ledHeadWii/source/platform/Platform.h
2020-03-03 18:49:42 +01:00

161 lines
3.5 KiB
C

/*
LEDhead
Copyright 2001, Peter Hirschberg
Author: Peter Hirschberg
The current version of this SOURCE CODE as well as the official
versions of the LEDHEAD APPLICATION are available from my website
at: http://www.peterhirschberg.com
Based on the handheld electronic games by Mattel Electronics.
All trademarks copyrighted by their respective owners. This
program is not affiliated or endorsed by Mattel Electronics.
License agreement:
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program (license.txt); if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Email : peter@peterhirschberg.com
Website : http://www.peterhirschberg.com
*/
#ifndef __PLATFORM_H__
#define __PLATFORM_H__
#include <stdlib.h>
#include <unistd.h>
#include "LED_Handled.h"
#ifndef TRUE
#define TRUE 1
#define FALSE 0
#endif
#ifndef BOOL
#define BOOL int
#endif
// on-off switch types
#define ONOFF_1OFF2 1
#define ONOFF_OFF12 2
#define ONOFF_SWITCH 0
// common game defines
#define BLIP_OFF 0
#define BLIP_DIM 1
#define BLIP_BRIGHT 2
#define BLIP_DIMBLINK 3
#define BLIP_BRIGHTBLINK 4
#define BLIP_DIMFLICKER 5
// xxx_PlaySound() flags
#define PLAYSOUNDFLAGS_PRIORITY 0x00001
#define PLAYSOUNDFLAGS_LOOP 0x00002
#define PLAYSOUNDFLAGS_ASYNC 0x00004
typedef enum {
WK_1,
WK_2,
WK_A,
WK_B,
WK_BUD,
WK_BLR,
WK_PLUS,
WK_MINUS,
WK_HOME,
WK_DPAD,
WK_LR,
WK_UD,
WK_NUMKEY
} wiikey_t ;
typedef struct {
const void *stream;
int len;
int msec;
} Sound_t;
typedef struct {
int x;
int y;
int status;
} Blip_t;
typedef struct {
int x;
int y;
int val;
} Stat_t;
typedef struct {
int x;
int y;
int val;
int type;
} Digit_t;
typedef struct {
int x;
int y;
} Coord_t;
typedef struct {
wiikey_t val;
Coord_t pos;
} Help_t;
#define Sound_set(a, mp3, sz, ms) \
{ ((Sound_t *)a)->stream = mp3; ((Sound_t *)a)->len = sz; ((Sound_t *)a)->msec = ms; }
// interface that the platform must provide to the games
void Platform_Init();
void Platform_Help(Help_t *vect, int n);
void Platform_KeyShow(int x, int y, int val);
void Platform_DeInit();
void Platform_StartDraw();
void Platform_EndDraw();
int Platform_Random(int nRange);
BOOL Platform_IsNewSecond();
void Platform_Pause(int nMS);
void Platform_PlaySound(Sound_t *sound, unsigned int nFlags);
void Platform_StopSound();
int Platform_SoundIsOff();
void Platform_Input();
int PlatformSetInput(int pad);
int PlatformGetInput();
BOOL Platform_GetInputUP();
BOOL Platform_GetInputDOWN();
BOOL Platform_GetInputLEFT();
BOOL Platform_GetInputRIGHT();
BOOL Platform_GetInput1();
BOOL Platform_GetInput2();
BOOL Platform_GetInputPLUS();
BOOL Platform_GetInputMINUS();
BOOL Platform_GetRealTimeInput1();
BOOL Platform_GetRealTimeInput2();
BOOL Platform_GetRealTimeInputPLUS();
BOOL Platform_GetRealTimeInputMINUS();
int Platform_GetPowerSwitch(int type);
BOOL Platform_CloseGame();
#endif