
|
||||
memset(&kpadData, 0, sizeof(kpadData));
|
||||
}
|
||||
|
||||
//!Destructor
|
||||
virtual ~WPadController() {}
|
||||
|
||||
uint32_t remapWiiMoteButtons(uint32_t buttons) {
|
||||
uint32_t conv_buttons = 0;
|
||||
|
||||
if (buttons & WPAD_BUTTON_LEFT) {
|
||||
conv_buttons |= GuiTrigger::BUTTON_LEFT;
|
||||
}
|
||||
|
||||
if (buttons & WPAD_BUTTON_RIGHT) {
|
||||
conv_buttons |= GuiTrigger::BUTTON_RIGHT;
|
||||
}
|
||||
|
||||
if (buttons & WPAD_BUTTON_DOWN) {
|
||||
conv_buttons |= GuiTrigger::BUTTON_DOWN;
|
||||
}
|
||||
|
||||
if (buttons & WPAD_BUTTON_UP) {
|
||||
conv_buttons |= GuiTrigger::BUTTON_UP;
|
||||
}
|
||||
|
||||
if (buttons & WPAD_BUTTON_PLUS) {
|
||||
conv_buttons |= GuiTrigger::BUTTON_PLUS;
|
||||
}
|
||||
|
||||
if (buttons & WPAD_BUTTON_2) {
|
||||
conv_buttons |= GuiTrigger::BUTTON_2;
|
||||
}
|
||||
|
||||
if (buttons & WPAD_BUTTON_1) {
|
||||
conv_buttons |= GuiTrigger::BUTTON_1;
|
||||
}
|
||||
|
||||
if (buttons & WPAD_BUTTON_B) {
|
||||
conv_buttons |= GuiTrigger::BUTTON_B;
|
||||
}
|
||||
|
||||
if (buttons & WPAD_BUTTON_A) {
|
||||
conv_buttons |= GuiTrigger::BUTTON_A;
|
||||
}
|
||||
|
||||
if (buttons & WPAD_BUTTON_MINUS) {
|
||||
conv_buttons |= GuiTrigger::BUTTON_MINUS;
|
||||
}
|
||||
|
||||
if (buttons & WPAD_BUTTON_Z) {
|
||||
conv_buttons |= GuiTrigger::BUTTON_Z;
|
||||
}
|
||||
|
||||
if (buttons & WPAD_BUTTON_C) {
|
||||
conv_buttons |= GuiTrigger::BUTTON_C;
|
||||
}
|
||||
|
||||
if (buttons & WPAD_BUTTON_HOME) {
|
||||
conv_buttons |= GuiTrigger::BUTTON_HOME;
|
||||
}
|
||||
|
||||
return conv_buttons;
|
||||
}
|
||||
|
||||
uint32_t remapClassicButtons(uint32_t buttons) {
|
||||
uint32_t conv_buttons = 0;
|
||||
|
||||
if (buttons & WPAD_CLASSIC_BUTTON_LEFT) {
|
||||
conv_buttons |= GuiTrigger::BUTTON_LEFT;
|
||||
}
|
||||
|
||||
if (buttons & WPAD_CLASSIC_BUTTON_RIGHT) {
|
||||
conv_buttons |= GuiTrigger::BUTTON_RIGHT;
|
||||
}
|
||||
|
||||
if (buttons & WPAD_CLASSIC_BUTTON_DOWN) {
|
||||
conv_buttons |= GuiTrigger::BUTTON_DOWN;
|
||||
}
|
||||
|
||||
if (buttons & WPAD_CLASSIC_BUTTON_UP) {
|
||||
conv_buttons |= GuiTrigger::BUTTON_UP;
|
||||
}
|
||||
|
||||
if (buttons & WPAD_CLASSIC_BUTTON_PLUS) {
|
||||
conv_buttons |= GuiTrigger::BUTTON_PLUS;
|
||||
}
|
||||
|
||||
if (buttons & WPAD_CLASSIC_BUTTON_X) {
|
||||
conv_buttons |= GuiTrigger::BUTTON_X;
|
||||
}
|
||||
|
||||
if (buttons & WPAD_CLASSIC_BUTTON_Y) {
|
||||
conv_buttons |= GuiTrigger::BUTTON_Y;
|
||||
}
|
||||
|
||||
if (buttons & WPAD_CLASSIC_BUTTON_B) {
|
||||
conv_buttons |= GuiTrigger::BUTTON_B;
|
||||
}
|
||||
|
||||
if (buttons & WPAD_CLASSIC_BUTTON_A) {
|
||||
conv_buttons |= GuiTrigger::BUTTON_A;
|
||||
}
|
||||
|
||||
if (buttons & WPAD_CLASSIC_BUTTON_MINUS) {
|
||||
conv_buttons |= GuiTrigger::BUTTON_MINUS;
|
||||
}
|
||||
|
||||
if (buttons & WPAD_CLASSIC_BUTTON_HOME) {
|
||||
conv_buttons |= GuiTrigger::BUTTON_HOME;
|
||||
}
|
||||
|
||||
if (buttons & WPAD_CLASSIC_BUTTON_ZR) {
|
||||
conv_buttons |= GuiTrigger::BUTTON_ZR;
|
||||
}
|
||||
|
||||
if (buttons & WPAD_CLASSIC_BUTTON_ZL) {
|
||||
conv_buttons |= GuiTrigger::BUTTON_ZL;
|
||||
}
|
||||
|
||||
if (buttons & WPAD_CLASSIC_BUTTON_R) {
|
||||
conv_buttons |= GuiTrigger::BUTTON_R;
|
||||
}
|
||||
|
||||
if (buttons & WPAD_CLASSIC_BUTTON_L) {
|
||||
conv_buttons |= GuiTrigger::BUTTON_L;
|
||||
}
|
||||
|
||||
return conv_buttons;
|
||||
}
|
||||
|
||||
WPADChan getChanByInt(int32_t chan) {
|
||||
if (chan == 0) {
|
||||
return WPAD_CHAN_0;
|
||||
}
|
||||
if (chan == 1) {
|
||||
return WPAD_CHAN_1;
|
||||
}
|
||||
if (chan == 2) {
|
||||
return WPAD_CHAN_3;
|
||||
}
|
||||
if (chan == 3) {
|
||||
return WPAD_CHAN_3;
|
||||
}
|
||||
return WPAD_CHAN_0;
|
||||
}
|
||||
|
||||
bool update(int32_t width, int32_t height) {
|
||||
lastData = data;
|
||||
WPADExtensionType controller_type;
|
||||
|
||||
//! check if the controller is connected
|
||||
if (WPADProbe(getChanByInt(chanIdx - 1), &controller_type) != 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
KPADRead(getChanByInt(chanIdx - 1), &kpadData, 1);
|
||||
|
||||
if (kpadData.extensionType <= 1) {
|
||||
data.buttons_r = remapWiiMoteButtons(kpadData.release);
|
||||
data.buttons_h = remapWiiMoteButtons(kpadData.hold);
|
||||
data.buttons_d = remapWiiMoteButtons(kpadData.trigger);
|
||||
} else {
|
||||
data.buttons_r = remapClassicButtons(kpadData.classic.release);
|
||||
data.buttons_h = remapClassicButtons(kpadData.classic.hold);
|
||||
data.buttons_d = remapClassicButtons(kpadData.classic.trigger);
|
||||
}
|
||||
|
||||
data.validPointer = (kpadData.posValid == 1 || kpadData.posValid == 2) && (kpadData.pos.x >= -1.0f && kpadData.pos.x <= 1.0f) && (kpadData.pos.y >= -1.0f && kpadData.pos.y <= 1.0f);
|
||||
//! calculate the screen offsets if pointer is valid else leave old value
|
||||
if (data.validPointer) {
|
||||
data.x = (width >> 1) * kpadData.pos.x;
|
||||
data.y = (height >> 1) * (-kpadData.pos.y);
|
||||
|
||||
if (kpadData.angle.y > 0.0f) {
|
||||
data.pointerAngle = (-kpadData.angle.x + 1.0f) * 0.5f * 180.0f;
|
||||
} else {
|
||||
data.pointerAngle = (kpadData.angle.x + 1.0f) * 0.5f * 180.0f - 180.0f;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private:
|
||||
KPADStatus kpadData;
|
||||
uint32_t lastButtons;
|
||||
};
|
||||
|
||||
#endif
|
161
src/gui/gx2_ext.h
Normal file
161
src/gui/gx2_ext.h
Normal file
@ -0,0 +1,161 @@
|
||||
#ifndef __GX2_EXTENSION_H
|
||||
#define __GX2_EXTENSION_H
|
||||
|
||||
#include <gx2/draw.h>
|
||||
#include <gx2/enum.h>
|
||||
#include <gx2/mem.h>
|
||||
#include <gx2/registers.h>
|
||||
#include <gx2/sampler.h>
|
||||
#include <gx2/shaders.h>
|
||||
#include <gx2/surface.h>
|
||||
#include <gx2/texture.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#define GX2_AA_BUFFER_CLEAR_VALUE 0xCC
|
||||
|
||||
#define GX2_COMP_SEL_NONE 0x04040405
|
||||
#define GX2_COMP_SEL_X001 0x00040405
|
||||
#define GX2_COMP_SEL_XY01 0x00010405
|
||||
#define GX2_COMP_SEL_XYZ1 0x00010205
|
||||
#define GX2_COMP_SEL_XYZW 0x00010203
|
||||
#define GX2_COMP_SEL_XXXX 0x00000000
|
||||
#define GX2_COMP_SEL_YYYY 0x01010101
|
||||
#define GX2_COMP_SEL_ZZZZ 0x02020202
|
||||
#define GX2_COMP_SEL_WWWW 0x03030303
|
||||
#define GX2_COMP_SEL_WZYX 0x03020100
|
||||
#define GX2_COMP_SEL_WXYZ 0x03000102
|
||||
|
||||
typedef struct _GX2Color {
|
||||
uint8_t r, g, b, a;
|
||||
} GX2Color;
|
||||
|
||||
typedef struct _GX2ColorF32 {
|
||||
float r, g, b, a;
|
||||
} GX2ColorF32;
|
||||
|
||||
static const uint32_t attribute_dest_comp_selector[20] = {
|
||||
GX2_COMP_SEL_X001, GX2_COMP_SEL_XY01, GX2_COMP_SEL_X001, GX2_COMP_SEL_X001, GX2_COMP_SEL_XY01, GX2_COMP_SEL_X001,
|
||||
GX2_COMP_SEL_X001, GX2_COMP_SEL_XY01, GX2_COMP_SEL_XY01, GX2_COMP_SEL_XYZ1, GX2_COMP_SEL_XYZW, GX2_COMP_SEL_XYZW,
|
||||
GX2_COMP_SEL_XY01, GX2_COMP_SEL_XY01, GX2_COMP_SEL_XYZW, GX2_COMP_SEL_XYZW, GX2_COMP_SEL_XYZ1, GX2_COMP_SEL_XYZ1,
|
||||
GX2_COMP_SEL_XYZW, GX2_COMP_SEL_XYZW};
|
||||
|
||||
static const uint32_t texture_comp_selector[54] = {
|
||||
GX2_COMP_SEL_NONE, GX2_COMP_SEL_X001, GX2_COMP_SEL_XY01, GX2_COMP_SEL_NONE, GX2_COMP_SEL_NONE, GX2_COMP_SEL_X001,
|
||||
GX2_COMP_SEL_X001, GX2_COMP_SEL_XY01, GX2_COMP_SEL_XYZ1, GX2_COMP_SEL_XYZ1, GX2_COMP_SEL_XYZW, GX2_COMP_SEL_XYZW,
|
||||
GX2_COMP_SEL_WZYX, GX2_COMP_SEL_X001, GX2_COMP_SEL_X001, GX2_COMP_SEL_XY01, GX2_COMP_SEL_XY01, GX2_COMP_SEL_NONE,
|
||||
GX2_COMP_SEL_NONE, GX2_COMP_SEL_NONE, GX2_COMP_SEL_NONE, GX2_COMP_SEL_NONE, GX2_COMP_SEL_XYZ1, GX2_COMP_SEL_NONE,
|
||||
GX2_COMP_SEL_NONE, GX2_COMP_SEL_XYZW, GX2_COMP_SEL_XYZW, GX2_COMP_SEL_WZYX, GX2_COMP_SEL_XY01, GX2_COMP_SEL_XY01,
|
||||
GX2_COMP_SEL_XY01, GX2_COMP_SEL_XYZW, GX2_COMP_SEL_XYZW, GX2_COMP_SEL_NONE, GX2_COMP_SEL_XYZW, GX2_COMP_SEL_XYZW,
|
||||
GX2_COMP_SEL_NONE, GX2_COMP_SEL_NONE, GX2_COMP_SEL_NONE, GX2_COMP_SEL_XYZ1, GX2_COMP_SEL_XYZ1, GX2_COMP_SEL_X001,
|
||||
GX2_COMP_SEL_XY01, GX2_COMP_SEL_XYZ1, GX2_COMP_SEL_NONE, GX2_COMP_SEL_NONE, GX2_COMP_SEL_NONE, GX2_COMP_SEL_XYZ1,
|
||||
GX2_COMP_SEL_XYZ1, GX2_COMP_SEL_XYZW, GX2_COMP_SEL_XYZW, GX2_COMP_SEL_XYZW, GX2_COMP_SEL_X001, GX2_COMP_SEL_XY01};
|
||||
|
||||
static inline void GX2InitDepthBuffer(GX2DepthBuffer *depthBuffer, GX2SurfaceDim dim, uint32_t width, uint32_t height, uint32_t depth, GX2SurfaceFormat format, GX2AAMode aa) {
|
||||
depthBuffer->surface.dim = dim;
|
||||
depthBuffer->surface.width = width;
|
||||
depthBuffer->surface.height = height;
|
||||
depthBuffer->surface.depth = depth;
|
||||
depthBuffer->surface.mipLevels = 1;
|
||||
depthBuffer->surface.format = format;
|
||||
depthBuffer->surface.aa = aa;
|
||||
depthBuffer->surface.use = (GX2SurfaceUse) (((format == GX2_SURFACE_FORMAT_UNORM_R24_X8) || (format == GX2_SURFACE_FORMAT_FLOAT_D24_S8)) ? GX2_SURFACE_USE_DEPTH_BUFFER : (GX2_SURFACE_USE_DEPTH_BUFFER | GX2_SURFACE_USE_TEXTURE));
|
||||
depthBuffer->surface.tileMode = GX2_TILE_MODE_DEFAULT;
|
||||
depthBuffer->surface.swizzle = 0;
|
||||
depthBuffer->viewMip = 0;
|
||||
depthBuffer->viewFirstSlice = 0;
|
||||
depthBuffer->viewNumSlices = depth;
|
||||
depthBuffer->depthClear = 1.0f;
|
||||
depthBuffer->stencilClear = 0;
|
||||
depthBuffer->hiZPtr = NULL;
|
||||
depthBuffer->hiZSize = 0;
|
||||
GX2CalcSurfaceSizeAndAlignment(&depthBuffer->surface);
|
||||
GX2InitDepthBufferRegs(depthBuffer);
|
||||
}
|
||||
|
||||
static inline void GX2InitColorBuffer(GX2ColorBuffer *colorBuffer, GX2SurfaceDim dim, uint32_t width, uint32_t height, uint32_t depth, GX2SurfaceFormat format, GX2AAMode aa) {
|
||||
colorBuffer->surface.dim = dim;
|
||||
colorBuffer->surface.width = width;
|
||||
colorBuffer->surface.height = height;
|
||||
colorBuffer->surface.depth = depth;
|
||||
colorBuffer->surface.mipLevels = 1;
|
||||
colorBuffer->surface.format = format;
|
||||
colorBuffer->surface.aa = aa;
|
||||
colorBuffer->surface.use = GX2_SURFACE_USE_TEXTURE_COLOR_BUFFER_TV;
|
||||
colorBuffer->surface.imageSize = 0;
|
||||
colorBuffer->surface.image = NULL;
|
||||
colorBuffer->surface.mipmapSize = 0;
|
||||
colorBuffer->surface.mipmaps = NULL;
|
||||
colorBuffer->surface.tileMode = GX2_TILE_MODE_DEFAULT;
|
||||
colorBuffer->surface.swizzle = 0;
|
||||
colorBuffer->surface.alignment = 0;
|
||||
colorBuffer->surface.pitch = 0;
|
||||
uint32_t i;
|
||||
for (i = 0; i < 13; i++) {
|
||||
colorBuffer->surface.mipLevelOffset[i] = 0;
|
||||
}
|
||||
colorBuffer->viewMip = 0;
|
||||
colorBuffer->viewFirstSlice = 0;
|
||||
colorBuffer->viewNumSlices = depth;
|
||||
colorBuffer->aaBuffer = NULL;
|
||||
colorBuffer->aaSize = 0;
|
||||
for (i = 0; i < 5; i++) {
|
||||
colorBuffer->regs[i] = 0;
|
||||
}
|
||||
|
||||
GX2CalcSurfaceSizeAndAlignment(&colorBuffer->surface);
|
||||
GX2InitColorBufferRegs(colorBuffer);
|
||||
}
|
||||
|
||||
static inline void GX2InitAttribStream(GX2AttribStream *attr, uint32_t location, uint32_t buffer, uint32_t offset, GX2AttribFormat format) {
|
||||
attr->location = location;
|
||||
attr->buffer = buffer;
|
||||
attr->offset = offset;
|
||||
attr->format = format;
|
||||
attr->type = GX2_ATTRIB_INDEX_PER_VERTEX;
|
||||
attr->aluDivisor = 0;
|
||||
attr->mask = attribute_dest_comp_selector[format & 0xff];
|
||||
attr->endianSwap = GX2_ENDIAN_SWAP_DEFAULT;
|
||||
}
|
||||
|
||||
static inline void GX2InitTexture(GX2Texture *tex, uint32_t width, uint32_t height, uint32_t depth, uint32_t mipLevels, GX2SurfaceFormat format, GX2SurfaceDim dim, GX2TileMode tile) {
|
||||
tex->surface.dim = dim;
|
||||
tex->surface.width = width;
|
||||
tex->surface.height = height;
|
||||
tex->surface.depth = depth;
|
||||
tex->surface.mipLevels = mipLevels;
|
||||
tex->surface.format = format;
|
||||
tex->surface.aa = GX2_AA_MODE1X;
|
||||
tex->surface.use = GX2_SURFACE_USE_TEXTURE;
|
||||
tex->surface.imageSize = 0;
|
||||
tex->surface.image = NULL;
|
||||
tex->surface.mipmapSize = 0;
|
||||
tex->surface.mipmaps = NULL;
|
||||
tex->surface.tileMode = tile;
|
||||
tex->surface.swizzle = 0;
|
||||
tex->surface.alignment = 0;
|
||||
tex->surface.pitch = 0;
|
||||
uint32_t i;
|
||||
for (i = 0; i < 13; i++) {
|
||||
tex->surface.mipLevelOffset[i] = 0;
|
||||
}
|
||||
tex->viewFirstMip = 0;
|
||||
tex->viewNumMips = mipLevels;
|
||||
tex->viewFirstSlice = 0;
|
||||
tex->viewNumSlices = depth;
|
||||
tex->compMap = texture_comp_selector[format & 0x3f];
|
||||
for (i = 0; i < 5; i++) {
|
||||
tex->regs[i] = 0;
|
||||
}
|
||||
|
||||
GX2CalcSurfaceSizeAndAlignment(&tex->surface);
|
||||
GX2InitTextureRegs(tex);
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
2452
src/gui/sigslot.h
Normal file
2452
src/gui/sigslot.h
Normal file
File diff suppressed because it is too large
Load Diff
@ -8,11 +8,11 @@ class GameSplashScreen : public GuiFrame, public sigslot::has_slots<> {
|
||||
public:
|
||||
GameSplashScreen(int32_t w, int32_t h, gameInfo *info, bool onTV);
|
||||
|
||||
virtual ~GameSplashScreen();
|
||||
~GameSplashScreen() override;
|
||||
|
||||
void OnSplashScreenFadeInDone(GuiElement *element);
|
||||
|
||||
virtual void draw(CVideo *v);
|
||||
void draw(CVideo *v) override;
|
||||
|
||||
sigslot::signal3<GuiElement *, gameInfo *, bool> gameGameSplashScreenFinished;
|
||||
private:
|
||||
|
@ -403,10 +403,6 @@ void MainWindow::OnGameLaunchSplashScreenFinished(GuiElement *element, gameInfo
|
||||
}
|
||||
}
|
||||
|
||||
extern "C" int32_t SYSSwitchToBrowser(void *);
|
||||
extern "C" int32_t SYSSwitchToEShop(void *);
|
||||
extern "C" int32_t _SYSSwitchTo(uint32_t pfid);
|
||||
|
||||
void MainWindow::OnGameLaunch(uint64_t titleId) {
|
||||
DEBUG_FUNCTION_LINE("Launch GAME!!");
|
||||
|
||||
@ -422,6 +418,7 @@ void MainWindow::OnGameLaunch(uint64_t titleId) {
|
||||
titleId == 0x000500301001200AL) {
|
||||
DEBUG_FUNCTION_LINE("Launching the browser");
|
||||
SYSSwitchToBrowser(nullptr);
|
||||
|
||||
return;
|
||||
}
|
||||
if (titleId == 0x000500301001400AL ||
|
||||
@ -436,28 +433,28 @@ void MainWindow::OnGameLaunch(uint64_t titleId) {
|
||||
titleId == 0x000500301001810AL ||
|
||||
titleId == 0x000500301001820AL) {
|
||||
DEBUG_FUNCTION_LINE("Launching the Download Management");
|
||||
_SYSSwitchTo(12);
|
||||
_SYSSwitchTo(SYSAPP_PFID_DOWNLOAD_MANAGEMENT);
|
||||
return;
|
||||
}
|
||||
if (titleId == 0x000500301001600AL ||
|
||||
titleId == 0x000500301001610AL ||
|
||||
titleId == 0x000500301001620AL) {
|
||||
DEBUG_FUNCTION_LINE("Launching Miiverse");
|
||||
_SYSSwitchTo(9);
|
||||
_SYSSwitchTo(SYSAPP_PFID_MIIVERSE);
|
||||
return;
|
||||
}
|
||||
if (titleId == 0x000500301001500AL ||
|
||||
titleId == 0x000500301001510AL ||
|
||||
titleId == 0x000500301001520AL) {
|
||||
DEBUG_FUNCTION_LINE("Launching Friendlist");
|
||||
_SYSSwitchTo(11);
|
||||
_SYSSwitchTo(SYSAPP_PFID_FRIENDLIST);
|
||||
return;
|
||||
}
|
||||
if (titleId == 0x000500301001300AL ||
|
||||
titleId == 0x000500301001310AL ||
|
||||
titleId == 0x000500301001320AL) {
|
||||
DEBUG_FUNCTION_LINE("Launching TVii");
|
||||
_SYSSwitchTo(3);
|
||||
_SYSSwitchTo(SYSAPP_PFID_TVII);
|
||||
return;
|
||||
}
|
||||
|
||||
@ -467,7 +464,7 @@ void MainWindow::OnGameLaunch(uint64_t titleId) {
|
||||
MCP_Close(handle);
|
||||
if (err == 0) {
|
||||
ACPAssignTitlePatch(&titleInfo);
|
||||
_SYSLaunchTitleWithStdArgsInNoSplash(titleId, nullptr);
|
||||
_SYSLaunchTitleByPathFromLauncher(titleInfo.path, strlen(titleInfo.path));
|
||||
return;
|
||||
}
|
||||
|
||||
|
136
src/sounds/BufferCircle.cpp
Normal file
136
src/sounds/BufferCircle.cpp
Normal file
@ -0,0 +1,136 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2010
|
||||
* by Dimok
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any
|
||||
* damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any
|
||||
* purpose, including commercial applications, and to alter it and
|
||||
* redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you
|
||||
* must not claim that you wrote the original software. If you use
|
||||
* this software in a product, an acknowledgment in the product
|
||||
* documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and
|
||||
* must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*
|
||||
* for WiiXplorer 2010
|
||||
***************************************************************************/
|
||||
#include <sounds/BufferCircle.hpp>
|
||||
#include <malloc.h>
|
||||
#include <utils/utils.h>
|
||||
|
||||
BufferCircle::BufferCircle() {
|
||||
which = 0;
|
||||
BufferBlockSize = 0;
|
||||
}
|
||||
|
||||
BufferCircle::~BufferCircle() {
|
||||
FreeBuffer();
|
||||
SoundBuffer.clear();
|
||||
BufferSize.clear();
|
||||
BufferReady.clear();
|
||||
}
|
||||
|
||||
void BufferCircle::SetBufferBlockSize(int32_t size) {
|
||||
if (size < 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
BufferBlockSize = size;
|
||||
|
||||
for (int32_t i = 0; i < Size(); i++) {
|
||||
if (SoundBuffer[i] != NULL) {
|
||||
free(SoundBuffer[i]);
|
||||
}
|
||||
|
||||
SoundBuffer[i] = (uint8_t *) memalign(32, ALIGN32(BufferBlockSize));
|
||||
BufferSize[i] = 0;
|
||||
BufferReady[i] = false;
|
||||
}
|
||||
}
|
||||
|
||||
void BufferCircle::Resize(int32_t size) {
|
||||
while (size < Size())
|
||||
RemoveBuffer(Size() - 1);
|
||||
|
||||
int32_t oldSize = Size();
|
||||
|
||||
SoundBuffer.resize(size);
|
||||
BufferSize.resize(size);
|
||||
BufferReady.resize(size);
|
||||
|
||||
for (int32_t i = oldSize; i < Size(); i++) {
|
||||
if (BufferBlockSize > 0) {
|
||||
SoundBuffer[i] = (uint8_t *) memalign(32, ALIGN32(BufferBlockSize));
|
||||
} else {
|
||||
SoundBuffer[i] = NULL;
|
||||
}
|
||||
BufferSize[i] = 0;
|
||||
BufferReady[i] = false;
|
||||
}
|
||||
}
|
||||
|
||||
void BufferCircle::RemoveBuffer(int32_t pos) {
|
||||
if (!Valid(pos)) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (SoundBuffer[pos] != NULL) {
|
||||
free(SoundBuffer[pos]);
|
||||
}
|
||||
|
||||
SoundBuffer.erase(SoundBuffer.begin() + pos);
|
||||
BufferSize.erase(BufferSize.begin() + pos);
|
||||
BufferReady.erase(BufferReady.begin() + pos);
|
||||
}
|
||||
|
||||
void BufferCircle::ClearBuffer() {
|
||||
for (int32_t i = 0; i < Size(); i++) {
|
||||
BufferSize[i] = 0;
|
||||
BufferReady[i] = false;
|
||||
}
|
||||
which = 0;
|
||||
}
|
||||
|
||||
void BufferCircle::FreeBuffer() {
|
||||
for (int32_t i = 0; i < Size(); i++) {
|
||||
if (SoundBuffer[i] != NULL) {
|
||||
free(SoundBuffer[i]);
|
||||
}
|
||||
|
||||
SoundBuffer[i] = NULL;
|
||||
BufferSize[i] = 0;
|
||||
BufferReady[i] = false;
|
||||
}
|
||||
}
|
||||
|
||||
void BufferCircle::LoadNext() {
|
||||
BufferReady[which] = false;
|
||||
BufferSize[which] = 0;
|
||||
|
||||
which = Next();
|
||||
}
|
||||
|
||||
void BufferCircle::SetBufferReady(int32_t pos, bool state) {
|
||||
if (!Valid(pos)) {
|
||||
return;
|
||||
}
|
||||
|
||||
BufferReady[pos] = state;
|
||||
}
|
||||
|
||||
void BufferCircle::SetBufferSize(int32_t pos, int32_t size) {
|
||||
if (!Valid(pos)) {
|
||||
return;
|
||||
}
|
||||
|
||||
BufferSize[pos] = size;
|
||||
}
|
143
src/sounds/BufferCircle.hpp
Normal file
143
src/sounds/BufferCircle.hpp
Normal file
@ -0,0 +1,143 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2010
|
||||
* by Dimok
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any
|
||||
* damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any
|
||||
* purpose, including commercial applications, and to alter it and
|
||||
* redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you
|
||||
* must not claim that you wrote the original software. If you use
|
||||
* this software in a product, an acknowledgment in the product
|
||||
* documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and
|
||||
* must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*
|
||||
* for WiiXplorer 2010
|
||||
***************************************************************************/
|
||||
#ifndef BUFFER_CIRCLE_HPP_
|
||||
#define BUFFER_CIRCLE_HPP_
|
||||
|
||||
#include <cstddef>
|
||||
#include <stdint.h>
|
||||
#include <vector>
|
||||
|
||||
class BufferCircle {
|
||||
public:
|
||||
//!> Constructor
|
||||
BufferCircle();
|
||||
|
||||
//!> Destructor
|
||||
~BufferCircle();
|
||||
|
||||
//!> Set circle size
|
||||
void Resize(int32_t size);
|
||||
|
||||
//!> Get the circle size
|
||||
int32_t Size() {
|
||||
return SoundBuffer.size();
|
||||
};
|
||||
|
||||
//!> Set/resize the buffer size
|
||||
void SetBufferBlockSize(int32_t size);
|
||||
|
||||
//!> Remove a buffer
|
||||
void RemoveBuffer(int32_t pos);
|
||||
|
||||
//!> Set all buffers clear
|
||||
void ClearBuffer();
|
||||
|
||||
//!> Free all buffers
|
||||
void FreeBuffer();
|
||||
|
||||
//!> Switch to next buffer
|
||||
void LoadNext();
|
||||
|
||||
//!> Get the current buffer
|
||||
uint8_t *GetBuffer() {
|
||||
return GetBuffer(which);
|
||||
};
|
||||
|
||||
//!> Get a buffer at a position
|
||||
uint8_t *GetBuffer(int32_t pos) {
|
||||
if (!Valid(pos)) {
|
||||
return NULL;
|
||||
} else {
|
||||
return SoundBuffer[pos];
|
||||
}
|
||||
};
|
||||
|
||||
//!> Get current buffer size
|
||||
uint32_t GetBufferSize() {
|
||||
return GetBufferSize(which);
|
||||
};
|
||||
|
||||
//!> Get buffer size at position
|
||||
uint32_t GetBufferSize(int32_t pos) {
|
||||
if (!Valid(pos)) {
|
||||
return 0;
|
||||
} else {
|
||||
return BufferSize[pos];
|
||||
}
|
||||
};
|
||||
|
||||
//!> Is current buffer ready
|
||||
bool IsBufferReady() {
|
||||
return IsBufferReady(which);
|
||||
};
|
||||
|
||||
//!> Is a buffer at a position ready
|
||||
bool IsBufferReady(int32_t pos) {
|
||||
if (!Valid(pos)) {
|
||||
return false;
|
||||
} else {
|
||||
return BufferReady[pos];
|
||||
}
|
||||
};
|
||||
|
||||
//!> Set a buffer at a position to a ready state
|
||||
void SetBufferReady(int32_t pos, bool st);
|
||||
|
||||
//!> Set the buffersize at a position
|
||||
void SetBufferSize(int32_t pos, int32_t size);
|
||||
|
||||
//!> Get the current position in the circle
|
||||
uint16_t Which() {
|
||||
return which;
|
||||
};
|
||||
|
||||
//!> Get the next location
|
||||
inline uint16_t Next() {
|
||||
return (which + 1 >= Size()) ? 0 : which + 1;
|
||||
}
|
||||
|
||||
inline uint16_t Prev() {
|
||||
if (Size() == 0) {
|
||||
return 0;
|
||||
} else {
|
||||
return ((int32_t) which - 1 < 0) ? Size() - 1 : which - 1;
|
||||
}
|
||||
}
|
||||
|
||||
protected:
|
||||
//!> Check if the position is a valid position in the vector
|
||||
bool Valid(int32_t pos) {
|
||||
return !(pos < 0 || pos >= Size());
|
||||
};
|
||||
|
||||
uint16_t which;
|
||||
uint32_t BufferBlockSize;
|
||||
std::vector<uint8_t *> SoundBuffer;
|
||||
std::vector<uint32_t> BufferSize;
|
||||
std::vector<bool> BufferReady;
|
||||
};
|
||||
|
||||
#endif
|
213
src/sounds/Mp3Decoder.cpp
Normal file
213
src/sounds/Mp3Decoder.cpp
Normal file
@ -0,0 +1,213 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2010
|
||||
* by Dimok
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any
|
||||
* damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any
|
||||
* purpose, including commercial applications, and to alter it and
|
||||
* redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you
|
||||
* must not claim that you wrote the original software. If you use
|
||||
* this software in a product, an acknowledgment in the product
|
||||
* documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and
|
||||
* must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*
|
||||
* for WiiXplorer 2010
|
||||
***************************************************************************/
|
||||
#include "fs/CFile.hpp"
|
||||
#include <coreinit/thread.h>
|
||||
#include <coreinit/time.h>
|
||||
#include <sounds/Mp3Decoder.hpp>
|
||||
#include <limits.h>
|
||||
#include <malloc.h>
|
||||
#include <math.h>
|
||||
#include <string.h>
|
||||
#include <string>
|
||||
#include <unistd.h>
|
||||
|
||||
Mp3Decoder::Mp3Decoder(const char *filepath)
|
||||
: SoundDecoder(filepath) {
|
||||
SoundType = SOUND_MP3;
|
||||
ReadBuffer = NULL;
|
||||
mad_timer_reset(&Timer);
|
||||
mad_stream_init(&Stream);
|
||||
mad_frame_init(&Frame);
|
||||
mad_synth_init(&Synth);
|
||||
|
||||
if (!file_fd) {
|
||||
return;
|
||||
}
|
||||
|
||||
OpenFile();
|
||||
}
|
||||
|
||||
Mp3Decoder::Mp3Decoder(const uint8_t *snd, int32_t len)
|
||||
: SoundDecoder(snd, len) {
|
||||
SoundType = SOUND_MP3;
|
||||
ReadBuffer = NULL;
|
||||
mad_timer_reset(&Timer);
|
||||
mad_stream_init(&Stream);
|
||||
mad_frame_init(&Frame);
|
||||
mad_synth_init(&Synth);
|
||||
|
||||
if (!file_fd) {
|
||||
return;
|
||||
}
|
||||
|
||||
OpenFile();
|
||||
}
|
||||
|
||||
Mp3Decoder::~Mp3Decoder() {
|
||||
ExitRequested = true;
|
||||
while (Decoding)
|
||||
OSSleepTicks(OSMicrosecondsToTicks(100));
|
||||
|
||||
mad_synth_finish(&Synth);
|
||||
mad_frame_finish(&Frame);
|
||||
mad_stream_finish(&Stream);
|
||||
|
||||
if (ReadBuffer) {
|
||||
free(ReadBuffer);
|
||||
}
|
||||
ReadBuffer = NULL;
|
||||
}
|
||||
|
||||
void Mp3Decoder::OpenFile() {
|
||||
GuardPtr = NULL;
|
||||
ReadBuffer = (uint8_t *) memalign(32, SoundBlockSize * SoundBlocks);
|
||||
if (!ReadBuffer) {
|
||||
if (file_fd) {
|
||||
delete file_fd;
|
||||
}
|
||||
file_fd = NULL;
|
||||
return;
|
||||
}
|
||||
|
||||
uint8_t dummybuff[4096];
|
||||
int32_t ret = Read(dummybuff, 4096, 0);
|
||||
if (ret <= 0) {
|
||||
if (file_fd) {
|
||||
delete file_fd;
|
||||
}
|
||||
file_fd = NULL;
|
||||
return;
|
||||
}
|
||||
|
||||
SampleRate = (uint32_t) Frame.header.samplerate;
|
||||
Format = ((MAD_NCHANNELS(&Frame.header) == 2) ? (FORMAT_PCM_16_BIT | CHANNELS_STEREO) : (FORMAT_PCM_16_BIT | CHANNELS_MONO));
|
||||
Rewind();
|
||||
}
|
||||
|
||||
int32_t Mp3Decoder::Rewind() {
|
||||
mad_synth_finish(&Synth);
|
||||
mad_frame_finish(&Frame);
|
||||
mad_stream_finish(&Stream);
|
||||
mad_timer_reset(&Timer);
|
||||
mad_stream_init(&Stream);
|
||||
mad_frame_init(&Frame);
|
||||
mad_synth_init(&Synth);
|
||||
SynthPos = 0;
|
||||
GuardPtr = NULL;
|
||||
|
||||
if (!file_fd) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
return SoundDecoder::Rewind();
|
||||
}
|
||||
|
||||
static inline int16_t FixedToShort(mad_fixed_t Fixed) {
|
||||
/* Clipping */
|
||||
if (Fixed >= MAD_F_ONE) {
|
||||
return (SHRT_MAX);
|
||||
}
|
||||
if (Fixed <= -MAD_F_ONE) {
|
||||
return (-SHRT_MAX);
|
||||
}
|
||||
|
||||
Fixed = Fixed >> (MAD_F_FRACBITS - 15);
|
||||
return ((int16_t) Fixed);
|
||||
}
|
||||
|
||||
int32_t Mp3Decoder::Read(uint8_t *buffer, int32_t buffer_size, int32_t pos) {
|
||||
if (!file_fd) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (Format == (FORMAT_PCM_16_BIT | CHANNELS_STEREO)) {
|
||||
buffer_size &= ~0x0003;
|
||||
} else {
|
||||
buffer_size &= ~0x0001;
|
||||
}
|
||||
|
||||
uint8_t *write_pos = buffer;
|
||||
uint8_t *write_end = buffer + buffer_size;
|
||||
|
||||
while (1) {
|
||||
while (SynthPos < Synth.pcm.length) {
|
||||
if (write_pos >= write_end) {
|
||||
return write_pos - buffer;
|
||||
}
|
||||
|
||||
*((int16_t *) write_pos) = FixedToShort(Synth.pcm.samples[0][SynthPos]);
|
||||
write_pos += 2;
|
||||
|
||||
if (MAD_NCHANNELS(&Frame.header) == 2) {
|
||||
*((int16_t *) write_pos) = FixedToShort(Synth.pcm.samples[1][SynthPos]);
|
||||
write_pos += 2;
|
||||
}
|
||||
SynthPos++;
|
||||
}
|
||||
|
||||
if (Stream.buffer == NULL || Stream.error == MAD_ERROR_BUFLEN) {
|
||||
uint8_t *ReadStart = ReadBuffer;
|
||||
int32_t ReadSize = SoundBlockSize * SoundBlocks;
|
||||
int32_t Remaining = 0;
|
||||
|
||||
if (Stream.next_frame != NULL) {
|
||||
Remaining = Stream.bufend - Stream.next_frame;
|
||||
memmove(ReadBuffer, Stream.next_frame, Remaining);
|
||||
ReadStart += Remaining;
|
||||
ReadSize -= Remaining;
|
||||
}
|
||||
|
||||
ReadSize = file_fd->read(ReadStart, ReadSize);
|
||||
if (ReadSize <= 0) {
|
||||
GuardPtr = ReadStart;
|
||||
memset(GuardPtr, 0, MAD_BUFFER_GUARD);
|
||||
ReadSize = MAD_BUFFER_GUARD;
|
||||
}
|
||||
|
||||
CurPos += ReadSize;
|
||||
mad_stream_buffer(&Stream, ReadBuffer, Remaining + ReadSize);
|
||||
}
|
||||
|
||||
if (mad_frame_decode(&Frame, &Stream)) {
|
||||
if (MAD_RECOVERABLE(Stream.error)) {
|
||||
if (Stream.error != MAD_ERROR_LOSTSYNC || !GuardPtr) {
|
||||
continue;
|
||||
}
|
||||
} else {
|
||||
if (Stream.error != MAD_ERROR_BUFLEN) {
|
||||
return -1;
|
||||
} else if (Stream.error == MAD_ERROR_BUFLEN && GuardPtr) {
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
mad_timer_add(&Timer, Frame.header.duration);
|
||||
mad_synth_frame(&Synth, &Frame);
|
||||
SynthPos = 0;
|
||||
}
|
||||
return 0;
|
||||
}
|
52
src/sounds/Mp3Decoder.hpp
Normal file
52
src/sounds/Mp3Decoder.hpp
Normal file
@ -0,0 +1,52 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2010
|
||||
* by Dimok
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any
|
||||
* damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any
|
||||
* purpose, including commercial applications, and to alter it and
|
||||
* redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you
|
||||
* must not claim that you wrote the original software. If you use
|
||||
* this software in a product, an acknowledgment in the product
|
||||
* documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and
|
||||
* must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*
|
||||
* for WiiXplorer 2010
|
||||
***************************************************************************/
|
||||
#include <mad.h>
|
||||
|
||||
#include <sounds/SoundDecoder.hpp>
|
||||
|
||||
class Mp3Decoder : public SoundDecoder {
|
||||
public:
|
||||
Mp3Decoder(const char *filepath);
|
||||
|
||||
Mp3Decoder(const uint8_t *sound, int32_t len);
|
||||
|
||||
virtual ~Mp3Decoder();
|
||||
|
||||
int32_t Rewind();
|
||||
|
||||
int32_t Read(uint8_t *buffer, int32_t buffer_size, int32_t pos);
|
||||
|
||||
protected:
|
||||
void OpenFile();
|
||||
|
||||
struct mad_stream Stream;
|
||||
struct mad_frame Frame;
|
||||
struct mad_synth Synth;
|
||||
mad_timer_t Timer;
|
||||
uint8_t *GuardPtr;
|
||||
uint8_t *ReadBuffer;
|
||||
uint32_t SynthPos;
|
||||
};
|
133
src/sounds/OggDecoder.cpp
Normal file
133
src/sounds/OggDecoder.cpp
Normal file
@ -0,0 +1,133 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2010
|
||||
* by Dimok
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any
|
||||
* damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any
|
||||
* purpose, including commercial applications, and to alter it and
|
||||
* redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you
|
||||
* must not claim that you wrote the original software. If you use
|
||||
* this software in a product, an acknowledgment in the product
|
||||
* documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and
|
||||
* must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*
|
||||
* for WiiXplorer 2010
|
||||
***************************************************************************/
|
||||
#include "fs/CFile.hpp"
|
||||
#include <coreinit/thread.h>
|
||||
#include <coreinit/time.h>
|
||||
#include <sounds/OggDecoder.hpp>
|
||||
#include <malloc.h>
|
||||
#include <unistd.h>
|
||||
|
||||
static int ogg_read(void *punt, int bytes, int blocks, int *f) {
|
||||
return ((CFile *) f)->read((uint8_t *) punt, bytes * blocks);
|
||||
}
|
||||
|
||||
static int ogg_seek(int *f, ogg_int64_t offset, int mode) {
|
||||
return ((CFile *) f)->seek((uint64_t) offset, mode);
|
||||
}
|
||||
|
||||
static int ogg_close(int *f) {
|
||||
((CFile *) f)->close();
|
||||
return 0;
|
||||
}
|
||||
|
||||
static long ogg_tell(int *f) {
|
||||
return (long) ((CFile *) f)->tell();
|
||||
}
|
||||
|
||||
static ov_callbacks callbacks = {
|
||||
(size_t(*)(void *, size_t, size_t, void *)) ogg_read,
|
||||
(int (*)(void *, ogg_int64_t, int)) ogg_seek,
|
||||
(int (*)(void *)) ogg_close,
|
||||
(long (*)(void *)) ogg_tell};
|
||||
|
||||
OggDecoder::OggDecoder(const char *filepath)
|
||||
: SoundDecoder(filepath) {
|
||||
SoundType = SOUND_OGG;
|
||||
|
||||
if (!file_fd) {
|
||||
return;
|
||||
}
|
||||
|
||||
OpenFile();
|
||||
}
|
||||
|
||||
OggDecoder::OggDecoder(const uint8_t *snd, int32_t len)
|
||||
: SoundDecoder(snd, len) {
|
||||
SoundType = SOUND_OGG;
|
||||
|
||||
if (!file_fd) {
|
||||
return;
|
||||
}
|
||||
|
||||
OpenFile();
|
||||
}
|
||||
|
||||
OggDecoder::~OggDecoder() {
|
||||
ExitRequested = true;
|
||||
while (Decoding)
|
||||
OSSleepTicks(OSMicrosecondsToTicks(100));
|
||||
|
||||
if (file_fd) {
|
||||
ov_clear(&ogg_file);
|
||||
}
|
||||
}
|
||||
|
||||
void OggDecoder::OpenFile() {
|
||||
if (ov_open_callbacks(file_fd, &ogg_file, NULL, 0, callbacks) < 0) {
|
||||
delete file_fd;
|
||||
file_fd = NULL;
|
||||
return;
|
||||
}
|
||||
|
||||
ogg_info = ov_info(&ogg_file, -1);
|
||||
if (!ogg_info) {
|
||||
ov_clear(&ogg_file);
|
||||
delete file_fd;
|
||||
file_fd = NULL;
|
||||
return;
|
||||
}
|
||||
|
||||
Format = ((ogg_info->channels == 2) ? (FORMAT_PCM_16_BIT | CHANNELS_STEREO) : (FORMAT_PCM_16_BIT | CHANNELS_MONO));
|
||||
SampleRate = ogg_info->rate;
|
||||
}
|
||||
|
||||
int32_t OggDecoder::Rewind() {
|
||||
if (!file_fd) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
int32_t ret = ov_time_seek(&ogg_file, 0);
|
||||
CurPos = 0;
|
||||
EndOfFile = false;
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
int32_t OggDecoder::Read(uint8_t *buffer, int32_t buffer_size, int32_t pos) {
|
||||
if (!file_fd) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
int32_t bitstream = 0;
|
||||
|
||||
int32_t read = (int32_t) ov_read(&ogg_file, (char *) buffer, (int) buffer_size, (int *) &bitstream);
|
||||
|
||||
if (read > 0) {
|
||||
CurPos += read;
|
||||
}
|
||||
|
||||
return read;
|
||||
}
|
48
src/sounds/OggDecoder.hpp
Normal file
48
src/sounds/OggDecoder.hpp
Normal file
@ -0,0 +1,48 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2010
|
||||
* by Dimok
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any
|
||||
* damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any
|
||||
* purpose, including commercial applications, and to alter it and
|
||||
* redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you
|
||||
* must not claim that you wrote the original software. If you use
|
||||
* this software in a product, an acknowledgment in the product
|
||||
* documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and
|
||||
* must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*
|
||||
* for WiiXplorer 2010
|
||||
***************************************************************************/
|
||||
#include <tremor/ivorbiscodec.h>
|
||||
#include <tremor/ivorbisfile.h>
|
||||
|
||||
#include <sounds/SoundDecoder.hpp>
|
||||
|
||||
class OggDecoder : public SoundDecoder {
|
||||
public:
|
||||
OggDecoder(const char *filepath);
|
||||
|
||||
OggDecoder(const uint8_t *snd, int32_t len);
|
||||
|
||||
virtual ~OggDecoder();
|
||||
|
||||
int32_t Rewind();
|
||||
|
||||
int32_t Read(uint8_t *buffer, int32_t buffer_size, int32_t pos);
|
||||
|
||||
protected:
|
||||
void OpenFile();
|
||||
|
||||
OggVorbis_File ogg_file;
|
||||
vorbis_info *ogg_info;
|
||||
};
|
211
src/sounds/SoundDecoder.cpp
Normal file
211
src/sounds/SoundDecoder.cpp
Normal file
@ -0,0 +1,211 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2009-2013 Dimok
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
|
||||
#include "fs/CFile.hpp"
|
||||
#include <coreinit/cache.h>
|
||||
#include <coreinit/thread.h>
|
||||
#include <coreinit/time.h>
|
||||
#include <sounds/SoundDecoder.hpp>
|
||||
#include <malloc.h>
|
||||
#include <string.h>
|
||||
#include <unistd.h>
|
||||
|
||||
static const uint32_t FixedPointShift = 15;
|
||||
static const uint32_t FixedPointScale = 1 << FixedPointShift;
|
||||
|
||||
SoundDecoder::SoundDecoder() {
|
||||
file_fd = NULL;
|
||||
Init();
|
||||
}
|
||||
|
||||
SoundDecoder::SoundDecoder(const std::string &filepath) {
|
||||
file_fd = new CFile(filepath, CFile::ReadOnly);
|
||||
Init();
|
||||
}
|
||||
|
||||
SoundDecoder::SoundDecoder(const uint8_t *buffer, int32_t size) {
|
||||
file_fd = new CFile(buffer, size);
|
||||
Init();
|
||||
}
|
||||
|
||||
SoundDecoder::~SoundDecoder() {
|
||||
ExitRequested = true;
|
||||
while (Decoding)
|
||||
OSSleepTicks(OSMicrosecondsToTicks(1000));
|
||||
|
||||
//! lock unlock once to make sure it's really not decoding
|
||||
Lock();
|
||||
Unlock();
|
||||
|
||||
if (file_fd) {
|
||||
delete file_fd;
|
||||
}
|
||||
file_fd = NULL;
|
||||
|
||||
if (ResampleBuffer) {
|
||||
free(ResampleBuffer);
|
||||
}
|
||||
}
|
||||
|
||||
int32_t SoundDecoder::Seek(int32_t pos) {
|
||||
CurPos = pos;
|
||||
return file_fd->seek(CurPos, SEEK_SET);
|
||||
}
|
||||
|
||||
void SoundDecoder::Init() {
|
||||
SoundType = SOUND_RAW;
|
||||
SoundBlocks = 8;
|
||||
SoundBlockSize = 0x4000;
|
||||
ResampleTo48kHz = false;
|
||||
CurPos = 0;
|
||||
whichLoad = 0;
|
||||
Loop = false;
|
||||
EndOfFile = false;
|
||||
Decoding = false;
|
||||
ExitRequested = false;
|
||||
SoundBuffer.SetBufferBlockSize(SoundBlockSize);
|
||||
SoundBuffer.Resize(SoundBlocks);
|
||||
ResampleBuffer = NULL;
|
||||
ResampleRatio = 0;
|
||||
}
|
||||
|
||||
int32_t SoundDecoder::Rewind() {
|
||||
CurPos = 0;
|
||||
EndOfFile = false;
|
||||
file_fd->rewind();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int32_t SoundDecoder::Read(uint8_t *buffer, int32_t buffer_size, int32_t pos) {
|
||||
int32_t ret = file_fd->read(buffer, buffer_size);
|
||||
CurPos += ret;
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
void SoundDecoder::EnableUpsample(void) {
|
||||
if ((ResampleBuffer == NULL) && IsStereo() && Is16Bit() && SampleRate != 32000 && SampleRate != 48000) {
|
||||
ResampleBuffer = (uint8_t *) memalign(32, SoundBlockSize);
|
||||
ResampleRatio = (FixedPointScale * SampleRate) / 48000;
|
||||
SoundBlockSize = (SoundBlockSize * ResampleRatio) / FixedPointScale;
|
||||
SoundBlockSize &= ~0x03;
|
||||
// set new sample rate
|
||||
SampleRate = 48000;
|
||||
}
|
||||
}
|
||||
|
||||
void SoundDecoder::Upsample(int16_t *src, int16_t *dst, uint32_t nr_src_samples, uint32_t nr_dst_samples) {
|
||||
int32_t timer = 0;
|
||||
|
||||
for (uint32_t i = 0, n = 0; i < nr_dst_samples; i += 2) {
|
||||
if ((n + 3) < nr_src_samples) {
|
||||
// simple fixed point linear interpolation
|
||||
dst[i] = src[n] + (((src[n + 2] - src[n]) * timer) >> FixedPointShift);
|
||||
dst[i + 1] = src[n + 1] + (((src[n + 3] - src[n + 1]) * timer) >> FixedPointShift);
|
||||
} else {
|
||||
dst[i] = src[n];
|
||||
dst[i + 1] = src[n + 1];
|
||||
}
|
||||
|
||||
timer += ResampleRatio;
|
||||
|
||||
if (timer >= (int32_t) FixedPointScale) {
|
||||
n += 2;
|
||||
timer -= FixedPointScale;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SoundDecoder::Decode() {
|
||||
if (!file_fd || ExitRequested || EndOfFile) {
|
||||
return;
|
||||
}
|
||||
|
||||
// check if we are not at the pre-last buffer (last buffer is playing)
|
||||
uint16_t whichPlaying = SoundBuffer.Which();
|
||||
if (((whichPlaying == 0) && (whichLoad == SoundBuffer.Size() - 2)) || ((whichPlaying == 1) && (whichLoad == SoundBuffer.Size() - 1)) || (whichLoad == (whichPlaying - 2))) {
|
||||
return;
|
||||
}
|
||||
|
||||
Decoding = true;
|
||||
|
||||
int32_t done = 0;
|
||||
uint8_t *write_buf = SoundBuffer.GetBuffer(whichLoad);
|
||||
if (!write_buf) {
|
||||
ExitRequested = true;
|
||||
Decoding = false;
|
||||
return;
|
||||
}
|
||||
|
||||
if (ResampleTo48kHz && !ResampleBuffer) {
|
||||
EnableUpsample();
|
||||
}
|
||||
|
||||
while (done < SoundBlockSize) {
|
||||
int32_t ret = Read(&write_buf[done], SoundBlockSize - done, Tell());
|
||||
|
||||
if (ret <= 0) {
|
||||
if (Loop) {
|
||||
Rewind();
|
||||
continue;
|
||||
} else {
|
||||
EndOfFile = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
done += ret;
|
||||
}
|
||||
|
||||
if (done > 0) {
|
||||
// check if we need to resample
|
||||
if (ResampleBuffer && ResampleRatio) {
|
||||
memcpy(ResampleBuffer, write_buf, done);
|
||||
|
||||
int32_t src_samples = done >> 1;
|
||||
int32_t dest_samples = (src_samples * FixedPointScale) / ResampleRatio;
|
||||
dest_samples &= ~0x01;
|
||||
Upsample((int16_t *) ResampleBuffer, (int16_t *) write_buf, src_samples, dest_samples);
|
||||
done = dest_samples << 1;
|
||||
}
|
||||
|
||||
//! TODO: remove this later and add STEREO support with two voices, for now we convert to MONO
|
||||
if (IsStereo()) {
|
||||
int16_t *monoBuf = (int16_t *) write_buf;
|
||||
done = done >> 1;
|
||||
|
||||
for (int32_t i = 0; i < done; i++) {
|
||||
monoBuf[i] = monoBuf[i << 1];
|
||||
}
|
||||
}
|
||||
|
||||
DCFlushRange(write_buf, done);
|
||||
SoundBuffer.SetBufferSize(whichLoad, done);
|
||||
SoundBuffer.SetBufferReady(whichLoad, true);
|
||||
if (++whichLoad >= SoundBuffer.Size()) {
|
||||
whichLoad = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// check if next in queue needs to be filled as well and do so
|
||||
if (!SoundBuffer.IsBufferReady(whichLoad)) {
|
||||
Decode();
|
||||
}
|
||||
|
||||
Decoding = false;
|
||||
}
|
162
src/sounds/SoundDecoder.hpp
Normal file
162
src/sounds/SoundDecoder.hpp
Normal file
@ -0,0 +1,162 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2010
|
||||
* by Dimok
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any
|
||||
* damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any
|
||||
* purpose, including commercial applications, and to alter it and
|
||||
* redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you
|
||||
* must not claim that you wrote the original software. If you use
|
||||
* this software in a product, an acknowledgment in the product
|
||||
* documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and
|
||||
* must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*
|
||||
* for WiiXplorer 2010
|
||||
***************************************************************************/
|
||||
#ifndef SOUND_DECODER_HPP
|
||||
#define SOUND_DECODER_HPP
|
||||
|
||||
#include <sounds/BufferCircle.hpp>
|
||||
#include <mutex>
|
||||
#include <string>
|
||||
|
||||
class CFile;
|
||||
|
||||
class SoundDecoder {
|
||||
public:
|
||||
SoundDecoder();
|
||||
|
||||
SoundDecoder(const std::string &filepath);
|
||||
|
||||
SoundDecoder(const uint8_t *buffer, int32_t size);
|
||||
|
||||
virtual ~SoundDecoder();
|
||||
|
||||
virtual void Lock() {
|
||||
mutex.lock();
|
||||
}
|
||||
|
||||
virtual void Unlock() {
|
||||
mutex.unlock();
|
||||
}
|
||||
|
||||
virtual int32_t Read(uint8_t *buffer, int32_t buffer_size, int32_t pos);
|
||||
|
||||
virtual int32_t Tell() {
|
||||
return CurPos;
|
||||
}
|
||||
|
||||
virtual int32_t Seek(int32_t pos);
|
||||
|
||||
virtual int32_t Rewind();
|
||||
|
||||
virtual uint16_t GetFormat() {
|
||||
return Format;
|
||||
}
|
||||
|
||||
virtual uint16_t GetSampleRate() {
|
||||
return SampleRate;
|
||||
}
|
||||
|
||||
virtual void Decode();
|
||||
|
||||
virtual bool IsBufferReady() {
|
||||
return SoundBuffer.IsBufferReady();
|
||||
}
|
||||
|
||||
virtual uint8_t *GetBuffer() {
|
||||
return SoundBuffer.GetBuffer();
|
||||
}
|
||||
|
||||
virtual uint32_t GetBufferSize() {
|
||||
return SoundBuffer.GetBufferSize();
|
||||
}
|
||||
|
||||
virtual void LoadNext() {
|
||||
SoundBuffer.LoadNext();
|
||||
}
|
||||
|
||||
virtual bool IsEOF() {
|
||||
return EndOfFile;
|
||||
}
|
||||
|
||||
virtual void SetLoop(bool l) {
|
||||
Loop = l;
|
||||
EndOfFile = false;
|
||||
}
|
||||
|
||||
virtual uint8_t GetSoundType() {
|
||||
return SoundType;
|
||||
}
|
||||
|
||||
virtual void ClearBuffer() {
|
||||
SoundBuffer.ClearBuffer();
|
||||
whichLoad = 0;
|
||||
}
|
||||
|
||||
virtual bool IsStereo() {
|
||||
return (GetFormat() & CHANNELS_STEREO) != 0;
|
||||
}
|
||||
|
||||
virtual bool Is16Bit() {
|
||||
return ((GetFormat() & 0xFF) == FORMAT_PCM_16_BIT);
|
||||
}
|
||||
|
||||
virtual bool IsDecoding() {
|
||||
return Decoding;
|
||||
}
|
||||
|
||||
void EnableUpsample(void);
|
||||
|
||||
enum SoundFormats {
|
||||
FORMAT_PCM_16_BIT = 0x0A,
|
||||
FORMAT_PCM_8_BIT = 0x19,
|
||||
};
|
||||
enum SoundChannels {
|
||||
CHANNELS_MONO = 0x100,
|
||||
CHANNELS_STEREO = 0x200
|
||||
};
|
||||
|
||||
enum SoundType {
|
||||
SOUND_RAW = 0,
|
||||
SOUND_MP3,
|
||||
SOUND_OGG,
|
||||
SOUND_WAV
|
||||
};
|
||||
|
||||
protected:
|
||||
void Init();
|
||||
|
||||
void Upsample(int16_t *src, int16_t *dst, uint32_t nr_src_samples, uint32_t nr_dst_samples);
|
||||
|
||||
CFile *file_fd;
|
||||
BufferCircle SoundBuffer;
|
||||
uint8_t SoundType;
|
||||
uint16_t whichLoad;
|
||||
uint16_t SoundBlocks;
|
||||
int32_t SoundBlockSize;
|
||||
int32_t CurPos;
|
||||
bool ResampleTo48kHz;
|
||||
bool Loop;
|
||||
bool EndOfFile;
|
||||
bool Decoding;
|
||||
bool ExitRequested;
|
||||
uint16_t Format;
|
||||
uint16_t SampleRate;
|
||||
uint8_t *ResampleBuffer;
|
||||
uint32_t ResampleRatio;
|
||||
std::recursive_mutex mutex;
|
||||
};
|
||||
|
||||
|
||||
#endif
|
330
src/sounds/SoundHandler.cpp
Normal file
330
src/sounds/SoundHandler.cpp
Normal file
@ -0,0 +1,330 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2010
|
||||
* by Dimok
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any
|
||||
* damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any
|
||||
* purpose, including commercial applications, and to alter it and
|
||||
* redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you
|
||||
* must not claim that you wrote the original software. If you use
|
||||
* this software in a product, an acknowledgment in the product
|
||||
* documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and
|
||||
* must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*
|
||||
* for WiiXplorer 2010
|
||||
***************************************************************************/
|
||||
#include <fs/CFile.hpp>
|
||||
#include <sounds/Mp3Decoder.hpp>
|
||||
#include <sounds/OggDecoder.hpp>
|
||||
#include <sounds/SoundHandler.hpp>
|
||||
#include <sounds/WavDecoder.hpp>
|
||||
#include <malloc.h>
|
||||
#include <sndcore2/core.h>
|
||||
#include <unistd.h>
|
||||
|
||||
SoundHandler *SoundHandler::handlerInstance = NULL;
|
||||
|
||||
SoundHandler::SoundHandler()
|
||||
: CThread(CThread::eAttributeAffCore1 | CThread::eAttributePinnedAff, 0, 0x8000) {
|
||||
Decoding = false;
|
||||
ExitRequested = false;
|
||||
for (uint32_t i = 0; i < MAX_DECODERS; ++i) {
|
||||
DecoderList[i] = NULL;
|
||||
voiceList[i] = NULL;
|
||||
}
|
||||
|
||||
resumeThread();
|
||||
|
||||
//! wait for initialization
|
||||
while (!isThreadSuspended())
|
||||
OSSleepTicks(OSMicrosecondsToTicks(1000));
|
||||
}
|
||||
|
||||
SoundHandler::~SoundHandler() {
|
||||
ExitRequested = true;
|
||||
ThreadSignal();
|
||||
|
||||
ClearDecoderList();
|
||||
}
|
||||
|
||||
void SoundHandler::AddDecoder(int32_t voice, const char *filepath) {
|
||||
if (voice < 0 || voice >= MAX_DECODERS) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (DecoderList[voice] != NULL) {
|
||||
RemoveDecoder(voice);
|
||||
}
|
||||
|
||||
DecoderList[voice] = GetSoundDecoder(filepath);
|
||||
}
|
||||
|
||||
void SoundHandler::AddDecoder(int32_t voice, const uint8_t *snd, int32_t len) {
|
||||
if (voice < 0 || voice >= MAX_DECODERS) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (DecoderList[voice] != NULL) {
|
||||
RemoveDecoder(voice);
|
||||
}
|
||||
|
||||
DecoderList[voice] = GetSoundDecoder(snd, len);
|
||||
}
|
||||
|
||||
void SoundHandler::RemoveDecoder(int32_t voice) {
|
||||
if (voice < 0 || voice >= MAX_DECODERS) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (DecoderList[voice] != NULL) {
|
||||
if (voiceList[voice] && voiceList[voice]->getState() != Voice::STATE_STOPPED) {
|
||||
if (voiceList[voice]->getState() != Voice::STATE_STOP) {
|
||||
voiceList[voice]->setState(Voice::STATE_STOP);
|
||||
}
|
||||
|
||||
// it shouldn't take longer than 3 ms actually but we wait up to 20
|
||||
// on application quit the AX frame callback is not called anymore
|
||||
// therefore this would end in endless loop if no timeout is defined
|
||||
int timeOut = 20;
|
||||
while (--timeOut && (voiceList[voice]->getState() != Voice::STATE_STOPPED))
|
||||
OSSleepTicks(OSMicrosecondsToTicks(1000));
|
||||
}
|
||||
SoundDecoder *decoder = DecoderList[voice];
|
||||
decoder->Lock();
|
||||
DecoderList[voice] = NULL;
|
||||
decoder->Unlock();
|
||||
delete decoder;
|
||||
}
|
||||
}
|
||||
|
||||
void SoundHandler::ClearDecoderList() {
|
||||
for (uint32_t i = 0; i < MAX_DECODERS; ++i) {
|
||||
RemoveDecoder(i);
|
||||
}
|
||||
}
|
||||
|
||||
static inline bool CheckMP3Signature(const uint8_t *buffer) {
|
||||
const char MP3_Magic[][3] = {
|
||||
{'I', 'D', '3'}, //'ID3'
|
||||
{0xff, 0xfe}, //'MPEG ADTS, layer III, v1.0 [protected]', 'mp3', 'audio/mpeg'),
|
||||
{0xff, 0xff}, //'MPEG ADTS, layer III, v1.0', 'mp3', 'audio/mpeg'),
|
||||
{0xff, 0xfa}, //'MPEG ADTS, layer III, v1.0 [protected]', 'mp3', 'audio/mpeg'),
|
||||
{0xff, 0xfb}, //'MPEG ADTS, layer III, v1.0', 'mp3', 'audio/mpeg'),
|
||||
{0xff, 0xf2}, //'MPEG ADTS, layer III, v2.0 [protected]', 'mp3', 'audio/mpeg'),
|
||||
{0xff, 0xf3}, //'MPEG ADTS, layer III, v2.0', 'mp3', 'audio/mpeg'),
|
||||
{0xff, 0xf4}, //'MPEG ADTS, layer III, v2.0 [protected]', 'mp3', 'audio/mpeg'),
|
||||
{0xff, 0xf5}, //'MPEG ADTS, layer III, v2.0', 'mp3', 'audio/mpeg'),
|
||||
{0xff, 0xf6}, //'MPEG ADTS, layer III, v2.0 [protected]', 'mp3', 'audio/mpeg'),
|
||||
{0xff, 0xf7}, //'MPEG ADTS, layer III, v2.0', 'mp3', 'audio/mpeg'),
|
||||
{0xff, 0xe2}, //'MPEG ADTS, layer III, v2.5 [protected]', 'mp3', 'audio/mpeg'),
|
||||
{0xff, 0xe3}, //'MPEG ADTS, layer III, v2.5', 'mp3', 'audio/mpeg'),
|
||||
};
|
||||
|
||||
if (buffer[0] == MP3_Magic[0][0] && buffer[1] == MP3_Magic[0][1] &&
|
||||
buffer[2] == MP3_Magic[0][2]) {
|
||||
return true;
|
||||
}
|
||||
|
||||
for (int32_t i = 1; i < 13; i++) {
|
||||
if (buffer[0] == MP3_Magic[i][0] && buffer[1] == MP3_Magic[i][1]) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
SoundDecoder *SoundHandler::GetSoundDecoder(const char *filepath) {
|
||||
uint32_t magic;
|
||||
CFile f(filepath, CFile::ReadOnly);
|
||||
if (f.size() == 0) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
do {
|
||||
f.read((uint8_t *) &magic, 1);
|
||||
} while (((uint8_t *) &magic)[0] == 0 && f.tell() < f.size());
|
||||
|
||||
if (f.tell() == f.size()) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
f.seek(f.tell() - 1, SEEK_SET);
|
||||
f.read((uint8_t *) &magic, 4);
|
||||
f.close();
|
||||
|
||||
if (magic == 0x4f676753) { // 'OggS'
|
||||
return new OggDecoder(filepath);
|
||||
} else if (magic == 0x52494646) { // 'RIFF'
|
||||
return new WavDecoder(filepath);
|
||||
} else if (CheckMP3Signature((uint8_t *) &magic) == true) {
|
||||
return new Mp3Decoder(filepath);
|
||||
}
|
||||
|
||||
return new SoundDecoder(filepath);
|
||||
}
|
||||
|
||||
SoundDecoder *SoundHandler::GetSoundDecoder(const uint8_t *sound, int32_t length) {
|
||||
const uint8_t *check = sound;
|
||||
int32_t counter = 0;
|
||||
|
||||
while (check[0] == 0 && counter < length) {
|
||||
check++;
|
||||
counter++;
|
||||
}
|
||||
|
||||
if (counter >= length) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
uint32_t *magic = (uint32_t *) check;
|
||||
|
||||
if (magic[0] == 0x4f676753) { // 'OggS'
|
||||
return new OggDecoder(sound, length);
|
||||
} else if (magic[0] == 0x52494646) { // 'RIFF'
|
||||
return new WavDecoder(sound, length);
|
||||
} else if (CheckMP3Signature(check) == true) {
|
||||
return new Mp3Decoder(sound, length);
|
||||
}
|
||||
|
||||
return new SoundDecoder(sound, length);
|
||||
}
|
||||
|
||||
void SoundHandler::executeThread() {
|
||||
/*// v2 sound lib can not properly end transition audio on old firmwares
|
||||
if (OS_FIRMWARE >= 400 && OS_FIRMWARE <= 410)
|
||||
{
|
||||
ProperlyEndTransitionAudio();
|
||||
}*/
|
||||
|
||||
|
||||
//! initialize 48 kHz renderer
|
||||
AXInitParams params;
|
||||
memset(¶ms, 0, sizeof(params));
|
||||
params.renderer = AX_INIT_RENDERER_48KHZ;
|
||||
|
||||
// TODO: handle support for 3.1.0 with dynamic libs instead of static linking it
|
||||
//if(AXInitWithParams != 0)
|
||||
AXInitWithParams(¶ms);
|
||||
//else
|
||||
// AXInit();
|
||||
|
||||
// The problem with last voice on 500 was caused by it having priority 0
|
||||
// We would need to change this priority distribution if for some reason
|
||||
// we would need MAX_DECODERS > Voice::PRIO_MAX
|
||||
for (uint32_t i = 0; i < MAX_DECODERS; ++i) {
|
||||
int32_t priority = (MAX_DECODERS - i) * Voice::PRIO_MAX / MAX_DECODERS;
|
||||
voiceList[i] = new Voice(priority); // allocate voice 0 with highest priority
|
||||
}
|
||||
|
||||
AXRegisterAppFrameCallback(SoundHandler::axFrameCallback);
|
||||
|
||||
|
||||
uint16_t i = 0;
|
||||
while (!ExitRequested) {
|
||||
suspendThread();
|
||||
|
||||
for (i = 0; i < MAX_DECODERS; ++i) {
|
||||
if (DecoderList[i] == NULL) {
|
||||
continue;
|
||||
}
|
||||
|
||||
Decoding = true;
|
||||
if (DecoderList[i]) {
|
||||
DecoderList[i]->Lock();
|
||||
}
|
||||
if (DecoderList[i]) {
|
||||
DecoderList[i]->Decode();
|
||||
}
|
||||
if (DecoderList[i]) {
|
||||
DecoderList[i]->Unlock();
|
||||
}
|
||||
}
|
||||
Decoding = false;
|
||||
}
|
||||
|
||||
for (uint32_t i = 0; i < MAX_DECODERS; ++i) {
|
||||
voiceList[i]->stop();
|
||||
}
|
||||
|
||||
AXRegisterAppFrameCallback(NULL);
|
||||
AXQuit();
|
||||
|
||||
for (uint32_t i = 0; i < MAX_DECODERS; ++i) {
|
||||
delete voiceList[i];
|
||||
voiceList[i] = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void SoundHandler::axFrameCallback(void) {
|
||||
for (uint32_t i = 0; i < MAX_DECODERS; i++) {
|
||||
Voice *voice = handlerInstance->getVoice(i);
|
||||
|
||||
switch (voice->getState()) {
|
||||
default:
|
||||
case Voice::STATE_STOPPED:
|
||||
break;
|
||||
|
||||
case Voice::STATE_START: {
|
||||
SoundDecoder *decoder = handlerInstance->getDecoder(i);
|
||||
decoder->Lock();
|
||||
if (decoder->IsBufferReady()) {
|
||||
const uint8_t *buffer = decoder->GetBuffer();
|
||||
const uint32_t bufferSize = decoder->GetBufferSize();
|
||||
decoder->LoadNext();
|
||||
|
||||
const uint8_t *nextBuffer = NULL;
|
||||
uint32_t nextBufferSize = 0;
|
||||
|
||||
if (decoder->IsBufferReady()) {
|
||||
nextBuffer = decoder->GetBuffer();
|
||||
nextBufferSize = decoder->GetBufferSize();
|
||||
decoder->LoadNext();
|
||||
}
|
||||
|
||||
voice->play(buffer, bufferSize, nextBuffer, nextBufferSize, decoder->GetFormat() & 0xff, decoder->GetSampleRate());
|
||||
|
||||
handlerInstance->ThreadSignal();
|
||||
|
||||
voice->setState(Voice::STATE_PLAYING);
|
||||
}
|
||||
decoder->Unlock();
|
||||
break;
|
||||
}
|
||||
case Voice::STATE_PLAYING:
|
||||
if (voice->getInternState() == 1) {
|
||||
if (voice->isBufferSwitched()) {
|
||||
SoundDecoder *decoder = handlerInstance->getDecoder(i);
|
||||
decoder->Lock();
|
||||
if (decoder->IsBufferReady()) {
|
||||
voice->setNextBuffer(decoder->GetBuffer(), decoder->GetBufferSize());
|
||||
decoder->LoadNext();
|
||||
handlerInstance->ThreadSignal();
|
||||
} else if (decoder->IsEOF()) {
|
||||
voice->setState(Voice::STATE_STOP);
|
||||
}
|
||||
decoder->Unlock();
|
||||
}
|
||||
} else {
|
||||
voice->setState(Voice::STATE_STOPPED);
|
||||
}
|
||||
break;
|
||||
case Voice::STATE_STOP:
|
||||
if (voice->getInternState() != 0) {
|
||||
voice->stop();
|
||||
}
|
||||
voice->setState(Voice::STATE_STOPPED);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
98
src/sounds/SoundHandler.hpp
Normal file
98
src/sounds/SoundHandler.hpp
Normal file
@ -0,0 +1,98 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2010
|
||||
* by Dimok
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any
|
||||
* damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any
|
||||
* purpose, including commercial applications, and to alter it and
|
||||
* redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you
|
||||
* must not claim that you wrote the original software. If you use
|
||||
* this software in a product, an acknowledgment in the product
|
||||
* documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and
|
||||
* must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*
|
||||
* for WiiXplorer 2010
|
||||
***************************************************************************/
|
||||
#ifndef SOUNDHANDLER_H_
|
||||
#define SOUNDHANDLER_H_
|
||||
|
||||
#include <vector>
|
||||
|
||||
#include <sounds/SoundDecoder.hpp>
|
||||
#include <sounds/Voice.h>
|
||||
#include <system/CThread.h>
|
||||
#include <sndcore2/voice.h>
|
||||
|
||||
#define MAX_DECODERS 16 // can be increased up to 96
|
||||
|
||||
class SoundHandler : public CThread {
|
||||
public:
|
||||
static SoundHandler *instance() {
|
||||
if (!handlerInstance) {
|
||||
handlerInstance = new SoundHandler();
|
||||
}
|
||||
return handlerInstance;
|
||||
}
|
||||
|
||||
static void DestroyInstance() {
|
||||
delete handlerInstance;
|
||||
handlerInstance = NULL;
|
||||
}
|
||||
|
||||
void AddDecoder(int32_t voice, const char *filepath);
|
||||
|
||||
void AddDecoder(int32_t voice, const uint8_t *snd, int32_t len);
|
||||
|
||||
void RemoveDecoder(int32_t voice);
|
||||
|
||||
SoundDecoder *getDecoder(int32_t i) {
|
||||
return ((i < 0 || i >= MAX_DECODERS) ? NULL : DecoderList[i]);
|
||||
};
|
||||
|
||||
Voice *getVoice(int32_t i) {
|
||||
return ((i < 0 || i >= MAX_DECODERS) ? NULL : voiceList[i]);
|
||||
};
|
||||
|
||||
void ThreadSignal() {
|
||||
resumeThread();
|
||||
};
|
||||
|
||||
bool IsDecoding() {
|
||||
return Decoding;
|
||||
};
|
||||
|
||||
protected:
|
||||
SoundHandler();
|
||||
|
||||
~SoundHandler();
|
||||
|
||||
static void axFrameCallback(void);
|
||||
|
||||
void executeThread(void);
|
||||
|
||||
void ClearDecoderList();
|
||||
|
||||
SoundDecoder *GetSoundDecoder(const char *filepath);
|
||||
|
||||
SoundDecoder *GetSoundDecoder(const uint8_t *sound, int32_t length);
|
||||
|
||||
static SoundHandler *handlerInstance;
|
||||
|
||||
bool Decoding;
|
||||
bool ExitRequested;
|
||||
|
||||
Voice *voiceList[MAX_DECODERS];
|
||||
SoundDecoder *DecoderList[MAX_DECODERS];
|
||||
};
|
||||
|
||||
#endif
|
158
src/sounds/Voice.h
Normal file
158
src/sounds/Voice.h
Normal file
@ -0,0 +1,158 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2015 Dimok
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#ifndef _AXSOUND_H_
|
||||
#define _AXSOUND_H_
|
||||
|
||||
#include <sndcore2/core.h>
|
||||
#include <sndcore2/voice.h>
|
||||
|
||||
class Voice {
|
||||
public:
|
||||
enum VoicePriorities {
|
||||
PRIO_MIN = 1,
|
||||
PRIO_MAX = 31
|
||||
};
|
||||
|
||||
enum VoiceStates {
|
||||
STATE_STOPPED,
|
||||
STATE_START,
|
||||
STATE_PLAYING,
|
||||
STATE_STOP,
|
||||
};
|
||||
|
||||
Voice(int32_t prio)
|
||||
: state(STATE_STOPPED) {
|
||||
lastLoopCounter = 0;
|
||||
nextBufferSize = 0;
|
||||
|
||||
voice = AXAcquireVoice(prio, 0, 0);
|
||||
if (voice) {
|
||||
AXVoiceBegin(voice);
|
||||
AXSetVoiceType(voice, 0);
|
||||
setVolume(0x80000000);
|
||||
|
||||
|
||||
AXVoiceDeviceMixData mix[6];
|
||||
memset(mix, 0, sizeof(mix));
|
||||
mix[0].bus[0].volume = 0x8000;
|
||||
mix[0].bus[0].delta = 0;
|
||||
mix[1].bus[0].volume = 0x8000;
|
||||
mix[1].bus[0].delta = 0;
|
||||
|
||||
AXSetVoiceDeviceMix(voice, 0, 0, mix);
|
||||
AXSetVoiceDeviceMix(voice, 1, 0, mix);
|
||||
|
||||
AXVoiceEnd(voice);
|
||||
}
|
||||
}
|
||||
|
||||
~Voice() {
|
||||
if (voice) {
|
||||
AXFreeVoice(voice);
|
||||
}
|
||||
}
|
||||
|
||||
void play(const uint8_t *buffer, uint32_t bufferSize, const uint8_t *nextBuffer, uint32_t nextBufSize, uint16_t format, uint32_t sampleRate) {
|
||||
if (!voice) {
|
||||
return;
|
||||
}
|
||||
|
||||
memset(&voiceBuffer, 0, sizeof(voiceBuffer));
|
||||
|
||||
voiceBuffer.data = buffer;
|
||||
voiceBuffer.dataType = format;
|
||||
voiceBuffer.loopingEnabled = (nextBuffer == NULL) ? 0 : 1;
|
||||
voiceBuffer.currentOffset = 0;
|
||||
voiceBuffer.endOffset = (bufferSize >> 1) - 1;
|
||||
voiceBuffer.loopOffset = ((nextBuffer - buffer) >> 1);
|
||||
nextBufferSize = nextBufSize;
|
||||
|
||||
// TODO: handle support for 3.1.0 with dynamic libs instead of static linking it
|
||||
//uint32_t samplesPerSec = (AXGetInputSamplesPerSec != 0) ? AXGetInputSamplesPerSec() : 32000;
|
||||
uint32_t samplesPerSec = AXGetInputSamplesPerSec();
|
||||
|
||||
memset(&ratioBits, 0, sizeof(ratioBits));
|
||||
ratioBits.ratio = (uint32_t) (0x00010000 * ((float) sampleRate / (float) samplesPerSec));
|
||||
|
||||
AXSetVoiceOffsets(voice, &voiceBuffer);
|
||||
AXSetVoiceSrc(voice, &ratioBits);
|
||||
AXSetVoiceSrcType(voice, 1);
|
||||
AXSetVoiceState(voice, 1);
|
||||
}
|
||||
|
||||
void stop() {
|
||||
if (voice) {
|
||||
AXSetVoiceState(voice, 0);
|
||||
}
|
||||
}
|
||||
|
||||
void setVolume(uint32_t vol) {
|
||||
if (voice) {
|
||||
AXVoiceVeData data;
|
||||
data.volume = vol >> 16;
|
||||
data.delta = vol & 0xFFFF;
|
||||
AXSetVoiceVe(voice, &data);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void setNextBuffer(const uint8_t *buffer, uint32_t bufferSize) {
|
||||
voiceBuffer.loopOffset = ((buffer - (const uint8_t *) voiceBuffer.data) >> 1);
|
||||
nextBufferSize = bufferSize;
|
||||
|
||||
AXSetVoiceLoopOffset(voice, voiceBuffer.loopOffset);
|
||||
}
|
||||
|
||||
bool isBufferSwitched() {
|
||||
uint32_t loopCounter = AXGetVoiceLoopCount(voice);
|
||||
if (lastLoopCounter != loopCounter) {
|
||||
lastLoopCounter = loopCounter;
|
||||
AXSetVoiceEndOffset(voice, voiceBuffer.loopOffset + (nextBufferSize >> 1) - 1);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
uint32_t getInternState() const {
|
||||
if (voice) {
|
||||
return ((uint32_t *) voice)[1];
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
uint32_t getState() const {
|
||||
return state;
|
||||
}
|
||||
|
||||
void setState(uint32_t s) {
|
||||
state = s;
|
||||
}
|
||||
|
||||
void *getVoice() const {
|
||||
return voice;
|
||||
}
|
||||
|
||||
private:
|
||||
AXVoice *voice;
|
||||
AXVoiceSrc ratioBits;
|
||||
AXVoiceOffsets voiceBuffer;
|
||||
uint32_t state;
|
||||
uint32_t nextBufferSize;
|
||||
uint32_t lastLoopCounter;
|
||||
};
|
||||
|
||||
#endif // _AXSOUND_H_
|
148
src/sounds/WavDecoder.cpp
Normal file
148
src/sounds/WavDecoder.cpp
Normal file
@ -0,0 +1,148 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2010
|
||||
* by Dimok
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any
|
||||
* damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any
|
||||
* purpose, including commercial applications, and to alter it and
|
||||
* redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you
|
||||
* must not claim that you wrote the original software. If you use
|
||||
* this software in a product, an acknowledgment in the product
|
||||
* documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and
|
||||
* must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*
|
||||
* for WiiXplorer 2010
|
||||
***************************************************************************/
|
||||
#include "fs/CFile.hpp"
|
||||
#include "utils/utils.h"
|
||||
#include <sounds/WavDecoder.hpp>
|
||||
#include <string.h>
|
||||
|
||||
WavDecoder::WavDecoder(const char *filepath)
|
||||
: SoundDecoder(filepath) {
|
||||
SoundType = SOUND_WAV;
|
||||
SampleRate = 48000;
|
||||
Format = CHANNELS_STEREO | FORMAT_PCM_16_BIT;
|
||||
|
||||
if (!file_fd) {
|
||||
return;
|
||||
}
|
||||
|
||||
OpenFile();
|
||||
}
|
||||
|
||||
WavDecoder::WavDecoder(const uint8_t *snd, int32_t len)
|
||||
: SoundDecoder(snd, len) {
|
||||
SoundType = SOUND_WAV;
|
||||
SampleRate = 48000;
|
||||
Format = CHANNELS_STEREO | FORMAT_PCM_16_BIT;
|
||||
|
||||
if (!file_fd) {
|
||||
return;
|
||||
}
|
||||
|
||||
OpenFile();
|
||||
}
|
||||
|
||||
WavDecoder::~WavDecoder() {
|
||||
}
|
||||
|
||||
|
||||
void WavDecoder::OpenFile() {
|
||||
SWaveHdr Header;
|
||||
SWaveFmtChunk FmtChunk;
|
||||
memset(&Header, 0, sizeof(SWaveHdr));
|
||||
memset(&FmtChunk, 0, sizeof(SWaveFmtChunk));
|
||||
|
||||
file_fd->read((uint8_t *) &Header, sizeof(SWaveHdr));
|
||||
file_fd->read((uint8_t *) &FmtChunk, sizeof(SWaveFmtChunk));
|
||||
|
||||
if (Header.magicRIFF != 0x52494646) { // 'RIFF'
|
||||
CloseFile();
|
||||
return;
|
||||
} else if (Header.magicWAVE != 0x57415645) { // 'WAVE'
|
||||
CloseFile();
|
||||
return;
|
||||
} else if (FmtChunk.magicFMT != 0x666d7420) { // 'fmt '
|
||||
CloseFile();
|
||||
return;
|
||||
}
|
||||
|
||||
DataOffset = sizeof(SWaveHdr) + le32(FmtChunk.size) + 8;
|
||||
file_fd->seek(DataOffset, SEEK_SET);
|
||||
SWaveChunk DataChunk;
|
||||
file_fd->read((uint8_t *) &DataChunk, sizeof(SWaveChunk));
|
||||
|
||||
while (DataChunk.magicDATA != 0x64617461) { // 'data'
|
||||
DataOffset += 8 + le32(DataChunk.size);
|
||||
file_fd->seek(DataOffset, SEEK_SET);
|
||||
int32_t ret = file_fd->read((uint8_t *) &DataChunk, sizeof(SWaveChunk));
|
||||
if (ret <= 0) {
|
||||
CloseFile();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
DataOffset += 8;
|
||||
DataSize = le32(DataChunk.size);
|
||||
Is16Bit = (le16(FmtChunk.bps) == 16);
|
||||
SampleRate = le32(FmtChunk.freq);
|
||||
|
||||
if (le16(FmtChunk.channels) == 1 && le16(FmtChunk.bps) == 8 && le16(FmtChunk.alignment) <= 1) {
|
||||
Format = CHANNELS_MONO | FORMAT_PCM_8_BIT;
|
||||
} else if (le16(FmtChunk.channels) == 1 && le16(FmtChunk.bps) == 16 && le16(FmtChunk.alignment) <= 2) {
|
||||
Format = CHANNELS_MONO | FORMAT_PCM_16_BIT;
|
||||
} else if (le16(FmtChunk.channels) == 2 && le16(FmtChunk.bps) == 8 && le16(FmtChunk.alignment) <= 2) {
|
||||
Format = CHANNELS_STEREO | FORMAT_PCM_8_BIT;
|
||||
} else if (le16(FmtChunk.channels) == 2 && le16(FmtChunk.bps) == 16 && le16(FmtChunk.alignment) <= 4) {
|
||||
Format = CHANNELS_STEREO | FORMAT_PCM_16_BIT;
|
||||
}
|
||||
}
|
||||
|
||||
void WavDecoder::CloseFile() {
|
||||
if (file_fd) {
|
||||
delete file_fd;
|
||||
}
|
||||
|
||||
file_fd = NULL;
|
||||
}
|
||||
|
||||
int32_t WavDecoder::Read(uint8_t *buffer, int32_t buffer_size, int32_t pos) {
|
||||
if (!file_fd) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (CurPos >= (int32_t) DataSize) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
file_fd->seek(DataOffset + CurPos, SEEK_SET);
|
||||
|
||||
if (buffer_size > (int32_t) DataSize - CurPos) {
|
||||
buffer_size = DataSize - CurPos;
|
||||
}
|
||||
|
||||
int32_t read = file_fd->read(buffer, buffer_size);
|
||||
if (read > 0) {
|
||||
if (Is16Bit) {
|
||||
read &= ~0x0001;
|
||||
|
||||
for (uint32_t i = 0; i < (uint32_t) (read / sizeof(uint16_t)); ++i) {
|
||||
((uint16_t *) buffer)[i] = le16(((uint16_t *) buffer)[i]);
|
||||
}
|
||||
}
|
||||
CurPos += read;
|
||||
}
|
||||
|
||||
return read;
|
||||
}
|
73
src/sounds/WavDecoder.hpp
Normal file
73
src/sounds/WavDecoder.hpp
Normal file
@ -0,0 +1,73 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2010
|
||||
* by Dimok
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any
|
||||
* damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any
|
||||
* purpose, including commercial applications, and to alter it and
|
||||
* redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you
|
||||
* must not claim that you wrote the original software. If you use
|
||||
* this software in a product, an acknowledgment in the product
|
||||
* documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and
|
||||
* must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*
|
||||
* for WiiXplorer 2010
|
||||
***************************************************************************/
|
||||
#ifndef WAVDECODER_HPP_
|
||||
#define WAVDECODER_HPP_
|
||||
|
||||
#include <sounds/SoundDecoder.hpp>
|
||||
|
||||
typedef struct {
|
||||
uint32_t magicRIFF;
|
||||
uint32_t size;
|
||||
uint32_t magicWAVE;
|
||||
} SWaveHdr;
|
||||
|
||||
typedef struct {
|
||||
uint32_t magicFMT;
|
||||
uint32_t size;
|
||||
uint16_t format;
|
||||
uint16_t channels;
|
||||
uint32_t freq;
|
||||
uint32_t avgBps;
|
||||
uint16_t alignment;
|
||||
uint16_t bps;
|
||||
} SWaveFmtChunk;
|
||||
|
||||
typedef struct {
|
||||
uint32_t magicDATA;
|
||||
uint32_t size;
|
||||
} SWaveChunk;
|
||||
|
||||
class WavDecoder : public SoundDecoder {
|
||||
public:
|
||||
WavDecoder(const char *filepath);
|
||||
|
||||
WavDecoder(const uint8_t *snd, int32_t len);
|
||||
|
||||
virtual ~WavDecoder();
|
||||
|
||||
int32_t Read(uint8_t *buffer, int32_t buffer_size, int32_t pos);
|
||||
|
||||
protected:
|
||||
void OpenFile();
|
||||
|
||||
void CloseFile();
|
||||
|
||||
uint32_t DataOffset;
|
||||
uint32_t DataSize;
|
||||
bool Is16Bit;
|
||||
};
|
||||
|
||||
#endif
|
@ -17,20 +17,17 @@
|
||||
#ifndef CTHREAD_H_
|
||||
#define CTHREAD_H_
|
||||
|
||||
#include <coreinit/thread.h>
|
||||
#include <malloc.h>
|
||||
#include <unistd.h>
|
||||
#include <coreinit/thread.h>
|
||||
|
||||
class CThread {
|
||||
public:
|
||||
typedef void (*Callback)(CThread *thread, void *arg);
|
||||
|
||||
//! constructor
|
||||
CThread(int32_t iAttr, int32_t iPriority = 16, int32_t iStackSize = 0x8000, CThread::Callback callback = nullptr, void *callbackArg = nullptr)
|
||||
: pThread(nullptr)
|
||||
, pThreadStack(nullptr)
|
||||
, pCallback(callback)
|
||||
, pCallbackArg(callbackArg) {
|
||||
CThread(int32_t iAttr, int32_t iPriority = 16, int32_t iStackSize = 0x8000, CThread::Callback callback = NULL, void *callbackArg = NULL)
|
||||
: pThread(NULL), pThreadStack(NULL), pCallback(callback), pCallbackArg(callbackArg) {
|
||||
//! save attribute assignment
|
||||
iAttributes = iAttr;
|
||||
//! allocate the thread
|
||||
@ -38,9 +35,10 @@ public:
|
||||
//! allocate the stack
|
||||
pThreadStack = (uint8_t *) memalign(0x20, iStackSize);
|
||||
//! create the thread
|
||||
if(pThread && pThreadStack)
|
||||
if (pThread && pThreadStack) {
|
||||
OSCreateThread(pThread, &CThread::threadCallback, 1, (char *) this, pThreadStack + iStackSize, iStackSize, iPriority, iAttributes);
|
||||
}
|
||||
}
|
||||
|
||||
//! destructor
|
||||
virtual ~CThread() {
|
||||
@ -55,64 +53,84 @@ public:
|
||||
virtual void *getThread() const {
|
||||
return pThread;
|
||||
}
|
||||
|
||||
//! Thread entry function
|
||||
virtual void executeThread(void) {
|
||||
if(pCallback)
|
||||
if (pCallback) {
|
||||
pCallback(this, pCallbackArg);
|
||||
}
|
||||
}
|
||||
|
||||
//! Suspend thread
|
||||
virtual void suspendThread(void) {
|
||||
if(isThreadSuspended())
|
||||
if (isThreadSuspended()) {
|
||||
return;
|
||||
if(pThread)
|
||||
}
|
||||
if (pThread) {
|
||||
OSSuspendThread(pThread);
|
||||
}
|
||||
}
|
||||
|
||||
//! Resume thread
|
||||
virtual void resumeThread(void) {
|
||||
if(!isThreadSuspended())
|
||||
if (!isThreadSuspended()) {
|
||||
return;
|
||||
if(pThread)
|
||||
}
|
||||
if (pThread) {
|
||||
OSResumeThread(pThread);
|
||||
}
|
||||
}
|
||||
|
||||
//! Set thread priority
|
||||
virtual void setThreadPriority(int32_t prio) {
|
||||
if(pThread)
|
||||
if (pThread) {
|
||||
OSSetThreadPriority(pThread, prio);
|
||||
}
|
||||
}
|
||||
|
||||
//! Check if thread is suspended
|
||||
virtual bool isThreadSuspended(void) const {
|
||||
if(pThread)
|
||||
if (pThread) {
|
||||
return OSIsThreadSuspended(pThread);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
//! Check if thread is terminated
|
||||
virtual bool isThreadTerminated(void) const {
|
||||
if(pThread)
|
||||
if (pThread) {
|
||||
return OSIsThreadTerminated(pThread);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
//! Check if thread is running
|
||||
virtual bool isThreadRunning(void) const {
|
||||
return !isThreadSuspended() && !isThreadRunning();
|
||||
}
|
||||
|
||||
//! Shutdown thread
|
||||
virtual void shutdownThread(void) {
|
||||
//! wait for thread to finish
|
||||
if (pThread && !(iAttributes & eAttributeDetach)) {
|
||||
if(isThreadSuspended())
|
||||
if (isThreadSuspended()) {
|
||||
resumeThread();
|
||||
}
|
||||
|
||||
OSJoinThread(pThread, nullptr);
|
||||
OSJoinThread(pThread, NULL);
|
||||
}
|
||||
//! free the thread stack buffer
|
||||
if(pThreadStack)
|
||||
if (pThreadStack) {
|
||||
free(pThreadStack);
|
||||
if(pThread)
|
||||
free(pThread);
|
||||
|
||||
pThread = nullptr;
|
||||
pThreadStack = nullptr;
|
||||
}
|
||||
if (pThread) {
|
||||
free(pThread);
|
||||
}
|
||||
|
||||
pThread = NULL;
|
||||
pThreadStack = NULL;
|
||||
}
|
||||
|
||||
//! Thread attributes
|
||||
enum eCThreadAttributes {
|
||||
eAttributeNone = 0x07,
|
||||
@ -122,12 +140,14 @@ public:
|
||||
eAttributeDetach = 0x08,
|
||||
eAttributePinnedAff = 0x10
|
||||
};
|
||||
|
||||
private:
|
||||
static int32_t threadCallback(int32_t argc, const char **argv) {
|
||||
//! After call to start() continue with the internal function
|
||||
((CThread *) argv)->executeThread();
|
||||
return 0;
|
||||
}
|
||||
|
||||
int32_t iAttributes;
|
||||
OSThread *pThread;
|
||||
uint8_t *pThreadStack;
|
||||
|
91
src/system/memory.cpp
Normal file
91
src/system/memory.cpp
Normal file
@ -0,0 +1,91 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2015 Dimok
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
|
||||
#include "memory.h"
|
||||
#include <coreinit/memexpheap.h>
|
||||
#include <coreinit/memfrmheap.h>
|
||||
#include <coreinit/memheap.h>
|
||||
#include <malloc.h>
|
||||
|
||||
//!----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
//! Memory functions
|
||||
//! This is the only place where those are needed so lets keep them more or less private
|
||||
//!----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
static MEMHeapHandle mem1_heap = NULL;
|
||||
static MEMHeapHandle bucket_heap = NULL;
|
||||
|
||||
void libgui_memoryInitialize(void) {
|
||||
if (!mem1_heap) {
|
||||
MEMHeapHandle mem1_heap_handle = MEMGetBaseHeapHandle(MEM_BASE_HEAP_MEM1);
|
||||
uint32_t mem1_allocatable_size = MEMGetAllocatableSizeForFrmHeapEx(mem1_heap_handle, 4);
|
||||
void *mem1_memory = MEMAllocFromFrmHeapEx(mem1_heap_handle, mem1_allocatable_size, 4);
|
||||
if (mem1_memory)
|
||||
mem1_heap = MEMCreateExpHeapEx(mem1_memory, mem1_allocatable_size, 0);
|
||||
}
|
||||
|
||||
if (!bucket_heap) {
|
||||
MEMHeapHandle bucket_heap_handle = MEMGetBaseHeapHandle(MEM_BASE_HEAP_FG);
|
||||
uint32_t bucket_allocatable_size = MEMGetAllocatableSizeForFrmHeapEx(bucket_heap_handle, 4);
|
||||
void *bucket_memory = MEMAllocFromFrmHeapEx(bucket_heap_handle, bucket_allocatable_size, 4);
|
||||
if (bucket_memory)
|
||||
bucket_heap = MEMCreateExpHeapEx(bucket_memory, bucket_allocatable_size, 0);
|
||||
}
|
||||
}
|
||||
|
||||
void libgui_memoryRelease(void) {
|
||||
if (mem1_heap) {
|
||||
MEMDestroyExpHeap(mem1_heap);
|
||||
MEMFreeToFrmHeap(MEMGetBaseHeapHandle(MEM_BASE_HEAP_MEM1), MEM_FRM_HEAP_FREE_ALL);
|
||||
mem1_heap = NULL;
|
||||
}
|
||||
if (bucket_heap) {
|
||||
MEMDestroyExpHeap(bucket_heap);
|
||||
MEMFreeToFrmHeap(MEMGetBaseHeapHandle(MEM_BASE_HEAP_FG), MEM_FRM_HEAP_FREE_ALL);
|
||||
bucket_heap = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
//!-------------------------------------------------------------------------------------------
|
||||
//! some wrappers
|
||||
//!-------------------------------------------------------------------------------------------
|
||||
void *MEM2_alloc(uint32_t size, uint32_t align) {
|
||||
return memalign(align, size);
|
||||
}
|
||||
|
||||
void MEM2_free(void *ptr) {
|
||||
free(ptr);
|
||||
}
|
||||
|
||||
void *MEM1_alloc(uint32_t size, uint32_t align) {
|
||||
if (align < 4)
|
||||
align = 4;
|
||||
return MEMAllocFromExpHeapEx(mem1_heap, size, align);
|
||||
}
|
||||
|
||||
void MEM1_free(void *ptr) {
|
||||
MEMFreeToExpHeap(mem1_heap, ptr);
|
||||
}
|
||||
|
||||
void *MEMBucket_alloc(uint32_t size, uint32_t align) {
|
||||
if (align < 4)
|
||||
align = 4;
|
||||
return MEMAllocFromExpHeapEx(bucket_heap, size, align);
|
||||
}
|
||||
|
||||
void MEMBucket_free(void *ptr) {
|
||||
MEMFreeToExpHeap(bucket_heap, ptr);
|
||||
}
|
47
src/system/memory.h
Normal file
47
src/system/memory.h
Normal file
@ -0,0 +1,47 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2015 Dimok
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#ifndef __MEMORY_H_
|
||||
#define __MEMORY_H_
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include <cstdint>
|
||||
#include <malloc.h>
|
||||
|
||||
void libgui_memoryInitialize(void);
|
||||
|
||||
void libgui_memoryRelease(void);
|
||||
|
||||
void *MEM2_alloc(uint32_t size, uint32_t align);
|
||||
|
||||
void MEM2_free(void *ptr);
|
||||
|
||||
void *MEM1_alloc(uint32_t size, uint32_t align);
|
||||
|
||||
void MEM1_free(void *ptr);
|
||||
|
||||
void *MEMBucket_alloc(uint32_t size, uint32_t align);
|
||||
|
||||
void MEMBucket_free(void *ptr);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // __MEMORY_H_
|
@ -1,41 +0,0 @@
|
||||
#include <string.h>
|
||||
#include <stdlib.h>
|
||||
#include <stdarg.h>
|
||||
#include <stddef.h>
|
||||
#include <stdio.h>
|
||||
#include <malloc.h>
|
||||
#include <utils/logger.h>
|
||||
|
||||
// https://gist.github.com/ccbrown/9722406
|
||||
void dumpHex(const void *data, size_t size) {
|
||||
char ascii[17];
|
||||
size_t i, j;
|
||||
ascii[16] = '\0';
|
||||
DEBUG_FUNCTION_LINE_WRITE("0x%08X (0x0000): ", data);
|
||||
for (i = 0; i < size; ++i) {
|
||||
WHBLogWritef("%02X ", ((unsigned char *) data)[i]);
|
||||
if (((unsigned char *) data)[i] >= ' ' && ((unsigned char *) data)[i] <= '~') {
|
||||
ascii[i % 16] = ((unsigned char *) data)[i];
|
||||
} else {
|
||||
ascii[i % 16] = '.';
|
||||
}
|
||||
if ((i + 1) % 8 == 0 || i + 1 == size) {
|
||||
WHBLogWritef(" ");
|
||||
if ((i + 1) % 16 == 0) {
|
||||
WHBLogWritef("| %s \n", ascii);
|
||||
if (i + 1 < size) {
|
||||
WHBLogWritef("0x%08X (0x%04X); ", data + i + 1, i + 1);
|
||||
}
|
||||
} else if (i + 1 == size) {
|
||||
ascii[(i + 1) % 16] = '\0';
|
||||
if ((i + 1) % 16 <= 8) {
|
||||
WHBLogWritef(" ");
|
||||
}
|
||||
for (j = (i + 1) % 16; j < 16; ++j) {
|
||||
WHBLogWritef(" ");
|
||||
}
|
||||
WHBLogWritef("| %s \n", ascii);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
41
src/utils/utils.cpp
Normal file
41
src/utils/utils.cpp
Normal file
@ -0,0 +1,41 @@
|
||||
#include <string.h>
|
||||
#include <stdlib.h>
|
||||
#include <stdarg.h>
|
||||
#include <stddef.h>
|
||||
#include <stdio.h>
|
||||
#include <malloc.h>
|
||||
#include <utils/logger.h>
|
||||
|
||||
// https://gist.github.com/ccbrown/9722406
|
||||
void dumpHex(const void *data, size_t size) {
|
||||
char ascii[17];
|
||||
size_t i, j;
|
||||
ascii[16] = '\0';
|
||||
DEBUG_FUNCTION_LINE_WRITE("0x%08X (0x0000): ", data);
|
||||
for (i = 0; i < size; ++i) {
|
||||
WHBLogWritef("%02X ", ((unsigned char *) data)[i]);
|
||||
if (((unsigned char *) data)[i] >= ' ' && ((unsigned char *) data)[i] <= '~') {
|
||||
ascii[i % 16] = ((unsigned char *) data)[i];
|
||||
} else {
|
||||
ascii[i % 16] = '.';
|
||||
}
|
||||
if ((i + 1) % 8 == 0 || i + 1 == size) {
|
||||
WHBLogWritef(" ");
|
||||
if ((i + 1) % 16 == 0) {
|
||||
WHBLogWritef("| %s \n", ascii);
|
||||
if (i + 1 < size) {
|
||||
WHBLogWritef("0x%08X (0x%04X); ", ((char *) data)[i + 1], i + 1);
|
||||
}
|
||||
} else if (i + 1 == size) {
|
||||
ascii[(i + 1) % 16] = '\0';
|
||||
if ((i + 1) % 16 <= 8) {
|
||||
WHBLogWritef(" ");
|
||||
}
|
||||
for (j = (i + 1) % 16; j < 16; ++j) {
|
||||
WHBLogWritef(" ");
|
||||
}
|
||||
WHBLogWritef("| %s \n", ascii);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
264
src/video/CVideo.cpp
Normal file
264
src/video/CVideo.cpp
Normal file
@ -0,0 +1,264 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2015 Dimok
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#include "utils/utils.h"
|
||||
#include <cstdint>
|
||||
#include "system/memory.h"
|
||||
#include <video/CVideo.h>
|
||||
#include <video/shaders/ColorShader.h>
|
||||
#include <video/shaders/FXAAShader.h>
|
||||
#include <video/shaders/Shader3D.h>
|
||||
#include <video/shaders/ShaderFractalColor.h>
|
||||
#include <video/shaders/Texture2DShader.h>
|
||||
#include <malloc.h>
|
||||
#include <string.h>
|
||||
|
||||
CVideo::CVideo(int32_t forceTvScanMode, int32_t forceDrcScanMode) {
|
||||
tvEnabled = false;
|
||||
drcEnabled = false;
|
||||
|
||||
//! allocate MEM2 command buffer memory
|
||||
gx2CommandBuffer = MEM2_alloc(GX2_COMMAND_BUFFER_SIZE, 0x40);
|
||||
|
||||
//! initialize GX2 command buffer
|
||||
uint32_t gx2_init_attributes[9];
|
||||
gx2_init_attributes[0] = GX2_INIT_CMD_BUF_BASE;
|
||||
gx2_init_attributes[1] = (uint32_t) gx2CommandBuffer;
|
||||
gx2_init_attributes[2] = GX2_INIT_CMD_BUF_POOL_SIZE;
|
||||
gx2_init_attributes[3] = GX2_COMMAND_BUFFER_SIZE;
|
||||
gx2_init_attributes[4] = GX2_INIT_ARGC;
|
||||
gx2_init_attributes[5] = 0;
|
||||
gx2_init_attributes[6] = GX2_INIT_ARGV;
|
||||
gx2_init_attributes[7] = 0;
|
||||
gx2_init_attributes[8] = GX2_INIT_END;
|
||||
GX2Init(gx2_init_attributes);
|
||||
|
||||
uint32_t scanBufferSize = 0;
|
||||
uint32_t scaleNeeded = 0;
|
||||
|
||||
int32_t tvScanMode = ((forceTvScanMode >= 0) ? forceTvScanMode : (int32_t) GX2GetSystemTVScanMode());
|
||||
int32_t drcScanMode = ((forceDrcScanMode >= 0) ? forceDrcScanMode : (int32_t) GX2GetSystemDRCScanMode());
|
||||
|
||||
int32_t tvRenderMode;
|
||||
uint32_t tvWidth = 0;
|
||||
uint32_t tvHeight = 0;
|
||||
|
||||
switch (tvScanMode) {
|
||||
case GX2_TV_SCAN_MODE_480I:
|
||||
case GX2_TV_SCAN_MODE_480P:
|
||||
tvWidth = 854;
|
||||
tvHeight = 480;
|
||||
tvRenderMode = GX2_TV_RENDER_MODE_WIDE_480P;
|
||||
break;
|
||||
case GX2_TV_SCAN_MODE_1080I:
|
||||
case GX2_TV_SCAN_MODE_1080P:
|
||||
tvWidth = 1920;
|
||||
tvHeight = 1080;
|
||||
tvRenderMode = GX2_TV_RENDER_MODE_WIDE_1080P;
|
||||
break;
|
||||
case GX2_TV_SCAN_MODE_720P:
|
||||
default:
|
||||
tvWidth = 1280;
|
||||
tvHeight = 720;
|
||||
tvRenderMode = GX2_TV_RENDER_MODE_WIDE_720P;
|
||||
break;
|
||||
}
|
||||
|
||||
int32_t tvAAMode = GX2_AA_MODE1X;
|
||||
int32_t drcAAMode = GX2_AA_MODE4X;
|
||||
|
||||
//! calculate the scale factor for later texture resize
|
||||
widthScaleFactor = 1.0f / (float) tvWidth;
|
||||
heightScaleFactor = 1.0f / (float) tvHeight;
|
||||
depthScaleFactor = widthScaleFactor;
|
||||
|
||||
//! calculate the size needed for the TV scan buffer and allocate the buffer from bucket memory
|
||||
GX2CalcTVSize((GX2TVRenderMode) tvRenderMode, GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8, GX2_BUFFERING_MODE_DOUBLE, &scanBufferSize, &scaleNeeded);
|
||||
tvScanBuffer = MEMBucket_alloc(scanBufferSize, GX2_SCAN_BUFFER_ALIGNMENT);
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU, tvScanBuffer, scanBufferSize);
|
||||
GX2SetTVBuffer(tvScanBuffer, scanBufferSize, (GX2TVRenderMode) tvRenderMode, GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8, GX2_BUFFERING_MODE_DOUBLE);
|
||||
|
||||
//! calculate the size needed for the DRC scan buffer and allocate the buffer from bucket memory
|
||||
GX2CalcDRCSize((GX2DrcRenderMode) drcScanMode, GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8, GX2_BUFFERING_MODE_DOUBLE, &scanBufferSize, &scaleNeeded);
|
||||
drcScanBuffer = MEMBucket_alloc(scanBufferSize, GX2_SCAN_BUFFER_ALIGNMENT);
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU, drcScanBuffer, scanBufferSize);
|
||||
GX2SetDRCBuffer(drcScanBuffer, scanBufferSize, (GX2DrcRenderMode) drcScanMode, GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8, GX2_BUFFERING_MODE_DOUBLE);
|
||||
|
||||
//! Setup color buffer for TV rendering
|
||||
GX2InitColorBuffer(&tvColorBuffer, GX2_SURFACE_DIM_TEXTURE_2D, tvWidth, tvHeight, 1, GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8, (GX2AAMode) tvAAMode);
|
||||
tvColorBuffer.surface.image = MEM1_alloc(tvColorBuffer.surface.imageSize, tvColorBuffer.surface.alignment);
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU, tvColorBuffer.surface.image, tvColorBuffer.surface.imageSize);
|
||||
|
||||
//! due to AA we can only use 16 bit depth buffer in MEM1 otherwise we would have to switch to mem2 for depth buffer
|
||||
//! this should be ok for our purpose i guess
|
||||
|
||||
//! Setup TV depth buffer (can be the same for both if rendered one after another)
|
||||
uint32_t size, align;
|
||||
GX2InitDepthBuffer(&tvDepthBuffer, GX2_SURFACE_DIM_TEXTURE_2D, tvColorBuffer.surface.width, tvColorBuffer.surface.height, 1, GX2_SURFACE_FORMAT_FLOAT_R32, (GX2AAMode) tvAAMode);
|
||||
tvDepthBuffer.surface.image = MEM1_alloc(tvDepthBuffer.surface.imageSize, tvDepthBuffer.surface.alignment);
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU, tvDepthBuffer.surface.image, tvDepthBuffer.surface.imageSize);
|
||||
|
||||
//! Setup TV HiZ buffer
|
||||
GX2CalcDepthBufferHiZInfo(&tvDepthBuffer, &size, &align);
|
||||
tvDepthBuffer.hiZPtr = MEM1_alloc(size, align);
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU, tvDepthBuffer.hiZPtr, size);
|
||||
GX2InitDepthBufferHiZEnable(&tvDepthBuffer, GX2_ENABLE);
|
||||
|
||||
//! Setup color buffer for DRC rendering
|
||||
GX2InitColorBuffer(&drcColorBuffer, GX2_SURFACE_DIM_TEXTURE_2D, 854, 480, 1, GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8, (GX2AAMode) drcAAMode);
|
||||
drcColorBuffer.surface.image = MEM1_alloc(drcColorBuffer.surface.imageSize, drcColorBuffer.surface.alignment);
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU, drcColorBuffer.surface.image, drcColorBuffer.surface.imageSize);
|
||||
|
||||
//! Setup DRC depth buffer (can be the same for both if rendered one after another)
|
||||
GX2InitDepthBuffer(&drcDepthBuffer, GX2_SURFACE_DIM_TEXTURE_2D, drcColorBuffer.surface.width, drcColorBuffer.surface.height, 1, GX2_SURFACE_FORMAT_FLOAT_R32, (GX2AAMode) drcAAMode);
|
||||
drcDepthBuffer.surface.image = MEM1_alloc(drcDepthBuffer.surface.imageSize, drcDepthBuffer.surface.alignment);
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU, drcDepthBuffer.surface.image, drcDepthBuffer.surface.imageSize);
|
||||
|
||||
//! Setup DRC HiZ buffer
|
||||
GX2CalcDepthBufferHiZInfo(&drcDepthBuffer, &size, &align);
|
||||
drcDepthBuffer.hiZPtr = MEM1_alloc(size, align);
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU, drcDepthBuffer.hiZPtr, size);
|
||||
GX2InitDepthBufferHiZEnable(&drcDepthBuffer, GX2_ENABLE);
|
||||
|
||||
|
||||
//! allocate auxilary buffer last as there might not be enough MEM1 left for other stuff after that
|
||||
if (tvColorBuffer.surface.aa) {
|
||||
uint32_t auxSize, auxAlign;
|
||||
GX2CalcColorBufferAuxInfo(&tvColorBuffer, &auxSize, &auxAlign);
|
||||
tvColorBuffer.aaBuffer = MEM1_alloc(auxSize, auxAlign);
|
||||
if (!tvColorBuffer.aaBuffer) {
|
||||
tvColorBuffer.aaBuffer = MEM2_alloc(auxSize, auxAlign);
|
||||
}
|
||||
|
||||
tvColorBuffer.aaSize = auxSize;
|
||||
memset(tvColorBuffer.aaBuffer, GX2_AA_BUFFER_CLEAR_VALUE, auxSize);
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU, tvColorBuffer.aaBuffer, auxSize);
|
||||
}
|
||||
|
||||
if (drcColorBuffer.surface.aa) {
|
||||
uint32_t auxSize, auxAlign;
|
||||
GX2CalcColorBufferAuxInfo(&drcColorBuffer, &auxSize, &auxAlign);
|
||||
drcColorBuffer.aaBuffer = MEM1_alloc(auxSize, auxAlign);
|
||||
if (!drcColorBuffer.aaBuffer) {
|
||||
drcColorBuffer.aaBuffer = MEM2_alloc(auxSize, auxAlign);
|
||||
}
|
||||
drcColorBuffer.aaSize = auxSize;
|
||||
memset(drcColorBuffer.aaBuffer, GX2_AA_BUFFER_CLEAR_VALUE, auxSize);
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU, drcColorBuffer.aaBuffer, auxSize);
|
||||
}
|
||||
|
||||
//! allocate memory and setup context state TV
|
||||
tvContextState = (GX2ContextState *) MEM2_alloc(sizeof(GX2ContextState), GX2_CONTEXT_STATE_ALIGNMENT);
|
||||
GX2SetupContextStateEx(tvContextState, GX2_TRUE);
|
||||
|
||||
//! allocate memory and setup context state DRC
|
||||
drcContextState = (GX2ContextState *) MEM2_alloc(sizeof(GX2ContextState), GX2_CONTEXT_STATE_ALIGNMENT);
|
||||
GX2SetupContextStateEx(drcContextState, GX2_TRUE);
|
||||
|
||||
//! set initial context state and render buffers
|
||||
GX2SetContextState(tvContextState);
|
||||
GX2SetColorBuffer(&tvColorBuffer, GX2_RENDER_TARGET_0);
|
||||
GX2SetDepthBuffer(&tvDepthBuffer);
|
||||
|
||||
GX2SetContextState(drcContextState);
|
||||
GX2SetColorBuffer(&drcColorBuffer, GX2_RENDER_TARGET_0);
|
||||
GX2SetDepthBuffer(&drcDepthBuffer);
|
||||
|
||||
//! set initial viewport
|
||||
GX2SetViewport(0.0f, 0.0f, tvColorBuffer.surface.width, tvColorBuffer.surface.height, 0.0f, 1.0f);
|
||||
GX2SetScissor(0, 0, tvColorBuffer.surface.width, tvColorBuffer.surface.height);
|
||||
|
||||
//! this is not necessary but can be used for swap counting and vsyncs
|
||||
GX2SetSwapInterval(1);
|
||||
|
||||
//GX2SetTVGamma(0.8f);
|
||||
//GX2SetDRCGamma(0.8f);
|
||||
|
||||
//! initialize perspective matrix
|
||||
const float cam_X_rot = 25.0f;
|
||||
|
||||
projectionMtx = glm::perspective(45.0f, 1.0f, 0.1f, 100.0f);
|
||||
|
||||
viewMtx = glm::mat4(1.0f);
|
||||
viewMtx = glm::translate(viewMtx, glm::vec3(0.0f, 0.0f, -2.5f));
|
||||
viewMtx = glm::rotate(viewMtx, DegToRad(cam_X_rot), glm::vec3(1.0f, 0.0f, 0.0f));
|
||||
|
||||
GX2InitSampler(&aaSampler, GX2_TEX_CLAMP_MODE_CLAMP, GX2_TEX_XY_FILTER_MODE_LINEAR);
|
||||
GX2InitTexture(&tvAaTexture, tvColorBuffer.surface.width, tvColorBuffer.surface.height, 1, 0, GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8, GX2_SURFACE_DIM_TEXTURE_2D, GX2_TILE_MODE_DEFAULT);
|
||||
tvAaTexture.surface.image = tvColorBuffer.surface.image;
|
||||
tvAaTexture.surface.imageSize = tvColorBuffer.surface.imageSize;
|
||||
tvAaTexture.surface.mipmaps = tvColorBuffer.surface.mipmaps;
|
||||
}
|
||||
|
||||
CVideo::~CVideo() {
|
||||
//! flush buffers
|
||||
GX2Flush();
|
||||
GX2DrawDone();
|
||||
//! shutdown
|
||||
GX2Shutdown();
|
||||
//! free command buffer memory
|
||||
MEM2_free(gx2CommandBuffer);
|
||||
//! free scan buffers
|
||||
MEMBucket_free(tvScanBuffer);
|
||||
MEMBucket_free(drcScanBuffer);
|
||||
//! free color buffers
|
||||
MEM1_free(tvColorBuffer.surface.image);
|
||||
MEM1_free(drcColorBuffer.surface.image);
|
||||
//! free depth buffers
|
||||
MEM1_free(tvDepthBuffer.surface.image);
|
||||
MEM1_free(tvDepthBuffer.hiZPtr);
|
||||
MEM1_free(drcDepthBuffer.surface.image);
|
||||
MEM1_free(drcDepthBuffer.hiZPtr);
|
||||
//! free context buffers
|
||||
MEM2_free(tvContextState);
|
||||
MEM2_free(drcContextState);
|
||||
//! free aux buffer
|
||||
if (tvColorBuffer.aaBuffer) {
|
||||
if (((uint32_t) tvColorBuffer.aaBuffer & 0xF0000000) == 0xF0000000) {
|
||||
MEM1_free(tvColorBuffer.aaBuffer);
|
||||
} else {
|
||||
MEM2_free(tvColorBuffer.aaBuffer);
|
||||
}
|
||||
}
|
||||
if (drcColorBuffer.aaBuffer) {
|
||||
if (((uint32_t) drcColorBuffer.aaBuffer & 0xF0000000) == 0xF0000000) {
|
||||
MEM1_free(drcColorBuffer.aaBuffer);
|
||||
} else {
|
||||
MEM2_free(drcColorBuffer.aaBuffer);
|
||||
}
|
||||
}
|
||||
//! destroy shaders
|
||||
ColorShader::destroyInstance();
|
||||
FXAAShader::destroyInstance();
|
||||
Shader3D::destroyInstance();
|
||||
ShaderFractalColor::destroyInstance();
|
||||
Texture2DShader::destroyInstance();
|
||||
}
|
||||
|
||||
void CVideo::renderFXAA(const GX2Texture *texture, const GX2Sampler *sampler) {
|
||||
resolution[0] = texture->surface.width;
|
||||
resolution[1] = texture->surface.height;
|
||||
|
||||
GX2Invalidate((GX2InvalidateMode) (GX2_INVALIDATE_MODE_COLOR_BUFFER | GX2_INVALIDATE_MODE_TEXTURE), texture->surface.image, texture->surface.imageSize);
|
||||
|
||||
GX2SetDepthOnlyControl(GX2_ENABLE, GX2_ENABLE, GX2_COMPARE_FUNC_ALWAYS);
|
||||
FXAAShader::instance()->setShaders();
|
||||
FXAAShader::instance()->setAttributeBuffer();
|
||||
FXAAShader::instance()->setResolution(resolution);
|
||||
FXAAShader::instance()->setTextureAndSampler(texture, sampler);
|
||||
FXAAShader::instance()->draw();
|
||||
GX2SetDepthOnlyControl(GX2_ENABLE, GX2_ENABLE, GX2_COMPARE_FUNC_LEQUAL);
|
||||
}
|
213
src/video/CVideo.h
Normal file
213
src/video/CVideo.h
Normal file
@ -0,0 +1,213 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2015 Dimok
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#ifndef __CVIDEO_H_
|
||||
#define __CVIDEO_H_
|
||||
|
||||
#include <gui/gx2_ext.h>
|
||||
#include <gx2/clear.h>
|
||||
#include <gx2/context.h>
|
||||
#include <gx2/display.h>
|
||||
#include <gx2/draw.h>
|
||||
#include <gx2/event.h>
|
||||
#include <gx2/registers.h>
|
||||
#include <gx2/sampler.h>
|
||||
#include <gx2/state.h>
|
||||
#include <gx2/swap.h>
|
||||
|
||||
#include <video/shaders/Shader.h>
|
||||
|
||||
class CVideo {
|
||||
public:
|
||||
CVideo(int32_t forceTvScanMode = -1, int32_t forceDrcScanMode = -1);
|
||||
|
||||
virtual ~CVideo();
|
||||
|
||||
void prepareTvRendering(void) {
|
||||
currContextState = tvContextState;
|
||||
currColorBuffer = &tvColorBuffer;
|
||||
currDepthBuffer = &tvDepthBuffer;
|
||||
prepareRendering();
|
||||
}
|
||||
|
||||
void prepareDrcRendering(void) {
|
||||
currContextState = drcContextState;
|
||||
currColorBuffer = &drcColorBuffer;
|
||||
currDepthBuffer = &drcDepthBuffer;
|
||||
prepareRendering();
|
||||
}
|
||||
|
||||
void prepareRendering(void) {
|
||||
GX2ClearColor(currColorBuffer, 0.0f, 0.0f, 0.0f, 1.0f);
|
||||
GX2ClearDepthStencilEx(currDepthBuffer, currDepthBuffer->depthClear, currDepthBuffer->stencilClear, GX2_CLEAR_FLAGS_BOTH);
|
||||
|
||||
GX2SetContextState(currContextState);
|
||||
GX2SetViewport(0.0f, 0.0f, currColorBuffer->surface.width, currColorBuffer->surface.height, 0.0f, 1.0f);
|
||||
GX2SetScissor(0, 0, currColorBuffer->surface.width, currColorBuffer->surface.height);
|
||||
|
||||
GX2SetDepthOnlyControl(GX2_ENABLE, GX2_ENABLE, GX2_COMPARE_FUNC_LEQUAL);
|
||||
GX2SetColorControl(GX2_LOGIC_OP_COPY, 1, GX2_DISABLE, GX2_ENABLE);
|
||||
GX2SetBlendControl(GX2_RENDER_TARGET_0, GX2_BLEND_MODE_SRC_ALPHA, GX2_BLEND_MODE_INV_SRC_ALPHA, GX2_BLEND_COMBINE_MODE_ADD, GX2_ENABLE, GX2_BLEND_MODE_SRC_ALPHA, GX2_BLEND_MODE_INV_SRC_ALPHA, GX2_BLEND_COMBINE_MODE_ADD);
|
||||
GX2SetCullOnlyControl(GX2_FRONT_FACE_CCW, GX2_DISABLE, GX2_ENABLE);
|
||||
}
|
||||
|
||||
void setStencilRender(bool bEnable) {
|
||||
if (bEnable) {
|
||||
GX2SetStencilMask(0xff, 0xff, 0x01, 0xff, 0xff, 0x01);
|
||||
GX2SetDepthStencilControl(GX2_DISABLE, GX2_DISABLE, GX2_COMPARE_FUNC_LEQUAL, GX2_ENABLE, GX2_ENABLE, GX2_COMPARE_FUNC_ALWAYS, GX2_STENCIL_FUNCTION_KEEP, GX2_STENCIL_FUNCTION_KEEP, GX2_STENCIL_FUNCTION_REPLACE,
|
||||
GX2_COMPARE_FUNC_ALWAYS, GX2_STENCIL_FUNCTION_KEEP, GX2_STENCIL_FUNCTION_KEEP, GX2_STENCIL_FUNCTION_REPLACE);
|
||||
} else {
|
||||
GX2SetStencilMask(0xff, 0xff, 0xff, 0xff, 0xff, 0xff);
|
||||
GX2SetDepthStencilControl(GX2_ENABLE, GX2_ENABLE, GX2_COMPARE_FUNC_LEQUAL, GX2_DISABLE, GX2_DISABLE, GX2_COMPARE_FUNC_NEVER, GX2_STENCIL_FUNCTION_KEEP, GX2_STENCIL_FUNCTION_KEEP, GX2_STENCIL_FUNCTION_KEEP,
|
||||
GX2_COMPARE_FUNC_NEVER, GX2_STENCIL_FUNCTION_KEEP, GX2_STENCIL_FUNCTION_KEEP, GX2_STENCIL_FUNCTION_KEEP);
|
||||
}
|
||||
}
|
||||
|
||||
void drcDrawDone(void) {
|
||||
//! on DRC we do a hardware AA because FXAA does not look good
|
||||
//renderFXAA(&drcAaTexture, &aaSampler);
|
||||
GX2CopyColorBufferToScanBuffer(&drcColorBuffer, GX2_SCAN_TARGET_DRC);
|
||||
}
|
||||
|
||||
void tvDrawDone(void) {
|
||||
renderFXAA(&tvAaTexture, &aaSampler);
|
||||
GX2CopyColorBufferToScanBuffer(&tvColorBuffer, GX2_SCAN_TARGET_TV);
|
||||
GX2SwapScanBuffers();
|
||||
GX2Flush();
|
||||
}
|
||||
|
||||
void waitForVSync(void) {
|
||||
GX2WaitForVsync();
|
||||
frameCount++;
|
||||
}
|
||||
|
||||
void tvEnable(bool bEnable) {
|
||||
if (tvEnabled != bEnable) {
|
||||
GX2SetTVEnable(bEnable ? GX2_ENABLE : GX2_DISABLE);
|
||||
tvEnabled = bEnable;
|
||||
}
|
||||
}
|
||||
|
||||
void drcEnable(bool bEnable) {
|
||||
if (drcEnabled != bEnable) {
|
||||
GX2SetDRCEnable(bEnable ? GX2_ENABLE : GX2_DISABLE);
|
||||
drcEnabled = bEnable;
|
||||
}
|
||||
}
|
||||
|
||||
uint32_t getFrameCount(void) const {
|
||||
return frameCount;
|
||||
}
|
||||
|
||||
uint32_t getTvWidth(void) const {
|
||||
return tvColorBuffer.surface.width;
|
||||
}
|
||||
|
||||
uint32_t getTvHeight(void) const {
|
||||
return tvColorBuffer.surface.height;
|
||||
}
|
||||
|
||||
uint32_t getDrcWidth(void) const {
|
||||
return drcColorBuffer.surface.width;
|
||||
}
|
||||
|
||||
uint32_t getDrcHeight(void) const {
|
||||
return drcColorBuffer.surface.height;
|
||||
}
|
||||
|
||||
const glm::mat4 &getProjectionMtx(void) const {
|
||||
return projectionMtx;
|
||||
}
|
||||
|
||||
const glm::mat4 &getViewMtx(void) const {
|
||||
return viewMtx;
|
||||
}
|
||||
|
||||
float getWidthScaleFactor(void) const {
|
||||
return widthScaleFactor;
|
||||
}
|
||||
|
||||
float getHeightScaleFactor(void) const {
|
||||
return heightScaleFactor;
|
||||
}
|
||||
|
||||
float getDepthScaleFactor(void) const {
|
||||
return depthScaleFactor;
|
||||
}
|
||||
|
||||
void screenPosToWorldRay(float posX, float posY, glm::vec3 &rayOrigin, glm::vec3 &rayDirection) {
|
||||
//! normalize positions
|
||||
posX = 2.0f * posX * getWidthScaleFactor();
|
||||
posY = 2.0f * posY * getHeightScaleFactor();
|
||||
|
||||
glm::vec4 rayStart(posX, posY, 0.0f, 1.0f);
|
||||
glm::vec4 rayEnd(posX, posY, 1.0f, 1.0f);
|
||||
|
||||
glm::mat4 IMV = glm::inverse(projectionMtx * viewMtx);
|
||||
glm::vec4 rayStartWorld = IMV * rayStart;
|
||||
rayStartWorld /= rayStartWorld.w;
|
||||
|
||||
glm::vec4 rayEndWorld = IMV * rayEnd;
|
||||
rayEndWorld /= rayEndWorld.w;
|
||||
|
||||
glm::vec3 rayDirectionWorld(rayEndWorld - rayStartWorld);
|
||||
rayDirectionWorld = glm::normalize(rayDirectionWorld);
|
||||
|
||||
rayOrigin = glm::vec3(rayStartWorld);
|
||||
rayDirection = glm::normalize(rayDirectionWorld);
|
||||
}
|
||||
|
||||
private:
|
||||
static void *GX2RAlloc(uint32_t flags, uint32_t size, uint32_t align);
|
||||
|
||||
static void GX2RFree(uint32_t flags, void *p);
|
||||
|
||||
void renderFXAA(const GX2Texture *texture, const GX2Sampler *sampler);
|
||||
|
||||
void *gx2CommandBuffer;
|
||||
|
||||
void *tvScanBuffer;
|
||||
void *drcScanBuffer;
|
||||
|
||||
uint32_t frameCount;
|
||||
float widthScaleFactor;
|
||||
float heightScaleFactor;
|
||||
float depthScaleFactor;
|
||||
|
||||
bool tvEnabled;
|
||||
bool drcEnabled;
|
||||
|
||||
GX2ColorBuffer tvColorBuffer;
|
||||
GX2DepthBuffer tvDepthBuffer;
|
||||
GX2ColorBuffer drcColorBuffer;
|
||||
GX2DepthBuffer drcDepthBuffer;
|
||||
|
||||
GX2ContextState *tvContextState;
|
||||
GX2ContextState *drcContextState;
|
||||
|
||||
GX2ContextState *currContextState;
|
||||
GX2ColorBuffer *currColorBuffer;
|
||||
GX2DepthBuffer *currDepthBuffer;
|
||||
|
||||
GX2Texture tvAaTexture;
|
||||
GX2Sampler aaSampler;
|
||||
|
||||
glm::mat4 projectionMtx;
|
||||
glm::mat4 viewMtx;
|
||||
glm::vec2 resolution;
|
||||
};
|
||||
|
||||
#endif // __GX2_VIDEO_H_
|
83
src/video/CursorDrawer.cpp
Normal file
83
src/video/CursorDrawer.cpp
Normal file
@ -0,0 +1,83 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2016,2017 Maschell
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
#include <video/CursorDrawer.h>
|
||||
#include <video/shaders/ColorShader.h>
|
||||
#include <video/shaders/FXAAShader.h>
|
||||
#include <video/shaders/Shader3D.h>
|
||||
#include <video/shaders/ShaderFractalColor.h>
|
||||
#include <video/shaders/Texture2DShader.h>
|
||||
|
||||
CursorDrawer *CursorDrawer::instance = NULL;
|
||||
|
||||
CursorDrawer::CursorDrawer() {
|
||||
init_colorVtxs();
|
||||
}
|
||||
|
||||
CursorDrawer::~CursorDrawer() {
|
||||
//! destroy shaders
|
||||
ColorShader::destroyInstance();
|
||||
FXAAShader::destroyInstance();
|
||||
Shader3D::destroyInstance();
|
||||
ShaderFractalColor::destroyInstance();
|
||||
Texture2DShader::destroyInstance();
|
||||
if (this->colorVtxs) {
|
||||
free(this->colorVtxs);
|
||||
this->colorVtxs = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void CursorDrawer::init_colorVtxs() {
|
||||
if (!this->colorVtxs) {
|
||||
this->colorVtxs = (uint8_t *) memalign(0x40, sizeof(uint8_t) * 16);
|
||||
if (this->colorVtxs == NULL) { return; }
|
||||
}
|
||||
memset(this->colorVtxs, 0xFF, 16 * sizeof(uint8_t));
|
||||
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, this->colorVtxs, 16 * sizeof(uint8_t));
|
||||
}
|
||||
|
||||
// Could be improved. It be more generic.
|
||||
void CursorDrawer::draw_Cursor(float x, float y) {
|
||||
if (this->colorVtxs == NULL) {
|
||||
init_colorVtxs();
|
||||
return;
|
||||
}
|
||||
|
||||
float widthScaleFactor = 1.0f / (float) 1280;
|
||||
float heightScaleFactor = 1.0f / (float) 720;
|
||||
|
||||
int32_t width = 20;
|
||||
|
||||
glm::vec3 positionOffsets = glm::vec3(0.0f);
|
||||
|
||||
positionOffsets[0] = (x - ((1280) / 2) + (width / 2)) * widthScaleFactor * 2.0f;
|
||||
positionOffsets[1] = -(y - ((720) / 2) + (width / 2)) * heightScaleFactor * 2.0f;
|
||||
|
||||
glm::vec3 scale(width * widthScaleFactor, width * heightScaleFactor, 1.0f);
|
||||
|
||||
ColorShader::instance()->setShaders();
|
||||
ColorShader::instance()->setAttributeBuffer(this->colorVtxs, NULL, 4);
|
||||
ColorShader::instance()->setAngle(0);
|
||||
ColorShader::instance()->setOffset(positionOffsets);
|
||||
ColorShader::instance()->setScale(scale);
|
||||
ColorShader::instance()->setColorIntensity(glm::vec4(1.0f));
|
||||
ColorShader::instance()->draw(GX2_PRIMITIVE_MODE_QUADS, 4);
|
||||
}
|
64
src/video/CursorDrawer.h
Normal file
64
src/video/CursorDrawer.h
Normal file
@ -0,0 +1,64 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2016,2017 Maschell
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#ifndef _CursorDrawer_H_
|
||||
#define _CursorDrawer_H_
|
||||
|
||||
#include <string>
|
||||
|
||||
#include <stdint.h>
|
||||
#include <stdio.h>
|
||||
|
||||
class CursorDrawer {
|
||||
|
||||
public:
|
||||
static CursorDrawer *getInstance() {
|
||||
if (!instance) {
|
||||
instance = new CursorDrawer();
|
||||
}
|
||||
return instance;
|
||||
}
|
||||
|
||||
static void destroyInstance() {
|
||||
if (instance) {
|
||||
delete instance;
|
||||
instance = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
static void draw(float x, float y) {
|
||||
CursorDrawer *cur_instance = getInstance();
|
||||
if (cur_instance == NULL) { return; }
|
||||
cur_instance->draw_Cursor(x, y);
|
||||
}
|
||||
|
||||
private:
|
||||
//!Constructor
|
||||
CursorDrawer();
|
||||
|
||||
//!Destructor
|
||||
~CursorDrawer();
|
||||
|
||||
static CursorDrawer *instance;
|
||||
|
||||
void draw_Cursor(float x, float y);
|
||||
|
||||
void init_colorVtxs();
|
||||
|
||||
uint8_t *colorVtxs = NULL;
|
||||
};
|
||||
|
||||
#endif
|
171
src/video/shaders/ColorShader.cpp
Normal file
171
src/video/shaders/ColorShader.cpp
Normal file
@ -0,0 +1,171 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2015 Dimok
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#include <video/shaders/ColorShader.h>
|
||||
#include <malloc.h>
|
||||
#include <string.h>
|
||||
|
||||
static const uint32_t cpVertexShaderProgram[] = {
|
||||
0x00000000, 0x00008009, 0x20000000, 0x000078a0,
|
||||
0x3c200000, 0x88060094, 0x00c00000, 0x88062014,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00a11f00, 0xfc00620f, 0x02490001, 0x80000040,
|
||||
0xfd041f80, 0x900c0060, 0x83f9223e, 0x0000803f,
|
||||
0xfe282001, 0x10000040, 0xfe001f80, 0x00080060,
|
||||
0xfeac9f80, 0xfd00624f, 0xdb0f49c0, 0xdb0fc940,
|
||||
0xfea81f80, 0x9000e02f, 0x83f9223e, 0x00000000,
|
||||
0xfe041f80, 0x00370000, 0xffa01f00, 0x80000000,
|
||||
0xff101f00, 0x800c0020, 0x7f041f80, 0x80370000,
|
||||
0x0000103f, 0x00000000, 0x02c51f00, 0x80000000,
|
||||
0xfea41f00, 0x80000020, 0xffa09f00, 0x80000040,
|
||||
0xff001f80, 0x800c0060, 0x398ee33f, 0x0000103f,
|
||||
0x02c41f00, 0x9000e00f, 0x02c59f01, 0x80000020,
|
||||
0xfea81f00, 0x80000040, 0x02c19f80, 0x9000e06f,
|
||||
0x398ee33f, 0x00000000, 0x02c11f01, 0x80000000,
|
||||
0x02c49f80, 0x80000060, 0x02e08f01, 0xfe0c620f,
|
||||
0x02c01f80, 0x7f00622f, 0xfe242000, 0x10000000,
|
||||
0xfe20a080, 0x10000020, 0xf2178647, 0x49c0e9fb,
|
||||
0xfbbdb2ab, 0x768ac733};
|
||||
|
||||
static const uint32_t cpVertexShaderRegs[] = {
|
||||
0x00000103, 0x00000000, 0x00000000, 0x00000001,
|
||||
0xffffff00, 0xffffffff, 0xffffffff, 0xffffffff,
|
||||
0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff,
|
||||
0xffffffff, 0xffffffff, 0x00000000, 0xfffffffc,
|
||||
0x00000002, 0x00000001, 0x00000000, 0x000000ff,
|
||||
0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
|
||||
0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
|
||||
0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
|
||||
0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
|
||||
0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
|
||||
0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
|
||||
0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
|
||||
0x000000ff, 0x00000000, 0x0000000e, 0x00000010};
|
||||
|
||||
static const uint32_t cpPixelShaderProgram[] = {
|
||||
0x20000000, 0x00000ca0, 0x00000000, 0x88062094,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00002000, 0x90000000, 0x0004a000, 0x90000020,
|
||||
0x00082001, 0x90000040, 0x000ca081, 0x90000060,
|
||||
0xbb7dd898, 0x9746c59c, 0xc69b00e7, 0x03c36218};
|
||||
static const uint32_t cpPixelShaderRegs[] = {
|
||||
0x00000001, 0x00000002, 0x14000001, 0x00000000,
|
||||
0x00000001, 0x00000100, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x0000000f, 0x00000001, 0x00000010,
|
||||
0x00000000};
|
||||
|
||||
ColorShader *ColorShader::shaderInstance = NULL;
|
||||
|
||||
ColorShader::ColorShader()
|
||||
: vertexShader(cuAttributeCount) {
|
||||
//! create pixel shader
|
||||
pixelShader.setProgram(cpPixelShaderProgram, sizeof(cpPixelShaderProgram), cpPixelShaderRegs, sizeof(cpPixelShaderRegs));
|
||||
|
||||
colorIntensityLocation = 0;
|
||||
pixelShader.addUniformVar((GX2UniformVar){
|
||||
"unf_color_intensity", GX2_SHADER_VAR_TYPE_FLOAT4, 1, colorIntensityLocation, -1});
|
||||
|
||||
//! create vertex shader
|
||||
vertexShader.setProgram(cpVertexShaderProgram, sizeof(cpVertexShaderProgram), cpVertexShaderRegs, sizeof(cpVertexShaderRegs));
|
||||
|
||||
angleLocation = 0;
|
||||
offsetLocation = 4;
|
||||
scaleLocation = 8;
|
||||
vertexShader.addUniformVar((GX2UniformVar){
|
||||
"unf_angle", GX2_SHADER_VAR_TYPE_FLOAT, 1, angleLocation, -1});
|
||||
vertexShader.addUniformVar((GX2UniformVar){
|
||||
"unf_offset", GX2_SHADER_VAR_TYPE_FLOAT3, 1, offsetLocation, -1});
|
||||
vertexShader.addUniformVar((GX2UniformVar){
|
||||
"unf_scale", GX2_SHADER_VAR_TYPE_FLOAT3, 1, scaleLocation, -1});
|
||||
|
||||
colorLocation = 1;
|
||||
positionLocation = 0;
|
||||
vertexShader.addAttribVar((GX2AttribVar){
|
||||
"attr_color", GX2_SHADER_VAR_TYPE_FLOAT4, 0, colorLocation});
|
||||
vertexShader.addAttribVar((GX2AttribVar){
|
||||
"attr_position", GX2_SHADER_VAR_TYPE_FLOAT3, 0, positionLocation});
|
||||
|
||||
//! setup attribute streams
|
||||
GX2InitAttribStream(vertexShader.getAttributeBuffer(0), positionLocation, 0, 0, GX2_ATTRIB_FORMAT_FLOAT_32_32_32);
|
||||
GX2InitAttribStream(vertexShader.getAttributeBuffer(1), colorLocation, 1, 0, GX2_ATTRIB_FORMAT_UNORM_8_8_8_8);
|
||||
|
||||
//! create fetch shader
|
||||
fetchShader = new FetchShader(vertexShader.getAttributeBuffer(), vertexShader.getAttributesCount());
|
||||
|
||||
//! model vertex has to be align and cannot be in unknown regions for GX2 like 0xBCAE1000
|
||||
positionVtxs = (float *) memalign(GX2_VERTEX_BUFFER_ALIGNMENT, cuPositionVtxsSize);
|
||||
if (positionVtxs) {
|
||||
//! position vertex structure
|
||||
int32_t i = 0;
|
||||
positionVtxs[i++] = -1.0f;
|
||||
positionVtxs[i++] = -1.0f;
|
||||
positionVtxs[i++] = 0.0f;
|
||||
positionVtxs[i++] = 1.0f;
|
||||
positionVtxs[i++] = -1.0f;
|
||||
positionVtxs[i++] = 0.0f;
|
||||
positionVtxs[i++] = 1.0f;
|
||||
positionVtxs[i++] = 1.0f;
|
||||
positionVtxs[i++] = 0.0f;
|
||||
positionVtxs[i++] = -1.0f;
|
||||
positionVtxs[i++] = 1.0f;
|
||||
positionVtxs[i++] = 0.0f;
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, positionVtxs, cuPositionVtxsSize);
|
||||
}
|
||||
}
|
||||
|
||||
ColorShader::~ColorShader() {
|
||||
if (positionVtxs) {
|
||||
free(positionVtxs);
|
||||
positionVtxs = NULL;
|
||||
}
|
||||
|
||||
delete fetchShader;
|
||||
fetchShader = NULL;
|
||||
}
|
98
src/video/shaders/ColorShader.h
Normal file
98
src/video/shaders/ColorShader.h
Normal file
@ -0,0 +1,98 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2015 Dimok
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#ifndef __COLOR_SHADER_H_
|
||||
#define __COLOR_SHADER_H_
|
||||
|
||||
#include <video/shaders/FetchShader.h>
|
||||
#include <video/shaders/PixelShader.h>
|
||||
#include <video/shaders/VertexShader.h>
|
||||
|
||||
class ColorShader : public Shader {
|
||||
private:
|
||||
ColorShader();
|
||||
|
||||
virtual ~ColorShader();
|
||||
|
||||
static const uint32_t cuAttributeCount = 2;
|
||||
static const uint32_t cuPositionVtxsSize = 4 * cuVertexAttrSize;
|
||||
|
||||
static ColorShader *shaderInstance;
|
||||
|
||||
FetchShader *fetchShader;
|
||||
VertexShader vertexShader;
|
||||
PixelShader pixelShader;
|
||||
|
||||
float *positionVtxs;
|
||||
|
||||
uint32_t angleLocation;
|
||||
uint32_t offsetLocation;
|
||||
uint32_t scaleLocation;
|
||||
uint32_t colorLocation;
|
||||
uint32_t colorIntensityLocation;
|
||||
uint32_t positionLocation;
|
||||
|
||||
public:
|
||||
static const uint32_t cuColorVtxsSize = 4 * cuColorAttrSize;
|
||||
|
||||
static ColorShader *instance() {
|
||||
if (!shaderInstance) {
|
||||
shaderInstance = new ColorShader();
|
||||
}
|
||||
return shaderInstance;
|
||||
}
|
||||
|
||||
static void destroyInstance() {
|
||||
if (shaderInstance) {
|
||||
delete shaderInstance;
|
||||
shaderInstance = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void setShaders(void) const {
|
||||
fetchShader->setShader();
|
||||
vertexShader.setShader();
|
||||
pixelShader.setShader();
|
||||
}
|
||||
|
||||
void setAttributeBuffer(const uint8_t *colorAttr, const float *posVtxs_in = NULL, const uint32_t &vtxCount = 0) const {
|
||||
if (posVtxs_in && vtxCount) {
|
||||
VertexShader::setAttributeBuffer(0, vtxCount * cuVertexAttrSize, cuVertexAttrSize, posVtxs_in);
|
||||
VertexShader::setAttributeBuffer(1, vtxCount * cuColorAttrSize, cuColorAttrSize, colorAttr);
|
||||
} else {
|
||||
VertexShader::setAttributeBuffer(0, cuPositionVtxsSize, cuVertexAttrSize, positionVtxs);
|
||||
VertexShader::setAttributeBuffer(1, cuColorVtxsSize, cuColorAttrSize, colorAttr);
|
||||
}
|
||||
}
|
||||
|
||||
void setAngle(const float &val) {
|
||||
VertexShader::setUniformReg(angleLocation, 4, &val);
|
||||
}
|
||||
|
||||
void setOffset(const glm::vec3 &vec) {
|
||||
VertexShader::setUniformReg(offsetLocation, 4, &vec[0]);
|
||||
}
|
||||
|
||||
void setScale(const glm::vec3 &vec) {
|
||||
VertexShader::setUniformReg(scaleLocation, 4, &vec[0]);
|
||||
}
|
||||
|
||||
void setColorIntensity(const glm::vec4 &vec) {
|
||||
PixelShader::setUniformReg(colorIntensityLocation, 4, &vec[0]);
|
||||
}
|
||||
};
|
||||
|
||||
#endif // __COLOR_SHADER_H_
|
236
src/video/shaders/FXAAShader.cpp
Normal file
236
src/video/shaders/FXAAShader.cpp
Normal file
@ -0,0 +1,236 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2015 Dimok
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#include <video/shaders/FXAAShader.h>
|
||||
#include <malloc.h>
|
||||
#include <string.h>
|
||||
|
||||
static const uint32_t cpVertexShaderProgram[] = {
|
||||
0x00000000, 0x00008009, 0x20000000, 0x000004a0,
|
||||
0x3ca00000, 0x88060094, 0x00400000, 0xff0f2094,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0xfd001f80, 0x900c2060, 0x0000803f, 0x00000000,
|
||||
0xc1a229f5, 0xd0eddc33, 0x426618fd, 0x8509cfe7};
|
||||
|
||||
static const uint32_t cpVertexShaderRegs[] = {
|
||||
0x00000102, 0x00000000, 0x00000000, 0x00000001,
|
||||
0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff,
|
||||
0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff,
|
||||
0xffffffff, 0xffffffff, 0x00000000, 0xfffffffe,
|
||||
0x00000001, 0x00000000, 0x000000ff, 0x000000ff,
|
||||
0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
|
||||
0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
|
||||
0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
|
||||
0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
|
||||
0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
|
||||
0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
|
||||
0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
|
||||
0x000000ff, 0x00000000, 0x0000000e, 0x00000010};
|
||||
|
||||
static const uint32_t cpPixelShaderProgram[] = {
|
||||
0x20000000, 0x00003ca0, 0xa0000000, 0x000c8080,
|
||||
0x30000000, 0x000010a1, 0xa8000000, 0x0010c080,
|
||||
0x75000000, 0x000088a0, 0x00800100, 0x88062094,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00241f02, 0x1000e00f, 0x00241f00, 0x1000e02f,
|
||||
0x00201f02, 0x00000040, 0x00201f00, 0x00000060,
|
||||
0x00011f80, 0x10332060, 0xff000000, 0xff102200,
|
||||
0xfd001f00, 0x900cc020, 0xffc09f01, 0x90004040,
|
||||
0xffc01f01, 0x90000060, 0x00051f80, 0x1033a040,
|
||||
0x0000803f, 0x00000000, 0xffe00f00, 0x90004000,
|
||||
0xff008000, 0xff102220, 0xffe08f00, 0x90000440,
|
||||
0x010c0000, 0x010c4660, 0xff008080, 0xff004220,
|
||||
0x01a01f00, 0x00280000, 0x01a49f00, 0x00280020,
|
||||
0x01a81f01, 0x00280040, 0xfd0c1f00, 0x1028e06f,
|
||||
0x00208081, 0x90002000, 0x8716993e, 0xa245163f,
|
||||
0xd578e93d, 0x00000080, 0x03a01f00, 0x00280000,
|
||||
0x03a49f00, 0x00280020, 0x03a81f01, 0x1028e04f,
|
||||
0xfd0c1f00, 0x00280060, 0x00a40081, 0x90002020,
|
||||
0x8716993e, 0xa245163f, 0xd578e93d, 0x00000080,
|
||||
0x04a01f00, 0x00280000, 0x04a49f00, 0x1028a02f,
|
||||
0x04a81f01, 0x00280040, 0xfd0c1f00, 0x00280060,
|
||||
0x7fcc1f80, 0x1000c02f, 0x8716993e, 0xa245163f,
|
||||
0xd578e93d, 0x00000080, 0x02a01f00, 0x1028e00f,
|
||||
0x02a49f00, 0x00280020, 0x02a81f01, 0x00280040,
|
||||
0xfd0c1f00, 0x00280060, 0x7fcc1f80, 0x1000e02f,
|
||||
0x8716993e, 0xa245163f, 0xd578e93d, 0x00000080,
|
||||
0x7dc41f00, 0x00020000, 0x7fec0f01, 0x00020020,
|
||||
0x7fc81f00, 0x00000040, 0x7dc41f00, 0x00000060,
|
||||
0x7fec0f81, 0x9001802f, 0xfef88f00, 0x1000e00f,
|
||||
0xfedc8f00, 0x00000420, 0x7de40f00, 0x80010040,
|
||||
0x7ec49f01, 0x00001060, 0xfec41f80, 0x10024060,
|
||||
0xfed49f00, 0x80020000, 0xfe141f00, 0x900c802f,
|
||||
0xfeac1f00, 0x80000040, 0xfec01f02, 0x80020060,
|
||||
0x7cc41f81, 0x90010060, 0x0000003d, 0x00000000,
|
||||
0xfd001f00, 0x900c6000, 0xfea89f00, 0x80010020,
|
||||
0xfec09f81, 0x00020040, 0x0000803f, 0x0000003e,
|
||||
0xfec41f81, 0x00000020, 0xfe041f80, 0x00330000,
|
||||
0x7fe01f00, 0x80000040, 0x7ce41f80, 0x80000060,
|
||||
0xfea81f00, 0x80010000, 0xfeac1f80, 0x80010020,
|
||||
0x000000c1, 0x00000000, 0xfea01f00, 0x00020040,
|
||||
0xfea41f80, 0x00020060, 0x00000041, 0x00000000,
|
||||
0x05c81f01, 0x9000e00f, 0x01cc9f81, 0x9000e06f,
|
||||
0xfeac1f00, 0x01004200, 0xfea01f00, 0x01044220,
|
||||
0xfeac9f00, 0x01002240, 0xfea09f00, 0x01042260,
|
||||
0xfe8c1f80, 0x01008600, 0xacaa2a3e, 0xaaaa2abe,
|
||||
0x7f9c1f00, 0x0100a200, 0x7f801f00, 0x01048220,
|
||||
0x7f901f80, 0x0104a240, 0x02080001, 0x7000a00f,
|
||||
0x02000000, 0x7000c04f, 0x02048000, 0x7000e06f,
|
||||
0x01a81f80, 0x9000e00f, 0xd578e93d, 0x00000000,
|
||||
0x04a80001, 0x1000c00f, 0x04a48000, 0x00000020,
|
||||
0x04a00000, 0x00000040, 0xfe081f00, 0xe00c0060,
|
||||
0xfe0c1f80, 0xe00c0000, 0x01a41f00, 0x7f00620f,
|
||||
0xfea89f00, 0xfe0c822f, 0xfea49f00, 0xff00a24f,
|
||||
0x7d001f80, 0xe00c0060, 0xa245163f, 0x0000803e,
|
||||
0x7ea01f00, 0xfe0ce20f, 0x01a09f80, 0xfe006a4f,
|
||||
0x0000803e, 0x8716993e, 0xfe088001, 0x9001c00f,
|
||||
0xfe488001, 0x1002e44f, 0xfea01f80, 0x80000000,
|
||||
0xd578e93d, 0x00000000, 0x7ca41f00, 0x00280000,
|
||||
0x7da89f00, 0x00280020, 0xff201f00, 0x00280040,
|
||||
0xfd081f80, 0x00280060, 0x8716993e, 0xa245163f,
|
||||
0x00000080, 0x00000000, 0x7fc81f00, 0x80060000,
|
||||
0xfec00f80, 0x80060060, 0xfec09f81, 0xfb80634f,
|
||||
0xfe888f00, 0x7e886300, 0xfea80f01, 0x7f8c6320,
|
||||
0xfee80f00, 0x7d806340, 0xfe680080, 0x06846f60,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x10000100, 0x01101df0, 0x00008010, 0xecdfea0d,
|
||||
0x10000200, 0x03101df0, 0x00002050, 0xecdfea0d,
|
||||
0x10000000, 0x04101df0, 0x00003071, 0xecdfea0d,
|
||||
0x10000200, 0x02101df0, 0x0000b070, 0xecdfea0d,
|
||||
0x10000200, 0x02101df0, 0x00008010, 0xecdfea0d,
|
||||
0x10000100, 0x00101df0, 0x0000a051, 0xecdfea0d,
|
||||
0x10000400, 0x04101df0, 0x00008010, 0xecdfea0d,
|
||||
0x10000500, 0x05101df0, 0x00000011, 0xecdfea0d,
|
||||
0x10000100, 0x01101df0, 0x00008010, 0xecdfea0d,
|
||||
0xfe2e963a, 0x0269a9a3, 0x38f88096, 0x400cf48b};
|
||||
static const uint32_t cpPixelShaderRegs[] = {
|
||||
0x00000007, 0x00000002, 0x04000101, 0x00000000,
|
||||
0x00000001, 0x00000100, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x0000000f, 0x00000001, 0x00000010,
|
||||
0x00000000};
|
||||
|
||||
FXAAShader *FXAAShader::shaderInstance = NULL;
|
||||
|
||||
FXAAShader::FXAAShader()
|
||||
: vertexShader(cuAttributeCount) {
|
||||
//! create pixel shader
|
||||
pixelShader.setProgram(cpPixelShaderProgram, sizeof(cpPixelShaderProgram), cpPixelShaderRegs, sizeof(cpPixelShaderRegs));
|
||||
|
||||
resolutionLocation = 0;
|
||||
pixelShader.addUniformVar((GX2UniformVar){
|
||||
"unf_resolution", GX2_SHADER_VAR_TYPE_FLOAT2, 1, resolutionLocation, -1});
|
||||
|
||||
samplerLocation = 0;
|
||||
pixelShader.addSamplerVar((GX2SamplerVar){
|
||||
"sampl_texture", GX2_SAMPLER_VAR_TYPE_SAMPLER_2D, samplerLocation});
|
||||
|
||||
//! create vertex shader
|
||||
vertexShader.setProgram(cpVertexShaderProgram, sizeof(cpVertexShaderProgram), cpVertexShaderRegs, sizeof(cpVertexShaderRegs));
|
||||
|
||||
positionLocation = 0;
|
||||
texCoordLocation = 1;
|
||||
vertexShader.addAttribVar((GX2AttribVar){
|
||||
"attr_position", GX2_SHADER_VAR_TYPE_FLOAT3, 0, positionLocation});
|
||||
vertexShader.addAttribVar((GX2AttribVar){
|
||||
"attr_texture_coord", GX2_SHADER_VAR_TYPE_FLOAT2, 0, texCoordLocation});
|
||||
|
||||
//! setup attribute streams
|
||||
GX2InitAttribStream(vertexShader.getAttributeBuffer(0), positionLocation, 0, 0, GX2_ATTRIB_FORMAT_FLOAT_32_32_32);
|
||||
GX2InitAttribStream(vertexShader.getAttributeBuffer(1), texCoordLocation, 1, 0, GX2_ATTRIB_FORMAT_FLOAT_32_32);
|
||||
|
||||
//! create fetch shader
|
||||
fetchShader = new FetchShader(vertexShader.getAttributeBuffer(), vertexShader.getAttributesCount());
|
||||
|
||||
//! model vertex has to be align and cannot be in unknown regions for GX2 like 0xBCAE1000
|
||||
posVtxs = (float *) memalign(GX2_VERTEX_BUFFER_ALIGNMENT, ciPositionVtxsSize);
|
||||
texCoords = (float *) memalign(GX2_VERTEX_BUFFER_ALIGNMENT, ciTexCoordsVtxsSize);
|
||||
|
||||
//! position vertex structure and texture coordinate vertex structure
|
||||
int32_t i = 0;
|
||||
posVtxs[i++] = -1.0f;
|
||||
posVtxs[i++] = -1.0f;
|
||||
posVtxs[i++] = 0.0f;
|
||||
posVtxs[i++] = 1.0f;
|
||||
posVtxs[i++] = -1.0f;
|
||||
posVtxs[i++] = 0.0f;
|
||||
posVtxs[i++] = 1.0f;
|
||||
posVtxs[i++] = 1.0f;
|
||||
posVtxs[i++] = 0.0f;
|
||||
posVtxs[i++] = -1.0f;
|
||||
posVtxs[i++] = 1.0f;
|
||||
posVtxs[i++] = 0.0f;
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, posVtxs, ciPositionVtxsSize);
|
||||
|
||||
i = 0;
|
||||
texCoords[i++] = 0.0f;
|
||||
texCoords[i++] = 1.0f;
|
||||
texCoords[i++] = 1.0f;
|
||||
texCoords[i++] = 1.0f;
|
||||
texCoords[i++] = 1.0f;
|
||||
texCoords[i++] = 0.0f;
|
||||
texCoords[i++] = 0.0f;
|
||||
texCoords[i++] = 0.0f;
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, texCoords, ciTexCoordsVtxsSize);
|
||||
}
|
||||
|
||||
FXAAShader::~FXAAShader() {
|
||||
if (posVtxs) {
|
||||
free(posVtxs);
|
||||
posVtxs = NULL;
|
||||
}
|
||||
if (texCoords) {
|
||||
free(texCoords);
|
||||
texCoords = NULL;
|
||||
}
|
||||
|
||||
delete fetchShader;
|
||||
fetchShader = NULL;
|
||||
}
|
84
src/video/shaders/FXAAShader.h
Normal file
84
src/video/shaders/FXAAShader.h
Normal file
@ -0,0 +1,84 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2015 Dimok
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#ifndef __FXAA_SHADER_H_
|
||||
#define __FXAA_SHADER_H_
|
||||
|
||||
#include <video/shaders/FetchShader.h>
|
||||
#include <video/shaders/PixelShader.h>
|
||||
#include <video/shaders/VertexShader.h>
|
||||
|
||||
class FXAAShader : public Shader {
|
||||
public:
|
||||
static FXAAShader *instance() {
|
||||
if (!shaderInstance) {
|
||||
shaderInstance = new FXAAShader();
|
||||
}
|
||||
return shaderInstance;
|
||||
}
|
||||
|
||||
static void destroyInstance() {
|
||||
if (shaderInstance) {
|
||||
delete shaderInstance;
|
||||
shaderInstance = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void setShaders(void) const {
|
||||
fetchShader->setShader();
|
||||
vertexShader.setShader();
|
||||
pixelShader.setShader();
|
||||
}
|
||||
|
||||
void setAttributeBuffer() const {
|
||||
VertexShader::setAttributeBuffer(0, ciPositionVtxsSize, cuVertexAttrSize, posVtxs);
|
||||
VertexShader::setAttributeBuffer(1, ciTexCoordsVtxsSize, cuTexCoordAttrSize, texCoords);
|
||||
}
|
||||
|
||||
void setResolution(const glm::vec2 &vec) {
|
||||
PixelShader::setUniformReg(resolutionLocation, 4, &vec[0]);
|
||||
}
|
||||
|
||||
void setTextureAndSampler(const GX2Texture *texture, const GX2Sampler *sampler) const {
|
||||
GX2SetPixelTexture((GX2Texture *) texture, samplerLocation);
|
||||
GX2SetPixelSampler((GX2Sampler *) sampler, samplerLocation);
|
||||
}
|
||||
|
||||
private:
|
||||
FXAAShader();
|
||||
|
||||
virtual ~FXAAShader();
|
||||
|
||||
static const uint32_t cuAttributeCount = 2;
|
||||
static const uint32_t ciPositionVtxsSize = 4 * cuVertexAttrSize;
|
||||
static const uint32_t ciTexCoordsVtxsSize = 4 * cuTexCoordAttrSize;
|
||||
|
||||
static FXAAShader *shaderInstance;
|
||||
|
||||
FetchShader *fetchShader;
|
||||
VertexShader vertexShader;
|
||||
PixelShader pixelShader;
|
||||
|
||||
float *posVtxs;
|
||||
float *texCoords;
|
||||
|
||||
uint32_t samplerLocation;
|
||||
uint32_t positionLocation;
|
||||
uint32_t texCoordLocation;
|
||||
uint32_t resolutionLocation;
|
||||
};
|
||||
|
||||
#endif // __FXAA_SHADER_H_
|
57
src/video/shaders/FetchShader.h
Normal file
57
src/video/shaders/FetchShader.h
Normal file
@ -0,0 +1,57 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2015 Dimok
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#ifndef FETCH_SHADER_H
|
||||
#define FETCH_SHADER_H
|
||||
|
||||
#include <video/shaders/Shader.h>
|
||||
|
||||
class FetchShader : public Shader {
|
||||
public:
|
||||
FetchShader(GX2AttribStream *attributes, uint32_t attrCount, GX2FetchShaderType type = GX2_FETCH_SHADER_TESSELLATION_NONE, GX2TessellationMode tess = GX2_TESSELLATION_MODE_DISCRETE)
|
||||
: fetchShader(NULL), fetchShaderProgramm(NULL) {
|
||||
uint32_t shaderSize = GX2CalcFetchShaderSizeEx(attrCount, type, tess);
|
||||
fetchShaderProgramm = (uint8_t *) memalign(GX2_SHADER_PROGRAM_ALIGNMENT, shaderSize);
|
||||
if (fetchShaderProgramm) {
|
||||
fetchShader = new GX2FetchShader;
|
||||
GX2InitFetchShaderEx(fetchShader, fetchShaderProgramm, attrCount, attributes, type, tess);
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_SHADER, fetchShaderProgramm, shaderSize);
|
||||
}
|
||||
}
|
||||
|
||||
virtual ~FetchShader() {
|
||||
if (fetchShaderProgramm) {
|
||||
free(fetchShaderProgramm);
|
||||
}
|
||||
if (fetchShader) {
|
||||
delete fetchShader;
|
||||
}
|
||||
}
|
||||
|
||||
GX2FetchShader *getFetchShader() const {
|
||||
return fetchShader;
|
||||
}
|
||||
|
||||
void setShader(void) const {
|
||||
GX2SetFetchShader(fetchShader);
|
||||
}
|
||||
|
||||
protected:
|
||||
GX2FetchShader *fetchShader;
|
||||
uint8_t *fetchShaderProgramm;
|
||||
};
|
||||
|
||||
#endif // FETCH_SHADER_H
|
152
src/video/shaders/PixelShader.h
Normal file
152
src/video/shaders/PixelShader.h
Normal file
@ -0,0 +1,152 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2015 Dimok
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#ifndef PIXEL_SHADER_H
|
||||
#define PIXEL_SHADER_H
|
||||
|
||||
#include <video/shaders/Shader.h>
|
||||
|
||||
class PixelShader : public Shader {
|
||||
public:
|
||||
PixelShader()
|
||||
: pixelShader((GX2PixelShader *) memalign(0x40, sizeof(GX2PixelShader))) {
|
||||
if (pixelShader) {
|
||||
memset(pixelShader, 0, sizeof(GX2PixelShader));
|
||||
pixelShader->mode = GX2_SHADER_MODE_UNIFORM_REGISTER;
|
||||
}
|
||||
}
|
||||
|
||||
virtual ~PixelShader() {
|
||||
if (pixelShader) {
|
||||
if (pixelShader->program) {
|
||||
free(pixelShader->program);
|
||||
}
|
||||
|
||||
for (uint32_t i = 0; i < pixelShader->uniformBlockCount; i++) {
|
||||
free((void *) pixelShader->uniformBlocks[i].name);
|
||||
}
|
||||
|
||||
if (pixelShader->uniformBlocks) {
|
||||
free((void *) pixelShader->uniformBlocks);
|
||||
}
|
||||
|
||||
for (uint32_t i = 0; i < pixelShader->uniformVarCount; i++) {
|
||||
free((void *) pixelShader->uniformVars[i].name);
|
||||
}
|
||||
|
||||
if (pixelShader->uniformVars) {
|
||||
free((void *) pixelShader->uniformVars);
|
||||
}
|
||||
|
||||
if (pixelShader->initialValues) {
|
||||
free((void *) pixelShader->initialValues);
|
||||
}
|
||||
|
||||
for (uint32_t i = 0; i < pixelShader->samplerVarCount; i++) {
|
||||
free((void *) pixelShader->samplerVars[i].name);
|
||||
}
|
||||
|
||||
if (pixelShader->samplerVars) {
|
||||
free((void *) pixelShader->samplerVars);
|
||||
}
|
||||
|
||||
if (pixelShader->loopVars) {
|
||||
free((void *) pixelShader->loopVars);
|
||||
}
|
||||
|
||||
free(pixelShader);
|
||||
}
|
||||
}
|
||||
|
||||
void setProgram(const uint32_t *program, const uint32_t &programSize, const uint32_t *regs, const uint32_t ®sSize) {
|
||||
if (!pixelShader) {
|
||||
return;
|
||||
}
|
||||
|
||||
//! this must be moved into an area where the graphic engine has access to and must be aligned to 0x100
|
||||
pixelShader->size = programSize;
|
||||
pixelShader->program = (uint8_t *) memalign(GX2_SHADER_PROGRAM_ALIGNMENT, pixelShader->size);
|
||||
if (pixelShader->program) {
|
||||
memcpy(pixelShader->program, program, pixelShader->size);
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_SHADER, pixelShader->program, pixelShader->size);
|
||||
}
|
||||
|
||||
memcpy(&pixelShader->regs, regs, regsSize);
|
||||
}
|
||||
|
||||
void addUniformVar(const GX2UniformVar &var) {
|
||||
if (!pixelShader) {
|
||||
return;
|
||||
}
|
||||
|
||||
uint32_t idx = pixelShader->uniformVarCount;
|
||||
|
||||
GX2UniformVar *newVar = (GX2UniformVar *) malloc((pixelShader->uniformVarCount + 1) * sizeof(GX2UniformVar));
|
||||
if (newVar) {
|
||||
if (pixelShader->uniformVars) {
|
||||
memcpy(newVar, pixelShader->uniformVars, pixelShader->uniformVarCount * sizeof(GX2UniformVar));
|
||||
free(pixelShader->uniformVars);
|
||||
}
|
||||
pixelShader->uniformVars = newVar;
|
||||
|
||||
memcpy(pixelShader->uniformVars + idx, &var, sizeof(GX2UniformVar));
|
||||
pixelShader->uniformVars[idx].name = (char *) malloc(strlen(var.name) + 1);
|
||||
strcpy((char *) pixelShader->uniformVars[idx].name, var.name);
|
||||
|
||||
pixelShader->uniformVarCount++;
|
||||
}
|
||||
}
|
||||
|
||||
void addSamplerVar(const GX2SamplerVar &var) {
|
||||
if (!pixelShader) {
|
||||
return;
|
||||
}
|
||||
|
||||
uint32_t idx = pixelShader->samplerVarCount;
|
||||
|
||||
GX2SamplerVar *newVar = (GX2SamplerVar *) malloc((pixelShader->samplerVarCount + 1) * sizeof(GX2SamplerVar));
|
||||
if (newVar) {
|
||||
if (pixelShader->samplerVars) {
|
||||
memcpy(newVar, pixelShader->samplerVars, pixelShader->samplerVarCount * sizeof(GX2SamplerVar));
|
||||
free(pixelShader->samplerVars);
|
||||
}
|
||||
pixelShader->samplerVars = newVar;
|
||||
|
||||
memcpy(pixelShader->samplerVars + idx, &var, sizeof(GX2SamplerVar));
|
||||
pixelShader->samplerVars[idx].name = (char *) malloc(strlen(var.name) + 1);
|
||||
strcpy((char *) pixelShader->samplerVars[idx].name, var.name);
|
||||
|
||||
pixelShader->samplerVarCount++;
|
||||
}
|
||||
}
|
||||
|
||||
GX2PixelShader *getPixelShader() const {
|
||||
return pixelShader;
|
||||
}
|
||||
|
||||
void setShader(void) const {
|
||||
GX2SetPixelShader(pixelShader);
|
||||
}
|
||||
|
||||
static inline void setUniformReg(uint32_t location, uint32_t size, const void *reg) {
|
||||
GX2SetPixelUniformReg(location, size, (uint32_t *) reg);
|
||||
}
|
||||
|
||||
protected:
|
||||
GX2PixelShader *pixelShader;
|
||||
};
|
||||
|
||||
#endif // PIXEL_SHADER_H
|
72
src/video/shaders/Shader.h
Normal file
72
src/video/shaders/Shader.h
Normal file
@ -0,0 +1,72 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2015 Dimok
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#ifndef SHADER_H_
|
||||
#define SHADER_H_
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/gtc/matrix_transform.hpp>
|
||||
#include <gx2/draw.h>
|
||||
#include <gx2/enum.h>
|
||||
#include <gx2/mem.h>
|
||||
#include <gx2/registers.h>
|
||||
#include <gx2/shaders.h>
|
||||
#include <malloc.h>
|
||||
|
||||
class Shader {
|
||||
protected:
|
||||
Shader() {}
|
||||
|
||||
virtual ~Shader() {}
|
||||
|
||||
public:
|
||||
static const uint16_t cuVertexAttrSize = sizeof(float) * 3;
|
||||
static const uint16_t cuTexCoordAttrSize = sizeof(float) * 2;
|
||||
static const uint16_t cuColorAttrSize = sizeof(uint8_t) * 4;
|
||||
|
||||
static void setLineWidth(const float &width) {
|
||||
GX2SetLineWidth(width);
|
||||
}
|
||||
|
||||
static void draw(int32_t primitive = GX2_PRIMITIVE_MODE_QUADS, uint32_t vtxCount = 4) {
|
||||
switch (primitive) {
|
||||
default:
|
||||
case GX2_PRIMITIVE_MODE_QUADS: {
|
||||
GX2DrawEx(GX2_PRIMITIVE_MODE_QUADS, vtxCount, 0, 1);
|
||||
break;
|
||||
}
|
||||
case GX2_PRIMITIVE_MODE_TRIANGLES: {
|
||||
GX2DrawEx(GX2_PRIMITIVE_MODE_TRIANGLES, vtxCount, 0, 1);
|
||||
break;
|
||||
}
|
||||
case GX2_PRIMITIVE_MODE_TRIANGLE_FAN: {
|
||||
GX2DrawEx(GX2_PRIMITIVE_MODE_TRIANGLE_FAN, vtxCount, 0, 1);
|
||||
break;
|
||||
}
|
||||
case GX2_PRIMITIVE_MODE_LINES: {
|
||||
GX2DrawEx(GX2_PRIMITIVE_MODE_LINES, vtxCount, 0, 1);
|
||||
break;
|
||||
}
|
||||
case GX2_PRIMITIVE_MODE_LINE_STRIP: {
|
||||
GX2DrawEx(GX2_PRIMITIVE_MODE_LINE_STRIP, vtxCount, 0, 1);
|
||||
break;
|
||||
}
|
||||
//! TODO: add other primitives later
|
||||
};
|
||||
}
|
||||
};
|
||||
|
||||
#endif // SHADER_H_
|
276
src/video/shaders/Shader3D.cpp
Normal file
276
src/video/shaders/Shader3D.cpp
Normal file
@ -0,0 +1,276 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2015 Dimok
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#include <video/shaders/Shader3D.h>
|
||||
#include <malloc.h>
|
||||
#include <string.h>
|
||||
|
||||
static const uint32_t cpVertexShaderProgram[] = {
|
||||
0x00000000, 0x00008009, 0x20000000, 0x0000e4a1,
|
||||
0x00c00100, 0x88048093, 0x01c00300, 0x98060014,
|
||||
0x9a000000, 0x000058a0, 0x3c200200, 0x88062094,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x0765a101, 0x9000e00f, 0x0761a101, 0x9000e02f,
|
||||
0x01081f00, 0x900ce040, 0x01041f00, 0x900ce060,
|
||||
0x01001f80, 0x900ce000, 0x02001f00, 0x900c6000,
|
||||
0x02041f00, 0x900c6020, 0x076da101, 0x9000e04f,
|
||||
0x0769a181, 0x9000e06f, 0x0745a101, 0x9000c00f,
|
||||
0x0741a181, 0x9000c02f, 0x074da101, 0x9000c04f,
|
||||
0x0749a181, 0x9000c06f, 0x0bc9a000, 0x7f00e20f,
|
||||
0x0bc92080, 0x7f04e22f, 0x0bc9a001, 0x7f08e24f,
|
||||
0x0bc92081, 0x7f0ce26f, 0x0725a101, 0x9000a00f,
|
||||
0x0721a181, 0x9000a02f, 0x072da101, 0x9000a04f,
|
||||
0x0729a181, 0x9000a06f, 0x0ac9a000, 0x7e00c20f,
|
||||
0x0ac92080, 0x7e04c22f, 0x0ac9a001, 0x7e08c24f,
|
||||
0x0ac92081, 0x7e0cc26f, 0x0ba5a000, 0x7f00e20f,
|
||||
0x0ba52080, 0x7f04e22f, 0x0ba5a001, 0x7f08e24f,
|
||||
0x0ba52081, 0x7f0ce26f, 0x08eda000, 0x9000800f,
|
||||
0x08ed2080, 0x9000802f, 0x08eda001, 0x9000804f,
|
||||
0x08ed2081, 0x9000806f, 0x09c9a000, 0x7d00a20f,
|
||||
0x09c92080, 0x7d04a22f, 0x09c9a001, 0x7d08a24f,
|
||||
0x09c92081, 0x7d0ca26f, 0x0aa5a000, 0x7e00c20f,
|
||||
0x0aa52080, 0x7e04c22f, 0x0aa5a001, 0x7e08c24f,
|
||||
0x0aa52081, 0x7e0cc26f, 0x0b81a000, 0x7f004200,
|
||||
0x0b812080, 0x7f044220, 0x0b81a001, 0x7f082240,
|
||||
0x0b812081, 0x7f0c0260, 0x08c9a000, 0x7c00820f,
|
||||
0x08c92080, 0x7c04822f, 0x08c9a001, 0x7c08824f,
|
||||
0x08c92081, 0x7c0c826f, 0x09a5a000, 0x7d00a20f,
|
||||
0x09a52080, 0x7d04a22f, 0x09a5a001, 0x7d08a24f,
|
||||
0x09a52081, 0x7d0ca26f, 0x0a81a000, 0x7e000200,
|
||||
0x0a812080, 0x7e040220, 0x0a81a001, 0x7e080240,
|
||||
0x0a812081, 0x7e0c2260, 0x0240a001, 0x9000c00f,
|
||||
0x0244a001, 0x9000c02f, 0x0148a001, 0x9000c04f,
|
||||
0x004ca001, 0x9000c06f, 0x0264a081, 0x9000e02f,
|
||||
0x0260a001, 0x9000e00f, 0x0224a001, 0x90002020,
|
||||
0x0168a001, 0x9000e04f, 0x006ca001, 0x9000e06f,
|
||||
0x0220a081, 0x90002000, 0x08a5a000, 0x7c00820f,
|
||||
0x08a52080, 0x7c04822f, 0x08a5a001, 0x7c08824f,
|
||||
0x08a52081, 0x7c0c826f, 0x0981a000, 0x7d008200,
|
||||
0x09812080, 0x7d048220, 0x0981a001, 0x7d084240,
|
||||
0x09812081, 0x7d0c4260, 0x02090000, 0x7e00c20f,
|
||||
0x02098000, 0x7e04c22f, 0x0128a001, 0x9000a04f,
|
||||
0x002ca001, 0x9000c06f, 0x02298081, 0x7e0caa6f,
|
||||
0x03090000, 0x7f00e20f, 0x03098000, 0x7f04e22f,
|
||||
0x02090001, 0x7e08f64f, 0x03298001, 0x7f0ce26f,
|
||||
0x03090081, 0x7f08ca4f, 0x0881a000, 0x7c00c200,
|
||||
0x08812080, 0x7c04e220, 0x0881a001, 0x7c08a240,
|
||||
0x08812081, 0x7c0c8260, 0x0200a001, 0x9000800f,
|
||||
0x0204a001, 0x9000802f, 0x0108a001, 0x9000804f,
|
||||
0x000ca001, 0x9000806f, 0x01098080, 0x0104aa2f,
|
||||
0x01090000, 0x0100a20f, 0x02858000, 0x7e04c22f,
|
||||
0x01090001, 0x7d08a24f, 0x01298081, 0x7e0cc26f,
|
||||
0x02850000, 0x7e00f60f, 0x03858000, 0x7f04622f,
|
||||
0x02450001, 0x7f08e24f, 0x02458001, 0x7d0ca26f,
|
||||
0x03850080, 0x7f00ca0f, 0x00090000, 0x7c004200,
|
||||
0x00098000, 0x7c04b220, 0x03450001, 0x7e08c24f,
|
||||
0x03458001, 0x7f0ce26f, 0x03e18080, 0xfe042620,
|
||||
0x01850000, 0x7d00a200, 0x01858000, 0x7d04622f,
|
||||
0x00090001, 0x7c086240, 0x00298081, 0x7c0c0260,
|
||||
0x02c10000, 0x7f000200, 0x02e18000, 0x7e040620,
|
||||
0x01450001, 0x7d088240, 0x01458001, 0x7e0c6260,
|
||||
0x01e18080, 0xfe04c620, 0x03c10000, 0x7e002200,
|
||||
0x03818001, 0x7f0c4220, 0x02a10001, 0x7f081640,
|
||||
0x02818001, 0x7d0c3660, 0x03a10081, 0x7e082a40,
|
||||
0x07080000, 0x0100c20f, 0x07088000, 0x0104622f,
|
||||
0x00458001, 0x000cea4f, 0x07288081, 0x0204f66f,
|
||||
0x00850000, 0x0200620f, 0x00858000, 0x05046a2f,
|
||||
0x07080001, 0x0108c24f, 0x01818001, 0x030c726f,
|
||||
0x07cc8080, 0xfe04c22f, 0x01c10000, 0x0500660f,
|
||||
0x00e18000, 0xfe04622f, 0x00450001, 0x0308624f,
|
||||
0x07cc9f01, 0x7f0ce26f, 0x00c10080, 0xfe00e60f,
|
||||
0x07cc1f00, 0x7e00660f, 0x00a10001, 0xfe08c22f,
|
||||
0x01a10001, 0x0408624f, 0x00818001, 0x7f086a6f,
|
||||
0x07c09f80, 0x7e048200, 0x07e00f00, 0xfe008220,
|
||||
0x07cc1f01, 0x7e086a4f, 0x07c09f81, 0x7f0c8240,
|
||||
0x07c08f80, 0xfe088260, 0x2c34800d, 0xe3b4f15e,
|
||||
0x7642ed30, 0x7408600d};
|
||||
|
||||
static const uint32_t cpVertexShaderRegs[] = {
|
||||
0x00000108, 0x00000000, 0x00000002, 0x00000001,
|
||||
0xffff0001, 0xffffffff, 0xffffffff, 0xffffffff,
|
||||
0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff,
|
||||
0xffffffff, 0xffffffff, 0x00000000, 0xfffffffc,
|
||||
0x00000002, 0x00000000, 0x00000001, 0x000000ff,
|
||||
0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
|
||||
0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
|
||||
0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
|
||||
0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
|
||||
0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
|
||||
0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
|
||||
0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
|
||||
0x000000ff, 0x00000000, 0x0000000e, 0x00000010};
|
||||
|
||||
static const uint32_t cPixelShaderProgram[] = {
|
||||
0x20000000, 0x000008a4, 0x03000000, 0x01004085,
|
||||
0x23000000, 0x000044a8, 0x35000000, 0x000000a4,
|
||||
0x06000000, 0x01004085, 0x36000000, 0x00002ca8,
|
||||
0x50000000, 0x0000c080, 0x42000000, 0x00001ca0,
|
||||
0x00800000, 0x88062094, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0xfd001f80, 0x900c0060, 0x0000803f, 0x00000000,
|
||||
0x02011f80, 0x8c110000, 0xf8402000, 0x9006a00f,
|
||||
0x02552001, 0x00000020, 0x01248082, 0x80020060,
|
||||
0xfe3c1f00, 0x1000e04f, 0xfe041f80, 0x1033c00f,
|
||||
0xfe482081, 0x80060020, 0xfee40f81, 0x0289e30f,
|
||||
0x02c51f80, 0x80060060, 0xfeec0f80, 0x0285634f,
|
||||
0xfec80f80, 0x80000060, 0xfe4ca081, 0x9000e04f,
|
||||
0xfe281f00, 0x80060000, 0xf8c01f81, 0x9006e02f,
|
||||
0xfee00f81, 0xfd80636f, 0x0000803f, 0x00000000,
|
||||
0x7fc49f81, 0xf880e34f, 0xfe381f80, 0x00000000,
|
||||
0x7de00f81, 0xfe800360, 0x01011f80, 0x8c100000,
|
||||
0x00a81f00, 0x9000e02f, 0x00000082, 0x80020060,
|
||||
0x00002040, 0x00000000, 0xfeac9f80, 0xfd00624f,
|
||||
0x3333333f, 0x00002040, 0xfee88f80, 0x0101620f,
|
||||
0x00cc1f80, 0x9000e06f, 0xf8c09f01, 0x80060020,
|
||||
0xfe2c1f80, 0x9006e04f, 0xfee48f81, 0xf880630f,
|
||||
0x7fc81f80, 0xfd800360, 0x0000803f, 0x00000000,
|
||||
0x000ca001, 0x80000000, 0x00091f00, 0x800c0020,
|
||||
0x00051f00, 0x800c0040, 0x00011f80, 0x800c0060,
|
||||
0xfe2c0000, 0x90002000, 0xfe288000, 0x90002020,
|
||||
0xfe240001, 0x90002040, 0xfe208081, 0x90002060,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x10000100, 0x01100df0, 0x00008010, 0xecdfea0d,
|
||||
0x99720984, 0x041cab0d, 0xa28a9ccd, 0x95d199a5};
|
||||
static const uint32_t cPixelShaderRegs[] = {
|
||||
0x00000102, 0x00000002, 0x14000002, 0x00000000,
|
||||
0x00000002, 0x00000100, 0x00000101, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x0000000f, 0x00000001, 0x00000010,
|
||||
0x00000000};
|
||||
|
||||
Shader3D *Shader3D::shaderInstance = NULL;
|
||||
|
||||
Shader3D::Shader3D()
|
||||
: vertexShader(cuAttributeCount) {
|
||||
//! create pixel shader
|
||||
pixelShader.setProgram(cPixelShaderProgram, sizeof(cPixelShaderProgram), cPixelShaderRegs, sizeof(cPixelShaderRegs));
|
||||
|
||||
colorIntensityLocation = 0;
|
||||
fadeDistanceLocation = 4;
|
||||
fadeOutLocation = 8;
|
||||
pixelShader.addUniformVar((GX2UniformVar){
|
||||
"unf_color_intensity", GX2_SHADER_VAR_TYPE_FLOAT4, 1, colorIntensityLocation, -1});
|
||||
pixelShader.addUniformVar((GX2UniformVar){
|
||||
"unf_fade_distance", GX2_SHADER_VAR_TYPE_FLOAT, 1, fadeDistanceLocation, -1});
|
||||
pixelShader.addUniformVar((GX2UniformVar){
|
||||
"unf_fade_out_alpha", GX2_SHADER_VAR_TYPE_FLOAT4, 1, fadeOutLocation, -1});
|
||||
|
||||
samplerLocation = 0;
|
||||
pixelShader.addSamplerVar((GX2SamplerVar){
|
||||
"sampl_texture", GX2_SAMPLER_VAR_TYPE_SAMPLER_2D, samplerLocation});
|
||||
//! create vertex shader
|
||||
vertexShader.setProgram(cpVertexShaderProgram, sizeof(cpVertexShaderProgram), cpVertexShaderRegs, sizeof(cpVertexShaderRegs));
|
||||
|
||||
modelMatrixLocation = 0;
|
||||
projectionMatrixLocation = 16;
|
||||
viewMatrixLocation = 32;
|
||||
vertexShader.addUniformVar((GX2UniformVar){
|
||||
"modelMatrix", GX2_SHADER_VAR_TYPE_FLOAT4X4, 1, modelMatrixLocation, -1});
|
||||
vertexShader.addUniformVar((GX2UniformVar){
|
||||
"viewMatrix", GX2_SHADER_VAR_TYPE_FLOAT4X4, 1, projectionMatrixLocation, -1});
|
||||
vertexShader.addUniformVar((GX2UniformVar){
|
||||
"projectionMatrix", GX2_SHADER_VAR_TYPE_FLOAT4X4, 1, viewMatrixLocation, -1});
|
||||
|
||||
positionLocation = 0;
|
||||
texCoordLocation = 1;
|
||||
vertexShader.addAttribVar((GX2AttribVar){
|
||||
"attr_position", GX2_SHADER_VAR_TYPE_FLOAT4, 0, positionLocation});
|
||||
vertexShader.addAttribVar((GX2AttribVar){
|
||||
"attr_texture_coord", GX2_SHADER_VAR_TYPE_FLOAT2, 0, texCoordLocation});
|
||||
|
||||
//! setup attribute streams
|
||||
GX2InitAttribStream(vertexShader.getAttributeBuffer(0), positionLocation, 0, 0, GX2_ATTRIB_FORMAT_FLOAT_32_32_32);
|
||||
GX2InitAttribStream(vertexShader.getAttributeBuffer(1), texCoordLocation, 1, 0, GX2_ATTRIB_FORMAT_FLOAT_32_32);
|
||||
|
||||
//! create fetch shader
|
||||
fetchShader = new FetchShader(vertexShader.getAttributeBuffer(), vertexShader.getAttributesCount());
|
||||
|
||||
//! initialize default quad texture vertexes as those are very commonly used
|
||||
//! model vertex has to be align and cannot be in unknown regions for GX2 like 0xBCAE1000
|
||||
posVtxs = (float *) memalign(GX2_VERTEX_BUFFER_ALIGNMENT, ciPositionVtxsSize);
|
||||
texCoords = (float *) memalign(GX2_VERTEX_BUFFER_ALIGNMENT, ciTexCoordsVtxsSize);
|
||||
|
||||
//! position vertex structure and texture coordinate vertex structure
|
||||
int32_t i = 0;
|
||||
posVtxs[i++] = -1.0f;
|
||||
posVtxs[i++] = -1.0f;
|
||||
posVtxs[i++] = 0.0f;
|
||||
posVtxs[i++] = 1.0f;
|
||||
posVtxs[i++] = -1.0f;
|
||||
posVtxs[i++] = 0.0f;
|
||||
posVtxs[i++] = 1.0f;
|
||||
posVtxs[i++] = 1.0f;
|
||||
posVtxs[i++] = 0.0f;
|
||||
posVtxs[i++] = -1.0f;
|
||||
posVtxs[i++] = 1.0f;
|
||||
posVtxs[i++] = 0.0f;
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, posVtxs, ciPositionVtxsSize);
|
||||
|
||||
i = 0;
|
||||
texCoords[i++] = 0.0f;
|
||||
texCoords[i++] = 1.0f;
|
||||
texCoords[i++] = 1.0f;
|
||||
texCoords[i++] = 1.0f;
|
||||
texCoords[i++] = 1.0f;
|
||||
texCoords[i++] = 0.0f;
|
||||
texCoords[i++] = 0.0f;
|
||||
texCoords[i++] = 0.0f;
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, texCoords, ciTexCoordsVtxsSize);
|
||||
}
|
||||
|
||||
Shader3D::~Shader3D() {
|
||||
if (posVtxs) {
|
||||
free(posVtxs);
|
||||
posVtxs = NULL;
|
||||
}
|
||||
if (texCoords) {
|
||||
free(texCoords);
|
||||
texCoords = NULL;
|
||||
}
|
||||
|
||||
delete fetchShader;
|
||||
fetchShader = NULL;
|
||||
}
|
116
src/video/shaders/Shader3D.h
Normal file
116
src/video/shaders/Shader3D.h
Normal file
@ -0,0 +1,116 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2015 Dimok
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#ifndef SHADER_3D_H_
|
||||
#define SHADER_3D_H_
|
||||
|
||||
#include <video/shaders/FetchShader.h>
|
||||
#include <video/shaders/PixelShader.h>
|
||||
#include <video/shaders/VertexShader.h>
|
||||
|
||||
class Shader3D : public Shader {
|
||||
private:
|
||||
Shader3D();
|
||||
|
||||
virtual ~Shader3D();
|
||||
|
||||
static Shader3D *shaderInstance;
|
||||
|
||||
static const unsigned char cuAttributeCount = 2;
|
||||
static const uint32_t ciPositionVtxsSize = 4 * cuVertexAttrSize;
|
||||
static const uint32_t ciTexCoordsVtxsSize = 4 * cuTexCoordAttrSize;
|
||||
|
||||
FetchShader *fetchShader;
|
||||
VertexShader vertexShader;
|
||||
PixelShader pixelShader;
|
||||
|
||||
float *posVtxs;
|
||||
float *texCoords;
|
||||
|
||||
uint32_t modelMatrixLocation;
|
||||
uint32_t viewMatrixLocation;
|
||||
uint32_t projectionMatrixLocation;
|
||||
uint32_t positionLocation;
|
||||
uint32_t texCoordLocation;
|
||||
|
||||
uint32_t colorIntensityLocation;
|
||||
uint32_t fadeDistanceLocation;
|
||||
uint32_t fadeOutLocation;
|
||||
uint32_t samplerLocation;
|
||||
|
||||
public:
|
||||
static Shader3D *instance() {
|
||||
if (!shaderInstance) {
|
||||
shaderInstance = new Shader3D();
|
||||
}
|
||||
return shaderInstance;
|
||||
}
|
||||
|
||||
static void destroyInstance() {
|
||||
if (shaderInstance) {
|
||||
delete shaderInstance;
|
||||
shaderInstance = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void setShaders(void) const {
|
||||
fetchShader->setShader();
|
||||
vertexShader.setShader();
|
||||
pixelShader.setShader();
|
||||
}
|
||||
|
||||
void setAttributeBuffer(const uint32_t &vtxCount = 0, const float *posVtxs_in = NULL, const float *texCoords_in = NULL) const {
|
||||
if (posVtxs_in && texCoords_in && vtxCount) {
|
||||
VertexShader::setAttributeBuffer(0, vtxCount * cuVertexAttrSize, cuVertexAttrSize, posVtxs_in);
|
||||
VertexShader::setAttributeBuffer(1, vtxCount * cuTexCoordAttrSize, cuTexCoordAttrSize, texCoords_in);
|
||||
} else {
|
||||
//! use default quad vertex and texture coordinates if nothing is passed
|
||||
VertexShader::setAttributeBuffer(0, ciPositionVtxsSize, cuVertexAttrSize, posVtxs);
|
||||
VertexShader::setAttributeBuffer(1, ciTexCoordsVtxsSize, cuTexCoordAttrSize, texCoords);
|
||||
}
|
||||
}
|
||||
|
||||
void setProjectionMtx(const glm::mat4 &mtx) {
|
||||
VertexShader::setUniformReg(projectionMatrixLocation, 16, &mtx[0][0]);
|
||||
}
|
||||
|
||||
void setViewMtx(const glm::mat4 &mtx) {
|
||||
VertexShader::setUniformReg(viewMatrixLocation, 16, &mtx[0][0]);
|
||||
}
|
||||
|
||||
void setModelViewMtx(const glm::mat4 &mtx) {
|
||||
VertexShader::setUniformReg(modelMatrixLocation, 16, &mtx[0][0]);
|
||||
}
|
||||
|
||||
void setColorIntensity(const glm::vec4 &vec) {
|
||||
PixelShader::setUniformReg(colorIntensityLocation, 4, &vec[0]);
|
||||
}
|
||||
|
||||
void setAlphaFadeOut(const glm::vec4 &vec) {
|
||||
PixelShader::setUniformReg(fadeOutLocation, 4, &vec[0]);
|
||||
}
|
||||
|
||||
void setDistanceFadeOut(const float &value) {
|
||||
PixelShader::setUniformReg(fadeDistanceLocation, 4, &value);
|
||||
}
|
||||
|
||||
void setTextureAndSampler(const GX2Texture *texture, const GX2Sampler *sampler) const {
|
||||
GX2SetPixelTexture((GX2Texture *) texture, samplerLocation);
|
||||
GX2SetPixelSampler((GX2Sampler *) sampler, samplerLocation);
|
||||
}
|
||||
};
|
||||
|
||||
#endif // SHADER_3D_H_
|
384
src/video/shaders/ShaderFractalColor.cpp
Normal file
384
src/video/shaders/ShaderFractalColor.cpp
Normal file
@ -0,0 +1,384 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2015 Dimok
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#include <video/shaders/ShaderFractalColor.h>
|
||||
#include <malloc.h>
|
||||
#include <string.h>
|
||||
|
||||
static const uint32_t cpVertexShaderProgram[] = {
|
||||
0x00000000, 0x00008009, 0x20000000, 0x0000eca1,
|
||||
0x00c00000, 0x88068093, 0x01400200, 0x9a048013,
|
||||
0x9c000000, 0x000044a0, 0x3c200000, 0x88060094,
|
||||
0x02400000, 0x88062014, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x0765a101, 0x9000e00f, 0x0761a101, 0x9000e02f,
|
||||
0x03001f00, 0x900c8040, 0x03041f80, 0x900c8060,
|
||||
0x076da101, 0x9000e04f, 0x0769a181, 0x9000e06f,
|
||||
0x0745a101, 0x9000c00f, 0x0741a181, 0x9000c02f,
|
||||
0x074da101, 0x9000c04f, 0x0749a181, 0x9000c06f,
|
||||
0x0bc9a000, 0x7f00e20f, 0x0bc92080, 0x7f04e22f,
|
||||
0x0bc9a001, 0x7f08e24f, 0x0bc92081, 0x7f0ce26f,
|
||||
0x0725a101, 0x9000a00f, 0x0721a181, 0x9000a02f,
|
||||
0x072da101, 0x9000a04f, 0x0729a181, 0x9000a06f,
|
||||
0x0ac9a000, 0x7e00c20f, 0x0ac92080, 0x7e04c22f,
|
||||
0x0ac9a001, 0x7e08c24f, 0x0ac92081, 0x7e0cc26f,
|
||||
0x0ba5a000, 0x7f00e20f, 0x0ba52080, 0x7f04e22f,
|
||||
0x0ba5a001, 0x7f08e24f, 0x0ba52081, 0x7f0ce26f,
|
||||
0x08eda000, 0x9000800f, 0x08ed2080, 0x9000802f,
|
||||
0x08eda001, 0x9000804f, 0x08ed2081, 0x9000806f,
|
||||
0x09c9a000, 0x7d00a20f, 0x09c92080, 0x7d04a22f,
|
||||
0x09c9a001, 0x7d08a24f, 0x09c92081, 0x7d0ca26f,
|
||||
0x0aa5a000, 0x7e00c20f, 0x0aa52080, 0x7e04c22f,
|
||||
0x0aa5a001, 0x7e08c24f, 0x0aa52081, 0x7e0cc26f,
|
||||
0x0b81a000, 0x7f006200, 0x0b812080, 0x7f046220,
|
||||
0x0b81a001, 0x7f080240, 0x0b812081, 0x7f0c0260,
|
||||
0x08c9a000, 0x7c00820f, 0x08c92080, 0x7c04822f,
|
||||
0x08c9a001, 0x7c08824f, 0x08c92081, 0x7c0c826f,
|
||||
0x09a5a000, 0x7d00a20f, 0x09a52080, 0x7d04a22f,
|
||||
0x09a5a001, 0x7d08a24f, 0x09a52081, 0x7d0ca26f,
|
||||
0x0a81a000, 0x7e008200, 0x0a812080, 0x7e048220,
|
||||
0x0a81a001, 0x7e086240, 0x0a812081, 0x7e0c4260,
|
||||
0x0340a001, 0x9000c00f, 0x0344a001, 0x9000c02f,
|
||||
0x0048a001, 0x9000c04f, 0x004ca001, 0x9000c06f,
|
||||
0x0364a081, 0x9000e02f, 0x0360a001, 0x9000e00f,
|
||||
0x0324a001, 0x90000020, 0x0068a001, 0x9000e04f,
|
||||
0x006ca001, 0x9000e06f, 0x0320a081, 0x90000000,
|
||||
0x08a5a000, 0x7c00820f, 0x08a52080, 0x7c04822f,
|
||||
0x08a5a001, 0x7c08824f, 0x08a52081, 0x7c0c826f,
|
||||
0x0981a000, 0x7d00a200, 0x09812080, 0x7d04a220,
|
||||
0x0981a001, 0x7d08a240, 0x09812081, 0x7d0c6260,
|
||||
0x02890000, 0x7e00c20f, 0x02898000, 0x7e04c22f,
|
||||
0x0028a001, 0x9000a04f, 0x002ca001, 0x9000c06f,
|
||||
0x02498081, 0x7e0caa6f, 0x03890000, 0x7f00e20f,
|
||||
0x03898000, 0x7f04e22f, 0x02690001, 0x7e08f64f,
|
||||
0x03498001, 0x7f0ce26f, 0x03690081, 0x7f08ca4f,
|
||||
0x0881a000, 0x7c00c200, 0x08812080, 0x7c04c220,
|
||||
0x0881a001, 0x7c08e240, 0x08812081, 0x7c0ca260,
|
||||
0x0300a001, 0x9000800f, 0x0304a001, 0x9000802f,
|
||||
0x0008a001, 0x9000804f, 0x000ca001, 0x9000806f,
|
||||
0x01898080, 0x0004aa2f, 0x01890000, 0x0000a20f,
|
||||
0x02a58000, 0x7e04c22f, 0x01690001, 0x7d08a24f,
|
||||
0x01498081, 0x7e0cc26f, 0x02a50000, 0x7e00f60f,
|
||||
0x03a58000, 0x7f04622f, 0x02a50001, 0x7f08e24f,
|
||||
0x02658001, 0x7d0ca26f, 0x03a50080, 0x7f00ca0f,
|
||||
0x00890000, 0x7c00820f, 0x00898000, 0x7c049220,
|
||||
0x03a50001, 0x7e08c24f, 0x03658001, 0x7f0ce26f,
|
||||
0x03c18080, 0xfe04862f, 0x01a50000, 0x7d008200,
|
||||
0x01a58000, 0x7d04622f, 0x00690001, 0x7c086240,
|
||||
0x00498081, 0x7c0c4260, 0x02c10000, 0x7f00e20f,
|
||||
0x02c18000, 0x7e04c62f, 0x01a50001, 0x7d080240,
|
||||
0x01658001, 0x7e0c0260, 0x01c18080, 0xfe040620,
|
||||
0x03c10000, 0x7e00620f, 0x03a18001, 0x7f0c622f,
|
||||
0x02e10001, 0x7f08764f, 0x02a18001, 0x7d0c766f,
|
||||
0x03e10081, 0x7e084a0f, 0x02e80f00, 0xfe000e00,
|
||||
0x02c88f00, 0x7c046220, 0x02c81f01, 0xff00c240,
|
||||
0x02c89f01, 0xfe04c260, 0x00a50080, 0x7c00aa00,
|
||||
0x01c10000, 0x0400760f, 0x00a58000, 0x0404622f,
|
||||
0x00a50001, 0x0308e24f, 0x00658001, 0x020c626f,
|
||||
0x00c10080, 0x0500ea0f, 0x02c41f00, 0x0000620f,
|
||||
0x00c18000, 0xfe04c22f, 0x01e10001, 0x0008624f,
|
||||
0x01a18001, 0x000c666f, 0x00a18081, 0xfe0ce66f,
|
||||
0x00e10001, 0x7f08620f, 0x02048000, 0x03046a2f,
|
||||
0x02c41f01, 0x06086a4f, 0x02c49f01, 0x060c6a6f,
|
||||
0x02e00f80, 0xfe000220, 0x02c08f00, 0xfe040200,
|
||||
0x02e08f01, 0xfe0c0240, 0x02c01f80, 0xfe080260,
|
||||
0x8aa480ad, 0x2bfc5ca6, 0xb5e05b5b, 0xd48dc71c};
|
||||
|
||||
static const uint32_t cpVertexShaderRegs[] = {
|
||||
0x00000108, 0x00000000, 0x00000004, 0x00000001,
|
||||
0xff000201, 0xffffffff, 0xffffffff, 0xffffffff,
|
||||
0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff,
|
||||
0xffffffff, 0xffffffff, 0x00000000, 0xfffffff8,
|
||||
0x00000003, 0x00000001, 0x00000000, 0x00000002,
|
||||
0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
|
||||
0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
|
||||
0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
|
||||
0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
|
||||
0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
|
||||
0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
|
||||
0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
|
||||
0x000000ff, 0x00000000, 0x0000000e, 0x00000010};
|
||||
|
||||
static const uint32_t cpPixelShaderProgram[] = {
|
||||
0x20000000, 0x000008a4, 0x04000000, 0x01004085,
|
||||
0x23000000, 0x0000eca1, 0x9f000000, 0x0000e0a8,
|
||||
0xd8000000, 0x000000a4, 0x07000000, 0x01004085,
|
||||
0xd9000000, 0x000048a8, 0xec000000, 0x000000a4,
|
||||
0x0a000000, 0x01004085, 0xed000000, 0x000050a8,
|
||||
0x02010000, 0x000030a0, 0x00000000, 0x88062094,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0xfd001f80, 0x900c0060, 0x0000803f, 0x00000000,
|
||||
0x03011f80, 0x8c210000, 0xfd001f00, 0x900c0000,
|
||||
0xfd001f00, 0x900ca02f, 0x00000002, 0x80020040,
|
||||
0x00048002, 0x80020060, 0xf8001f80, 0x900cc04f,
|
||||
0x0000803f, 0x00000000, 0xfea81f00, 0x9000e00f,
|
||||
0xfeac1f00, 0x9000e02f, 0xf8001f00, 0x900c804f,
|
||||
0xf8001f80, 0x900ca06f, 0x00000040, 0x00000000,
|
||||
0xfea01f00, 0x00280000, 0xfea41f00, 0x00280020,
|
||||
0xfe041f00, 0x00280040, 0xfd041f80, 0x00280060,
|
||||
0xaf67bb3e, 0x00000080, 0x7fc41f00, 0x00000000,
|
||||
0x7fc01f80, 0x00000020, 0xfe041f00, 0x100ac00f,
|
||||
0xfe001f80, 0x100ac02f, 0xfea01f00, 0x00280000,
|
||||
0xfea41f00, 0x00280020, 0xfe041f00, 0x00280040,
|
||||
0xfd041f00, 0x1028e06f, 0x7fc01f82, 0x00000000,
|
||||
0x8c65583e, 0x00000080, 0x7ea41f00, 0x80000000,
|
||||
0x7ea01f00, 0x80000020, 0xfee01f00, 0x10006040,
|
||||
0x7fc48f82, 0x00000860, 0xa7c4623b, 0x00000000,
|
||||
0xfea81f00, 0x1000e00f, 0x7fcc9f01, 0x10006020,
|
||||
0xfe001f00, 0x000a0040, 0xfe041f00, 0x000a0060,
|
||||
0xfea89f80, 0x10008040, 0x8c65583e, 0x3acd13bf,
|
||||
0xfeb81f00, 0x7e04c20f, 0xfebc1f00, 0x7e00822f,
|
||||
0x03c89f00, 0x80060040, 0xfea49f00, 0x1000e06f,
|
||||
0xfea41f81, 0x10006060, 0x00809043, 0x8c65583e,
|
||||
0x3acd13bf, 0x00000000, 0xfea81f00, 0xf880a30f,
|
||||
0xfe001f00, 0x900ca02f, 0x7dc41f00, 0x1000e04f,
|
||||
0xfe081f00, 0xfd80636f, 0x04081f80, 0x900c800f,
|
||||
0x0000803f, 0x00000000, 0xfea81f00, 0xf900620f,
|
||||
0xfea41f00, 0xf900622f, 0xfe0c1f00, 0x900ca04f,
|
||||
0xfec00f00, 0x1000c46f, 0xfefc0f80, 0x10006000,
|
||||
0x00000842, 0x00000000, 0xfeac1f00, 0xf900620f,
|
||||
0x7fc81f00, 0x9000c02f, 0x7dc49f00, 0x9000e04f,
|
||||
0x7df08f01, 0x10008060, 0x030c1f80, 0x900ca02f,
|
||||
0x00000842, 0x00000000, 0xfea41f00, 0x80000000,
|
||||
0x7ecc1f00, 0x9000e02f, 0x7e688000, 0x80000040,
|
||||
0xfea81f00, 0x80000060, 0x7d6c8081, 0x80000000,
|
||||
0xa7c4623b, 0x00000000, 0xfe001f00, 0x000a0000,
|
||||
0xfe0c1f00, 0x000a0020, 0xfea41f00, 0x80000040,
|
||||
0x03648000, 0xfe08626f, 0x7d648081, 0xff00420f,
|
||||
0xa7c4623b, 0x00000000, 0xfeb01f00, 0x7e04620f,
|
||||
0xfeb41f00, 0x7f08662f, 0x7c800001, 0xff006e4f,
|
||||
0xfe081f00, 0x000a0060, 0x03680081, 0xfe0c4e0f,
|
||||
0x00809043, 0x00000000, 0xfebc1f00, 0x7f04620f,
|
||||
0x7cc41f00, 0x00000020, 0x7cc49f00, 0x1000e04f,
|
||||
0xff901f00, 0x00000060, 0xfe981f80, 0x00000000,
|
||||
0x00809043, 0x00000000, 0xfea81f00, 0xf900620f,
|
||||
0x7cc41f00, 0x00000020, 0x00c09f00, 0x1000c04f,
|
||||
0xfe0c1f00, 0x80010060, 0xff001f80, 0x80010000,
|
||||
0x00000842, 0x00000000, 0xfea81f00, 0xf900620f,
|
||||
0xfecc9f01, 0x80000020, 0x7fc81f00, 0x9000e04f,
|
||||
0x7dc89f00, 0x1000c86f, 0xffe01f80, 0x80000000,
|
||||
0x00000842, 0x00000000, 0xfeac1f00, 0xf900620f,
|
||||
0x7ec81f00, 0x9000802f, 0xfec49f00, 0x9000a040,
|
||||
0xfea89f00, 0x80000060, 0xffe01f80, 0x9000a060,
|
||||
0x00000842, 0xa7c4623b, 0xfea41f00, 0x80000000,
|
||||
0x7ecc1f00, 0x9000e02f, 0xfe0c1f00, 0x000a0040,
|
||||
0x7c888081, 0x80000000, 0xa7c4623b, 0x00000000,
|
||||
0xfe001f00, 0x000a0000, 0xfeb81f00, 0x7f08622f,
|
||||
0xfea49f00, 0x80000040, 0x048c8081, 0xff00420f,
|
||||
0x00809043, 0xa7c4623b, 0xfeb01f00, 0x7c04620f,
|
||||
0x03600000, 0xff00622f, 0xfea49f00, 0x80000040,
|
||||
0xfe081f80, 0x000a0060, 0x00809043, 0x0ccec73c,
|
||||
0xfebc1f00, 0x7f040200, 0xfea09f00, 0x90000020,
|
||||
0xfe941f00, 0x10000040, 0xfe081f80, 0x30080060,
|
||||
0x00809043, 0x0ccec73c, 0x00041f00, 0x20080000,
|
||||
0x00a01f00, 0x80000020, 0x002c1f02, 0x1000e04f,
|
||||
0x00081f80, 0x80010060, 0x0ccec73c, 0x00000000,
|
||||
0xfe201f02, 0x1000800f, 0xfec81f03, 0x80020020,
|
||||
0xfe041f00, 0x20080040, 0xfe881f00, 0x00000060,
|
||||
0xfecc9f81, 0x9000a06f, 0xfe0c1f00, 0x000a0000,
|
||||
0xfe801f00, 0x00000020, 0xfec01f02, 0x80020040,
|
||||
0xfe281f02, 0x1000c06f, 0xfe841f82, 0x1000804f,
|
||||
0xfe041f00, 0x000a0000, 0x7fc81f02, 0x00000020,
|
||||
0xfe8c1f00, 0x00000040, 0xfecc9f03, 0x80020060,
|
||||
0xfe881f82, 0x1000a00f, 0x7cc01f02, 0x00000000,
|
||||
0xfe8c1f02, 0x1000e02f, 0xfec49f00, 0x80000040,
|
||||
0xfe081f00, 0x000a0060, 0x03c89f80, 0x9000e04f,
|
||||
0x7ecc9f03, 0x00000000, 0xfec01f00, 0x80000020,
|
||||
0x04c81f00, 0x80000040, 0x7c880f01, 0xfe086a6f,
|
||||
0x7dac8f81, 0x9000800f, 0x7da00f00, 0xfe04620f,
|
||||
0xfec01f00, 0x80000020, 0x03c01f00, 0x80000840,
|
||||
0x03ac0f00, 0xfe08c66f, 0xfebc9f80, 0xfd00420f,
|
||||
0xe07be53f, 0x5c8e5a3f, 0xfeb09f00, 0xfd00620f,
|
||||
0x05e81f00, 0x9000f02f, 0x7fe48f00, 0xfe04624f,
|
||||
0x04ec8f00, 0xfe08626f, 0x03840f81, 0x7f08a20f,
|
||||
0xe07be53f, 0x5c8e5a3f, 0x7e0c1f00, 0x900ce00f,
|
||||
0xfe0c1f00, 0x900c802f, 0x05cc1f00, 0x9000e84f,
|
||||
0xfeb89f80, 0xfd00626f, 0xe07be53f, 0x5c8e5a3f,
|
||||
0x7cc09f81, 0x80000020, 0x7fa40f00, 0x00280000,
|
||||
0xfe848f00, 0x00280020, 0x7fe80f00, 0x00280440,
|
||||
0xfd001f80, 0x00280060, 0x00000080, 0x00000000,
|
||||
0xfdc01f80, 0xf800620f, 0x00000243, 0x00000000,
|
||||
0xfea01f80, 0x90000060, 0x5555d53f, 0x00000000,
|
||||
0x02011f80, 0x8c110000, 0x02448002, 0x80020000,
|
||||
0xf8402000, 0x9006a02f, 0x02552081, 0x00000040,
|
||||
0xfe301f00, 0x1000e06f, 0xfe081f80, 0x1033c02f,
|
||||
0xfe4c2081, 0x80060040, 0xfee88f81, 0x0289e32f,
|
||||
0x02c59f80, 0x80060000, 0xfee08f80, 0x0285636f,
|
||||
0xfecc8f80, 0x80000000, 0xfe40a081, 0x80000060,
|
||||
0x00cc9f81, 0x9000e04f, 0xfe281f00, 0x80060000,
|
||||
0xf8c01f81, 0x9006c02f, 0xfee00f81, 0xfd80636f,
|
||||
0x0000803f, 0x00000000, 0x7ec49f81, 0xf880e34f,
|
||||
0xfe381f80, 0x00000000, 0x7de40f81, 0xfe800360,
|
||||
0x00011f80, 0x8c100000, 0xf8001f00, 0x900ce00f,
|
||||
0x00311f00, 0x1000e02f, 0x02a41f00, 0xf910624f,
|
||||
0x02a01f00, 0xf910626f, 0x00011f80, 0x1033e04f,
|
||||
0x00000040, 0x00000000, 0xfecc9f03, 0x80020000,
|
||||
0xfec81f83, 0x80020060, 0x7fd49f01, 0x00000020,
|
||||
0x7fd41f80, 0x00000040, 0xfe081f00, 0x80010000,
|
||||
0xfe041f80, 0x80010060, 0xfee00f01, 0x80000000,
|
||||
0xfeec0f81, 0x80000020, 0xfec01f00, 0x00280000,
|
||||
0xfec49f00, 0x00280020, 0x7fe00f00, 0x00280040,
|
||||
0xfd001f80, 0x00280060, 0x00000080, 0x00000000,
|
||||
0xfe001f80, 0x00350000, 0x00ec1f82, 0x000c0260,
|
||||
0x01011f00, 0x800c0000, 0x01051f00, 0x800c0020,
|
||||
0x002c1f00, 0x80060040, 0xf8008001, 0x9006e06f,
|
||||
0x01091f80, 0x800c0000, 0x01c01f00, 0x90000000,
|
||||
0xfe088001, 0xfd80632f, 0x01e81f00, 0x90000040,
|
||||
0x01c49f80, 0x90000020, 0x0000803f, 0x00000000,
|
||||
0x7fcc9f80, 0xf880630f, 0xfe20a081, 0x80000000,
|
||||
0x01cc1f80, 0x90000060, 0xc21e82a7, 0x62ccc547,
|
||||
0x1708607c, 0x73ea57a6};
|
||||
static const uint32_t cpPixelShaderRegs[] = {
|
||||
0x00000106, 0x00000002, 0x14000003, 0x00000000,
|
||||
0x00000003, 0x00000100, 0x00000101, 0x00000102,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x0000000f, 0x00000001, 0x00000010,
|
||||
0x00000000};
|
||||
|
||||
ShaderFractalColor *ShaderFractalColor::shaderInstance = NULL;
|
||||
|
||||
ShaderFractalColor::ShaderFractalColor()
|
||||
: vertexShader(cuAttributeCount) {
|
||||
//! create pixel shader
|
||||
pixelShader.setProgram(cpPixelShaderProgram, sizeof(cpPixelShaderProgram), cpPixelShaderRegs, sizeof(cpPixelShaderRegs));
|
||||
|
||||
blurLocation = 0;
|
||||
colorIntensityLocation = 4;
|
||||
fadeOutLocation = 8;
|
||||
fractalLocation = 12;
|
||||
pixelShader.addUniformVar((GX2UniformVar){
|
||||
"unf_blur_border", GX2_SHADER_VAR_TYPE_FLOAT, 1, blurLocation, -1});
|
||||
pixelShader.addUniformVar((GX2UniformVar){
|
||||
"unf_color_intensity", GX2_SHADER_VAR_TYPE_FLOAT4, 1, colorIntensityLocation, -1});
|
||||
pixelShader.addUniformVar((GX2UniformVar){
|
||||
"unf_fade_out_alpha", GX2_SHADER_VAR_TYPE_FLOAT4, 1, fadeOutLocation, -1});
|
||||
pixelShader.addUniformVar((GX2UniformVar){
|
||||
"unf_fract_alpha", GX2_SHADER_VAR_TYPE_INT, 1, fractalLocation, -1});
|
||||
//! create vertex shader
|
||||
vertexShader.setProgram(cpVertexShaderProgram, sizeof(cpVertexShaderProgram), cpVertexShaderRegs, sizeof(cpVertexShaderRegs));
|
||||
|
||||
modelMatrixLocation = 0;
|
||||
projectionMatrixLocation = 16;
|
||||
viewMatrixLocation = 32;
|
||||
vertexShader.addUniformVar((GX2UniformVar){
|
||||
"modelMatrix", GX2_SHADER_VAR_TYPE_FLOAT4X4, 1, modelMatrixLocation, -1});
|
||||
vertexShader.addUniformVar((GX2UniformVar){
|
||||
"projectionMatrix", GX2_SHADER_VAR_TYPE_FLOAT4X4, 1, projectionMatrixLocation, -1});
|
||||
vertexShader.addUniformVar((GX2UniformVar){
|
||||
"viewMatrix", GX2_SHADER_VAR_TYPE_FLOAT4X4, 1, viewMatrixLocation, -1});
|
||||
|
||||
positionLocation = 0;
|
||||
colorLocation = 1;
|
||||
texCoordLocation = 2;
|
||||
vertexShader.addAttribVar((GX2AttribVar){
|
||||
"attr_colors", GX2_SHADER_VAR_TYPE_FLOAT4, 0, colorLocation});
|
||||
vertexShader.addAttribVar((GX2AttribVar){
|
||||
"attr_position", GX2_SHADER_VAR_TYPE_FLOAT3, 0, positionLocation});
|
||||
vertexShader.addAttribVar((GX2AttribVar){
|
||||
"attr_texture_coord", GX2_SHADER_VAR_TYPE_FLOAT2, 0, texCoordLocation});
|
||||
|
||||
//! setup attribute streams
|
||||
GX2InitAttribStream(vertexShader.getAttributeBuffer(0), positionLocation, 0, 0, GX2_ATTRIB_FORMAT_FLOAT_32_32_32);
|
||||
GX2InitAttribStream(vertexShader.getAttributeBuffer(1), texCoordLocation, 1, 0, GX2_ATTRIB_FORMAT_FLOAT_32_32);
|
||||
GX2InitAttribStream(vertexShader.getAttributeBuffer(2), colorLocation, 2, 0, GX2_ATTRIB_FORMAT_UNORM_8_8_8_8);
|
||||
|
||||
//! create fetch shader
|
||||
fetchShader = new FetchShader(vertexShader.getAttributeBuffer(), vertexShader.getAttributesCount());
|
||||
|
||||
//! initialize default quad texture vertexes as those are very commonly used
|
||||
//! model vertex has to be align and cannot be in unknown regions for GX2 like 0xBCAE1000
|
||||
posVtxs = (float *) memalign(GX2_VERTEX_BUFFER_ALIGNMENT, ciPositionVtxsSize);
|
||||
texCoords = (float *) memalign(GX2_VERTEX_BUFFER_ALIGNMENT, ciTexCoordsVtxsSize);
|
||||
colorVtxs = (uint8_t *) memalign(GX2_VERTEX_BUFFER_ALIGNMENT, ciColorVtxsSize);
|
||||
|
||||
//! position vertex structure and texture coordinate vertex structure
|
||||
int32_t i = 0;
|
||||
posVtxs[i++] = -1.0f;
|
||||
posVtxs[i++] = -1.0f;
|
||||
posVtxs[i++] = 0.0f;
|
||||
posVtxs[i++] = 1.0f;
|
||||
posVtxs[i++] = -1.0f;
|
||||
posVtxs[i++] = 0.0f;
|
||||
posVtxs[i++] = 1.0f;
|
||||
posVtxs[i++] = 1.0f;
|
||||
posVtxs[i++] = 0.0f;
|
||||
posVtxs[i++] = -1.0f;
|
||||
posVtxs[i++] = 1.0f;
|
||||
posVtxs[i++] = 0.0f;
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, posVtxs, ciPositionVtxsSize);
|
||||
|
||||
i = 0;
|
||||
texCoords[i++] = 0.0f;
|
||||
texCoords[i++] = 1.0f;
|
||||
texCoords[i++] = 1.0f;
|
||||
texCoords[i++] = 1.0f;
|
||||
texCoords[i++] = 1.0f;
|
||||
texCoords[i++] = 0.0f;
|
||||
texCoords[i++] = 0.0f;
|
||||
texCoords[i++] = 0.0f;
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, texCoords, ciTexCoordsVtxsSize);
|
||||
|
||||
|
||||
for (i = 0; i < (int32_t) ciColorVtxsSize; i++) {
|
||||
colorVtxs[i] = 0xff;
|
||||
}
|
||||
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, colorVtxs, ciColorVtxsSize);
|
||||
}
|
||||
|
||||
ShaderFractalColor::~ShaderFractalColor() {
|
||||
if (posVtxs) {
|
||||
free(posVtxs);
|
||||
posVtxs = NULL;
|
||||
}
|
||||
if (texCoords) {
|
||||
free(texCoords);
|
||||
texCoords = NULL;
|
||||
}
|
||||
if (colorVtxs) {
|
||||
free(colorVtxs);
|
||||
colorVtxs = NULL;
|
||||
}
|
||||
|
||||
delete fetchShader;
|
||||
fetchShader = NULL;
|
||||
}
|
120
src/video/shaders/ShaderFractalColor.h
Normal file
120
src/video/shaders/ShaderFractalColor.h
Normal file
@ -0,0 +1,120 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2015 Dimok
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#ifndef SHADER_FRACTAL_COLOR_H_
|
||||
#define SHADER_FRACTAL_COLOR_H_
|
||||
|
||||
#include <video/shaders/FetchShader.h>
|
||||
#include <video/shaders/PixelShader.h>
|
||||
#include <video/shaders/VertexShader.h>
|
||||
|
||||
class ShaderFractalColor : public Shader {
|
||||
private:
|
||||
ShaderFractalColor();
|
||||
|
||||
virtual ~ShaderFractalColor();
|
||||
|
||||
static ShaderFractalColor *shaderInstance;
|
||||
|
||||
static const unsigned char cuAttributeCount = 3;
|
||||
static const uint32_t ciPositionVtxsSize = 4 * cuVertexAttrSize;
|
||||
static const uint32_t ciTexCoordsVtxsSize = 4 * cuTexCoordAttrSize;
|
||||
static const uint32_t ciColorVtxsSize = 4 * cuColorAttrSize;
|
||||
|
||||
FetchShader *fetchShader;
|
||||
VertexShader vertexShader;
|
||||
PixelShader pixelShader;
|
||||
|
||||
float *posVtxs;
|
||||
float *texCoords;
|
||||
uint8_t *colorVtxs;
|
||||
|
||||
uint32_t modelMatrixLocation;
|
||||
uint32_t viewMatrixLocation;
|
||||
uint32_t projectionMatrixLocation;
|
||||
uint32_t positionLocation;
|
||||
uint32_t colorLocation;
|
||||
uint32_t texCoordLocation;
|
||||
|
||||
uint32_t blurLocation;
|
||||
uint32_t colorIntensityLocation;
|
||||
uint32_t fadeOutLocation;
|
||||
uint32_t fractalLocation;
|
||||
|
||||
public:
|
||||
static ShaderFractalColor *instance() {
|
||||
if (!shaderInstance) {
|
||||
shaderInstance = new ShaderFractalColor();
|
||||
}
|
||||
return shaderInstance;
|
||||
}
|
||||
|
||||
static void destroyInstance() {
|
||||
if (shaderInstance) {
|
||||
delete shaderInstance;
|
||||
shaderInstance = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void setShaders(void) const {
|
||||
fetchShader->setShader();
|
||||
vertexShader.setShader();
|
||||
pixelShader.setShader();
|
||||
}
|
||||
|
||||
void setAttributeBuffer(const uint32_t &vtxCount = 0, const float *posVtxs_in = NULL, const float *texCoords_in = NULL, const uint8_t *colorVtxs_in = NULL) const {
|
||||
if (posVtxs_in && texCoords_in && vtxCount) {
|
||||
VertexShader::setAttributeBuffer(0, vtxCount * cuVertexAttrSize, cuVertexAttrSize, posVtxs_in);
|
||||
VertexShader::setAttributeBuffer(1, vtxCount * cuTexCoordAttrSize, cuTexCoordAttrSize, texCoords_in);
|
||||
VertexShader::setAttributeBuffer(2, vtxCount * cuColorAttrSize, cuColorAttrSize, colorVtxs_in);
|
||||
} else {
|
||||
//! use default quad vertex and texture coordinates if nothing is passed
|
||||
VertexShader::setAttributeBuffer(0, ciPositionVtxsSize, cuVertexAttrSize, posVtxs);
|
||||
VertexShader::setAttributeBuffer(1, ciTexCoordsVtxsSize, cuTexCoordAttrSize, texCoords);
|
||||
VertexShader::setAttributeBuffer(2, ciColorVtxsSize, cuColorAttrSize, colorVtxs);
|
||||
}
|
||||
}
|
||||
|
||||
void setProjectionMtx(const glm::mat4 &mtx) {
|
||||
VertexShader::setUniformReg(projectionMatrixLocation, 16, &mtx[0][0]);
|
||||
}
|
||||
|
||||
void setViewMtx(const glm::mat4 &mtx) {
|
||||
VertexShader::setUniformReg(viewMatrixLocation, 16, &mtx[0][0]);
|
||||
}
|
||||
|
||||
void setModelViewMtx(const glm::mat4 &mtx) {
|
||||
VertexShader::setUniformReg(modelMatrixLocation, 16, &mtx[0][0]);
|
||||
}
|
||||
|
||||
void setBlurBorder(const float &blurBorderSize) {
|
||||
PixelShader::setUniformReg(blurLocation, 4, &blurBorderSize);
|
||||
}
|
||||
|
||||
void setColorIntensity(const glm::vec4 &vec) {
|
||||
PixelShader::setUniformReg(colorIntensityLocation, 4, &vec[0]);
|
||||
}
|
||||
|
||||
void setAlphaFadeOut(const glm::vec4 &vec) {
|
||||
PixelShader::setUniformReg(fadeOutLocation, 4, &vec[0]);
|
||||
}
|
||||
|
||||
void setFractalColor(const int &fractalColorEnable) {
|
||||
PixelShader::setUniformReg(fractalLocation, 4, &fractalColorEnable);
|
||||
}
|
||||
};
|
||||
|
||||
#endif // SHADER_FRACTAL_COLOR_H_
|
281
src/video/shaders/Texture2DShader.cpp
Normal file
281
src/video/shaders/Texture2DShader.cpp
Normal file
@ -0,0 +1,281 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2015 Dimok
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#include <video/shaders/Texture2DShader.h>
|
||||
#include <malloc.h>
|
||||
#include <string.h>
|
||||
|
||||
static const uint32_t cpVertexShaderProgram[] = {
|
||||
0x00000000, 0x00008009, 0x20000000, 0x000080a0,
|
||||
0x3c200100, 0x88060094, 0x00400000, 0x88042014,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x02290001, 0x80000000, 0x02041f00, 0x900c0020,
|
||||
0x00a11f00, 0xfc00624f, 0xfd041f00, 0x900c4060,
|
||||
0x02001f80, 0x900c0000, 0x83f9223e, 0x0000803f,
|
||||
0xfe081f00, 0x00080020, 0xfe202081, 0x10004040,
|
||||
0xfea49f80, 0xfd00620f, 0xdb0f49c0, 0xdb0fc940,
|
||||
0xfea01f80, 0x9000e06f, 0x83f9223e, 0x00000000,
|
||||
0xfe0c1f80, 0x00370000, 0xffa01f00, 0x80000040,
|
||||
0xff101f00, 0x800c0060, 0x7f0c1f80, 0x80370040,
|
||||
0x0000103f, 0x00000000, 0xffa01f00, 0x80000000,
|
||||
0xff001f00, 0x800c0020, 0x02c51f01, 0x80000040,
|
||||
0xfeac9f80, 0x80000060, 0x0000103f, 0x398ee33f,
|
||||
0xfea01f00, 0x80000000, 0x02c19f01, 0x9000e02f,
|
||||
0x01c41f01, 0x9000e04f, 0x02c59f80, 0x80000060,
|
||||
0x398ee33f, 0x00000000, 0x01c49f01, 0x80000020,
|
||||
0x02c11f80, 0x80000040, 0x01e08f00, 0xfe04624f,
|
||||
0x01c01f81, 0x7f08626f, 0xfe2c2000, 0x10004000,
|
||||
0xfe28a080, 0x10004020, 0xeb825790, 0xb6f711be,
|
||||
0x7c0e2df2, 0x81173cfa};
|
||||
|
||||
static const uint32_t cpVertexShaderRegs[] = {
|
||||
0x00000103, 0x00000000, 0x00000000, 0x00000001,
|
||||
0xffffff00, 0xffffffff, 0xffffffff, 0xffffffff,
|
||||
0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff,
|
||||
0xffffffff, 0xffffffff, 0x00000000, 0xfffffffc,
|
||||
0x00000002, 0x00000000, 0x00000001, 0x000000ff,
|
||||
0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
|
||||
0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
|
||||
0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
|
||||
0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
|
||||
0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
|
||||
0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
|
||||
0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
|
||||
0x000000ff, 0x00000000, 0x0000000e, 0x00000010};
|
||||
|
||||
static const uint32_t cPixelShaderProgram[] = {
|
||||
0x20000000, 0x00000ca4, 0x0b000000, 0x00000085,
|
||||
0x24000000, 0x000050a0, 0xb0000000, 0x000cc080,
|
||||
0x39000000, 0x00005ca0, 0xb8000000, 0x000cc080,
|
||||
0x51000000, 0x000078a0, 0xc0000000, 0x000cc080,
|
||||
0x70000000, 0x000064a0, 0xc8000000, 0x0008c080,
|
||||
0x8a000000, 0x00005ca0, 0x0e000000, 0x01008086,
|
||||
0xce000000, 0x0000c080, 0xa2000000, 0x00000ca8,
|
||||
0x00800000, 0x88062094, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00051f00, 0x80060000, 0x00011f80, 0x80060040,
|
||||
0xfec81f80, 0xfb802320, 0x01041f80, 0x8c220000,
|
||||
0x00a41f00, 0xfc10620f, 0x010d1f00, 0x900c0021,
|
||||
0x00091f00, 0x80060040, 0x00a01f80, 0xfc10626f,
|
||||
0x00000040, 0x00000000, 0xfe080000, 0xfe8cc300,
|
||||
0xfe088080, 0xfe80c320, 0x00a11f00, 0xfe000200,
|
||||
0x00a51f00, 0xfe040220, 0x00a19f00, 0xfe000240,
|
||||
0x00a59f00, 0xfe040260, 0x00a11f81, 0xfe002600,
|
||||
0x4260e5bc, 0xa69bc4bc, 0x0ad7a3bc, 0x00000000,
|
||||
0x00a11f00, 0x06004200, 0x00a59f00, 0x06042220,
|
||||
0x00a51f00, 0x06044240, 0x00a11f01, 0x06008260,
|
||||
0x00a51f81, 0x06048620, 0x6f1283bc, 0x0ad7a3bc,
|
||||
0xa69b44bc, 0x00000000, 0x00a41f00, 0x80000000,
|
||||
0x00a01f00, 0x80000020, 0x00ac1f00, 0x80000040,
|
||||
0x00a81f00, 0x80000060, 0x00a19f80, 0x06000600,
|
||||
0xcac3123c, 0x6f1203bc, 0x03a41f00, 0xfe00620f,
|
||||
0x03a01f00, 0xfe04622f, 0x03ac1f00, 0xfe08624f,
|
||||
0x03a81f00, 0xfe0c626f, 0x00a59f80, 0x06040620,
|
||||
0xcc28913b, 0x6f1203bc, 0x01a41f00, 0xfe00620f,
|
||||
0x01a01f00, 0xfe04622f, 0x01ac1f00, 0xfe08624f,
|
||||
0x01a81f00, 0xfe0c626f, 0x00a19f80, 0x06002600,
|
||||
0xe8eab03c, 0x6f1283bb, 0x02ac1f00, 0xfe084200,
|
||||
0x02a81f00, 0xfe0c4220, 0x02a41f00, 0xfe004240,
|
||||
0x02a01f00, 0xfe044260, 0x00a59f80, 0x06042620,
|
||||
0x92bb353d, 0x6f1283bb, 0x04a81f00, 0x0204620f,
|
||||
0x04ac1f00, 0x0200662f, 0x04a41f00, 0x0208624f,
|
||||
0x04a01f00, 0x020c626f, 0x00a19f80, 0x06004600,
|
||||
0xc4139f3d, 0x6f12833b, 0x00a41f00, 0xfe08620f,
|
||||
0x00a01f00, 0xfe0c622f, 0x00ac1f00, 0xfe04624f,
|
||||
0x00a81f00, 0xfe00626f, 0x00a59f80, 0x06044620,
|
||||
0xb950ed3d, 0x6f12833b, 0x01a41f00, 0xfe00620f,
|
||||
0x01a01f00, 0xfe04622f, 0x01ac1f00, 0xfe08624f,
|
||||
0x01a81f00, 0xfe0c626f, 0x00a19f80, 0x06002600,
|
||||
0xecd7163e, 0x6f12033c, 0x03a41f00, 0xfe000200,
|
||||
0x03a01f00, 0xfe040220, 0x03ac1f00, 0xfe082240,
|
||||
0x03a81f00, 0xfe0c2260, 0x00a59f80, 0x06042620,
|
||||
0x2168233e, 0x6f12033c, 0x00a11f00, 0x06006200,
|
||||
0x00a51f00, 0x06046220, 0x00a19f00, 0x06006240,
|
||||
0x00a59f00, 0x06046260, 0x00a11f81, 0x0600e600,
|
||||
0xa69b443c, 0x6f12833c, 0x0ad7a33c, 0x00000000,
|
||||
0x02ac1f00, 0x0108620f, 0x02a81f00, 0x010c622f,
|
||||
0x02a41f00, 0x0000624f, 0x02a01f00, 0x0004666f,
|
||||
0x00a59f80, 0x0604e620, 0xecd7163e, 0x0ad7a33c,
|
||||
0x04a81f00, 0xfe04620f, 0x04ac1f00, 0xfe00622f,
|
||||
0x04a41f00, 0xfe08624f, 0x04a01f00, 0xfe0c626f,
|
||||
0x00a19f80, 0x06008600, 0xb950ed3d, 0xa69bc43c,
|
||||
0x05a41f00, 0xfe08620f, 0x05a01f00, 0xfe0c622f,
|
||||
0x05ac1f00, 0xfe04624f, 0x05a81f00, 0xfe00626f,
|
||||
0x00a59f80, 0x06048620, 0xc4139f3d, 0xa69bc43c,
|
||||
0x03a41f00, 0xfe00a200, 0x03a01f00, 0xfe04a220,
|
||||
0x03ac1f00, 0xfe086240, 0x03a81f00, 0xfe0c6260,
|
||||
0x00a19f80, 0x06006600, 0x92bb353d, 0x4260e53c,
|
||||
0x00a51f80, 0x06046220, 0x4260e53c, 0x00000000,
|
||||
0x07ac1f00, 0x0308620f, 0x07a81f00, 0x030c622f,
|
||||
0x07a41f00, 0x0500624f, 0x07a01f80, 0x0504626f,
|
||||
0xe8eab03c, 0x00000000, 0x04a81f00, 0xfe04620f,
|
||||
0x04ac1f00, 0xfe00622f, 0x04a41f00, 0xfe08624f,
|
||||
0x04a01f80, 0xfe0c626f, 0xcac3123c, 0x00000000,
|
||||
0x06a41f00, 0xfe08620f, 0x06a01f00, 0xfe0c622f,
|
||||
0x06ac1f00, 0xfe04624f, 0x06a81f80, 0xfe00626f,
|
||||
0xcc28913b, 0x00000000, 0xfe20a000, 0x9000e00f,
|
||||
0xfe242000, 0x9000e02f, 0xfe28a001, 0x9000e04f,
|
||||
0xfe2c2081, 0x9000e06f, 0xfe28a081, 0x80060020,
|
||||
0xfee48f00, 0x7f842300, 0xfee40f00, 0x7f802320,
|
||||
0xfee48f01, 0x7f8c2340, 0xfee40f81, 0x08842b60,
|
||||
0x00202000, 0x90002000, 0x0024a000, 0x90002020,
|
||||
0x00282001, 0x90002040, 0x002ca081, 0x90002060,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x10000000, 0x03100df0, 0x00008010, 0xecdfea0d,
|
||||
0x10000000, 0x00100df0, 0x0000a051, 0xecdfea0d,
|
||||
0x10000100, 0x01100df0, 0x00008010, 0xecdfea0d,
|
||||
0x10000200, 0x02100df0, 0x00000011, 0xecdfea0d,
|
||||
0x10000400, 0x04100df0, 0x0000b070, 0xecdfea0d,
|
||||
0x10000000, 0x00100df0, 0x00008010, 0xecdfea0d,
|
||||
0x10000100, 0x01100df0, 0x00008010, 0xecdfea0d,
|
||||
0x10000600, 0x03100df0, 0x00008010, 0xecdfea0d,
|
||||
0x10000200, 0x02100df0, 0x00008010, 0xecdfea0d,
|
||||
0x10000100, 0x04100df0, 0x00008010, 0xecdfea0d,
|
||||
0x10000300, 0x05100df0, 0x00008010, 0xecdfea0d,
|
||||
0x10000300, 0x03100df0, 0x0000a051, 0xecdfea0d,
|
||||
0x10000700, 0x07100df0, 0x00008010, 0xecdfea0d,
|
||||
0x10000400, 0x04100df0, 0x00008010, 0xecdfea0d,
|
||||
0x10000300, 0x06100df0, 0x00008010, 0xecdfea0d,
|
||||
0x10000000, 0x00100df0, 0x00008010, 0xecdfea0d,
|
||||
0xc8581837, 0x22740275, 0x281eddcc, 0xfa8b9b65};
|
||||
static const uint32_t cPixelShaderRegs[] = {
|
||||
0x00000109, 0x00000002, 0x14000001, 0x00000000,
|
||||
0x00000001, 0x00000100, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x0000000f, 0x00000001, 0x00000010,
|
||||
0x00000000};
|
||||
|
||||
Texture2DShader *Texture2DShader::shaderInstance = NULL;
|
||||
|
||||
Texture2DShader::Texture2DShader()
|
||||
: vertexShader(cuAttributeCount) {
|
||||
//! create pixel shader
|
||||
pixelShader.setProgram(cPixelShaderProgram, sizeof(cPixelShaderProgram), cPixelShaderRegs, sizeof(cPixelShaderRegs));
|
||||
|
||||
blurLocation = 0;
|
||||
colorIntensityLocation = 4;
|
||||
pixelShader.addUniformVar((GX2UniformVar){
|
||||
"unf_blur_texture_direction", GX2_SHADER_VAR_TYPE_FLOAT3, 1, blurLocation, -1});
|
||||
pixelShader.addUniformVar((GX2UniformVar){
|
||||
"unf_color_intensity", GX2_SHADER_VAR_TYPE_FLOAT4, 1, colorIntensityLocation, -1});
|
||||
|
||||
samplerLocation = 0;
|
||||
pixelShader.addSamplerVar((GX2SamplerVar){
|
||||
"sampl_texture", GX2_SAMPLER_VAR_TYPE_SAMPLER_2D, samplerLocation});
|
||||
|
||||
//! create vertex shader
|
||||
vertexShader.setProgram(cpVertexShaderProgram, sizeof(cpVertexShaderProgram), cpVertexShaderRegs, sizeof(cpVertexShaderRegs));
|
||||
|
||||
angleLocation = 0;
|
||||
offsetLocation = 4;
|
||||
scaleLocation = 8;
|
||||
vertexShader.addUniformVar((GX2UniformVar){
|
||||
"unf_angle", GX2_SHADER_VAR_TYPE_FLOAT, 1, angleLocation, -1});
|
||||
vertexShader.addUniformVar((GX2UniformVar){
|
||||
"unf_offset", GX2_SHADER_VAR_TYPE_FLOAT3, 1, offsetLocation, -1});
|
||||
vertexShader.addUniformVar((GX2UniformVar){
|
||||
"unf_scale", GX2_SHADER_VAR_TYPE_FLOAT3, 1, scaleLocation, -1});
|
||||
|
||||
positionLocation = 0;
|
||||
texCoordLocation = 1;
|
||||
vertexShader.addAttribVar((GX2AttribVar){
|
||||
"attr_position", GX2_SHADER_VAR_TYPE_FLOAT3, 0, positionLocation});
|
||||
vertexShader.addAttribVar((GX2AttribVar){
|
||||
"attr_texture_coord", GX2_SHADER_VAR_TYPE_FLOAT2, 0, texCoordLocation});
|
||||
|
||||
//! setup attribute streams
|
||||
GX2InitAttribStream(vertexShader.getAttributeBuffer(0), positionLocation, 0, 0, GX2_ATTRIB_FORMAT_FLOAT_32_32_32);
|
||||
GX2InitAttribStream(vertexShader.getAttributeBuffer(1), texCoordLocation, 1, 0, GX2_ATTRIB_FORMAT_FLOAT_32_32);
|
||||
|
||||
//! create fetch shader
|
||||
fetchShader = new FetchShader(vertexShader.getAttributeBuffer(), vertexShader.getAttributesCount());
|
||||
|
||||
//! model vertex has to be align and cannot be in unknown regions for GX2 like 0xBCAE1000
|
||||
posVtxs = (float *) memalign(GX2_VERTEX_BUFFER_ALIGNMENT, ciPositionVtxsSize);
|
||||
texCoords = (float *) memalign(GX2_VERTEX_BUFFER_ALIGNMENT, ciTexCoordsVtxsSize);
|
||||
|
||||
//! defaults for normal square
|
||||
//! position vertex structure and texture coordinate vertex structure
|
||||
int32_t i = 0;
|
||||
posVtxs[i++] = -1.0f;
|
||||
posVtxs[i++] = -1.0f;
|
||||
posVtxs[i++] = 0.0f;
|
||||
posVtxs[i++] = 1.0f;
|
||||
posVtxs[i++] = -1.0f;
|
||||
posVtxs[i++] = 0.0f;
|
||||
posVtxs[i++] = 1.0f;
|
||||
posVtxs[i++] = 1.0f;
|
||||
posVtxs[i++] = 0.0f;
|
||||
posVtxs[i++] = -1.0f;
|
||||
posVtxs[i++] = 1.0f;
|
||||
posVtxs[i++] = 0.0f;
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, posVtxs, ciPositionVtxsSize);
|
||||
|
||||
i = 0;
|
||||
texCoords[i++] = 0.0f;
|
||||
texCoords[i++] = 1.0f;
|
||||
texCoords[i++] = 1.0f;
|
||||
texCoords[i++] = 1.0f;
|
||||
texCoords[i++] = 1.0f;
|
||||
texCoords[i++] = 0.0f;
|
||||
texCoords[i++] = 0.0f;
|
||||
texCoords[i++] = 0.0f;
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, texCoords, ciTexCoordsVtxsSize);
|
||||
}
|
||||
|
||||
Texture2DShader::~Texture2DShader() {
|
||||
if (posVtxs) {
|
||||
free(posVtxs);
|
||||
posVtxs = NULL;
|
||||
}
|
||||
if (texCoords) {
|
||||
free(texCoords);
|
||||
texCoords = NULL;
|
||||
}
|
||||
|
||||
delete fetchShader;
|
||||
fetchShader = NULL;
|
||||
}
|
110
src/video/shaders/Texture2DShader.h
Normal file
110
src/video/shaders/Texture2DShader.h
Normal file
@ -0,0 +1,110 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2015 Dimok
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#ifndef __TEXTURE_2D_SHADER_H_
|
||||
#define __TEXTURE_2D_SHADER_H_
|
||||
|
||||
#include <video/shaders/FetchShader.h>
|
||||
#include <video/shaders/PixelShader.h>
|
||||
#include <video/shaders/VertexShader.h>
|
||||
|
||||
|
||||
class Texture2DShader : public Shader {
|
||||
private:
|
||||
Texture2DShader();
|
||||
|
||||
virtual ~Texture2DShader();
|
||||
|
||||
static const uint32_t cuAttributeCount = 2;
|
||||
static const uint32_t ciPositionVtxsSize = 4 * cuVertexAttrSize;
|
||||
static const uint32_t ciTexCoordsVtxsSize = 4 * cuTexCoordAttrSize;
|
||||
|
||||
static Texture2DShader *shaderInstance;
|
||||
|
||||
FetchShader *fetchShader;
|
||||
VertexShader vertexShader;
|
||||
PixelShader pixelShader;
|
||||
|
||||
float *posVtxs;
|
||||
float *texCoords;
|
||||
|
||||
uint32_t angleLocation;
|
||||
uint32_t offsetLocation;
|
||||
uint32_t scaleLocation;
|
||||
uint32_t colorIntensityLocation;
|
||||
uint32_t blurLocation;
|
||||
uint32_t samplerLocation;
|
||||
uint32_t positionLocation;
|
||||
uint32_t texCoordLocation;
|
||||
|
||||
public:
|
||||
static Texture2DShader *instance() {
|
||||
if (!shaderInstance) {
|
||||
shaderInstance = new Texture2DShader();
|
||||
}
|
||||
return shaderInstance;
|
||||
}
|
||||
|
||||
static void destroyInstance() {
|
||||
if (shaderInstance) {
|
||||
delete shaderInstance;
|
||||
shaderInstance = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void setShaders(void) const {
|
||||
fetchShader->setShader();
|
||||
vertexShader.setShader();
|
||||
pixelShader.setShader();
|
||||
}
|
||||
|
||||
void setAttributeBuffer(const float *texCoords_in = NULL, const float *posVtxs_in = NULL, const uint32_t &vtxCount = 0) const {
|
||||
if (posVtxs_in && texCoords_in && vtxCount) {
|
||||
VertexShader::setAttributeBuffer(0, vtxCount * cuVertexAttrSize, cuVertexAttrSize, posVtxs_in);
|
||||
VertexShader::setAttributeBuffer(1, vtxCount * cuTexCoordAttrSize, cuTexCoordAttrSize, texCoords_in);
|
||||
} else {
|
||||
VertexShader::setAttributeBuffer(0, ciPositionVtxsSize, cuVertexAttrSize, posVtxs);
|
||||
VertexShader::setAttributeBuffer(1, ciTexCoordsVtxsSize, cuTexCoordAttrSize, texCoords);
|
||||
}
|
||||
}
|
||||
|
||||
void setAngle(const float &val) {
|
||||
VertexShader::setUniformReg(angleLocation, 4, &val);
|
||||
}
|
||||
|
||||
void setOffset(const glm::vec3 &vec) {
|
||||
VertexShader::setUniformReg(offsetLocation, 4, &vec[0]);
|
||||
}
|
||||
|
||||
void setScale(const glm::vec3 &vec) {
|
||||
VertexShader::setUniformReg(scaleLocation, 4, &vec[0]);
|
||||
}
|
||||
|
||||
void setColorIntensity(const glm::vec4 &vec) {
|
||||
PixelShader::setUniformReg(colorIntensityLocation, 4, &vec[0]);
|
||||
}
|
||||
|
||||
void setBlurring(const glm::vec3 &vec) {
|
||||
PixelShader::setUniformReg(blurLocation, 4, &vec[0]);
|
||||
}
|
||||
|
||||
void setTextureAndSampler(const GX2Texture *texture, const GX2Sampler *sampler) const {
|
||||
GX2SetPixelTexture((GX2Texture *) texture, samplerLocation);
|
||||
GX2SetPixelSampler((GX2Sampler *) sampler, samplerLocation);
|
||||
}
|
||||
};
|
||||
|
||||
#endif // __TEXTURE_2D_SHADER_H_
|
181
src/video/shaders/VertexShader.h
Normal file
181
src/video/shaders/VertexShader.h
Normal file
@ -0,0 +1,181 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2015 Dimok
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#ifndef VERTEX_SHADER_H
|
||||
#define VERTEX_SHADER_H
|
||||
|
||||
#include <gui/gx2_ext.h>
|
||||
#include <video/shaders/Shader.h>
|
||||
#include <string.h>
|
||||
|
||||
class VertexShader : public Shader {
|
||||
public:
|
||||
VertexShader(uint32_t numAttr)
|
||||
: attributesCount(numAttr), attributes(new GX2AttribStream[attributesCount]), vertexShader((GX2VertexShader *) memalign(0x40, sizeof(GX2VertexShader))) {
|
||||
if (vertexShader) {
|
||||
memset(vertexShader, 0, sizeof(GX2VertexShader));
|
||||
vertexShader->mode = GX2_SHADER_MODE_UNIFORM_REGISTER;
|
||||
}
|
||||
}
|
||||
|
||||
virtual ~VertexShader() {
|
||||
delete[] attributes;
|
||||
|
||||
if (vertexShader) {
|
||||
if (vertexShader->program) {
|
||||
free(vertexShader->program);
|
||||
}
|
||||
|
||||
for (uint32_t i = 0; i < vertexShader->uniformBlockCount; i++) {
|
||||
free((void *) vertexShader->uniformBlocks[i].name);
|
||||
}
|
||||
|
||||
if (vertexShader->uniformBlocks) {
|
||||
free((void *) vertexShader->uniformBlocks);
|
||||
}
|
||||
|
||||
for (uint32_t i = 0; i < vertexShader->uniformVarCount; i++) {
|
||||
free((void *) vertexShader->uniformVars[i].name);
|
||||
}
|
||||
|
||||
if (vertexShader->uniformVars) {
|
||||
free((void *) vertexShader->uniformVars);
|
||||
}
|
||||
|
||||
if (vertexShader->initialValues) {
|
||||
free((void *) vertexShader->initialValues);
|
||||
}
|
||||
|
||||
for (uint32_t i = 0; i < vertexShader->samplerVarCount; i++) {
|
||||
free((void *) vertexShader->samplerVars[i].name);
|
||||
}
|
||||
|
||||
if (vertexShader->samplerVars) {
|
||||
free((void *) vertexShader->samplerVars);
|
||||
}
|
||||
|
||||
for (uint32_t i = 0; i < vertexShader->attribVarCount; i++) {
|
||||
free((void *) vertexShader->attribVars[i].name);
|
||||
}
|
||||
|
||||
if (vertexShader->attribVars) {
|
||||
free((void *) vertexShader->attribVars);
|
||||
}
|
||||
|
||||
if (vertexShader->loopVars) {
|
||||
free((void *) vertexShader->loopVars);
|
||||
}
|
||||
|
||||
free(vertexShader);
|
||||
}
|
||||
}
|
||||
|
||||
void setProgram(const uint32_t *program, const uint32_t &programSize, const uint32_t *regs, const uint32_t ®sSize) {
|
||||
if (!vertexShader) {
|
||||
return;
|
||||
}
|
||||
|
||||
//! this must be moved into an area where the graphic engine has access to and must be aligned to 0x100
|
||||
vertexShader->size = programSize;
|
||||
vertexShader->program = (uint8_t *) memalign(GX2_SHADER_PROGRAM_ALIGNMENT, vertexShader->size);
|
||||
if (vertexShader->program) {
|
||||
memcpy(vertexShader->program, program, vertexShader->size);
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_SHADER, vertexShader->program, vertexShader->size);
|
||||
}
|
||||
|
||||
memcpy(&vertexShader->regs, regs, regsSize);
|
||||
}
|
||||
|
||||
void addUniformVar(const GX2UniformVar &var) {
|
||||
if (!vertexShader) {
|
||||
return;
|
||||
}
|
||||
|
||||
uint32_t idx = vertexShader->uniformVarCount;
|
||||
|
||||
GX2UniformVar *newVar = (GX2UniformVar *) malloc((vertexShader->uniformVarCount + 1) * sizeof(GX2UniformVar));
|
||||
if (newVar) {
|
||||
if (vertexShader->uniformVarCount > 0) {
|
||||
memcpy(newVar, vertexShader->uniformVars, vertexShader->uniformVarCount * sizeof(GX2UniformVar));
|
||||
free(vertexShader->uniformVars);
|
||||
}
|
||||
vertexShader->uniformVars = newVar;
|
||||
|
||||
memcpy(vertexShader->uniformVars + idx, &var, sizeof(GX2UniformVar));
|
||||
vertexShader->uniformVars[idx].name = (char *) malloc(strlen(var.name) + 1);
|
||||
strcpy((char *) vertexShader->uniformVars[idx].name, var.name);
|
||||
|
||||
vertexShader->uniformVarCount++;
|
||||
}
|
||||
}
|
||||
|
||||
void addAttribVar(const GX2AttribVar &var) {
|
||||
if (!vertexShader) {
|
||||
return;
|
||||
}
|
||||
|
||||
uint32_t idx = vertexShader->attribVarCount;
|
||||
|
||||
GX2AttribVar *newVar = (GX2AttribVar *) malloc((vertexShader->attribVarCount + 1) * sizeof(GX2AttribVar));
|
||||
if (newVar) {
|
||||
if (vertexShader->attribVarCount > 0) {
|
||||
memcpy(newVar, vertexShader->attribVars, vertexShader->attribVarCount * sizeof(GX2AttribVar));
|
||||
free(vertexShader->attribVars);
|
||||
}
|
||||
vertexShader->attribVars = newVar;
|
||||
|
||||
memcpy(vertexShader->attribVars + idx, &var, sizeof(GX2AttribVar));
|
||||
vertexShader->attribVars[idx].name = (char *) malloc(strlen(var.name) + 1);
|
||||
strcpy((char *) vertexShader->attribVars[idx].name, var.name);
|
||||
|
||||
vertexShader->attribVarCount++;
|
||||
}
|
||||
}
|
||||
|
||||
static inline void setAttributeBuffer(uint32_t bufferIdx, uint32_t bufferSize, uint32_t stride, const void *buffer) {
|
||||
GX2SetAttribBuffer(bufferIdx, bufferSize, stride, (void *) buffer);
|
||||
}
|
||||
|
||||
GX2VertexShader *getVertexShader() const {
|
||||
return vertexShader;
|
||||
}
|
||||
|
||||
void setShader(void) const {
|
||||
GX2SetVertexShader(vertexShader);
|
||||
}
|
||||
|
||||
GX2AttribStream *getAttributeBuffer(uint32_t idx = 0) const {
|
||||
if (idx >= attributesCount) {
|
||||
return NULL;
|
||||
}
|
||||
return &attributes[idx];
|
||||
}
|
||||
|
||||
uint32_t getAttributesCount() const {
|
||||
return attributesCount;
|
||||
}
|
||||
|
||||
static void setUniformReg(uint32_t location, uint32_t size, const void *reg) {
|
||||
GX2SetVertexUniformReg(location, size, (uint32_t *) reg);
|
||||
}
|
||||
|
||||
protected:
|
||||
uint32_t attributesCount;
|
||||
GX2AttribStream *attributes;
|
||||
GX2VertexShader *vertexShader;
|
||||
};
|
||||
|
||||
#endif // VERTEX_SHADER_H
|
Loading…
Reference in New Issue
Block a user