mirror of
https://github.com/nebiun/ledHeadWii.git
synced 2024-11-25 03:56:53 +01:00
68 lines
1.9 KiB
C
68 lines
1.9 KiB
C
|
/*
|
||
|
|
||
|
LEDhead
|
||
|
Copyright 2001, Peter Hirschberg
|
||
|
Author: Peter Hirschberg
|
||
|
|
||
|
The current version of this SOURCE CODE as well as the official
|
||
|
versions of the LEDHEAD APPLICATION are available from my website
|
||
|
at: http://www.peterhirschberg.com
|
||
|
|
||
|
Based on the handheld electronic games by Mattel Electronics.
|
||
|
All trademarks copyrighted by their respective owners. This
|
||
|
program is not affiliated or endorsed by Mattel Electronics.
|
||
|
|
||
|
License agreement:
|
||
|
|
||
|
This program is free software; you can redistribute it and/or
|
||
|
modify it under the terms of the GNU General Public License
|
||
|
as published by the Free Software Foundation; either version 2
|
||
|
of the License, or (at your option) any later version.
|
||
|
|
||
|
This program is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with this program (license.txt); if not, write to the Free Software
|
||
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||
|
|
||
|
Email : peter@peterhirschberg.com
|
||
|
Website : http://www.peterhirschberg.com
|
||
|
|
||
|
*/
|
||
|
|
||
|
#ifndef __ARMORBATTLE_H__
|
||
|
#define __ARMORBATTLE_H__
|
||
|
|
||
|
#include "Platform.h"
|
||
|
#include "Platform_armorbattle.h"
|
||
|
|
||
|
|
||
|
#define ARMORBATTLE_BLIP_ROWS 4
|
||
|
#define ARMORBATTLE_BLIP_COLUMNS 5
|
||
|
|
||
|
#define ARMORBATTLE_SOUND_TICK 0
|
||
|
#define ARMORBATTLE_SOUND_NEAR 1
|
||
|
#define ARMORBATTLE_SOUND_ENEMY 2
|
||
|
#define ARMORBATTLE_SOUND_FIRE 3
|
||
|
#define ARMORBATTLE_SOUND_HIT 4
|
||
|
#define ARMORBATTLE_SOUND_SCORE 5
|
||
|
#define ARMORBATTLE_SOUND_ENDGAME 6
|
||
|
|
||
|
void ArmorBattle_Run();
|
||
|
void ArmorBattle_SetSkill(int i);
|
||
|
int ArmorBattle_GetSkill();
|
||
|
void ArmorBattle_PowerOn();
|
||
|
void ArmorBattle_PowerOff();
|
||
|
BOOL ArmorBattle_GetPower();
|
||
|
|
||
|
|
||
|
#endif
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|