ledHeadWii/source/platform/Platform_baseball.h

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/*
LEDhead
Copyright 2001, Peter Hirschberg
Author: Peter Hirschberg
The current version of this SOURCE CODE as well as the official
versions of the LEDHEAD APPLICATION are available from my website
at: http://www.peterhirschberg.com
Based on the handheld electronic games by Mattel Electronics.
All trademarks copyrighted by their respective owners. This
program is not affiliated or endorsed by Mattel Electronics.
License agreement:
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program (license.txt); if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Email : peter@peterhirschberg.com
Website : http://www.peterhirschberg.com
*/
#ifndef __PLATFORM_BASEBALL_H__
#define __PLATFORM_BASEBALL_H__
// [general]
#define baseball_power_off_x 91
#define baseball_power_off_y 300
#define baseball_pro_1_x 91
#define baseball_pro_1_y 300
#define baseball_pro_2_x 91
#define baseball_pro_2_y 300
#define baseball_digit1_x 73
#define baseball_digit2_x 102
#define baseball_digit3_x 131
#define baseball_digit4_x 160
#define baseball_digit_y 34
#define baseball_digit_w 8
#define baseball_digit_h 9
// blips for normal pitches
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#define baseball_blip_pitch_1_x 117
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#define baseball_blip_pitch_1_y 151
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#define baseball_blip_pitch_2_x baseball_blip_pitch_1_x
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#define baseball_blip_pitch_2_y 167
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#define baseball_blip_pitch_3_x baseball_blip_pitch_1_x
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#define baseball_blip_pitch_3_y 182
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#define baseball_blip_pitch_4_x baseball_blip_pitch_1_x
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#define baseball_blip_pitch_4_y 197
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#define baseball_blip_pitch_5_x baseball_blip_pitch_1_x
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#define baseball_blip_pitch_5_y 211
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#define baseball_blip_pitch_6_x baseball_blip_pitch_1_x
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#define baseball_blip_pitch_6_y 225
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#define baseball_blip_pitch_7_x baseball_blip_pitch_1_x
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#define baseball_blip_pitch_7_y 236
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#define baseball_blip_pitch_8_x baseball_blip_pitch_1_x
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#define baseball_blip_pitch_8_y 248
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#define baseball_blip_pitch_9_x baseball_blip_pitch_1_x
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#define baseball_blip_pitch_9_y 256
// blips for curve balls
#define baseball_blip_pitchcurve_2_x 123
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#define baseball_blip_pitchcurve_2_y 167
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#define baseball_blip_pitchcurve_3_x 125
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#define baseball_blip_pitchcurve_3_y 182
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#define baseball_blip_pitchcurve_4_x 125
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#define baseball_blip_pitchcurve_4_y 197
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#define baseball_blip_pitchcurve_5_x 123
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#define baseball_blip_pitchcurve_5_y 211
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// home plate -> 1st base
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#define baseball_blip_base_0_x baseball_blip_pitch_1_x
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#define baseball_blip_base_0_y 236
#define baseball_blip_base_0A_x 138
#define baseball_blip_base_0A_y 215
#define baseball_blip_base_0B_x 160
#define baseball_blip_base_0B_y 192
// 1st base -> 2nd base
#define baseball_blip_base_1_x 184
#define baseball_blip_base_1_y 168
#define baseball_blip_base_1A_x 165
#define baseball_blip_base_1A_y 145
#define baseball_blip_base_1B_x 142
#define baseball_blip_base_1B_y 121
// 2nd base -> 3rd base
#define baseball_blip_base_2_x 118
#define baseball_blip_base_2_y 99
#define baseball_blip_base_2A_x 93
#define baseball_blip_base_2A_y 121
#define baseball_blip_base_2B_x 72
#define baseball_blip_base_2B_y 144
// 3rd base -> home plate
#define baseball_blip_base_3_x 52
#define baseball_blip_base_3_y 167
#define baseball_blip_base_3A_x 76
#define baseball_blip_base_3A_y 192
#define baseball_blip_base_3B_x 98
#define baseball_blip_base_3B_y 215
// deep 1st
#define baseball_blip_deep1st_x 191
#define baseball_blip_deep1st_y 148
// deep 3rd
#define baseball_blip_deep3rd_x 45
#define baseball_blip_deep3rd_y 148
// outfield
#define baseball_blip_outfield_left_x 53
#define baseball_blip_outfield_left_y 85
#define baseball_blip_outfield_center_x 119
#define baseball_blip_outfield_center_y 65
#define baseball_blip_outfield_right_x 184
#define baseball_blip_outfield_right_y 85
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#define NORMAL_BALL(x) (x)
#define CURVE_BALL(x) (((x)>=1 && (x)<=4) ? ((x)-1+9) : NORMAL_BALL(x))
#define HOME_PLATE 13
#define BASE(x) (HOME_PLATE+(3*(x)))
#define DIAMOND(x) (HOME_PLATE+(x))
#define DEEP_1ST 25
#define DEEP_3RD 26
#define OUT_LEFT 27
#define OUT_CENTER 28
#define OUT_RIGHT 29
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#define BASEBALL_NBLIPS (OUT_RIGHT+1)
// interface that the platform must provide for this game
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void Baseball_Init();
void Baseball_Help();
void Baseball_DeInit();
void Baseball_Paint();
void Baseball_GetSize(int *w, int *h);
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void Baseball_SetSkill(int i);
int Baseball_GetSkill();
void Baseball_PowerOn();
void Baseball_PowerOff();
int Baseball_GetPower();
// functions exported to the game context
void Baseball_PlaySound(int nSound, unsigned int nFlags);
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// "private" functions not exported to game context
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void Baseball_DrawBlip(BOOL state, int index);
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void Baseball_DrawStats(int innings, int outs, int balls, int strikes, BOOL bHomeTeam);
void Baseball_DrawScore(int vruns, int hruns);
void Baseball_DrawFireWorks(void);
BOOL Baseball_GetInputSCORE(BOOL *pChange);
BOOL Baseball_GetInputPITCH(BOOL *pChange);
BOOL Baseball_GetInputHIT(BOOL *pChange);
BOOL Baseball_GetInputRUN(BOOL *pChange);
#endif