mirror of
https://github.com/nebiun/ledHeadWii.git
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161 lines
3.5 KiB
C
161 lines
3.5 KiB
C
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/*
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LEDhead
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Copyright 2001, Peter Hirschberg
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Author: Peter Hirschberg
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The current version of this SOURCE CODE as well as the official
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versions of the LEDHEAD APPLICATION are available from my website
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at: http://www.peterhirschberg.com
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Based on the handheld electronic games by Mattel Electronics.
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All trademarks copyrighted by their respective owners. This
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program is not affiliated or endorsed by Mattel Electronics.
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License agreement:
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program (license.txt); if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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Email : peter@peterhirschberg.com
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Website : http://www.peterhirschberg.com
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*/
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#ifndef __PLATFORM_H__
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#define __PLATFORM_H__
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#include <stdlib.h>
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#include <unistd.h>
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#include "LED_Handled.h"
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#ifndef TRUE
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#define TRUE 1
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#define FALSE 0
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#endif
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#ifndef BOOL
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#define BOOL int
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#endif
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// on-off switch types
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#define ONOFF_1OFF2 1
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#define ONOFF_OFF12 2
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#define ONOFF_SWITCH 0
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// common game defines
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#define BLIP_OFF 0
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#define BLIP_DIM 1
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#define BLIP_BRIGHT 2
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#define BLIP_DIMBLINK 3
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#define BLIP_BRIGHTBLINK 4
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#define BLIP_DIMFLICKER 5
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// xxx_PlaySound() flags
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#define PLAYSOUNDFLAGS_PRIORITY 0x00001
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#define PLAYSOUNDFLAGS_LOOP 0x00002
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#define PLAYSOUNDFLAGS_ASYNC 0x00004
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typedef enum {
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WK_1,
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WK_2,
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WK_A,
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WK_B,
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WK_BUD,
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WK_BLR,
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WK_PLUS,
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WK_MINUS,
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WK_HOME,
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WK_DPAD,
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WK_LR,
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WK_UD,
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WK_NUMKEY
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} wiikey_t ;
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typedef struct {
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const void *stream;
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int len;
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int msec;
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} Sound_t;
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typedef struct {
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int x;
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int y;
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int status;
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} Blip_t;
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typedef struct {
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int x;
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int y;
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int val;
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} Stat_t;
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typedef struct {
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int x;
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int y;
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int val;
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int type;
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} Digit_t;
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typedef struct {
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int x;
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int y;
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} Coord_t;
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typedef struct {
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wiikey_t val;
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Coord_t pos;
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} Help_t;
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#define Sound_set(a, mp3, sz, ms) \
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{ ((Sound_t *)a)->stream = mp3; ((Sound_t *)a)->len = sz; ((Sound_t *)a)->msec = ms; }
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// interface that the platform must provide to the games
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void Platform_Init();
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void Platform_Help(Help_t *vect, int n);
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void Platform_KeyShow(int x, int y, int val);
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void Platform_DeInit();
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void Platform_StartDraw();
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void Platform_EndDraw();
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int Platform_Random(int nRange);
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BOOL Platform_IsNewSecond();
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void Platform_Pause(int nMS);
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void Platform_PlaySound(Sound_t *sound, unsigned int nFlags);
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void Platform_StopSound();
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int Platform_SoundIsOff();
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void Platform_Input();
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int PlatformSetInput(int pad);
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int PlatformGetInput();
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BOOL Platform_GetInputUP();
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BOOL Platform_GetInputDOWN();
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BOOL Platform_GetInputLEFT();
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BOOL Platform_GetInputRIGHT();
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BOOL Platform_GetInput1();
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BOOL Platform_GetInput2();
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BOOL Platform_GetInputPLUS();
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BOOL Platform_GetInputMINUS();
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BOOL Platform_GetRealTimeInput1();
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BOOL Platform_GetRealTimeInput2();
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BOOL Platform_GetRealTimeInputPLUS();
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BOOL Platform_GetRealTimeInputMINUS();
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int Platform_GetPowerSwitch(int type);
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BOOL Platform_CloseGame();
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#endif
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