WIP; not compiling

This commit is contained in:
Maschell 2024-09-15 19:48:34 +02:00
parent b4cecf10e8
commit a414e068c2
82 changed files with 956 additions and 3204 deletions

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@ -44,7 +44,7 @@ CFLAGS := -g -Wall -O2 -ffunction-sections \
CFLAGS += $(INCLUDE) -D__WIIU__ -D__WUT__
CXXFLAGS := $(CFLAGS)
CXXFLAGS := $(CFLAGS) -std=c++20
ASFLAGS := -g $(ARCH)
LDFLAGS = -g $(ARCH) $(RPXSPECS) -Wl,-Map,$(notdir $*.map)

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@ -18,7 +18,6 @@
#include "common/common.h"
#include "resources/Resources.h"
#include "system/memory.h"
#include "utils/AsyncExecutor.h"
#include "utils/logger.h"
#include <coreinit/core.h>
#include <coreinit/foreground.h>
@ -37,44 +36,30 @@ bool Application::quitRequest = false;
Application::Application()
: CThread(CThread::eAttributeAffCore1 | CThread::eAttributePinnedAff, 0, 0x800000), bgMusic(nullptr), video(nullptr), mainWindow(nullptr), fontSystem(nullptr), exitCode(0) {
controller[0] = new VPadController(GuiTrigger::CHANNEL_1);
controller[1] = new WPadController(GuiTrigger::CHANNEL_2);
controller[2] = new WPadController(GuiTrigger::CHANNEL_3);
controller[3] = new WPadController(GuiTrigger::CHANNEL_4);
controller[4] = new WPadController(GuiTrigger::CHANNEL_5);
controller[0] = std::make_unique<VPadController>(GuiTrigger::CHANNEL_1);
controller[1] = std::make_unique<WPadController>(GuiTrigger::CHANNEL_2);
controller[2] = std::make_unique<WPadController>(GuiTrigger::CHANNEL_3);
controller[3] = std::make_unique<WPadController>(GuiTrigger::CHANNEL_4);
controller[4] = std::make_unique<WPadController>(GuiTrigger::CHANNEL_5);
//! create bgMusic
bgMusic = new GuiSound(Resources::GetFile("bgMusic.ogg"), Resources::GetFileSize("bgMusic.ogg"));
bgMusic = std::make_unique<GuiSound>(Resources::GetFile("bgMusic.ogg"));
bgMusic->SetLoop(true);
bgMusic->Play();
bgMusic->SetVolume(50);
AsyncExecutor::execute([] { DEBUG_FUNCTION_LINE("Hello"); });
exitApplication = false;
ProcUIInit(OSSavesDone_ReadyToRelease);
}
Application::~Application() {
DEBUG_FUNCTION_LINE("Destroy music");
delete bgMusic;
DEBUG_FUNCTION_LINE("Destroy controller");
for (auto &i : controller) {
delete i;
}
DEBUG_FUNCTION_LINE("Clear resources");
Resources::Clear();
DEBUG_FUNCTION_LINE("Stop sound handler");
SoundHandler::DestroyInstance();
DEBUG_FUNCTION_LINE("Clear AsyncExecutor");
AsyncExecutor::destroyInstance();
ProcUIShutdown();
}
@ -104,10 +89,10 @@ void Application::fadeOut() {
//! start rendering DRC
video->prepareDrcRendering();
mainWindow->drawDrc(video);
mainWindow->drawDrc(*video);
GX2SetDepthOnlyControl(GX2_DISABLE, GX2_DISABLE, GX2_COMPARE_FUNC_ALWAYS);
fadeOut.draw(video);
fadeOut.draw(*video);
GX2SetDepthOnlyControl(GX2_ENABLE, GX2_ENABLE, GX2_COMPARE_FUNC_LEQUAL);
video->drcDrawDone();
@ -115,10 +100,10 @@ void Application::fadeOut() {
//! start rendering TV
video->prepareTvRendering();
mainWindow->drawTv(video);
mainWindow->drawTv(*video);
GX2SetDepthOnlyControl(GX2_DISABLE, GX2_DISABLE, GX2_COMPARE_FUNC_ALWAYS);
fadeOut.draw(video);
fadeOut.draw(*video);
GX2SetDepthOnlyControl(GX2_ENABLE, GX2_ENABLE, GX2_COMPARE_FUNC_LEQUAL);
video->tvDrawDone();
@ -148,12 +133,10 @@ bool Application::procUI() {
video->drcEnable(true);
DEBUG_FUNCTION_LINE("delete fontSystem");
delete fontSystem;
fontSystem = nullptr;
fontSystem.reset();
DEBUG_FUNCTION_LINE("delete video");
delete video;
video = nullptr;
video.reset();
DEBUG_FUNCTION_LINE("deinitialze memory");
libgui_memoryRelease();
@ -171,17 +154,17 @@ bool Application::procUI() {
libgui_memoryInitialize();
DEBUG_FUNCTION_LINE("Initialize video");
video = new CVideo(GX2_TV_SCAN_MODE_720P, GX2_DRC_RENDER_MODE_SINGLE);
video = std::make_unique<CVideo>(GX2_TV_SCAN_MODE_720P, GX2_DRC_RENDER_MODE_SINGLE);
DEBUG_FUNCTION_LINE("Video size %i x %i", video->getTvWidth(), video->getTvHeight());
//! setup default Font
DEBUG_FUNCTION_LINE("Initialize main font system");
auto *fontSystem = new FreeTypeGX(Resources::GetFile("font.ttf"), Resources::GetFileSize("font.ttf"), true);
fontSystem = std::make_shared<FreeTypeGX>(Resources::GetFile("font.ttf"), true);
GuiText::setPresetFont(fontSystem);
if (mainWindow == nullptr) {
DEBUG_FUNCTION_LINE("Initialize main window");
mainWindow = new MainWindow(video->getTvWidth(), video->getTvHeight());
mainWindow = std::make_unique<MainWindow>(video->getTvWidth(), video->getTvHeight());
}
}
executeProcess = true;
@ -214,17 +197,17 @@ void Application::executeThread() {
continue;
//! update controller states
mainWindow->update(i);
mainWindow->update(*i);
}
//! start rendering DRC
video->prepareDrcRendering();
mainWindow->drawDrc(video);
mainWindow->drawDrc(*video);
video->drcDrawDone();
//! start rendering TV
video->prepareTvRendering();
mainWindow->drawTv(video);
mainWindow->drawTv(*video);
video->tvDrawDone();
//! enable screen after first frame render
@ -245,16 +228,14 @@ void Application::executeThread() {
}
DEBUG_FUNCTION_LINE("delete mainWindow");
delete mainWindow;
mainWindow = nullptr;
mainWindow.reset();
DEBUG_FUNCTION_LINE("delete fontSystem");
delete fontSystem;
fontSystem = nullptr;
fontSystem.reset();
DEBUG_FUNCTION_LINE("delete video");
delete video;
video = nullptr;
video.reset();
DEBUG_FUNCTION_LINE("deinitialize memory");
libgui_memoryRelease();

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@ -20,6 +20,8 @@
#include "menu/MainWindow.h"
#include "system/CThread.h"
#include <video/CVideo.h>
#include <memory>
#include <array>
// forward declaration
class FreeTypeGX;
@ -39,44 +41,43 @@ public:
}
}
CVideo *getVideo(void) const {
return video;
[[nodiscard]] CVideo *getVideo() const {
return video.get();
}
MainWindow *getMainWindow(void) const {
return mainWindow;
[[nodiscard]] MainWindow *getMainWindow() const {
return mainWindow.get();
}
GuiSound *getBgMusic(void) const {
return bgMusic;
[[nodiscard]] GuiSound *getBgMusic() const {
return bgMusic.get();
}
int exec(void);
int exec();
void fadeOut(void);
void fadeOut();
void quit(int code);
private:
Application();
virtual ~Application();
~Application() override;
bool procUI(void);
bool procUI();
static Application *applicationInstance;
static bool exitApplication;
static bool quitRequest;
void executeThread(void);
void executeThread() override;
GuiSound *bgMusic;
CVideo *video;
MainWindow *mainWindow;
FreeTypeGX *fontSystem;
GuiController *controller[5]{};
std::unique_ptr<GuiSound> bgMusic;
std::unique_ptr<CVideo> video;
std::unique_ptr<MainWindow> mainWindow;
std::shared_ptr<FreeTypeGX> fontSystem;
std::array<std::unique_ptr<GuiController>, 5> controller;
int exitCode;
BOOL sFromHBL = FALSE;
};
#endif //_APPLICATION_H

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@ -1,8 +1,8 @@
#include "utils/logger.h"
#include <cstdlib>
#include <malloc.h>
#include "StorageUtils.h"
#include "utils/logger.h"
#include <coreinit/thread.h>
#include <coreinit/title.h>
@ -90,23 +90,21 @@ void initExternalStorage() {
// the lib before actually using it.
return;
}
int connectedStorage = 0;
if ((connectedStorage = numberUSBStorageDevicesConnected()) <= 0) {
nn::spm::Initialize();
InitEmptyExternalStorage();
nn::spm::Finalize();
return;
int numConnectedStorage;
int maxTries = 1200; // Wait up to 20 seconds, like the Wii U Menu
if ((numConnectedStorage = numberUSBStorageDevicesConnected()) <= 0) {
maxTries = 1; // Only try once if no USBStorageDrive is connected
} else {
DEBUG_FUNCTION_LINE("Connected StorageDevices = %d", numConnectedStorage);
}
DEBUG_FUNCTION_LINE("Connected StorageDevices = %d", connectedStorage);
nn::spm::Initialize();
nn::spm::StorageListItem items[0x20];
int tries = 0;
bool found = false;
while (tries < 1200) { // Wait up to 20 seconds, like the Wii U Menu
while (tries < maxTries) {
int32_t numItems = nn::spm::GetStorageList(items, 0x20);
DEBUG_FUNCTION_LINE("Number of items: %d", numItems);
@ -127,7 +125,7 @@ void initExternalStorage() {
}
}
}
if (found || (connectedStorage == numItems)) {
if (found || (numConnectedStorage == numItems)) {
DEBUG_FUNCTION_LINE("Found all expected items, breaking.");
break;
}
@ -135,7 +133,10 @@ void initExternalStorage() {
tries++;
}
if (!found) {
DEBUG_FUNCTION_LINE("USB Storage is connected but either it doesn't have a WFS partition or we ran into a timeout.");
if (numConnectedStorage > 0) {
DEBUG_FUNCTION_LINE(
"USB Storage is connected but either it doesn't have a WFS partition or we ran into a timeout.");
}
InitEmptyExternalStorage();
}

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@ -7,14 +7,7 @@
#include <whb/log_udp.h>
int32_t main(int32_t argc, char **argv) {
bool moduleInit;
bool cafeInit = false;
bool udpInit = false;
if (!(moduleInit = WHBLogModuleInit())) {
cafeInit = WHBLogCafeInit();
udpInit = WHBLogUdpInit();
}
initLogging();
DEBUG_FUNCTION_LINE("Starting launchiine " LAUNCHIINE_VERSION "");
@ -28,16 +21,6 @@ int32_t main(int32_t argc, char **argv) {
DEBUG_FUNCTION_LINE("Peace out...");
if (cafeInit) {
WHBLogCafeDeinit();
}
if (udpInit) {
WHBLogUdpDeinit();
}
if (moduleInit) {
WHBLogModuleDeinit();
}
deinitLogging();
return 0;
}

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@ -7,7 +7,7 @@
CFile::CFile() {
iFd = -1;
mem_file = NULL;
mem_file = nullptr;
filesize = 0;
pos = 0;
}
@ -17,9 +17,9 @@ CFile::CFile(const std::string &filepath, eOpenTypes mode) {
this->open(filepath, mode);
}
CFile::CFile(const uint8_t *mem, int32_t size) {
CFile::CFile(std::span<const uint8_t> data) {
iFd = -1;
this->open(mem, size);
this->open(data);
}
CFile::~CFile() {
@ -65,11 +65,11 @@ int32_t CFile::open(const std::string &filepath, eOpenTypes mode) {
return 0;
}
int32_t CFile::open(const uint8_t *mem, int32_t size) {
int32_t CFile::open(std::span<const uint8_t> data) {
this->close();
mem_file = mem;
filesize = size;
mem_file = data.data();
filesize = data.size();
return 0;
}
@ -80,7 +80,7 @@ void CFile::close() {
}
iFd = -1;
mem_file = NULL;
mem_file = nullptr;
filesize = 0;
pos = 0;
}
@ -104,7 +104,7 @@ int32_t CFile::read(uint8_t *ptr, size_t size) {
return readsize;
}
if (mem_file != NULL) {
if (mem_file != nullptr) {
memcpy(ptr, mem_file + pos, readsize);
pos += readsize;
return readsize;

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@ -1,9 +1,10 @@
#ifndef CFILE_HPP_
#define CFILE_HPP_
#include <cstdio>
#include <cstring>
#include <fcntl.h>
#include <stdio.h>
#include <string.h>
#include <span>
#include <string>
#include <unistd.h>
#include <wut_types.h>
@ -21,13 +22,13 @@ public:
CFile(const std::string &filepath, eOpenTypes mode);
CFile(const uint8_t *memory, int32_t memsize);
CFile(std::span<const uint8_t> data);
virtual ~CFile();
int32_t open(const std::string &filepath, eOpenTypes mode);
int32_t open(const uint8_t *memory, int32_t memsize);
int32_t open(std::span<const uint8_t> data);
BOOL isOpen() const {
if (iFd >= 0) {

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@ -8,7 +8,6 @@
#include "GameList.h"
#include "common/common.h"
#include "utils/AsyncExecutor.h"
#include "fs/FSUtils.h"
#include "utils/logger.h"

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@ -31,20 +31,21 @@ using namespace std;
/**
* Default constructor for the FreeTypeGX class.
*/
FreeTypeGX::FreeTypeGX(const uint8_t *fontBuffer, FT_Long bufferSize, bool lastFace) {
FreeTypeGX::FreeTypeGX(std::vector<uint8_t> &&data, bool lastFace) {
int32_t faceIndex = 0;
GX2InitSampler(&ftSampler, GX2_TEX_CLAMP_MODE_CLAMP_BORDER, GX2_TEX_XY_FILTER_MODE_LINEAR);
rawFontData = std::move(data);
FT_Init_FreeType(&ftLibrary);
faceMutex.lock();
if (lastFace) {
FT_New_Memory_Face(ftLibrary, (FT_Byte *) fontBuffer, bufferSize, -1, &ftFace);
FT_New_Memory_Face(ftLibrary, (FT_Byte *) rawFontData.data(), rawFontData.size(), -1, &ftFace);
faceIndex = ftFace->num_faces - 1; // Use the last face
FT_Done_Face(ftFace);
ftFace = NULL;
}
FT_New_Memory_Face(ftLibrary, (FT_Byte *) fontBuffer, bufferSize, faceIndex, &ftFace);
FT_New_Memory_Face(ftLibrary, (FT_Byte *) rawFontData.data(), rawFontData.size(), faceIndex, &ftFace);
ftKerningEnabled = FT_HAS_KERNING(ftFace);
faceMutex.unlock();
@ -60,6 +61,7 @@ FreeTypeGX::~FreeTypeGX() {
FT_Done_Face(ftFace);
faceMutex.unlock();
FT_Done_FreeType(ftLibrary);
rawFontData.clear();
}
/**

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@ -30,8 +30,9 @@
#include <malloc.h>
#include <map>
#include <mutex>
#include <string.h>
#include <wchar.h>
#include <cstring>
#include <cwchar>
#include <vector>
#include <gui/gx2_ext.h>
@ -112,13 +113,14 @@ class CVideo;
*/
class FreeTypeGX {
private:
FT_Library ftLibrary; /**< FreeType FT_Library instance. */
FT_Library ftLibrary{}; /**< FreeType FT_Library instance. */
FT_Face ftFace; /**< FreeType reusable FT_Face typographic object. */
bool ftKerningEnabled; /**< Flag indicating the availability of font kerning data. */
uint8_t vertexIndex; /**< Vertex format descriptor index. */
GX2Sampler ftSampler;
uint8_t vertexIndex{}; /**< Vertex format descriptor index. */
GX2Sampler ftSampler{};
std::recursive_mutex faceMutex;
std::recursive_mutex fontDataMutex;
std::vector<uint8_t> rawFontData;
typedef struct _ftGX2Data {
ftgxDataOffset ftgxAlign;
@ -143,7 +145,7 @@ private:
const float &superSamplingScale);
public:
FreeTypeGX(const uint8_t *fontBuffer, FT_Long bufferSize, bool lastFace = false);
FreeTypeGX(std::vector<uint8_t>&& data, bool lastFace = false);
~FreeTypeGX();

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@ -1,40 +0,0 @@
#include <gui/GameBgImage.h>
#include <video/CVideo.h>
#include <video/shaders/Shader3D.h>
GameBgImage::GameBgImage(const std::string &filename, GuiImageData *preloadImage)
: GuiImageAsync(filename, preloadImage) {
identity = glm::mat4(1.0f);
alphaFadeOut = glm::vec4(1.0f, 0.075f, 5.305f, 2.0f);
}
GameBgImage::~GameBgImage() {
}
void GameBgImage::draw(CVideo *pVideo) {
if (!getImageData() || !getImageData()->getTexture()) {
return;
}
//! first setup 2D GUI positions
float currPosX = getCenterX();
float currPosY = getCenterY();
float currPosZ = getDepth();
float currScaleX = getScaleX() * (float) getWidth() * pVideo->getWidthScaleFactor();
float currScaleY = getScaleY() * (float) getHeight() * pVideo->getHeightScaleFactor();
float currScaleZ = getScaleZ() * (float) getWidth() * pVideo->getDepthScaleFactor();
glm::mat4 m_modelView = glm::translate(identity, glm::vec3(currPosX, currPosY, currPosZ));
m_modelView = glm::scale(m_modelView, glm::vec3(currScaleX, currScaleY, currScaleZ));
Shader3D::instance()->setShaders();
Shader3D::instance()->setProjectionMtx(identity);
Shader3D::instance()->setViewMtx(identity);
Shader3D::instance()->setModelViewMtx(m_modelView);
Shader3D::instance()->setTextureAndSampler(getImageData()->getTexture(), getImageData()->getSampler());
Shader3D::instance()->setAlphaFadeOut(alphaFadeOut);
Shader3D::instance()->setDistanceFadeOut(0.0f);
Shader3D::instance()->setColorIntensity(glm::vec4(1.0f, 1.0f, 1.0f, getAlpha()));
Shader3D::instance()->setAttributeBuffer();
Shader3D::instance()->draw();
}

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@ -1,24 +0,0 @@
#ifndef _GAME_BG_IMAGE_H_
#define _GAME_BG_IMAGE_H_
#include <gui/GuiImageAsync.h>
#include <video/shaders/Shader3D.h>
class GameBgImage : public GuiImageAsync {
public:
GameBgImage(const std::string &filename, GuiImageData *preloadImage);
virtual ~GameBgImage();
void setAlphaFadeOut(const glm::vec4 &a) {
alphaFadeOut = a;
}
void draw(CVideo *pVideo) override;
private:
glm::mat4 identity;
glm::vec4 alphaFadeOut;
};
#endif // _GAME_BG_IMAGE_H_

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@ -114,47 +114,7 @@ GameIcon::~GameIcon() {
}
}
bool GameIcon::checkRayIntersection(const glm::vec3 &rayOrigin, const glm::vec3 &rayDirFrac) {
//! since we always face the camera we can just check the AABB intersection
//! otherwise an OOB intersection would be required
float currPosX = getCenterX() * Application::instance()->getVideo()->getWidthScaleFactor() * 2.0f;
float currPosY = getCenterY() * Application::instance()->getVideo()->getHeightScaleFactor() * 2.0f;
float currPosZ = getDepth() * Application::instance()->getVideo()->getDepthScaleFactor() * 2.0f;
float currScaleX = getScaleX() * (float) getWidth() * Application::instance()->getVideo()->getWidthScaleFactor();
float currScaleY = getScaleY() * (float) getHeight() * Application::instance()->getVideo()->getHeightScaleFactor();
float currScaleZ = getScaleZ() * (float) getWidth() * Application::instance()->getVideo()->getDepthScaleFactor();
//! lb is the corner of AABB with minimal coordinates - left bottom, rt is maximal corner
glm::vec3 lb(currPosX - currScaleX, currPosY - currScaleY, currPosZ - currScaleZ);
glm::vec3 rt(currPosX + currScaleX, currPosY + currScaleY, currPosZ + currScaleZ);
float t1 = (lb.x - rayOrigin.x) * rayDirFrac.x;
float t2 = (rt.x - rayOrigin.x) * rayDirFrac.x;
float t3 = (lb.y - rayOrigin.y) * rayDirFrac.y;
float t4 = (rt.y - rayOrigin.y) * rayDirFrac.y;
float t5 = (lb.z - rayOrigin.z) * rayDirFrac.z;
float t6 = (rt.z - rayOrigin.z) * rayDirFrac.z;
float tmin = std::max(std::max(std::min(t1, t2), std::min(t3, t4)), std::min(t5, t6));
float tmax = std::min(std::min(std::max(t1, t2), std::max(t3, t4)), std::max(t5, t6));
//! if tmax < 0, ray (line) is intersecting AABB, but whole AABB is behing us
if (tmax < 0) {
//t = tmax;
return false;
}
//! if tmin > tmax, ray doesn't intersect AABB
if (tmin > tmax) {
//t = tmax;
return false;
}
//t = tmin;
return true;
}
void GameIcon::draw(CVideo *pVideo, const glm::mat4 &projectionMtx, const glm::mat4 &viewMtx, const glm::mat4 &modelView) {
void GameIcon::drawEx(CVideo *pVideo, const glm::mat4 &projectionMtx, const glm::mat4 &viewMtx, const glm::mat4 &modelView) {
if (imageData == nullptr) {
return;
}

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@ -6,22 +6,22 @@
class GameIcon : public GuiImage {
public:
GameIcon(GuiImageData *preloadImage);
explicit GameIcon(GuiImageData *preloadImage);
virtual ~GameIcon();
~GameIcon() override;
void setRotationX(float r) {
rotationX = r;
}
void setColorIntensity(const glm::vec4 &color) {
void setColorIntensity(const glm::vec4 &color) override {
colorIntensity = color;
colorIntensityMirror = colorIntensity;
selectionBlurOuterColorIntensity = color * glm::vec4(0.09411764f * 1.15f, 0.56862745f * 1.15f, 0.96862745098f * 1.15f, 1.0f);
selectionBlurInnerColorIntensity = color * glm::vec4(0.46666667f, 0.90588235f, 1.0f, 1.0f);
}
const glm::vec4 &getColorIntensity() const {
[[nodiscard]] const glm::vec4 &getColorIntensity() const {
return colorIntensity;
}
@ -49,14 +49,12 @@ public:
bIconLast = enable;
}
void draw(CVideo *pVideo) {
void draw(CVideo *pVideo) override {
static const glm::mat4 identity(1.0f);
draw(pVideo, identity, identity, identity);
drawEx(pVideo, identity, identity, identity);
}
void draw(CVideo *pVideo, const glm::mat4 &projection, const glm::mat4 &view, const glm::mat4 &modelView);
bool checkRayIntersection(const glm::vec3 &rayOrigin, const glm::vec3 &rayDirFrac);
void drawEx(CVideo *pVideo, const glm::mat4 &projection, const glm::mat4 &view, const glm::mat4 &modelView);
private:
enum eRenderState {

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@ -1,104 +0,0 @@
#include "utils/utils.h"
#include <gui/GridBackground.h>
#include <video/CVideo.h>
#include <video/shaders/Shader3D.h>
static const float bgRepeat = 1000.0f;
static const float bgTexRotate = 39.0f;
GridBackground::GridBackground(GuiImageData *img)
: GuiImage(img) {
colorIntensity = glm::vec4(1.0f, 1.0f, 1.0f, 0.9f);
alphaFadeOut = glm::vec4(0.0f);
distanceFadeOut = 0.15f;
vtxCount = 4;
//! texture and vertex coordinates
float *m_posVtxs = (float *) memalign(GX2_VERTEX_BUFFER_ALIGNMENT, vtxCount * Shader3D::cuVertexAttrSize);
float *m_texCoords = (float *) memalign(GX2_VERTEX_BUFFER_ALIGNMENT, vtxCount * Shader3D::cuTexCoordAttrSize);
if (m_posVtxs) {
int32_t i = 0;
m_posVtxs[i++] = -1.0f;
m_posVtxs[i++] = 0.0f;
m_posVtxs[i++] = 1.0f;
m_posVtxs[i++] = 1.0f;
m_posVtxs[i++] = 0.0f;
m_posVtxs[i++] = 1.0f;
m_posVtxs[i++] = 1.0f;
m_posVtxs[i++] = 0.0f;
m_posVtxs[i++] = -1.0f;
m_posVtxs[i++] = -1.0f;
m_posVtxs[i++] = 0.0f;
m_posVtxs[i++] = -1.0f;
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, m_posVtxs, vtxCount * Shader3D::cuVertexAttrSize);
}
if (m_texCoords) {
glm::vec2 texCoordVec[4];
texCoordVec[0][0] = -0.5f * bgRepeat;
texCoordVec[0][1] = 0.5f * bgRepeat;
texCoordVec[1][0] = 0.5f * bgRepeat;
texCoordVec[1][1] = 0.5f * bgRepeat;
texCoordVec[2][0] = 0.5f * bgRepeat;
texCoordVec[2][1] = -0.5f * bgRepeat;
texCoordVec[3][0] = -0.5f * bgRepeat;
texCoordVec[3][1] = -0.5f * bgRepeat;
const float cosRot = cosf(DegToRad(bgTexRotate));
const float sinRot = sinf(DegToRad(bgTexRotate));
glm::mat2 texRotateMtx({cosRot, -sinRot,
sinRot, cosRot});
for (int32_t i = 0; i < 4; i++) {
texCoordVec[i] = texRotateMtx * texCoordVec[i];
m_texCoords[i * 2 + 0] = texCoordVec[i][0];
m_texCoords[i * 2 + 1] = texCoordVec[i][1];
}
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, m_texCoords, vtxCount * Shader3D::cuTexCoordAttrSize);
}
//! assign to internal variables which are const but oh well
posVtxs = m_posVtxs;
texCoords = m_texCoords;
}
GridBackground::~GridBackground() {
//! remove image so it can not be drawn anymore from this point on
imageData = nullptr;
//! main image vertexes
if (posVtxs) {
free((void *) posVtxs);
posVtxs = NULL;
}
if (texCoords) {
free((void *) texCoords);
texCoords = NULL;
}
}
void GridBackground::drawModel(CVideo *pVideo, const glm::mat4 &modelView) {
//! first setup 2D GUI positions
float currScaleX = bgRepeat * scaleX * (float) getWidth() * pVideo->getWidthScaleFactor();
float currScaleY = 1.0f;
float currScaleZ = bgRepeat * scaleZ * (float) getHeight() * pVideo->getDepthScaleFactor();
m_modelView = glm::scale(modelView, glm::vec3(currScaleX, currScaleY, currScaleZ));
colorIntensity[3] = getAlpha();
Shader3D::instance()->setShaders();
Shader3D::instance()->setTextureAndSampler(imageData->getTexture(), imageData->getSampler());
Shader3D::instance()->setProjectionMtx(pVideo->getProjectionMtx());
Shader3D::instance()->setViewMtx(pVideo->getViewMtx());
Shader3D::instance()->setModelViewMtx(m_modelView);
Shader3D::instance()->setDistanceFadeOut(distanceFadeOut);
Shader3D::instance()->setAlphaFadeOut(alphaFadeOut);
Shader3D::instance()->setColorIntensity(colorIntensity);
Shader3D::instance()->setAttributeBuffer(vtxCount, posVtxs, texCoords);
Shader3D::instance()->draw(GX2_PRIMITIVE_MODE_QUADS, vtxCount);
}

View File

@ -1,33 +0,0 @@
#ifndef _GRID_BACKGROUND_H_
#define _GRID_BACKGROUND_H_
#include <gui/GuiImage.h>
class GridBackground : public GuiImage {
public:
GridBackground(GuiImageData *imgData);
virtual ~GridBackground();
void setColorIntensity(const glm::vec4 &color) {
colorIntensity = color;
}
const glm::vec4 &getColorIntensity() const {
return colorIntensity;
}
void setDistanceFadeOut(const float &a) {
distanceFadeOut = a;
}
void drawModel(CVideo *pVideo, const glm::mat4 &modelView);
private:
glm::mat4 m_modelView;
glm::vec4 colorIntensity;
glm::vec4 alphaFadeOut;
float distanceFadeOut;
};
#endif // _GRID_BACKGROUND_H_

View File

@ -19,23 +19,16 @@
#include <gui/FreeTypeGX.h>
#include <gui/GameBgImage.h>
#include <gui/GridBackground.h>
#include <gui/GuiButton.h>
#include <gui/GuiCheckBox.h>
#include <gui/GuiController.h>
#include <gui/GuiDragListener.h>
#include <gui/GuiElement.h>
#include <gui/GuiFrame.h>
#include <gui/GuiImage.h>
#include <gui/GuiImageAsync.h>
#include <gui/GuiImageData.h>
#include <gui/GuiParticleImage.h>
#include <gui/GuiScrollbar.h>
#include <gui/GuiSelectBox.h>
#include <gui/GuiSound.h>
#include <gui/GuiSwitch.h>
#include <gui/GuiText.h>
#include <gui/GuiToggle.h>
#include <gui/GuiTrigger.h>
#include <gui/VPadController.h>
#include <gui/WPadController.h>

View File

@ -58,32 +58,32 @@ GuiButton::GuiButton(float w, float h) {
GuiButton::~GuiButton() {
}
void GuiButton::setImage(GuiImage *img) {
image = img;
void GuiButton::setImage(std::shared_ptr<GuiImage> img) {
image = std::move(img);
if (img) { img->setParent(this); }
}
void GuiButton::setImageOver(GuiImage *img) {
void GuiButton::setImageOver(std::shared_ptr<GuiImage> img) {
imageOver = img;
if (img) { img->setParent(this); }
}
void GuiButton::setImageHold(GuiImage *img) {
void GuiButton::setImageHold(std::shared_ptr<GuiImage> img) {
imageHold = img;
if (img) { img->setParent(this); }
}
void GuiButton::setImageClick(GuiImage *img) {
void GuiButton::setImageClick(std::shared_ptr<GuiImage> img) {
imageClick = img;
if (img) { img->setParent(this); }
}
void GuiButton::setIcon(GuiImage *img) {
void GuiButton::setIcon(std::shared_ptr<GuiImage> img) {
icon = img;
if (img) { img->setParent(this); }
}
void GuiButton::setIconOver(GuiImage *img) {
void GuiButton::setIconOver(std::shared_ptr<GuiImage> img) {
iconOver = img;
if (img) { img->setParent(this); }
}
@ -108,16 +108,16 @@ void GuiButton::setLabelClick(GuiText *txt, int32_t n) {
if (txt) { txt->setParent(this); }
}
void GuiButton::setSoundOver(GuiSound *snd) {
soundOver = snd;
void GuiButton::setSoundOver(std::unique_ptr<GuiSound> snd) {
soundOver = std::move(snd);
}
void GuiButton::setSoundHold(GuiSound *snd) {
soundHold = snd;
void GuiButton::setSoundHold(std::unique_ptr<GuiSound>snd) {
soundHold = std::move(snd);
}
void GuiButton::setSoundClick(GuiSound *snd) {
soundClick = snd;
void GuiButton::setSoundClick(std::unique_ptr<GuiSound>&& snd) {
soundClick = std::move(snd);
}
void GuiButton::setTrigger(GuiTrigger *t, int32_t idx) {
@ -142,7 +142,7 @@ void GuiButton::resetState(void) {
/**
* Draw the button on screen
*/
void GuiButton::draw(CVideo *v) {
void GuiButton::draw(const CVideo& v) {
if (!this->isVisible()) {
return;
}
@ -172,17 +172,17 @@ void GuiButton::draw(CVideo *v) {
}
}
void GuiButton::update(GuiController *c) {
if (!c || isStateSet(STATE_DISABLED | STATE_HIDDEN | STATE_DISABLE_INPUT, c->chanIdx)) {
void GuiButton::update(const GuiController& c) {
if (isStateSet(STATE_DISABLED | STATE_HIDDEN | STATE_DISABLE_INPUT, c.chanIdx)) {
return;
} else if (parentElement && (parentElement->isStateSet(STATE_DISABLED | STATE_HIDDEN | STATE_DISABLE_INPUT, c->chanIdx))) {
} else if (parentElement && (parentElement->isStateSet(STATE_DISABLED | STATE_HIDDEN | STATE_DISABLE_INPUT, c.chanIdx))) {
return;
}
if (selectable) {
if (c->data.validPointer && this->isInside(c->data.x, c->data.y)) {
if (!isStateSet(STATE_OVER, c->chanIdx)) {
setState(STATE_OVER, c->chanIdx);
if (c.data.validPointer && this->isInside(c.data.x, c.data.y)) {
if (!isStateSet(STATE_OVER, c.chanIdx)) {
setState(STATE_OVER, c.chanIdx);
//if(this->isRumbleActive())
// this->rumble(t->chan);
@ -200,8 +200,8 @@ void GuiButton::update(GuiController *c) {
pointedOn(this, c);
}
} else if (isStateSet(STATE_OVER, c->chanIdx)) {
this->clearState(STATE_OVER, c->chanIdx);
} else if (isStateSet(STATE_OVER, c.chanIdx)) {
this->clearState(STATE_OVER, c.chanIdx);
pointedOff(this, c);
if (effectTarget == effectTargetOver && effectAmount == effectAmountOver) {
@ -223,28 +223,28 @@ void GuiButton::update(GuiController *c) {
int32_t isClicked = trigger[i]->clicked(c);
if (!clickedTrigger && (isClicked != GuiTrigger::CLICKED_NONE) && (trigger[i]->isClickEverywhere() || (isStateSet(STATE_SELECTED | STATE_OVER, c->chanIdx) && trigger[i]->isSelectionClickEverywhere()) || this->isInside(c->data.x, c->data.y))) {
if (!clickedTrigger && (isClicked != GuiTrigger::CLICKED_NONE) && (trigger[i]->isClickEverywhere() || (isStateSet(STATE_SELECTED | STATE_OVER, c.chanIdx) && trigger[i]->isSelectionClickEverywhere()) || this->isInside(c.data.x, c.data.y))) {
if (soundClick) {
soundClick->Play();
}
clickedTrigger = trigger[i];
if (!isStateSet(STATE_CLICKED, c->chanIdx)) {
if (!isStateSet(STATE_CLICKED, c.chanIdx)) {
if (isClicked == GuiTrigger::CLICKED_TOUCH) {
setState(STATE_CLICKED_TOUCH, c->chanIdx);
setState(STATE_CLICKED_TOUCH, c.chanIdx);
} else {
setState(STATE_CLICKED, c->chanIdx);
setState(STATE_CLICKED, c.chanIdx);
}
}
clicked(this, c, trigger[i]);
} else if ((isStateSet(STATE_CLICKED, c->chanIdx) || isStateSet(STATE_CLICKED_TOUCH, c->chanIdx)) && (clickedTrigger == trigger[i]) && !isStateSet(STATE_HELD, c->chanIdx) && !trigger[i]->held(c) &&
clicked(this, &c, trigger[i]);
} else if ((isStateSet(STATE_CLICKED, c.chanIdx) || isStateSet(STATE_CLICKED_TOUCH, c.chanIdx)) && (clickedTrigger == trigger[i]) && !isStateSet(STATE_HELD, c.chanIdx) && !trigger[i]->held(c) &&
((isClicked == GuiTrigger::CLICKED_NONE) || trigger[i]->released(c))) {
if ((isStateSet(STATE_CLICKED_TOUCH, c->chanIdx) && this->isInside(c->data.x, c->data.y)) || (isStateSet(STATE_CLICKED, c->chanIdx))) {
clickedTrigger = NULL;
clearState(STATE_CLICKED, c->chanIdx);
released(this, c, trigger[i]);
if ((isStateSet(STATE_CLICKED_TOUCH, c.chanIdx) && this->isInside(c.data.x, c.data.y)) || (isStateSet(STATE_CLICKED, c.chanIdx))) {
clickedTrigger = nullptr;
clearState(STATE_CLICKED, c.chanIdx);
released(this, &c, trigger[i]);
}
}
}
@ -252,23 +252,23 @@ void GuiButton::update(GuiController *c) {
if (holdable) {
bool isHeld = trigger[i]->held(c);
if ((!heldTrigger || heldTrigger == trigger[i]) && isHeld && (trigger[i]->isHoldEverywhere() || (isStateSet(STATE_SELECTED | STATE_OVER, c->chanIdx) && trigger[i]->isSelectionClickEverywhere()) || this->isInside(c->data.x, c->data.y))) {
if ((!heldTrigger || heldTrigger == trigger[i]) && isHeld && (trigger[i]->isHoldEverywhere() || (isStateSet(STATE_SELECTED | STATE_OVER, c.chanIdx) && trigger[i]->isSelectionClickEverywhere()) || this->isInside(c.data.x, c.data.y))) {
heldTrigger = trigger[i];
if (!isStateSet(STATE_HELD, c->chanIdx)) {
setState(STATE_HELD, c->chanIdx);
if (!isStateSet(STATE_HELD, c.chanIdx)) {
setState(STATE_HELD, c.chanIdx);
}
held(this, c, trigger[i]);
} else if (isStateSet(STATE_HELD, c->chanIdx) && (heldTrigger == trigger[i]) && (!isHeld || trigger[i]->released(c))) {
held(this, &c, trigger[i]);
} else if (isStateSet(STATE_HELD, c.chanIdx) && (heldTrigger == trigger[i]) && (!isHeld || trigger[i]->released(c))) {
//! click is removed at this point and converted to held
if (clickedTrigger == trigger[i]) {
clickedTrigger = NULL;
clearState(STATE_CLICKED, c->chanIdx);
clickedTrigger = nullptr;
clearState(STATE_CLICKED, c.chanIdx);
}
heldTrigger = NULL;
clearState(STATE_HELD, c->chanIdx);
released(this, c, trigger[i]);
heldTrigger = nullptr;
clearState(STATE_HELD, c.chanIdx);
released(this, &c, trigger[i]);
}
}
}

View File

@ -34,27 +34,27 @@ public:
GuiButton(float w, float h);
//!Destructor
virtual ~GuiButton();
~GuiButton() override;
//!Sets the button's image
//!\param i Pointer to GuiImage object
void setImage(GuiImage *i);
void setImage(std::shared_ptr<GuiImage> i);
//!Sets the button's image on over
//!\param i Pointer to GuiImage object
void setImageOver(GuiImage *i);
void setImageOver(std::shared_ptr<GuiImage> i);
void setIcon(GuiImage *i);
void setIcon(std::shared_ptr<GuiImage> i);
void setIconOver(GuiImage *i);
void setIconOver(std::shared_ptr<GuiImage> i);
//!Sets the button's image on hold
//!\param i Pointer to GuiImage object
void setImageHold(GuiImage *i);
void setImageHold(std::shared_ptr<GuiImage> i);
//!Sets the button's image on click
//!\param i Pointer to GuiImage object
void setImageClick(GuiImage *i);
void setImageClick(std::shared_ptr<GuiImage> i);
//!Sets the button's label
//!\param t Pointer to GuiText object
@ -78,15 +78,15 @@ public:
//!Sets the sound to play on over
//!\param s Pointer to GuiSound object
void setSoundOver(GuiSound *s);
void setSoundOver(std::unique_ptr<GuiSound> s);
//!Sets the sound to play on hold
//!\param s Pointer to GuiSound object
void setSoundHold(GuiSound *s);
void setSoundHold(std::unique_ptr<GuiSound> s);
//!Sets the sound to play on click
//!\param s Pointer to GuiSound object
void setSoundClick(GuiSound *s);
void setSoundClick(std::unique_ptr<GuiSound> &&s);
//!Set a new GuiTrigger for the element
//!\param i Index of trigger array to set
@ -94,14 +94,14 @@ public:
void setTrigger(GuiTrigger *t, int32_t idx = -1);
//!
void resetState(void);
void resetState();
//!Constantly called to draw the GuiButton
void draw(CVideo *video) override;
void draw(const CVideo& video) override;
//!Constantly called to allow the GuiButton to respond to updated input data
//!\param t Pointer to a GuiTrigger, containing the current input data from PAD/WPAD
void update(GuiController *c);
void update(const GuiController& c) override;
sigslot::signal2<GuiButton *, const GuiController *> selected;
sigslot::signal2<GuiButton *, const GuiController *> deSelected;
@ -114,19 +114,19 @@ public:
protected:
static const int32_t iMaxGuiTriggers = 10;
GuiImage *image; //!< Button image (default)
GuiImage *imageOver; //!< Button image for STATE_SELECTED
GuiImage *imageHold; //!< Button image for STATE_HELD
GuiImage *imageClick; //!< Button image for STATE_CLICKED
GuiImage *icon;
GuiImage *iconOver;
GuiText *label[4]; //!< Label(s) to display (default)
std::unique_ptr<GuiImage> image; //!< Button image (default)
std::unique_ptr<GuiImage> imageOver; //!< Button image for STATE_SELECTED
std::unique_ptr<GuiImage> imageHold; //!< Button image for STATE_HELD
std::unique_ptr<GuiImage> imageClick; //!< Button image for STATE_CLICKED
std::unique_ptr<GuiImage> icon;
std::unique_ptr<GuiImage> iconOver;
std::array<std::unique_ptr<GuiText>,4> label[4]; //!< Label(s) to display (default)
GuiText *labelOver[4]; //!< Label(s) to display for STATE_SELECTED
GuiText *labelHold[4]; //!< Label(s) to display for STATE_HELD
GuiText *labelClick[4]; //!< Label(s) to display for STATE_CLICKED
GuiSound *soundOver; //!< Sound to play for STATE_SELECTED
GuiSound *soundHold; //!< Sound to play for STATE_HELD
GuiSound *soundClick; //!< Sound to play for STATE_CLICKED
std::unique_ptr<GuiSound> soundOver; //!< Sound to play for STATE_SELECTED
std::unique_ptr<GuiSound> soundHold; //!< Sound to play for STATE_HELD
std::unique_ptr<GuiSound> soundClick; //!< Sound to play for STATE_CLICKED
GuiTrigger *trigger[iMaxGuiTriggers]; //!< GuiTriggers (input actions) that this element responds to
GuiTrigger *clickedTrigger;
GuiTrigger *heldTrigger;

View File

@ -1,68 +0,0 @@
/****************************************************************************
* Copyright (C) 2016,2017 Maschell
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include <gui/GuiCheckBox.h>
#include <gui/GuiImage.h>
#include <gui/GuiImageData.h>
/**
* Constructor for the GuiCheckBox class.
*/
GuiCheckBox::GuiCheckBox(GuiImage *background, bool checked, float width, float height)
: GuiToggle(checked, width, height) {
setImageBackground(background);
}
/**
* Destructor for the GuiCheckBox class.
*/
GuiCheckBox::~GuiCheckBox() {
}
void GuiCheckBox::setImageBackground(GuiImage *img) {
backgroundImg = img;
if (img) {
img->setParent(this);
}
}
void GuiCheckBox::setImageSelected(GuiImage *img) {
selectedImg = img;
if (img) {
img->setParent(this);
}
}
void GuiCheckBox::setImageHighlighted(GuiImage *img) {
highlightedImg = img;
if (img) {
img->setParent(this);
}
setIconOver(img);
}
void GuiCheckBox::update(GuiController *c) {
if (bChanged) {
if (selected) {
GuiButton::setImage(selectedImg);
} else {
GuiButton::setImage(backgroundImg);
}
bChanged = false;
}
GuiToggle::update(c);
}

View File

@ -1,48 +0,0 @@
/****************************************************************************
* Copyright (C) 2016,2017 Maschell
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef GUI_CHECKBOX_H_
#define GUI_CHECKBOX_H_
#include <gui/GuiImage.h>
#include <gui/GuiImageData.h>
#include <gui/GuiToggle.h>
//!A simple CheckBox
class GuiCheckBox : public GuiToggle {
public:
//!Constructor
//!\param checked Checked
GuiCheckBox(GuiImage *background, bool checked, float width = 0.0f, float height = 0.0f);
//!Destructor
virtual ~GuiCheckBox();
void setImageBackground(GuiImage *img);
void setImageSelected(GuiImage *img);
void setImageHighlighted(GuiImage *img);
protected:
GuiImage *backgroundImg = NULL;
GuiImage *selectedImg = NULL;
GuiImage *highlightedImg = NULL;
void update(GuiController *c);
};
#endif

View File

@ -25,56 +25,51 @@
GuiDragListener::GuiDragListener(float w, float h) {
width = w;
height = h;
for (int32_t i = 0; i < iMaxGuiTriggers; i++) {
trigger[i] = NULL;
for (auto &i : trigger) {
i.reset();
}
}
/**
* Destructor for the GuiDragListener class.
*/
GuiDragListener::~GuiDragListener() {
}
GuiDragListener::~GuiDragListener() = default;
void GuiDragListener::setState(int32_t i, int32_t c) {
GuiElement::setState(i, c);
}
void GuiDragListener::setTrigger(GuiTrigger *t, int32_t idx) {
if (idx >= 0 && idx < iMaxGuiTriggers) {
void GuiDragListener::setTrigger(const std::shared_ptr<GuiTrigger> &t, int32_t idx) {
if (idx >= 0 && idx < trigger.size()) {
trigger[idx] = t;
} else {
for (int32_t i = 0; i < iMaxGuiTriggers; i++) {
if (!trigger[i]) {
trigger[i] = t;
for (auto &i : trigger) {
if (!i) {
i = t;
break;
}
}
}
}
void GuiDragListener::update(GuiController *c) {
if (!c || isStateSet(STATE_DISABLED | STATE_HIDDEN | STATE_DISABLE_INPUT, c->chanIdx)) {
void GuiDragListener::update(const GuiController &c) {
if (isStateSet(STATE_DISABLED | STATE_HIDDEN | STATE_DISABLE_INPUT, c.chanIdx)) {
return;
} else if (parentElement && (parentElement->isStateSet(STATE_DISABLED | STATE_HIDDEN | STATE_DISABLE_INPUT, c->chanIdx))) {
} else if (parentElement && (parentElement->isStateSet(STATE_DISABLED | STATE_HIDDEN | STATE_DISABLE_INPUT, c.chanIdx))) {
return;
}
for (int32_t i = 0; i < iMaxGuiTriggers; i++) {
if (!trigger[i]) {
for (auto &i : trigger) {
if (!i) {
continue;
}
bool isHeld = trigger[i]->held(c);
bool isHeld = i->held(c);
if (isHeld && this->isInside(c->data.x, c->data.y)) {
int32_t dx = c->data.x - c->lastData.x;
int32_t dy = c->data.y - c->lastData.y;
if (isHeld && this->isInside(c.data.x, c.data.y)) {
int32_t dx = c.data.x - c.lastData.x;
int32_t dy = c.data.y - c.lastData.y;
if (dx == 0 && dy == 0) { continue; }
dragged(this, c, trigger[i], dx, dy);
dragged(this, &c, i.get(), dx, dy);
}
}
}

View File

@ -30,25 +30,21 @@ public:
GuiDragListener(float w, float h);
//!Destructor
virtual ~GuiDragListener();
void setState(int32_t i, int32_t c);
~GuiDragListener() override;
//!Set a new GuiTrigger for the element
//!\param i Index of trigger array to set
//!\param t Pointer to GuiTrigger
void setTrigger(GuiTrigger *t, int32_t idx = -1);
void setTrigger(const std::shared_ptr<GuiTrigger> &, int32_t idx = -1);
//!Constantly called to allow the GuiDragListener to respond to updated input data
//!\param t Pointer to a GuiTrigger, containing the current input data from PAD/WPAD
void update(GuiController *c);
void update(const GuiController &c) override;
sigslot::signal5<GuiDragListener *, const GuiController *, GuiTrigger *, int32_t, int32_t> dragged;
protected:
static const int32_t iMaxGuiTriggers = 10;
GuiTrigger *trigger[iMaxGuiTriggers]; //!< GuiTriggers (input actions) that this element responds to
std::array<std::shared_ptr<GuiTrigger>, 10> trigger; //!< GuiTriggers (input actions) that this element responds to
};
#endif

View File

@ -33,8 +33,8 @@ GuiElement::GuiElement() {
scaleX = 1.0f;
scaleY = 1.0f;
scaleZ = 1.0f;
for (int32_t i = 0; i < 5; i++) {
state[i] = STATE_DEFAULT;
for (int & i : state) {
i = STATE_DEFAULT;
}
stateChan = -1;
parentElement = NULL;

View File

@ -78,7 +78,7 @@ public:
//!Set the element's parent
//!\param e Pointer to parent element
virtual void setParent(GuiElement *e) {
virtual void setParent(std::shared_ptr<GuiElement> e) {
parentElement = e;
}
@ -524,10 +524,10 @@ public:
//!Called constantly to allow the element to respond to the current input data
//!\param t Pointer to a GuiController, containing the current input data from PAD/WPAD/VPAD
virtual void update(GuiController *t) {}
virtual void update(const GuiController &t) {}
//!Called constantly to redraw the element
virtual void draw(CVideo *v) {}
virtual void draw(const CVideo &v) {}
//!Called constantly to process stuff in the element
virtual void process() {}
@ -579,8 +579,8 @@ protected:
bool clickable; //!< Whether or not this element is clickable (can change to CLICKED state)
bool holdable; //!< Whether or not this element is holdable (can change to HELD state)
bool drawOverOnlyWhenSelected; //!< Whether or not this element is holdable (can change to HELD state)
float width; //!< Element width
float height; //!< Element height
float width = {}; //!< Element width
float height = {}; //!< Element height
float xoffset; //!< Element X offset
float yoffset; //!< Element Y offset
float zoffset; //!< Element Z offset
@ -590,7 +590,7 @@ protected:
float scaleY; //!< Element scale (1 = 100%)
float scaleZ; //!< Element scale (1 = 100%)
int32_t alignment; //!< Horizontal element alignment, respective to parent element
int32_t state[5]; //!< Element state (DEFAULT, SELECTED, CLICKED, DISABLED)
int32_t state[5]{}; //!< Element state (DEFAULT, SELECTED, CLICKED, DISABLED)
int32_t stateChan; //!< Which controller channel is responsible for the last change in state
GuiElement *parentElement; //!< Parent element

View File

@ -16,26 +16,16 @@
****************************************************************************/
#include <gui/GuiFrame.h>
GuiFrame::GuiFrame(GuiFrame *p) {
parent = p;
GuiFrame::GuiFrame() {
width = 0;
height = 0;
dim = false;
if (parent) {
parent->append(this);
}
}
GuiFrame::GuiFrame(float w, float h, GuiFrame *p) {
parent = p;
GuiFrame::GuiFrame(float w, float h) {
width = w;
height = h;
dim = false;
if (parent) {
parent->append(this);
}
}
GuiFrame::~GuiFrame() {
@ -46,38 +36,36 @@ GuiFrame::~GuiFrame() {
}
}
void GuiFrame::append(GuiElement *e) {
if (e == NULL) {
void GuiFrame::append(std::unique_ptr<GuiElement> e) {
if (e == nullptr) {
return;
}
remove(e);
mutex.lock();
elements.push_back(e);
elements.push_back(std::move(e));
e->setParent(this);
mutex.unlock();
}
void GuiFrame::insert(GuiElement *e, uint32_t index) {
void GuiFrame::insert(std::unique_ptr<GuiElement> e, uint32_t index) {
if (e == NULL || (index >= elements.size())) {
return;
}
remove(e);
mutex.lock();
elements.insert(elements.begin() + index, e);
elements.insert(elements.begin() + index, std::move(e));
e->setParent(this);
mutex.unlock();
}
void GuiFrame::remove(GuiElement *e) {
if (e == NULL) {
if (e == nullptr) {
return;
}
mutex.lock();
for (uint32_t i = 0; i < elements.size(); ++i) {
if (e == elements[i]) {
if (e == elements[i].get()) {
elements.erase(elements.begin() + i);
break;
}
@ -91,32 +79,17 @@ void GuiFrame::removeAll() {
mutex.unlock();
}
void GuiFrame::close() {
//Application::instance()->pushForDelete(this);
}
void GuiFrame::dimBackground(bool d) {
dim = d;
}
GuiElement *GuiFrame::getGuiElementAt(uint32_t index) const {
if (index >= elements.size()) {
return NULL;
}
return elements[index];
}
uint32_t GuiFrame::getSize() {
return elements.size();
}
void GuiFrame::resetState() {
GuiElement::resetState();
mutex.lock();
for (uint32_t i = 0; i < elements.size(); ++i) {
elements[i]->resetState();
for (const auto &element : elements) {
element->resetState();
}
mutex.unlock();
}
@ -124,8 +97,8 @@ void GuiFrame::resetState() {
void GuiFrame::setState(int32_t s, int32_t c) {
GuiElement::setState(s, c);
mutex.lock();
for (uint32_t i = 0; i < elements.size(); ++i) {
elements[i]->setState(s, c);
for (const auto &element : elements) {
element->setState(s, c);
}
mutex.unlock();
}
@ -134,8 +107,8 @@ void GuiFrame::clearState(int32_t s, int32_t c) {
GuiElement::clearState(s, c);
mutex.lock();
for (uint32_t i = 0; i < elements.size(); ++i) {
elements[i]->clearState(s, c);
for (const auto &element : elements) {
element->clearState(s, c);
}
mutex.unlock();
}
@ -144,8 +117,8 @@ void GuiFrame::setVisible(bool v) {
visible = v;
mutex.lock();
for (uint32_t i = 0; i < elements.size(); ++i) {
elements[i]->setVisible(v);
for (const auto &element : elements) {
element->setVisible(v);
}
mutex.unlock();
}
@ -164,7 +137,7 @@ int32_t GuiFrame::getSelected() {
return found;
}
void GuiFrame::draw(CVideo *v) {
void GuiFrame::draw(const CVideo &v) {
if (!this->isVisible() && parentElement) {
return;
}
@ -218,7 +191,7 @@ void GuiFrame::process() {
mutex.unlock();
}
void GuiFrame::update(GuiController *c) {
void GuiFrame::update(const GuiController &c) {
if (isStateSet(STATE_DISABLED) && parentElement) {
return;
}

View File

@ -19,6 +19,7 @@
#include <gui/GuiElement.h>
#include <gui/sigslot.h>
#include <memory>
#include <mutex>
#include <vector>
@ -26,28 +27,26 @@
class GuiFrame : public GuiElement {
public:
//!Constructor
GuiFrame(GuiFrame *parent = 0);
GuiFrame();
//!\overload
//!\param w Width of window
//!\param h Height of window
GuiFrame(float w, float h, GuiFrame *parent = 0);
GuiFrame(float w, float h);
//!Destructor
virtual ~GuiFrame();
~GuiFrame() override;
//!Appends a GuiElement to the GuiFrame
//!\param e The GuiElement to append. If it is already in the GuiFrame, it is removed first
void append(GuiElement *e);
void append(std::unique_ptr<GuiElement> e);
//!Inserts a GuiElement into the GuiFrame at the specified index
//!\param e The GuiElement to insert. If it is already in the GuiFrame, it is removed first
//!\param i Index in which to insert the element
void insert(GuiElement *e, uint32_t i);
void insert(std::unique_ptr<GuiElement>, uint32_t i);
//!Removes the specified GuiElement from the GuiFrame
//!\param e GuiElement to be removed
void remove(GuiElement *e);
//!Removes all GuiElements
void removeAll();
@ -58,70 +57,54 @@ public:
append(e);
}
//!Returns the GuiElement at the specified index
//!\param index The index of the element
//!\return A pointer to the element at the index, NULL on error (eg: out of bounds)
GuiElement *getGuiElementAt(uint32_t index) const;
//!Returns the size of the list of elements
//!\return The size of the current element list
uint32_t getSize();
//!Sets the visibility of the window
//!\param v visibility (true = visible)
void setVisible(bool v);
void setVisible(bool v) override;
//!Resets the window's state to STATE_DEFAULT
void resetState();
void resetState() override;
//!Sets the window's state
//!\param s State
void setState(int32_t s, int32_t c = -1);
void setState(int32_t s, int32_t c = -1) override;
void clearState(int32_t s, int32_t c = -1);
void clearState(int32_t s, int32_t c = -1) override;
//!Gets the index of the GuiElement inside the window that is currently selected
//!\return index of selected GuiElement
int32_t getSelected();
int32_t getSelected() override;
//!Dim the Window's background
void dimBackground(bool d);
//!Draws all the elements in this GuiFrame
void draw(CVideo *v) override;
void draw(const CVideo& v) override;
//!Updates the window and all elements contains within
//!Allows the GuiFrame and all elements to respond to the input data specified
//!\param t Pointer to a GuiTrigger, containing the current input data from PAD/WPAD
void update(GuiController *t);
//!virtual Close Window - this will put the object on the delete queue in MainWindow
virtual void close();
//!virtual show window function
virtual void show() {}
//!virtual hide window function
virtual void hide() {}
//!virtual enter main loop function (blocking)
virtual void exec() {}
void update(const GuiController& t);
//!virtual updateEffects which is called by the main loop
virtual void updateEffects();
void updateEffects() override;
//!virtual process which is called by the main loop
virtual void process();
void process() override;
//! Signals
//! On Closing
sigslot::signal1<GuiFrame *> closing;
protected:
//!Removes the specified GuiElement from the GuiFrame
void remove(GuiElement *e);
bool dim; //! Enable/disable dim of a window only
GuiFrame *parent; //!< Parent Window
std::vector<GuiElement *> elements; //!< Contains all elements within the GuiFrame
std::vector<std::unique_ptr<GuiElement>> elements; //!< Contains all elements within the GuiFrame
std::recursive_mutex mutex;
};
#endif

View File

@ -453,7 +453,7 @@ void GuiIconGrid::OnGameTitleAdded(gameInfo *info) {
button->pointedOff.connect(this, &GuiIconGrid::OnGameButtonPointedOff);
//button->dragged.connect(this, &GuiIconGrid::OnGameButtonDragged);
GameInfoContainer *container = new GameInfoContainer(button, image, info);
auto *container = new GameInfoContainer(button, image, info);
containerMutex.lock();
gameInfoContainers[info->titleId] = container;
containerMutex.unlock();
@ -461,9 +461,9 @@ void GuiIconGrid::OnGameTitleAdded(gameInfo *info) {
positionMutex.lock();
bool foundFreePlace = false;
for (uint32_t i = 0; i < position.size(); i++) {
if (position[i] == 0) {
position[i] = info->titleId;
for (unsigned long long & i : position) {
if (i == 0) {
i = info->titleId;
foundFreePlace = true;
break;
}

View File

@ -19,7 +19,6 @@
#include "gui/GameIcon.h"
#include "gui/GuiDragListener.h"
#include "gui/GuiTitleBrowser.h"
#include "utils/AsyncExecutor.h"
#include "utils/logger.h"
#include <gui/GuiParticleImage.h>
#include <map>

View File

@ -16,36 +16,36 @@
****************************************************************************/
#include "utils/utils.h"
#include <gui/GuiImage.h>
#include <stdexcept>
#include <video/CVideo.h>
#include <video/shaders/ColorShader.h>
#include <video/shaders/Texture2DShader.h>
static const float fPiDiv180 = ((float) M_PI / 180.0f);
GuiImage::GuiImage(GuiImageData *img) {
GuiImage::GuiImage(const std::shared_ptr<GuiImageData> &img) {
if (img && img->getTexture()) {
width = img->getWidth();
height = img->getHeight();
}
internalInit(width, height);
internalInit((uint32_t) width, (uint32_t) height);
imageData = img;
}
GuiImage::GuiImage(int32_t w, int32_t h, const GX2Color &c, int32_t type) {
GuiImage::GuiImage(uint32_t w, uint32_t h, const GX2Color &c, GuiImage::ImageTypes type) {
internalInit(w, h);
imgType = type;
colorCount = ColorShader::cuColorVtxsSize / ColorShader::cuColorAttrSize;
colorVtxs = (uint8_t *) memalign(GX2_VERTEX_BUFFER_ALIGNMENT, colorCount * ColorShader::cuColorAttrSize);
if (colorVtxs) {
for (uint32_t i = 0; i < colorCount; i++) {
setImageColor(c, i);
if (!colorVtxs) {
throw std::runtime_error("Failed to alloc colorVtxs for GuiImage");
}
for (int32_t i = 0; i < colorCount; i++) {
setImageColor(c, i);
}
}
GuiImage::GuiImage(int32_t w, int32_t h, const GX2Color *c, uint32_t color_count, int32_t type) {
GuiImage::GuiImage(uint32_t w, uint32_t h, const GX2Color *c, uint32_t color_count, GuiImage::ImageTypes type) {
internalInit(w, h);
imgType = type;
colorCount = ColorShader::cuColorVtxsSize / ColorShader::cuColorAttrSize;
@ -69,72 +69,38 @@ GuiImage::GuiImage(int32_t w, int32_t h, const GX2Color *c, uint32_t color_count
GuiImage::~GuiImage() {
if (colorVtxs) {
free(colorVtxs);
colorVtxs = NULL;
colorVtxs = nullptr;
}
}
void GuiImage::internalInit(int32_t w, int32_t h) {
imageData = NULL;
width = w;
height = h;
tileHorizontal = -1;
tileVertical = -1;
void GuiImage::internalInit(uint32_t w, uint32_t h) {
imageData = nullptr;
width = (float) w;
height = (float) h;
imgType = IMAGE_TEXTURE;
colorVtxsDirty = false;
colorVtxs = NULL;
colorVtxs = nullptr;
colorCount = 0;
posVtxs = NULL;
texCoords = NULL;
texCoords = nullptr;
vtxCount = 4;
primitive = GX2_PRIMITIVE_MODE_QUADS;
imageAngle = 0.0f;
blurDirection = glm::vec3(0.0f);
positionOffsets = glm::vec3(0.0f);
scaleFactor = glm::vec3(1.0f);
colorIntensity = glm::vec4(1.0f);
}
void GuiImage::setImageData(GuiImageData *img) {
void GuiImage::setImageData(const std::shared_ptr<GuiImageData> &img) {
imageData = img;
width = 0;
height = 0;
if (img && img->getTexture()) {
if (img->getTexture()) {
width = img->getWidth();
height = img->getHeight();
}
imgType = IMAGE_TEXTURE;
}
GX2Color GuiImage::getPixel(int32_t x, int32_t y) {
if (!imageData || this->getWidth() <= 0 || x < 0 || y < 0 || x >= this->getWidth() || y >= this->getHeight()) {
return (GX2Color){
0, 0, 0, 0};
}
uint32_t pitch = imageData->getTexture()->surface.pitch;
uint32_t *imagePtr = (uint32_t *) imageData->getTexture()->surface.image;
uint32_t color_u32 = imagePtr[y * pitch + x];
GX2Color color;
color.r = (color_u32 >> 24) & 0xFF;
color.g = (color_u32 >> 16) & 0xFF;
color.b = (color_u32 >> 8) & 0xFF;
color.a = (color_u32 >> 0) & 0xFF;
return color;
}
void GuiImage::setPixel(int32_t x, int32_t y, const GX2Color &color) {
if (!imageData || this->getWidth() <= 0 || x < 0 || y < 0 || x >= this->getWidth() || y >= this->getHeight()) {
return;
}
uint32_t pitch = imageData->getTexture()->surface.pitch;
uint32_t *imagePtr = (uint32_t *) imageData->getTexture()->surface.image;
imagePtr[y * pitch + x] = (color.r << 24) | (color.g << 16) | (color.b << 8) | (color.a << 0);
}
void GuiImage::setImageColor(const GX2Color &c, int32_t idx) {
if (!colorVtxs) {
return;
@ -146,7 +112,7 @@ void GuiImage::setImageColor(const GX2Color &c, int32_t idx) {
colorVtxs[(idx << 2) + 2] = c.b;
colorVtxs[(idx << 2) + 3] = c.a;
colorVtxsDirty = true;
} else if (colorVtxs) {
} else {
for (uint32_t i = 0; i < (ColorShader::cuColorVtxsSize / sizeof(uint8_t)); i += 4) {
colorVtxs[i + 0] = c.r;
colorVtxs[i + 1] = c.g;
@ -157,39 +123,9 @@ void GuiImage::setImageColor(const GX2Color &c, int32_t idx) {
}
}
void GuiImage::setSize(int32_t w, int32_t h) {
width = w;
height = h;
}
void GuiImage::setPrimitiveVertex(int32_t prim, const float *posVtx, const float *texCoord, uint32_t vtxcount) {
primitive = prim;
vtxCount = vtxcount;
posVtxs = posVtx;
texCoords = texCoord;
if (imgType == IMAGE_COLOR) {
uint8_t *newColorVtxs = (uint8_t *) memalign(0x40, ColorShader::cuColorAttrSize * vtxCount);
for (uint32_t i = 0; i < vtxCount; i++) {
int32_t newColorIdx = (i << 2);
int32_t colorIdx = (i < colorCount) ? (newColorIdx) : ((colorCount - 1) << 2);
newColorVtxs[newColorIdx + 0] = colorVtxs[colorIdx + 0];
newColorVtxs[newColorIdx + 1] = colorVtxs[colorIdx + 1];
newColorVtxs[newColorIdx + 2] = colorVtxs[colorIdx + 2];
newColorVtxs[newColorIdx + 3] = colorVtxs[colorIdx + 3];
}
free(colorVtxs);
colorVtxs = newColorVtxs;
colorCount = vtxCount;
colorVtxsDirty = true;
}
}
void GuiImage::draw(CVideo *pVideo) {
if (!this->isVisible() || tileVertical == 0 || tileHorizontal == 0) {
if (!this->isVisible()) {
return;
}
@ -208,40 +144,8 @@ void GuiImage::draw(CVideo *pVideo) {
colorIntensity[3] = getAlpha();
//! angle of the object
imageAngle = DegToRad(getAngle());
float imageAngle = DegToRad(getAngle());
// if(image && tileHorizontal > 0 && tileVertical > 0)
// {
// for(int32_t n=0; n<tileVertical; n++)
// for(int32_t i=0; i<tileHorizontal; i++)
// {
// if(bUnCut)
// Menu_DrawImg(image, width, height, format, currLeft+width*i, currTop+width*n, currZ, imageangle, currScaleX, currScaleY, currAlpha);
// else
// Menu_DrawImgCut(image, width, height, format, currLeft+width*i, currTop+width*n, currZ, imageangle, currScaleX, currScaleY, currAlpha, cutBoundsRect.x1(), cutBoundsRect.x2(), cutBoundsRect.y1(), cutBoundsRect.y2());
// }
// }
// else if(image && tileHorizontal > 0)
// {
// for(int32_t i=0; i<tileHorizontal; i++)
// {
// int32_t widthTile = (imageangle == 90 || imageangle == 270) ? height : width;
// if(bUnCut)
// Menu_DrawImg(image, width, height, format, currLeft+widthTile*i, currTop, currZ, imageangle, currScaleX, currScaleY, currAlpha);
// else
// Menu_DrawImgCut(image, width, height, format, currLeft+widthTile*i, currTop, currZ, imageangle, currScaleX, currScaleY, currAlpha, cutBoundsRect.x1(), cutBoundsRect.x2(), cutBoundsRect.y1(), cutBoundsRect.y2());
// }
// }
// else if(image && tileVertical > 0)
// {
// for(int32_t i=0; i<tileVertical; i++)
// {
// if(bUnCut)
// Menu_DrawImg(image, width, height, format, currLeft, currTop+height*i, currZ, imageangle, currScaleX, currScaleY, currAlpha);
// else
// Menu_DrawImgCut(image, width, height, format, currLeft, currTop+height*i, currZ, imageangle, currScaleX, currScaleY, currAlpha, cutBoundsRect.x1(), cutBoundsRect.x2(), cutBoundsRect.y1(), cutBoundsRect.y2());
// }
// }
if (colorVtxsDirty && colorVtxs) {
//! flush color vertex only on main GX2 thread
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, colorVtxs, colorCount * ColorShader::cuColorAttrSize);
@ -250,21 +154,20 @@ void GuiImage::draw(CVideo *pVideo) {
if (imgType == IMAGE_COLOR && colorVtxs) {
ColorShader::instance()->setShaders();
ColorShader::instance()->setAttributeBuffer(colorVtxs, posVtxs, vtxCount);
ColorShader::instance()->setAttributeBuffer(colorVtxs);
ColorShader::instance()->setAngle(imageAngle);
ColorShader::instance()->setOffset(positionOffsets);
ColorShader::instance()->setScale(scaleFactor);
ColorShader::instance()->setColorIntensity(colorIntensity);
ColorShader::instance()->draw(primitive, vtxCount);
ColorShader::instance()->draw(primitive);
} else if (imageData) {
Texture2DShader::instance()->setShaders();
Texture2DShader::instance()->setAttributeBuffer(texCoords, posVtxs, vtxCount);
Texture2DShader::instance()->setAttributeBuffer(texCoords);
Texture2DShader::instance()->setAngle(imageAngle);
Texture2DShader::instance()->setOffset(positionOffsets);
Texture2DShader::instance()->setScale(scaleFactor);
Texture2DShader::instance()->setColorIntensity(colorIntensity);
Texture2DShader::instance()->setBlurring(blurDirection);
Texture2DShader::instance()->setTextureAndSampler(imageData->getTexture(), imageData->getSampler());
Texture2DShader::instance()->draw(primitive, vtxCount);
Texture2DShader::instance()->draw(primitive);
}
}

View File

@ -32,96 +32,58 @@ public:
//!\overload
//!\param img Pointer to GuiImageData element
explicit GuiImage(GuiImageData *img);
explicit GuiImage(const std::shared_ptr<GuiImageData> &img);
//!\overload
//!Creates an image filled with the specified color
//!\param w Image width
//!\param h Image height
//!\param c Array with 4 x image color (BL, BR, TL, TR)
GuiImage(int32_t w, int32_t h, const GX2Color &c, int32_t imgType = IMAGE_COLOR);
GuiImage(uint32_t w, uint32_t h, const GX2Color &c, GuiImage::ImageTypes imgType = IMAGE_COLOR);
GuiImage(int32_t w, int32_t h, const GX2Color *c, uint32_t colorCount = 1, int32_t imgType = IMAGE_COLOR);
GuiImage(uint32_t w, uint32_t h, const GX2Color *c, uint32_t colorCount = 1, GuiImage::ImageTypes imgType = IMAGE_COLOR);
//!Destructor
~GuiImage() override;
//!Sets the number of times to draw the image horizontally
//!\param t Number of times to draw the image
void setTileHorizontal(int32_t t) {
tileHorizontal = t;
}
//!Sets the number of times to draw the image vertically
//!\param t Number of times to draw the image
void setTileVertical(int32_t t) {
tileVertical = t;
}
//!Constantly called to draw the image
void draw(CVideo *pVideo) override;
//!Gets the image data
//!\return pointer to image data
[[nodiscard]] GuiImageData *getImageData() const {
return imageData;
return imageData.get();
}
//!Sets up a new image using the GuiImageData object specified
//!\param img Pointer to GuiImageData object
void setImageData(GuiImageData *img);
//!Gets the pixel color at the specified coordinates of the image
//!\param x X coordinate
//!\param y Y coordinate
GX2Color getPixel(int32_t x, int32_t y);
//!Sets the pixel color at the specified coordinates of the image
//!\param x X coordinate
//!\param y Y coordinate
//!\param color Pixel color
void setPixel(int32_t x, int32_t y, const GX2Color &color);
void setImageData(const std::shared_ptr<GuiImageData> &img);
//!Change ImageColor
void setImageColor(const GX2Color &c, int32_t idx = -1);
//!Change ImageColor
void setSize(int32_t w, int32_t h);
void setPrimitiveVertex(int32_t prim, const float *pos, const float *tex, uint32_t count);
void setBlurDirection(uint8_t dir, float value) {
if (dir < 2) {
blurDirection[dir] = value;
}
}
void setColorIntensity(const glm::vec4 &col) {
virtual void setColorIntensity(const glm::vec4 &col) {
colorIntensity = col;
}
protected:
void internalInit(int32_t w, int32_t h);
void internalInit(uint32_t w, uint32_t h);
int32_t imgType; //!< Type of image data (IMAGE_TEXTURE, IMAGE_COLOR, IMAGE_DATA)
GuiImageData *imageData; //!< Poiner to image data. May be shared with GuiImageData data
int32_t tileHorizontal; //!< Number of times to draw (tile) the image horizontally
int32_t tileVertical; //!< Number of times to draw (tile) the image vertically
ImageTypes imgType = IMAGE_TEXTURE; //!< Type of image data (IMAGE_TEXTURE, IMAGE_COLOR, IMAGE_DATA)
std::shared_ptr<GuiImageData> imageData; //!< Pointer to image data.
//! Internally used variables for rendering
uint8_t *colorVtxs;
uint32_t colorCount;
bool colorVtxsDirty;
glm::vec3 positionOffsets;
glm::vec3 scaleFactor;
glm::vec4 colorIntensity;
float imageAngle;
glm::vec3 blurDirection;
uint8_t *colorVtxs = nullptr;
const float *posVtxs;
const float *texCoords;
uint32_t vtxCount;
int32_t primitive;
uint32_t colorCount = 0;
bool colorVtxsDirty = false;
glm::vec3 positionOffsets = {};
glm::vec3 scaleFactor = {};
glm::vec4 colorIntensity = {};
const float *texCoords = {};
uint32_t vtxCount = {};
int32_t primitive = {};
};
#endif

View File

@ -1,173 +0,0 @@
/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include "../fs/CFile.hpp"
#include <gui/GuiImageAsync.h>
#include <unistd.h>
std::vector<GuiImageAsync *> GuiImageAsync::imageQueue;
CThread *GuiImageAsync::pThread = NULL;
std::recursive_mutex *GuiImageAsync::pMutex = NULL;
uint32_t GuiImageAsync::threadRefCounter = 0;
bool GuiImageAsync::bExitRequested = false;
GuiImageAsync *GuiImageAsync::pInUse = NULL;
GuiImageAsync::GuiImageAsync(const uint8_t *imageBuffer, const uint32_t &imageBufferSize, GuiImageData *preloadImg)
: GuiImage(preloadImg), imgData(NULL), imgBuffer(imageBuffer), imgBufferSize(imageBufferSize) {
threadInit();
threadAddImage(this);
}
GuiImageAsync::GuiImageAsync(const std::string &file, GuiImageData *preloadImg)
: GuiImage(preloadImg), imgData(NULL), filename(file), imgBuffer(NULL), imgBufferSize(0) {
threadInit();
threadAddImage(this);
}
GuiImageAsync::~GuiImageAsync() {
threadRemoveImage(this);
while (pInUse == this)
OSSleepTicks(OSMicrosecondsToTicks(1000));
if (imgData) {
delete imgData;
}
//threadExit();
}
void GuiImageAsync::threadAddImage(GuiImageAsync *Image) {
pMutex->lock();
imageQueue.push_back(Image);
pMutex->unlock();
pThread->resumeThread();
}
void GuiImageAsync::threadRemoveImage(GuiImageAsync *image) {
pMutex->lock();
for (uint32_t i = 0; i < imageQueue.size(); ++i) {
if (imageQueue[i] == image) {
imageQueue.erase(imageQueue.begin() + i);
break;
}
}
pMutex->unlock();
}
void GuiImageAsync::clearQueue() {
pMutex->lock();
imageQueue.clear();
pMutex->unlock();
}
void GuiImageAsync::guiImageAsyncThread(CThread *thread, void *arg) {
while (!bExitRequested) {
if (imageQueue.empty() && !bExitRequested) {
pThread->suspendThread();
}
if (!imageQueue.empty() && !bExitRequested) {
pMutex->lock();
pInUse = imageQueue.front();
imageQueue.erase(imageQueue.begin());
pMutex->unlock();
if (!pInUse) {
continue;
}
if (pInUse->imgBuffer && pInUse->imgBufferSize) {
pInUse->imgData = new GuiImageData(pInUse->imgBuffer, pInUse->imgBufferSize);
} else {
uint8_t *buffer = NULL;
uint64_t bufferSize = 0;
CFile file(pInUse->filename, CFile::ReadOnly);
if (file.isOpen()) {
uint64_t filesize = file.size();
buffer = (uint8_t *) malloc(filesize);
if (buffer != NULL) {
uint32_t blocksize = 0x4000;
uint32_t done = 0;
int32_t readBytes = 0;
while (done < filesize) {
if (done + blocksize > filesize) {
blocksize = filesize - done;
}
readBytes = file.read(buffer + done, blocksize);
if (readBytes <= 0) {
break;
}
done += readBytes;
}
if (done == filesize) {
bufferSize = filesize;
} else {
free(buffer);
}
}
file.close();
}
if (buffer != NULL && bufferSize > 0) {
pInUse->imgData = new GuiImageData(buffer, bufferSize, GX2_TEX_CLAMP_MODE_MIRROR);
//! free original image buffer which is converted to texture now and not needed anymore
free(buffer);
}
}
if (pInUse->imgData) {
if (pInUse->imgData->getTexture()) {
pInUse->width = pInUse->imgData->getWidth();
pInUse->height = pInUse->imgData->getHeight();
pInUse->imageData = pInUse->imgData;
} else {
delete pInUse->imgData;
pInUse->imgData = NULL;
}
}
pInUse->imageLoaded(pInUse);
pInUse = NULL;
}
}
}
void GuiImageAsync::threadInit() {
if (pThread == NULL) {
bExitRequested = false;
pMutex = new std::recursive_mutex();
pThread = CThread::create(GuiImageAsync::guiImageAsyncThread, NULL, CThread::eAttributeAffCore1 | CThread::eAttributePinnedAff, 10);
pThread->resumeThread();
}
++threadRefCounter;
}
void GuiImageAsync::threadExit() {
if (threadRefCounter) {
--threadRefCounter;
}
if (/*(threadRefCounter == 0) &&*/ (pThread != NULL)) {
bExitRequested = true;
delete pThread;
delete pMutex;
pThread = NULL;
pMutex = NULL;
}
}

View File

@ -1,66 +0,0 @@
/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef _GUIIMAGEASYNC_H_
#define _GUIIMAGEASYNC_H_
#include <gui/GuiImage.h>
#include <mutex>
#include <system/CThread.h>
#include <vector>
class GuiImageAsync : public GuiImage {
public:
GuiImageAsync(const uint8_t *imageBuffer, const uint32_t &imageBufferSize, GuiImageData *preloadImg);
GuiImageAsync(const std::string &filename, GuiImageData *preloadImg);
virtual ~GuiImageAsync();
static void clearQueue();
static void removeFromQueue(GuiImageAsync *image) {
threadRemoveImage(image);
}
//! don't forget to LOCK GUI if using this asynchron call
sigslot::signal1<GuiImageAsync *> imageLoaded;
static void threadExit();
private:
static void threadInit();
GuiImageData *imgData;
std::string filename;
const uint8_t *imgBuffer;
const uint32_t imgBufferSize;
static void guiImageAsyncThread(CThread *thread, void *arg);
static void threadAddImage(GuiImageAsync *Image);
static void threadRemoveImage(GuiImageAsync *Image);
static std::vector<GuiImageAsync *> imageQueue;
static CThread *pThread;
static std::recursive_mutex *pMutex;
static uint32_t threadRefCounter;
static GuiImageAsync *pInUse;
static bool bExitRequested;
};
#endif /*_GUIIMAGEASYNC_H_*/

View File

@ -16,26 +16,19 @@
****************************************************************************/
#include "system/memory.h"
#include <gui/GuiImageData.h>
#include <malloc.h>
#include <stdint.h>
#include <string.h>
/**
* Constructor for the GuiImageData class.
*/
GuiImageData::GuiImageData() {
texture = NULL;
sampler = NULL;
memoryType = eMemTypeMEM2;
}
GuiImageData::GuiImageData() = default;
/**
* Constructor for the GuiImageData class.
*/
GuiImageData::GuiImageData(const uint8_t *img, int32_t imgSize, GX2TexClampMode textureClamp, GX2SurfaceFormat textureFormat) {
texture = NULL;
sampler = NULL;
loadImage(img, imgSize, textureClamp, textureFormat);
GuiImageData::GuiImageData(std::span<const uint8_t> data, GX2TexClampMode textureClamp, GX2SurfaceFormat textureFormat) {
if (!loadImage(data, textureClamp, textureFormat)) {
releaseData();
}
}
/**
@ -45,98 +38,61 @@ GuiImageData::~GuiImageData() {
releaseData();
}
void GuiImageData::releaseData(void) {
if (texture) {
if (texture->surface.image) {
switch (memoryType) {
default:
case eMemTypeMEM2:
free(texture->surface.image);
break;
case eMemTypeMEM1:
MEM1_free(texture->surface.image);
break;
case eMemTypeMEMBucket:
MEMBucket_free(texture->surface.image);
break;
}
}
delete texture;
texture = NULL;
}
if (sampler) {
delete sampler;
sampler = NULL;
}
void GuiImageData::releaseData() {
textureWrapper.reset();
sampler.reset();
}
void GuiImageData::loadImage(const uint8_t *img, int32_t imgSize, GX2TexClampMode textureClamp, GX2SurfaceFormat textureFormat) {
if (!img || (imgSize < 8)) {
return;
bool GuiImageData::loadImage(std::span<const uint8_t> img, GX2TexClampMode textureClamp, GX2SurfaceFormat textureFormat) {
if (img.empty() || img.size() < 8) {
return false;
}
releaseData();
gdImagePtr gdImg = 0;
gdImagePtr gdImg = nullptr;
if (img[0] == 0xFF && img[1] == 0xD8) {
//! not needed for now therefore comment out to safe ELF size
//! if needed uncomment, adds 200 kb to the ELF size
// IMAGE_JPEG
gdImg = gdImageCreateFromJpegPtr(imgSize, (uint8_t *) img);
gdImg = gdImageCreateFromJpegPtr(img.size(), (void *) img.data());
} else if (img[0] == 'B' && img[1] == 'M') {
// IMAGE_BMP
gdImg = gdImageCreateFromBmpPtr(imgSize, (uint8_t *) img);
gdImg = gdImageCreateFromBmpPtr(img.size(), (void *) img.data());
} else if (img[0] == 0x89 && img[1] == 'P' && img[2] == 'N' && img[3] == 'G') {
// IMAGE_PNG
gdImg = gdImageCreateFromPngPtr(imgSize, (uint8_t *) img);
gdImg = gdImageCreateFromPngPtr(img.size(), (void *) img.data());
}
//!This must be last since it can also intefere with outher formats
else if (img[0] == 0x00) {
// Try loading TGA image
gdImg = gdImageCreateFromTgaPtr(imgSize, (uint8_t *) img);
gdImg = gdImageCreateFromTgaPtr(img.size(), (void *) img.data());
}
if (gdImg == 0) {
return;
if (gdImg == nullptr) {
return false;
}
uint32_t width = (gdImageSX(gdImg));
uint32_t height = (gdImageSY(gdImg));
//! Initialize texture
texture = new GX2Texture;
GX2InitTexture(texture, width, height, 1, 0, textureFormat, GX2_SURFACE_DIM_TEXTURE_2D, GX2_TILE_MODE_LINEAR_ALIGNED);
textureWrapper = std::make_unique<GX2TextureImageDataWrapper>();
if (!textureWrapper->InitTexture(width, height, textureFormat)) {
gdImageDestroy(gdImg);
return false;
}
GX2Texture *texture = textureWrapper->getTexture();
//! if this fails something went horribly wrong
if (texture->surface.imageSize == 0) {
delete texture;
texture = NULL;
gdImageDestroy(gdImg);
return;
return false;
}
//! allocate memory for the surface
memoryType = eMemTypeMEM2;
texture->surface.image = memalign(texture->surface.alignment, texture->surface.imageSize);
//! try MEM1 on failure
if (!texture->surface.image) {
memoryType = eMemTypeMEM1;
texture->surface.image = MEM1_alloc(texture->surface.imageSize, texture->surface.alignment);
}
//! try MEM bucket on failure
if (!texture->surface.image) {
memoryType = eMemTypeMEMBucket;
texture->surface.image = MEMBucket_alloc(texture->surface.imageSize, texture->surface.alignment);
}
//! check if memory is available for image
if (!texture->surface.image) {
gdImageDestroy(gdImg);
delete texture;
texture = NULL;
return;
}
//! set mip map data pointer
texture->surface.mipmaps = NULL;
texture->surface.mipmaps = nullptr;
//! convert image to texture
switch (textureFormat) {
default:
@ -154,8 +110,9 @@ void GuiImageData::loadImage(const uint8_t *img, int32_t imgSize, GX2TexClampMod
//! invalidate the memory
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_TEXTURE, texture->surface.image, texture->surface.imageSize);
//! initialize the sampler
sampler = new GX2Sampler;
GX2InitSampler(sampler, textureClamp, GX2_TEX_XY_FILTER_MODE_LINEAR);
sampler = std::make_unique<GX2Sampler>();
GX2InitSampler(sampler.get(), textureClamp, GX2_TEX_XY_FILTER_MODE_LINEAR);
return true;
}
void GuiImageData::gdImageToUnormR8G8B8A8(gdImagePtr gdImg, uint32_t *imgBuffer, uint32_t width, uint32_t height, uint32_t pitch) {

View File

@ -21,6 +21,8 @@
#include <gui/GuiElement.h>
#include <gui/gx2_ext.h>
#include <gx2/texture.h>
#include <memory>
#include <span>
class GuiImageData : public GuiElement {
public:
@ -29,30 +31,33 @@ public:
//!\param img Image data
//!\param imgSize The image size
GuiImageData(const uint8_t *img, int32_t imgSize, GX2TexClampMode textureClamp = GX2_TEX_CLAMP_MODE_CLAMP, GX2SurfaceFormat textureFormat = GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8);
explicit GuiImageData(std::span<const uint8_t> img, GX2TexClampMode textureClamp = GX2_TEX_CLAMP_MODE_CLAMP, GX2SurfaceFormat textureFormat = GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8);
//!Destructor
virtual ~GuiImageData();
~GuiImageData() override;
//!Load image from buffer
//!\param img Image data
//!\param imgSize The image size
void loadImage(const uint8_t *img, int32_t imgSize, GX2TexClampMode textureClamp = GX2_TEX_CLAMP_MODE_CLAMP, GX2SurfaceFormat textureFormat = GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8);
bool loadImage(std::span<const uint8_t> img, GX2TexClampMode textureClamp = GX2_TEX_CLAMP_MODE_CLAMP, GX2SurfaceFormat textureFormat = GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8);
//! getter functions
virtual const GX2Texture *getTexture() const {
return texture;
[[nodiscard]] virtual const GX2Texture *getTexture() const {
if (!textureWrapper) {
return nullptr;
}
return textureWrapper->getTexture();
};
virtual const GX2Sampler *getSampler() const {
return sampler;
[[nodiscard]] virtual const GX2Sampler *getSampler() const {
return sampler.get();
};
//!Gets the image width
//!\return image width
float getWidth() override {
if (texture) {
return texture->surface.width;
if (textureWrapper) {
return textureWrapper->getTexture()->surface.width;
} else {
return 0;
}
@ -61,8 +66,8 @@ public:
//!Gets the image height
//!\return image height
float getHeight() override {
if (texture) {
return texture->surface.height;
if (textureWrapper) {
return textureWrapper->getTexture()->surface.height;
} else {
return 0;
}
@ -72,20 +77,69 @@ public:
void releaseData();
private:
class GX2TextureImageDataWrapper {
public:
[[nodiscard]] GX2Texture *getTexture() {
return &texture;
}
bool InitTexture(uint32_t width, uint32_t height, GX2SurfaceFormat textureFormat) {
GX2InitTexture(&texture, width, height, 1, 0, textureFormat, GX2_SURFACE_DIM_TEXTURE_2D, GX2_TILE_MODE_LINEAR_ALIGNED);
//! allocate memory for the surface
memoryType = MEM2;
texture.surface.image = MEM2_alloc(texture.surface.alignment, texture.surface.imageSize);
//! try MEM1 on failure
if (!texture.surface.image) {
memoryType = MEM1;
texture.surface.image = MEM1_alloc(texture.surface.imageSize, texture.surface.alignment);
}
//! try MEM bucket on failure
if (!texture.surface.image) {
memoryType = MEM_BUCKET;
texture.surface.image = MEMBucket_alloc(texture.surface.imageSize, texture.surface.alignment);
}
//! check if memory is available for image
if (!texture.surface.image) {
return false;
}
return true;
}
~GX2TextureImageDataWrapper() {
if (texture.surface.image) {
switch (memoryType) {
default:
case MEM2:
MEM2_free(texture.surface.image);
break;
case MEM1:
MEM1_free(texture.surface.image);
break;
case MEM_BUCKET:
MEMBucket_free(texture.surface.image);
break;
}
}
}
enum MemoryType {
MEM1,
MEM2,
MEM_BUCKET
};
private:
alignas(0x40) GX2Texture texture;
MemoryType memoryType;
};
void gdImageToUnormR8G8B8A8(gdImagePtr gdImg, uint32_t *imgBuffer, uint32_t width, uint32_t height, uint32_t pitch);
void gdImageToUnormR5G6B5(gdImagePtr gdImg, uint16_t *imgBuffer, uint32_t width, uint32_t height, uint32_t pitch);
GX2Texture *texture;
GX2Sampler *sampler;
enum eMemoryTypes {
eMemTypeMEM2,
eMemTypeMEM1,
eMemTypeMEMBucket
};
uint8_t memoryType;
std::unique_ptr<GX2TextureImageDataWrapper> textureWrapper;
std::unique_ptr<GX2Sampler> sampler;
};
#endif

View File

@ -30,7 +30,7 @@ static inline float getRandMinusOneToOneF32() {
}
GuiParticleImage::GuiParticleImage(int32_t w, int32_t h, uint32_t particleCount, float minRadius, float maxRadius, float minSpeed, float maxSpeed)
: GuiImage(NULL) {
: GuiImage(nullptr) {
width = w;
height = h;
imgType = IMAGE_COLOR;
@ -40,7 +40,13 @@ GuiParticleImage::GuiParticleImage(int32_t w, int32_t h, uint32_t particleCount,
this->maxSpeed = maxSpeed;
posVertexs = (float *) memalign(GX2_VERTEX_BUFFER_ALIGNMENT, ColorShader::cuVertexAttrSize * CIRCLE_VERTEX_COUNT);
if (!posVertexs) {
throw std::runtime_error("Failed to allocate posVertexs in GuiParticleImage");
}
colorVertexs = (uint8_t *) memalign(GX2_VERTEX_BUFFER_ALIGNMENT, ColorShader::cuColorAttrSize * CIRCLE_VERTEX_COUNT);
if (!colorVertexs) {
throw std::runtime_error("Failed to allocate colorVertexs in GuiParticleImage");
}
for (uint32_t i = 0; i < CIRCLE_VERTEX_COUNT; i++) {
posVertexs[i * 3 + 0] = cosf(DegToRad(i * 360.0f / CIRCLE_VERTEX_COUNT));
@ -73,52 +79,50 @@ GuiParticleImage::~GuiParticleImage() {
free(colorVertexs);
}
void GuiParticleImage::draw(CVideo *pVideo) {
void GuiParticleImage::draw(const CVideo &pVideo) {
if (!this->isVisible()) {
return;
}
float currScaleX = getScaleX();
float currScaleY = getScaleY();
positionOffsets[2] = getDepth() * pVideo->getDepthScaleFactor() * 2.0f;
positionOffsets[2] = getDepth() * pVideo.getDepthScaleFactor() * 2.0f;
scaleFactor[2] = getScaleZ();
//! add other colors intensities parameters
colorIntensity[3] = getAlpha();
for (uint32_t i = 0; i < particles.size(); ++i) {
if (particles[i].position.y > (getHeight() * 0.5f + 30.0f)) {
particles[i].position.x = getRandMinusOneToOneF32() * getWidth() * 0.5f;
particles[i].position.y = -getHeight() * 0.5f - 30.0f;
particles[i].colors = glm::vec4(1.0f, 1.0f, 1.0f, (getRandZeroToOneF32() * 0.6f) + 0.05f);
particles[i].radius = getRandZeroToOneF32() * (maxRadius - minRadius) + minRadius;
particles[i].speed = (getRandZeroToOneF32() * (maxSpeed - minSpeed)) + minSpeed;
particles[i].direction = getRandMinusOneToOneF32();
for (auto &particle : particles) {
if (particle.position.y > (getHeight() * 0.5f + 30.0f)) {
particle.position.x = getRandMinusOneToOneF32() * getWidth() * 0.5f;
particle.position.y = -getHeight() * 0.5f - 30.0f;
particle.colors = glm::vec4(1.0f, 1.0f, 1.0f, (getRandZeroToOneF32() * 0.6f) + 0.05f);
particle.radius = getRandZeroToOneF32() * (maxRadius - minRadius) + minRadius;
particle.speed = (getRandZeroToOneF32() * (maxSpeed - minSpeed)) + minSpeed;
particle.direction = getRandMinusOneToOneF32();
}
if (particles[i].position.x < (-getWidth() * 0.5f - 50.0f)) {
particles[i].position.x = -particles[i].position.x;
if (particle.position.x < (-getWidth() * 0.5f - 50.0f)) {
particle.position.x = -particle.position.x;
}
particle.direction += getRandMinusOneToOneF32() * 0.03f;
particle.position.x += particle.speed * particle.direction;
particle.position.y += particle.speed;
particles[i].direction += getRandMinusOneToOneF32() * 0.03f;
particles[i].position.x += particles[i].speed * particles[i].direction;
particles[i].position.y += particles[i].speed;
positionOffsets[0] = (getCenterX() + particle.position.x) * pVideo.getWidthScaleFactor() * 2.0f;
positionOffsets[1] = (getCenterY() + particle.position.y) * pVideo.getHeightScaleFactor() * 2.0f;
positionOffsets[0] = (getCenterX() + particles[i].position.x) * pVideo->getWidthScaleFactor() * 2.0f;
positionOffsets[1] = (getCenterY() + particles[i].position.y) * pVideo->getHeightScaleFactor() * 2.0f;
scaleFactor[0] = currScaleX * particles[i].radius * pVideo->getWidthScaleFactor();
scaleFactor[1] = currScaleY * particles[i].radius * pVideo->getHeightScaleFactor();
scaleFactor[0] = currScaleX * particle.radius * pVideo.getWidthScaleFactor();
scaleFactor[1] = currScaleY * particle.radius * pVideo.getHeightScaleFactor();
ColorShader::instance()->setShaders();
ColorShader::instance()->setAttributeBuffer(colorVertexs, posVertexs, CIRCLE_VERTEX_COUNT);
ColorShader::instance()->setAngle(0.0f);
ColorShader::instance()->setOffset(positionOffsets);
ColorShader::instance()->setScale(scaleFactor);
ColorShader::instance()->setColorIntensity(colorIntensity * particles[i].colors);
ColorShader::instance()->setColorIntensity(colorIntensity * particle.colors);
ColorShader::instance()->draw(GX2_PRIMITIVE_MODE_TRIANGLE_FAN, CIRCLE_VERTEX_COUNT);
}
}

View File

@ -23,9 +23,9 @@ class GuiParticleImage : public GuiImage, public sigslot::has_slots<> {
public:
GuiParticleImage(int32_t w, int32_t h, uint32_t particleCount, float minRadius, float maxRadius, float minSpeed, float maxSpeed);
virtual ~GuiParticleImage();
~GuiParticleImage() override;
void draw(CVideo *pVideo) override;
void draw(const CVideo &pVideo) override;
private:
float *posVertexs;

View File

@ -1,221 +0,0 @@
/***************************************************************************
* Copyright (C) 2011
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
***************************************************************************/
#include "utils/utils.h"
#include <gui/GuiScrollbar.h>
GuiScrollbar::GuiScrollbar(int32_t h)
: touchTrigger(GuiTrigger::CHANNEL_1, GuiTrigger::VPAD_TOUCH), wpadTouchTrigger(GuiTrigger::CHANNEL_2 | GuiTrigger::CHANNEL_3 | GuiTrigger::CHANNEL_4 | GuiTrigger::CHANNEL_5, GuiTrigger::BUTTON_A) {
SelItem = 0;
SelInd = 0;
PageSize = 0;
EntrieCount = 0;
SetScrollSpeed(15);
ScrollState = 0;
listChanged.connect(this, &GuiScrollbar::setScrollboxPosition);
height = h;
arrowUpBtn = new GuiButton(50, 50);
arrowUpBtn->setParent(this);
arrowUpBtn->setAlignment(ALIGN_CENTER | ALIGN_TOP);
arrowUpBtn->setPosition(0, 0);
arrowUpBtn->setTrigger(&touchTrigger, 0);
arrowUpBtn->setTrigger(&wpadTouchTrigger, 1);
arrowUpBtn->setEffectGrow();
arrowUpBtn->clicked.connect(this, &GuiScrollbar::OnUpButtonClick);
arrowDownBtn = new GuiButton(50, 50);
arrowDownBtn->setParent(this);
arrowDownBtn->setAlignment(ALIGN_CENTER | ALIGN_BOTTOM);
arrowDownBtn->setPosition(0, 0);
arrowDownBtn->setTrigger(&touchTrigger, 0);
arrowDownBtn->setTrigger(&wpadTouchTrigger, 1);
arrowDownBtn->setEffectGrow();
arrowDownBtn->clicked.connect(this, &GuiScrollbar::OnDownButtonClick);
scrollbarBoxBtn = new GuiButton(50, height);
scrollbarBoxBtn->setParent(this);
scrollbarBoxBtn->setAlignment(ALIGN_CENTER | ALIGN_TOP);
scrollbarBoxBtn->setPosition(0, MaxHeight);
scrollbarBoxBtn->setHoldable(true);
scrollbarBoxBtn->setTrigger(&touchTrigger, 0);
scrollbarBoxBtn->setTrigger(&wpadTouchTrigger, 1);
scrollbarBoxBtn->setEffectGrow();
scrollbarBoxBtn->held.connect(this, &GuiScrollbar::OnBoxButtonHold);
}
GuiScrollbar::~GuiScrollbar() {
delete arrowUpBtn;
delete arrowDownBtn;
delete scrollbarBoxBtn;
}
void GuiScrollbar::ScrollOneUp() {
if (SelItem == 0 && SelInd > 0) {
// move list up by 1
--SelInd;
} else if (SelInd + SelItem > 0) {
--SelItem;
}
}
void GuiScrollbar::ScrollOneDown() {
if (SelInd + SelItem + 1 < EntrieCount) {
if (SelItem == PageSize - 1) {
// move list down by 1
SelInd++;
} else {
SelItem++;
}
}
}
void GuiScrollbar::OnUpButtonClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger) {
if (ScrollState < ScrollSpeed) {
return;
}
ScrollOneUp();
ScrollState = 0;
listChanged(SelItem, SelInd);
}
void GuiScrollbar::OnDownButtonClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger) {
if (ScrollState < ScrollSpeed) {
return;
}
ScrollOneDown();
ScrollState = 0;
listChanged(SelItem, SelInd);
}
void GuiScrollbar::OnBoxButtonHold(GuiButton *button, const GuiController *controller, GuiTrigger *trigger) {
if (EntrieCount == 0) {
return;
}
if (!controller->data.validPointer) {
return;
}
int32_t y = controller->data.y - this->getCenterY();
int32_t positionWiimote = LIMIT(y - MinHeight, 0, MaxHeight - MinHeight);
int32_t newSelected = (EntrieCount - 1) - (int32_t) ((float) positionWiimote / (float) (MaxHeight - MinHeight) * (float) (EntrieCount - 1));
int32_t diff = newSelected - SelInd - SelItem;
if (newSelected <= 0) {
SelItem = 0;
SelInd = 0;
} else if (newSelected >= EntrieCount - 1) {
SelItem = (PageSize - 1 < EntrieCount - 1) ? PageSize - 1 : EntrieCount - 1;
SelInd = EntrieCount - PageSize;
} else if (newSelected < PageSize && SelInd == 0 && diff < 0) {
SelItem = std::max(SelItem + diff, (int32_t) 0);
} else if (EntrieCount - newSelected < PageSize && SelInd == EntrieCount - PageSize && diff > 0) {
SelItem = std::min(SelItem + diff, PageSize - 1);
} else {
SelInd = LIMIT(SelInd + diff, 0, ((EntrieCount - PageSize < 0) ? 0 : EntrieCount - PageSize));
}
ScrollState = 0;
listChanged(SelItem, SelInd);
}
void GuiScrollbar::SetPageSize(int32_t size) {
if (PageSize == size) {
return;
}
PageSize = size;
listChanged(SelItem, SelInd);
}
void GuiScrollbar::SetSelectedItem(int32_t pos) {
if (SelItem == pos) {
return;
}
SelItem = LIMIT(pos, 0, EntrieCount - 1);
listChanged(SelItem, SelInd);
}
void GuiScrollbar::SetSelectedIndex(int32_t pos) {
if (SelInd == pos) {
return;
}
SelInd = pos;
listChanged(SelItem, SelInd);
}
void GuiScrollbar::SetEntrieCount(int32_t cnt) {
if (EntrieCount == cnt) {
return;
}
EntrieCount = cnt;
listChanged(SelItem, SelInd);
}
void GuiScrollbar::setScrollboxPosition(int32_t SelItem, int32_t SelInd) {
int32_t position = MaxHeight - (MaxHeight - MinHeight) * (SelInd + SelItem) / (EntrieCount - 1);
if (position < MinHeight || (SelInd + SelItem >= EntrieCount - 1)) {
position = MinHeight;
} else if (position > MaxHeight || (SelInd + SelItem) == 0) {
position = MaxHeight;
}
scrollbarBoxBtn->setPosition(0, position);
}
void GuiScrollbar::draw(CVideo *video) {
if (scrollbarLineImage) {
scrollbarLineImage->draw(video);
}
arrowUpBtn->draw(video);
arrowDownBtn->draw(video);
scrollbarBoxBtn->draw(video);
updateEffects();
}
void GuiScrollbar::update(GuiController *t) {
if (this->isStateSet(STATE_DISABLED)) {
return;
}
arrowUpBtn->update(t);
arrowDownBtn->update(t);
scrollbarBoxBtn->update(t);
++ScrollState;
}

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@ -1,150 +0,0 @@
/***************************************************************************
* Copyright (C) 2011
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
***************************************************************************/
#ifndef GUI_SCROLLBAR_HPP_
#define GUI_SCROLLBAR_HPP_
#include <gui/GuiButton.h>
#include <gui/GuiElement.h>
class GuiScrollbar : public GuiElement, public sigslot::has_slots<> {
public:
GuiScrollbar(int32_t height);
virtual ~GuiScrollbar();
void ScrollOneUp();
void ScrollOneDown();
int32_t GetSelectedItem() {
return SelItem;
}
int32_t GetSelectedIndex() {
return SelInd;
}
void draw(CVideo *video) override;
void update(GuiController *t);
//! Signals
sigslot::signal2<int32_t, int32_t> listChanged;
//! Slots
void SetScrollSpeed(int32_t speed) {
ScrollSpeed = speed;
};
void SetPageSize(int32_t size);
void SetRowSize(int32_t size);
void SetSelectedItem(int32_t pos);
void SetSelectedIndex(int32_t pos);
void SetEntrieCount(int32_t cnt);
void setSoundClick(GuiSound *snd) {
clickSound = snd;
arrowUpBtn->setSoundClick(snd);
arrowDownBtn->setSoundClick(snd);
}
void setImageScrollbarLine(GuiImage *img) {
if (img) {
scrollbarLineImage = img;
scrollbarLineImage->setParent(this);
scrollbarLineImage->setParent(this);
scrollbarLineImage->setAlignment(ALIGN_CENTER | ALIGN_MIDDLE);
scrollbarLineImage->setPosition(0, 0);
}
}
void setImageArrowDown(GuiImage *img) {
if (img) {
arrowDownImage = img;
arrowDownBtn->setSize(img->getWidth(), img->getHeight());
arrowDownBtn->setImage(img);
}
}
void setImageArrowUp(GuiImage *img) {
if (img) {
arrowUpImage = img;
arrowUpBtn->setSize(img->getWidth(), img->getHeight());
arrowUpBtn->setImage(img);
}
}
void setImageScrollbarBox(GuiImage *img) {
if (img) {
scrollbarBoxImage = img;
scrollbarBoxBtn->setSize(img->getWidth(), height);
scrollbarBoxBtn->setImage(img);
width = img->getWidth();
MaxHeight = height * 0.5f - (img ? (img->getHeight() * 0.5f) : 0) - (arrowUpImage ? arrowUpImage->getHeight() : 0);
MinHeight = -height * 0.5f + (img ? (img->getHeight() * 0.5f) : 0) + (arrowDownImage ? arrowDownImage->getHeight() : 0);
}
}
protected:
void setScrollboxPosition(int32_t SelItem, int32_t SelInd);
void OnUpButtonClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
void OnDownButtonClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
void OnBoxButtonHold(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
uint32_t ScrollState;
uint16_t ScrollSpeed;
int32_t MinHeight;
int32_t MaxHeight;
int32_t SelItem;
int32_t SelInd;
int32_t PageSize;
int32_t EntrieCount;
int32_t pressedChan;
GuiButton *arrowUpBtn;
GuiButton *arrowDownBtn;
GuiButton *scrollbarBoxBtn;
GuiSound *clickSound = NULL;
GuiImage *scrollbarLineImage = NULL;
GuiImage *arrowDownImage = NULL;
GuiImage *arrowUpImage = NULL;
GuiImage *scrollbarBoxImage = NULL;
GuiTrigger touchTrigger;
GuiTrigger wpadTouchTrigger;
};
#endif

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@ -1,289 +0,0 @@
/****************************************************************************
* Copyright (C) 2016 Maschell
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include <string>
#include <vector>
#include <gui/GuiImage.h>
#include <gui/GuiImageData.h>
#include <gui/GuiSelectBox.h>
#include <gui/GuiTrigger.h>
/**
* Constructor for the GuiCheckBox class.
*/
GuiSelectBox::GuiSelectBox(GuiImage *background, std::string caption, float width, float height, GuiFrame *parent)
: GuiFrame(width, height, parent), selected(0), captionText(caption), topValueButton(0, 0), touchTrigger(GuiTrigger::CHANNEL_1, GuiTrigger::VPAD_TOUCH),
wpadTouchTrigger(GuiTrigger::CHANNEL_2 | GuiTrigger::CHANNEL_3 | GuiTrigger::CHANNEL_4 | GuiTrigger::CHANNEL_5, GuiTrigger::BUTTON_A), buttonATrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_A, true),
buttonBTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_B, true), buttonUpTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_UP | GuiTrigger::STICK_L_UP, true),
buttonDownTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_DOWN | GuiTrigger::STICK_L_DOWN, true), DPADButtons(0, 0) {
setImageTopBackground(background);
showValues = false;
bChanged = false;
bSelectedChanged = false;
opened = false;
topValueText.setFontSize(32);
topValueText.setAlignment(ALIGN_LEFT);
topValueText.setPosition(10, -7);
topValueButton.setLabel(&topValueText);
topValueButton.setTrigger(&touchTrigger);
topValueButton.setTrigger(&wpadTouchTrigger);
topValueButton.clicked.connect(this, &GuiSelectBox::OnTopValueClicked);
valuesFrame.setState(STATE_HIDDEN);
DPADButtons.setTrigger(&buttonBTrigger);
DPADButtons.setTrigger(&buttonATrigger);
DPADButtons.setTrigger(&buttonDownTrigger);
DPADButtons.setTrigger(&buttonUpTrigger);
DPADButtons.clicked.connect(this, &GuiSelectBox::OnDPADClick);
DPADButtons.setState(STATE_DISABLE_INPUT);
append(&DPADButtons);
append(&valuesFrame);
append(&topValueButton);
showValues = false;
bChanged = true;
}
void GuiSelectBox::setSize(float width, float height) {
GuiFrame::setSize(width, height);
topValueButton.setSize(width, height);
}
void GuiSelectBox::OnValueClicked(GuiButton *button, const GuiController *controller, GuiTrigger *trigger) {
for (uint32_t i = 0; i < valueButtons.size(); ++i) {
if (valueButtons[i].valueButton == button) {
selected = i;
SelectValue(i);
break;
}
}
}
void GuiSelectBox::SelectValue(uint32_t value) {
if (value < valueButtons.size()) {
const wchar_t *w_text = valueButtons[value].valueButtonText->getText();
std::wstring ws(w_text);
std::string text(ws.begin(), ws.end());
topValueText.setText(text.c_str());
std::string real_value = buttonToValue[valueButtons[value].valueButton];
if (real_value.compare(std::string()) == 0) { real_value = "<error>"; }
valueChanged(this, real_value);
ShowHideValues(false);
}
}
void GuiSelectBox::OnTopValueClicked(GuiButton *button, const GuiController *controller, GuiTrigger *trigger) {
ShowHideValues(!showValues);
}
void GuiSelectBox::ShowHideValues(bool showhide) {
showValues = showhide;
bChanged = true;
}
void GuiSelectBox::OnDPADClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger) {
if (opened == true) {
if (trigger == &buttonATrigger) {
//! do not auto launch when wiimote is pointing to screen and presses A
if ((controller->chan & (GuiTrigger::CHANNEL_2 | GuiTrigger::CHANNEL_3 | GuiTrigger::CHANNEL_4 | GuiTrigger::CHANNEL_5)) && controller->data.validPointer) {
return;
}
SelectValue(selected);
} else if (trigger == &buttonBTrigger) {
if (button == &DPADButtons) {
ShowHideValues(false);
} else {
}
} else if (trigger == &buttonUpTrigger) {
if (selected > 0) { selected--; }
bSelectedChanged = true;
} else if (trigger == &buttonDownTrigger) {
selected++;
if (selected >= valueButtons.size()) { selected = valueButtons.size() - 1; }
bSelectedChanged = true;
}
}
}
void GuiSelectBox::Init(std::map<std::string, std::string> values, int32_t valueID) {
if ((uint32_t) valueID >= values.size()) {
valueID = 0;
}
selected = valueID;
bSelectedChanged = true;
DeleteValueData();
if (valueImageData == NULL || valueSelectedImageData == NULL || valueHighlightedImageData == NULL) {
return;
}
valueButtons.resize(values.size());
int32_t i = 0;
float imgScale = 1.0f;
std::map<std::string, std::string>::iterator itr;
for (itr = values.begin(); itr != values.end(); itr++) {
if (i == valueID) {
topValueText.setText(itr->first.c_str());
}
valueButtons[i].valueButtonImg = new GuiImage(valueImageData);
valueButtons[i].valueButtonCheckedImg = new GuiImage(valueSelectedImageData);
valueButtons[i].valueButtonHighlightedImg = new GuiImage(valueHighlightedImageData);
valueButtons[i].valueButton = new GuiButton(valueButtons[i].valueButtonImg->getWidth() * imgScale, valueButtons[i].valueButtonImg->getHeight() * imgScale);
valueButtons[i].valueButtonText = new GuiText(itr->first.c_str(), 32, glm::vec4(1.0f, 1.0f, 1.0f, 1.0f));
valueButtons[i].valueButtonText->setMaxWidth(valueButtons[i].valueButtonImg->getWidth() * imgScale - 20.0f, GuiText::WRAP);
valueButtons[i].valueButtonText->setPosition(0, 0);
valueButtons[i].valueButtonImg->setScale(imgScale);
valueButtons[i].valueButtonCheckedImg->setScale(imgScale);
valueButtons[i].valueButton->setImage(valueButtons[i].valueButtonImg);
valueButtons[i].valueButton->setIconOver(valueButtons[i].valueButtonHighlightedImg);
valueButtons[i].valueButton->setTrigger(&touchTrigger);
valueButtons[i].valueButton->setTrigger(&wpadTouchTrigger);
valueButtons[i].valueButton->clicked.connect(this, &GuiSelectBox::OnValueClicked);
valueButtons[i].valueButton->setSoundClick(buttonClickSound);
valueButtons[i].valueButton->setLabel(valueButtons[i].valueButtonText);
//valueButtons[i].valueButton->setState(STATE_HIDDEN); //Wont get disabled soon enough
buttonToValue[valueButtons[i].valueButton] = itr->second;
float topHeight = 0;
if (topBackgroundImg != NULL) {
topHeight = topBackgroundImg->getHeight();
}
int32_t ypos = (((valueButtons[i].valueButtonImg->getHeight() * getScale()) * (i)) + (topHeight - 5) * getScale()) * -1.0f;
valueButtons[i].valueButton->setPosition(0, ypos);
valuesFrame.append(valueButtons[i].valueButton);
i++;
}
//Collapse the thing!
showValues = false;
bChanged = true;
}
void GuiSelectBox::DeleteValueData() {
for (uint32_t i = 0; i < valueButtons.size(); ++i) {
valuesFrame.remove(valueButtons[i].valueButton);
delete valueButtons[i].valueButtonImg;
delete valueButtons[i].valueButtonCheckedImg;
delete valueButtons[i].valueButtonHighlightedImg;
delete valueButtons[i].valueButton;
delete valueButtons[i].valueButtonText;
}
buttonToValue.clear();
valueButtons.clear();
}
/**
* Destructor for the GuiButton class.
*/
GuiSelectBox::~GuiSelectBox() {
DeleteValueData();
bChanged = false;
selected = 0;
showValues = false;
}
void GuiSelectBox::setState(int32_t s, int32_t c) {
GuiElement::setState(s, c);
}
void GuiSelectBox::OnValueCloseEffectFinish(GuiElement *element) {
valuesFrame.effectFinished.disconnect(this);
}
float GuiSelectBox::getTopValueHeight() {
if (topBackgroundImg == NULL) {
return 0.0f;
}
return topBackgroundImg->getHeight();
}
float GuiSelectBox::getTopValueWidth() {
if (topBackgroundImg == NULL) {
return 0.0f;
}
return topBackgroundImg->getWidth();
}
float GuiSelectBox::getHeight() {
return getTopValueHeight();
}
float GuiSelectBox::getWidth() {
return getTopValueWidth();
}
void GuiSelectBox::OnValueOpenEffectFinish(GuiElement *element) {
valuesFrame.effectFinished.disconnect(this);
opened = true;
}
void GuiSelectBox::update(GuiController *c) {
if (bChanged) {
showhide(this, showValues);
if (showValues) {
for (uint32_t i = 0; i < valueButtons.size(); ++i) { //TODO: only set when it really changed
if (i == selected) {
valueButtons[i].valueButton->setImage(valueButtons[i].valueButtonCheckedImg);
} else {
valueButtons[i].valueButton->setImage(valueButtons[i].valueButtonImg);
}
}
valuesFrame.clearState(STATE_HIDDEN);
DPADButtons.clearState(STATE_DISABLE_INPUT);
valuesFrame.setEffect(EFFECT_FADE, 10, 255);
valuesFrame.effectFinished.connect(this, &GuiSelectBox::OnValueCloseEffectFinish);
} else {
opened = false;
valuesFrame.setState(STATE_HIDDEN);
DPADButtons.setState(STATE_DISABLE_INPUT);
valuesFrame.setEffect(EFFECT_FADE, -10, 0);
valuesFrame.effectFinished.connect(this, &GuiSelectBox::OnValueOpenEffectFinish);
}
bChanged = false;
}
if (bSelectedChanged) {
for (uint32_t i = 0; i < valueButtons.size(); ++i) {
if (i == selected) {
valueButtons[i].valueButton->setState(STATE_SELECTED);
} else {
valueButtons[i].valueButton->clearState(STATE_SELECTED);
}
}
}
topValueButton.setState(getState());
GuiFrame::update(c);
}

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@ -1,139 +0,0 @@
/****************************************************************************
* Copyright (C) 2016 Maschell
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef GUI_SELECTBOX_H_
#define GUI_SELECTBOX_H_
#include <gui/Gui.h>
#include <gui/GuiImage.h>
#include <gui/GuiImageData.h>
//!A simple CheckBox
class GuiSelectBox : public GuiFrame, public sigslot::has_slots<> {
public:
//!Constructor
//!\param checked Checked
GuiSelectBox(GuiImage *background, std::string caption, float width = 0.0f, float height = 0.0f, GuiFrame *parent = 0);
//!Destructor
virtual ~GuiSelectBox();
sigslot::signal2<GuiSelectBox *, std::string> valueChanged;
sigslot::signal2<GuiSelectBox *, bool> showhide;
void setImageTopBackground(GuiImage *img) {
topBackgroundImg = img;
topValueButton.setImage(img);
}
void setImageTopHighlighted(GuiImage *img) {
topHighlightedImg = img;
topValueButton.setIconOver(img);
}
void setImageValueBackground(GuiImageData *img) {
valueImageData = img;
}
void setImageValueHighlighted(GuiImageData *img) {
valueHighlightedImageData = img;
}
void setImageValueSelected(GuiImageData *img) {
valueSelectedImageData = img;
}
void setSoundClick(GuiSound *snd) {
buttonClickSound = snd;
topValueButton.setSoundClick(snd);
}
void OnTopValueClicked(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
void Init(std::map<std::string, std::string> values, int32_t valueID);
void setState(int32_t s, int32_t c = -1);
virtual void setSize(float width, float height);
virtual float getTopValueHeight();
virtual float getTopValueWidth();
virtual float getHeight();
virtual float getWidth();
protected:
void DeleteValueData();
void update(GuiController *c);
void OnValueClicked(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
void OnDPADClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
void OnValueOpenEffectFinish(GuiElement *element);
void OnValueCloseEffectFinish(GuiElement *element);
void ShowHideValues(bool showhide);
void SelectValue(uint32_t value);
uint32_t selected;
bool bChanged;
bool bSelectedChanged;
bool showValues;
bool opened;
std::string captionText;
GuiFrame valuesFrame;
GuiImage *topBackgroundImg = NULL;
GuiImage *topHighlightedImg = NULL;
GuiButton topValueButton;
GuiImageData *valueImageData = NULL;
GuiImageData *valueSelectedImageData = NULL;
GuiImageData *valueHighlightedImageData = NULL;
GuiText topValueText;
GuiTrigger touchTrigger;
GuiTrigger wpadTouchTrigger;
GuiTrigger buttonATrigger;
GuiTrigger buttonBTrigger;
GuiTrigger buttonLeftTrigger;
GuiTrigger buttonRightTrigger;
GuiTrigger buttonUpTrigger;
GuiTrigger buttonDownTrigger;
GuiButton DPADButtons;
GuiSound *buttonClickSound;
typedef struct {
GuiImage *valueButtonImg;
GuiImage *valueButtonCheckedImg;
GuiImage *valueButtonHighlightedImg;
GuiButton *valueButton;
GuiText *valueButtonText;
} SelectBoxValueButton;
std::map<GuiButton *, std::string> buttonToValue;
std::vector<SelectBoxValueButton> valueButtons;
};
#endif

View File

@ -16,18 +16,11 @@
****************************************************************************/
#include <gui/GuiSound.h>
#include <sounds/SoundHandler.hpp>
#include <stdio.h>
#include <string.h>
#include <string>
GuiSound::GuiSound(const char *filepath) {
GuiSound::GuiSound(std::vector<uint8_t>&& snd) {
voice = -1;
Load(filepath);
}
GuiSound::GuiSound(const uint8_t *snd, int32_t length) {
voice = -1;
Load(snd, length);
internalBuffer = std::move(snd);
}
GuiSound::~GuiSound() {
@ -36,49 +29,21 @@ GuiSound::~GuiSound() {
}
}
bool GuiSound::Load(const char *filepath) {
bool GuiSound::Load() {
if (voice >= 0) {
SoundHandler::instance()->RemoveDecoder(voice);
voice = -1;
}
//! find next free decoder
for (int32_t i = 0; i < MAX_DECODERS; i++) {
SoundDecoder *decoder = SoundHandler::instance()->getDecoder(i);
if (decoder == NULL) {
SoundHandler::instance()->AddDecoder(i, filepath);
decoder = SoundHandler::instance()->getDecoder(i);
if (decoder) {
voice = i;
SoundHandler::instance()->ThreadSignal();
}
break;
}
}
if (voice < 0) {
return false;
}
return true;
}
bool GuiSound::Load(const uint8_t *snd, int32_t len) {
if (voice >= 0) {
SoundHandler::instance()->RemoveDecoder(voice);
voice = -1;
}
if (!snd) {
if (!internalBuffer.empty()) {
return false;
}
//! find next free decoder
for (int32_t i = 0; i < MAX_DECODERS; i++) {
SoundDecoder *decoder = SoundHandler::instance()->getDecoder(i);
if (decoder == NULL) {
SoundHandler::instance()->AddDecoder(i, snd, len);
if (decoder == nullptr) {
SoundHandler::instance()->AddDecoder(i, internalBuffer);
decoder = SoundHandler::instance()->getDecoder(i);
if (decoder) {
voice = i;
@ -147,7 +112,7 @@ void GuiSound::Resume() {
}
}
bool GuiSound::IsPlaying() {
bool GuiSound::IsPlaying() const {
Voice *v = SoundHandler::instance()->getVoice(voice);
if (v) {
return v->getState() == Voice::STATE_PLAYING;

View File

@ -18,25 +18,17 @@
#define GUI_SOUND_H_
#include <gui/GuiElement.h>
#include <memory>
#include <string_view>
#include <vector>
//!Sound conversion and playback. A wrapper for other sound libraries - ASND, libmad, ltremor, etc
class GuiSound : public GuiElement {
public:
//!Constructor
//!\param sound Pointer to the sound data
//!\param filesize Length of sound data
GuiSound(const char *filepath);
GuiSound(const uint8_t *sound, int32_t length);
explicit GuiSound(std::vector<uint8_t>&& snd);
//!Destructor
virtual ~GuiSound();
//!Load a file and replace the old one
bool Load(const char *filepath);
//!Load a file and replace the old one
bool Load(const uint8_t *snd, int32_t len);
~GuiSound() override;
//!Start sound playback
void Play();
@ -52,7 +44,7 @@ public:
//!Checks if the sound is currently playing
//!\return true if sound is playing, false otherwise
bool IsPlaying();
[[nodiscard]] bool IsPlaying() const;
//!Rewind the music
void Rewind();
@ -66,6 +58,11 @@ public:
protected:
int32_t voice; //!< Currently assigned ASND voice channel
std::vector<uint8_t> internalBuffer;
private:
//!Load a file and replace the old one
bool Load();
};
#endif

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@ -1,80 +0,0 @@
/****************************************************************************
* Copyright (C) 2016,2017 Maschell
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include <gui/GuiImage.h>
#include <gui/GuiImageData.h>
#include <gui/GuiSwitch.h>
/**
* Constructor for the GuiSwitch class.
*/
GuiSwitch::GuiSwitch(GuiImage *background, bool checked, float w, float h)
: GuiToggle(checked, w, h) {
setImageBackground(background);
}
/**
* Destructor for the GuiSwitch class.
*/
GuiSwitch::~GuiSwitch() {
}
void GuiSwitch::setImageBackground(GuiImage *img) {
backgroundImg = img;
if (img) {
img->setParent(this);
}
setImage(img);
}
void GuiSwitch::setImageOn(GuiImage *img) {
onImg = img;
if (img) {
img->setParent(this);
img->setAlignment(ALIGN_RIGHT);
}
}
void GuiSwitch::setImageOff(GuiImage *img) {
offImg = img;
if (img) {
img->setParent(this);
img->setAlignment(ALIGN_LEFT);
}
}
void GuiSwitch::setImageHighlighted(GuiImage *img) {
highlightedImg = img;
setIconOver(img);
}
void GuiSwitch::draw(CVideo *v) {
if (!this->isVisible()) {
return;
}
GuiToggle::draw(v);
if (getValue()) {
if (onImg != NULL) {
onImg->draw(v);
}
} else {
if (offImg != NULL) {
offImg->draw(v);
}
}
}

View File

@ -1,51 +0,0 @@
/****************************************************************************
* Copyright (C) 2016,2017 Maschell
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef GUI_SWTICH_H_
#define GUI_SWTICH_H_
#include <gui/GuiImage.h>
#include <gui/GuiImageData.h>
#include <gui/GuiToggle.h>
//!A simple switch
class GuiSwitch : public GuiToggle {
public:
//!Constructor
//!\param checked Checked
GuiSwitch(GuiImage *background, bool checked, float w = 0.0f, float h = 0.0f);
//!Destructor
virtual ~GuiSwitch();
void setImageBackground(GuiImage *img);
void setImageOn(GuiImage *img);
void setImageOff(GuiImage *img);
void setImageHighlighted(GuiImage *img);
protected:
GuiImage *backgroundImg = NULL;
GuiImage *onImg = NULL;
GuiImage *offImg = NULL;
GuiImage *highlightedImg = NULL;
void draw(CVideo *v) override;
};
#endif

View File

@ -247,7 +247,7 @@ void GuiText::setPresets(int32_t sz, const glm::vec4 &c, int32_t w, int32_t a) {
presetAlignment = a;
}
void GuiText::setPresetFont(FreeTypeGX *f) {
void GuiText::setPresetFont(std::shared_ptr<FreeTypeGX> f) {
presentFont = f;
}

View File

@ -65,7 +65,7 @@ public:
//!\param a Text alignment
static void setPresets(int32_t sz, const glm::vec4 &c, int32_t w, int32_t a);
static void setPresetFont(FreeTypeGX *font);
static void setPresetFont(std::shared_ptr<FreeTypeGX> font);
//!Sets the font size
//!\param s Font size

View File

@ -1,6 +1,8 @@
#pragma once
#include "game/GameList.h"
#include "GuiFrame.h"
#include <cstdint>
#include <game/GameList.h>
#include <gui/Gui.h>
#include <gui/sigslot.h>
@ -8,11 +10,11 @@ class GuiTitleBrowser : public GuiFrame {
public:
GuiTitleBrowser(int32_t w, int32_t h, uint64_t GameIndex) : GuiFrame(w, h) {}
virtual ~GuiTitleBrowser() {}
~GuiTitleBrowser() override = default;
virtual void setSelectedGame(uint64_t idx) = 0;
virtual uint64_t getSelectedGame(void) = 0;
virtual uint64_t getSelectedGame() = 0;
virtual void OnGameTitleListUpdated(GameList *list) = 0;

View File

@ -1,50 +0,0 @@
/****************************************************************************
* Copyright (C) 2016 Maschell
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include <gui/GuiToggle.h>
/**
* Constructor for the GuiToggle class.
*/
GuiToggle::GuiToggle(bool checked, float width, float height)
: GuiButton(width, height) {
bChanged = false;
selected = checked;
clicked.connect(this, &GuiToggle::OnToggleClick);
}
/**
* Destructor for the GuiButton class.
*/
GuiToggle::~GuiToggle() {
bChanged = false;
selected = false;
}
void GuiToggle::OnToggleClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger) {
if (!isStateSet(STATE_DISABLED | STATE_HIDDEN | STATE_DISABLE_INPUT)) {
if (selected) {
setUnchecked();
} else {
setChecked();
}
}
}
void GuiToggle::update(GuiController *c) {
GuiButton::update(c);
}

View File

@ -1,64 +0,0 @@
/****************************************************************************
* Copyright (C) 2016 Maschell
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef GUI_TOGGLE_H_
#define GUI_TOGGLE_H_
#include <gui/GuiButton.h>
#include <gui/GuiFrame.h>
//!A simple CheckBox
class GuiToggle : public GuiButton, public sigslot::has_slots<> {
public:
//!Constructor
//!\param checked Checked
GuiToggle(bool checked, float width, float height);
//!Destructor
virtual ~GuiToggle();
void setValue(bool checked) {
if (selected != checked) {
selected = checked;
bChanged = true;
valueChanged(this, selected);
}
}
void setChecked() {
setValue(true);
}
void setUnchecked() {
setValue(false);
}
bool getValue() {
return selected;
}
sigslot::signal2<GuiToggle *, bool> valueChanged;
void OnToggleClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
protected:
bool selected;
bool bChanged;
void update(GuiController *c);
};
#endif

View File

@ -45,83 +45,83 @@ void GuiTrigger::setTrigger(uint32_t ch, uint32_t btn) {
btns = btn;
}
bool GuiTrigger::left(const GuiController *controller) const {
if ((controller->chan & chan) == 0) {
bool GuiTrigger::left(const GuiController &controller) const {
if ((controller.chan & chan) == 0) {
return false;
}
if ((controller->data.buttons_h | controller->data.buttons_d) & (BUTTON_LEFT | STICK_L_LEFT)) {
if ((controller.data.buttons_h | controller.data.buttons_d) & (BUTTON_LEFT | STICK_L_LEFT)) {
return true;
}
return false;
}
bool GuiTrigger::right(const GuiController *controller) const {
if ((controller->chan & chan) == 0) {
bool GuiTrigger::right(const GuiController &controller) const {
if ((controller.chan & chan) == 0) {
return false;
}
if ((controller->data.buttons_h | controller->data.buttons_d) & (BUTTON_RIGHT | STICK_L_RIGHT)) {
if ((controller.data.buttons_h | controller.data.buttons_d) & (BUTTON_RIGHT | STICK_L_RIGHT)) {
return true;
}
return false;
}
bool GuiTrigger::up(const GuiController *controller) const {
if ((controller->chan & chan) == 0) {
bool GuiTrigger::up(const GuiController &controller) const {
if ((controller.chan & chan) == 0) {
return false;
}
if ((controller->data.buttons_h | controller->data.buttons_d) & (BUTTON_UP | STICK_L_UP)) {
if ((controller.data.buttons_h | controller.data.buttons_d) & (BUTTON_UP | STICK_L_UP)) {
return true;
}
return false;
}
bool GuiTrigger::down(const GuiController *controller) const {
if ((controller->chan & chan) == 0) {
bool GuiTrigger::down(const GuiController &controller) const {
if ((controller.chan & chan) == 0) {
return false;
}
if ((controller->data.buttons_h | controller->data.buttons_d) & (BUTTON_DOWN | STICK_L_DOWN)) {
if ((controller.data.buttons_h | controller.data.buttons_d) & (BUTTON_DOWN | STICK_L_DOWN)) {
return true;
}
return false;
}
int32_t GuiTrigger::clicked(const GuiController *controller) const {
if ((controller->chan & chan) == 0) {
int32_t GuiTrigger::clicked(const GuiController &controller) const {
if ((controller.chan & chan) == 0) {
return CLICKED_NONE;
}
int32_t bResult = CLICKED_NONE;
if (controller->data.touched && controller->data.validPointer && (btns & VPAD_TOUCH) && !controller->lastData.touched) {
if (controller.data.touched && controller.data.validPointer && (btns & VPAD_TOUCH) && !controller.lastData.touched) {
bResult = CLICKED_TOUCH;
}
if (controller->data.buttons_d & btns) {
if (controller.data.buttons_d & btns) {
bResult = CLICKED_BUTTON;
}
return bResult;
}
bool GuiTrigger::held(const GuiController *controller) const {
if ((controller->chan & chan) == 0) {
bool GuiTrigger::held(const GuiController &controller) const {
if ((controller.chan & chan) == 0) {
return false;
}
bool bResult = false;
if (controller->data.touched && (btns & VPAD_TOUCH) && controller->data.validPointer && controller->lastData.touched && controller->lastData.validPointer) {
if (controller.data.touched && (btns & VPAD_TOUCH) && controller.data.validPointer && controller.lastData.touched && controller.lastData.validPointer) {
bResult = true;
}
if (controller->data.buttons_h & btns) {
if (controller.data.buttons_h & btns) {
bResult = true;
}
return bResult;
}
bool GuiTrigger::released(const GuiController *controller) const {
if ((controller->chan & chan) == 0) {
bool GuiTrigger::released(const GuiController &controller) const {
if ((controller.chan & chan) == 0) {
return false;
}
@ -131,11 +131,11 @@ bool GuiTrigger::released(const GuiController *controller) const {
bool bResult = false;
if (!controller->data.touched && (btns & VPAD_TOUCH) && controller->lastData.touched && controller->lastData.validPointer) {
if (!controller.data.touched && (btns & VPAD_TOUCH) && controller.lastData.touched && controller.lastData.validPointer) {
bResult = true;
}
if (controller->data.buttons_r & btns) {
if (controller.data.buttons_r & btns) {
bResult = true;
}

View File

@ -94,31 +94,31 @@ public:
bSelectionClickEverywhere = b;
}
bool isClickEverywhere() const {
[[nodiscard]] bool isClickEverywhere() const {
return bClickEverywhere;
}
bool isHoldEverywhere() const {
[[nodiscard]] bool isHoldEverywhere() const {
return bHoldEverywhere;
}
bool isSelectionClickEverywhere() const {
[[nodiscard]] bool isSelectionClickEverywhere() const {
return bSelectionClickEverywhere;
}
bool left(const GuiController *controller) const;
[[nodiscard]] bool left(const GuiController &controller) const;
bool right(const GuiController *controller) const;
[[nodiscard]] bool right(const GuiController &controller) const;
bool up(const GuiController *controller) const;
[[nodiscard]] bool up(const GuiController &controller) const;
bool down(const GuiController *controller) const;
[[nodiscard]] bool down(const GuiController &controller) const;
int32_t clicked(const GuiController *controller) const;
[[nodiscard]] int32_t clicked(const GuiController &controller) const;
bool held(const GuiController *controller) const;
[[nodiscard]] bool held(const GuiController &controller) const;
bool released(const GuiController *controller) const;
[[nodiscard]] bool released(const GuiController &controller) const;
private:
uint32_t chan;

View File

@ -1,45 +1,42 @@
#include "GameSplashScreen.h"
#include "common/common.h"
#include "fs/FSUtils.h"
#include "utils/AsyncExecutor.h"
#include "utils/logger.h"
#include "utils/utils.h"
#include <memory>
#include <nn/acp/title.h>
GameSplashScreen::GameSplashScreen(int32_t w, int32_t h, gameInfo *info, bool onTV) : GuiFrame(w, h),
bgImageColor(w, h, (GX2Color){0, 0, 0, 0}) {
bgImageColor.setImageColor((GX2Color){
79, 153, 239, 255},
0);
bgImageColor.setImageColor((GX2Color){
79, 153, 239, 255},
1);
bgImageColor.setImageColor((GX2Color){
59, 159, 223, 255},
2);
bgImageColor.setImageColor((GX2Color){
59, 159, 223, 255},
3);
bgImageColor.setImageColor((GX2Color){79, 153, 239, 255}, 0);
bgImageColor.setImageColor((GX2Color){79, 153, 239, 255}, 1);
bgImageColor.setImageColor((GX2Color){59, 159, 223, 255}, 2);
bgImageColor.setImageColor((GX2Color){59, 159, 223, 255}, 3);
append(&bgImageColor);
this->onTV = onTV;
this->info = info;
std::string filepath = "fs:" + info->gamePath + META_PATH + "/bootDRCTex.tga";
if (onTV) {
filepath = "fs:" + info->gamePath + META_PATH + "/bootTVTex.tga";
this->effectFinished.connect(this, &GameSplashScreen::OnSplashScreenFadeInDone);
char metaDir[256] = {};
auto res = ACPGetTitleMetaDir(info->titleId, metaDir, sizeof(metaDir) - 1);
if (res != ACP_RESULT_SUCCESS) {
DEBUG_FUNCTION_LINE_WARN("Failed to find assets");
return;
}
uint8_t *buffer = nullptr;
uint32_t bufferSize = 0;
int iResult = FSUtils::LoadFileToMem(filepath.c_str(), &buffer, &bufferSize);
if (iResult > 0) {
splashScreenData = new GuiImageData(buffer, bufferSize, GX2_TEX_CLAMP_MODE_MIRROR);
std::string filepath = onTV ? std::string(metaDir).append("/bootTvTex.tga") : std::string(metaDir).append("/bootDrcTex.tga");
std::vector<uint8_t> buffer;
if (Utils::LoadFileIntoBuffer(filepath, buffer)) {
splashScreenData = std::make_unique<GuiImageData>(buffer, GX2_TEX_CLAMP_MODE_MIRROR);
if (splashScreenData) {
bgImageColor.setImageData(splashScreenData);
bgImageColor.setImageData(std::move(splashScreenData));
bgImageColor.setScale(((float) h) / splashScreenData->getHeight());
}
//! free original image buffer which is converted to texture now and not needed anymore
free(buffer);
}
this->effectFinished.connect(this, &GameSplashScreen::OnSplashScreenFadeInDone);
}
void GameSplashScreen::OnSplashScreenFadeInDone(GuiElement *element) {
@ -56,9 +53,4 @@ void GameSplashScreen::draw(CVideo *v) {
}
}
GameSplashScreen::~GameSplashScreen() {
DEBUG_FUNCTION_LINE("Destroy me");
if (splashScreenData) {
AsyncExecutor::pushForDelete(splashScreenData);
}
}
GameSplashScreen::~GameSplashScreen() = default;

View File

@ -18,7 +18,7 @@ public:
private:
GuiImage bgImageColor;
GuiImageData *splashScreenData = nullptr;
std::unique_ptr<GuiImageData> splashScreenData = nullptr;
gameInfo *info = nullptr;
bool launchGame = false;
uint32_t frameCounter = 0;

View File

@ -0,0 +1,46 @@
#include "MainDrcButtonsFrame.h"
MainDrcButtonsFrame::MainDrcButtonsFrame(int32_t w, int32_t h)
: GuiFrame(w, h),
buttonClickSound(Resources::GetSound("settings_click_2.mp3")),
screenSwitchSound(Resources::GetSound("screenSwitchSound.mp3")),
switchIcon(std::make_unique<GuiImage>(Resources::GetImageData("layoutSwitchButton.png"))),
settingsIcon(std::make_unique<GuiImage>(Resources::GetImageData("settingsButton->png"))),
touchTrigger(GuiTrigger::CHANNEL_1, GuiTrigger::VPAD_TOUCH),
wpadTouchTrigger(GuiTrigger::CHANNEL_2 | GuiTrigger::CHANNEL_3 | GuiTrigger::CHANNEL_4 | GuiTrigger::CHANNEL_5, GuiTrigger::BUTTON_A),
settingsTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_ZL, true), switchLayoutTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_ZR, true),
plusTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_PLUS, true) {
auto settingsButton = std::make_unique<GuiButton>(settingsIcon->getWidth(), settingsIcon->getHeight());
settingsButton->setClickable(true);
settingsButton->setImage(settingsIcon);
settingsButton->setTrigger(&touchTrigger);
settingsButton->setTrigger(&wpadTouchTrigger);
settingsButton->setTrigger(&settingsTrigger);
settingsButton->setAlignment(ALIGN_LEFT | ALIGN_BOTTOM);
settingsButton->setSoundClick(std::move(buttonClickSound));
settingsButton->setEffectGrow();
settingsButton->clicked.connect(this, &MainDrcButtonsFrame::OnSettingsButtonClick);
append(std::move(settingsButton));
auto switchLayoutButton = std::make_unique<GuiButton>(switchIcon->getWidth(), switchIcon->getHeight());
switchLayoutButton->setClickable(true);
switchLayoutButton->setImage(switchIcon);
switchLayoutButton->setTrigger(&touchTrigger);
switchLayoutButton->setTrigger(&wpadTouchTrigger);
switchLayoutButton->setTrigger(&switchLayoutTrigger);
switchLayoutButton->setAlignment(ALIGN_RIGHT | ALIGN_BOTTOM);
switchLayoutButton->setSoundClick(std::move(screenSwitchSound));
switchLayoutButton->setEffectGrow();
switchLayoutButton->clicked.connect(this, &MainDrcButtonsFrame::OnLayoutSwithClick);
append(std::move(switchLayoutButton));
auto gameListFilterButton = std::make_unique<GuiButton>(w, h);
gameListFilterButton->setClickable(true);
gameListFilterButton->setSoundClick(std::move(buttonClickSound));
gameListFilterButton->setTrigger(&plusTrigger);
gameListFilterButton->clicked.connect(this, &MainDrcButtonsFrame::OnGameListFilterButtonClicked);
append(std::move(gameListFilterButton));
}

View File

@ -22,48 +22,9 @@
class MainDrcButtonsFrame : public GuiFrame, public sigslot::has_slots<> {
public:
MainDrcButtonsFrame(int32_t w, int32_t h)
: GuiFrame(w, h), buttonClickSound(Resources::GetSound("settings_click_2.mp3")), screenSwitchSound(Resources::GetSound("screenSwitchSound.mp3")),
switchIconData(Resources::GetImageData("layoutSwitchButton.png")), settingsIconData(Resources::GetImageData("settingsButton.png")), switchIcon(switchIconData),
settingsIcon(settingsIconData), switchLayoutButton(switchIcon.getWidth(), switchIcon.getHeight()), settingsButton(settingsIcon.getWidth(), settingsIcon.getHeight()),
gameListFilterButton(w, h), touchTrigger(GuiTrigger::CHANNEL_1, GuiTrigger::VPAD_TOUCH),
wpadTouchTrigger(GuiTrigger::CHANNEL_2 | GuiTrigger::CHANNEL_3 | GuiTrigger::CHANNEL_4 | GuiTrigger::CHANNEL_5, GuiTrigger::BUTTON_A),
settingsTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_ZL, true), switchLayoutTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_ZR, true),
plusTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_PLUS, true) {
settingsButton.setClickable(true);
settingsButton.setImage(&settingsIcon);
settingsButton.setTrigger(&touchTrigger);
settingsButton.setTrigger(&wpadTouchTrigger);
settingsButton.setTrigger(&settingsTrigger);
settingsButton.setAlignment(ALIGN_LEFT | ALIGN_BOTTOM);
settingsButton.setSoundClick(buttonClickSound);
settingsButton.setEffectGrow();
settingsButton.clicked.connect(this, &MainDrcButtonsFrame::OnSettingsButtonClick);
append(&settingsButton);
MainDrcButtonsFrame(int32_t w, int32_t h);
switchLayoutButton.setClickable(true);
switchLayoutButton.setImage(&switchIcon);
switchLayoutButton.setTrigger(&touchTrigger);
switchLayoutButton.setTrigger(&wpadTouchTrigger);
switchLayoutButton.setTrigger(&switchLayoutTrigger);
switchLayoutButton.setAlignment(ALIGN_RIGHT | ALIGN_BOTTOM);
switchLayoutButton.setSoundClick(screenSwitchSound);
switchLayoutButton.setEffectGrow();
switchLayoutButton.clicked.connect(this, &MainDrcButtonsFrame::OnLayoutSwithClick);
append(&switchLayoutButton);
gameListFilterButton.setClickable(true);
gameListFilterButton.setSoundClick(buttonClickSound);
gameListFilterButton.setTrigger(&plusTrigger);
gameListFilterButton.clicked.connect(this, &MainDrcButtonsFrame::OnGameListFilterButtonClicked);
append(&gameListFilterButton);
}
virtual ~MainDrcButtonsFrame() {
Resources::RemoveImageData(switchIconData);
Resources::RemoveImageData(settingsIconData);
Resources::RemoveSound(buttonClickSound);
Resources::RemoveSound(screenSwitchSound);
~MainDrcButtonsFrame() override {
}
sigslot::signal1<GuiElement *> settingsButtonClicked;
@ -83,16 +44,10 @@ private:
gameListFilterClicked(this);
}
GuiSound *buttonClickSound;
GuiSound *screenSwitchSound;
GuiImageData *switchIconData;
GuiImageData *settingsIconData;
GuiImage switchIcon;
GuiImage settingsIcon;
GuiButton switchLayoutButton;
GuiButton settingsButton;
GuiButton gameListFilterButton;
std::unique_ptr<GuiSound> buttonClickSound;
std::unique_ptr<GuiSound> screenSwitchSound;
std::shared_ptr<GuiImage> switchIcon;
std::shared_ptr<GuiImage> settingsIcon;
GuiTrigger touchTrigger;
GuiTrigger wpadTouchTrigger;

View File

@ -23,18 +23,15 @@
#include "gui/GuiIconGrid.h"
#include "gui/GuiTitleBrowser.h"
#include "resources/Resources.h"
#include "utils/AsyncExecutor.h"
#include <coreinit/title.h>
#include <future>
#include <nn/acp/title.h>
#include <sysapp/launch.h>
MainWindow::MainWindow(int32_t w, int32_t h)
: width(w), height(h), gameClickSound(Resources::GetSound("game_click.mp3")), mainSwitchButtonFrame(nullptr), currentTvFrame(nullptr), currentDrcFrame(nullptr) {
: width(w), height(h), mainSwitchButtonFrame(nullptr), currentTvFrame(nullptr), currentDrcFrame(nullptr) {
for (int32_t i = 0; i < 4; i++) {
std::string filename = StringTools::strfmt("player%i_point.png", i + 1);
pointerImgData[i] = Resources::GetImageData(filename.c_str());
pointerImg[i] = new GuiImage(pointerImgData[i]);
pointerImg[i] = std::make_unique<GuiImage>(Resources::GetImageData(filename));
pointerImg[i]->setScale(1.5f);
pointerValid[i] = false;
}
@ -42,27 +39,13 @@ MainWindow::MainWindow(int32_t w, int32_t h)
gameList.titleListChanged.connect(this, &MainWindow::OnGameTitleListChanged);
gameList.titleUpdated.connect(this, &MainWindow::OnGameTitleUpdated);
gameList.titleAdded.connect(this, &MainWindow::OnGameTitleAdded);
AsyncExecutor::execute([&] { gameList.load(); });
gameList.load();
}
MainWindow::~MainWindow() {
gameList.titleListChanged.disconnect(this);
gameList.titleUpdated.disconnect(this);
gameList.titleAdded.disconnect(this);
while (!tvElements.empty()) {
delete tvElements[0];
remove(tvElements[0]);
}
while (!drcElements.empty()) {
delete drcElements[0];
remove(drcElements[0]);
}
for (int32_t i = 0; i < 4; i++) {
delete pointerImg[i];
Resources::RemoveImageData(pointerImgData[i]);
}
Resources::RemoveSound(gameClickSound);
}
void MainWindow::updateEffects() {
@ -141,11 +124,11 @@ void MainWindow::OnGameTitleAdded(gameInfo *info) {
}
}
void MainWindow::update(GuiController *controller) {
void MainWindow::update(const GuiController &controller) {
//! dont read behind the initial elements in case one was added
//uint32_t tvSize = tvElements.size();
if (controller->chan & GuiTrigger::CHANNEL_1) {
if (controller.chan & GuiTrigger::CHANNEL_1) {
uint32_t drcSize = drcElements.size();
for (uint32_t i = 0; (i < drcSize) && (i < drcElements.size()); ++i) {
@ -159,34 +142,19 @@ void MainWindow::update(GuiController *controller) {
}
}
// //! only update TV elements that are not updated yet because they are on DRC
// for(uint32_t i = 0; (i < tvSize) && (i < tvElements.size()); ++i)
// {
// uint32_t n;
// for(n = 0; (n < drcSize) && (n < drcElements.size()); n++)
// {
// if(tvElements[i] == drcElements[n])
// break;
// }
// if(n == drcElements.size())
// {
// tvElements[i]->update(controller);
// }
// }
if (controller->chanIdx >= 1 && controller->chanIdx <= 4 && controller->data.validPointer) {
int32_t wpadIdx = controller->chanIdx - 1;
float posX = controller->data.x;
float posY = controller->data.y;
if (controller.chanIdx >= 1 && controller.chanIdx <= 4 && controller.data.validPointer) {
int32_t wpadIdx = controller.chanIdx - 1;
float posX = controller.data.x;
float posY = controller.data.y;
pointerImg[wpadIdx]->setPosition(posX, posY);
pointerImg[wpadIdx]->setAngle(controller->data.pointerAngle);
pointerImg[wpadIdx]->setAngle(controller.data.pointerAngle);
pointerValid[wpadIdx] = true;
}
}
void MainWindow::drawDrc(CVideo *video) {
for (uint32_t i = 0; i < drcElements.size(); ++i) {
drcElements[i]->draw(video);
void MainWindow::drawDrc(const CVideo &video) {
for (auto &drcElement : drcElements) {
drcElement->draw(video);
}
for (int32_t i = 0; i < 4; i++) {
@ -202,9 +170,9 @@ void MainWindow::drawDrc(CVideo *video) {
}
}
void MainWindow::drawTv(CVideo *video) {
for (uint32_t i = 0; i < tvElements.size(); ++i) {
tvElements[i]->draw(video);
void MainWindow::drawTv(const CVideo &video) {
for (auto &tvElement : tvElements) {
tvElement->draw(video);
}
for (int32_t i = 0; i < 4; i++) {
@ -219,7 +187,7 @@ void MainWindow::drawTv(CVideo *video) {
}
void MainWindow::SetupMainView() {
currentTvFrame = new GuiIconGrid(width, height, 0, true);
currentTvFrame = std::make_unique<GuiIconGrid>(width, height, 0, true);
currentTvFrame->setEffect(EFFECT_FADE, 10, 255);
currentTvFrame->setState(GuiElement::STATE_DISABLED);
@ -227,7 +195,7 @@ void MainWindow::SetupMainView() {
appendTv(currentTvFrame);
currentDrcFrame = new GuiIconGrid(width, height, 0, false);
currentDrcFrame = std::make_unique<GuiIconGrid>(width, height, 0, false);
currentDrcFrame->setEffect(EFFECT_FADE, 10, 255);
currentDrcFrame->setState(GuiElement::STATE_DISABLED);
currentDrcFrame->effectFinished.connect(this, &MainWindow::OnOpenEffectFinish);
@ -253,7 +221,7 @@ void MainWindow::SetupMainView() {
currentDrcFrame->gameSelectionChanged.connect(this, &MainWindow::OnGameSelectionChange);
currentDrcFrame->gameLaunchClicked.connect(this, &MainWindow::OnGameLaunchSplashScreen);
mainSwitchButtonFrame = new MainDrcButtonsFrame(width, height);
mainSwitchButtonFrame = std::make_unique<MainDrcButtonsFrame>(width, height);
mainSwitchButtonFrame->settingsButtonClicked.connect(this, &MainWindow::OnSettingsButtonClicked);
mainSwitchButtonFrame->layoutSwitchClicked.connect(this, &MainWindow::OnLayoutSwitchClicked);
mainSwitchButtonFrame->gameListFilterClicked.connect(this, &MainWindow::OnGameListFilterButtonClicked);
@ -307,12 +275,10 @@ void MainWindow::OnLayoutSwitchEffectFinish(GuiElement *element) {
return;
element->effectFinished.disconnect(this);
remove(currentDrcFrame);
remove(currentTvFrame);
removeByPtr(currentDrcFrame.get());
removeByPtr(currentTvFrame.get());
GuiTitleBrowser *tmpElement = currentDrcFrame;
currentDrcFrame = currentTvFrame;
currentTvFrame = tmpElement;
std::swap(currentDrcFrame, currentTvFrame);
appendTv(currentTvFrame);
appendDrc(currentDrcFrame);
@ -346,10 +312,8 @@ void MainWindow::OnOpenEffectFinish(GuiElement *element) {
}
void MainWindow::OnCloseEffectFinish(GuiElement *element) {
DEBUG_FUNCTION_LINE("Remove %08X", element);
//! remove element from draw list and push to delete queue
remove(element);
AsyncExecutor::pushForDelete(element);
removeByPtr(element);
}
void MainWindow::OnSettingsButtonClicked(GuiElement *element) {
@ -359,30 +323,29 @@ void MainWindow::OnGameSelectionChange(GuiTitleBrowser *element, uint64_t select
if (!currentDrcFrame || !currentTvFrame)
return;
if (element == currentDrcFrame && currentDrcFrame != currentTvFrame) {
if (element == currentDrcFrame.get() && currentDrcFrame != currentTvFrame) {
currentTvFrame->setSelectedGame(selectedIdx);
} else if (element == currentTvFrame && currentDrcFrame != currentTvFrame) {
} else if (element == currentTvFrame.get() && currentDrcFrame != currentTvFrame) {
currentDrcFrame->setSelectedGame(selectedIdx);
}
}
void MainWindow::OnGameLaunchSplashScreen(GuiTitleBrowser *element, uint64_t titleID) {
DEBUG_FUNCTION_LINE("");
gameInfo *info = gameList.getGameInfo(titleID);
if (info != nullptr) {
auto *splashScreenDRC = new GameSplashScreen(width, height, info, false);
auto splashScreenDRC = std::make_unique<GameSplashScreen>(width, height, info, false);
splashScreenDRC->setEffect(EFFECT_FADE, 15, 255);
splashScreenDRC->setState(GuiElement::STATE_DISABLED);
splashScreenDRC->effectFinished.connect(this, &MainWindow::OnOpenEffectFinish);
splashScreenDRC->gameGameSplashScreenFinished.connect(this, &MainWindow::OnGameLaunchSplashScreenFinished);
appendDrc(splashScreenDRC);
appendDrc(std::move(splashScreenDRC));
auto *splashScreenTV = new GameSplashScreen(width, height, info, true);
auto splashScreenTV = std::make_unique<GameSplashScreen>(width, height, info, true);
splashScreenTV->setEffect(EFFECT_FADE, 15, 255);
splashScreenTV->setState(GuiElement::STATE_DISABLED);
splashScreenTV->effectFinished.connect(this, &MainWindow::OnOpenEffectFinish);
splashScreenTV->gameGameSplashScreenFinished.connect(this, &MainWindow::OnGameLaunchSplashScreenFinished);
appendTv(splashScreenTV);
appendTv(std::move(splashScreenTV));
} else {
DEBUG_FUNCTION_LINE("Failed to find gameInfo for titleId %016llX", titleID);
}

View File

@ -33,69 +33,69 @@ public:
virtual ~MainWindow();
void appendTv(GuiElement *e) {
void appendTv(std::shared_ptr<GuiElement> e) {
if (!e)
return;
removeTv(e);
tvElements.push_back(e);
removeTvByPtr(e.get());
tvElements.push_back(std::move(e));
}
void appendDrc(GuiElement *e) {
void appendDrc(std::shared_ptr<GuiElement> e) {
if (!e)
return;
removeDrc(e);
drcElements.push_back(e);
removeDrcByPtr(e.get());
drcElements.push_back(std::move(e));
}
void append(GuiElement *e) {
void append(const std::shared_ptr<GuiElement> &e) {
appendTv(e);
appendDrc(e);
}
void insertTv(uint32_t pos, GuiElement *e) {
void insertTv(uint32_t pos, const std::shared_ptr<GuiElement> &e) {
if (!e)
return;
removeTv(e);
removeTvByPtr(e.get());
tvElements.insert(tvElements.begin() + pos, e);
}
void insertDrc(uint32_t pos, GuiElement *e) {
void insertDrc(uint32_t pos, const std::shared_ptr<GuiElement> &e) {
if (!e)
return;
removeDrc(e);
removeDrcByPtr(e.get());
drcElements.insert(drcElements.begin() + pos, e);
}
void insert(uint32_t pos, GuiElement *e) {
void insert(uint32_t pos, const std::shared_ptr<GuiElement> &e) {
insertTv(pos, e);
insertDrc(pos, e);
}
void removeTv(GuiElement *e) {
void removeTvByPtr(GuiElement *e) {
for (uint32_t i = 0; i < tvElements.size(); ++i) {
if (e == tvElements[i]) {
if (e == tvElements[i].get()) {
tvElements.erase(tvElements.begin() + i);
break;
}
}
}
void removeDrc(GuiElement *e) {
void removeDrcByPtr(GuiElement *e) {
for (uint32_t i = 0; i < drcElements.size(); ++i) {
if (e == drcElements[i]) {
if (e == drcElements[i].get()) {
drcElements.erase(drcElements.begin() + i);
break;
}
}
}
void remove(GuiElement *e) {
removeTv(e);
removeDrc(e);
void removeByPtr(GuiElement *e) {
removeTvByPtr(e);
removeDrcByPtr(e);
}
void removeAll() {
@ -103,11 +103,11 @@ public:
drcElements.clear();
}
void drawDrc(CVideo *video);
void drawDrc(const CVideo &video);
void drawTv(CVideo *video);
void drawTv(const CVideo &video);
void update(GuiController *controller);
void update(const GuiController &controller);
void updateEffects();
@ -122,7 +122,7 @@ public:
}
private:
void SetupMainView(void);
void SetupMainView();
void OnOpenEffectFinish(GuiElement *element);
@ -151,19 +151,16 @@ private:
void OnGameTitleAdded(gameInfo *info);
int32_t width, height;
std::vector<GuiElement *> drcElements;
std::vector<GuiElement *> tvElements;
std::vector<std::shared_ptr<GuiElement>> drcElements;
std::vector<std::shared_ptr<GuiElement>> tvElements;
GuiSound *gameClickSound;
std::shared_ptr<MainDrcButtonsFrame> mainSwitchButtonFrame;
MainDrcButtonsFrame *mainSwitchButtonFrame;
std::shared_ptr<GuiTitleBrowser> currentTvFrame;
std::shared_ptr<GuiTitleBrowser> currentDrcFrame;
GuiTitleBrowser *currentTvFrame;
GuiTitleBrowser *currentDrcFrame;
GuiImageData *pointerImgData[4];
GuiImage *pointerImg[4];
bool pointerValid[4];
std::array<std::unique_ptr<GuiImage>, 4> pointerImg;
bool pointerValid[4] = {};
GameList gameList;

View File

@ -1,102 +1,62 @@
#include "Resources.h"
#include "filelist.h"
#include "fs/FSUtils.h"
#include "utils/AsyncExecutor.h"
#include <chrono>
#include <gui/GuiImageData.h>
#include <gui/GuiSound.h>
#include <malloc.h>
#include <string.h>
#include <span>
#include <string>
#include <chrono>
#include <future>
#include <iostream>
#include <strings.h>
#include <thread>
Resources *Resources::instance = nullptr;
std::unique_ptr<Resources> Resources::instance = {};
void Resources::Clear() {
for (int32_t i = 0; RecourceList[i].filename != nullptr; ++i) {
if (RecourceList[i].CustomFile) {
free(RecourceList[i].CustomFile);
RecourceList[i].CustomFile = nullptr;
for (int32_t i = 0; ResourceList[i].filename != nullptr; ++i) {
ResourceList[i].CustomFileBuffer.clear();
}
if (RecourceList[i].CustomFileSize != 0)
RecourceList[i].CustomFileSize = 0;
}
if (instance)
delete instance;
instance = nullptr;
instance.reset();
}
bool Resources::LoadFiles(const char *path) {
if (!path)
return false;
bool result = false;
Clear();
for (int32_t i = 0; RecourceList[i].filename != nullptr; ++i) {
std::string fullpath(path);
fullpath += "/";
fullpath += RecourceList[i].filename;
uint8_t *buffer = nullptr;
uint32_t filesize = 0;
FSUtils::LoadFileToMem(fullpath.c_str(), &buffer, &filesize);
RecourceList[i].CustomFile = buffer;
RecourceList[i].CustomFileSize = (uint32_t) filesize;
result |= (buffer != 0);
std::vector<uint8_t> Resources::GetFile(std::string_view filename) {
for (int32_t i = 0; ResourceList[i].filename != nullptr; ++i) {
if (filename == ResourceList[i].filename) {
if (!ResourceList[i].CustomFileBuffer.empty()) {
return ResourceList[i].CustomFileBuffer;
}
return {ResourceList[i].DefaultFile, ResourceList[i].DefaultFile + ResourceList[i].DefaultFileSize};
}
}
return result;
return {};
}
const uint8_t *Resources::GetFile(const char *filename) {
for (int32_t i = 0; RecourceList[i].filename != nullptr; ++i) {
if (strcasecmp(filename, RecourceList[i].filename) == 0) {
return (RecourceList[i].CustomFile ? RecourceList[i].CustomFile : RecourceList[i].DefaultFile);
}
std::shared_ptr<GuiImageData> Resources::GetImageData(std::string_view filename) {
if (!instance) {
instance = std::make_unique<Resources>();
}
return nullptr;
}
uint32_t Resources::GetFileSize(const char *filename) {
for (int32_t i = 0; RecourceList[i].filename != nullptr; ++i) {
if (strcasecmp(filename, RecourceList[i].filename) == 0) {
return (RecourceList[i].CustomFile ? RecourceList[i].CustomFileSize : RecourceList[i].DefaultFileSize);
}
}
return 0;
}
GuiImageData *Resources::GetImageData(const char *filename) {
if (!instance)
instance = new Resources;
std::map<std::string, std::pair<uint32_t, GuiImageData *>>::iterator itr = instance->imageDataMap.find(std::string(filename));
auto itr = instance->imageDataMap.find(std::string(filename));
if (itr != instance->imageDataMap.end()) {
itr->second.first++;
return itr->second.second;
}
for (int32_t i = 0; RecourceList[i].filename != nullptr; ++i) {
if (strcasecmp(filename, RecourceList[i].filename) == 0) {
const uint8_t *buff = RecourceList[i].CustomFile ? RecourceList[i].CustomFile : RecourceList[i].DefaultFile;
const uint32_t size = RecourceList[i].CustomFile ? RecourceList[i].CustomFileSize : RecourceList[i].DefaultFileSize;
for (int32_t i = 0; ResourceList[i].filename != nullptr; ++i) {
if (filename == ResourceList[i].filename) {
std::span<const uint8_t> fileData;
if (!ResourceList[i].CustomFileBuffer.empty()) {
fileData = ResourceList[i].CustomFileBuffer;
} else {
fileData = std::span(ResourceList[i].DefaultFile, ResourceList[i].DefaultFile + ResourceList[i].DefaultFileSize);
}
if (buff == nullptr)
if (fileData.empty() || fileData.data() == nullptr) {
return nullptr;
}
GuiImageData *image = new GuiImageData(buff, size);
std::shared_ptr<GuiImageData> image = std::make_unique<GuiImageData>(fileData);
instance->imageDataMap[std::string(filename)].first = 1;
instance->imageDataMap[std::string(filename)].second = image;
@ -107,64 +67,23 @@ GuiImageData *Resources::GetImageData(const char *filename) {
return nullptr;
}
void Resources::RemoveImageData(GuiImageData *image) {
std::map<std::string, std::pair<uint32_t, GuiImageData *>>::iterator itr;
for (itr = instance->imageDataMap.begin(); itr != instance->imageDataMap.end(); itr++) {
if (itr->second.second == image) {
itr->second.first--;
if (itr->second.first == 0) {
AsyncExecutor::pushForDelete(itr->second.second);
instance->imageDataMap.erase(itr);
}
break;
}
}
}
GuiSound *Resources::GetSound(const char *filename) {
if (!instance)
instance = new Resources;
std::map<std::string, std::pair<uint32_t, GuiSound *>>::iterator itr = instance->soundDataMap.find(std::string(filename));
if (itr != instance->soundDataMap.end()) {
itr->second.first++;
return itr->second.second;
std::unique_ptr<GuiSound> Resources::GetSound(std::string_view filename) {
for (int32_t i = 0; ResourceList[i].filename != nullptr; ++i) {
if (filename == ResourceList[i].filename) {
std::vector<uint8_t> fileData;
if (!ResourceList[i].CustomFileBuffer.empty()) {
fileData = ResourceList[i].CustomFileBuffer;
} else {
fileData = std::vector(ResourceList[i].DefaultFile, ResourceList[i].DefaultFile + ResourceList[i].DefaultFileSize);
}
for (int32_t i = 0; RecourceList[i].filename != nullptr; ++i) {
if (strcasecmp(filename, RecourceList[i].filename) == 0) {
const uint8_t *buff = RecourceList[i].CustomFile ? RecourceList[i].CustomFile : RecourceList[i].DefaultFile;
const uint32_t size = RecourceList[i].CustomFile ? RecourceList[i].CustomFileSize : RecourceList[i].DefaultFileSize;
if (buff == nullptr)
if (fileData.empty() || fileData.data() == nullptr) {
return nullptr;
}
GuiSound *sound = new GuiSound(buff, size);
instance->soundDataMap[std::string(filename)].first = 1;
instance->soundDataMap[std::string(filename)].second = sound;
return sound;
return std::make_unique<GuiSound>(std::move(fileData));
}
}
return nullptr;
}
void Resources::RemoveSound(GuiSound *sound) {
std::map<std::string, std::pair<uint32_t, GuiSound *>>::iterator itr;
for (itr = instance->soundDataMap.begin(); itr != instance->soundDataMap.end(); itr++) {
if (itr->second.second == sound) {
itr->second.first--;
if (itr->second.first == 0) {
AsyncExecutor::pushForDelete(itr->second.second);
instance->soundDataMap.erase(itr);
}
break;
}
}
throw std::runtime_error("Try to load invalid sound file");
}

View File

@ -1,7 +1,11 @@
#pragma once
#include <cstdint>
#include <map>
#include <stdint.h>
#include <memory>
#include <string>
#include <string_view>
#include <vector>
//! forward declaration
class GuiImageData;
@ -10,29 +14,20 @@ class GuiSound;
class Resources {
public:
Resources() = default;
~Resources() = default;
static void Clear();
static bool LoadFiles(const char *path);
static std::vector<uint8_t> GetFile(std::string_view filename);
static const uint8_t *GetFile(const char *filename);
static std::shared_ptr<GuiImageData> GetImageData(std::string_view filename);
static uint32_t GetFileSize(const char *filename);
static GuiImageData *GetImageData(const char *filename);
static void RemoveImageData(GuiImageData *image);
static GuiSound *GetSound(const char *filename);
static void RemoveSound(GuiSound *sound);
static std::unique_ptr<GuiSound> GetSound(std::string_view filename);
private:
static Resources *instance;
static std::unique_ptr<Resources> instance;
Resources() {}
~Resources() {}
std::map<std::string, std::pair<uint32_t, GuiImageData *>> imageDataMap;
std::map<std::string, std::pair<uint32_t, GuiSound *>> soundDataMap;
std::map<std::string, std::pair<uint32_t, std::shared_ptr<GuiImageData>>> imageDataMap;
std::map<std::string, std::pair<uint32_t, std::shared_ptr<GuiSound>>> soundDataMap;
};

View File

@ -26,34 +26,16 @@
#include "fs/CFile.hpp"
#include <coreinit/thread.h>
#include <coreinit/time.h>
#include <limits.h>
#include <climits>
#include <malloc.h>
#include <math.h>
#include <sounds/Mp3Decoder.hpp>
#include <string.h>
#include <string>
#include <cstring>
#include <unistd.h>
Mp3Decoder::Mp3Decoder(const char *filepath)
: SoundDecoder(filepath) {
Mp3Decoder::Mp3Decoder(std::span<uint8_t> snd)
: SoundDecoder(snd) {
SoundType = SOUND_MP3;
ReadBuffer = NULL;
mad_timer_reset(&Timer);
mad_stream_init(&Stream);
mad_frame_init(&Frame);
mad_synth_init(&Synth);
if (!file_fd) {
return;
}
OpenFile();
}
Mp3Decoder::Mp3Decoder(const uint8_t *snd, int32_t len)
: SoundDecoder(snd, len) {
SoundType = SOUND_MP3;
ReadBuffer = NULL;
ReadBuffer = nullptr;
mad_timer_reset(&Timer);
mad_stream_init(&Stream);
mad_frame_init(&Frame);
@ -78,17 +60,16 @@ Mp3Decoder::~Mp3Decoder() {
if (ReadBuffer) {
free(ReadBuffer);
}
ReadBuffer = NULL;
ReadBuffer = nullptr;
}
void Mp3Decoder::OpenFile() {
GuardPtr = NULL;
GuardPtr = nullptr;
ReadBuffer = (uint8_t *) memalign(32, SoundBlockSize * SoundBlocks);
if (!ReadBuffer) {
if (file_fd) {
delete file_fd;
file_fd.reset();
}
file_fd = NULL;
return;
}
@ -96,9 +77,8 @@ void Mp3Decoder::OpenFile() {
int32_t ret = Read(dummybuff, 4096, 0);
if (ret <= 0) {
if (file_fd) {
delete file_fd;
file_fd.reset();
}
file_fd = NULL;
return;
}
@ -116,7 +96,7 @@ int32_t Mp3Decoder::Rewind() {
mad_frame_init(&Frame);
mad_synth_init(&Synth);
SynthPos = 0;
GuardPtr = NULL;
GuardPtr = nullptr;
if (!file_fd) {
return -1;
@ -152,7 +132,7 @@ int32_t Mp3Decoder::Read(uint8_t *buffer, int32_t buffer_size, int32_t pos) {
uint8_t *write_pos = buffer;
uint8_t *write_end = buffer + buffer_size;
while (1) {
while (true) {
while (SynthPos < Synth.pcm.length) {
if (write_pos >= write_end) {
return write_pos - buffer;

View File

@ -29,24 +29,22 @@
class Mp3Decoder : public SoundDecoder {
public:
Mp3Decoder(const char *filepath);
explicit Mp3Decoder(std::span<uint8_t> snd);
Mp3Decoder(const uint8_t *sound, int32_t len);
~Mp3Decoder() override;
virtual ~Mp3Decoder();
int32_t Rewind() override;
int32_t Rewind();
int32_t Read(uint8_t *buffer, int32_t buffer_size, int32_t pos);
int32_t Read(uint8_t *buffer, int32_t buffer_size, int32_t pos) override;
protected:
void OpenFile();
struct mad_stream Stream;
struct mad_frame Frame;
struct mad_synth Synth;
mad_timer_t Timer;
uint8_t *GuardPtr;
struct mad_stream Stream{};
struct mad_frame Frame{};
struct mad_synth Synth{};
mad_timer_t Timer{};
uint8_t *GuardPtr{};
uint8_t *ReadBuffer;
uint32_t SynthPos;
uint32_t SynthPos{};
};

View File

@ -53,19 +53,10 @@ static ov_callbacks callbacks = {
(int (*)(void *)) ogg_close,
(long (*)(void *)) ogg_tell};
OggDecoder::OggDecoder(const char *filepath)
: SoundDecoder(filepath) {
SoundType = SOUND_OGG;
if (!file_fd) {
return;
}
OpenFile();
}
OggDecoder::OggDecoder(const uint8_t *snd, int32_t len)
: SoundDecoder(snd, len) {
OggDecoder::OggDecoder(std::span<uint8_t> snd)
: SoundDecoder(snd) {
SoundType = SOUND_OGG;
if (!file_fd) {
@ -77,8 +68,9 @@ OggDecoder::OggDecoder(const uint8_t *snd, int32_t len)
OggDecoder::~OggDecoder() {
ExitRequested = true;
while (Decoding)
while (Decoding) {
OSSleepTicks(OSMicrosecondsToTicks(100));
}
if (file_fd) {
ov_clear(&ogg_file);
@ -86,17 +78,15 @@ OggDecoder::~OggDecoder() {
}
void OggDecoder::OpenFile() {
if (ov_open_callbacks(file_fd, &ogg_file, NULL, 0, callbacks) < 0) {
delete file_fd;
file_fd = NULL;
if (ov_open_callbacks(file_fd.get(), &ogg_file, nullptr, 0, callbacks) < 0) {
file_fd.reset();
return;
}
ogg_info = ov_info(&ogg_file, -1);
if (!ogg_info) {
ov_clear(&ogg_file);
delete file_fd;
file_fd = NULL;
file_fd.reset();
return;
}

View File

@ -23,26 +23,24 @@
*
* for WiiXplorer 2010
***************************************************************************/
#include <sounds/SoundDecoder.hpp>
#include <span>
#include <tremor/ivorbiscodec.h>
#include <tremor/ivorbisfile.h>
#include <sounds/SoundDecoder.hpp>
class OggDecoder : public SoundDecoder {
public:
OggDecoder(const char *filepath);
explicit OggDecoder(std::span<uint8_t> snd);
OggDecoder(const uint8_t *snd, int32_t len);
~OggDecoder() override;
virtual ~OggDecoder();
int32_t Rewind() override;
int32_t Rewind();
int32_t Read(uint8_t *buffer, int32_t buffer_size, int32_t pos);
int32_t Read(uint8_t *buffer, int32_t buffer_size, int32_t pos) override;
protected:
void OpenFile();
OggVorbis_File ogg_file;
vorbis_info *ogg_info;
OggVorbis_File ogg_file{};
vorbis_info *ogg_info{};
};

View File

@ -28,33 +28,32 @@ static const uint32_t FixedPointShift = 15;
static const uint32_t FixedPointScale = 1 << FixedPointShift;
SoundDecoder::SoundDecoder() {
file_fd = NULL;
file_fd = nullptr;
Init();
}
SoundDecoder::SoundDecoder(const std::string &filepath) {
file_fd = new CFile(filepath, CFile::ReadOnly);
file_fd = std::make_unique<CFile>(filepath, CFile::ReadOnly);
Init();
}
SoundDecoder::SoundDecoder(const uint8_t *buffer, int32_t size) {
file_fd = new CFile(buffer, size);
SoundDecoder::SoundDecoder(std::span<uint8_t> snd) {
file_fd = std::make_unique<CFile>(snd);
Init();
}
SoundDecoder::~SoundDecoder() {
ExitRequested = true;
while (Decoding)
while (Decoding) {
OSSleepTicks(OSMicrosecondsToTicks(1000));
}
//! lock unlock once to make sure it's really not decoding
Lock();
Unlock();
if (file_fd) {
delete file_fd;
}
file_fd = NULL;
file_fd.reset();
if (ResampleBuffer) {
free(ResampleBuffer);
@ -62,6 +61,9 @@ SoundDecoder::~SoundDecoder() {
}
int32_t SoundDecoder::Seek(int32_t pos) {
if (!file_fd) {
return 0;
}
CurPos = pos;
return file_fd->seek(CurPos, SEEK_SET);
}
@ -79,11 +81,15 @@ void SoundDecoder::Init() {
ExitRequested = false;
SoundBuffer.SetBufferBlockSize(SoundBlockSize);
SoundBuffer.Resize(SoundBlocks);
ResampleBuffer = NULL;
ResampleBuffer = nullptr;
ResampleRatio = 0;
}
int32_t SoundDecoder::Rewind() {
if (!file_fd) {
return 0;
}
CurPos = 0;
EndOfFile = false;
file_fd->rewind();
@ -92,14 +98,17 @@ int32_t SoundDecoder::Rewind() {
}
int32_t SoundDecoder::Read(uint8_t *buffer, int32_t buffer_size, int32_t pos) {
if (!file_fd) {
return 0;
}
int32_t ret = file_fd->read(buffer, buffer_size);
CurPos += ret;
return ret;
}
void SoundDecoder::EnableUpsample(void) {
if ((ResampleBuffer == NULL) && IsStereo() && Is16Bit() && SampleRate != 32000 && SampleRate != 48000) {
void SoundDecoder::EnableUpsample() {
if ((ResampleBuffer == nullptr) && IsStereo() && Is16Bit() && SampleRate != 32000 && SampleRate != 48000) {
ResampleBuffer = (uint8_t *) memalign(32, SoundBlockSize);
ResampleRatio = (FixedPointScale * SampleRate) / 48000;
SoundBlockSize = (SoundBlockSize * ResampleRatio) / FixedPointScale;

View File

@ -29,6 +29,7 @@
#include <mutex>
#include <sounds/BufferCircle.hpp>
#include <string>
#include <span>
class CFile;
@ -38,7 +39,7 @@ public:
SoundDecoder(const std::string &filepath);
SoundDecoder(const uint8_t *buffer, int32_t size);
SoundDecoder(std::span<uint8_t> snd);
virtual ~SoundDecoder();
@ -116,7 +117,7 @@ public:
return Decoding;
}
void EnableUpsample(void);
void EnableUpsample();
enum SoundFormats {
FORMAT_PCM_16_BIT = 0x0A,
@ -139,22 +140,22 @@ protected:
void Upsample(int16_t *src, int16_t *dst, uint32_t nr_src_samples, uint32_t nr_dst_samples);
CFile *file_fd;
std::unique_ptr<CFile> file_fd;
BufferCircle SoundBuffer;
uint8_t SoundType;
uint16_t whichLoad;
uint16_t SoundBlocks;
int32_t SoundBlockSize;
int32_t CurPos;
bool ResampleTo48kHz;
bool Loop;
bool EndOfFile;
bool Decoding;
bool ExitRequested;
uint16_t Format;
uint16_t SampleRate;
uint8_t *ResampleBuffer;
uint32_t ResampleRatio;
uint8_t SoundType{};
uint16_t whichLoad{};
uint16_t SoundBlocks{};
int32_t SoundBlockSize{};
int32_t CurPos{};
bool ResampleTo48kHz{};
bool Loop{};
bool EndOfFile{};
bool Decoding{};
bool ExitRequested{};
uint16_t Format{};
uint16_t SampleRate{};
uint8_t *ResampleBuffer{};
uint32_t ResampleRatio{};
std::recursive_mutex mutex;
};

View File

@ -30,6 +30,7 @@
#include <sounds/OggDecoder.hpp>
#include <sounds/SoundHandler.hpp>
#include <sounds/WavDecoder.hpp>
#include <span>
#include <unistd.h>
SoundHandler *SoundHandler::handlerInstance = NULL;
@ -39,15 +40,16 @@ SoundHandler::SoundHandler()
Decoding = false;
ExitRequested = false;
for (uint32_t i = 0; i < MAX_DECODERS; ++i) {
DecoderList[i] = NULL;
voiceList[i] = NULL;
DecoderList[i].reset();
voiceList[i].reset();
}
resumeThread();
//! wait for initialization
while (!isThreadSuspended())
while (!isThreadSuspended()) {
OSSleepTicks(OSMicrosecondsToTicks(1000));
}
}
SoundHandler::~SoundHandler() {
@ -57,28 +59,16 @@ SoundHandler::~SoundHandler() {
ClearDecoderList();
}
void SoundHandler::AddDecoder(int32_t voice, const char *filepath) {
void SoundHandler::AddDecoder(int32_t voice, const std::span<uint8_t> snd) {
if (voice < 0 || voice >= MAX_DECODERS) {
return;
}
if (DecoderList[voice] != NULL) {
if (DecoderList[voice] != nullptr) {
RemoveDecoder(voice);
}
DecoderList[voice] = GetSoundDecoder(filepath);
}
void SoundHandler::AddDecoder(int32_t voice, const uint8_t *snd, int32_t len) {
if (voice < 0 || voice >= MAX_DECODERS) {
return;
}
if (DecoderList[voice] != NULL) {
RemoveDecoder(voice);
}
DecoderList[voice] = GetSoundDecoder(snd, len);
DecoderList[voice] = GetSoundDecoder(snd);
}
void SoundHandler::RemoveDecoder(int32_t voice) {
@ -86,7 +76,7 @@ void SoundHandler::RemoveDecoder(int32_t voice) {
return;
}
if (DecoderList[voice] != NULL) {
if (DecoderList[voice] != nullptr) {
if (voiceList[voice] && voiceList[voice]->getState() != Voice::STATE_STOPPED) {
if (voiceList[voice]->getState() != Voice::STATE_STOP) {
voiceList[voice]->setState(Voice::STATE_STOP);
@ -99,11 +89,7 @@ void SoundHandler::RemoveDecoder(int32_t voice) {
while (--timeOut && (voiceList[voice]->getState() != Voice::STATE_STOPPED))
OSSleepTicks(OSMicrosecondsToTicks(1000));
}
SoundDecoder *decoder = DecoderList[voice];
decoder->Lock();
DecoderList[voice] = NULL;
decoder->Unlock();
delete decoder;
DecoderList[voice].reset();
}
}
@ -114,7 +100,7 @@ void SoundHandler::ClearDecoderList() {
}
static inline bool CheckMP3Signature(const uint8_t *buffer) {
const char MP3_Magic[][3] = {
const uint8_t MP3_Magic[][3] = {
{'I', 'D', '3'}, //'ID3'
{0xff, 0xfe}, //'MPEG ADTS, layer III, v1.0 [protected]', 'mp3', 'audio/mpeg'),
{0xff, 0xff}, //'MPEG ADTS, layer III, v1.0', 'mp3', 'audio/mpeg'),
@ -144,60 +130,30 @@ static inline bool CheckMP3Signature(const uint8_t *buffer) {
return false;
}
SoundDecoder *SoundHandler::GetSoundDecoder(const char *filepath) {
uint32_t magic;
CFile f(filepath, CFile::ReadOnly);
if (f.size() == 0) {
return NULL;
}
do {
f.read((uint8_t *) &magic, 1);
} while (((uint8_t *) &magic)[0] == 0 && f.tell() < f.size());
if (f.tell() == f.size()) {
return NULL;
}
f.seek(f.tell() - 1, SEEK_SET);
f.read((uint8_t *) &magic, 4);
f.close();
if (magic == 0x4f676753) { // 'OggS'
return new OggDecoder(filepath);
} else if (magic == 0x52494646) { // 'RIFF'
return new WavDecoder(filepath);
} else if (CheckMP3Signature((uint8_t *) &magic) == true) {
return new Mp3Decoder(filepath);
}
return new SoundDecoder(filepath);
}
SoundDecoder *SoundHandler::GetSoundDecoder(const uint8_t *sound, int32_t length) {
const uint8_t *check = sound;
std::unique_ptr<SoundDecoder> SoundHandler::GetSoundDecoder(std::span<uint8_t> snd) {
const uint8_t *check = snd.data();
int32_t counter = 0;
while (check[0] == 0 && counter < length) {
while (check[0] == 0 && counter < snd.size()) {
check++;
counter++;
}
if (counter >= length) {
return NULL;
if (counter >= snd.size()) {
return nullptr;
}
uint32_t *magic = (uint32_t *) check;
auto *magic = (uint32_t *) check;
if (magic[0] == 0x4f676753) { // 'OggS'
return new OggDecoder(sound, length);
return std::make_unique<OggDecoder>(snd);
} else if (magic[0] == 0x52494646) { // 'RIFF'
return new WavDecoder(sound, length);
} else if (CheckMP3Signature(check) == true) {
return new Mp3Decoder(sound, length);
return std::make_unique<WavDecoder>(snd);
} else if (CheckMP3Signature(check)) {
return std::make_unique<Mp3Decoder>(snd);
}
return new SoundDecoder(sound, length);
return std::make_unique<SoundDecoder>(snd);
}
void SoundHandler::executeThread() {
@ -224,7 +180,7 @@ void SoundHandler::executeThread() {
// we would need MAX_DECODERS > Voice::PRIO_MAX
for (uint32_t i = 0; i < MAX_DECODERS; ++i) {
int32_t priority = (MAX_DECODERS - i) * Voice::PRIO_MAX / MAX_DECODERS;
voiceList[i] = new Voice(priority); // allocate voice 0 with highest priority
voiceList[i] = std::make_unique<Voice>(priority); // allocate voice 0 with highest priority
}
AXRegisterAppFrameCallback(SoundHandler::axFrameCallback);
@ -235,7 +191,7 @@ void SoundHandler::executeThread() {
suspendThread();
for (i = 0; i < MAX_DECODERS; ++i) {
if (DecoderList[i] == NULL) {
if (DecoderList[i] == nullptr) {
continue;
}
@ -253,20 +209,19 @@ void SoundHandler::executeThread() {
Decoding = false;
}
for (uint32_t i = 0; i < MAX_DECODERS; ++i) {
voiceList[i]->stop();
for (auto &voice : voiceList) {
voice->stop();
}
AXRegisterAppFrameCallback(NULL);
AXRegisterAppFrameCallback(nullptr);
AXQuit();
for (uint32_t i = 0; i < MAX_DECODERS; ++i) {
delete voiceList[i];
voiceList[i] = NULL;
for (auto &voice : voiceList) {
voice.reset();
}
}
void SoundHandler::axFrameCallback(void) {
void SoundHandler::axFrameCallback() {
for (uint32_t i = 0; i < MAX_DECODERS; i++) {
Voice *voice = handlerInstance->getVoice(i);
@ -283,7 +238,7 @@ void SoundHandler::axFrameCallback(void) {
const uint32_t bufferSize = decoder->GetBufferSize();
decoder->LoadNext();
const uint8_t *nextBuffer = NULL;
const uint8_t *nextBuffer = nullptr;
uint32_t nextBufferSize = 0;
if (decoder->IsBufferReady()) {

View File

@ -28,9 +28,11 @@
#include <vector>
#include <array>
#include <sndcore2/voice.h>
#include <sounds/SoundDecoder.hpp>
#include <sounds/Voice.h>
#include <span>
#include <system/CThread.h>
#define MAX_DECODERS 16 // can be increased up to 96
@ -46,53 +48,49 @@ public:
static void DestroyInstance() {
delete handlerInstance;
handlerInstance = NULL;
handlerInstance = nullptr;
}
void AddDecoder(int32_t voice, const char *filepath);
void AddDecoder(int32_t voice, const uint8_t *snd, int32_t len);
void AddDecoder(int32_t voice, std::span<uint8_t> snd);
void RemoveDecoder(int32_t voice);
SoundDecoder *getDecoder(int32_t i) {
return ((i < 0 || i >= MAX_DECODERS) ? NULL : DecoderList[i]);
return ((i < 0 || i >= MAX_DECODERS) ? nullptr : DecoderList[i].get());
};
Voice *getVoice(int32_t i) {
return ((i < 0 || i >= MAX_DECODERS) ? NULL : voiceList[i]);
Voice* getVoice(int32_t i) {
return ((i < 0 || i >= MAX_DECODERS) ? nullptr : voiceList[i].get());
};
void ThreadSignal() {
resumeThread();
};
bool IsDecoding() {
[[nodiscard]] bool IsDecoding() const {
return Decoding;
};
protected:
SoundHandler();
~SoundHandler();
~SoundHandler() override;
static void axFrameCallback(void);
static void axFrameCallback();
void executeThread(void);
void executeThread() override;
void ClearDecoderList();
SoundDecoder *GetSoundDecoder(const char *filepath);
SoundDecoder *GetSoundDecoder(const uint8_t *sound, int32_t length);
std::unique_ptr<SoundDecoder> GetSoundDecoder(std::span<uint8_t> snd);
static SoundHandler *handlerInstance;
bool Decoding;
bool ExitRequested;
Voice *voiceList[MAX_DECODERS];
SoundDecoder *DecoderList[MAX_DECODERS];
std::array<std::unique_ptr<Voice>, MAX_DECODERS> voiceList;
std::array<std::unique_ptr<SoundDecoder>, MAX_DECODERS> DecoderList;
};
#endif

View File

@ -26,10 +26,11 @@
#include "fs/CFile.hpp"
#include "utils/utils.h"
#include <sounds/WavDecoder.hpp>
#include <string.h>
#include <cstring>
WavDecoder::WavDecoder(const char *filepath)
: SoundDecoder(filepath) {
WavDecoder::WavDecoder(std::span<uint8_t> snd)
: SoundDecoder(snd) {
SoundType = SOUND_WAV;
SampleRate = 48000;
Format = CHANNELS_STEREO | FORMAT_PCM_16_BIT;
@ -41,21 +42,7 @@ WavDecoder::WavDecoder(const char *filepath)
OpenFile();
}
WavDecoder::WavDecoder(const uint8_t *snd, int32_t len)
: SoundDecoder(snd, len) {
SoundType = SOUND_WAV;
SampleRate = 48000;
Format = CHANNELS_STEREO | FORMAT_PCM_16_BIT;
if (!file_fd) {
return;
}
OpenFile();
}
WavDecoder::~WavDecoder() {
}
WavDecoder::~WavDecoder() = default;
void WavDecoder::OpenFile() {
@ -111,10 +98,10 @@ void WavDecoder::OpenFile() {
void WavDecoder::CloseFile() {
if (file_fd) {
delete file_fd;
file_fd.reset();
}
file_fd = NULL;
file_fd = nullptr;
}
int32_t WavDecoder::Read(uint8_t *buffer, int32_t buffer_size, int32_t pos) {

View File

@ -52,13 +52,12 @@ typedef struct {
class WavDecoder : public SoundDecoder {
public:
WavDecoder(const char *filepath);
WavDecoder(const uint8_t *snd, int32_t len);
WavDecoder(std::span<uint8_t> snd);
virtual ~WavDecoder();
~WavDecoder() override;
int32_t Read(uint8_t *buffer, int32_t buffer_size, int32_t pos);
int32_t Read(uint8_t *buffer, int32_t buffer_size, int32_t pos) override;
protected:
void OpenFile();

View File

@ -26,8 +26,8 @@ public:
typedef void (*Callback)(CThread *thread, void *arg);
//! constructor
CThread(int32_t iAttr, int32_t iPriority = 16, int32_t iStackSize = 0x8000, CThread::Callback callback = NULL, void *callbackArg = NULL)
: pThread(NULL), pThreadStack(NULL), pCallback(callback), pCallbackArg(callbackArg) {
explicit CThread(int32_t iAttr, int32_t iPriority = 16, int32_t iStackSize = 0x8000, CThread::Callback callback = nullptr, void *callbackArg = nullptr)
: pThread(nullptr), pThreadStack(nullptr), pCallback(callback), pCallbackArg(callbackArg) {
//! save attribute assignment
iAttributes = iAttr;
//! allocate the thread
@ -50,19 +50,19 @@ public:
}
//! Get thread ID
virtual void *getThread() const {
[[nodiscard]] virtual void *getThread() const {
return pThread;
}
//! Thread entry function
virtual void executeThread(void) {
virtual void executeThread() {
if (pCallback) {
pCallback(this, pCallbackArg);
}
}
//! Suspend thread
virtual void suspendThread(void) {
virtual void suspendThread() {
if (isThreadSuspended()) {
return;
}
@ -72,7 +72,7 @@ public:
}
//! Resume thread
virtual void resumeThread(void) {
virtual void resumeThread() {
if (!isThreadSuspended()) {
return;
}
@ -89,7 +89,7 @@ public:
}
//! Check if thread is suspended
virtual bool isThreadSuspended(void) const {
[[nodiscard]] virtual bool isThreadSuspended() const {
if (pThread) {
return OSIsThreadSuspended(pThread);
}
@ -97,7 +97,7 @@ public:
}
//! Check if thread is terminated
virtual bool isThreadTerminated(void) const {
[[maybe_unused]] virtual bool isThreadTerminated() const {
if (pThread) {
return OSIsThreadTerminated(pThread);
}
@ -105,19 +105,19 @@ public:
}
//! Check if thread is running
virtual bool isThreadRunning(void) const {
[[nodiscard]] virtual bool isThreadRunning() const {
return !isThreadSuspended() && !isThreadRunning();
}
//! Shutdown thread
virtual void shutdownThread(void) {
virtual void shutdownThread() {
//! wait for thread to finish
if (pThread && !(iAttributes & eAttributeDetach)) {
if (isThreadSuspended()) {
resumeThread();
}
OSJoinThread(pThread, NULL);
OSJoinThread(pThread, nullptr);
}
//! free the thread stack buffer
if (pThreadStack) {
@ -127,8 +127,8 @@ public:
free(pThread);
}
pThread = NULL;
pThreadStack = NULL;
pThread = nullptr;
pThreadStack = nullptr;
}
//! Thread attributes

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@ -1,60 +0,0 @@
#include "AsyncExecutor.h"
#include "utils/logger.h"
AsyncExecutor *AsyncExecutor::instance = nullptr;
void AsyncExecutor::pushForDeleteInternal(GuiElement *ptr) {
deleteListMutex.lock();
deleteList.push(ptr);
deleteListMutex.unlock();
}
AsyncExecutor::AsyncExecutor() {
thread = new std::thread([&]() {
while (!exitThread) {
mutex.lock();
bool emptyList = elements.empty();
auto it = elements.begin();
while (it != elements.end()) {
auto future = it;
auto status = future->wait_for(std::chrono::seconds(0));
if (status == std::future_status::ready) {
it = elements.erase(it);
} else {
++it;
}
}
if (!emptyList && elements.empty()) {
DEBUG_FUNCTION_LINE("All tasks are done");
}
mutex.unlock();
deleteListMutex.lock();
while (!deleteList.empty()) {
GuiElement *ptr = deleteList.front();
deleteList.pop();
delete ptr;
}
deleteListMutex.unlock();
std::this_thread::sleep_for(std::chrono::milliseconds(16));
DCFlushRange((void *) &exitThread, sizeof(exitThread));
}
});
}
AsyncExecutor::~AsyncExecutor() {
exitThread = true;
DCFlushRange((void *) &exitThread, sizeof(exitThread));
thread->join();
}
void AsyncExecutor::executeInternal(std::function<void()> func) {
if (elements.size() > 10) {
DEBUG_FUNCTION_LINE("Warning, many tasks running currently");
//std::this_thread::sleep_for(std::chrono::milliseconds(16));
}
DEBUG_FUNCTION_LINE("Add new task");
mutex.lock();
elements.push_back(std::async(std::launch::async, func));
mutex.unlock();
}

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@ -1,53 +0,0 @@
#pragma once
#include "utils/logger.h"
#include <coreinit/cache.h>
#include <future>
#include <gui/GuiElement.h>
#include <queue>
#include <thread>
#include <vector>
class AsyncExecutor {
public:
static void pushForDelete(GuiElement *element) {
if (!instance) {
instance = new AsyncExecutor();
}
instance->pushForDeleteInternal(element);
}
static void execute(std::function<void()> func) {
if (!instance) {
instance = new AsyncExecutor();
}
instance->executeInternal(func);
}
static void destroyInstance() {
if (instance) {
delete instance;
instance = nullptr;
}
}
private:
static AsyncExecutor *instance;
AsyncExecutor();
~AsyncExecutor();
void pushForDeleteInternal(GuiElement *element);
void executeInternal(std::function<void()> func);
std::recursive_mutex mutex;
std::thread *thread;
volatile bool exitThread = false;
std::vector<std::future<void>> elements;
std::recursive_mutex deleteListMutex;
std::queue<GuiElement *> deleteList;
};

38
src/utils/logger.cpp Normal file
View File

@ -0,0 +1,38 @@
#include "logger.h"
#ifdef DEBUG
#include <stdint.h>
#include <whb/log_cafe.h>
#include <whb/log_module.h>
#include <whb/log_udp.h>
uint32_t moduleLogInit = false;
uint32_t cafeLogInit = false;
uint32_t udpLogInit = false;
#endif
void initLogging() {
#ifdef DEBUG
if (!(moduleLogInit = WHBLogModuleInit())) {
cafeLogInit = WHBLogCafeInit();
udpLogInit = WHBLogUdpInit();
}
#endif // DEBUG
}
void deinitLogging() {
#ifdef DEBUG
if (moduleLogInit) {
WHBLogModuleDeinit();
moduleLogInit = false;
}
if (cafeLogInit) {
WHBLogCafeDeinit();
cafeLogInit = false;
}
if (udpLogInit) {
WHBLogUdpDeinit();
udpLogInit = false;
}
#endif // DEBUG
}

View File

@ -1,5 +1,6 @@
#pragma once
#include <coreinit/debug.h>
#include <string.h>
#include <whb/log.h>
@ -7,18 +8,66 @@
extern "C" {
#endif
#define LOG_APP_TYPE "A"
#define LOG_APP_NAME "launchiine"
#define __FILENAME_X__ (strrchr(__FILE__, '\\') ? strrchr(__FILE__, '\\') + 1 : __FILE__)
#define __FILENAME__ (strrchr(__FILE__, '/') ? strrchr(__FILE__, '/') + 1 : __FILENAME_X__)
#define DEBUG_FUNCTION_LINE(FMT, ARGS...) \
#define LOG(LOG_FUNC, FMT, ARGS...) LOG_EX_DEFAULT(LOG_FUNC, "", "", FMT, ##ARGS)
#define LOG_EX_DEFAULT(LOG_FUNC, LOG_LEVEL, LINE_END, FMT, ARGS...) LOG_EX(__FILENAME__, __FUNCTION__, __LINE__, LOG_FUNC, LOG_LEVEL, LINE_END, FMT, ##ARGS)
#define LOG_EX(FILENAME, FUNCTION, LINE, LOG_FUNC, LOG_LEVEL, LINE_END, FMT, ARGS...) \
do { \
WHBLogPrintf("[%23s]%30s@L%04d: " FMT "", __FILENAME__, __FUNCTION__, __LINE__, ##ARGS); \
LOG_FUNC("[(%s)%18s][%23s]%30s@L%04d: " LOG_LEVEL "" FMT "" LINE_END, LOG_APP_TYPE, LOG_APP_NAME, FILENAME, FUNCTION, LINE, ##ARGS); \
} while (0)
#define DEBUG_FUNCTION_LINE_WRITE(FMT, ARGS...) \
do { \
WHBLogWritef("[%23s]%30s@L%04d: " FMT "", __FILENAME__, __FUNCTION__, __LINE__, ##ARGS); \
} while (0)
#ifdef DEBUG
#ifdef VERBOSE_DEBUG
#define DEBUG_FUNCTION_LINE_VERBOSE(FMT, ARGS...) LOG(WHBLogPrintf, FMT, ##ARGS)
#define DEBUG_FUNCTION_LINE_VERBOSE_EX(FILENAME, FUNCTION, LINE, FMT, ARGS...) LOG_EX(FILENAME, FUNCTION, LINE, WHBLogPrintf, "", "", FMT, ##ARGS);
#define DEBUG_FUNCTION_LINE_LOADER_VERBOSE(FMT, ARGS...) LOG_EX_DEFAULT(((void (*)(const char *, ...))((uint32_t *) 0x010028d0)), "", "\n", FMT, ##ARGS)
#else
#define DEBUG_FUNCTION_LINE_VERBOSE(FMT, ARGS...) while (0)
#define DEBUG_FUNCTION_LINE_VERBOSE_EX(FMT, ARGS...) while (0)
#define DEBUG_FUNCTION_LINE_LOADER_VERBOSE(FMT, ARGS...) while (0)
#endif
#define DEBUG_FUNCTION_LINE(FMT, ARGS...) LOG(WHBLogPrintf, FMT, ##ARGS)
#define DEBUG_FUNCTION_LINE_WRITE(FMT, ARGS...) LOG(WHBLogWritef, FMT, ##ARGS)
#define DEBUG_FUNCTION_LINE_WARN(FMT, ARGS...) LOG_EX_DEFAULT(WHBLogPrintf, "## WARN## ", "", FMT, ##ARGS)
#define DEBUG_FUNCTION_LINE_ERR(FMT, ARGS...) LOG_EX_DEFAULT(WHBLogPrintf, "##ERROR## ", "", FMT, ##ARGS)
#define DEBUG_FUNCTION_LINE_INFO(FMT, ARGS...) LOG_EX_DEFAULT(WHBLogPrintf, "## INFO## ", "", FMT, ##ARGS)
#define DEBUG_FUNCTION_LINE_ERR_LAMBDA(FILENAME, FUNCTION, LINE, FMT, ARGS...) LOG_EX(FILENAME, FUNCTION, LINE, WHBLogPrintf, "##ERROR## ", "", FMT, ##ARGS);
#else
#define DEBUG_FUNCTION_LINE_VERBOSE_EX(FMT, ARGS...) while (0)
#define DEBUG_FUNCTION_LINE_VERBOSE(FMT, ARGS...) while (0)
#define DEBUG_FUNCTION_LINE_LOADER_VERBOSE(FMT, ARGS...) while (0)
#define DEBUG_FUNCTION_LINE(FMT, ARGS...) while (0)
#define DEBUG_FUNCTION_LINE_WRITE(FMT, ARGS...) while (0)
#define DEBUG_FUNCTION_LINE_WARN(FMT, ARGS...) LOG_EX_DEFAULT(OSReport, "## WARN## ", "\n", FMT, ##ARGS)
#define DEBUG_FUNCTION_LINE_ERR(FMT, ARGS...) LOG_EX_DEFAULT(OSReport, "##ERROR## ", "\n", FMT, ##ARGS)
#define DEBUG_FUNCTION_LINE_INFO(FMT, ARGS...) LOG_EX_DEFAULT(OSReport, "## INFO## ", "\n", FMT, ##ARGS)
#define DEBUG_FUNCTION_LINE_ERR_LAMBDA(FILENAME, FUNCTION, LINE, FMT, ARGS...) LOG_EX(FILENAME, FUNCTION, LINE, OSReport, "##ERROR## ", "\n", FMT, ##ARGS);
#endif
void initLogging();
void deinitLogging();
#ifdef __cplusplus
}

View File

@ -1,10 +1,9 @@
#include <cstdio>
#include <malloc.h>
#include <stdarg.h>
#include <stddef.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <string_view>
#include <sys/stat.h>
#include <utils/logger.h>
#include <vector>
// https://gist.github.com/ccbrown/9722406
void dumpHex(const void *data, size_t size) {
@ -39,3 +38,27 @@ void dumpHex(const void *data, size_t size) {
}
}
}
namespace Utils {
bool LoadFileIntoBuffer(std::string_view path, std::vector<uint8_t> &buffer) {
struct stat st {};
if (stat(path.data(), &st) < 0 || !S_ISREG(st.st_mode)) {
DEBUG_FUNCTION_LINE_INFO("\"%s\" doesn't exists", path.data());
return false;
}
FILE *f = fopen(path.data(), "rb");
if (!f) {
return false;
}
buffer.resize(st.st_size);
if (fread(buffer.data(), 1, st.st_size, f) != st.st_size) {
DEBUG_FUNCTION_LINE_WARN("Failed load %s", path.data());
return false;
}
fclose(f);
return true;
}
} // namespace Utils

View File

@ -2,6 +2,8 @@
#define __UTILS_H_
#include <malloc.h>
#include <string_view>
#include <vector>
#ifdef __cplusplus
extern "C" {
@ -16,21 +18,29 @@ extern "C" {
: (_x)); \
})
#define DegToRad(a) ((a) *0.01745329252f)
#define RadToDeg(a) ((a) *57.29577951f)
#define DegToRad(a) ((a) * 0.01745329252f)
#define RadToDeg(a) ((a) * 57.29577951f)
#define ALIGN4(x) (((x) + 3) & ~3)
#define ALIGN32(x) (((x) + 31) & ~31)
#define le16(i) ((((uint16_t) ((i) &0xFF)) << 8) | ((uint16_t) (((i) &0xFF00) >> 8)))
#define le32(i) ((((uint32_t) le16((i) &0xFFFF)) << 16) | ((uint32_t) le16(((i) &0xFFFF0000) >> 16)))
#define le64(i) ((((uint64_t) le32((i) &0xFFFFFFFFLL)) << 32) | ((uint64_t) le32(((i) &0xFFFFFFFF00000000LL) >> 32)))
#define le16(i) ((((uint16_t) ((i) & 0xFF)) << 8) | ((uint16_t) (((i) & 0xFF00) >> 8)))
#define le32(i) ((((uint32_t) le16((i) & 0xFFFF)) << 16) | ((uint32_t) le16(((i) & 0xFFFF0000) >> 16)))
#define le64(i) ((((uint64_t) le32((i) & 0xFFFFFFFFLL)) << 32) | ((uint64_t) le32(((i) & 0xFFFFFFFF00000000LL) >> 32)))
//Needs to have log_init() called beforehand.
void dumpHex(const void *data, size_t size);
#ifdef __cplusplus
}
#endif
#ifdef __cplusplus
namespace Utils {
bool LoadFileIntoBuffer(std::string_view path, std::vector<uint8_t> &buffer);
}
#endif
#endif // __UTILS_H_

View File

@ -1,83 +0,0 @@
/****************************************************************************
* Copyright (C) 2016,2017 Maschell
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <video/CursorDrawer.h>
#include <video/shaders/ColorShader.h>
#include <video/shaders/FXAAShader.h>
#include <video/shaders/Shader3D.h>
#include <video/shaders/ShaderFractalColor.h>
#include <video/shaders/Texture2DShader.h>
CursorDrawer *CursorDrawer::instance = NULL;
CursorDrawer::CursorDrawer() {
init_colorVtxs();
}
CursorDrawer::~CursorDrawer() {
//! destroy shaders
ColorShader::destroyInstance();
FXAAShader::destroyInstance();
Shader3D::destroyInstance();
ShaderFractalColor::destroyInstance();
Texture2DShader::destroyInstance();
if (this->colorVtxs) {
free(this->colorVtxs);
this->colorVtxs = NULL;
}
}
void CursorDrawer::init_colorVtxs() {
if (!this->colorVtxs) {
this->colorVtxs = (uint8_t *) memalign(0x40, sizeof(uint8_t) * 16);
if (this->colorVtxs == NULL) { return; }
}
memset(this->colorVtxs, 0xFF, 16 * sizeof(uint8_t));
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, this->colorVtxs, 16 * sizeof(uint8_t));
}
// Could be improved. It be more generic.
void CursorDrawer::draw_Cursor(float x, float y) {
if (this->colorVtxs == NULL) {
init_colorVtxs();
return;
}
float widthScaleFactor = 1.0f / (float) 1280;
float heightScaleFactor = 1.0f / (float) 720;
int32_t width = 20;
glm::vec3 positionOffsets = glm::vec3(0.0f);
positionOffsets[0] = (x - ((1280) / 2) + (width / 2)) * widthScaleFactor * 2.0f;
positionOffsets[1] = -(y - ((720) / 2) + (width / 2)) * heightScaleFactor * 2.0f;
glm::vec3 scale(width * widthScaleFactor, width * heightScaleFactor, 1.0f);
ColorShader::instance()->setShaders();
ColorShader::instance()->setAttributeBuffer(this->colorVtxs, NULL, 4);
ColorShader::instance()->setAngle(0);
ColorShader::instance()->setOffset(positionOffsets);
ColorShader::instance()->setScale(scale);
ColorShader::instance()->setColorIntensity(glm::vec4(1.0f));
ColorShader::instance()->draw(GX2_PRIMITIVE_MODE_QUADS, 4);
}

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@ -1,64 +0,0 @@
/****************************************************************************
* Copyright (C) 2016,2017 Maschell
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef _CursorDrawer_H_
#define _CursorDrawer_H_
#include <string>
#include <stdint.h>
#include <stdio.h>
class CursorDrawer {
public:
static CursorDrawer *getInstance() {
if (!instance) {
instance = new CursorDrawer();
}
return instance;
}
static void destroyInstance() {
if (instance) {
delete instance;
instance = NULL;
}
}
static void draw(float x, float y) {
CursorDrawer *cur_instance = getInstance();
if (cur_instance == NULL) { return; }
cur_instance->draw_Cursor(x, y);
}
private:
//!Constructor
CursorDrawer();
//!Destructor
~CursorDrawer();
static CursorDrawer *instance;
void draw_Cursor(float x, float y);
void init_colorVtxs();
uint8_t *colorVtxs = NULL;
};
#endif

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@ -101,7 +101,7 @@ static const uint32_t cpPixelShaderRegs[] = {
0x00000000, 0x0000000f, 0x00000001, 0x00000010,
0x00000000};
ColorShader *ColorShader::shaderInstance = NULL;
ColorShader *ColorShader::shaderInstance = nullptr;
ColorShader::ColorShader()
: vertexShader(cuAttributeCount) {

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@ -36,10 +36,9 @@ public:
if (fetchShaderProgramm) {
free(fetchShaderProgramm);
}
if (fetchShader) {
delete fetchShader;
}
}
GX2FetchShader *getFetchShader() const {
return fetchShader;

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@ -269,13 +269,13 @@ Texture2DShader::Texture2DShader()
Texture2DShader::~Texture2DShader() {
if (posVtxs) {
free(posVtxs);
posVtxs = NULL;
posVtxs = nullptr;
}
if (texCoords) {
free(texCoords);
texCoords = NULL;
texCoords = nullptr;
}
delete fetchShader;
fetchShader = NULL;
fetchShader = nullptr;
}