mirror of
https://github.com/nebiun/ledHeadWii.git
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160 lines
5.1 KiB
C
160 lines
5.1 KiB
C
/*
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LEDhead
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Copyright 2001, Peter Hirschberg
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Author: Peter Hirschberg
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The current version of this SOURCE CODE as well as the official
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versions of the LEDHEAD APPLICATION are available from my website
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at: http://www.peterhirschberg.com
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Based on the handheld electronic games by Mattel Electronics.
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All trademarks copyrighted by their respective owners. This
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program is not affiliated or endorsed by Mattel Electronics.
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License agreement:
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program (license.txt); if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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Email : peter@peterhirschberg.com
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Website : http://www.peterhirschberg.com
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*/
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#ifndef __PLATFORM_BASEBALL_H__
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#define __PLATFORM_BASEBALL_H__
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// [general]
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#define baseball_power_off_x 91
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#define baseball_power_off_y 300
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#define baseball_pro_1_x 91
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#define baseball_pro_1_y 300
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#define baseball_pro_2_x 91
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#define baseball_pro_2_y 300
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#define baseball_digit1_x 73
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#define baseball_digit2_x 102
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#define baseball_digit3_x 131
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#define baseball_digit4_x 160
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#define baseball_digit_y 34
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#define baseball_digit_w 8
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#define baseball_digit_h 9
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// blips for normal pitches
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#define baseball_blip_pitch_1_x 118
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#define baseball_blip_pitch_1_y 151
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#define baseball_blip_pitch_2_x 118
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#define baseball_blip_pitch_2_y 167
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#define baseball_blip_pitch_3_x 118
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#define baseball_blip_pitch_3_y 182
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#define baseball_blip_pitch_4_x 118
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#define baseball_blip_pitch_4_y 197
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#define baseball_blip_pitch_5_x 118
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#define baseball_blip_pitch_5_y 211
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#define baseball_blip_pitch_6_x 118
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#define baseball_blip_pitch_6_y 225
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#define baseball_blip_pitch_7_x 118
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#define baseball_blip_pitch_7_y 236
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#define baseball_blip_pitch_8_x 118
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#define baseball_blip_pitch_8_y 248
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#define baseball_blip_pitch_9_x 118
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#define baseball_blip_pitch_9_y 256
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// blips for curve balls
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#define baseball_blip_pitchcurve_2_x 123
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#define baseball_blip_pitchcurve_2_y 166
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#define baseball_blip_pitchcurve_3_x 125
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#define baseball_blip_pitchcurve_3_y 181
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#define baseball_blip_pitchcurve_4_x 125
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#define baseball_blip_pitchcurve_4_y 196
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#define baseball_blip_pitchcurve_5_x 123
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#define baseball_blip_pitchcurve_5_y 210
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// home plate -> 1st base
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#define baseball_blip_base_0_x 118
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#define baseball_blip_base_0_y 236
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#define baseball_blip_base_0A_x 138
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#define baseball_blip_base_0A_y 215
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#define baseball_blip_base_0B_x 160
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#define baseball_blip_base_0B_y 192
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// 1st base -> 2nd base
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#define baseball_blip_base_1_x 184
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#define baseball_blip_base_1_y 168
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#define baseball_blip_base_1A_x 165
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#define baseball_blip_base_1A_y 145
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#define baseball_blip_base_1B_x 142
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#define baseball_blip_base_1B_y 121
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// 2nd base -> 3rd base
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#define baseball_blip_base_2_x 118
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#define baseball_blip_base_2_y 99
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#define baseball_blip_base_2A_x 93
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#define baseball_blip_base_2A_y 121
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#define baseball_blip_base_2B_x 72
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#define baseball_blip_base_2B_y 144
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// 3rd base -> home plate
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#define baseball_blip_base_3_x 52
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#define baseball_blip_base_3_y 167
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#define baseball_blip_base_3A_x 76
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#define baseball_blip_base_3A_y 192
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#define baseball_blip_base_3B_x 98
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#define baseball_blip_base_3B_y 215
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// deep 1st
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#define baseball_blip_deep1st_x 191
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#define baseball_blip_deep1st_y 148
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// deep 3rd
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#define baseball_blip_deep3rd_x 45
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#define baseball_blip_deep3rd_y 148
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// outfield
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#define baseball_blip_outfield_left_x 53
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#define baseball_blip_outfield_left_y 85
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#define baseball_blip_outfield_center_x 119
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#define baseball_blip_outfield_center_y 65
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#define baseball_blip_outfield_right_x 184
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#define baseball_blip_outfield_right_y 85
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// interface that the platform must provide for this game
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// functions exported to the game context
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void Baseball_Init();
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void Baseball_Help();
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void Baseball_DeInit();
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void Baseball_Paint();
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void Baseball_PlaySound(int nSound, unsigned int nFlags);
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void Baseball_StopSound();
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void Baseball_GetSize(int *w, int *h);
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// "private" functions not exported to game context
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void Baseball_DrawPitchBlip(BOOL state, int index, BOOL curve);
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void Baseball_DrawBaseBlip(BOOL state, int index);
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void Baseball_DrawOutfieldBlip(BOOL state, int index);
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void Baseball_DrawDeepBlip(BOOL state, int index);
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void Baseball_DrawStats(int innings, int outs, int balls, int strikes, BOOL bHomeTeam);
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void Baseball_DrawScore(int vruns, int hruns);
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void Baseball_DrawFireWorks(void);
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BOOL Baseball_GetInputSCORE(BOOL *pChange);
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BOOL Baseball_GetInputPITCH(BOOL *pChange);
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BOOL Baseball_GetInputHIT(BOOL *pChange);
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BOOL Baseball_GetInputRUN(BOOL *pChange);
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#endif
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