mirror of
https://github.com/wiiu-env/launchiine.git
synced 2024-11-22 01:39:18 +01:00
Merge pull request #17 from wiiu-env/clang_format
Format the code via clang-format [no-ci]
This commit is contained in:
commit
807f7ea68b
67
.clang-format
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67
.clang-format
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@ -0,0 +1,67 @@
|
|||||||
|
# Generated from CLion C/C++ Code Style settings
|
||||||
|
BasedOnStyle: LLVM
|
||||||
|
AccessModifierOffset: -4
|
||||||
|
AlignAfterOpenBracket: Align
|
||||||
|
AlignConsecutiveAssignments: Consecutive
|
||||||
|
AlignConsecutiveMacros: AcrossEmptyLinesAndComments
|
||||||
|
AlignOperands: Align
|
||||||
|
AllowAllArgumentsOnNextLine: false
|
||||||
|
AllowAllConstructorInitializersOnNextLine: false
|
||||||
|
AllowAllParametersOfDeclarationOnNextLine: false
|
||||||
|
AllowShortBlocksOnASingleLine: Always
|
||||||
|
AllowShortCaseLabelsOnASingleLine: false
|
||||||
|
AllowShortFunctionsOnASingleLine: All
|
||||||
|
AllowShortIfStatementsOnASingleLine: Always
|
||||||
|
AllowShortLambdasOnASingleLine: All
|
||||||
|
AllowShortLoopsOnASingleLine: true
|
||||||
|
AlwaysBreakAfterReturnType: None
|
||||||
|
AlwaysBreakTemplateDeclarations: Yes
|
||||||
|
BreakBeforeBraces: Custom
|
||||||
|
BraceWrapping:
|
||||||
|
AfterCaseLabel: false
|
||||||
|
AfterClass: false
|
||||||
|
AfterControlStatement: Never
|
||||||
|
AfterEnum: false
|
||||||
|
AfterFunction: false
|
||||||
|
AfterNamespace: false
|
||||||
|
AfterUnion: false
|
||||||
|
BeforeCatch: false
|
||||||
|
BeforeElse: false
|
||||||
|
IndentBraces: false
|
||||||
|
SplitEmptyFunction: false
|
||||||
|
SplitEmptyRecord: true
|
||||||
|
BreakBeforeBinaryOperators: None
|
||||||
|
BreakBeforeTernaryOperators: true
|
||||||
|
BreakConstructorInitializers: BeforeColon
|
||||||
|
BreakInheritanceList: BeforeColon
|
||||||
|
ColumnLimit: 0
|
||||||
|
CompactNamespaces: false
|
||||||
|
ContinuationIndentWidth: 8
|
||||||
|
IndentCaseLabels: true
|
||||||
|
IndentPPDirectives: None
|
||||||
|
IndentWidth: 4
|
||||||
|
KeepEmptyLinesAtTheStartOfBlocks: true
|
||||||
|
MaxEmptyLinesToKeep: 2
|
||||||
|
NamespaceIndentation: All
|
||||||
|
ObjCSpaceAfterProperty: false
|
||||||
|
ObjCSpaceBeforeProtocolList: true
|
||||||
|
PointerAlignment: Right
|
||||||
|
ReflowComments: false
|
||||||
|
SpaceAfterCStyleCast: true
|
||||||
|
SpaceAfterLogicalNot: false
|
||||||
|
SpaceAfterTemplateKeyword: false
|
||||||
|
SpaceBeforeAssignmentOperators: true
|
||||||
|
SpaceBeforeCpp11BracedList: false
|
||||||
|
SpaceBeforeCtorInitializerColon: true
|
||||||
|
SpaceBeforeInheritanceColon: true
|
||||||
|
SpaceBeforeParens: ControlStatements
|
||||||
|
SpaceBeforeRangeBasedForLoopColon: true
|
||||||
|
SpaceInEmptyParentheses: false
|
||||||
|
SpacesBeforeTrailingComments: 1
|
||||||
|
SpacesInAngles: false
|
||||||
|
SpacesInCStyleCastParentheses: false
|
||||||
|
SpacesInContainerLiterals: false
|
||||||
|
SpacesInParentheses: false
|
||||||
|
SpacesInSquareBrackets: false
|
||||||
|
TabWidth: 4
|
||||||
|
UseTab: Never
|
8
.github/workflows/ci.yml
vendored
8
.github/workflows/ci.yml
vendored
@ -6,8 +6,16 @@ on:
|
|||||||
- master
|
- master
|
||||||
|
|
||||||
jobs:
|
jobs:
|
||||||
|
clang-format:
|
||||||
|
runs-on: ubuntu-18.04
|
||||||
|
steps:
|
||||||
|
- uses: actions/checkout@v2
|
||||||
|
- name: clang-format
|
||||||
|
run: |
|
||||||
|
docker run --rm -v ${PWD}:/src wiiuenv/clang-format:13.0.0-2 -r ./src
|
||||||
build-binary:
|
build-binary:
|
||||||
runs-on: ubuntu-18.04
|
runs-on: ubuntu-18.04
|
||||||
|
needs: clang-format
|
||||||
steps:
|
steps:
|
||||||
- uses: actions/checkout@v2
|
- uses: actions/checkout@v2
|
||||||
- name: build binary
|
- name: build binary
|
||||||
|
8
.github/workflows/pr.yml
vendored
8
.github/workflows/pr.yml
vendored
@ -3,8 +3,16 @@ name: CI-PR
|
|||||||
on: [pull_request]
|
on: [pull_request]
|
||||||
|
|
||||||
jobs:
|
jobs:
|
||||||
|
clang-format:
|
||||||
|
runs-on: ubuntu-18.04
|
||||||
|
steps:
|
||||||
|
- uses: actions/checkout@v2
|
||||||
|
- name: clang-format
|
||||||
|
run: |
|
||||||
|
docker run --rm -v ${PWD}:/src wiiuenv/clang-format:13.0.0-2 -r ./src
|
||||||
build-binary:
|
build-binary:
|
||||||
runs-on: ubuntu-18.04
|
runs-on: ubuntu-18.04
|
||||||
|
needs: clang-format
|
||||||
steps:
|
steps:
|
||||||
- uses: actions/checkout@v2
|
- uses: actions/checkout@v2
|
||||||
- name: build binary
|
- name: build binary
|
||||||
|
@ -14,29 +14,29 @@
|
|||||||
* You should have received a copy of the GNU General Public License
|
* You should have received a copy of the GNU General Public License
|
||||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
****************************************************************************/
|
****************************************************************************/
|
||||||
|
#include "Application.h"
|
||||||
|
#include "common/common.h"
|
||||||
|
#include "resources/Resources.h"
|
||||||
|
#include "utils/AsyncExecutor.h"
|
||||||
|
#include "utils/logger.h"
|
||||||
#include <coreinit/core.h>
|
#include <coreinit/core.h>
|
||||||
#include <coreinit/foreground.h>
|
#include <coreinit/foreground.h>
|
||||||
#include <coreinit/title.h>
|
#include <coreinit/title.h>
|
||||||
#include <proc_ui/procui.h>
|
|
||||||
#include <sysapp/launch.h>
|
|
||||||
#include "Application.h"
|
|
||||||
#include "common/common.h"
|
|
||||||
#include <gui/FreeTypeGX.h>
|
#include <gui/FreeTypeGX.h>
|
||||||
#include <gui/VPadController.h>
|
#include <gui/VPadController.h>
|
||||||
#include <gui/WPadController.h>
|
#include <gui/WPadController.h>
|
||||||
#include "resources/Resources.h"
|
|
||||||
#include <gui/sounds/SoundHandler.hpp>
|
|
||||||
#include <gui/memory.h>
|
#include <gui/memory.h>
|
||||||
#include "utils/logger.h"
|
#include <gui/sounds/SoundHandler.hpp>
|
||||||
#include "utils/AsyncExecutor.h"
|
#include <proc_ui/procui.h>
|
||||||
|
#include <sysapp/launch.h>
|
||||||
#include <thread>
|
#include <thread>
|
||||||
|
|
||||||
Application *Application::applicationInstance = nullptr;
|
Application *Application::applicationInstance = nullptr;
|
||||||
bool Application::exitApplication = false;
|
bool Application::exitApplication = false;
|
||||||
bool Application::quitRequest = false;
|
bool Application::quitRequest = false;
|
||||||
|
|
||||||
Application::Application()
|
Application::Application()
|
||||||
: CThread(CThread::eAttributeAffCore1 | CThread::eAttributePinnedAff, 0, 0x800000), bgMusic(nullptr), video(nullptr), mainWindow(nullptr), fontSystem(nullptr), exitCode(0) {
|
: CThread(CThread::eAttributeAffCore1 | CThread::eAttributePinnedAff, 0, 0x800000), bgMusic(nullptr), video(nullptr), mainWindow(nullptr), fontSystem(nullptr), exitCode(0) {
|
||||||
controller[0] = new VPadController(GuiTrigger::CHANNEL_1);
|
controller[0] = new VPadController(GuiTrigger::CHANNEL_1);
|
||||||
controller[1] = new WPadController(GuiTrigger::CHANNEL_2);
|
controller[1] = new WPadController(GuiTrigger::CHANNEL_2);
|
||||||
controller[2] = new WPadController(GuiTrigger::CHANNEL_3);
|
controller[2] = new WPadController(GuiTrigger::CHANNEL_3);
|
||||||
@ -62,7 +62,7 @@ Application::~Application() {
|
|||||||
|
|
||||||
DEBUG_FUNCTION_LINE("Destroy controller");
|
DEBUG_FUNCTION_LINE("Destroy controller");
|
||||||
|
|
||||||
for (auto &i: controller) {
|
for (auto &i : controller) {
|
||||||
delete i;
|
delete i;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -88,15 +88,13 @@ int32_t Application::exec() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void Application::quit(int32_t code) {
|
void Application::quit(int32_t code) {
|
||||||
exitCode = code;
|
exitCode = code;
|
||||||
exitApplication = true;
|
exitApplication = true;
|
||||||
quitRequest = true;
|
quitRequest = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Application::fadeOut() {
|
void Application::fadeOut() {
|
||||||
GuiImage fadeOut(video->getTvWidth(), video->getTvHeight(), (GX2Color) {
|
GuiImage fadeOut(video->getTvWidth(), video->getTvHeight(), (GX2Color){0, 0, 0, 255});
|
||||||
0, 0, 0, 255
|
|
||||||
});
|
|
||||||
|
|
||||||
for (int32_t i = 0; i < 255; i += 10) {
|
for (int32_t i = 0; i < 255; i += 10) {
|
||||||
if (i > 255)
|
if (i > 255)
|
||||||
@ -138,7 +136,7 @@ bool Application::procUI() {
|
|||||||
switch (ProcUIProcessMessages(true)) {
|
switch (ProcUIProcessMessages(true)) {
|
||||||
case PROCUI_STATUS_EXITING: {
|
case PROCUI_STATUS_EXITING: {
|
||||||
DEBUG_FUNCTION_LINE("PROCUI_STATUS_EXITING");
|
DEBUG_FUNCTION_LINE("PROCUI_STATUS_EXITING");
|
||||||
exitCode = EXIT_SUCCESS;
|
exitCode = EXIT_SUCCESS;
|
||||||
exitApplication = true;
|
exitApplication = true;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@ -185,7 +183,6 @@ bool Application::procUI() {
|
|||||||
DEBUG_FUNCTION_LINE("Initialize main window");
|
DEBUG_FUNCTION_LINE("Initialize main window");
|
||||||
mainWindow = new MainWindow(video->getTvWidth(), video->getTvHeight());
|
mainWindow = new MainWindow(video->getTvWidth(), video->getTvHeight());
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
executeProcess = true;
|
executeProcess = true;
|
||||||
}
|
}
|
||||||
@ -212,7 +209,7 @@ void Application::executeThread() {
|
|||||||
mainWindow->process();
|
mainWindow->process();
|
||||||
|
|
||||||
//! Read out inputs
|
//! Read out inputs
|
||||||
for (auto &i: controller) {
|
for (auto &i : controller) {
|
||||||
if (!i->update(video->getTvWidth(), video->getTvHeight()))
|
if (!i->update(video->getTvWidth(), video->getTvHeight()))
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
|
@ -18,8 +18,8 @@
|
|||||||
#define _APPLICATION_H
|
#define _APPLICATION_H
|
||||||
|
|
||||||
#include "menu/MainWindow.h"
|
#include "menu/MainWindow.h"
|
||||||
#include <gui/video/CVideo.h>
|
|
||||||
#include "system/CThread.h"
|
#include "system/CThread.h"
|
||||||
|
#include <gui/video/CVideo.h>
|
||||||
|
|
||||||
// forward declaration
|
// forward declaration
|
||||||
class FreeTypeGX;
|
class FreeTypeGX;
|
||||||
@ -77,7 +77,6 @@ private:
|
|||||||
GuiController *controller[5]{};
|
GuiController *controller[5]{};
|
||||||
int exitCode;
|
int exitCode;
|
||||||
BOOL sFromHBL = FALSE;
|
BOOL sFromHBL = FALSE;
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif //_APPLICATION_H
|
#endif //_APPLICATION_H
|
||||||
|
@ -1,16 +1,15 @@
|
|||||||
#ifndef COMMON_H
|
#ifndef COMMON_H
|
||||||
#define COMMON_H
|
#define COMMON_H
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
extern "C" {
|
extern "C" {
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#define LAUNCHIINE_VERSION "v0.1"
|
#define LAUNCHIINE_VERSION "v0.1"
|
||||||
#define META_PATH "/meta"
|
#define META_PATH "/meta"
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#endif /* COMMON_H */
|
#endif /* COMMON_H */
|
||||||
|
|
||||||
|
@ -1,18 +1,18 @@
|
|||||||
#include "common/common.h"
|
|
||||||
#include <whb/log_cafe.h>
|
|
||||||
#include <whb/log_udp.h>
|
|
||||||
#include <whb/log_module.h>
|
|
||||||
#include "utils/logger.h"
|
|
||||||
#include "Application.h"
|
#include "Application.h"
|
||||||
|
#include "common/common.h"
|
||||||
|
#include "utils/logger.h"
|
||||||
|
#include <whb/log_cafe.h>
|
||||||
|
#include <whb/log_module.h>
|
||||||
|
#include <whb/log_udp.h>
|
||||||
|
|
||||||
int32_t main(int32_t argc, char **argv) {
|
int32_t main(int32_t argc, char **argv) {
|
||||||
bool moduleInit;
|
bool moduleInit;
|
||||||
bool cafeInit = false;
|
bool cafeInit = false;
|
||||||
bool udpInit = false;
|
bool udpInit = false;
|
||||||
|
|
||||||
if (!(moduleInit = WHBLogModuleInit())) {
|
if (!(moduleInit = WHBLogModuleInit())) {
|
||||||
cafeInit = WHBLogCafeInit();
|
cafeInit = WHBLogCafeInit();
|
||||||
udpInit = WHBLogUdpInit();
|
udpInit = WHBLogUdpInit();
|
||||||
}
|
}
|
||||||
DEBUG_FUNCTION_LINE("Starting launchiine " LAUNCHIINE_VERSION "");
|
DEBUG_FUNCTION_LINE("Starting launchiine " LAUNCHIINE_VERSION "");
|
||||||
|
|
||||||
|
@ -1,15 +1,15 @@
|
|||||||
|
|
||||||
#include <stdarg.h>
|
|
||||||
#include <stdlib.h>
|
|
||||||
#include <stdio.h>
|
|
||||||
#include <strings.h>
|
|
||||||
#include <fs/CFile.hpp>
|
#include <fs/CFile.hpp>
|
||||||
|
#include <stdarg.h>
|
||||||
|
#include <stdio.h>
|
||||||
|
#include <stdlib.h>
|
||||||
|
#include <strings.h>
|
||||||
|
|
||||||
CFile::CFile() {
|
CFile::CFile() {
|
||||||
iFd = -1;
|
iFd = -1;
|
||||||
mem_file = nullptr;
|
mem_file = nullptr;
|
||||||
filesize = 0;
|
filesize = 0;
|
||||||
pos = 0;
|
pos = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
CFile::CFile(const std::string &filepath, eOpenTypes mode) {
|
CFile::CFile(const std::string &filepath, eOpenTypes mode) {
|
||||||
@ -35,7 +35,7 @@ int32_t CFile::open(const std::string &filepath, eOpenTypes mode) {
|
|||||||
|
|
||||||
switch (mode) {
|
switch (mode) {
|
||||||
default:
|
default:
|
||||||
case ReadOnly: // file must exist
|
case ReadOnly: // file must exist
|
||||||
openMode = O_RDONLY;
|
openMode = O_RDONLY;
|
||||||
break;
|
break;
|
||||||
case WriteOnly: // file will be created / zerod
|
case WriteOnly: // file will be created / zerod
|
||||||
@ -77,10 +77,10 @@ void CFile::close() {
|
|||||||
if (iFd >= 0)
|
if (iFd >= 0)
|
||||||
::close(iFd);
|
::close(iFd);
|
||||||
|
|
||||||
iFd = -1;
|
iFd = -1;
|
||||||
mem_file = nullptr;
|
mem_file = nullptr;
|
||||||
filesize = 0;
|
filesize = 0;
|
||||||
pos = 0;
|
pos = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
int32_t CFile::read(uint8_t *ptr, size_t size) {
|
int32_t CFile::read(uint8_t *ptr, size_t size) {
|
||||||
@ -127,7 +127,7 @@ int32_t CFile::write(const uint8_t *ptr, size_t size) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
int32_t CFile::seek(long int offset, int32_t origin) {
|
int32_t CFile::seek(long int offset, int32_t origin) {
|
||||||
int32_t ret = 0;
|
int32_t ret = 0;
|
||||||
int64_t newPos = pos;
|
int64_t newPos = pos;
|
||||||
|
|
||||||
if (origin == SEEK_SET) {
|
if (origin == SEEK_SET) {
|
||||||
@ -158,7 +158,7 @@ int32_t CFile::seek(long int offset, int32_t origin) {
|
|||||||
|
|
||||||
int32_t CFile::fwrite(const char *format, ...) {
|
int32_t CFile::fwrite(const char *format, ...) {
|
||||||
char tmp[512];
|
char tmp[512];
|
||||||
tmp[0] = 0;
|
tmp[0] = 0;
|
||||||
int32_t result = -1;
|
int32_t result = -1;
|
||||||
|
|
||||||
va_list va;
|
va_list va;
|
||||||
@ -171,5 +171,3 @@ int32_t CFile::fwrite(const char *format, ...) {
|
|||||||
|
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -1,10 +1,10 @@
|
|||||||
#ifndef CFILE_HPP_
|
#ifndef CFILE_HPP_
|
||||||
#define CFILE_HPP_
|
#define CFILE_HPP_
|
||||||
|
|
||||||
#include <stdio.h>
|
|
||||||
#include <string>
|
|
||||||
#include <string.h>
|
|
||||||
#include <fcntl.h>
|
#include <fcntl.h>
|
||||||
|
#include <stdio.h>
|
||||||
|
#include <string.h>
|
||||||
|
#include <string>
|
||||||
#include <unistd.h>
|
#include <unistd.h>
|
||||||
#include <wut_types.h>
|
#include <wut_types.h>
|
||||||
|
|
||||||
|
@ -24,22 +24,22 @@
|
|||||||
* DirList Class
|
* DirList Class
|
||||||
* for WiiXplorer 2010
|
* for WiiXplorer 2010
|
||||||
***************************************************************************/
|
***************************************************************************/
|
||||||
|
#include <algorithm>
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
#include <stdlib.h>
|
#include <stdlib.h>
|
||||||
#include <string.h>
|
#include <string.h>
|
||||||
#include <string>
|
#include <string>
|
||||||
#include <strings.h>
|
#include <strings.h>
|
||||||
#include <algorithm>
|
|
||||||
#include <sys/stat.h>
|
|
||||||
#include <sys/dirent.h>
|
#include <sys/dirent.h>
|
||||||
|
#include <sys/stat.h>
|
||||||
|
|
||||||
#include <fs/DirList.h>
|
#include <fs/DirList.h>
|
||||||
#include <utils/StringTools.h>
|
#include <utils/StringTools.h>
|
||||||
|
|
||||||
DirList::DirList() {
|
DirList::DirList() {
|
||||||
Flags = 0;
|
Flags = 0;
|
||||||
Filter = 0;
|
Filter = 0;
|
||||||
Depth = 0;
|
Depth = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
DirList::DirList(const std::string &path, const char *filter, uint32_t flags, uint32_t maxDepth) {
|
DirList::DirList(const std::string &path, const char *filter, uint32_t flags, uint32_t maxDepth) {
|
||||||
@ -55,9 +55,9 @@ BOOL DirList::LoadPath(const std::string &folder, const char *filter, uint32_t f
|
|||||||
if (folder.empty())
|
if (folder.empty())
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
Flags = flags;
|
Flags = flags;
|
||||||
Filter = filter;
|
Filter = filter;
|
||||||
Depth = maxDepth;
|
Depth = maxDepth;
|
||||||
|
|
||||||
std::string folderpath(folder);
|
std::string folderpath(folder);
|
||||||
uint32_t length = folderpath.size();
|
uint32_t length = folderpath.size();
|
||||||
@ -82,14 +82,14 @@ BOOL DirList::InternalLoadPath(std::string &folderpath) {
|
|||||||
return false;
|
return false;
|
||||||
|
|
||||||
struct dirent *dirent = nullptr;
|
struct dirent *dirent = nullptr;
|
||||||
DIR *dir = nullptr;
|
DIR *dir = nullptr;
|
||||||
|
|
||||||
dir = opendir(folderpath.c_str());
|
dir = opendir(folderpath.c_str());
|
||||||
if (dir == nullptr)
|
if (dir == nullptr)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
while ((dirent = readdir(dir)) != 0) {
|
while ((dirent = readdir(dir)) != 0) {
|
||||||
BOOL isDir = dirent->d_type & DT_DIR;
|
BOOL isDir = dirent->d_type & DT_DIR;
|
||||||
const char *filename = dirent->d_name;
|
const char *filename = dirent->d_name;
|
||||||
|
|
||||||
if (isDir) {
|
if (isDir) {
|
||||||
|
@ -27,8 +27,8 @@
|
|||||||
#ifndef ___DIRLIST_H_
|
#ifndef ___DIRLIST_H_
|
||||||
#define ___DIRLIST_H_
|
#define ___DIRLIST_H_
|
||||||
|
|
||||||
#include <vector>
|
|
||||||
#include <string>
|
#include <string>
|
||||||
|
#include <vector>
|
||||||
#include <wut_types.h>
|
#include <wut_types.h>
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
@ -93,10 +93,11 @@ public:
|
|||||||
|
|
||||||
//! Enum for search/filter flags
|
//! Enum for search/filter flags
|
||||||
enum {
|
enum {
|
||||||
Files = 0x01,
|
Files = 0x01,
|
||||||
Dirs = 0x02,
|
Dirs = 0x02,
|
||||||
CheckSubfolders = 0x08,
|
CheckSubfolders = 0x08,
|
||||||
};
|
};
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
// Internal parser
|
// Internal parser
|
||||||
BOOL InternalLoadPath(std::string &path);
|
BOOL InternalLoadPath(std::string &path);
|
||||||
|
@ -1,11 +1,11 @@
|
|||||||
#include <malloc.h>
|
|
||||||
#include <string.h>
|
|
||||||
#include <stdio.h>
|
|
||||||
#include <unistd.h>
|
|
||||||
#include <fcntl.h>
|
|
||||||
#include "fs/FSUtils.h"
|
#include "fs/FSUtils.h"
|
||||||
#include "fs/CFile.hpp"
|
#include "fs/CFile.hpp"
|
||||||
#include "utils/logger.h"
|
#include "utils/logger.h"
|
||||||
|
#include <fcntl.h>
|
||||||
|
#include <malloc.h>
|
||||||
|
#include <stdio.h>
|
||||||
|
#include <string.h>
|
||||||
|
#include <unistd.h>
|
||||||
|
|
||||||
int32_t FSUtils::LoadFileToMem(const char *filepath, uint8_t **inbuffer, uint32_t *size) {
|
int32_t FSUtils::LoadFileToMem(const char *filepath, uint8_t **inbuffer, uint32_t *size) {
|
||||||
//! always initialze input
|
//! always initialze input
|
||||||
@ -27,8 +27,8 @@ int32_t FSUtils::LoadFileToMem(const char *filepath, uint8_t **inbuffer, uint32_
|
|||||||
}
|
}
|
||||||
|
|
||||||
uint32_t blocksize = 0x4000;
|
uint32_t blocksize = 0x4000;
|
||||||
uint32_t done = 0;
|
uint32_t done = 0;
|
||||||
int32_t readBytes = 0;
|
int32_t readBytes = 0;
|
||||||
|
|
||||||
while (done < filesize) {
|
while (done < filesize) {
|
||||||
if (done + blocksize > filesize) {
|
if (done + blocksize > filesize) {
|
||||||
@ -139,4 +139,3 @@ int32_t FSUtils::saveBufferToFile(const char *path, void *buffer, uint32_t size)
|
|||||||
file.close();
|
file.close();
|
||||||
return written;
|
return written;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,14 +1,14 @@
|
|||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
#include <string>
|
#include <coreinit/cache.h>
|
||||||
#include <string.h>
|
|
||||||
#include <coreinit/mcp.h>
|
#include <coreinit/mcp.h>
|
||||||
#include <nn/acp/nn_acp_types.h>
|
#include <nn/acp/nn_acp_types.h>
|
||||||
#include <nn/acp/title.h>
|
#include <nn/acp/title.h>
|
||||||
#include <coreinit/cache.h>
|
#include <string.h>
|
||||||
|
#include <string>
|
||||||
|
|
||||||
#include "utils/AsyncExecutor.h"
|
|
||||||
#include "GameList.h"
|
#include "GameList.h"
|
||||||
#include "common/common.h"
|
#include "common/common.h"
|
||||||
|
#include "utils/AsyncExecutor.h"
|
||||||
|
|
||||||
#include "fs/FSUtils.h"
|
#include "fs/FSUtils.h"
|
||||||
#include "utils/logger.h"
|
#include "utils/logger.h"
|
||||||
@ -24,7 +24,7 @@ GameList::~GameList() {
|
|||||||
|
|
||||||
void GameList::clear() {
|
void GameList::clear() {
|
||||||
lock();
|
lock();
|
||||||
for (auto const &x: fullGameList) {
|
for (auto const &x : fullGameList) {
|
||||||
if (x != nullptr) {
|
if (x != nullptr) {
|
||||||
if (x->imageData != nullptr) {
|
if (x->imageData != nullptr) {
|
||||||
AsyncExecutor::pushForDelete(x->imageData);
|
AsyncExecutor::pushForDelete(x->imageData);
|
||||||
@ -55,7 +55,7 @@ gameInfo *GameList::getGameInfo(uint64_t titleId) {
|
|||||||
|
|
||||||
int32_t GameList::readGameList() {
|
int32_t GameList::readGameList() {
|
||||||
// Clear list
|
// Clear list
|
||||||
for (auto const &x: fullGameList) {
|
for (auto const &x : fullGameList) {
|
||||||
delete x;
|
delete x;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -92,10 +92,10 @@ int32_t GameList::readGameList() {
|
|||||||
MCP_APP_TYPE_ACCOUNT_APPS,
|
MCP_APP_TYPE_ACCOUNT_APPS,
|
||||||
};
|
};
|
||||||
|
|
||||||
for (auto appType: menuAppTypes) {
|
for (auto appType : menuAppTypes) {
|
||||||
uint32_t titleCountByType = 0;
|
uint32_t titleCountByType = 0;
|
||||||
MCPError err = MCP_TitleListByAppType(mcp, appType, &titleCountByType, titles.data() + realTitleCount,
|
MCPError err = MCP_TitleListByAppType(mcp, appType, &titleCountByType, titles.data() + realTitleCount,
|
||||||
(titles.size() - realTitleCount) * sizeof(decltype(titles)::value_type));
|
(titles.size() - realTitleCount) * sizeof(decltype(titles)::value_type));
|
||||||
if (err < 0) {
|
if (err < 0) {
|
||||||
MCP_Close(mcp);
|
MCP_Close(mcp);
|
||||||
return 0;
|
return 0;
|
||||||
@ -106,12 +106,12 @@ int32_t GameList::readGameList() {
|
|||||||
titles.resize(realTitleCount);
|
titles.resize(realTitleCount);
|
||||||
}
|
}
|
||||||
|
|
||||||
for (auto title_candidate: titles) {
|
for (auto title_candidate : titles) {
|
||||||
auto *newGameInfo = new gameInfo;
|
auto *newGameInfo = new gameInfo;
|
||||||
newGameInfo->titleId = title_candidate.titleId;
|
newGameInfo->titleId = title_candidate.titleId;
|
||||||
newGameInfo->appType = title_candidate.appType;
|
newGameInfo->appType = title_candidate.appType;
|
||||||
newGameInfo->gamePath = title_candidate.path;
|
newGameInfo->gamePath = title_candidate.path;
|
||||||
newGameInfo->name = "<unknown>";
|
newGameInfo->name = "<unknown>";
|
||||||
newGameInfo->imageData = nullptr;
|
newGameInfo->imageData = nullptr;
|
||||||
DCFlushRange(newGameInfo, sizeof(gameInfo));
|
DCFlushRange(newGameInfo, sizeof(gameInfo));
|
||||||
|
|
||||||
@ -141,11 +141,11 @@ int32_t GameList::readGameList() {
|
|||||||
|
|
||||||
if (header->imageData == nullptr) {
|
if (header->imageData == nullptr) {
|
||||||
std::string filepath = "fs:" + header->gamePath + META_PATH + "/iconTex.tga";
|
std::string filepath = "fs:" + header->gamePath + META_PATH + "/iconTex.tga";
|
||||||
uint8_t *buffer = nullptr;
|
uint8_t *buffer = nullptr;
|
||||||
uint32_t bufferSize = 0;
|
uint32_t bufferSize = 0;
|
||||||
int iResult = FSUtils::LoadFileToMem(filepath.c_str(), &buffer, &bufferSize);
|
int iResult = FSUtils::LoadFileToMem(filepath.c_str(), &buffer, &bufferSize);
|
||||||
if (iResult > 0) {
|
if (iResult > 0) {
|
||||||
auto *imageData = new GuiImageData(buffer, bufferSize, GX2_TEX_CLAMP_MODE_MIRROR);
|
auto *imageData = new GuiImageData(buffer, bufferSize, GX2_TEX_CLAMP_MODE_MIRROR);
|
||||||
header->imageData = imageData;
|
header->imageData = imageData;
|
||||||
|
|
||||||
//! free original image buffer which is converted to texture now and not needed anymore
|
//! free original image buffer which is converted to texture now and not needed anymore
|
||||||
@ -173,7 +173,7 @@ void GameList::updateTitleInfo() {
|
|||||||
auto acp = ACPGetTitleMetaXml(newHeader->titleId, meta);
|
auto acp = ACPGetTitleMetaXml(newHeader->titleId, meta);
|
||||||
if (acp >= 0) {
|
if (acp >= 0) {
|
||||||
newHeader->name = meta->shortname_en;
|
newHeader->name = meta->shortname_en;
|
||||||
hasChanged = true;
|
hasChanged = true;
|
||||||
}
|
}
|
||||||
free(meta);
|
free(meta);
|
||||||
}
|
}
|
||||||
@ -181,14 +181,14 @@ void GameList::updateTitleInfo() {
|
|||||||
|
|
||||||
if (newHeader->imageData == nullptr) {
|
if (newHeader->imageData == nullptr) {
|
||||||
std::string filepath = "fs:" + newHeader->gamePath + META_PATH + "/iconTex.tga";
|
std::string filepath = "fs:" + newHeader->gamePath + META_PATH + "/iconTex.tga";
|
||||||
uint8_t *buffer = nullptr;
|
uint8_t *buffer = nullptr;
|
||||||
uint32_t bufferSize = 0;
|
uint32_t bufferSize = 0;
|
||||||
int iResult = FSUtils::LoadFileToMem(filepath.c_str(), &buffer, &bufferSize);
|
int iResult = FSUtils::LoadFileToMem(filepath.c_str(), &buffer, &bufferSize);
|
||||||
|
|
||||||
if (iResult > 0) {
|
if (iResult > 0) {
|
||||||
auto *imageData = new GuiImageData(buffer, bufferSize, GX2_TEX_CLAMP_MODE_MIRROR);
|
auto *imageData = new GuiImageData(buffer, bufferSize, GX2_TEX_CLAMP_MODE_MIRROR);
|
||||||
newHeader->imageData = imageData;
|
newHeader->imageData = imageData;
|
||||||
hasChanged = true;
|
hasChanged = true;
|
||||||
|
|
||||||
//! free original image buffer which is converted to texture now and not needed anymore
|
//! free original image buffer which is converted to texture now and not needed anymore
|
||||||
free(buffer);
|
free(buffer);
|
||||||
|
@ -1,13 +1,13 @@
|
|||||||
#ifndef GAME_LIST_H_
|
#ifndef GAME_LIST_H_
|
||||||
#define GAME_LIST_H_
|
#define GAME_LIST_H_
|
||||||
|
|
||||||
#include <vector>
|
#include <coreinit/cache.h>
|
||||||
|
#include <coreinit/mcp.h>
|
||||||
|
#include <gui/GuiImageData.h>
|
||||||
|
#include <gui/sigslot.h>
|
||||||
#include <mutex>
|
#include <mutex>
|
||||||
#include <stdint.h>
|
#include <stdint.h>
|
||||||
#include <coreinit/mcp.h>
|
#include <vector>
|
||||||
#include <coreinit/cache.h>
|
|
||||||
#include <gui/sigslot.h>
|
|
||||||
#include <gui/GuiImageData.h>
|
|
||||||
|
|
||||||
typedef struct _gameInfo {
|
typedef struct _gameInfo {
|
||||||
uint64_t titleId;
|
uint64_t titleId;
|
||||||
|
@ -1,42 +1,42 @@
|
|||||||
#include "GameIcon.h"
|
#include "GameIcon.h"
|
||||||
#include "GameIconModel.h"
|
|
||||||
#include "Application.h"
|
#include "Application.h"
|
||||||
|
#include "GameIconModel.h"
|
||||||
|
#include "utils/logger.h"
|
||||||
|
#include "utils/utils.h"
|
||||||
#include <gui/video/CVideo.h>
|
#include <gui/video/CVideo.h>
|
||||||
#include <gui/video/shaders/Shader3D.h>
|
#include <gui/video/shaders/Shader3D.h>
|
||||||
#include <gui/video/shaders/ShaderFractalColor.h>
|
#include <gui/video/shaders/ShaderFractalColor.h>
|
||||||
#include "utils/utils.h"
|
|
||||||
#include "utils/logger.h"
|
|
||||||
|
|
||||||
static const float cfIconMirrorScale = 1.15f;
|
static const float cfIconMirrorScale = 1.15f;
|
||||||
static const float cfIconMirrorAlpha = 0.45f;
|
static const float cfIconMirrorAlpha = 0.45f;
|
||||||
|
|
||||||
GameIcon::GameIcon(GuiImageData *preloadImage)
|
GameIcon::GameIcon(GuiImageData *preloadImage)
|
||||||
: GuiImage(preloadImage) {
|
: GuiImage(preloadImage) {
|
||||||
bSelected = false;
|
bSelected = false;
|
||||||
bRenderStroke = true;
|
bRenderStroke = true;
|
||||||
bRenderReflection = false;
|
bRenderReflection = false;
|
||||||
bIconLast = false;
|
bIconLast = false;
|
||||||
strokeFractalEnable = 1;
|
strokeFractalEnable = 1;
|
||||||
strokeBlurBorder = 0.0f;
|
strokeBlurBorder = 0.0f;
|
||||||
distanceFadeout = 0.0f;
|
distanceFadeout = 0.0f;
|
||||||
rotationX = 0.0f;
|
rotationX = 0.0f;
|
||||||
reflectionAlpha = 0.4f;
|
reflectionAlpha = 0.4f;
|
||||||
strokeWidth = 2.35f;
|
strokeWidth = 2.35f;
|
||||||
colorIntensity = glm::vec4(1.0f);
|
colorIntensity = glm::vec4(1.0f);
|
||||||
colorIntensityMirror = colorIntensity;
|
colorIntensityMirror = colorIntensity;
|
||||||
alphaFadeOutNorm = glm::vec4(0.0f);
|
alphaFadeOutNorm = glm::vec4(0.0f);
|
||||||
alphaFadeOutRefl = glm::vec4(-1.0f, 0.0f, 0.9f, 1.0f);
|
alphaFadeOutRefl = glm::vec4(-1.0f, 0.0f, 0.9f, 1.0f);
|
||||||
selectionBlurOuterColorIntensity = glm::vec4(0.09411764f * 1.15f, 0.56862745f * 1.15f, 0.96862745098f * 1.15f, 1.0f);
|
selectionBlurOuterColorIntensity = glm::vec4(0.09411764f * 1.15f, 0.56862745f * 1.15f, 0.96862745098f * 1.15f, 1.0f);
|
||||||
selectionBlurOuterSize = 1.65f;
|
selectionBlurOuterSize = 1.65f;
|
||||||
selectionBlurOuterBorderSize = 0.5f;
|
selectionBlurOuterBorderSize = 0.5f;
|
||||||
selectionBlurInnerColorIntensity = glm::vec4(0.46666667f, 0.90588235f, 1.0f, 1.0f);
|
selectionBlurInnerColorIntensity = glm::vec4(0.46666667f, 0.90588235f, 1.0f, 1.0f);
|
||||||
selectionBlurInnerSize = 1.45f;
|
selectionBlurInnerSize = 1.45f;
|
||||||
selectionBlurInnerBorderSize = 0.95f;
|
selectionBlurInnerBorderSize = 0.95f;
|
||||||
|
|
||||||
vtxCount = sizeof(cfGameIconPosVtxs) / (Shader3D::cuVertexAttrSize);
|
vtxCount = sizeof(cfGameIconPosVtxs) / (Shader3D::cuVertexAttrSize);
|
||||||
|
|
||||||
//! texture and vertex coordinates
|
//! texture and vertex coordinates
|
||||||
posVtxs = (float *) memalign(GX2_VERTEX_BUFFER_ALIGNMENT, sizeof(cfGameIconPosVtxs));
|
posVtxs = (float *) memalign(GX2_VERTEX_BUFFER_ALIGNMENT, sizeof(cfGameIconPosVtxs));
|
||||||
texCoords = (float *) memalign(GX2_VERTEX_BUFFER_ALIGNMENT, sizeof(cfGameIconTexCoords));
|
texCoords = (float *) memalign(GX2_VERTEX_BUFFER_ALIGNMENT, sizeof(cfGameIconTexCoords));
|
||||||
|
|
||||||
if (posVtxs) {
|
if (posVtxs) {
|
||||||
@ -68,7 +68,7 @@ GameIcon::GameIcon(GuiImageData *preloadImage)
|
|||||||
strokeTexCoords = (float *) memalign(GX2_VERTEX_BUFFER_ALIGNMENT, cuGameIconStrokeVtxCount * Shader::cuTexCoordAttrSize);
|
strokeTexCoords = (float *) memalign(GX2_VERTEX_BUFFER_ALIGNMENT, cuGameIconStrokeVtxCount * Shader::cuTexCoordAttrSize);
|
||||||
if (strokeTexCoords) {
|
if (strokeTexCoords) {
|
||||||
for (size_t i = 0, n = 0; i < cuGameIconStrokeVtxCount; n += 2, i += 3) {
|
for (size_t i = 0, n = 0; i < cuGameIconStrokeVtxCount; n += 2, i += 3) {
|
||||||
strokeTexCoords[n] = (1.0f + strokePosVtxs[i]) * 0.5f;
|
strokeTexCoords[n] = (1.0f + strokePosVtxs[i]) * 0.5f;
|
||||||
strokeTexCoords[n + 1] = 1.0f - (1.0f + strokePosVtxs[i + 1]) * 0.5f;
|
strokeTexCoords[n + 1] = 1.0f - (1.0f + strokePosVtxs[i + 1]) * 0.5f;
|
||||||
}
|
}
|
||||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, strokeTexCoords, cuGameIconStrokeVtxCount * Shader::cuTexCoordAttrSize);
|
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, strokeTexCoords, cuGameIconStrokeVtxCount * Shader::cuTexCoordAttrSize);
|
||||||
@ -118,9 +118,9 @@ bool GameIcon::checkRayIntersection(const glm::vec3 &rayOrigin, const glm::vec3
|
|||||||
//! since we always face the camera we can just check the AABB intersection
|
//! since we always face the camera we can just check the AABB intersection
|
||||||
//! otherwise an OOB intersection would be required
|
//! otherwise an OOB intersection would be required
|
||||||
|
|
||||||
float currPosX = getCenterX() * Application::instance()->getVideo()->getWidthScaleFactor() * 2.0f;
|
float currPosX = getCenterX() * Application::instance()->getVideo()->getWidthScaleFactor() * 2.0f;
|
||||||
float currPosY = getCenterY() * Application::instance()->getVideo()->getHeightScaleFactor() * 2.0f;
|
float currPosY = getCenterY() * Application::instance()->getVideo()->getHeightScaleFactor() * 2.0f;
|
||||||
float currPosZ = getDepth() * Application::instance()->getVideo()->getDepthScaleFactor() * 2.0f;
|
float currPosZ = getDepth() * Application::instance()->getVideo()->getDepthScaleFactor() * 2.0f;
|
||||||
float currScaleX = getScaleX() * (float) getWidth() * Application::instance()->getVideo()->getWidthScaleFactor();
|
float currScaleX = getScaleX() * (float) getWidth() * Application::instance()->getVideo()->getWidthScaleFactor();
|
||||||
float currScaleY = getScaleY() * (float) getHeight() * Application::instance()->getVideo()->getHeightScaleFactor();
|
float currScaleY = getScaleY() * (float) getHeight() * Application::instance()->getVideo()->getHeightScaleFactor();
|
||||||
float currScaleZ = getScaleZ() * (float) getWidth() * Application::instance()->getVideo()->getDepthScaleFactor();
|
float currScaleZ = getScaleZ() * (float) getWidth() * Application::instance()->getVideo()->getDepthScaleFactor();
|
||||||
@ -159,12 +159,12 @@ void GameIcon::draw(CVideo *pVideo, const glm::mat4 &projectionMtx, const glm::m
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
//! first setup 2D GUI positions
|
//! first setup 2D GUI positions
|
||||||
float currPosX = getCenterX() * pVideo->getWidthScaleFactor() * 2.0f;
|
float currPosX = getCenterX() * pVideo->getWidthScaleFactor() * 2.0f;
|
||||||
float currPosY = getCenterY() * pVideo->getHeightScaleFactor() * 2.0f;
|
float currPosY = getCenterY() * pVideo->getHeightScaleFactor() * 2.0f;
|
||||||
float currPosZ = getDepth() * pVideo->getDepthScaleFactor() * 2.0f;
|
float currPosZ = getDepth() * pVideo->getDepthScaleFactor() * 2.0f;
|
||||||
float currScaleX = getScaleX() * (float) getWidth() * pVideo->getWidthScaleFactor();
|
float currScaleX = getScaleX() * (float) getWidth() * pVideo->getWidthScaleFactor();
|
||||||
float currScaleY = getScaleY() * (float) getHeight() * pVideo->getHeightScaleFactor();
|
float currScaleY = getScaleY() * (float) getHeight() * pVideo->getHeightScaleFactor();
|
||||||
float currScaleZ = getScaleZ() * (float) getWidth() * pVideo->getDepthScaleFactor();
|
float currScaleZ = getScaleZ() * (float) getWidth() * pVideo->getDepthScaleFactor();
|
||||||
float strokeScaleX = pVideo->getWidthScaleFactor() * strokeWidth * 0.25f + cfIconMirrorScale;
|
float strokeScaleX = pVideo->getWidthScaleFactor() * strokeWidth * 0.25f + cfIconMirrorScale;
|
||||||
float strokeScaleY = pVideo->getHeightScaleFactor() * strokeWidth * 0.25f + cfIconMirrorScale;
|
float strokeScaleY = pVideo->getHeightScaleFactor() * strokeWidth * 0.25f + cfIconMirrorScale;
|
||||||
|
|
||||||
@ -182,10 +182,10 @@ void GameIcon::draw(CVideo *pVideo, const glm::mat4 &projectionMtx, const glm::m
|
|||||||
m_iconView = glm::rotate(m_iconView, DegToRad(rotationX), glm::vec3(1.0f, 0.0f, 0.0f));
|
m_iconView = glm::rotate(m_iconView, DegToRad(rotationX), glm::vec3(1.0f, 0.0f, 0.0f));
|
||||||
m_iconView = glm::scale(m_iconView, glm::vec3(currScaleX, -currScaleY, currScaleZ));
|
m_iconView = glm::scale(m_iconView, glm::vec3(currScaleX, -currScaleY, currScaleZ));
|
||||||
|
|
||||||
colorIntensity[3] = reflectionAlpha * getAlpha();
|
colorIntensity[3] = reflectionAlpha * getAlpha();
|
||||||
selectionBlurOuterColorIntensity[3] = colorIntensity[3] * 0.7f;
|
selectionBlurOuterColorIntensity[3] = colorIntensity[3] * 0.7f;
|
||||||
selectionBlurInnerColorIntensity[3] = colorIntensity[3] * 0.7f;
|
selectionBlurInnerColorIntensity[3] = colorIntensity[3] * 0.7f;
|
||||||
alphaFadeOut = &alphaFadeOutRefl;
|
alphaFadeOut = &alphaFadeOutRefl;
|
||||||
|
|
||||||
GX2SetCullOnlyControl(GX2_FRONT_FACE_CCW, GX2_ENABLE, GX2_DISABLE);
|
GX2SetCullOnlyControl(GX2_FRONT_FACE_CCW, GX2_ENABLE, GX2_DISABLE);
|
||||||
} else {
|
} else {
|
||||||
@ -194,10 +194,10 @@ void GameIcon::draw(CVideo *pVideo, const glm::mat4 &projectionMtx, const glm::m
|
|||||||
m_iconView = glm::rotate(m_iconView, DegToRad(rotationX), glm::vec3(1.0f, 0.0f, 0.0f));
|
m_iconView = glm::rotate(m_iconView, DegToRad(rotationX), glm::vec3(1.0f, 0.0f, 0.0f));
|
||||||
m_iconView = glm::scale(m_iconView, glm::vec3(currScaleX, currScaleY, currScaleZ));
|
m_iconView = glm::scale(m_iconView, glm::vec3(currScaleX, currScaleY, currScaleZ));
|
||||||
|
|
||||||
colorIntensity[3] = getAlpha();
|
colorIntensity[3] = getAlpha();
|
||||||
selectionBlurOuterColorIntensity[3] = colorIntensity[3];
|
selectionBlurOuterColorIntensity[3] = colorIntensity[3];
|
||||||
selectionBlurInnerColorIntensity[3] = colorIntensity[3];
|
selectionBlurInnerColorIntensity[3] = colorIntensity[3];
|
||||||
alphaFadeOut = &alphaFadeOutNorm;
|
alphaFadeOut = &alphaFadeOutNorm;
|
||||||
}
|
}
|
||||||
|
|
||||||
m_mirrorView = glm::scale(m_iconView, glm::vec3(cfIconMirrorScale, cfIconMirrorScale, cfIconMirrorScale));
|
m_mirrorView = glm::scale(m_iconView, glm::vec3(cfIconMirrorScale, cfIconMirrorScale, cfIconMirrorScale));
|
||||||
|
@ -15,8 +15,8 @@ public:
|
|||||||
}
|
}
|
||||||
|
|
||||||
void setColorIntensity(const glm::vec4 &color) {
|
void setColorIntensity(const glm::vec4 &color) {
|
||||||
colorIntensity = color;
|
colorIntensity = color;
|
||||||
colorIntensityMirror = colorIntensity;
|
colorIntensityMirror = colorIntensity;
|
||||||
selectionBlurOuterColorIntensity = color * glm::vec4(0.09411764f * 1.15f, 0.56862745f * 1.15f, 0.96862745098f * 1.15f, 1.0f);
|
selectionBlurOuterColorIntensity = color * glm::vec4(0.09411764f * 1.15f, 0.56862745f * 1.15f, 0.96862745098f * 1.15f, 1.0f);
|
||||||
selectionBlurInnerColorIntensity = color * glm::vec4(0.46666667f, 0.90588235f, 1.0f, 1.0f);
|
selectionBlurInnerColorIntensity = color * glm::vec4(0.46666667f, 0.90588235f, 1.0f, 1.0f);
|
||||||
}
|
}
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
#ifndef ICON_MODEL_H_
|
#ifndef ICON_MODEL_H_
|
||||||
#define ICON_MODEL_H_
|
#define ICON_MODEL_H_
|
||||||
|
|
||||||
|
// clang-format off
|
||||||
static const float cfGameIconPosVtxs[] = {
|
static const float cfGameIconPosVtxs[] = {
|
||||||
-0.844501f, -0.861263f, 0.050154f, -0.802664f, -0.8797f, 0.054004f, -0.809968f, -0.828995f, 0.061777f, -0.864233f, -0.822169f, 0.054004f,
|
-0.844501f, -0.861263f, 0.050154f, -0.802664f, -0.8797f, 0.054004f, -0.809968f, -0.828995f, 0.061777f, -0.864233f, -0.822169f, 0.054004f,
|
||||||
-0.802664f, -0.8797f, 0.054004f, -0.726455f, -0.89991f, 0.058224f, -0.730326f, -0.842312f, 0.067487f, -0.809968f, -0.828995f, 0.061777f,
|
-0.802664f, -0.8797f, 0.054004f, -0.726455f, -0.89991f, 0.058224f, -0.730326f, -0.842312f, 0.067487f, -0.809968f, -0.828995f, 0.061777f,
|
||||||
|
@ -14,37 +14,37 @@
|
|||||||
* You should have received a copy of the GNU General Public License
|
* You should have received a copy of the GNU General Public License
|
||||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
****************************************************************************/
|
****************************************************************************/
|
||||||
#include <map>
|
|
||||||
#include <algorithm>
|
|
||||||
#include <gui/GuiIconGrid.h>
|
|
||||||
#include <gui/GuiController.h>
|
|
||||||
#include <coreinit/cache.h>
|
|
||||||
#include "common/common.h"
|
|
||||||
#include "Application.h"
|
#include "Application.h"
|
||||||
#include <gui/video/CVideo.h>
|
#include "common/common.h"
|
||||||
#include "utils/logger.h"
|
|
||||||
#include "gui/GameIcon.h"
|
#include "gui/GameIcon.h"
|
||||||
|
#include "utils/logger.h"
|
||||||
|
#include <algorithm>
|
||||||
|
#include <coreinit/cache.h>
|
||||||
|
#include <gui/GuiController.h>
|
||||||
|
#include <gui/GuiIconGrid.h>
|
||||||
|
#include <gui/video/CVideo.h>
|
||||||
|
#include <map>
|
||||||
|
|
||||||
GuiIconGrid::GuiIconGrid(int32_t w, int32_t h, uint64_t GameIndex, bool sortByName)
|
GuiIconGrid::GuiIconGrid(int32_t w, int32_t h, uint64_t GameIndex, bool sortByName)
|
||||||
: GuiTitleBrowser(w, h, GameIndex),
|
: GuiTitleBrowser(w, h, GameIndex),
|
||||||
sortByName(sortByName),
|
sortByName(sortByName),
|
||||||
particleBgImage(w, h, 50, 60.0f, 90.0f, 0.6f, 1.0f), buttonClickSound(Resources::GetSound("button_click.mp3")), gameTitle((char *) nullptr, 52, glm::vec4(1.0f)),
|
particleBgImage(w, h, 50, 60.0f, 90.0f, 0.6f, 1.0f), buttonClickSound(Resources::GetSound("button_click.mp3")), gameTitle((char *) nullptr, 52, glm::vec4(1.0f)),
|
||||||
touchTrigger(GuiTrigger::CHANNEL_1, GuiTrigger::VPAD_TOUCH),
|
touchTrigger(GuiTrigger::CHANNEL_1, GuiTrigger::VPAD_TOUCH),
|
||||||
wpadTouchTrigger(GuiTrigger::CHANNEL_2 | GuiTrigger::CHANNEL_3 | GuiTrigger::CHANNEL_4 | GuiTrigger::CHANNEL_5, GuiTrigger::BUTTON_A),
|
wpadTouchTrigger(GuiTrigger::CHANNEL_2 | GuiTrigger::CHANNEL_3 | GuiTrigger::CHANNEL_4 | GuiTrigger::CHANNEL_5, GuiTrigger::BUTTON_A),
|
||||||
leftTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_LEFT | GuiTrigger::STICK_L_LEFT, true),
|
leftTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_LEFT | GuiTrigger::STICK_L_LEFT, true),
|
||||||
rightTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_RIGHT | GuiTrigger::STICK_L_RIGHT, true),
|
rightTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_RIGHT | GuiTrigger::STICK_L_RIGHT, true),
|
||||||
downTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_DOWN | GuiTrigger::STICK_L_DOWN, true), upTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_UP | GuiTrigger::STICK_L_UP, true),
|
downTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_DOWN | GuiTrigger::STICK_L_DOWN, true), upTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_UP | GuiTrigger::STICK_L_UP, true),
|
||||||
buttonATrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_A, true), buttonLTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_L, true),
|
buttonATrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_A, true), buttonLTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_L, true),
|
||||||
buttonRTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_R, true), leftButton(w, h), rightButton(w, h), downButton(w, h), upButton(w, h), launchButton(w, h),
|
buttonRTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_R, true), leftButton(w, h), rightButton(w, h), downButton(w, h), upButton(w, h), launchButton(w, h),
|
||||||
arrowRightImageData(Resources::GetImageData("rightArrow.png")), arrowLeftImageData(Resources::GetImageData("leftArrow.png")), arrowRightImage(arrowRightImageData),
|
arrowRightImageData(Resources::GetImageData("rightArrow.png")), arrowLeftImageData(Resources::GetImageData("leftArrow.png")), arrowRightImage(arrowRightImageData),
|
||||||
arrowLeftImage(arrowLeftImageData), arrowRightButton(arrowRightImage.getWidth(), arrowRightImage.getHeight()), arrowLeftButton(arrowLeftImage.getWidth(), arrowLeftImage.getHeight()),
|
arrowLeftImage(arrowLeftImageData), arrowRightButton(arrowRightImage.getWidth(), arrowRightImage.getHeight()), arrowLeftButton(arrowLeftImage.getWidth(), arrowLeftImage.getHeight()),
|
||||||
noIcon(Resources::GetFile("noGameIcon.png"), Resources::GetFileSize("noGameIcon.png"), GX2_TEX_CLAMP_MODE_MIRROR),
|
noIcon(Resources::GetFile("noGameIcon.png"), Resources::GetFileSize("noGameIcon.png"), GX2_TEX_CLAMP_MODE_MIRROR),
|
||||||
emptyIcon(Resources::GetFile("iconEmpty.png"), Resources::GetFileSize("iconEmpty.png"), GX2_TEX_CLAMP_MODE_MIRROR), dragListener(w, h) {
|
emptyIcon(Resources::GetFile("iconEmpty.png"), Resources::GetFileSize("iconEmpty.png"), GX2_TEX_CLAMP_MODE_MIRROR), dragListener(w, h) {
|
||||||
|
|
||||||
particleBgImage.setParent(this);
|
particleBgImage.setParent(this);
|
||||||
setSelectedGame(GameIndex);
|
setSelectedGame(GameIndex);
|
||||||
listOffset = selectedGame / (MAX_COLS * MAX_ROWS);
|
listOffset = selectedGame / (MAX_COLS * MAX_ROWS);
|
||||||
targetLeftPosition = -listOffset * getWidth();
|
targetLeftPosition = -listOffset * getWidth();
|
||||||
currentLeftPosition = targetLeftPosition;
|
currentLeftPosition = targetLeftPosition;
|
||||||
|
|
||||||
leftButton.setTrigger(&leftTrigger);
|
leftButton.setTrigger(&leftTrigger);
|
||||||
@ -126,18 +126,18 @@ GuiIconGrid::GuiIconGrid(int32_t w, int32_t h, uint64_t GameIndex, bool sortByNa
|
|||||||
|
|
||||||
GuiIconGrid::~GuiIconGrid() {
|
GuiIconGrid::~GuiIconGrid() {
|
||||||
containerMutex.lock();
|
containerMutex.lock();
|
||||||
for (auto const &x: gameInfoContainers) {
|
for (auto const &x : gameInfoContainers) {
|
||||||
remove(x.second->button);
|
remove(x.second->button);
|
||||||
delete x.second;
|
delete x.second;
|
||||||
}
|
}
|
||||||
gameInfoContainers.clear();
|
gameInfoContainers.clear();
|
||||||
containerMutex.unlock();
|
containerMutex.unlock();
|
||||||
|
|
||||||
for (auto const &x: emptyButtons) {
|
for (auto const &x : emptyButtons) {
|
||||||
delete x;
|
delete x;
|
||||||
}
|
}
|
||||||
|
|
||||||
for (auto const &x: emptyIcons) {
|
for (auto const &x : emptyIcons) {
|
||||||
delete x;
|
delete x;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -163,7 +163,7 @@ void GuiIconGrid::setSelectedGame(uint64_t idx) {
|
|||||||
|
|
||||||
containerMutex.lock();
|
containerMutex.lock();
|
||||||
GameInfoContainer *container = nullptr;
|
GameInfoContainer *container = nullptr;
|
||||||
for (auto const &x: gameInfoContainers) {
|
for (auto const &x : gameInfoContainers) {
|
||||||
container = x.second;
|
container = x.second;
|
||||||
if (x.first == idx) {
|
if (x.first == idx) {
|
||||||
container->image->setSelected(true);
|
container->image->setSelected(true);
|
||||||
@ -178,7 +178,7 @@ void GuiIconGrid::setSelectedGame(uint64_t idx) {
|
|||||||
if (offset > 0) {
|
if (offset > 0) {
|
||||||
uint32_t newPage = offset / (MAX_COLS * MAX_ROWS);
|
uint32_t newPage = offset / (MAX_COLS * MAX_ROWS);
|
||||||
if (newPage != (uint32_t) curPage) {
|
if (newPage != (uint32_t) curPage) {
|
||||||
curPage = newPage;
|
curPage = newPage;
|
||||||
bUpdatePositions = true;
|
bUpdatePositions = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -215,10 +215,10 @@ void GuiIconGrid::OnGameTitleListUpdated(GameList *gameList) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
for (int32_t i = 0; i < gameList->size(); i++) {
|
for (int32_t i = 0; i < gameList->size(); i++) {
|
||||||
gameInfo *info = gameList->at(i);
|
gameInfo *info = gameList->at(i);
|
||||||
GameInfoContainer *container = nullptr;
|
GameInfoContainer *container = nullptr;
|
||||||
|
|
||||||
for (auto const &x: gameInfoContainers) {
|
for (auto const &x : gameInfoContainers) {
|
||||||
if (info->titleId == x.first) {
|
if (info->titleId == x.first) {
|
||||||
container = x.second;
|
container = x.second;
|
||||||
break;
|
break;
|
||||||
@ -233,9 +233,9 @@ void GuiIconGrid::OnGameTitleListUpdated(GameList *gameList) {
|
|||||||
gameList->unlock();
|
gameList->unlock();
|
||||||
setSelectedGame(0);
|
setSelectedGame(0);
|
||||||
gameSelectionChanged(this, selectedGame);
|
gameSelectionChanged(this, selectedGame);
|
||||||
curPage = 0;
|
curPage = 0;
|
||||||
currentLeftPosition = 0;
|
currentLeftPosition = 0;
|
||||||
bUpdatePositions = true;
|
bUpdatePositions = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void GuiIconGrid::OnLeftArrowClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger) {
|
void GuiIconGrid::OnLeftArrowClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger) {
|
||||||
@ -268,7 +268,6 @@ void GuiIconGrid::OnLeftClick(GuiButton *button, const GuiController *controller
|
|||||||
setSelectedGame(newTitleId);
|
setSelectedGame(newTitleId);
|
||||||
gameSelectionChanged(this, selectedGame);
|
gameSelectionChanged(this, selectedGame);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void GuiIconGrid::OnRightClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger) {
|
void GuiIconGrid::OnRightClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger) {
|
||||||
@ -379,7 +378,7 @@ void GuiIconGrid::OnGameButtonHeld(GuiButton *button, const GuiController *contr
|
|||||||
if (currentlyHeld == nullptr) {
|
if (currentlyHeld == nullptr) {
|
||||||
bool found = false;
|
bool found = false;
|
||||||
// We don't want to drag empty buttons
|
// We don't want to drag empty buttons
|
||||||
for (auto const &x: emptyButtons) {
|
for (auto const &x : emptyButtons) {
|
||||||
if (x == button) {
|
if (x == button) {
|
||||||
found = true;
|
found = true;
|
||||||
break;
|
break;
|
||||||
@ -395,11 +394,9 @@ void GuiIconGrid::OnGameButtonHeld(GuiButton *button, const GuiController *contr
|
|||||||
}
|
}
|
||||||
|
|
||||||
void GuiIconGrid::OnGameButtonPointedOn(GuiButton *button, const GuiController *controller) {
|
void GuiIconGrid::OnGameButtonPointedOn(GuiButton *button, const GuiController *controller) {
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void GuiIconGrid::OnGameButtonPointedOff(GuiButton *button, const GuiController *controller) {
|
void GuiIconGrid::OnGameButtonPointedOff(GuiButton *button, const GuiController *controller) {
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void GuiIconGrid::OnDrag(GuiDragListener *element, const GuiController *controller, GuiTrigger *trigger, int32_t dx, int32_t dy) {
|
void GuiIconGrid::OnDrag(GuiDragListener *element, const GuiController *controller, GuiTrigger *trigger, int32_t dx, int32_t dy) {
|
||||||
@ -412,7 +409,7 @@ void GuiIconGrid::OnDrag(GuiDragListener *element, const GuiController *controll
|
|||||||
|
|
||||||
void GuiIconGrid::OnGameButtonClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger) {
|
void GuiIconGrid::OnGameButtonClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger) {
|
||||||
containerMutex.lock();
|
containerMutex.lock();
|
||||||
for (auto const &x: gameInfoContainers) {
|
for (auto const &x : gameInfoContainers) {
|
||||||
if (x.second->button == button) {
|
if (x.second->button == button) {
|
||||||
if (selectedGame == (x.second->info->titleId)) {
|
if (selectedGame == (x.second->info->titleId)) {
|
||||||
if (gameLaunchTimer < 30)
|
if (gameLaunchTimer < 30)
|
||||||
@ -466,7 +463,7 @@ void GuiIconGrid::OnGameTitleAdded(gameInfo *info) {
|
|||||||
bool foundFreePlace = false;
|
bool foundFreePlace = false;
|
||||||
for (uint32_t i = 0; i < position.size(); i++) {
|
for (uint32_t i = 0; i < position.size(); i++) {
|
||||||
if (position[i] == 0) {
|
if (position[i] == 0) {
|
||||||
position[i] = info->titleId;
|
position[i] = info->titleId;
|
||||||
foundFreePlace = true;
|
foundFreePlace = true;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@ -483,7 +480,7 @@ void GuiIconGrid::OnGameTitleUpdated(gameInfo *info) {
|
|||||||
DEBUG_FUNCTION_LINE("Updating infos of %016llX", info->titleId);
|
DEBUG_FUNCTION_LINE("Updating infos of %016llX", info->titleId);
|
||||||
GameInfoContainer *container = nullptr;
|
GameInfoContainer *container = nullptr;
|
||||||
containerMutex.lock();
|
containerMutex.lock();
|
||||||
for (auto const &x: gameInfoContainers) {
|
for (auto const &x : gameInfoContainers) {
|
||||||
if (info->titleId == x.first) {
|
if (info->titleId == x.first) {
|
||||||
container = x.second;
|
container = x.second;
|
||||||
break;
|
break;
|
||||||
@ -514,7 +511,7 @@ void GuiIconGrid::process() {
|
|||||||
std::copy(gameInfoContainers.begin(), gameInfoContainers.end(), std::back_inserter<std::vector<std::pair<uint64_t, GameInfoContainer *>>>(vec));
|
std::copy(gameInfoContainers.begin(), gameInfoContainers.end(), std::back_inserter<std::vector<std::pair<uint64_t, GameInfoContainer *>>>(vec));
|
||||||
containerMutex.unlock();
|
containerMutex.unlock();
|
||||||
uint64_t targetTitleId = 0;
|
uint64_t targetTitleId = 0;
|
||||||
for (auto const &x: vec) {
|
for (auto const &x : vec) {
|
||||||
if (x.second->button == dragTarget) {
|
if (x.second->button == dragTarget) {
|
||||||
targetTitleId = x.first;
|
targetTitleId = x.first;
|
||||||
break;
|
break;
|
||||||
@ -543,11 +540,11 @@ void GuiIconGrid::process() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
positionMutex.unlock();
|
positionMutex.unlock();
|
||||||
currentlyHeld = nullptr;
|
currentlyHeld = nullptr;
|
||||||
currentlyHeldTitleId = 0;
|
currentlyHeldTitleId = 0;
|
||||||
|
|
||||||
currentlyHeldPosition = -1;
|
currentlyHeldPosition = -1;
|
||||||
bUpdatePositions = true;
|
bUpdatePositions = true;
|
||||||
} else {
|
} else {
|
||||||
//DEBUG_FUNCTION_LINE("Holding it");
|
//DEBUG_FUNCTION_LINE("Holding it");
|
||||||
bUpdatePositions = true;
|
bUpdatePositions = true;
|
||||||
@ -602,14 +599,14 @@ void GuiIconGrid::updateButtonPositions() {
|
|||||||
|
|
||||||
containerMutex.unlock();
|
containerMutex.unlock();
|
||||||
|
|
||||||
for (auto const &x: vec) {
|
for (auto const &x : vec) {
|
||||||
if (x.second->button == currentlyHeld) {
|
if (x.second->button == currentlyHeld) {
|
||||||
currentlyHeldTitleId = x.first;
|
currentlyHeldTitleId = x.first;
|
||||||
}
|
}
|
||||||
remove(x.second->button);
|
remove(x.second->button);
|
||||||
}
|
}
|
||||||
|
|
||||||
for (auto const &x: emptyButtons) {
|
for (auto const &x : emptyButtons) {
|
||||||
remove(x);
|
remove(x);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -629,12 +626,12 @@ void GuiIconGrid::updateButtonPositions() {
|
|||||||
for (uint32_t i = 0; i < position.size(); i++) {
|
for (uint32_t i = 0; i < position.size(); i++) {
|
||||||
if (position[i] == currentlyHeldTitleId) {
|
if (position[i] == currentlyHeldTitleId) {
|
||||||
currentlyHeldPosition = i;
|
currentlyHeldPosition = i;
|
||||||
position[i] = 0;
|
position[i] = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
uint32_t elementSize = position.size();
|
uint32_t elementSize = position.size();
|
||||||
uint32_t pages = (elementSize / (MAX_COLS * MAX_ROWS)) + 1;
|
uint32_t pages = (elementSize / (MAX_COLS * MAX_ROWS)) + 1;
|
||||||
if (elementSize % (MAX_COLS * MAX_ROWS) == 0) {
|
if (elementSize % (MAX_COLS * MAX_ROWS) == 0) {
|
||||||
pages--;
|
pages--;
|
||||||
}
|
}
|
||||||
@ -662,10 +659,10 @@ void GuiIconGrid::updateButtonPositions() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
uint32_t startPage = -(currentLeftPosition / getWidth());
|
uint32_t startPage = -(currentLeftPosition / getWidth());
|
||||||
uint32_t endPage = startPage;
|
uint32_t endPage = startPage;
|
||||||
|
|
||||||
if (targetLeftPosition != currentLeftPosition) {
|
if (targetLeftPosition != currentLeftPosition) {
|
||||||
for (auto const &x: vec) {
|
for (auto const &x : vec) {
|
||||||
x.second->button->setHoldable(false);
|
x.second->button->setHoldable(false);
|
||||||
}
|
}
|
||||||
endPage++;
|
endPage++;
|
||||||
@ -673,7 +670,7 @@ void GuiIconGrid::updateButtonPositions() {
|
|||||||
endPage = pages;
|
endPage = pages;
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
for (auto const &x: vec) {
|
for (auto const &x : vec) {
|
||||||
x.second->button->setHoldable(true);
|
x.second->button->setHoldable(true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -685,10 +682,10 @@ void GuiIconGrid::updateButtonPositions() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
for (uint32_t i = startPage * (MAX_COLS * MAX_ROWS); i < (endPage + 1) * (MAX_COLS * MAX_ROWS); i++) {
|
for (uint32_t i = startPage * (MAX_COLS * MAX_ROWS); i < (endPage + 1) * (MAX_COLS * MAX_ROWS); i++) {
|
||||||
listOff = i / (MAX_COLS * MAX_ROWS);
|
listOff = i / (MAX_COLS * MAX_ROWS);
|
||||||
GuiButton *element = nullptr;
|
GuiButton *element = nullptr;
|
||||||
float posX = currentLeftPosition + listOff * width + (col * (noIcon.getWidth() + noIcon.getWidth() * 0.5f) - (MAX_COLS * 0.5f - 0.5f) * (noIcon.getWidth() + noIcon.getWidth() * 0.5f));
|
float posX = currentLeftPosition + listOff * width + (col * (noIcon.getWidth() + noIcon.getWidth() * 0.5f) - (MAX_COLS * 0.5f - 0.5f) * (noIcon.getWidth() + noIcon.getWidth() * 0.5f));
|
||||||
float posY = -row * (noIcon.getHeight() + noIcon.getHeight() * 0.5f) + (MAX_ROWS * 0.5f - 0.5f) * (noIcon.getHeight() + noIcon.getHeight() * 0.5f) + 30.0f;
|
float posY = -row * (noIcon.getHeight() + noIcon.getHeight() * 0.5f) + (MAX_ROWS * 0.5f - 0.5f) * (noIcon.getHeight() + noIcon.getHeight() * 0.5f) + 30.0f;
|
||||||
|
|
||||||
if (i < position.size()) {
|
if (i < position.size()) {
|
||||||
uint64_t titleID = position.at(i);
|
uint64_t titleID = position.at(i);
|
||||||
|
@ -16,13 +16,13 @@
|
|||||||
****************************************************************************/
|
****************************************************************************/
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <map>
|
|
||||||
#include "gui/GuiTitleBrowser.h"
|
|
||||||
#include "gui/GameIcon.h"
|
#include "gui/GameIcon.h"
|
||||||
#include "gui/GuiDragListener.h"
|
#include "gui/GuiDragListener.h"
|
||||||
#include <gui/GuiParticleImage.h>
|
#include "gui/GuiTitleBrowser.h"
|
||||||
#include "utils/AsyncExecutor.h"
|
#include "utils/AsyncExecutor.h"
|
||||||
#include "utils/logger.h"
|
#include "utils/logger.h"
|
||||||
|
#include <gui/GuiParticleImage.h>
|
||||||
|
#include <map>
|
||||||
|
|
||||||
class GuiIconGrid : public GuiTitleBrowser, public sigslot::has_slots<> {
|
class GuiIconGrid : public GuiTitleBrowser, public sigslot::has_slots<> {
|
||||||
public:
|
public:
|
||||||
@ -131,17 +131,17 @@ private:
|
|||||||
int32_t currentLeftPosition;
|
int32_t currentLeftPosition;
|
||||||
int32_t targetLeftPosition;
|
int32_t targetLeftPosition;
|
||||||
uint32_t gameLaunchTimer;
|
uint32_t gameLaunchTimer;
|
||||||
bool bUpdatePositions = false;
|
bool bUpdatePositions = false;
|
||||||
GuiButton *currentlyHeld = nullptr;
|
GuiButton *currentlyHeld = nullptr;
|
||||||
uint64_t currentlyHeldTitleId = 0;
|
uint64_t currentlyHeldTitleId = 0;
|
||||||
int32_t currentlyHeldPosition = -1;
|
int32_t currentlyHeldPosition = -1;
|
||||||
GuiButton *dragTarget = nullptr;
|
GuiButton *dragTarget = nullptr;
|
||||||
|
|
||||||
class GameInfoContainer {
|
class GameInfoContainer {
|
||||||
public:
|
public:
|
||||||
GameInfoContainer(GuiButton *button, GameIcon *image, gameInfo *info) {
|
GameInfoContainer(GuiButton *button, GameIcon *image, gameInfo *info) {
|
||||||
this->image = image;
|
this->image = image;
|
||||||
this->info = info;
|
this->info = info;
|
||||||
this->button = button;
|
this->button = button;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -173,6 +173,4 @@ private:
|
|||||||
|
|
||||||
std::vector<GuiImage *> emptyIcons;
|
std::vector<GuiImage *> emptyIcons;
|
||||||
std::vector<GuiButton *> emptyButtons;
|
std::vector<GuiButton *> emptyButtons;
|
||||||
|
|
||||||
|
|
||||||
};
|
};
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#include "game/GameList.h"
|
||||||
#include <gui/Gui.h>
|
#include <gui/Gui.h>
|
||||||
#include <gui/sigslot.h>
|
#include <gui/sigslot.h>
|
||||||
#include "game/GameList.h"
|
|
||||||
|
|
||||||
class GuiTitleBrowser : public GuiFrame {
|
class GuiTitleBrowser : public GuiFrame {
|
||||||
public:
|
public:
|
||||||
|
@ -1,25 +1,23 @@
|
|||||||
#include "GameSplashScreen.h"
|
#include "GameSplashScreen.h"
|
||||||
#include "utils/logger.h"
|
|
||||||
#include "common/common.h"
|
#include "common/common.h"
|
||||||
#include "fs/FSUtils.h"
|
#include "fs/FSUtils.h"
|
||||||
#include "utils/AsyncExecutor.h"
|
#include "utils/AsyncExecutor.h"
|
||||||
|
#include "utils/logger.h"
|
||||||
|
|
||||||
GameSplashScreen::GameSplashScreen(int32_t w, int32_t h, gameInfo *info, bool onTV) : GuiFrame(w, h),
|
GameSplashScreen::GameSplashScreen(int32_t w, int32_t h, gameInfo *info, bool onTV) : GuiFrame(w, h),
|
||||||
bgImageColor(w, h, (GX2Color) {
|
bgImageColor(w, h, (GX2Color){0, 0, 0, 0}) {
|
||||||
0, 0, 0, 0
|
bgImageColor.setImageColor((GX2Color){
|
||||||
}) {
|
79, 153, 239, 255},
|
||||||
bgImageColor.setImageColor((GX2Color) {
|
0);
|
||||||
79, 153, 239, 255
|
bgImageColor.setImageColor((GX2Color){
|
||||||
}, 0);
|
79, 153, 239, 255},
|
||||||
bgImageColor.setImageColor((GX2Color) {
|
1);
|
||||||
79, 153, 239, 255
|
bgImageColor.setImageColor((GX2Color){
|
||||||
}, 1);
|
59, 159, 223, 255},
|
||||||
bgImageColor.setImageColor((GX2Color) {
|
2);
|
||||||
59, 159, 223, 255
|
bgImageColor.setImageColor((GX2Color){
|
||||||
}, 2);
|
59, 159, 223, 255},
|
||||||
bgImageColor.setImageColor((GX2Color) {
|
3);
|
||||||
59, 159, 223, 255
|
|
||||||
}, 3);
|
|
||||||
append(&bgImageColor);
|
append(&bgImageColor);
|
||||||
this->onTV = onTV;
|
this->onTV = onTV;
|
||||||
this->info = info;
|
this->info = info;
|
||||||
@ -28,9 +26,9 @@ GameSplashScreen::GameSplashScreen(int32_t w, int32_t h, gameInfo *info, bool on
|
|||||||
if (onTV) {
|
if (onTV) {
|
||||||
filepath = "fs:" + info->gamePath + META_PATH + "/bootTVTex.tga";
|
filepath = "fs:" + info->gamePath + META_PATH + "/bootTVTex.tga";
|
||||||
}
|
}
|
||||||
uint8_t *buffer = nullptr;
|
uint8_t *buffer = nullptr;
|
||||||
uint32_t bufferSize = 0;
|
uint32_t bufferSize = 0;
|
||||||
int iResult = FSUtils::LoadFileToMem(filepath.c_str(), &buffer, &bufferSize);
|
int iResult = FSUtils::LoadFileToMem(filepath.c_str(), &buffer, &bufferSize);
|
||||||
if (iResult > 0) {
|
if (iResult > 0) {
|
||||||
splashScreenData = new GuiImageData(buffer, bufferSize, GX2_TEX_CLAMP_MODE_MIRROR);
|
splashScreenData = new GuiImageData(buffer, bufferSize, GX2_TEX_CLAMP_MODE_MIRROR);
|
||||||
if (splashScreenData) {
|
if (splashScreenData) {
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "game/GameList.h"
|
#include "game/GameList.h"
|
||||||
#include <gui/GuiImage.h>
|
|
||||||
#include <gui/GuiFrame.h>
|
#include <gui/GuiFrame.h>
|
||||||
|
#include <gui/GuiImage.h>
|
||||||
|
|
||||||
class GameSplashScreen : public GuiFrame, public sigslot::has_slots<> {
|
class GameSplashScreen : public GuiFrame, public sigslot::has_slots<> {
|
||||||
public:
|
public:
|
||||||
@ -15,11 +15,12 @@ public:
|
|||||||
virtual void draw(CVideo *v);
|
virtual void draw(CVideo *v);
|
||||||
|
|
||||||
sigslot::signal3<GuiElement *, gameInfo *, bool> gameGameSplashScreenFinished;
|
sigslot::signal3<GuiElement *, gameInfo *, bool> gameGameSplashScreenFinished;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
GuiImage bgImageColor;
|
GuiImage bgImageColor;
|
||||||
GuiImageData *splashScreenData = nullptr;
|
GuiImageData *splashScreenData = nullptr;
|
||||||
gameInfo *info = nullptr;
|
gameInfo *info = nullptr;
|
||||||
bool launchGame = false;
|
bool launchGame = false;
|
||||||
uint32_t frameCounter = 0;
|
uint32_t frameCounter = 0;
|
||||||
bool onTV = false;
|
bool onTV = false;
|
||||||
};
|
};
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
#include <nn/swkbd.h>
|
|
||||||
#include "KeyboardHelper.h"
|
#include "KeyboardHelper.h"
|
||||||
#include "utils/logger.h"
|
#include "utils/logger.h"
|
||||||
#include <coreinit/memdefaultheap.h>
|
#include <coreinit/memdefaultheap.h>
|
||||||
|
#include <nn/swkbd.h>
|
||||||
|
|
||||||
KeyboardHelper::KeyboardHelper() {
|
KeyboardHelper::KeyboardHelper() {
|
||||||
auto *_fsClient = (FSClient *) MEMAllocFromDefaultHeap(sizeof(FSClient));
|
auto *_fsClient = (FSClient *) MEMAllocFromDefaultHeap(sizeof(FSClient));
|
||||||
@ -12,9 +12,9 @@ KeyboardHelper::KeyboardHelper() {
|
|||||||
createArg.regionType = nn::swkbd::RegionType::Europe;
|
createArg.regionType = nn::swkbd::RegionType::Europe;
|
||||||
createArg.workMemory = MEMAllocFromDefaultHeap(nn::swkbd::GetWorkMemorySize(0));
|
createArg.workMemory = MEMAllocFromDefaultHeap(nn::swkbd::GetWorkMemorySize(0));
|
||||||
memset(createArg.workMemory, 0, sizeof(nn::swkbd::GetWorkMemorySize(0)));
|
memset(createArg.workMemory, 0, sizeof(nn::swkbd::GetWorkMemorySize(0)));
|
||||||
this->workMemory = createArg.workMemory;
|
this->workMemory = createArg.workMemory;
|
||||||
createArg.fsClient = _fsClient;
|
createArg.fsClient = _fsClient;
|
||||||
this->fsClient = createArg.fsClient;
|
this->fsClient = createArg.fsClient;
|
||||||
DEBUG_FUNCTION_LINE("Calling create");
|
DEBUG_FUNCTION_LINE("Calling create");
|
||||||
if (!nn::swkbd::Create(createArg)) {
|
if (!nn::swkbd::Create(createArg)) {
|
||||||
DEBUG_FUNCTION_LINE("Failed to create keyboard");
|
DEBUG_FUNCTION_LINE("Failed to create keyboard");
|
||||||
@ -64,7 +64,7 @@ bool KeyboardHelper::checkResult() {
|
|||||||
}
|
}
|
||||||
// Update keyboard
|
// Update keyboard
|
||||||
nn::swkbd::ControllerInfo controllerInfo;
|
nn::swkbd::ControllerInfo controllerInfo;
|
||||||
controllerInfo.vpad = &vpadStatus;
|
controllerInfo.vpad = &vpadStatus;
|
||||||
controllerInfo.kpad[0] = nullptr;
|
controllerInfo.kpad[0] = nullptr;
|
||||||
controllerInfo.kpad[1] = nullptr;
|
controllerInfo.kpad[1] = nullptr;
|
||||||
controllerInfo.kpad[2] = nullptr;
|
controllerInfo.kpad[2] = nullptr;
|
||||||
@ -98,7 +98,7 @@ bool KeyboardHelper::checkResult() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
this->resultStr = logStr;
|
this->resultStr = logStr;
|
||||||
keyboardOpen = false;
|
keyboardOpen = false;
|
||||||
nn::swkbd::DisappearInputForm();
|
nn::swkbd::DisappearInputForm();
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <string>
|
|
||||||
#include <coreinit/filesystem.h>
|
#include <coreinit/filesystem.h>
|
||||||
|
#include <string>
|
||||||
|
|
||||||
class KeyboardHelper {
|
class KeyboardHelper {
|
||||||
public:
|
public:
|
||||||
@ -24,10 +24,9 @@ public:
|
|||||||
std::string getResult();
|
std::string getResult();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
void *workMemory = nullptr;
|
||||||
void *workMemory = nullptr;
|
FSClient *fsClient = nullptr;
|
||||||
FSClient *fsClient = nullptr;
|
bool keyboardOpen = false;
|
||||||
bool keyboardOpen = false;
|
bool keyboardCreated = false;
|
||||||
bool keyboardCreated = false;
|
|
||||||
std::string resultStr = "";
|
std::string resultStr = "";
|
||||||
};
|
};
|
||||||
|
@ -23,13 +23,13 @@
|
|||||||
class MainDrcButtonsFrame : public GuiFrame, public sigslot::has_slots<> {
|
class MainDrcButtonsFrame : public GuiFrame, public sigslot::has_slots<> {
|
||||||
public:
|
public:
|
||||||
MainDrcButtonsFrame(int32_t w, int32_t h)
|
MainDrcButtonsFrame(int32_t w, int32_t h)
|
||||||
: GuiFrame(w, h), buttonClickSound(Resources::GetSound("settings_click_2.mp3")), screenSwitchSound(Resources::GetSound("screenSwitchSound.mp3")),
|
: GuiFrame(w, h), buttonClickSound(Resources::GetSound("settings_click_2.mp3")), screenSwitchSound(Resources::GetSound("screenSwitchSound.mp3")),
|
||||||
switchIconData(Resources::GetImageData("layoutSwitchButton.png")), settingsIconData(Resources::GetImageData("settingsButton.png")), switchIcon(switchIconData),
|
switchIconData(Resources::GetImageData("layoutSwitchButton.png")), settingsIconData(Resources::GetImageData("settingsButton.png")), switchIcon(switchIconData),
|
||||||
settingsIcon(settingsIconData), switchLayoutButton(switchIcon.getWidth(), switchIcon.getHeight()), settingsButton(settingsIcon.getWidth(), settingsIcon.getHeight()),
|
settingsIcon(settingsIconData), switchLayoutButton(switchIcon.getWidth(), switchIcon.getHeight()), settingsButton(settingsIcon.getWidth(), settingsIcon.getHeight()),
|
||||||
gameListFilterButton(w, h), touchTrigger(GuiTrigger::CHANNEL_1, GuiTrigger::VPAD_TOUCH),
|
gameListFilterButton(w, h), touchTrigger(GuiTrigger::CHANNEL_1, GuiTrigger::VPAD_TOUCH),
|
||||||
wpadTouchTrigger(GuiTrigger::CHANNEL_2 | GuiTrigger::CHANNEL_3 | GuiTrigger::CHANNEL_4 | GuiTrigger::CHANNEL_5, GuiTrigger::BUTTON_A),
|
wpadTouchTrigger(GuiTrigger::CHANNEL_2 | GuiTrigger::CHANNEL_3 | GuiTrigger::CHANNEL_4 | GuiTrigger::CHANNEL_5, GuiTrigger::BUTTON_A),
|
||||||
settingsTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_ZL, true), switchLayoutTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_ZR, true),
|
settingsTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_ZL, true), switchLayoutTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_ZR, true),
|
||||||
plusTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_PLUS, true) {
|
plusTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_PLUS, true) {
|
||||||
settingsButton.setClickable(true);
|
settingsButton.setClickable(true);
|
||||||
settingsButton.setImage(&settingsIcon);
|
settingsButton.setImage(&settingsIcon);
|
||||||
settingsButton.setTrigger(&touchTrigger);
|
settingsButton.setTrigger(&touchTrigger);
|
||||||
@ -69,6 +69,7 @@ public:
|
|||||||
sigslot::signal1<GuiElement *> settingsButtonClicked;
|
sigslot::signal1<GuiElement *> settingsButtonClicked;
|
||||||
sigslot::signal1<GuiElement *> layoutSwitchClicked;
|
sigslot::signal1<GuiElement *> layoutSwitchClicked;
|
||||||
sigslot::signal1<GuiElement *> gameListFilterClicked;
|
sigslot::signal1<GuiElement *> gameListFilterClicked;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void OnSettingsButtonClick(GuiButton *button, const GuiController *controller, GuiTrigger *) {
|
void OnSettingsButtonClick(GuiButton *button, const GuiController *controller, GuiTrigger *) {
|
||||||
settingsButtonClicked(this);
|
settingsButtonClicked(this);
|
||||||
|
@ -16,25 +16,25 @@
|
|||||||
****************************************************************************/
|
****************************************************************************/
|
||||||
#include "MainWindow.h"
|
#include "MainWindow.h"
|
||||||
#include "Application.h"
|
#include "Application.h"
|
||||||
#include "utils/logger.h"
|
|
||||||
#include "utils/StringTools.h"
|
#include "utils/StringTools.h"
|
||||||
|
#include "utils/logger.h"
|
||||||
|
|
||||||
#include "resources/Resources.h"
|
|
||||||
#include "gui/GuiTitleBrowser.h"
|
|
||||||
#include "gui/GuiIconGrid.h"
|
|
||||||
#include <sysapp/launch.h>
|
|
||||||
#include <future>
|
|
||||||
#include <coreinit/title.h>
|
|
||||||
#include <nn/acp/title.h>
|
|
||||||
#include "utils/AsyncExecutor.h"
|
|
||||||
#include "GameSplashScreen.h"
|
#include "GameSplashScreen.h"
|
||||||
|
#include "gui/GuiIconGrid.h"
|
||||||
|
#include "gui/GuiTitleBrowser.h"
|
||||||
|
#include "resources/Resources.h"
|
||||||
|
#include "utils/AsyncExecutor.h"
|
||||||
|
#include <coreinit/title.h>
|
||||||
|
#include <future>
|
||||||
|
#include <nn/acp/title.h>
|
||||||
|
#include <sysapp/launch.h>
|
||||||
|
|
||||||
MainWindow::MainWindow(int32_t w, int32_t h)
|
MainWindow::MainWindow(int32_t w, int32_t h)
|
||||||
: width(w), height(h), gameClickSound(Resources::GetSound("game_click.mp3")), mainSwitchButtonFrame(nullptr), currentTvFrame(nullptr), currentDrcFrame(nullptr) {
|
: width(w), height(h), gameClickSound(Resources::GetSound("game_click.mp3")), mainSwitchButtonFrame(nullptr), currentTvFrame(nullptr), currentDrcFrame(nullptr) {
|
||||||
for (int32_t i = 0; i < 4; i++) {
|
for (int32_t i = 0; i < 4; i++) {
|
||||||
std::string filename = StringTools::strfmt("player%i_point.png", i + 1);
|
std::string filename = StringTools::strfmt("player%i_point.png", i + 1);
|
||||||
pointerImgData[i] = Resources::GetImageData(filename.c_str());
|
pointerImgData[i] = Resources::GetImageData(filename.c_str());
|
||||||
pointerImg[i] = new GuiImage(pointerImgData[i]);
|
pointerImg[i] = new GuiImage(pointerImgData[i]);
|
||||||
pointerImg[i]->setScale(1.5f);
|
pointerImg[i]->setScale(1.5f);
|
||||||
pointerValid[i] = false;
|
pointerValid[i] = false;
|
||||||
}
|
}
|
||||||
@ -43,7 +43,6 @@ MainWindow::MainWindow(int32_t w, int32_t h)
|
|||||||
gameList.titleUpdated.connect(this, &MainWindow::OnGameTitleUpdated);
|
gameList.titleUpdated.connect(this, &MainWindow::OnGameTitleUpdated);
|
||||||
gameList.titleAdded.connect(this, &MainWindow::OnGameTitleAdded);
|
gameList.titleAdded.connect(this, &MainWindow::OnGameTitleAdded);
|
||||||
AsyncExecutor::execute([&] { gameList.load(); });
|
AsyncExecutor::execute([&] { gameList.load(); });
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
MainWindow::~MainWindow() {
|
MainWindow::~MainWindow() {
|
||||||
@ -68,7 +67,7 @@ MainWindow::~MainWindow() {
|
|||||||
|
|
||||||
void MainWindow::updateEffects() {
|
void MainWindow::updateEffects() {
|
||||||
//! dont read behind the initial elements in case one was added
|
//! dont read behind the initial elements in case one was added
|
||||||
uint32_t tvSize = tvElements.size();
|
uint32_t tvSize = tvElements.size();
|
||||||
uint32_t drcSize = drcElements.size();
|
uint32_t drcSize = drcElements.size();
|
||||||
|
|
||||||
for (uint32_t i = 0; (i < drcSize) && (i < drcElements.size()); ++i) {
|
for (uint32_t i = 0; (i < drcSize) && (i < drcElements.size()); ++i) {
|
||||||
@ -90,7 +89,7 @@ void MainWindow::updateEffects() {
|
|||||||
|
|
||||||
void MainWindow::process() {
|
void MainWindow::process() {
|
||||||
//! dont read behind the initial elements in case one was added
|
//! dont read behind the initial elements in case one was added
|
||||||
uint32_t tvSize = tvElements.size();
|
uint32_t tvSize = tvElements.size();
|
||||||
uint32_t drcSize = drcElements.size();
|
uint32_t drcSize = drcElements.size();
|
||||||
|
|
||||||
for (uint32_t i = 0; (i < drcSize) && (i < drcElements.size()); ++i) {
|
for (uint32_t i = 0; (i < drcSize) && (i < drcElements.size()); ++i) {
|
||||||
@ -160,25 +159,25 @@ void MainWindow::update(GuiController *controller) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// //! only update TV elements that are not updated yet because they are on DRC
|
// //! only update TV elements that are not updated yet because they are on DRC
|
||||||
// for(uint32_t i = 0; (i < tvSize) && (i < tvElements.size()); ++i)
|
// for(uint32_t i = 0; (i < tvSize) && (i < tvElements.size()); ++i)
|
||||||
// {
|
// {
|
||||||
// uint32_t n;
|
// uint32_t n;
|
||||||
// for(n = 0; (n < drcSize) && (n < drcElements.size()); n++)
|
// for(n = 0; (n < drcSize) && (n < drcElements.size()); n++)
|
||||||
// {
|
// {
|
||||||
// if(tvElements[i] == drcElements[n])
|
// if(tvElements[i] == drcElements[n])
|
||||||
// break;
|
// break;
|
||||||
// }
|
// }
|
||||||
// if(n == drcElements.size())
|
// if(n == drcElements.size())
|
||||||
// {
|
// {
|
||||||
// tvElements[i]->update(controller);
|
// tvElements[i]->update(controller);
|
||||||
// }
|
// }
|
||||||
// }
|
// }
|
||||||
|
|
||||||
if (controller->chanIdx >= 1 && controller->chanIdx <= 4 && controller->data.validPointer) {
|
if (controller->chanIdx >= 1 && controller->chanIdx <= 4 && controller->data.validPointer) {
|
||||||
int32_t wpadIdx = controller->chanIdx - 1;
|
int32_t wpadIdx = controller->chanIdx - 1;
|
||||||
float posX = controller->data.x;
|
float posX = controller->data.x;
|
||||||
float posY = controller->data.y;
|
float posY = controller->data.y;
|
||||||
pointerImg[wpadIdx]->setPosition(posX, posY);
|
pointerImg[wpadIdx]->setPosition(posX, posY);
|
||||||
pointerImg[wpadIdx]->setAngle(controller->data.pointerAngle);
|
pointerImg[wpadIdx]->setAngle(controller->data.pointerAngle);
|
||||||
pointerValid[wpadIdx] = true;
|
pointerValid[wpadIdx] = true;
|
||||||
@ -312,8 +311,8 @@ void MainWindow::OnLayoutSwitchEffectFinish(GuiElement *element) {
|
|||||||
remove(currentTvFrame);
|
remove(currentTvFrame);
|
||||||
|
|
||||||
GuiTitleBrowser *tmpElement = currentDrcFrame;
|
GuiTitleBrowser *tmpElement = currentDrcFrame;
|
||||||
currentDrcFrame = currentTvFrame;
|
currentDrcFrame = currentTvFrame;
|
||||||
currentTvFrame = tmpElement;
|
currentTvFrame = tmpElement;
|
||||||
|
|
||||||
appendTv(currentTvFrame);
|
appendTv(currentTvFrame);
|
||||||
appendDrc(currentDrcFrame);
|
appendDrc(currentDrcFrame);
|
||||||
@ -354,7 +353,6 @@ void MainWindow::OnCloseEffectFinish(GuiElement *element) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void MainWindow::OnSettingsButtonClicked(GuiElement *element) {
|
void MainWindow::OnSettingsButtonClicked(GuiElement *element) {
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void MainWindow::OnGameSelectionChange(GuiTitleBrowser *element, uint64_t selectedIdx) {
|
void MainWindow::OnGameSelectionChange(GuiTitleBrowser *element, uint64_t selectedIdx) {
|
||||||
@ -463,7 +461,7 @@ void MainWindow::OnGameLaunch(uint64_t titleId) {
|
|||||||
|
|
||||||
MCPTitleListType titleInfo;
|
MCPTitleListType titleInfo;
|
||||||
int32_t handle = MCP_Open();
|
int32_t handle = MCP_Open();
|
||||||
auto err = MCP_GetTitleInfo(handle, titleId, &titleInfo);
|
auto err = MCP_GetTitleInfo(handle, titleId, &titleInfo);
|
||||||
MCP_Close(handle);
|
MCP_Close(handle);
|
||||||
if (err == 0) {
|
if (err == 0) {
|
||||||
ACPAssignTitlePatch(&titleInfo);
|
ACPAssignTitlePatch(&titleInfo);
|
||||||
|
@ -17,13 +17,13 @@
|
|||||||
#ifndef _MAIN_WINDOW_H_
|
#ifndef _MAIN_WINDOW_H_
|
||||||
#define _MAIN_WINDOW_H_
|
#define _MAIN_WINDOW_H_
|
||||||
|
|
||||||
#include <vector>
|
|
||||||
#include <queue>
|
|
||||||
#include <gui/Gui.h>
|
|
||||||
#include "game/GameList.h"
|
|
||||||
#include "KeyboardHelper.h"
|
#include "KeyboardHelper.h"
|
||||||
#include "gui/GuiTitleBrowser.h"
|
|
||||||
#include "MainDrcButtonsFrame.h"
|
#include "MainDrcButtonsFrame.h"
|
||||||
|
#include "game/GameList.h"
|
||||||
|
#include "gui/GuiTitleBrowser.h"
|
||||||
|
#include <gui/Gui.h>
|
||||||
|
#include <queue>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
class CVideo;
|
class CVideo;
|
||||||
|
|
||||||
|
@ -1,18 +1,18 @@
|
|||||||
|
#include "Resources.h"
|
||||||
|
#include "filelist.h"
|
||||||
|
#include "fs/FSUtils.h"
|
||||||
|
#include "utils/AsyncExecutor.h"
|
||||||
|
#include <gui/GuiImageData.h>
|
||||||
|
#include <gui/GuiSound.h>
|
||||||
#include <malloc.h>
|
#include <malloc.h>
|
||||||
#include <string.h>
|
#include <string.h>
|
||||||
#include <string>
|
#include <string>
|
||||||
#include "Resources.h"
|
|
||||||
#include "filelist.h"
|
|
||||||
#include <gui/GuiSound.h>
|
|
||||||
#include <gui/GuiImageData.h>
|
|
||||||
#include "fs/FSUtils.h"
|
|
||||||
#include "utils/AsyncExecutor.h"
|
|
||||||
|
|
||||||
#include <chrono>
|
#include <chrono>
|
||||||
#include <future>
|
#include <future>
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
#include <thread>
|
|
||||||
#include <strings.h>
|
#include <strings.h>
|
||||||
|
#include <thread>
|
||||||
|
|
||||||
|
|
||||||
Resources *Resources::instance = nullptr;
|
Resources *Resources::instance = nullptr;
|
||||||
@ -46,12 +46,12 @@ bool Resources::LoadFiles(const char *path) {
|
|||||||
fullpath += "/";
|
fullpath += "/";
|
||||||
fullpath += RecourceList[i].filename;
|
fullpath += RecourceList[i].filename;
|
||||||
|
|
||||||
uint8_t *buffer = nullptr;
|
uint8_t *buffer = nullptr;
|
||||||
uint32_t filesize = 0;
|
uint32_t filesize = 0;
|
||||||
|
|
||||||
FSUtils::LoadFileToMem(fullpath.c_str(), &buffer, &filesize);
|
FSUtils::LoadFileToMem(fullpath.c_str(), &buffer, &filesize);
|
||||||
|
|
||||||
RecourceList[i].CustomFile = buffer;
|
RecourceList[i].CustomFile = buffer;
|
||||||
RecourceList[i].CustomFileSize = (uint32_t) filesize;
|
RecourceList[i].CustomFileSize = (uint32_t) filesize;
|
||||||
result |= (buffer != 0);
|
result |= (buffer != 0);
|
||||||
}
|
}
|
||||||
@ -82,7 +82,7 @@ GuiImageData *Resources::GetImageData(const char *filename) {
|
|||||||
if (!instance)
|
if (!instance)
|
||||||
instance = new Resources;
|
instance = new Resources;
|
||||||
|
|
||||||
std::map<std::string, std::pair<uint32_t, GuiImageData *> >::iterator itr = instance->imageDataMap.find(std::string(filename));
|
std::map<std::string, std::pair<uint32_t, GuiImageData *>>::iterator itr = instance->imageDataMap.find(std::string(filename));
|
||||||
if (itr != instance->imageDataMap.end()) {
|
if (itr != instance->imageDataMap.end()) {
|
||||||
itr->second.first++;
|
itr->second.first++;
|
||||||
return itr->second.second;
|
return itr->second.second;
|
||||||
@ -96,8 +96,8 @@ GuiImageData *Resources::GetImageData(const char *filename) {
|
|||||||
if (buff == nullptr)
|
if (buff == nullptr)
|
||||||
return nullptr;
|
return nullptr;
|
||||||
|
|
||||||
GuiImageData *image = new GuiImageData(buff, size);
|
GuiImageData *image = new GuiImageData(buff, size);
|
||||||
instance->imageDataMap[std::string(filename)].first = 1;
|
instance->imageDataMap[std::string(filename)].first = 1;
|
||||||
instance->imageDataMap[std::string(filename)].second = image;
|
instance->imageDataMap[std::string(filename)].second = image;
|
||||||
|
|
||||||
return image;
|
return image;
|
||||||
@ -108,7 +108,7 @@ GuiImageData *Resources::GetImageData(const char *filename) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void Resources::RemoveImageData(GuiImageData *image) {
|
void Resources::RemoveImageData(GuiImageData *image) {
|
||||||
std::map<std::string, std::pair<uint32_t, GuiImageData *> >::iterator itr;
|
std::map<std::string, std::pair<uint32_t, GuiImageData *>>::iterator itr;
|
||||||
|
|
||||||
for (itr = instance->imageDataMap.begin(); itr != instance->imageDataMap.end(); itr++) {
|
for (itr = instance->imageDataMap.begin(); itr != instance->imageDataMap.end(); itr++) {
|
||||||
if (itr->second.second == image) {
|
if (itr->second.second == image) {
|
||||||
@ -128,7 +128,7 @@ GuiSound *Resources::GetSound(const char *filename) {
|
|||||||
if (!instance)
|
if (!instance)
|
||||||
instance = new Resources;
|
instance = new Resources;
|
||||||
|
|
||||||
std::map<std::string, std::pair<uint32_t, GuiSound *> >::iterator itr = instance->soundDataMap.find(std::string(filename));
|
std::map<std::string, std::pair<uint32_t, GuiSound *>>::iterator itr = instance->soundDataMap.find(std::string(filename));
|
||||||
if (itr != instance->soundDataMap.end()) {
|
if (itr != instance->soundDataMap.end()) {
|
||||||
itr->second.first++;
|
itr->second.first++;
|
||||||
return itr->second.second;
|
return itr->second.second;
|
||||||
@ -142,8 +142,8 @@ GuiSound *Resources::GetSound(const char *filename) {
|
|||||||
if (buff == nullptr)
|
if (buff == nullptr)
|
||||||
return nullptr;
|
return nullptr;
|
||||||
|
|
||||||
GuiSound *sound = new GuiSound(buff, size);
|
GuiSound *sound = new GuiSound(buff, size);
|
||||||
instance->soundDataMap[std::string(filename)].first = 1;
|
instance->soundDataMap[std::string(filename)].first = 1;
|
||||||
instance->soundDataMap[std::string(filename)].second = sound;
|
instance->soundDataMap[std::string(filename)].second = sound;
|
||||||
|
|
||||||
return sound;
|
return sound;
|
||||||
@ -154,7 +154,7 @@ GuiSound *Resources::GetSound(const char *filename) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void Resources::RemoveSound(GuiSound *sound) {
|
void Resources::RemoveSound(GuiSound *sound) {
|
||||||
std::map<std::string, std::pair<uint32_t, GuiSound *> >::iterator itr;
|
std::map<std::string, std::pair<uint32_t, GuiSound *>>::iterator itr;
|
||||||
|
|
||||||
for (itr = instance->soundDataMap.begin(); itr != instance->soundDataMap.end(); itr++) {
|
for (itr = instance->soundDataMap.begin(); itr != instance->soundDataMap.end(); itr++) {
|
||||||
if (itr->second.second == sound) {
|
if (itr->second.second == sound) {
|
||||||
|
@ -2,6 +2,7 @@
|
|||||||
|
|
||||||
#include <map>
|
#include <map>
|
||||||
#include <stdint.h>
|
#include <stdint.h>
|
||||||
|
#include <string>
|
||||||
|
|
||||||
//! forward declaration
|
//! forward declaration
|
||||||
class GuiImageData;
|
class GuiImageData;
|
||||||
@ -33,6 +34,6 @@ private:
|
|||||||
|
|
||||||
~Resources() {}
|
~Resources() {}
|
||||||
|
|
||||||
std::map<std::string, std::pair<uint32_t, GuiImageData *> > imageDataMap;
|
std::map<std::string, std::pair<uint32_t, GuiImageData *>> imageDataMap;
|
||||||
std::map<std::string, std::pair<uint32_t, GuiSound *> > soundDataMap;
|
std::map<std::string, std::pair<uint32_t, GuiSound *>> soundDataMap;
|
||||||
};
|
};
|
@ -17,29 +17,26 @@
|
|||||||
#ifndef CTHREAD_H_
|
#ifndef CTHREAD_H_
|
||||||
#define CTHREAD_H_
|
#define CTHREAD_H_
|
||||||
|
|
||||||
|
#include <coreinit/thread.h>
|
||||||
#include <malloc.h>
|
#include <malloc.h>
|
||||||
#include <unistd.h>
|
#include <unistd.h>
|
||||||
#include <coreinit/thread.h>
|
|
||||||
|
|
||||||
class CThread {
|
class CThread {
|
||||||
public:
|
public:
|
||||||
typedef void (* Callback)(CThread *thread, void *arg);
|
typedef void (*Callback)(CThread *thread, void *arg);
|
||||||
|
|
||||||
//! constructor
|
//! constructor
|
||||||
CThread(int32_t iAttr, int32_t iPriority = 16, int32_t iStackSize = 0x8000, CThread::Callback callback = nullptr, void *callbackArg = nullptr)
|
CThread(int32_t iAttr, int32_t iPriority = 16, int32_t iStackSize = 0x8000, CThread::Callback callback = nullptr, void *callbackArg = nullptr)
|
||||||
: pThread(nullptr)
|
: pThread(nullptr), pThreadStack(nullptr), pCallback(callback), pCallbackArg(callbackArg) {
|
||||||
, pThreadStack(nullptr)
|
|
||||||
, pCallback(callback)
|
|
||||||
, pCallbackArg(callbackArg) {
|
|
||||||
//! save attribute assignment
|
//! save attribute assignment
|
||||||
iAttributes = iAttr;
|
iAttributes = iAttr;
|
||||||
//! allocate the thread
|
//! allocate the thread
|
||||||
pThread = (OSThread*)memalign(8, sizeof(OSThread));
|
pThread = (OSThread *) memalign(8, sizeof(OSThread));
|
||||||
//! allocate the stack
|
//! allocate the stack
|
||||||
pThreadStack = (uint8_t *) memalign(0x20, iStackSize);
|
pThreadStack = (uint8_t *) memalign(0x20, iStackSize);
|
||||||
//! create the thread
|
//! create the thread
|
||||||
if(pThread && pThreadStack)
|
if (pThread && pThreadStack)
|
||||||
OSCreateThread(pThread, &CThread::threadCallback, 1, (char*)this, pThreadStack+iStackSize, iStackSize, iPriority, iAttributes);
|
OSCreateThread(pThread, &CThread::threadCallback, 1, (char *) this, pThreadStack + iStackSize, iStackSize, iPriority, iAttributes);
|
||||||
}
|
}
|
||||||
|
|
||||||
//! destructor
|
//! destructor
|
||||||
@ -48,46 +45,46 @@ public:
|
|||||||
}
|
}
|
||||||
|
|
||||||
static CThread *create(CThread::Callback callback, void *callbackArg, int32_t iAttr = eAttributeNone, int32_t iPriority = 16, int32_t iStackSize = 0x8000) {
|
static CThread *create(CThread::Callback callback, void *callbackArg, int32_t iAttr = eAttributeNone, int32_t iPriority = 16, int32_t iStackSize = 0x8000) {
|
||||||
return ( new CThread(iAttr, iPriority, iStackSize, callback, callbackArg) );
|
return (new CThread(iAttr, iPriority, iStackSize, callback, callbackArg));
|
||||||
}
|
}
|
||||||
|
|
||||||
//! Get thread ID
|
//! Get thread ID
|
||||||
virtual void* getThread() const {
|
virtual void *getThread() const {
|
||||||
return pThread;
|
return pThread;
|
||||||
}
|
}
|
||||||
//! Thread entry function
|
//! Thread entry function
|
||||||
virtual void executeThread(void) {
|
virtual void executeThread(void) {
|
||||||
if(pCallback)
|
if (pCallback)
|
||||||
pCallback(this, pCallbackArg);
|
pCallback(this, pCallbackArg);
|
||||||
}
|
}
|
||||||
//! Suspend thread
|
//! Suspend thread
|
||||||
virtual void suspendThread(void) {
|
virtual void suspendThread(void) {
|
||||||
if(isThreadSuspended())
|
if (isThreadSuspended())
|
||||||
return;
|
return;
|
||||||
if(pThread)
|
if (pThread)
|
||||||
OSSuspendThread(pThread);
|
OSSuspendThread(pThread);
|
||||||
}
|
}
|
||||||
//! Resume thread
|
//! Resume thread
|
||||||
virtual void resumeThread(void) {
|
virtual void resumeThread(void) {
|
||||||
if(!isThreadSuspended())
|
if (!isThreadSuspended())
|
||||||
return;
|
return;
|
||||||
if(pThread)
|
if (pThread)
|
||||||
OSResumeThread(pThread);
|
OSResumeThread(pThread);
|
||||||
}
|
}
|
||||||
//! Set thread priority
|
//! Set thread priority
|
||||||
virtual void setThreadPriority(int32_t prio) {
|
virtual void setThreadPriority(int32_t prio) {
|
||||||
if(pThread)
|
if (pThread)
|
||||||
OSSetThreadPriority(pThread, prio);
|
OSSetThreadPriority(pThread, prio);
|
||||||
}
|
}
|
||||||
//! Check if thread is suspended
|
//! Check if thread is suspended
|
||||||
virtual bool isThreadSuspended(void) const {
|
virtual bool isThreadSuspended(void) const {
|
||||||
if(pThread)
|
if (pThread)
|
||||||
return OSIsThreadSuspended(pThread);
|
return OSIsThreadSuspended(pThread);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
//! Check if thread is terminated
|
//! Check if thread is terminated
|
||||||
virtual bool isThreadTerminated(void) const {
|
virtual bool isThreadTerminated(void) const {
|
||||||
if(pThread)
|
if (pThread)
|
||||||
return OSIsThreadTerminated(pThread);
|
return OSIsThreadTerminated(pThread);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
@ -98,30 +95,31 @@ public:
|
|||||||
//! Shutdown thread
|
//! Shutdown thread
|
||||||
virtual void shutdownThread(void) {
|
virtual void shutdownThread(void) {
|
||||||
//! wait for thread to finish
|
//! wait for thread to finish
|
||||||
if(pThread && !(iAttributes & eAttributeDetach)) {
|
if (pThread && !(iAttributes & eAttributeDetach)) {
|
||||||
if(isThreadSuspended())
|
if (isThreadSuspended())
|
||||||
resumeThread();
|
resumeThread();
|
||||||
|
|
||||||
OSJoinThread(pThread, nullptr);
|
OSJoinThread(pThread, nullptr);
|
||||||
}
|
}
|
||||||
//! free the thread stack buffer
|
//! free the thread stack buffer
|
||||||
if(pThreadStack)
|
if (pThreadStack)
|
||||||
free(pThreadStack);
|
free(pThreadStack);
|
||||||
if(pThread)
|
if (pThread)
|
||||||
free(pThread);
|
free(pThread);
|
||||||
|
|
||||||
pThread = nullptr;
|
pThread = nullptr;
|
||||||
pThreadStack = nullptr;
|
pThreadStack = nullptr;
|
||||||
}
|
}
|
||||||
//! Thread attributes
|
//! Thread attributes
|
||||||
enum eCThreadAttributes {
|
enum eCThreadAttributes {
|
||||||
eAttributeNone = 0x07,
|
eAttributeNone = 0x07,
|
||||||
eAttributeAffCore0 = 0x01,
|
eAttributeAffCore0 = 0x01,
|
||||||
eAttributeAffCore1 = 0x02,
|
eAttributeAffCore1 = 0x02,
|
||||||
eAttributeAffCore2 = 0x04,
|
eAttributeAffCore2 = 0x04,
|
||||||
eAttributeDetach = 0x08,
|
eAttributeDetach = 0x08,
|
||||||
eAttributePinnedAff = 0x10
|
eAttributePinnedAff = 0x10
|
||||||
};
|
};
|
||||||
|
|
||||||
private:
|
private:
|
||||||
static int32_t threadCallback(int32_t argc, const char **argv) {
|
static int32_t threadCallback(int32_t argc, const char **argv) {
|
||||||
//! After call to start() continue with the internal function
|
//! After call to start() continue with the internal function
|
||||||
|
@ -14,7 +14,7 @@ AsyncExecutor::AsyncExecutor() {
|
|||||||
while (!exitThread) {
|
while (!exitThread) {
|
||||||
mutex.lock();
|
mutex.lock();
|
||||||
bool emptyList = elements.empty();
|
bool emptyList = elements.empty();
|
||||||
auto it = elements.begin();
|
auto it = elements.begin();
|
||||||
while (it != elements.end()) {
|
while (it != elements.end()) {
|
||||||
auto future = it;
|
auto future = it;
|
||||||
auto status = future->wait_for(std::chrono::seconds(0));
|
auto status = future->wait_for(std::chrono::seconds(0));
|
||||||
|
@ -1,12 +1,12 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <vector>
|
|
||||||
#include <future>
|
|
||||||
#include <thread>
|
|
||||||
#include <queue>
|
|
||||||
#include <gui/GuiElement.h>
|
|
||||||
#include <coreinit/cache.h>
|
|
||||||
#include "utils/logger.h"
|
#include "utils/logger.h"
|
||||||
|
#include <coreinit/cache.h>
|
||||||
|
#include <future>
|
||||||
|
#include <gui/GuiElement.h>
|
||||||
|
#include <queue>
|
||||||
|
#include <thread>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
class AsyncExecutor {
|
class AsyncExecutor {
|
||||||
public:
|
public:
|
||||||
|
@ -23,17 +23,16 @@
|
|||||||
*
|
*
|
||||||
* for WiiXplorer 2010
|
* for WiiXplorer 2010
|
||||||
***************************************************************************/
|
***************************************************************************/
|
||||||
#include <vector>
|
|
||||||
#include <string>
|
|
||||||
#include <string.h>
|
|
||||||
#include <stdarg.h>
|
#include <stdarg.h>
|
||||||
|
#include <stdio.h>
|
||||||
#include <stdlib.h>
|
#include <stdlib.h>
|
||||||
#include <stdio.h>
|
#include <string.h>
|
||||||
#include <wchar.h>
|
#include <string>
|
||||||
#include <strings.h>
|
#include <strings.h>
|
||||||
#include <wut_types.h>
|
|
||||||
#include <stdio.h>
|
|
||||||
#include <utils/StringTools.h>
|
#include <utils/StringTools.h>
|
||||||
|
#include <vector>
|
||||||
|
#include <wchar.h>
|
||||||
|
#include <wut_types.h>
|
||||||
|
|
||||||
|
|
||||||
BOOL StringTools::EndsWith(const std::string &a, const std::string &b) {
|
BOOL StringTools::EndsWith(const std::string &a, const std::string &b) {
|
||||||
@ -85,7 +84,7 @@ const wchar_t *StringTools::wfmt(const char *format, ...) {
|
|||||||
static char tmp[512];
|
static char tmp[512];
|
||||||
static wchar_t strWChar[512];
|
static wchar_t strWChar[512];
|
||||||
strWChar[0] = 0;
|
strWChar[0] = 0;
|
||||||
tmp[0] = 0;
|
tmp[0] = 0;
|
||||||
|
|
||||||
if (!format)
|
if (!format)
|
||||||
return (const wchar_t *) strWChar;
|
return (const wchar_t *) strWChar;
|
||||||
@ -98,7 +97,7 @@ const wchar_t *StringTools::wfmt(const char *format, ...) {
|
|||||||
if ((vsprintf(tmp, format, va) >= 0)) {
|
if ((vsprintf(tmp, format, va) >= 0)) {
|
||||||
int32_t bt;
|
int32_t bt;
|
||||||
int32_t strlength = strlen(tmp);
|
int32_t strlength = strlen(tmp);
|
||||||
bt = mbstowcs(strWChar, tmp, (strlength < 512) ? strlength : 512);
|
bt = mbstowcs(strWChar, tmp, (strlength < 512) ? strlength : 512);
|
||||||
|
|
||||||
if (bt > 0) {
|
if (bt > 0) {
|
||||||
strWChar[bt] = 0;
|
strWChar[bt] = 0;
|
||||||
@ -112,13 +111,13 @@ const wchar_t *StringTools::wfmt(const char *format, ...) {
|
|||||||
|
|
||||||
int32_t StringTools::strprintf(std::string &str, const char *format, ...) {
|
int32_t StringTools::strprintf(std::string &str, const char *format, ...) {
|
||||||
static char tmp[512];
|
static char tmp[512];
|
||||||
tmp[0] = 0;
|
tmp[0] = 0;
|
||||||
int32_t result = 0;
|
int32_t result = 0;
|
||||||
|
|
||||||
va_list va;
|
va_list va;
|
||||||
va_start(va, format);
|
va_start(va, format);
|
||||||
if ((vsprintf(tmp, format, va) >= 0)) {
|
if ((vsprintf(tmp, format, va) >= 0)) {
|
||||||
str = tmp;
|
str = tmp;
|
||||||
result = str.size();
|
result = str.size();
|
||||||
}
|
}
|
||||||
va_end(va);
|
va_end(va);
|
||||||
@ -214,7 +213,6 @@ bool StringTools::findStringIC(const std::string &strHaystack, const std::string
|
|||||||
auto it = std::search(
|
auto it = std::search(
|
||||||
strHaystack.begin(), strHaystack.end(),
|
strHaystack.begin(), strHaystack.end(),
|
||||||
strNeedle.begin(), strNeedle.end(),
|
strNeedle.begin(), strNeedle.end(),
|
||||||
[](char ch1, char ch2) { return std::toupper(ch1) == std::toupper(ch2); }
|
[](char ch1, char ch2) { return std::toupper(ch1) == std::toupper(ch2); });
|
||||||
);
|
|
||||||
return (it != strHaystack.end());
|
return (it != strHaystack.end());
|
||||||
}
|
}
|
||||||
|
@ -26,11 +26,11 @@
|
|||||||
#ifndef __STRING_TOOLS_H
|
#ifndef __STRING_TOOLS_H
|
||||||
#define __STRING_TOOLS_H
|
#define __STRING_TOOLS_H
|
||||||
|
|
||||||
#include <vector>
|
|
||||||
#include <string>
|
|
||||||
#include <wut_types.h>
|
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
#include <cctype>
|
#include <cctype>
|
||||||
|
#include <string>
|
||||||
|
#include <vector>
|
||||||
|
#include <wut_types.h>
|
||||||
|
|
||||||
class StringTools {
|
class StringTools {
|
||||||
public:
|
public:
|
||||||
@ -58,7 +58,7 @@ public:
|
|||||||
if (!path)
|
if (!path)
|
||||||
return path;
|
return path;
|
||||||
|
|
||||||
const char *ptr = path;
|
const char *ptr = path;
|
||||||
const char *Filename = ptr;
|
const char *Filename = ptr;
|
||||||
|
|
||||||
while (*ptr != '\0') {
|
while (*ptr != '\0') {
|
||||||
@ -91,4 +91,3 @@ public:
|
|||||||
};
|
};
|
||||||
|
|
||||||
#endif /* __STRING_TOOLS_H */
|
#endif /* __STRING_TOOLS_H */
|
||||||
|
|
||||||
|
@ -1,24 +1,25 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <whb/log.h>
|
|
||||||
#include <string.h>
|
#include <string.h>
|
||||||
|
#include <whb/log.h>
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
extern "C" {
|
extern "C" {
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#define __FILENAME_X__ (strrchr(__FILE__, '\\') ? strrchr(__FILE__, '\\') + 1 : __FILE__)
|
#define __FILENAME_X__ (strrchr(__FILE__, '\\') ? strrchr(__FILE__, '\\') + 1 : __FILE__)
|
||||||
#define __FILENAME__ (strrchr(__FILE__, '/') ? strrchr(__FILE__, '/') + 1 : __FILENAME_X__)
|
#define __FILENAME__ (strrchr(__FILE__, '/') ? strrchr(__FILE__, '/') + 1 : __FILENAME_X__)
|
||||||
|
|
||||||
#define DEBUG_FUNCTION_LINE(FMT, ARGS...)do { \
|
#define DEBUG_FUNCTION_LINE(FMT, ARGS...) \
|
||||||
WHBLogPrintf("[%23s]%30s@L%04d: " FMT "",__FILENAME__,__FUNCTION__, __LINE__, ## ARGS); \
|
do { \
|
||||||
|
WHBLogPrintf("[%23s]%30s@L%04d: " FMT "", __FILENAME__, __FUNCTION__, __LINE__, ##ARGS); \
|
||||||
} while (0)
|
} while (0)
|
||||||
|
|
||||||
#define DEBUG_FUNCTION_LINE_WRITE(FMT, ARGS...)do { \
|
#define DEBUG_FUNCTION_LINE_WRITE(FMT, ARGS...) \
|
||||||
WHBLogWritef("[%23s]%30s@L%04d: " FMT "",__FILENAME__,__FUNCTION__, __LINE__, ## ARGS); \
|
do { \
|
||||||
|
WHBLogWritef("[%23s]%30s@L%04d: " FMT "", __FILENAME__, __FUNCTION__, __LINE__, ##ARGS); \
|
||||||
} while (0)
|
} while (0)
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
@ -1,9 +1,9 @@
|
|||||||
#include <string.h>
|
#include <malloc.h>
|
||||||
#include <stdlib.h>
|
|
||||||
#include <stdarg.h>
|
#include <stdarg.h>
|
||||||
#include <stddef.h>
|
#include <stddef.h>
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
#include <malloc.h>
|
#include <stdlib.h>
|
||||||
|
#include <string.h>
|
||||||
#include <utils/logger.h>
|
#include <utils/logger.h>
|
||||||
|
|
||||||
// https://gist.github.com/ccbrown/9722406
|
// https://gist.github.com/ccbrown/9722406
|
||||||
|
@ -7,23 +7,24 @@
|
|||||||
extern "C" {
|
extern "C" {
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#define LIMIT(x, min, max) \
|
#define LIMIT(x, min, max) \
|
||||||
({ \
|
({ \
|
||||||
typeof( x ) _x = x; \
|
typeof(x) _x = x; \
|
||||||
typeof( min ) _min = min; \
|
typeof(min) _min = min; \
|
||||||
typeof( max ) _max = max; \
|
typeof(max) _max = max; \
|
||||||
( ( ( _x ) < ( _min ) ) ? ( _min ) : ( ( _x ) > ( _max ) ) ? ( _max) : ( _x ) ); \
|
(((_x) < (_min)) ? (_min) : ((_x) > (_max)) ? (_max) \
|
||||||
})
|
: (_x)); \
|
||||||
|
})
|
||||||
|
|
||||||
#define DegToRad(a) ( (a) * 0.01745329252f )
|
#define DegToRad(a) ((a) *0.01745329252f)
|
||||||
#define RadToDeg(a) ( (a) * 57.29577951f )
|
#define RadToDeg(a) ((a) *57.29577951f)
|
||||||
|
|
||||||
#define ALIGN4(x) (((x) + 3) & ~3)
|
#define ALIGN4(x) (((x) + 3) & ~3)
|
||||||
#define ALIGN32(x) (((x) + 31) & ~31)
|
#define ALIGN32(x) (((x) + 31) & ~31)
|
||||||
|
|
||||||
#define le16(i) ((((uint16_t) ((i) & 0xFF)) << 8) | ((uint16_t) (((i) & 0xFF00) >> 8)))
|
#define le16(i) ((((uint16_t) ((i) &0xFF)) << 8) | ((uint16_t) (((i) &0xFF00) >> 8)))
|
||||||
#define le32(i) ((((uint32_t)le16((i) & 0xFFFF)) << 16) | ((uint32_t)le16(((i) & 0xFFFF0000) >> 16)))
|
#define le32(i) ((((uint32_t) le16((i) &0xFFFF)) << 16) | ((uint32_t) le16(((i) &0xFFFF0000) >> 16)))
|
||||||
#define le64(i) ((((uint64_t)le32((i) & 0xFFFFFFFFLL)) << 32) | ((uint64_t)le32(((i) & 0xFFFFFFFF00000000LL) >> 32)))
|
#define le64(i) ((((uint64_t) le32((i) &0xFFFFFFFFLL)) << 32) | ((uint64_t) le32(((i) &0xFFFFFFFF00000000LL) >> 32)))
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||||||
//Needs to have log_init() called beforehand.
|
//Needs to have log_init() called beforehand.
|
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void dumpHex(const void *data, size_t size);
|
void dumpHex(const void *data, size_t size);
|
||||||
|
Loading…
Reference in New Issue
Block a user